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lvzhengyang
abc
Commits
de695c9d
Commit
de695c9d
authored
Jan 12, 2016
by
Alan Mishchenko
Browse files
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Plain Diff
Better print-out of SOPs. Changing default of 'fx'. Updating 'satclp' to fine prine SOPs.
parent
7984628d
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5 changed files
with
184 additions
and
10 deletions
+184
-10
src/base/abc/abc.h
+1
-0
src/base/abc/abcFanOrder.c
+180
-7
src/base/abc/abcFunc.c
+0
-1
src/base/abci/abcCollapse.c
+2
-1
src/base/abci/abcFxu.c
+1
-1
No files found.
src/base/abc/abc.h
View file @
de695c9d
...
@@ -653,6 +653,7 @@ extern ABC_DLL void Abc_ObjReplace( Abc_Obj_t * pObjOld, Abc_Obj_t
...
@@ -653,6 +653,7 @@ extern ABC_DLL void Abc_ObjReplace( Abc_Obj_t * pObjOld, Abc_Obj_t
extern
ABC_DLL
int
Abc_ObjFanoutFaninNum
(
Abc_Obj_t
*
pFanout
,
Abc_Obj_t
*
pFanin
);
extern
ABC_DLL
int
Abc_ObjFanoutFaninNum
(
Abc_Obj_t
*
pFanout
,
Abc_Obj_t
*
pFanin
);
/*=== abcFanOrder.c ==========================================================*/
/*=== abcFanOrder.c ==========================================================*/
extern
ABC_DLL
int
Abc_NtkMakeLegit
(
Abc_Ntk_t
*
pNtk
);
extern
ABC_DLL
int
Abc_NtkMakeLegit
(
Abc_Ntk_t
*
pNtk
);
extern
ABC_DLL
void
Abc_NtkSortSops
(
Abc_Ntk_t
*
pNtk
);
/*=== abcFraig.c ==========================================================*/
/*=== abcFraig.c ==========================================================*/
extern
ABC_DLL
Abc_Ntk_t
*
Abc_NtkFraig
(
Abc_Ntk_t
*
pNtk
,
void
*
pParams
,
int
fAllNodes
,
int
fExdc
);
extern
ABC_DLL
Abc_Ntk_t
*
Abc_NtkFraig
(
Abc_Ntk_t
*
pNtk
,
void
*
pParams
,
int
fAllNodes
,
int
fExdc
);
extern
ABC_DLL
void
*
Abc_NtkToFraig
(
Abc_Ntk_t
*
pNtk
,
void
*
pParams
,
int
fAllNodes
,
int
fExdc
);
extern
ABC_DLL
void
*
Abc_NtkToFraig
(
Abc_Ntk_t
*
pNtk
,
void
*
pParams
,
int
fAllNodes
,
int
fExdc
);
...
...
src/base/abc/abcFanOrder.c
View file @
de695c9d
...
@@ -31,6 +31,7 @@ ABC_NAMESPACE_IMPL_START
...
@@ -31,6 +31,7 @@ ABC_NAMESPACE_IMPL_START
/// FUNCTION DEFINITIONS ///
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
/**Function*************************************************************
Synopsis [Reorder fanins of the network.]
Synopsis [Reorder fanins of the network.]
...
@@ -87,12 +88,153 @@ void Abc_NtkOrderFaninsById( Abc_Ntk_t * pNtk )
...
@@ -87,12 +88,153 @@ void Abc_NtkOrderFaninsById( Abc_Ntk_t * pNtk )
Vec_IntFree
(
vOrder
);
Vec_IntFree
(
vOrder
);
Vec_StrFree
(
vStore
);
Vec_StrFree
(
vStore
);
}
}
/**Function*************************************************************
Synopsis [Returns fanin permutation to reorders columns lexicographically.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Abc_NtkSopTranspose
(
char
*
pSop
,
int
nVars
,
Vec_Ptr_t
*
vCubes
,
Vec_Str_t
*
vStore
)
{
char
*
pCube
;
int
nCubes
,
v
,
c
;
// collect original cubes
Vec_PtrClear
(
vCubes
);
Abc_SopForEachCube
(
pSop
,
nVars
,
pCube
)
Vec_PtrPush
(
vCubes
,
pCube
);
// rebuild the cubes
Vec_StrClear
(
vStore
);
for
(
v
=
0
;
v
<
nVars
;
v
++
)
{
Vec_PtrForEachEntry
(
char
*
,
vCubes
,
pCube
,
c
)
Vec_StrPush
(
vStore
,
pCube
[
v
]
);
Vec_StrPush
(
vStore
,
'\0'
);
}
// get the cubes
nCubes
=
Vec_PtrSize
(
vCubes
);
Vec_PtrClear
(
vCubes
);
for
(
v
=
0
;
v
<
nVars
;
v
++
)
Vec_PtrPush
(
vCubes
,
Vec_StrEntryP
(
vStore
,
v
*
(
nCubes
+
1
))
);
}
static
inline
void
Vec_StrSelectSortCost
(
char
**
pArray
,
int
nSize
,
Vec_Int_t
*
vPerm
)
{
int
i
,
j
,
best_i
,
*
pPerm
;
Vec_IntClear
(
vPerm
);
for
(
i
=
0
;
i
<
nSize
;
i
++
)
Vec_IntPush
(
vPerm
,
i
);
pPerm
=
Vec_IntArray
(
vPerm
);
for
(
i
=
0
;
i
<
nSize
-
1
;
i
++
)
{
best_i
=
i
;
for
(
j
=
i
+
1
;
j
<
nSize
;
j
++
)
if
(
strcmp
(
pArray
[
j
],
pArray
[
best_i
])
<
0
)
best_i
=
j
;
ABC_SWAP
(
char
*
,
pArray
[
i
],
pArray
[
best_i
]
);
ABC_SWAP
(
int
,
pPerm
[
i
],
pPerm
[
best_i
]
);
}
}
void
Abc_NtkOrderFaninsBySortingColumns
(
Abc_Ntk_t
*
pNtk
)
{
Vec_Int_t
*
vOrder
;
Vec_Int_t
*
vCounts
;
Vec_Int_t
*
vFanins
;
Vec_Str_t
*
vStore
;
Vec_Ptr_t
*
vCubes
;
Abc_Obj_t
*
pNode
;
char
*
pSop
,
*
pSopNew
;
char
*
pCube
,
*
pCubeNew
;
int
nVars
,
i
,
v
,
*
pOrder
;
assert
(
Abc_NtkHasSop
(
pNtk
)
);
vOrder
=
Vec_IntAlloc
(
100
);
vStore
=
Vec_StrAlloc
(
100
);
vCubes
=
Vec_PtrAlloc
(
100
);
vCounts
=
Vec_IntAlloc
(
100
);
vFanins
=
Vec_IntAlloc
(
100
);
Abc_NtkForEachNode
(
pNtk
,
pNode
,
i
)
{
pSop
=
(
char
*
)
pNode
->
pData
;
nVars
=
Abc_SopGetVarNum
(
pSop
);
assert
(
nVars
==
Abc_ObjFaninNum
(
pNode
)
);
// create a transposed SOP
Abc_NtkSopTranspose
(
pSop
,
nVars
,
vCubes
,
vStore
);
// create permutation
Vec_StrSelectSortCost
(
(
char
**
)
Vec_PtrArray
(
vCubes
),
nVars
,
vOrder
);
pOrder
=
Vec_IntArray
(
vOrder
);
// copy the cover
Vec_StrGrow
(
vStore
,
Abc_SopGetCubeNum
(
pSop
)
*
(
nVars
+
3
)
+
1
);
memcpy
(
Vec_StrArray
(
vStore
),
pSop
,
Abc_SopGetCubeNum
(
pSop
)
*
(
nVars
+
3
)
+
1
);
pSopNew
=
pCubeNew
=
pSop
;
pSop
=
Vec_StrArray
(
vStore
);
// generate permuted one
Abc_SopForEachCube
(
pSop
,
nVars
,
pCube
)
{
for
(
v
=
0
;
v
<
nVars
;
v
++
)
pCubeNew
[
v
]
=
'-'
;
for
(
v
=
0
;
v
<
nVars
;
v
++
)
if
(
pCube
[
pOrder
[
v
]]
==
'0'
)
pCubeNew
[
v
]
=
'0'
;
else
if
(
pCube
[
pOrder
[
v
]]
==
'1'
)
pCubeNew
[
v
]
=
'1'
;
pCubeNew
+=
nVars
+
3
;
}
pNode
->
pData
=
pSopNew
;
// generate the fanin order
Vec_IntClear
(
vFanins
);
for
(
v
=
0
;
v
<
nVars
;
v
++
)
Vec_IntPush
(
vFanins
,
Abc_ObjFaninId
(
pNode
,
pOrder
[
v
]
)
);
Vec_IntClear
(
&
pNode
->
vFanins
);
Vec_IntAppend
(
&
pNode
->
vFanins
,
vFanins
);
}
Vec_IntFree
(
vFanins
);
Vec_IntFree
(
vCounts
);
Vec_IntFree
(
vOrder
);
Vec_StrFree
(
vStore
);
Vec_PtrFree
(
vCubes
);
}
/**Function*************************************************************
Synopsis [Reorders columns by literal and then lexicographically.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static
inline
void
Vec_StrSelectSortCost2
(
char
**
pArray
,
int
nSize
,
Vec_Int_t
*
vCounts
,
Vec_Int_t
*
vPerm
)
{
int
i
,
j
,
best_i
,
*
pPerm
;
Vec_IntClear
(
vPerm
);
for
(
i
=
0
;
i
<
nSize
;
i
++
)
Vec_IntPush
(
vPerm
,
i
);
pPerm
=
Vec_IntArray
(
vPerm
);
for
(
i
=
0
;
i
<
nSize
-
1
;
i
++
)
{
best_i
=
i
;
for
(
j
=
i
+
1
;
j
<
nSize
;
j
++
)
if
(
Vec_IntEntry
(
vCounts
,
pPerm
[
j
])
<
Vec_IntEntry
(
vCounts
,
pPerm
[
best_i
])
||
(
Vec_IntEntry
(
vCounts
,
pPerm
[
j
])
==
Vec_IntEntry
(
vCounts
,
pPerm
[
best_i
])
&&
strcmp
(
pArray
[
j
],
pArray
[
best_i
])
<
0
)
)
best_i
=
j
;
ABC_SWAP
(
char
*
,
pArray
[
i
],
pArray
[
best_i
]
);
ABC_SWAP
(
int
,
pPerm
[
i
],
pPerm
[
best_i
]
);
}
}
void
Abc_NtkOrderFaninsByLitCount
(
Abc_Ntk_t
*
pNtk
)
void
Abc_NtkOrderFaninsByLitCount
(
Abc_Ntk_t
*
pNtk
)
{
{
Vec_Int_t
*
vOrder
;
Vec_Int_t
*
vOrder
;
Vec_Int_t
*
vCounts
;
Vec_Int_t
*
vCounts
;
Vec_Int_t
*
vFanins
;
Vec_Int_t
*
vFanins
;
Vec_Str_t
*
vStore
;
Vec_Str_t
*
vStore
;
Vec_Ptr_t
*
vCubes
;
Abc_Obj_t
*
pNode
;
Abc_Obj_t
*
pNode
;
char
*
pSop
,
*
pSopNew
;
char
*
pSop
,
*
pSopNew
;
char
*
pCube
,
*
pCubeNew
;
char
*
pCube
,
*
pCubeNew
;
...
@@ -100,6 +242,7 @@ void Abc_NtkOrderFaninsByLitCount( Abc_Ntk_t * pNtk )
...
@@ -100,6 +242,7 @@ void Abc_NtkOrderFaninsByLitCount( Abc_Ntk_t * pNtk )
assert
(
Abc_NtkHasSop
(
pNtk
)
);
assert
(
Abc_NtkHasSop
(
pNtk
)
);
vOrder
=
Vec_IntAlloc
(
100
);
vOrder
=
Vec_IntAlloc
(
100
);
vStore
=
Vec_StrAlloc
(
100
);
vStore
=
Vec_StrAlloc
(
100
);
vCubes
=
Vec_PtrAlloc
(
100
);
vCounts
=
Vec_IntAlloc
(
100
);
vCounts
=
Vec_IntAlloc
(
100
);
vFanins
=
Vec_IntAlloc
(
100
);
vFanins
=
Vec_IntAlloc
(
100
);
Abc_NtkForEachNode
(
pNtk
,
pNode
,
i
)
Abc_NtkForEachNode
(
pNtk
,
pNode
,
i
)
...
@@ -113,12 +256,20 @@ void Abc_NtkOrderFaninsByLitCount( Abc_Ntk_t * pNtk )
...
@@ -113,12 +256,20 @@ void Abc_NtkOrderFaninsByLitCount( Abc_Ntk_t * pNtk )
for
(
v
=
0
;
v
<
nVars
;
v
++
)
for
(
v
=
0
;
v
<
nVars
;
v
++
)
if
(
pCube
[
v
]
!=
'-'
)
if
(
pCube
[
v
]
!=
'-'
)
Vec_IntAddToEntry
(
vCounts
,
v
,
1
);
Vec_IntAddToEntry
(
vCounts
,
v
,
1
);
// create a transposed SOP
Abc_NtkSopTranspose
(
pSop
,
nVars
,
vCubes
,
vStore
);
// create permutation
Vec_StrSelectSortCost2
(
(
char
**
)
Vec_PtrArray
(
vCubes
),
nVars
,
vCounts
,
vOrder
);
pOrder
=
Vec_IntArray
(
vOrder
);
/*
// find good order
// find good order
Vec_IntClear( vOrder );
Vec_IntClear( vOrder );
for ( v = 0; v < nVars; v++ )
for ( v = 0; v < nVars; v++ )
Vec_IntPush( vOrder, v );
Vec_IntPush( vOrder, v );
pOrder = Vec_IntArray(vOrder);
pOrder = Vec_IntArray(vOrder);
Vec_IntSelectSortCost( pOrder, nVars, vCounts );
Vec_IntSelectSortCost( pOrder, nVars, vCounts );
*/
// copy the cover
// copy the cover
Vec_StrGrow
(
vStore
,
Abc_SopGetCubeNum
(
pSop
)
*
(
nVars
+
3
)
+
1
);
Vec_StrGrow
(
vStore
,
Abc_SopGetCubeNum
(
pSop
)
*
(
nVars
+
3
)
+
1
);
memcpy
(
Vec_StrArray
(
vStore
),
pSop
,
Abc_SopGetCubeNum
(
pSop
)
*
(
nVars
+
3
)
+
1
);
memcpy
(
Vec_StrArray
(
vStore
),
pSop
,
Abc_SopGetCubeNum
(
pSop
)
*
(
nVars
+
3
)
+
1
);
...
@@ -148,6 +299,7 @@ void Abc_NtkOrderFaninsByLitCount( Abc_Ntk_t * pNtk )
...
@@ -148,6 +299,7 @@ void Abc_NtkOrderFaninsByLitCount( Abc_Ntk_t * pNtk )
Vec_IntFree
(
vCounts
);
Vec_IntFree
(
vCounts
);
Vec_IntFree
(
vOrder
);
Vec_IntFree
(
vOrder
);
Vec_StrFree
(
vStore
);
Vec_StrFree
(
vStore
);
Vec_PtrFree
(
vCubes
);
}
}
void
Abc_NtkOrderFaninsByLitCountAndCubeCount
(
Abc_Ntk_t
*
pNtk
)
void
Abc_NtkOrderFaninsByLitCountAndCubeCount
(
Abc_Ntk_t
*
pNtk
)
{
{
...
@@ -291,11 +443,27 @@ void Abc_NtkSplitLarge( Abc_Ntk_t * pNtk, int nFaninsMax, int nCubesMax )
...
@@ -291,11 +443,27 @@ void Abc_NtkSplitLarge( Abc_Ntk_t * pNtk, int nFaninsMax, int nCubesMax )
SeeAlso []
SeeAlso []
***********************************************************************/
***********************************************************************/
int
Abc_NodeCompareCubes
(
char
**
pp1
,
char
**
pp2
)
int
Abc_NodeCompareCubes
1
(
char
**
pp1
,
char
**
pp2
)
{
{
return
strcmp
(
*
pp1
,
*
pp2
);
return
strcmp
(
*
pp1
,
*
pp2
);
}
}
void
Abc_NodeSortCubes
(
Abc_Obj_t
*
pNode
,
Vec_Ptr_t
*
vCubes
,
Vec_Str_t
*
vStore
)
int
Abc_NodeCompareCubes2
(
char
**
pp1
,
char
**
pp2
)
{
char
*
pStr1
=
*
pp1
;
char
*
pStr2
=
*
pp2
;
int
i
,
nNum1
=
0
,
nNum2
=
0
;
for
(
i
=
0
;
pStr1
[
i
];
i
++
)
{
nNum1
+=
(
pStr1
[
i
]
!=
'-'
);
nNum2
+=
(
pStr2
[
i
]
!=
'-'
);
}
if
(
nNum1
>
nNum2
)
return
-
1
;
if
(
nNum1
<
nNum2
)
return
1
;
return
strcmp
(
*
pp1
,
*
pp2
);
}
void
Abc_NodeSortCubes
(
Abc_Obj_t
*
pNode
,
Vec_Ptr_t
*
vCubes
,
Vec_Str_t
*
vStore
,
int
fWeight
)
{
{
char
*
pCube
,
*
pPivot
;
char
*
pCube
,
*
pPivot
;
char
*
pSop
=
(
char
*
)
pNode
->
pData
;
char
*
pSop
=
(
char
*
)
pNode
->
pData
;
...
@@ -307,7 +475,10 @@ void Abc_NodeSortCubes( Abc_Obj_t * pNode, Vec_Ptr_t * vCubes, Vec_Str_t * vStor
...
@@ -307,7 +475,10 @@ void Abc_NodeSortCubes( Abc_Obj_t * pNode, Vec_Ptr_t * vCubes, Vec_Str_t * vStor
pCube
[
nVars
]
=
0
;
pCube
[
nVars
]
=
0
;
Vec_PtrPush
(
vCubes
,
pCube
);
Vec_PtrPush
(
vCubes
,
pCube
);
}
}
Vec_PtrSort
(
vCubes
,
(
int
(
*
)())
Abc_NodeCompareCubes
);
if
(
fWeight
)
Vec_PtrSort
(
vCubes
,
(
int
(
*
)())
Abc_NodeCompareCubes2
);
else
Vec_PtrSort
(
vCubes
,
(
int
(
*
)())
Abc_NodeCompareCubes1
);
Vec_StrGrow
(
vStore
,
Vec_PtrSize
(
vCubes
)
*
(
nVars
+
3
)
);
Vec_StrGrow
(
vStore
,
Vec_PtrSize
(
vCubes
)
*
(
nVars
+
3
)
);
pPivot
=
Vec_StrArray
(
vStore
);
pPivot
=
Vec_StrArray
(
vStore
);
Vec_PtrForEachEntry
(
char
*
,
vCubes
,
pCube
,
i
)
Vec_PtrForEachEntry
(
char
*
,
vCubes
,
pCube
,
i
)
...
@@ -319,7 +490,7 @@ void Abc_NodeSortCubes( Abc_Obj_t * pNode, Vec_Ptr_t * vCubes, Vec_Str_t * vStor
...
@@ -319,7 +490,7 @@ void Abc_NodeSortCubes( Abc_Obj_t * pNode, Vec_Ptr_t * vCubes, Vec_Str_t * vStor
}
}
memcpy
(
pSop
,
Vec_StrArray
(
vStore
),
Vec_PtrSize
(
vCubes
)
*
(
nVars
+
3
)
);
memcpy
(
pSop
,
Vec_StrArray
(
vStore
),
Vec_PtrSize
(
vCubes
)
*
(
nVars
+
3
)
);
}
}
void
Abc_NtkSortCubes
(
Abc_Ntk_t
*
pNtk
)
void
Abc_NtkSortCubes
(
Abc_Ntk_t
*
pNtk
,
int
fWeight
)
{
{
Vec_Ptr_t
*
vCubes
;
Vec_Ptr_t
*
vCubes
;
Vec_Str_t
*
vStore
;
Vec_Str_t
*
vStore
;
...
@@ -329,11 +500,12 @@ void Abc_NtkSortCubes( Abc_Ntk_t * pNtk )
...
@@ -329,11 +500,12 @@ void Abc_NtkSortCubes( Abc_Ntk_t * pNtk )
vCubes
=
Vec_PtrAlloc
(
1000
);
vCubes
=
Vec_PtrAlloc
(
1000
);
vStore
=
Vec_StrAlloc
(
1000
);
vStore
=
Vec_StrAlloc
(
1000
);
Abc_NtkForEachNode
(
pNtk
,
pNode
,
i
)
Abc_NtkForEachNode
(
pNtk
,
pNode
,
i
)
Abc_NodeSortCubes
(
pNode
,
vCubes
,
vStore
);
Abc_NodeSortCubes
(
pNode
,
vCubes
,
vStore
,
fWeight
);
Vec_StrFree
(
vStore
);
Vec_StrFree
(
vStore
);
Vec_PtrFree
(
vCubes
);
Vec_PtrFree
(
vCubes
);
}
}
/**Function*************************************************************
/**Function*************************************************************
Synopsis [Sorts fanins of each node to make SOPs more readable.]
Synopsis [Sorts fanins of each node to make SOPs more readable.]
...
@@ -347,10 +519,11 @@ void Abc_NtkSortCubes( Abc_Ntk_t * pNtk )
...
@@ -347,10 +519,11 @@ void Abc_NtkSortCubes( Abc_Ntk_t * pNtk )
***********************************************************************/
***********************************************************************/
void
Abc_NtkSortSops
(
Abc_Ntk_t
*
pNtk
)
void
Abc_NtkSortSops
(
Abc_Ntk_t
*
pNtk
)
{
{
Abc_NtkSortCubes
(
pNtk
,
1
);
Abc_NtkOrderFaninsByLitCount
(
pNtk
);
Abc_NtkOrderFaninsByLitCount
(
pNtk
);
Abc_NtkSortCubes
(
pNtk
);
Abc_NtkSortCubes
(
pNtk
,
0
);
Abc_NtkOrderFaninsByLitCountAndCubeCount
(
pNtk
);
Abc_NtkOrderFaninsByLitCountAndCubeCount
(
pNtk
);
Abc_NtkSortCubes
(
pNtk
);
Abc_NtkSortCubes
(
pNtk
,
0
);
}
}
/**Function*************************************************************
/**Function*************************************************************
...
...
src/base/abc/abcFunc.c
View file @
de695c9d
...
@@ -358,7 +358,6 @@ char * Abc_ConvertBddToSop( Mem_Flex_t * pMan, DdManager * dd, DdNode * bFuncOn,
...
@@ -358,7 +358,6 @@ char * Abc_ConvertBddToSop( Mem_Flex_t * pMan, DdManager * dd, DdNode * bFuncOn,
***********************************************************************/
***********************************************************************/
int
Abc_NtkBddToSop
(
Abc_Ntk_t
*
pNtk
,
int
fMode
,
int
nCubeLimit
)
int
Abc_NtkBddToSop
(
Abc_Ntk_t
*
pNtk
,
int
fMode
,
int
nCubeLimit
)
{
{
extern
void
Abc_NtkSortSops
(
Abc_Ntk_t
*
pNtk
);
Vec_Int_t
*
vGuide
;
Vec_Int_t
*
vGuide
;
Vec_Str_t
*
vCube
;
Vec_Str_t
*
vCube
;
Abc_Obj_t
*
pNode
;
Abc_Obj_t
*
pNode
;
...
...
src/base/abci/abcCollapse.c
View file @
de695c9d
...
@@ -922,12 +922,13 @@ Abc_Ntk_t * Abc_NtkFromSopsInt( Abc_Ntk_t * pNtk, int nCubeLim, int nBTLimit, in
...
@@ -922,12 +922,13 @@ Abc_Ntk_t * Abc_NtkFromSopsInt( Abc_Ntk_t * pNtk, int nCubeLim, int nBTLimit, in
vSupp
=
Vec_WecEntry
(
vSupps
,
i
);
vSupp
=
Vec_WecEntry
(
vSupps
,
i
);
Vec_IntForEachEntry
(
vSupp
,
iCi
,
k
)
Vec_IntForEachEntry
(
vSupp
,
iCi
,
k
)
Abc_ObjAddFanin
(
pNodeNew
,
Abc_NtkCi
(
pNtkNew
,
iCi
)
);
Abc_ObjAddFanin
(
pNodeNew
,
Abc_NtkCi
(
pNtkNew
,
iCi
)
);
pNodeNew
->
pData
=
Vec_PtrEntry
(
vSops
,
i
);
pNodeNew
->
pData
=
Abc_SopRegister
(
(
Mem_Flex_t
*
)
pNtkNew
->
pManFunc
,
Vec_PtrEntry
(
vSops
,
i
)
);
assert
(
pNodeNew
->
pData
!=
(
void
*
)(
ABC_PTRINT_T
)
1
);
assert
(
pNodeNew
->
pData
!=
(
void
*
)(
ABC_PTRINT_T
)
1
);
Abc_ObjAddFanin
(
pNode
->
pCopy
,
pNodeNew
);
Abc_ObjAddFanin
(
pNode
->
pCopy
,
pNodeNew
);
}
}
Vec_WecFree
(
vSupps
);
Vec_WecFree
(
vSupps
);
Vec_PtrFree
(
vSops
);
Vec_PtrFree
(
vSops
);
Abc_NtkSortSops
(
pNtkNew
);
return
pNtkNew
;
return
pNtkNew
;
}
}
Abc_Ntk_t
*
Abc_NtkCollapseSat
(
Abc_Ntk_t
*
pNtk
,
int
nCubeLim
,
int
nBTLimit
,
int
nCostMax
,
int
fCanon
,
int
fReverse
,
int
fCnfShared
,
int
fVerbose
)
Abc_Ntk_t
*
Abc_NtkCollapseSat
(
Abc_Ntk_t
*
pNtk
,
int
nCubeLim
,
int
nBTLimit
,
int
nCostMax
,
int
fCanon
,
int
fReverse
,
int
fCnfShared
,
int
fVerbose
)
...
...
src/base/abci/abcFxu.c
View file @
de695c9d
...
@@ -56,7 +56,7 @@ void Abc_NtkSetDefaultFxParams( Fxu_Data_t * p )
...
@@ -56,7 +56,7 @@ void Abc_NtkSetDefaultFxParams( Fxu_Data_t * p )
p
->
nPairsMax
=
30000
;
p
->
nPairsMax
=
30000
;
p
->
nNodesExt
=
1000000
;
p
->
nNodesExt
=
1000000
;
p
->
WeightMin
=
0
;
p
->
WeightMin
=
0
;
p
->
LitCountMax
=
0
;
p
->
LitCountMax
=
4
;
p
->
fOnlyS
=
0
;
p
->
fOnlyS
=
0
;
p
->
fOnlyD
=
0
;
p
->
fOnlyD
=
0
;
p
->
fUse0
=
0
;
p
->
fUse0
=
0
;
...
...
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