Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
A
abc
Overview
Overview
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
lvzhengyang
abc
Commits
e4f9ebfa
Commit
e4f9ebfa
authored
Sep 05, 2013
by
Alan Mishchenko
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Improved unrolling manager.
parent
eddb194c
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
92 additions
and
94 deletions
+92
-94
src/sat/bmc/bmcUnroll.c
+92
-94
No files found.
src/sat/bmc/bmcUnroll.c
View file @
e4f9ebfa
...
...
@@ -37,8 +37,10 @@ struct Unr_Obj_t_
unsigned
fCompl1
:
1
;
// complemented bit
unsigned
uRDiff0
:
15
;
// rank diff of the fanin
unsigned
uRDiff1
:
15
;
// rank diff of the fanin
unsigned
RankMax
:
16
;
// max rank diff between node and its fanout
unsigned
RankCur
:
16
;
// cur rank of the node
unsigned
fItIsPi
:
1
;
// remember attributes
unsigned
fItIsPo
:
1
;
// remember attributes
unsigned
RankMax
:
15
;
// max rank diff between node and its fanout
unsigned
RankCur
:
15
;
// cur rank of the node
unsigned
OrigId
;
// original object ID
unsigned
Res
[
1
];
// RankMax entries
};
...
...
@@ -48,7 +50,7 @@ struct Unr_Man_t_
{
// input data
Gia_Man_t
*
pGia
;
// the user's AIG manager
// Gia_Man_t * pNew; // unrolling
manager
Gia_Man_t
*
pFrames
;
// unrolled
manager
int
nObjs
;
// the number of objects
// intermediate data
Vec_Int_t
*
vOrder
;
// ordering of GIA objects
...
...
@@ -59,13 +61,15 @@ struct Unr_Man_t_
int
*
pObjs
;
// storage for unroling objects
int
*
pEnd
;
// end of storage
Vec_Int_t
*
vObjLim
;
// handle of the first object in each frame
Vec_Int_t
*
vResLits
;
// resulting literals
Vec_Int_t
*
vCiMap
;
// mapping of GIA CIs into unrolling objects
Vec_Int_t
*
vCoMap
;
// mapping of GIA POs into unrolling objects
Vec_Int_t
*
vPiLits
;
// storage for PI literals
};
static
inline
Unr_Obj_t
*
Unr_ManObj
(
Unr_Man_t
*
p
,
int
h
)
{
assert
(
h
>=
0
&&
h
<
p
->
pEnd
-
p
->
pObjs
);
return
(
Unr_Obj_t
*
)(
p
->
pObjs
+
h
);
}
static
inline
int
Unr_ObjSize
(
Unr_Obj_t
*
pObj
)
{
return
0x7FFFFFFE
&
(
sizeof
(
Unr_Obj_t
)
/
sizeof
(
int
)
+
pObj
->
RankMax
);
}
static
inline
int
Unr_ObjSizeInt
(
int
Rank
)
{
return
0xFFFFFFFE
&
(
sizeof
(
Unr_Obj_t
)
/
sizeof
(
int
)
+
Rank
);
}
static
inline
int
Unr_ObjSize
(
Unr_Obj_t
*
pObj
)
{
return
Unr_ObjSizeInt
(
pObj
->
RankMax
);
}
static
inline
int
Unr_ManFanin0Value
(
Unr_Man_t
*
p
,
Unr_Obj_t
*
pObj
)
{
Unr_Obj_t
*
pFanin
=
Unr_ManObj
(
p
,
pObj
->
hFan0
);
...
...
@@ -89,7 +93,8 @@ static inline int Unr_ManObjReadValue( Unr_Obj_t * pObj )
}
static
inline
void
Unr_ManObjSetValue
(
Unr_Obj_t
*
pObj
,
int
Value
)
{
pObj
->
RankCur
=
(
0xFFFF
&
(
pObj
->
RankCur
+
1
))
%
pObj
->
RankMax
;
assert
(
Value
>=
0
);
pObj
->
RankCur
=
(
UNR_DIFF_NULL
&
(
pObj
->
RankCur
+
1
))
%
pObj
->
RankMax
;
pObj
->
Res
[
pObj
->
RankCur
]
=
Value
;
}
...
...
@@ -134,10 +139,12 @@ void Unr_ManProfileRanks( Vec_Int_t * vRanks )
Vec_IntAddToEntry
(
vCounts
,
Rank
,
1
);
Vec_IntForEachEntry
(
vCounts
,
Count
,
i
)
{
if
(
Count
==
0
)
continue
;
printf
(
"%2d : %8d (%6.2f %%)
\n
"
,
i
,
Count
,
100
.
0
*
Count
/
Vec_IntSize
(
vRanks
)
);
nExtras
+=
Count
*
i
;
}
printf
(
"Extra space = %d (%6.2f %%)
\n
"
,
nExtras
,
100
.
0
*
nExtras
/
Vec_IntSize
(
vRanks
)
);
printf
(
"Extra space = %d (%6.2f %%)
"
,
nExtras
,
100
.
0
*
nExtras
/
Vec_IntSize
(
vRanks
)
);
Vec_IntFree
(
vCounts
);
}
...
...
@@ -177,15 +184,13 @@ void Unr_ManSetup_rec( Unr_Man_t * p, int iObj, int iTent, Vec_Int_t * vRoots )
}
Vec_IntPush
(
p
->
vOrder
,
iObj
);
}
void
Unr_ManSetup
(
Unr_Man_t
*
p
)
void
Unr_ManSetup
(
Unr_Man_t
*
p
,
int
fVerbose
)
{
Vec_Int_t
*
vRoots
,
*
vRoots2
,
*
vMap
;
Unr_Obj_t
*
pUnrObj
;
Gia_Obj_t
*
pObj
;
int
i
,
k
,
t
,
iObj
,
Rank
,
nInts
,
*
pInts
;
int
i
,
k
,
t
,
iObj
,
nInts
,
*
pInts
;
abctime
clk
=
Abc_Clock
();
vRoots
=
Vec_IntAlloc
(
100
);
vRoots2
=
Vec_IntAlloc
(
100
);
// create zero rank
assert
(
Vec_IntSize
(
p
->
vOrder
)
==
0
);
Vec_IntPush
(
p
->
vOrder
,
0
);
...
...
@@ -193,9 +198,11 @@ void Unr_ManSetup( Unr_Man_t * p )
Vec_IntWriteEntry
(
p
->
vTents
,
0
,
0
);
Vec_IntWriteEntry
(
p
->
vRanks
,
0
,
0
);
// start from the POs
vRoots
=
Vec_IntAlloc
(
100
);
vRoots2
=
Vec_IntAlloc
(
100
);
Gia_ManForEachPo
(
p
->
pGia
,
pObj
,
i
)
Unr_ManSetup_rec
(
p
,
Gia_ObjId
(
p
->
pGia
,
pObj
),
0
,
vRoots
);
//
iterate through
tents
//
collect
tents
while
(
Vec_IntSize
(
vRoots
)
>
0
)
{
Vec_IntPush
(
p
->
vOrderLim
,
Vec_IntSize
(
p
->
vOrder
)
);
...
...
@@ -208,14 +215,14 @@ void Unr_ManSetup( Unr_Man_t * p )
Vec_IntFree
(
vRoots
);
Vec_IntFree
(
vRoots2
);
// allocate memory
nInts
=
Vec_IntSize
(
p
->
vOrder
)
*
(
sizeof
(
Unr_Obj_t
)
/
sizeof
(
int
))
;
Vec_IntForEachEntry
(
p
->
v
Ranks
,
Rank
,
i
)
nInts
+=
0x7FFFFFFE
&
(
Rank
+
1
);
nInts
=
0
;
Vec_IntForEachEntry
(
p
->
v
Order
,
iObj
,
i
)
nInts
+=
Unr_ObjSizeInt
(
Vec_IntEntry
(
p
->
vRanks
,
iObj
)
+
1
);
p
->
pObjs
=
pInts
=
ABC_CALLOC
(
int
,
nInts
);
p
->
pEnd
=
p
->
pObjs
+
nInts
;
// create const0 node
pUnrObj
=
Unr_ManObj
(
p
,
pInts
-
p
->
pObjs
);
pUnrObj
->
RankMax
=
1
;
pUnrObj
->
RankMax
=
Vec_IntEntry
(
p
->
vRanks
,
0
)
+
1
;
pUnrObj
->
uRDiff0
=
pUnrObj
->
uRDiff1
=
UNR_DIFF_NULL
;
pUnrObj
->
Res
[
0
]
=
0
;
// const0
// map the objects
...
...
@@ -241,20 +248,16 @@ void Unr_ManSetup( Unr_Man_t * p )
else
if
(
Gia_ObjIsRo
(
p
->
pGia
,
pObj
)
)
pUnrObj
->
uRDiff0
=
0
;
pUnrObj
->
RankMax
=
Vec_IntEntry
(
p
->
vRanks
,
iObj
)
+
1
;
pUnrObj
->
RankCur
=
0xFFFF
;
pUnrObj
->
RankCur
=
UNR_DIFF_NULL
;
pUnrObj
->
OrigId
=
iObj
;
for
(
k
=
0
;
k
<
(
int
)
pUnrObj
->
RankMax
;
k
++
)
pUnrObj
->
Res
[
k
]
=
-
1
;
assert
(
((
pInts
-
p
->
pObjs
)
&
1
)
==
0
);
// align for 64-bits
Vec_IntWriteEntry
(
vMap
,
iObj
,
pInts
-
p
->
pObjs
);
pInts
+=
Unr_ObjSize
(
pUnrObj
);
}
}
assert
(
pInts
-
p
->
pObjs
<=
nInts
);
Unr_ManProfileRanks
(
p
->
vRanks
);
Vec_IntFreeP
(
&
p
->
vOrder
);
Vec_IntFreeP
(
&
p
->
vOrderLim
);
Vec_IntFreeP
(
&
p
->
vRanks
);
// Vec_IntFreeP( &p->vTents );
assert
(
pInts
-
p
->
pObjs
==
nInts
);
// label the objects
Gia_ManForEachObj
(
p
->
pGia
,
pObj
,
i
)
{
...
...
@@ -265,19 +268,24 @@ Unr_ManProfileRanks( p->vRanks );
{
pUnrObj
->
hFan0
=
Vec_IntEntry
(
vMap
,
Gia_ObjFaninId0
(
pObj
,
i
)
);
pUnrObj
->
fCompl0
=
Gia_ObjFaninC0
(
pObj
);
assert
(
pUnrObj
->
hFan0
!=
~
0
);
pUnrObj
->
fItIsPo
=
Gia_ObjIsPo
(
p
->
pGia
,
pObj
);
}
if
(
Gia_ObjIsAnd
(
pObj
)
)
{
pUnrObj
->
hFan1
=
Vec_IntEntry
(
vMap
,
Gia_ObjFaninId1
(
pObj
,
i
)
);
pUnrObj
->
fCompl1
=
Gia_ObjFaninC1
(
pObj
);
assert
(
pUnrObj
->
hFan1
!=
~
0
);
}
else
if
(
Gia_ObjIsRo
(
p
->
pGia
,
pObj
)
)
{
pUnrObj
->
hFan0
=
Vec_IntEntry
(
vMap
,
Gia_ObjId
(
p
->
pGia
,
Gia_ObjRoToRi
(
p
->
pGia
,
pObj
))
);
pUnrObj
->
fCompl0
=
0
;
}
else
if
(
Gia_ObjIsPi
(
p
->
pGia
,
pObj
)
)
{
pUnrObj
->
hFan0
=
Gia_ObjCioId
(
pObj
);
// remember CIO id
pUnrObj
->
hFan1
=
Vec_IntEntry
(
p
->
vTents
,
i
);
// remember tent
pUnrObj
->
fItIsPi
=
1
;
}
}
// store CI/PO objects;
Gia_ManForEachCi
(
p
->
pGia
,
pObj
,
i
)
...
...
@@ -285,9 +293,17 @@ Unr_ManProfileRanks( p->vRanks );
Gia_ManForEachCo
(
p
->
pGia
,
pObj
,
i
)
Vec_IntPush
(
p
->
vCoMap
,
Vec_IntEntry
(
vMap
,
Gia_ObjId
(
p
->
pGia
,
pObj
))
);
Vec_IntFreeP
(
&
vMap
);
printf
(
"Memory usage = %6.2f MB
\n
"
,
4
.
0
*
nInts
/
(
1
<<
20
)
);
Abc_PrintTime
(
1
,
"Time"
,
Abc_Clock
()
-
clk
);
// print stats
if
(
fVerbose
)
{
Unr_ManProfileRanks
(
p
->
vRanks
);
printf
(
"Memory usage = %6.2f MB "
,
4
.
0
*
nInts
/
(
1
<<
20
)
);
Abc_PrintTime
(
1
,
"Time"
,
Abc_Clock
()
-
clk
);
}
Vec_IntFreeP
(
&
p
->
vOrder
);
Vec_IntFreeP
(
&
p
->
vOrderLim
);
Vec_IntFreeP
(
&
p
->
vRanks
);
Vec_IntFreeP
(
&
p
->
vTents
);
}
...
...
@@ -309,21 +325,22 @@ Unr_Man_t * Unr_ManAlloc( Gia_Man_t * pGia )
p
=
ABC_CALLOC
(
Unr_Man_t
,
1
);
p
->
pGia
=
pGia
;
p
->
nObjs
=
Gia_ManObjNum
(
pGia
);
// p->pNew = Gia_ManStart( 10000 );
p
->
vOrder
=
Vec_IntAlloc
(
p
->
nObjs
);
p
->
vOrderLim
=
Vec_IntAlloc
(
100
);
p
->
vTents
=
Vec_IntStartFull
(
p
->
nObjs
);
p
->
vRanks
=
Vec_IntStart
(
p
->
nObjs
);
p
->
vObjLim
=
Vec_IntAlloc
(
100
);
p
->
vResLits
=
Vec_IntAlloc
(
Gia_ManPoNum
(
pGia
)
);
p
->
vCiMap
=
Vec_IntAlloc
(
Gia_ManCiNum
(
pGia
)
);
p
->
vCoMap
=
Vec_IntAlloc
(
Gia_ManCoNum
(
pGia
)
);
p
->
vPiLits
=
Vec_IntAlloc
(
10000
);
p
->
pFrames
=
Gia_ManStart
(
10000
);
p
->
pFrames
->
pName
=
Abc_UtilStrsav
(
pGia
->
pName
);
Gia_ManHashStart
(
p
->
pFrames
);
return
p
;
}
void
Unr_ManFree
(
Unr_Man_t
*
p
)
{
// Gia_ManStop( p->pNew );
Vec_IntFreeP
(
&
p
->
vTents
);
Gia_ManStop
(
p
->
pFrames
);
// intermediate data
Vec_IntFreeP
(
&
p
->
vOrder
);
Vec_IntFreeP
(
&
p
->
vOrderLim
);
...
...
@@ -331,9 +348,9 @@ void Unr_ManFree( Unr_Man_t * p )
Vec_IntFreeP
(
&
p
->
vRanks
);
// unrolling data
Vec_IntFreeP
(
&
p
->
vObjLim
);
Vec_IntFreeP
(
&
p
->
vResLits
);
Vec_IntFreeP
(
&
p
->
vCiMap
);
Vec_IntFreeP
(
&
p
->
vCoMap
);
Vec_IntFreeP
(
&
p
->
vPiLits
);
ABC_FREE
(
p
->
pObjs
);
ABC_FREE
(
p
);
}
...
...
@@ -349,69 +366,53 @@ void Unr_ManFree( Unr_Man_t * p )
SeeAlso []
***********************************************************************/
Gia_Man_t
*
Unr_ManUnroll
(
Unr_Man_t
*
p
,
int
nFrames
)
void
Unr_ManUnrollStart
(
Unr_Man_t
*
p
)
{
Gia_Man_t
*
pTemp
,
*
pFrames
;
Unr_Obj_t
*
pUnrObj
;
Vec_Int_t
*
vPiLits
;
int
f
,
i
,
iLit
,
iLit0
,
iLit1
,
hStart
;
pFrames
=
Gia_ManStart
(
10000
);
pFrames
->
pName
=
Abc_UtilStrsav
(
p
->
pGia
->
pName
);
Gia_ManHashAlloc
(
pFrames
);
// create flop values
int
i
,
iHandle
;
for
(
i
=
0
;
i
<
Gia_ManRegNum
(
p
->
pGia
);
i
++
)
if
(
(
iHandle
=
Vec_IntEntry
(
p
->
vCoMap
,
Gia_ManPoNum
(
p
->
pGia
)
+
i
))
!=
-
1
)
Unr_ManObjSetValue
(
Unr_ManObj
(
p
,
iHandle
),
0
);
}
void
Unr_ManUnrollFrame
(
Unr_Man_t
*
p
,
int
f
)
{
int
i
,
iLit
,
iLit0
,
iLit1
,
hStart
;
for
(
i
=
0
;
i
<
Gia_ManPiNum
(
p
->
pGia
);
i
++
)
Vec_IntPush
(
p
->
vPiLits
,
Gia_ManAppendCi
(
p
->
pFrames
)
);
hStart
=
Vec_IntEntry
(
p
->
vObjLim
,
Abc_MaxInt
(
0
,
Vec_IntSize
(
p
->
vObjLim
)
-
1
-
f
)
);
while
(
p
->
pObjs
+
hStart
<
p
->
pEnd
)
{
if
(
Vec_IntEntry
(
p
->
vCoMap
,
Gia_ManPoNum
(
p
->
pGia
)
+
i
)
==
-
1
)
continue
;
pUnrObj
=
Unr_ManObj
(
p
,
Vec_IntEntry
(
p
->
vCoMap
,
Gia_ManPoNum
(
p
->
pGia
)
+
i
)
);
Unr_ManObjSetValue
(
pUnrObj
,
0
);
}
vPiLits
=
Vec_IntAlloc
(
nFrames
*
Gia_ManPiNum
(
p
->
pGia
)
);
for
(
f
=
0
;
f
<
nFrames
;
f
++
)
{
for
(
i
=
0
;
i
<
Gia_ManPiNum
(
p
->
pGia
);
i
++
)
Vec_IntPush
(
vPiLits
,
Gia_ManAppendCi
(
pFrames
)
);
hStart
=
Vec_IntEntry
(
p
->
vObjLim
,
Abc_MaxInt
(
0
,
Vec_IntSize
(
p
->
vObjLim
)
-
1
-
f
)
);
while
(
p
->
pObjs
+
hStart
<
p
->
pEnd
)
Unr_Obj_t
*
pUnrObj
=
Unr_ManObj
(
p
,
hStart
);
if
(
pUnrObj
->
uRDiff0
!=
UNR_DIFF_NULL
&&
pUnrObj
->
uRDiff1
!=
UNR_DIFF_NULL
)
// AND node
{
iLit0
=
Unr_ManFanin0Value
(
p
,
pUnrObj
);
iLit1
=
Unr_ManFanin1Value
(
p
,
pUnrObj
);
iLit
=
Gia_ManHashAnd
(
p
->
pFrames
,
iLit0
,
iLit1
);
Unr_ManObjSetValue
(
pUnrObj
,
iLit
);
}
else
if
(
pUnrObj
->
uRDiff0
!=
UNR_DIFF_NULL
&&
pUnrObj
->
uRDiff1
==
UNR_DIFF_NULL
)
// PO/RI/RO
{
pUnrObj
=
Unr_ManObj
(
p
,
hStart
);
if
(
pUnrObj
->
uRDiff0
!=
UNR_DIFF_NULL
&&
pUnrObj
->
uRDiff1
!=
UNR_DIFF_NULL
)
{
iLit0
=
Unr_ManFanin0Value
(
p
,
pUnrObj
);
iLit1
=
Unr_ManFanin1Value
(
p
,
pUnrObj
);
iLit
=
Gia_ManHashAnd
(
pFrames
,
iLit0
,
iLit1
);
assert
(
iLit
>=
0
);
Unr_ManObjSetValue
(
pUnrObj
,
iLit
);
}
else
if
(
pUnrObj
->
uRDiff0
!=
UNR_DIFF_NULL
&&
pUnrObj
->
uRDiff1
==
UNR_DIFF_NULL
)
{
iLit
=
Unr_ManFanin0Value
(
p
,
pUnrObj
);
assert
(
iLit
>=
0
);
Unr_ManObjSetValue
(
pUnrObj
,
iLit
);
}
else
{
Gia_Obj_t
*
pObj
=
Gia_ManObj
(
p
->
pGia
,
pUnrObj
->
OrigId
);
assert
(
Gia_ObjIsPi
(
p
->
pGia
,
pObj
)
);
assert
(
f
>=
Vec_IntEntry
(
p
->
vTents
,
pUnrObj
->
OrigId
)
);
iLit
=
Vec_IntEntry
(
vPiLits
,
Gia_ManPiNum
(
p
->
pGia
)
*
(
f
-
Vec_IntEntry
(
p
->
vTents
,
pUnrObj
->
OrigId
))
+
Gia_ObjCioId
(
pObj
)
);
Unr_ManObjSetValue
(
pUnrObj
,
iLit
);
}
hStart
+=
Unr_ObjSize
(
pUnrObj
);
iLit
=
Unr_ManFanin0Value
(
p
,
pUnrObj
);
Unr_ManObjSetValue
(
pUnrObj
,
iLit
);
if
(
pUnrObj
->
fItIsPo
)
Gia_ManAppendCo
(
p
->
pFrames
,
iLit
);
}
assert
(
p
->
pObjs
+
hStart
==
p
->
pEnd
);
for
(
i
=
0
;
i
<
Gia_ManPoNum
(
p
->
pGia
);
i
++
)
else
// PI (pUnrObj->hFan0 is CioId; pUnrObj->hFan1 is tent)
{
pUnrObj
=
Unr_ManObj
(
p
,
Vec_IntEntry
(
p
->
vCoMap
,
i
));
Gia_ManAppendCo
(
pFrames
,
Unr_ManObjReadValue
(
pUnrObj
)
);
assert
(
pUnrObj
->
fItIsPi
&&
f
>=
(
int
)
pUnrObj
->
hFan1
);
iLit
=
Vec_IntEntry
(
p
->
vPiLits
,
Gia_ManPiNum
(
p
->
pGia
)
*
(
f
-
pUnrObj
->
hFan1
)
+
pUnrObj
->
hFan0
);
Unr_ManObjSetValue
(
pUnrObj
,
iLit
);
}
hStart
+=
Unr_ObjSize
(
pUnrObj
);
}
Vec_IntFree
(
vPiLits
);
Gia_ManHashStop
(
pFrames
);
Gia_ManSetRegNum
(
pFrames
,
0
);
pFrames
=
Gia_ManCleanup
(
pTemp
=
pFrames
);
Gia_ManStop
(
pTemp
);
return
pFrames
;
assert
(
p
->
pObjs
+
hStart
==
p
->
pEnd
);
}
Gia_Man_t
*
Unr_ManUnroll
(
Unr_Man_t
*
p
,
int
nFrames
)
{
int
f
;
Unr_ManUnrollStart
(
p
);
for
(
f
=
0
;
f
<
nFrames
;
f
++
)
Unr_ManUnrollFrame
(
p
,
f
);
return
Gia_ManCleanup
(
p
->
pFrames
);
}
/**Function*************************************************************
...
...
@@ -470,14 +471,10 @@ Gia_Man_t * Unr_ManUnrollSimple( Gia_Man_t * pGia, int nFrames )
void
Unr_ManTest
(
Gia_Man_t
*
pGia
,
int
nFrames
)
{
Gia_Man_t
*
pFrames0
,
*
pFrames1
;
Unr_Man_t
*
p
;
abctime
clk
=
Abc_Clock
();
Unr_Man_t
*
p
;
p
=
Unr_ManAlloc
(
pGia
);
Unr_ManSetup
(
p
);
Abc_PrintTime
(
1
,
"Prepare"
,
Abc_Clock
()
-
clk
);
clk
=
Abc_Clock
();
Unr_ManSetup
(
p
,
1
);
pFrames0
=
Unr_ManUnroll
(
p
,
nFrames
);
Abc_PrintTime
(
1
,
"Unroll "
,
Abc_Clock
()
-
clk
);
...
...
@@ -491,6 +488,7 @@ Gia_ManPrintStats( pFrames0, 0, 0, 0 );
Gia_ManPrintStats
(
pFrames1
,
0
,
0
,
0
);
Gia_AigerWrite
(
pFrames0
,
"frames0.aig"
,
0
,
0
);
Gia_AigerWrite
(
pFrames1
,
"frames1.aig"
,
0
,
0
);
Gia_ManStop
(
pFrames0
);
Gia_ManStop
(
pFrames1
);
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment