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lvzhengyang
abc
Commits
ecd14d4d
Commit
ecd14d4d
authored
Feb 15, 2012
by
Alan Mishchenko
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Plain Diff
Isomorphism checking code.
parent
e405d713
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5 changed files
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263 additions
and
0 deletions
+263
-0
abclib.dsp
+4
-0
src/aig/gia/gia.h
+3
-0
src/aig/gia/giaAiger.c
+179
-0
src/aig/gia/giaDup.c
+77
-0
src/aig/gia/giaIso.c
+0
-0
No files found.
abclib.dsp
View file @
ecd14d4d
...
...
@@ -3439,6 +3439,10 @@ SOURCE=.\src\aig\gia\giaIf.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\gia\giaIso.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\gia\giaMan.c
# End Source File
# Begin Source File
...
...
src/aig/gia/gia.h
View file @
ecd14d4d
...
...
@@ -620,6 +620,8 @@ extern Gia_Man_t * Gia_ReadAigerFromMemory( char * pContents, int nFileS
extern
Gia_Man_t
*
Gia_ReadAiger
(
char
*
pFileName
,
int
fCheck
);
extern
void
Gia_WriteAiger
(
Gia_Man_t
*
p
,
char
*
pFileName
,
int
fWriteSymbols
,
int
fCompact
);
extern
void
Gia_DumpAiger
(
Gia_Man_t
*
p
,
char
*
pFilePrefix
,
int
iFileNum
,
int
nFileNumDigits
);
extern
Vec_Str_t
*
Gia_WriteAigerIntoMemoryStr
(
Gia_Man_t
*
p
);
extern
Vec_Str_t
*
Gia_WriteAigerIntoMemoryStrPart
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vCis
,
Vec_Int_t
*
vAnds
,
Vec_Int_t
*
vCos
,
int
nRegs
);
/*=== giaBidec.c ===========================================================*/
extern
unsigned
*
Gia_ManConvertAigToTruth
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pRoot
,
Vec_Int_t
*
vLeaves
,
Vec_Int_t
*
vTruth
,
Vec_Int_t
*
vVisited
);
extern
Gia_Man_t
*
Gia_ManPerformBidec
(
Gia_Man_t
*
p
,
int
fVerbose
);
...
...
@@ -671,6 +673,7 @@ extern Gia_Man_t * Gia_ManDupWithConstraints( Gia_Man_t * p, Vec_Int_t *
extern
Gia_Man_t
*
Gia_ManDupAbsFlops
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vFlopClasses
);
extern
Gia_Man_t
*
Gia_ManDupAbsGates
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vGateClasses
);
extern
Vec_Int_t
*
Gia_GlaCollectAssigned
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vGateClasses
);
extern
Gia_Man_t
*
Gia_ManDupCones
(
Gia_Man_t
*
p
,
int
*
pPos
,
int
nPos
);
/*=== giaEnable.c ==========================================================*/
extern
void
Gia_ManDetectSeqSignals
(
Gia_Man_t
*
p
,
int
fSetReset
,
int
fVerbose
);
extern
Gia_Man_t
*
Gia_ManUnrollAndCofactor
(
Gia_Man_t
*
p
,
int
nFrames
,
int
nFanMax
,
int
fVerbose
);
...
...
src/aig/gia/giaAiger.c
View file @
ecd14d4d
...
...
@@ -1565,6 +1565,185 @@ void Gia_DumpAiger( Gia_Man_t * p, char * pFilePrefix, int iFileNum, int nFileNu
Gia_WriteAiger
(
p
,
Buffer
,
0
,
0
);
}
/**Function*************************************************************
Synopsis [Adds one unsigned AIG edge to the output buffer.]
Description [This procedure is a slightly modified version of Armin Biere's
procedure "void encode (FILE * file, unsigned x)" ]
SideEffects [Returns the current writing position.]
SeeAlso []
***********************************************************************/
void
Gia_WriteAigerEncodeStr
(
Vec_Str_t
*
vStr
,
unsigned
x
)
{
unsigned
char
ch
;
while
(
x
&
~
0x7f
)
{
ch
=
(
x
&
0x7f
)
|
0x80
;
// putc (ch, file);
// pBuffer[Pos++] = ch;
Vec_StrPush
(
vStr
,
ch
);
x
>>=
7
;
}
ch
=
x
;
// putc (ch, file);
// pBuffer[Pos++] = ch;
Vec_StrPush
(
vStr
,
ch
);
}
/**Function*************************************************************
Synopsis [Writes the AIG in into the memory buffer.]
Description [The resulting buffer constains the AIG in AIGER format.
The resulting buffer should be deallocated by the user.]
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Str_t
*
Gia_WriteAigerIntoMemoryStr
(
Gia_Man_t
*
p
)
{
Vec_Str_t
*
vBuffer
;
Gia_Obj_t
*
pObj
;
int
nNodes
=
0
,
i
,
uLit
,
uLit0
,
uLit1
;
// set the node numbers to be used in the output file
Gia_ManConst1
(
p
)
->
Value
=
nNodes
++
;
Gia_ManForEachCi
(
p
,
pObj
,
i
)
pObj
->
Value
=
nNodes
++
;
Gia_ManForEachAnd
(
p
,
pObj
,
i
)
pObj
->
Value
=
nNodes
++
;
// write the header "M I L O A" where M = I + L + A
vBuffer
=
Vec_StrAlloc
(
3
*
Gia_ManObjNum
(
p
)
);
Vec_StrPrintStr
(
vBuffer
,
"aig "
);
Vec_StrPrintNum
(
vBuffer
,
Gia_ManCandNum
(
p
)
);
Vec_StrPrintStr
(
vBuffer
,
" "
);
Vec_StrPrintNum
(
vBuffer
,
Gia_ManPiNum
(
p
)
);
Vec_StrPrintStr
(
vBuffer
,
" "
);
Vec_StrPrintNum
(
vBuffer
,
Gia_ManRegNum
(
p
)
);
Vec_StrPrintStr
(
vBuffer
,
" "
);
Vec_StrPrintNum
(
vBuffer
,
Gia_ManPoNum
(
p
)
);
Vec_StrPrintStr
(
vBuffer
,
" "
);
Vec_StrPrintNum
(
vBuffer
,
Gia_ManAndNum
(
p
)
);
Vec_StrPrintStr
(
vBuffer
,
"
\n
"
);
// write latch drivers
Gia_ManForEachRi
(
p
,
pObj
,
i
)
{
uLit
=
Abc_Var2Lit
(
Gia_ObjValue
(
Gia_ObjFanin0
(
pObj
)),
Gia_ObjFaninC0
(
pObj
)
);
// fprintf( pFile, "%u\n", uLit );
Vec_StrPrintNum
(
vBuffer
,
uLit
);
Vec_StrPrintStr
(
vBuffer
,
"
\n
"
);
}
// write PO drivers
Gia_ManForEachPo
(
p
,
pObj
,
i
)
{
uLit
=
Abc_Var2Lit
(
Gia_ObjValue
(
Gia_ObjFanin0
(
pObj
)),
Gia_ObjFaninC0
(
pObj
)
);
// fprintf( pFile, "%u\n", uLit );
Vec_StrPrintNum
(
vBuffer
,
uLit
);
Vec_StrPrintStr
(
vBuffer
,
"
\n
"
);
}
// write the nodes into the buffer
Gia_ManForEachAnd
(
p
,
pObj
,
i
)
{
uLit
=
Abc_Var2Lit
(
Gia_ObjValue
(
pObj
),
0
);
uLit0
=
Abc_Var2Lit
(
Gia_ObjValue
(
Gia_ObjFanin0
(
pObj
)),
Gia_ObjFaninC0
(
pObj
)
);
uLit1
=
Abc_Var2Lit
(
Gia_ObjValue
(
Gia_ObjFanin1
(
pObj
)),
Gia_ObjFaninC1
(
pObj
)
);
assert
(
uLit0
!=
uLit1
);
if
(
uLit0
>
uLit1
)
{
int
Temp
=
uLit0
;
uLit0
=
uLit1
;
uLit1
=
Temp
;
}
Gia_WriteAigerEncodeStr
(
vBuffer
,
uLit
-
uLit1
);
Gia_WriteAigerEncodeStr
(
vBuffer
,
uLit1
-
uLit0
);
}
Vec_StrPrintStr
(
vBuffer
,
"c"
);
return
vBuffer
;
}
/**Function*************************************************************
Synopsis [Writes the AIG in into the memory buffer.]
Description [The resulting buffer constains the AIG in AIGER format.
The CI/CO/AND nodes are assumed to be ordered according to some rule.
The resulting buffer should be deallocated by the user.]
SideEffects [Note that in vCos, the latches should be ordered first!!!]
SeeAlso []
***********************************************************************/
Vec_Str_t
*
Gia_WriteAigerIntoMemoryStrPart
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vCis
,
Vec_Int_t
*
vAnds
,
Vec_Int_t
*
vCos
,
int
nRegs
)
{
Vec_Str_t
*
vBuffer
;
Gia_Obj_t
*
pObj
;
int
nNodes
=
0
,
i
,
uLit
,
uLit0
,
uLit1
;
// set the node numbers to be used in the output file
Gia_ManConst1
(
p
)
->
Value
=
nNodes
++
;
Gia_ManForEachObjVec
(
vCis
,
p
,
pObj
,
i
)
{
assert
(
Gia_ObjIsCi
(
pObj
)
);
pObj
->
Value
=
nNodes
++
;
}
Gia_ManForEachObjVec
(
vAnds
,
p
,
pObj
,
i
)
{
assert
(
Gia_ObjIsAnd
(
pObj
)
);
pObj
->
Value
=
nNodes
++
;
}
// write the header "M I L O A" where M = I + L + A
vBuffer
=
Vec_StrAlloc
(
3
*
Gia_ManObjNum
(
p
)
);
Vec_StrPrintStr
(
vBuffer
,
"aig "
);
Vec_StrPrintNum
(
vBuffer
,
Vec_IntSize
(
vCis
)
+
Vec_IntSize
(
vAnds
)
);
Vec_StrPrintStr
(
vBuffer
,
" "
);
Vec_StrPrintNum
(
vBuffer
,
Vec_IntSize
(
vCis
)
-
nRegs
);
Vec_StrPrintStr
(
vBuffer
,
" "
);
Vec_StrPrintNum
(
vBuffer
,
nRegs
);
Vec_StrPrintStr
(
vBuffer
,
" "
);
Vec_StrPrintNum
(
vBuffer
,
Vec_IntSize
(
vCos
)
-
nRegs
);
Vec_StrPrintStr
(
vBuffer
,
" "
);
Vec_StrPrintNum
(
vBuffer
,
Vec_IntSize
(
vAnds
)
);
Vec_StrPrintStr
(
vBuffer
,
"
\n
"
);
// write latch drivers
Gia_ManForEachObjVec
(
vCos
,
p
,
pObj
,
i
)
{
assert
(
Gia_ObjIsCo
(
pObj
)
);
uLit
=
Abc_Var2Lit
(
Gia_ObjValue
(
Gia_ObjFanin0
(
pObj
)),
Gia_ObjFaninC0
(
pObj
)
);
// fprintf( pFile, "%u\n", uLit );
Vec_StrPrintNum
(
vBuffer
,
uLit
);
Vec_StrPrintStr
(
vBuffer
,
"
\n
"
);
}
// write the nodes into the buffer
Gia_ManForEachObjVec
(
vAnds
,
p
,
pObj
,
i
)
{
uLit
=
Abc_Var2Lit
(
Gia_ObjValue
(
pObj
),
0
);
uLit0
=
Abc_Var2Lit
(
Gia_ObjValue
(
Gia_ObjFanin0
(
pObj
)),
Gia_ObjFaninC0
(
pObj
)
);
uLit1
=
Abc_Var2Lit
(
Gia_ObjValue
(
Gia_ObjFanin1
(
pObj
)),
Gia_ObjFaninC1
(
pObj
)
);
assert
(
uLit0
!=
uLit1
);
if
(
uLit0
>
uLit1
)
{
int
Temp
=
uLit0
;
uLit0
=
uLit1
;
uLit1
=
Temp
;
}
Gia_WriteAigerEncodeStr
(
vBuffer
,
uLit
-
uLit1
);
Gia_WriteAigerEncodeStr
(
vBuffer
,
uLit1
-
uLit0
);
}
Vec_StrPrintStr
(
vBuffer
,
"c"
);
return
vBuffer
;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
...
...
src/aig/gia/giaDup.c
View file @
ecd14d4d
...
...
@@ -1740,6 +1740,83 @@ Vec_Int_t * Gia_GlaCollectAssigned( Gia_Man_t * p, Vec_Int_t * vGateClasses )
return
vAssigned
;
}
/**Function*************************************************************
Synopsis [Copy an AIG structure related to the selected POs.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Gia_ManDupCones_rec
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
,
Vec_Ptr_t
*
vLeaves
,
Vec_Ptr_t
*
vNodes
,
Vec_Ptr_t
*
vRoots
)
{
if
(
Gia_ObjIsTravIdCurrent
(
p
,
pObj
)
)
return
;
Gia_ObjSetTravIdCurrent
(
p
,
pObj
);
if
(
Gia_ObjIsAnd
(
pObj
)
)
{
Gia_ManDupCones_rec
(
p
,
Gia_ObjFanin0
(
pObj
),
vLeaves
,
vNodes
,
vRoots
);
Gia_ManDupCones_rec
(
p
,
Gia_ObjFanin1
(
pObj
),
vLeaves
,
vNodes
,
vRoots
);
Vec_PtrPush
(
vNodes
,
pObj
);
}
else
if
(
Gia_ObjIsPo
(
p
,
pObj
)
)
Gia_ManDupCones_rec
(
p
,
Gia_ObjFanin0
(
pObj
),
vLeaves
,
vNodes
,
vRoots
);
else
if
(
Gia_ObjIsRo
(
p
,
pObj
)
)
Vec_PtrPush
(
vRoots
,
Gia_ObjRoToRi
(
p
,
pObj
)
);
else
if
(
Gia_ObjIsPi
(
p
,
pObj
)
)
Vec_PtrPush
(
vLeaves
,
pObj
);
else
assert
(
0
);
}
Gia_Man_t
*
Gia_ManDupCones
(
Gia_Man_t
*
p
,
int
*
pPos
,
int
nPos
)
{
Gia_Man_t
*
pNew
;
Vec_Ptr_t
*
vLeaves
,
*
vNodes
,
*
vRoots
;
Gia_Obj_t
*
pObj
;
int
i
;
// collect initial POs
vLeaves
=
Vec_PtrAlloc
(
100
);
vNodes
=
Vec_PtrAlloc
(
100
);
vRoots
=
Vec_PtrAlloc
(
100
);
for
(
i
=
0
;
i
<
nPos
;
i
++
)
Vec_PtrPush
(
vRoots
,
Gia_ManPo
(
p
,
pPos
[
i
])
);
// mark internal nodes
Gia_ManIncrementTravId
(
p
);
Gia_ObjSetTravIdCurrent
(
p
,
Gia_ManConst0
(
p
)
);
Vec_PtrForEachEntry
(
Gia_Obj_t
*
,
vRoots
,
pObj
,
i
)
Gia_ManDupCones_rec
(
p
,
pObj
,
vLeaves
,
vNodes
,
vRoots
);
// start the new manager
Gia_ManFillValue
(
p
);
pNew
=
Gia_ManStart
(
Vec_PtrSize
(
vLeaves
)
+
Vec_PtrSize
(
vNodes
)
+
Vec_PtrSize
(
vRoots
)
+
1
);
pNew
->
pName
=
Abc_UtilStrsav
(
p
->
pName
);
// map the constant node
Gia_ManConst0
(
p
)
->
Value
=
0
;
// create PIs
Vec_PtrForEachEntry
(
Gia_Obj_t
*
,
vLeaves
,
pObj
,
i
)
pObj
->
Value
=
Gia_ManAppendCi
(
pNew
);
// create LOs
Vec_PtrForEachEntryStart
(
Gia_Obj_t
*
,
vRoots
,
pObj
,
i
,
nPos
)
Gia_ObjRiToRo
(
p
,
pObj
)
->
Value
=
Gia_ManAppendCi
(
pNew
);
// create internal nodes
Vec_PtrForEachEntry
(
Gia_Obj_t
*
,
vNodes
,
pObj
,
i
)
pObj
->
Value
=
Gia_ManAppendAnd
(
pNew
,
Gia_ObjFanin0Copy
(
pObj
),
Gia_ObjFanin1Copy
(
pObj
)
);
// create COs
Vec_PtrForEachEntry
(
Gia_Obj_t
*
,
vRoots
,
pObj
,
i
)
Gia_ManAppendCo
(
pNew
,
Gia_ObjFanin0Copy
(
pObj
)
);
// finalize
Gia_ManSetRegNum
(
pNew
,
Vec_PtrSize
(
vRoots
)
-
nPos
);
Vec_PtrFree
(
vLeaves
);
Vec_PtrFree
(
vNodes
);
Vec_PtrFree
(
vRoots
);
return
pNew
;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
...
...
src/aig/gia/giaIso.c
View file @
ecd14d4d
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