Commit ecd14d4d by Alan Mishchenko

Isomorphism checking code.

parent e405d713
......@@ -3439,6 +3439,10 @@ SOURCE=.\src\aig\gia\giaIf.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\gia\giaIso.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\gia\giaMan.c
# End Source File
# Begin Source File
......
......@@ -620,6 +620,8 @@ extern Gia_Man_t * Gia_ReadAigerFromMemory( char * pContents, int nFileS
extern Gia_Man_t * Gia_ReadAiger( char * pFileName, int fCheck );
extern void Gia_WriteAiger( Gia_Man_t * p, char * pFileName, int fWriteSymbols, int fCompact );
extern void Gia_DumpAiger( Gia_Man_t * p, char * pFilePrefix, int iFileNum, int nFileNumDigits );
extern Vec_Str_t * Gia_WriteAigerIntoMemoryStr( Gia_Man_t * p );
extern Vec_Str_t * Gia_WriteAigerIntoMemoryStrPart( Gia_Man_t * p, Vec_Int_t * vCis, Vec_Int_t * vAnds, Vec_Int_t * vCos, int nRegs );
/*=== giaBidec.c ===========================================================*/
extern unsigned * Gia_ManConvertAigToTruth( Gia_Man_t * p, Gia_Obj_t * pRoot, Vec_Int_t * vLeaves, Vec_Int_t * vTruth, Vec_Int_t * vVisited );
extern Gia_Man_t * Gia_ManPerformBidec( Gia_Man_t * p, int fVerbose );
......@@ -671,6 +673,7 @@ extern Gia_Man_t * Gia_ManDupWithConstraints( Gia_Man_t * p, Vec_Int_t *
extern Gia_Man_t * Gia_ManDupAbsFlops( Gia_Man_t * p, Vec_Int_t * vFlopClasses );
extern Gia_Man_t * Gia_ManDupAbsGates( Gia_Man_t * p, Vec_Int_t * vGateClasses );
extern Vec_Int_t * Gia_GlaCollectAssigned( Gia_Man_t * p, Vec_Int_t * vGateClasses );
extern Gia_Man_t * Gia_ManDupCones( Gia_Man_t * p, int * pPos, int nPos );
/*=== giaEnable.c ==========================================================*/
extern void Gia_ManDetectSeqSignals( Gia_Man_t * p, int fSetReset, int fVerbose );
extern Gia_Man_t * Gia_ManUnrollAndCofactor( Gia_Man_t * p, int nFrames, int nFanMax, int fVerbose );
......
......@@ -1565,6 +1565,185 @@ void Gia_DumpAiger( Gia_Man_t * p, char * pFilePrefix, int iFileNum, int nFileNu
Gia_WriteAiger( p, Buffer, 0, 0 );
}
/**Function*************************************************************
Synopsis [Adds one unsigned AIG edge to the output buffer.]
Description [This procedure is a slightly modified version of Armin Biere's
procedure "void encode (FILE * file, unsigned x)" ]
SideEffects [Returns the current writing position.]
SeeAlso []
***********************************************************************/
void Gia_WriteAigerEncodeStr( Vec_Str_t * vStr, unsigned x )
{
unsigned char ch;
while (x & ~0x7f)
{
ch = (x & 0x7f) | 0x80;
// putc (ch, file);
// pBuffer[Pos++] = ch;
Vec_StrPush( vStr, ch );
x >>= 7;
}
ch = x;
// putc (ch, file);
// pBuffer[Pos++] = ch;
Vec_StrPush( vStr, ch );
}
/**Function*************************************************************
Synopsis [Writes the AIG in into the memory buffer.]
Description [The resulting buffer constains the AIG in AIGER format.
The resulting buffer should be deallocated by the user.]
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Str_t * Gia_WriteAigerIntoMemoryStr( Gia_Man_t * p )
{
Vec_Str_t * vBuffer;
Gia_Obj_t * pObj;
int nNodes = 0, i, uLit, uLit0, uLit1;
// set the node numbers to be used in the output file
Gia_ManConst1(p)->Value = nNodes++;
Gia_ManForEachCi( p, pObj, i )
pObj->Value = nNodes++;
Gia_ManForEachAnd( p, pObj, i )
pObj->Value = nNodes++;
// write the header "M I L O A" where M = I + L + A
vBuffer = Vec_StrAlloc( 3*Gia_ManObjNum(p) );
Vec_StrPrintStr( vBuffer, "aig " );
Vec_StrPrintNum( vBuffer, Gia_ManCandNum(p) );
Vec_StrPrintStr( vBuffer, " " );
Vec_StrPrintNum( vBuffer, Gia_ManPiNum(p) );
Vec_StrPrintStr( vBuffer, " " );
Vec_StrPrintNum( vBuffer, Gia_ManRegNum(p) );
Vec_StrPrintStr( vBuffer, " " );
Vec_StrPrintNum( vBuffer, Gia_ManPoNum(p) );
Vec_StrPrintStr( vBuffer, " " );
Vec_StrPrintNum( vBuffer, Gia_ManAndNum(p) );
Vec_StrPrintStr( vBuffer, "\n" );
// write latch drivers
Gia_ManForEachRi( p, pObj, i )
{
uLit = Abc_Var2Lit( Gia_ObjValue(Gia_ObjFanin0(pObj)), Gia_ObjFaninC0(pObj) );
// fprintf( pFile, "%u\n", uLit );
Vec_StrPrintNum( vBuffer, uLit );
Vec_StrPrintStr( vBuffer, "\n" );
}
// write PO drivers
Gia_ManForEachPo( p, pObj, i )
{
uLit = Abc_Var2Lit( Gia_ObjValue(Gia_ObjFanin0(pObj)), Gia_ObjFaninC0(pObj) );
// fprintf( pFile, "%u\n", uLit );
Vec_StrPrintNum( vBuffer, uLit );
Vec_StrPrintStr( vBuffer, "\n" );
}
// write the nodes into the buffer
Gia_ManForEachAnd( p, pObj, i )
{
uLit = Abc_Var2Lit( Gia_ObjValue(pObj), 0 );
uLit0 = Abc_Var2Lit( Gia_ObjValue(Gia_ObjFanin0(pObj)), Gia_ObjFaninC0(pObj) );
uLit1 = Abc_Var2Lit( Gia_ObjValue(Gia_ObjFanin1(pObj)), Gia_ObjFaninC1(pObj) );
assert( uLit0 != uLit1 );
if ( uLit0 > uLit1 )
{
int Temp = uLit0;
uLit0 = uLit1;
uLit1 = Temp;
}
Gia_WriteAigerEncodeStr( vBuffer, uLit - uLit1 );
Gia_WriteAigerEncodeStr( vBuffer, uLit1 - uLit0 );
}
Vec_StrPrintStr( vBuffer, "c" );
return vBuffer;
}
/**Function*************************************************************
Synopsis [Writes the AIG in into the memory buffer.]
Description [The resulting buffer constains the AIG in AIGER format.
The CI/CO/AND nodes are assumed to be ordered according to some rule.
The resulting buffer should be deallocated by the user.]
SideEffects [Note that in vCos, the latches should be ordered first!!!]
SeeAlso []
***********************************************************************/
Vec_Str_t * Gia_WriteAigerIntoMemoryStrPart( Gia_Man_t * p, Vec_Int_t * vCis, Vec_Int_t * vAnds, Vec_Int_t * vCos, int nRegs )
{
Vec_Str_t * vBuffer;
Gia_Obj_t * pObj;
int nNodes = 0, i, uLit, uLit0, uLit1;
// set the node numbers to be used in the output file
Gia_ManConst1(p)->Value = nNodes++;
Gia_ManForEachObjVec( vCis, p, pObj, i )
{
assert( Gia_ObjIsCi(pObj) );
pObj->Value = nNodes++;
}
Gia_ManForEachObjVec( vAnds, p, pObj, i )
{
assert( Gia_ObjIsAnd(pObj) );
pObj->Value = nNodes++;
}
// write the header "M I L O A" where M = I + L + A
vBuffer = Vec_StrAlloc( 3*Gia_ManObjNum(p) );
Vec_StrPrintStr( vBuffer, "aig " );
Vec_StrPrintNum( vBuffer, Vec_IntSize(vCis) + Vec_IntSize(vAnds) );
Vec_StrPrintStr( vBuffer, " " );
Vec_StrPrintNum( vBuffer, Vec_IntSize(vCis) - nRegs );
Vec_StrPrintStr( vBuffer, " " );
Vec_StrPrintNum( vBuffer, nRegs );
Vec_StrPrintStr( vBuffer, " " );
Vec_StrPrintNum( vBuffer, Vec_IntSize(vCos) - nRegs );
Vec_StrPrintStr( vBuffer, " " );
Vec_StrPrintNum( vBuffer, Vec_IntSize(vAnds) );
Vec_StrPrintStr( vBuffer, "\n" );
// write latch drivers
Gia_ManForEachObjVec( vCos, p, pObj, i )
{
assert( Gia_ObjIsCo(pObj) );
uLit = Abc_Var2Lit( Gia_ObjValue(Gia_ObjFanin0(pObj)), Gia_ObjFaninC0(pObj) );
// fprintf( pFile, "%u\n", uLit );
Vec_StrPrintNum( vBuffer, uLit );
Vec_StrPrintStr( vBuffer, "\n" );
}
// write the nodes into the buffer
Gia_ManForEachObjVec( vAnds, p, pObj, i )
{
uLit = Abc_Var2Lit( Gia_ObjValue(pObj), 0 );
uLit0 = Abc_Var2Lit( Gia_ObjValue(Gia_ObjFanin0(pObj)), Gia_ObjFaninC0(pObj) );
uLit1 = Abc_Var2Lit( Gia_ObjValue(Gia_ObjFanin1(pObj)), Gia_ObjFaninC1(pObj) );
assert( uLit0 != uLit1 );
if ( uLit0 > uLit1 )
{
int Temp = uLit0;
uLit0 = uLit1;
uLit1 = Temp;
}
Gia_WriteAigerEncodeStr( vBuffer, uLit - uLit1 );
Gia_WriteAigerEncodeStr( vBuffer, uLit1 - uLit0 );
}
Vec_StrPrintStr( vBuffer, "c" );
return vBuffer;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
......
......@@ -1740,6 +1740,83 @@ Vec_Int_t * Gia_GlaCollectAssigned( Gia_Man_t * p, Vec_Int_t * vGateClasses )
return vAssigned;
}
/**Function*************************************************************
Synopsis [Copy an AIG structure related to the selected POs.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManDupCones_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Ptr_t * vLeaves, Vec_Ptr_t * vNodes, Vec_Ptr_t * vRoots )
{
if ( Gia_ObjIsTravIdCurrent(p, pObj) )
return;
Gia_ObjSetTravIdCurrent(p, pObj);
if ( Gia_ObjIsAnd(pObj) )
{
Gia_ManDupCones_rec( p, Gia_ObjFanin0(pObj), vLeaves, vNodes, vRoots );
Gia_ManDupCones_rec( p, Gia_ObjFanin1(pObj), vLeaves, vNodes, vRoots );
Vec_PtrPush( vNodes, pObj );
}
else if ( Gia_ObjIsPo(p, pObj) )
Gia_ManDupCones_rec( p, Gia_ObjFanin0(pObj), vLeaves, vNodes, vRoots );
else if ( Gia_ObjIsRo(p, pObj) )
Vec_PtrPush( vRoots, Gia_ObjRoToRi(p, pObj) );
else if ( Gia_ObjIsPi(p, pObj) )
Vec_PtrPush( vLeaves, pObj );
else assert( 0 );
}
Gia_Man_t * Gia_ManDupCones( Gia_Man_t * p, int * pPos, int nPos )
{
Gia_Man_t * pNew;
Vec_Ptr_t * vLeaves, * vNodes, * vRoots;
Gia_Obj_t * pObj;
int i;
// collect initial POs
vLeaves = Vec_PtrAlloc( 100 );
vNodes = Vec_PtrAlloc( 100 );
vRoots = Vec_PtrAlloc( 100 );
for ( i = 0; i < nPos; i++ )
Vec_PtrPush( vRoots, Gia_ManPo(p, pPos[i]) );
// mark internal nodes
Gia_ManIncrementTravId( p );
Gia_ObjSetTravIdCurrent( p, Gia_ManConst0(p) );
Vec_PtrForEachEntry( Gia_Obj_t *, vRoots, pObj, i )
Gia_ManDupCones_rec( p, pObj, vLeaves, vNodes, vRoots );
// start the new manager
Gia_ManFillValue( p );
pNew = Gia_ManStart( Vec_PtrSize(vLeaves) + Vec_PtrSize(vNodes) + Vec_PtrSize(vRoots) + 1);
pNew->pName = Abc_UtilStrsav( p->pName );
// map the constant node
Gia_ManConst0(p)->Value = 0;
// create PIs
Vec_PtrForEachEntry( Gia_Obj_t *, vLeaves, pObj, i )
pObj->Value = Gia_ManAppendCi( pNew );
// create LOs
Vec_PtrForEachEntryStart( Gia_Obj_t *, vRoots, pObj, i, nPos )
Gia_ObjRiToRo(p, pObj)->Value = Gia_ManAppendCi( pNew );
// create internal nodes
Vec_PtrForEachEntry( Gia_Obj_t *, vNodes, pObj, i )
pObj->Value = Gia_ManAppendAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
// create COs
Vec_PtrForEachEntry( Gia_Obj_t *, vRoots, pObj, i )
Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
// finalize
Gia_ManSetRegNum( pNew, Vec_PtrSize(vRoots)-nPos );
Vec_PtrFree( vLeaves );
Vec_PtrFree( vNodes );
Vec_PtrFree( vRoots );
return pNew;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
......
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