Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
A
abc
Overview
Overview
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
lvzhengyang
abc
Commits
e405d713
Commit
e405d713
authored
Feb 14, 2012
by
Alan Mishchenko
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Isomorphism checking code.
parent
a9980135
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
600 additions
and
0 deletions
+600
-0
src/aig/gia/giaIso.c
+600
-0
No files found.
src/aig/gia/giaIso.c
0 → 100644
View file @
e405d713
/**CFile****************************************************************
FileName [giaIso.c]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Scalable AIG package.]
Synopsis [Graph isomorphism.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - June 20, 2005.]
Revision [$Id: giaIso.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
***********************************************************************/
#include "gia.h"
ABC_NAMESPACE_IMPL_START
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
typedef
struct
Gia_IsoLnk_t_
Gia_IsoLnk_t
;
struct
Gia_IsoLnk_t_
{
int
iBeg
;
int
nSize
;
int
iPrev
;
int
iNext
;
};
typedef
struct
Gia_IsoLst_t_
Gia_IsoLst_t
;
struct
Gia_IsoLst_t_
{
int
iHead
;
int
iTail
;
};
typedef
struct
Gia_IsoMan_t_
Gia_IsoMan_t
;
struct
Gia_IsoMan_t_
{
Gia_Man_t
*
pGia
;
int
nObjs
;
// collected info
Vec_Int_t
*
vLevels
;
Vec_Int_t
*
vFin0Levs
;
Vec_Int_t
*
vFin1Levs
;
Vec_Int_t
*
vFoutPos
;
Vec_Int_t
*
vFoutNeg
;
Vec_Int_t
*
vFinSig
;
// sorting structures
Vec_Int_t
*
vMap
;
Vec_Int_t
*
vSeens
;
Vec_Int_t
*
vCounts
;
Vec_Int_t
*
vResult
;
// fanout representation
Vec_Int_t
*
vFanouts
;
// class representation
Vec_Int_t
*
vItems
;
Gia_IsoLst_t
List
;
Gia_IsoLnk_t
*
pLinks
;
Gia_IsoLnk_t
*
pLinksFree
;
int
nLinksUsed
;
int
nLinksAlloc
;
// temporary storage
Vec_Ptr_t
*
vRoots
;
Vec_Int_t
*
vUsed
;
Vec_Int_t
*
vRefs
;
// results
Vec_Ptr_t
*
vResults
;
};
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_IsoMan_t
*
Gia_IsoManStart
(
Gia_Man_t
*
pGia
)
{
Gia_IsoMan_t
*
p
;
p
=
ABC_CALLOC
(
Gia_IsoMan_t
,
1
);
p
->
pGia
=
pGia
;
p
->
nObjs
=
Gia_ManObjNum
(
pGia
);
// collected info
p
->
vLevels
=
Vec_IntAlloc
(
p
->
nObjs
);
p
->
vFin0Levs
=
Vec_IntAlloc
(
p
->
nObjs
);
p
->
vFin1Levs
=
Vec_IntAlloc
(
p
->
nObjs
);
p
->
vFoutPos
=
Vec_IntAlloc
(
p
->
nObjs
);
p
->
vFoutNeg
=
Vec_IntAlloc
(
p
->
nObjs
);
p
->
vFinSig
=
Vec_IntAlloc
(
p
->
nObjs
);
// sorting structures
p
->
vMap
=
Vec_IntStartFull
(
2
*
p
->
nObjs
);
p
->
vSeens
=
Vec_IntAlloc
(
p
->
nObjs
);
p
->
vCounts
=
Vec_IntAlloc
(
p
->
nObjs
);
p
->
vResult
=
Vec_IntAlloc
(
p
->
nObjs
);
// class representation
p
->
vItems
=
Vec_IntAlloc
(
p
->
nObjs
);
// fanout representation
p
->
vFanouts
=
Vec_IntAlloc
(
6
*
p
->
nObjs
);
// temporary storage
p
->
vRoots
=
Vec_PtrAlloc
(
1000
);
p
->
vUsed
=
Vec_IntAlloc
(
p
->
nObjs
);
p
->
vRefs
=
Vec_IntAlloc
(
p
->
nObjs
);
// results
p
->
vResults
=
Vec_PtrAlloc
(
Gia_ManPoNum
(
pGia
)
);
return
p
;
}
void
Gia_IsoManStop
(
Gia_IsoMan_t
*
p
)
{
// collected info
Vec_IntFree
(
p
->
vLevels
);
Vec_IntFree
(
p
->
vFin0Levs
);
Vec_IntFree
(
p
->
vFin1Levs
);
Vec_IntFree
(
p
->
vFoutPos
);
Vec_IntFree
(
p
->
vFoutNeg
);
Vec_IntFree
(
p
->
vFinSig
);
// sorting structures
Vec_IntFree
(
p
->
vMap
);
Vec_IntFree
(
p
->
vSeens
);
Vec_IntFree
(
p
->
vCounts
);
Vec_IntFree
(
p
->
vResult
);
// class representation
Vec_IntFree
(
p
->
vItems
);
// fanout representation
Vec_IntFree
(
p
->
vFanouts
);
// temporary storage
Vec_IntFree
(
p
->
vRefs
);
Vec_IntFree
(
p
->
vUsed
);
Vec_PtrFree
(
p
->
vRoots
);
// Vec_PtrFree( p->vResults );
ABC_FREE
(
p
);
}
/**Function*************************************************************
Synopsis [Collect the nodes used for the given PO.]
Description [Includes Const0, CI and AND nodes, no COs.]
SideEffects []
SeeAlso []
***********************************************************************/
void
Gia_IsoCleanUsed
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vUsed
)
{
Gia_Obj_t
*
pObj
;
int
i
;
Gia_ManForEachObjVec
(
vUsed
,
p
,
pObj
,
i
)
pObj
->
Value
=
0
;
}
void
Gia_IsoCollectUsed_rec
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
,
Vec_Int_t
*
vUsed
,
Vec_Ptr_t
*
vRoots
)
{
if
(
pObj
->
Value
)
return
;
if
(
Gia_ObjIsAnd
(
pObj
)
)
{
Gia_IsoCollectUsed_rec
(
p
,
Gia_ObjFanin0
(
pObj
),
vUsed
,
vRoots
);
Gia_IsoCollectUsed_rec
(
p
,
Gia_ObjFanin1
(
pObj
),
vUsed
,
vRoots
);
}
else
if
(
Gia_ObjIsRo
(
p
,
pObj
)
)
Vec_PtrPush
(
vRoots
,
Gia_ObjRoToRi
(
p
,
pObj
)
);
else
if
(
!
Gia_ObjIsPi
(
p
,
pObj
)
)
assert
(
0
);
pObj
->
Value
=
Vec_IntSize
(
vUsed
);
Vec_IntPush
(
vUsed
,
Gia_ObjId
(
p
,
pObj
)
);
}
void
Gia_IsoCollectUsed
(
Gia_Man_t
*
p
,
int
iPo
,
Vec_Int_t
*
vUsed
,
Vec_Ptr_t
*
vRoots
)
{
Gia_Obj_t
*
pObj
;
int
i
;
assert
(
iPo
>=
0
&&
iPo
<
Gia_ManPoNum
(
p
)
);
Vec_PtrClear
(
vRoots
);
Vec_PtrPush
(
vRoots
,
Gia_ManPo
(
p
,
iPo
)
);
// collect used nodes
Vec_IntClear
(
vUsed
);
Vec_IntPush
(
vUsed
,
0
);
Vec_PtrForEachEntry
(
Gia_Obj_t
*
,
vRoots
,
pObj
,
i
)
if
(
!
Gia_ObjIsConst0
(
Gia_ObjFanin0
(
pObj
))
)
Gia_IsoCollectUsed_rec
(
p
,
Gia_ObjFanin0
(
pObj
),
vUsed
,
vRoots
);
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Gia_IsoCreateFanout
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vUsed
,
Vec_Int_t
*
vRefs
,
Vec_Int_t
*
vFanout
)
{
// Value of GIA objects points to the index in Used
// vUsed includes only CIs and ANDs
Gia_Obj_t
*
pObj
,
*
pObjRi
;
int
*
pOff
,
*
pOff0
,
*
pOff1
;
int
i
,
nOffset
,
Counter
=
0
;
// count references
Vec_IntFill
(
vRefs
,
Vec_IntSize
(
vUsed
),
0
);
Gia_ManForEachObjVec
(
vUsed
,
p
,
pObj
,
i
)
{
if
(
!
i
)
continue
;
if
(
Gia_ObjIsAnd
(
pObj
)
)
{
Vec_IntAddToEntry
(
vRefs
,
Gia_ObjFanin0
(
pObj
)
->
Value
,
1
);
Vec_IntAddToEntry
(
vRefs
,
Gia_ObjFanin1
(
pObj
)
->
Value
,
1
);
Counter
+=
2
;
}
else
if
(
Gia_ObjIsRo
(
p
,
pObj
)
)
{
pObj
=
Gia_ObjRoToRi
(
p
,
pObj
);
Vec_IntAddToEntry
(
vRefs
,
Gia_ObjFanin0
(
pObj
)
->
Value
,
1
);
Counter
+=
1
;
}
else
if
(
!
Gia_ObjIsPi
(
p
,
pObj
)
)
assert
(
0
);
}
// create fanout
nOffset
=
Vec_IntSize
(
vUsed
);
Vec_IntGrowResize
(
vFanout
,
2
*
Vec_IntSize
(
vUsed
)
+
2
*
Counter
);
Gia_ManForEachObjVec
(
vUsed
,
p
,
pObj
,
i
)
{
Vec_IntWriteEntry
(
vFanout
,
i
,
nOffset
);
Vec_IntWriteEntry
(
vFanout
,
nOffset
,
0
);
nOffset
+=
1
+
Vec_IntEntry
(
vRefs
,
pObj
->
Value
);
if
(
Gia_ObjIsAnd
(
pObj
)
)
nOffset
+=
2
;
else
if
(
Gia_ObjIsRo
(
p
,
pObj
)
)
nOffset
+=
1
;
}
assert
(
nOffset
==
2
*
Vec_IntSize
(
vUsed
)
+
2
*
Counter
);
// load fanout
Gia_ManForEachObjVec
(
vUsed
,
p
,
pObj
,
i
)
{
pOff
=
Vec_IntEntryP
(
vFanout
,
Vec_IntEntry
(
vFanout
,
pObj
->
Value
)
);
if
(
Gia_ObjIsAnd
(
pObj
)
)
{
pOff0
=
Vec_IntEntryP
(
vFanout
,
Vec_IntEntry
(
vFanout
,
Gia_ObjFanin0
(
pObj
)
->
Value
)
);
pOff1
=
Vec_IntEntryP
(
vFanout
,
Vec_IntEntry
(
vFanout
,
Gia_ObjFanin1
(
pObj
)
->
Value
)
);
pOff
[
1
+
(
*
pOff
)
++
]
=
Abc_Var2Lit
(
Gia_ObjFanin0
(
pObj
)
->
Value
,
Gia_ObjFaninC0
(
pObj
)
);
pOff
[
1
+
(
*
pOff
)
++
]
=
Abc_Var2Lit
(
Gia_ObjFanin1
(
pObj
)
->
Value
,
Gia_ObjFaninC1
(
pObj
)
);
pOff0
[
1
+
(
*
pOff0
)
++
]
=
Abc_Var2Lit
(
pObj
->
Value
,
Gia_ObjFaninC0
(
pObj
)
);
pOff1
[
1
+
(
*
pOff1
)
++
]
=
Abc_Var2Lit
(
pObj
->
Value
,
Gia_ObjFaninC1
(
pObj
)
);
}
else
if
(
Gia_ObjIsRo
(
p
,
pObj
)
)
{
pObjRi
=
Gia_ObjRoToRi
(
p
,
pObj
);
pOff0
=
Vec_IntEntryP
(
vFanout
,
Vec_IntEntry
(
vFanout
,
Gia_ObjFanin0
(
pObjRi
)
->
Value
)
);
pOff
[
1
+
(
*
pOff
)
++
]
=
Abc_Var2Lit
(
Gia_ObjFanin0
(
pObj
)
->
Value
,
Gia_ObjFaninC0
(
pObj
)
);
pOff0
[
1
+
(
*
pOff0
)
++
]
=
Abc_Var2Lit
(
pObj
->
Value
,
Gia_ObjFaninC0
(
pObj
)
);
}
}
// verify
Gia_ManForEachObjVec
(
vUsed
,
p
,
pObj
,
i
)
{
nOffset
=
Vec_IntEntry
(
vFanout
,
Vec_IntEntry
(
vFanout
,
pObj
->
Value
)
);
if
(
Gia_ObjIsAnd
(
pObj
)
)
nOffset
-=
2
;
else
if
(
Gia_ObjIsRo
(
p
,
pObj
)
)
nOffset
-=
1
;
assert
(
nOffset
==
Vec_IntEntry
(
vRefs
,
pObj
->
Value
)
);
}
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Gia_IsoCreateSigs
(
Gia_IsoMan_t
*
p
)
{
Gia_Obj_t
*
pObj
,
*
pObjRi
;
int
i
,
Lev0
,
Lev1
,
Lev
;
Vec_IntClear
(
p
->
vLevels
);
Vec_IntClear
(
p
->
vFin0Levs
);
Vec_IntClear
(
p
->
vFin1Levs
);
Vec_IntClear
(
p
->
vFinSig
);
Vec_IntFill
(
p
->
vFoutPos
,
p
->
nObjs
,
0
);
Vec_IntFill
(
p
->
vFoutNeg
,
p
->
nObjs
,
0
);
Gia_ManForEachObjVec
(
p
->
vUsed
,
p
->
pGia
,
pObj
,
i
)
{
if
(
Gia_ObjIsAnd
(
pObj
)
)
{
Lev0
=
Vec_IntEntry
(
p
->
vLevels
,
Gia_ObjFanin0
(
pObj
)
->
Value
);
Lev1
=
Vec_IntEntry
(
p
->
vLevels
,
Gia_ObjFanin1
(
pObj
)
->
Value
);
Lev
=
1
+
Abc_MaxInt
(
Lev0
,
Lev1
);
Vec_IntPush
(
p
->
vLevels
,
Lev
);
if
(
Gia_ObjFaninC0
(
pObj
)
<
Gia_ObjFaninC1
(
pObj
)
||
(
Gia_ObjFaninC0
(
pObj
)
==
Gia_ObjFaninC1
(
pObj
)
&&
Lev0
<
Lev1
)
)
{
Vec_IntPush
(
p
->
vFin0Levs
,
Lev
-
Lev0
);
Vec_IntPush
(
p
->
vFin1Levs
,
Lev
-
Lev1
);
}
else
{
Vec_IntPush
(
p
->
vFin0Levs
,
Lev
-
Lev1
);
Vec_IntPush
(
p
->
vFin1Levs
,
Lev
-
Lev0
);
}
if
(
Gia_ObjIsMuxType
(
pObj
)
)
// uniqify MUX/XOR
Vec_IntPush
(
p
->
vFinSig
,
3
);
else
Vec_IntPush
(
p
->
vFinSig
,
Gia_ObjFaninC0
(
pObj
)
+
Gia_ObjFaninC1
(
pObj
)
);
Vec_IntAddToEntry
(
Gia_ObjFaninC0
(
pObj
)
?
p
->
vFoutNeg
:
p
->
vFoutPos
,
Gia_ObjFanin0
(
pObj
)
->
Value
,
1
);
Vec_IntAddToEntry
(
Gia_ObjFaninC1
(
pObj
)
?
p
->
vFoutNeg
:
p
->
vFoutPos
,
Gia_ObjFanin1
(
pObj
)
->
Value
,
1
);
}
else
if
(
Gia_ObjIsRo
(
p
->
pGia
,
pObj
)
)
{
pObjRi
=
Gia_ObjRoToRi
(
p
->
pGia
,
pObj
);
Vec_IntPush
(
p
->
vLevels
,
0
);
Vec_IntPush
(
p
->
vFin0Levs
,
1
);
Vec_IntPush
(
p
->
vFin1Levs
,
0
);
Vec_IntPush
(
p
->
vFinSig
,
Gia_ObjFaninC0
(
pObjRi
)
);
Vec_IntAddToEntry
(
Gia_ObjFaninC0
(
pObjRi
)
?
p
->
vFoutNeg
:
p
->
vFoutPos
,
Gia_ObjFanin0
(
pObjRi
)
->
Value
,
1
);
}
else
if
(
Gia_ObjIsPi
(
p
->
pGia
,
pObj
)
)
{
Vec_IntPush
(
p
->
vLevels
,
0
);
Vec_IntPush
(
p
->
vFin0Levs
,
0
);
Vec_IntPush
(
p
->
vFin1Levs
,
0
);
Vec_IntPush
(
p
->
vFinSig
,
4
);
}
else
if
(
Gia_ObjIsConst0
(
pObj
)
)
{
Vec_IntPush
(
p
->
vLevels
,
0
);
Vec_IntPush
(
p
->
vFin0Levs
,
0
);
Vec_IntPush
(
p
->
vFin1Levs
,
0
);
Vec_IntPush
(
p
->
vFinSig
,
5
);
}
else
assert
(
0
);
}
// create items
Vec_IntClear
(
p
->
vItems
);
for
(
i
=
0
;
i
<
Vec_IntSize
(
p
->
vUsed
);
i
++
)
Vec_IntPush
(
p
->
vItems
,
i
);
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Gia_IsoSortStats
(
Vec_Int_t
*
vItems
,
Vec_Int_t
*
vCosts
,
Vec_Int_t
*
vMap
,
Vec_Int_t
*
vSeens
,
Vec_Int_t
*
vCounts
,
Vec_Int_t
*
vResult
)
{
int
i
,
Entry
,
Place
;
// assumes vCosts are between 0 and Vec_IntSize(vMap)
// assumes vMap is clean and leaves it clean
// Vec_IntForEachEntry( vMap, Entry, i )
// assert( Entry == -1 );
// printf( "vItems: " );
// Vec_IntPrint( vItems );
// printf( "vCosts: " );
// Vec_IntPrint( vCosts );
// collect places
Vec_IntClear
(
vSeens
);
Vec_IntClear
(
vCounts
);
Vec_IntForEachEntry
(
vCosts
,
Entry
,
i
)
{
Place
=
Vec_IntEntry
(
vMap
,
Entry
);
if
(
Place
==
-
1
)
{
Vec_IntWriteEntry
(
vMap
,
Entry
,
Vec_IntSize
(
vSeens
)
);
Vec_IntPush
(
vSeens
,
Entry
);
Vec_IntPush
(
vCounts
,
1
);
}
else
Vec_IntAddToEntry
(
vCounts
,
Place
,
1
);
}
// sort places
Vec_IntSort
(
vSeens
,
0
);
// printf( "vCounts: " );
// Vec_IntPrint( vCounts );
// printf( "vSeens: " );
// Vec_IntPrint( vSeens );
// create the final array
Vec_IntClear
(
vResult
);
Vec_IntForEachEntry
(
vSeens
,
Entry
,
i
)
{
Place
=
Vec_IntEntry
(
vMap
,
Entry
);
Vec_IntPush
(
vResult
,
Entry
);
Vec_IntPush
(
vResult
,
Vec_IntEntry
(
vCounts
,
Place
)
);
}
// clean map
Vec_IntForEachEntry
(
vSeens
,
Entry
,
i
)
Vec_IntWriteEntry
(
vMap
,
Entry
,
-
1
);
// printf( "vResult: " );
// Vec_IntPrint( vResult );
// printf( "(%d)", Vec_IntSize(vResult)/2 );
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Gia_IsoSortVec
(
Vec_Int_t
*
vItems
,
Vec_Int_t
*
vCosts
,
Vec_Int_t
*
vMap
,
Vec_Int_t
*
vSeens
,
Vec_Int_t
*
vCounts
,
Vec_Int_t
*
vResult
)
{
int
i
,
Entry
,
Place
,
Counter
;
// assumes vCosts are between 0 and Vec_IntSize(vMap)
// assumes vMap is clean and leaves it clean
assert
(
Vec_IntSize
(
vItems
)
>
1
);
if
(
Vec_IntSize
(
vItems
)
<
15
)
{
Vec_IntGrowResize
(
vResult
,
Vec_IntSize
(
vItems
)
);
memmove
(
Vec_IntArray
(
vResult
),
Vec_IntArray
(
vItems
),
sizeof
(
int
)
*
Vec_IntSize
(
vItems
)
);
Vec_IntSelectSortCost
(
Vec_IntArray
(
vResult
),
Vec_IntSize
(
vItems
),
vCosts
);
return
;
}
// collect places
Vec_IntClear
(
vSeens
);
Vec_IntClear
(
vCounts
);
Vec_IntForEachEntry
(
vCosts
,
Entry
,
i
)
{
Place
=
Vec_IntEntry
(
vMap
,
Entry
);
if
(
Place
==
-
1
)
{
Vec_IntWriteEntry
(
vMap
,
Entry
,
Vec_IntSize
(
vSeens
)
);
Vec_IntPush
(
vSeens
,
Entry
);
Vec_IntPush
(
vCounts
,
1
);
}
else
Vec_IntAddToEntry
(
vCounts
,
Place
,
1
);
}
// sort places
Vec_IntSort
(
vSeens
,
0
);
// set the map to point to the place in the final array
Counter
=
0
;
Vec_IntForEachEntry
(
vSeens
,
Entry
,
i
)
{
Place
=
Vec_IntEntry
(
vMap
,
Entry
);
Vec_IntWriteEntry
(
vMap
,
Entry
,
Counter
);
Counter
+=
Vec_IntEntry
(
vCounts
,
Place
);
}
assert
(
Counter
==
Vec_IntSize
(
vItems
)
);
// fill the result
Vec_IntGrowResize
(
vResult
,
Vec_IntSize
(
vItems
)
);
Vec_IntFill
(
vResult
,
Vec_IntSize
(
vItems
),
-
1
);
// verify
Vec_IntForEachEntry
(
vItems
,
Entry
,
i
)
{
Place
=
Vec_IntAddToEntry
(
vMap
,
Entry
,
1
)
-
1
;
Vec_IntWriteEntry
(
vResult
,
Place
,
Entry
);
}
Vec_IntForEachEntry
(
vResult
,
Entry
,
i
)
// verify
assert
(
Entry
>=
0
);
// clean map
Vec_IntForEachEntry
(
vSeens
,
Entry
,
i
)
Vec_IntWriteEntry
(
vMap
,
Entry
,
-
1
);
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t
*
Gia_IsoCreateStats
(
Gia_IsoMan_t
*
p
)
{
Vec_Int_t
*
vRes
;
vRes
=
Vec_IntAlloc
(
1000
);
Gia_IsoSortStats
(
p
->
vItems
,
p
->
vLevels
,
p
->
vMap
,
p
->
vSeens
,
p
->
vCounts
,
p
->
vResult
);
Vec_IntAppend
(
vRes
,
p
->
vResult
);
Gia_IsoSortStats
(
p
->
vItems
,
p
->
vFin0Levs
,
p
->
vMap
,
p
->
vSeens
,
p
->
vCounts
,
p
->
vResult
);
Vec_IntAppend
(
vRes
,
p
->
vResult
);
Gia_IsoSortStats
(
p
->
vItems
,
p
->
vFin1Levs
,
p
->
vMap
,
p
->
vSeens
,
p
->
vCounts
,
p
->
vResult
);
Vec_IntAppend
(
vRes
,
p
->
vResult
);
Gia_IsoSortStats
(
p
->
vItems
,
p
->
vFoutPos
,
p
->
vMap
,
p
->
vSeens
,
p
->
vCounts
,
p
->
vResult
);
Vec_IntAppend
(
vRes
,
p
->
vResult
);
Gia_IsoSortStats
(
p
->
vItems
,
p
->
vFoutNeg
,
p
->
vMap
,
p
->
vSeens
,
p
->
vCounts
,
p
->
vResult
);
Vec_IntAppend
(
vRes
,
p
->
vResult
);
Gia_IsoSortStats
(
p
->
vItems
,
p
->
vFinSig
,
p
->
vMap
,
p
->
vSeens
,
p
->
vCounts
,
p
->
vResult
);
Vec_IntAppend
(
vRes
,
p
->
vResult
);
return
vRes
;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t
*
Gia_IsoOne
(
Gia_IsoMan_t
*
p
,
int
iPo
)
{
Vec_Int_t
*
vStats
=
NULL
;
Gia_IsoCollectUsed
(
p
->
pGia
,
iPo
,
p
->
vUsed
,
p
->
vRoots
);
// Gia_IsoCreateFanout( p->pGia, p->vUsed, p->vRefs, p->vFanouts );
Gia_IsoCreateSigs
(
p
);
vStats
=
Gia_IsoCreateStats
(
p
);
Gia_IsoCleanUsed
(
p
->
pGia
,
p
->
vUsed
);
return
vStats
;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Gia_IsoTest
(
Gia_Man_t
*
pGia
)
{
int
fVerbose
=
0
;
Vec_Ptr_t
*
vResults
;
Vec_Int_t
*
vStats
;
Gia_IsoMan_t
*
p
;
int
i
,
clk
=
clock
();
Gia_ManCleanValue
(
pGia
);
p
=
Gia_IsoManStart
(
pGia
);
for
(
i
=
0
;
i
<
Gia_ManPoNum
(
pGia
);
i
++
)
{
if
(
i
%
1000
==
0
)
printf
(
"Finished %5d
\r
"
,
i
);
vStats
=
Gia_IsoOne
(
p
,
i
);
Vec_PtrPush
(
p
->
vResults
,
vStats
);
if
(
fVerbose
)
printf
(
"%d "
,
Vec_IntSize
(
vStats
)
/
2
);
}
if
(
fVerbose
)
printf
(
"
\n
"
);
vResults
=
p
->
vResults
;
p
->
vResults
=
NULL
;
Gia_IsoManStop
(
p
);
// return vResults;
Vec_VecFree
(
(
Vec_Vec_t
*
)
vResults
);
Abc_PrintTime
(
1
,
"Time"
,
clock
()
-
clk
);
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
ABC_NAMESPACE_IMPL_END
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment