Commit d4f073ba by Alan Mishchenko

Various changes.

parent abc54a2d
......@@ -217,6 +217,7 @@ struct Gia_Man_t_
Vec_Int_t * vClassOld;
Vec_Int_t * vClassNew;
Vec_Int_t * vPats;
Vec_Bit_t * vPolars;
// incremental simulation
int fIncrSim;
int iNextPi;
......@@ -1592,6 +1593,12 @@ extern int Gia_ManIncrSimCheckEqual( Gia_Man_t * p, int iLit0, i
/*=== giaSimBase.c ============================================================*/
extern Vec_Wrd_t * Gia_ManSimPatSim( Gia_Man_t * p );
extern Vec_Wrd_t * Gia_ManSimPatSimOut( Gia_Man_t * pGia, Vec_Wrd_t * vSimsPi, int fOuts );
extern void Gia_ManSim2ArrayOne( Vec_Wrd_t * vSimsPi, Vec_Int_t * vRes );
extern Vec_Wec_t * Gia_ManSim2Array( Vec_Ptr_t * vSims );
extern Vec_Wrd_t * Gia_ManArray2SimOne( Vec_Int_t * vRes );
extern Vec_Ptr_t * Gia_ManArray2Sim( Vec_Wec_t * vRes );
extern void Gia_ManPtrWrdDumpBin( char * pFileName, Vec_Ptr_t * p, int fVerbose );
extern Vec_Ptr_t * Gia_ManPtrWrdReadBin( char * pFileName, int fVerbose );
/*=== giaSpeedup.c ============================================================*/
extern float Gia_ManDelayTraceLut( Gia_Man_t * p );
extern float Gia_ManDelayTraceLutPrint( Gia_Man_t * p, int fVerbose );
......
......@@ -95,6 +95,7 @@ void Gia_ManStop( Gia_Man_t * p )
Vec_IntFreeP( &p->vClassNew );
Vec_IntFreeP( &p->vClassOld );
Vec_IntFreeP( &p->vPats );
Vec_BitFreeP( &p->vPolars );
Vec_WrdFreeP( &p->vSims );
Vec_WrdFreeP( &p->vSimsT );
Vec_WrdFreeP( &p->vSimsPi );
......
......@@ -78,6 +78,8 @@ static inline char Min_LitValL( Min_Man_t * p, int i ) { return Vec_
static inline void Min_LitSetValL( Min_Man_t * p, int i, char v ){ assert(v==0 || v==1); Vec_StrWriteEntry(&p->vValsL, i, v); Vec_StrWriteEntry(&p->vValsL, i^1, (char)!v); Vec_IntPush(&p->vVis, Abc_Lit2Var(i)); }
static inline void Min_ObjCleanValL( Min_Man_t * p, int i ) { ((short *)Vec_StrArray(&p->vValsL))[i] = 0x0202; }
static inline void Min_ObjMarkValL( Min_Man_t * p, int i ) { ((short *)Vec_StrArray(&p->vValsL))[i] |= 0x0404; }
static inline void Min_ObjMark2ValL( Min_Man_t * p, int i ) { ((short *)Vec_StrArray(&p->vValsL))[i] |= 0x0808; }
static inline void Min_ObjUnmark2ValL( Min_Man_t * p, int i ) { ((short *)Vec_StrArray(&p->vValsL))[i] &= 0xF7F7; }
static inline int Min_LitIsCi( Min_Man_t * p, int v ) { return v > 1 && v < p->FirstAndLit; }
static inline int Min_LitIsNode( Min_Man_t * p, int v ) { return v >= p->FirstAndLit && v < p->FirstCoLit; }
......@@ -270,7 +272,7 @@ char Min_LitVerify_rec( Min_Man_t * p, int iLit )
int iLit1 = Min_LitFan(p, iLit^1);
char Val0 = Min_LitVerify_rec( p, iLit0 );
char Val1 = Min_LitVerify_rec( p, iLit1 );
assert( Min_LitIsNode(p, iLit) ); // internal node
assert( Val0 < 3 && Val1 < 3 );
if ( Min_LitIsXor(iLit, iLit0, iLit1) )
Val = Min_XsimXor( Val0, Val1 );
else
......@@ -280,8 +282,11 @@ char Min_LitVerify_rec( Min_Man_t * p, int iLit )
Val ^= Abc_LitIsCompl(iLit);
Min_LitSetValL( p, iLit, Val );
}
else
Vec_IntPush( &p->vVis, Abc_Lit2Var(iLit) );
Min_ObjMark2ValL( p, Abc_Lit2Var(iLit) );
}
return Val;
return Val&3;
}
char Min_LitVerify( Min_Man_t * p, int iLit, Vec_Int_t * vLits )
{
......@@ -313,7 +318,7 @@ void Min_LitMinimize( Min_Man_t * p, int iLit, Vec_Int_t * vLits )
Vec_IntForEachEntryReverse( &p->vVis, iObj, i )
{
int iLit = Abc_Var2Lit( iObj, 0 );
int Value = Min_LitValL(p, iLit);
int Value = 7 & Min_LitValL(p, iLit);
if ( Value >= 4 )
{
if ( Min_LitIsCi(p, iLit) )
......@@ -324,7 +329,7 @@ void Min_LitMinimize( Min_Man_t * p, int iLit, Vec_Int_t * vLits )
int iLit1 = Min_LitFan(p, iLit^1);
char Val0 = Min_LitValL( p, iLit0 );
char Val1 = Min_LitValL( p, iLit1 );
if ( Value == 5 ) // value == 1
if ( Value&1 ) // value == 1
{
assert( (Val0&1) && (Val1&1) );
Min_ObjMarkValL( p, Abc_Lit2Var(iLit0) );
......@@ -610,7 +615,7 @@ int Min_LitJustify_rec( Min_Man_t * p, int iLit )
}
int Min_LitJustify( Min_Man_t * p, int iLit )
{
int Res, fCheck = 1;
int Res, fCheck = 0;
Vec_IntClear( &p->vPat );
if ( iLit < 2 ) return 1;
assert( !Min_LitIsCo(p, iLit) );
......@@ -621,7 +626,6 @@ int Min_LitJustify( Min_Man_t * p, int iLit )
Min_ManCleanVisitedValL( p );
if ( Res )
{
Vec_IntSort( &p->vPat, 0 );
if ( fCheck && Min_LitVerify(p, iLit, &p->vPat) != 1 )
printf( "Verification FAILED for literal %d.\n", iLit );
//else
......@@ -912,7 +916,7 @@ Vec_Wec_t * Min_ManComputeCexes( Gia_Man_t * p, Vec_Int_t * vOuts0, int nMaxTrie
if ( 1 ) // minimization
{
//printf( "%d -> ", Vec_IntSize(vPatBest) );
for ( i = 0; i < 10; i++ )
for ( i = 0; i < 20; i++ )
{
Min_LitMinimize( pNew, Min_ObjLit0(pNew, iObj), vLits );
if ( Vec_IntSize(vPatBest) > Vec_IntSize(&pNew->vPat) )
......@@ -921,6 +925,7 @@ Vec_Wec_t * Min_ManComputeCexes( Gia_Man_t * p, Vec_Int_t * vOuts0, int nMaxTrie
//printf( "%d ", Vec_IntSize(vPatBest) );
}
assert( Vec_IntSize(vPatBest) > 0 );
Vec_IntSort( vPatBest, 0 );
nCurrCexes += Min_ManAccumulate( vCexes, nOuts*nMinCexes, (nOuts+1)*nMinCexes, vPatBest );
nGoodCalls++;
}
......@@ -1054,46 +1059,69 @@ int Min_ManBitPackOne( Vec_Wrd_t * vSimsPi, int iPat0, int nWords, Vec_Int_t * v
break;
return iPat;
}
Vec_Wrd_t * Min_ManBitPack( Gia_Man_t * p, Vec_Wec_t * vCexes, int fRandom, int nMinCexes, Vec_Int_t * vScores, int fVerbose )
Vec_Ptr_t * Min_ReloadCexes( Vec_Wec_t * vCexes, int nMinCexes )
{
Vec_Ptr_t * vRes = Vec_PtrAlloc( Vec_WecSize(vCexes) );
int i, c, nOuts = Vec_WecSize(vCexes)/nMinCexes;
for ( i = 0; i < nMinCexes; i++ )
for ( c = 0; c < nOuts; c++ )
{
Vec_Int_t * vLevel = Vec_WecEntry( vCexes, c*nMinCexes+i );
if ( Vec_IntSize(vLevel) )
Vec_PtrPush( vRes, vLevel );
}
return vRes;
}
Vec_Wrd_t * Min_ManBitPack( Gia_Man_t * p, int nWords0, Vec_Wec_t * vCexes, int fRandom, int nMinCexes, Vec_Int_t * vScores, int fVerbose )
{
abctime clk = Abc_Clock();
int fVeryVerbose = 0;
Vec_Wrd_t * vSimsPi = NULL;
Vec_Int_t * vLevel;
int w, nBits, nTotal = 0, fFailed = ABC_INFINITY;
Vec_Int_t * vOrder = Vec_IntStartNatural( Vec_WecSize(vCexes)/nMinCexes );
Vec_Int_t * vOrder = NULL;
Vec_Ptr_t * vReload = NULL;
if ( 0 )
{
vOrder = Vec_IntStartNatural( Vec_WecSize(vCexes)/nMinCexes );
assert( Vec_IntSize(vOrder) == Vec_IntSize(vScores) );
assert( Vec_WecSize(vCexes)%nMinCexes == 0 );
Abc_MergeSortCost2Reverse( Vec_IntArray(vOrder), Vec_IntSize(vOrder), Vec_IntArray(vScores) );
}
else
vReload = Min_ReloadCexes( vCexes, nMinCexes );
if ( fVerbose )
printf( "Packing: " );
//for ( w = 1; fFailed > 100; w++ )
for ( w = 1; fFailed > 0; w++ )
for ( w = nWords0 ? nWords0 : 1; nWords0 ? w <= nWords0 : fFailed > 0; w++ )
{
int i, k, iOut, iPatUsed, iPat = 0;
int i, iPatUsed, iPat = 0;
//int k, iOut;
Vec_WrdFreeP( &vSimsPi );
vSimsPi = fRandom ? Vec_WrdStartRandom(2 * Gia_ManCiNum(p) * w) : Vec_WrdStart(2 * Gia_ManCiNum(p) * w);
Vec_WrdShrink( vSimsPi, Vec_WrdSize(vSimsPi)/2 );
Abc_TtClear( Vec_WrdLimit(vSimsPi), Vec_WrdSize(vSimsPi) );
fFailed = nTotal = 0;
Vec_IntForEachEntry( vOrder, iOut, k )
Vec_WecForEachLevelStartStop( vCexes, vLevel, i, iOut*nMinCexes, (iOut+1)*nMinCexes )
//Vec_IntForEachEntry( vOrder, iOut, k )
//Vec_WecForEachLevelStartStop( vCexes, vLevel, i, iOut*nMinCexes, (iOut+1)*nMinCexes )
Vec_PtrForEachEntry( Vec_Int_t *, vReload, vLevel, i )
{
if ( fVeryVerbose && i%nMinCexes == 0 )
printf( "\n" );
//if ( fVeryVerbose && i%nMinCexes == 0 )
// printf( "\n" );
if ( Vec_IntSize(vLevel) == 0 )
continue;
iPatUsed = Min_ManBitPackOne( vSimsPi, iPat, w, vLevel );
fFailed += iPatUsed == iPat;
iPat = (iPatUsed + 1) % (64*w - 1);
if ( fVeryVerbose )
printf( "Adding output %3d cex %3d to pattern %3d ", i/nMinCexes, i%nMinCexes, iPatUsed );
if ( fVeryVerbose )
Vec_IntPrint( vLevel );
iPat = (iPatUsed + 1) % (64*(w-1) - 1);
//if ( fVeryVerbose )
//printf( "Adding output %3d cex %3d to pattern %3d ", i/nMinCexes, i%nMinCexes, iPatUsed );
//if ( fVeryVerbose )
//Vec_IntPrint( vLevel );
nTotal++;
}
if ( fVerbose )
printf( "W = %d (F = %d) ", w, fFailed );
// printf( "Failed patterns = %d\n", fFailed );
}
if ( fVerbose )
printf( "Total = %d\n", nTotal );
......@@ -1104,7 +1132,8 @@ Vec_Wrd_t * Min_ManBitPack( Gia_Man_t * p, Vec_Wec_t * vCexes, int fRandom, int
Vec_WrdSize(vSimsPi)/Gia_ManCiNum(p), nBits, 100.0*nBits/64/Vec_WrdSize(vSimsPi) );
Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
}
Vec_IntFree( vOrder );
Vec_IntFreeP( &vOrder );
Vec_PtrFreeP( &vReload );
return vSimsPi;
}
......@@ -1205,37 +1234,42 @@ Vec_Int_t * Min_ManGetUnsolved( Gia_Man_t * p )
Gia_ManForEachCoDriverId( p, Driver, i )
if ( Driver > 0 )
Vec_IntPush( vRes, i );
if ( Vec_IntSize(vRes) == 0 )
Vec_IntFreeP( &vRes );
return vRes;
}
Vec_Wrd_t * Min_ManCollect( Gia_Man_t * p, int nConf, int nConf2, int nMaxTries, int nMinCexes, int fUseSim, int fUseSat, int fVerbose )
Vec_Wrd_t * Min_ManRemapSims( int nInputs, Vec_Int_t * vMap, Vec_Wrd_t * vSimsPi )
{
int i, iObj, nWords = Vec_WrdSize(vSimsPi)/Vec_IntSize(vMap);
Vec_Wrd_t * vSimsNew = Vec_WrdStart( 2 * nInputs * nWords );
assert( Vec_WrdSize(vSimsPi)%Vec_IntSize(vMap) == 0 );
Vec_WrdShrink( vSimsNew, Vec_WrdSize(vSimsNew)/2 );
Vec_IntForEachEntry( vMap, iObj, i )
{
Abc_TtCopy( Vec_WrdArray(vSimsNew) + (iObj-1)*nWords, Vec_WrdArray(vSimsPi) + i*nWords, nWords, 0 );
Abc_TtCopy( Vec_WrdLimit(vSimsNew) + (iObj-1)*nWords, Vec_WrdLimit(vSimsPi) + i*nWords, nWords, 0 );
}
return vSimsNew;
}
Vec_Wrd_t * Gia_ManCollectSims( Gia_Man_t * pSwp, int nWords, Vec_Int_t * vOuts, int nMaxTries, int nMinCexes, int fUseSim, int fUseSat, int fVerbose, int fVeryVerbose )
{
abctime clk = Abc_Clock();
Vec_Int_t * vStats[3] = {0}; int i, iObj;
extern Gia_Man_t * Cec4_ManSimulateTest4( Gia_Man_t * p, int nBTLimit, int nBTLimitPo, int fVerbose );
Gia_Man_t * pSwp = Cec4_ManSimulateTest4( p, nConf, nConf2, 0 );
abctime clkSweep = Abc_Clock() - clk;
int nArgs = fVerbose ? printf( "Generating patterns: Conf = %d (%d). Tries = %d. Pats = %d. Sim = %d. SAT = %d.\n",
nConf, nConf2, nMaxTries, nMinCexes, fUseSim, fUseSat ) : 0;
Vec_Int_t * vOuts = Min_ManGetUnsolved( pSwp );
Gia_Man_t * pSwp2 = Gia_ManDupSelectedOutputs( pSwp, vOuts );
Vec_Int_t * vMap = Vec_IntAlloc( 100 );
Gia_Man_t * pSwp2 = Gia_ManDupCones2( pSwp, Vec_IntArray(vOuts), Vec_IntSize(vOuts), vMap );
Vec_Wec_t * vCexes = Min_ManComputeCexes( pSwp2, NULL, nMaxTries, nMinCexes, vStats, fUseSim, fUseSat, fVerbose );
Vec_Wrd_t * vSimsPi = Min_ManBitPack( p, vCexes, 1, nMinCexes, vStats[0], fVerbose );
Vec_Wrd_t * vSimsPi = Min_ManBitPack( pSwp2, nWords, vCexes, 1, nMinCexes, vStats[0], fVerbose );
Vec_Wrd_t * vSimsPo = Gia_ManSimPatSimOut( pSwp2, vSimsPi, 1 );
Vec_Int_t * vCounts = Patt_ManOutputErrorCoverage( vSimsPo, Vec_IntSize(vOuts) );
if ( fVerbose )
{
Patt_ManProfileErrorsOne( vSimsPo, Vec_IntSize(vOuts) );
Abc_PrintTime( 1, "Sweep time", clkSweep );
Abc_PrintTime( 1, "Total time", Abc_Clock() - clk );
}
if ( 0 )
if ( fVeryVerbose )
{
printf( "Unsolved = %4d ", Vec_IntSize(vOuts) );
Gia_ManPrintStats( pSwp2, NULL );
Vec_IntForEachEntry( vOuts, iObj, i )
{
printf( "%4d : ", i );
printf( "Out = %5d ", iObj );
printf( "Out = %5d ", Vec_IntEntry(vMap, i) );
printf( "SimAll =%8d ", Vec_IntEntry(vStats[0], i) );
printf( "SimGood =%8d ", Vec_IntEntry(vStats[1], i) );
printf( "PatsAll =%8d ", Vec_IntEntry(vStats[2], i) );
......@@ -1250,20 +1284,40 @@ Vec_Wrd_t * Min_ManCollect( Gia_Man_t * p, int nConf, int nConf2, int nMaxTries,
Vec_IntFree( vCounts );
Vec_WrdFree( vSimsPo );
Vec_WecFree( vCexes );
Vec_IntFree( vOuts );
Gia_ManStop( pSwp );
Gia_ManStop( pSwp2 );
//printf( "Compressing inputs: %5d -> %5d\n", Gia_ManCiNum(pSwp), Vec_IntSize(vMap) );
vSimsPi = Min_ManRemapSims( Gia_ManCiNum(pSwp), vMap, vSimsPo = vSimsPi );
Vec_WrdFree( vSimsPo );
Vec_IntFree( vMap );
return vSimsPi;
}
Vec_Wrd_t * Min_ManCollect( Gia_Man_t * p, int nConf, int nConf2, int nMaxTries, int nMinCexes, int fUseSim, int fUseSat, int fVerbose, int fVeryVerbose )
{
abctime clk = Abc_Clock();
extern Gia_Man_t * Cec4_ManSimulateTest4( Gia_Man_t * p, int nBTLimit, int nBTLimitPo, int fVerbose );
Gia_Man_t * pSwp = Cec4_ManSimulateTest4( p, nConf, nConf2, 0 );
abctime clkSweep = Abc_Clock() - clk;
int nArgs = fVerbose ? printf( "Generating patterns: Conf = %d (%d). Tries = %d. Pats = %d. Sim = %d. SAT = %d.\n",
nConf, nConf2, nMaxTries, nMinCexes, fUseSim, fUseSat ) : 0;
Vec_Int_t * vOuts = Min_ManGetUnsolved( pSwp );
Vec_Wrd_t * vSimsPi = vOuts ? Gia_ManCollectSims( pSwp, 0, vOuts, nMaxTries, nMinCexes, fUseSim, fUseSat, fVerbose, fVeryVerbose ) : NULL;
if ( vOuts == NULL )
printf( "There is no satisfiable outputs.\n" );
if ( fVerbose )
Abc_PrintTime( 1, "Sweep time", clkSweep );
if ( fVerbose )
Abc_PrintTime( 1, "Total time", Abc_Clock() - clk );
Vec_IntFreeP( &vOuts );
Gia_ManStop( pSwp );
nArgs = 0;
return vSimsPi;
}
void Min_ManTest2( Gia_Man_t * p )
{
Vec_Wrd_t * vSimsPi = Min_ManCollect( p, 100000, 100000, 10000, 20, 1, 1, 0 );
Vec_Wrd_t * vSimsPi = Min_ManCollect( p, 100000, 100000, 10000, 20, 1, 0, 1, 1 );
Vec_WrdFreeP( &vSimsPi );
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
......
......@@ -2622,6 +2622,84 @@ void Gia_ManSimArrayTest( Vec_Wrd_t * vSimsPi )
}
Vec_PtrFree( vTemp );
}
/**Function*************************************************************
Synopsis [Serialization.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManPtrWrdDumpBin( char * pFileName, Vec_Ptr_t * p, int fVerbose )
{
Vec_Wrd_t * vLevel;
int i, nSize, RetValue;
FILE * pFile = fopen( pFileName, "wb" );
if ( pFile == NULL )
{
printf( "Cannot open file \"%s\" for writing.\n", pFileName );
return;
}
nSize = Vec_PtrSize(p);
RetValue = fwrite( &nSize, 1, sizeof(int), pFile );
Vec_PtrForEachEntry( Vec_Wrd_t *, p, vLevel, i )
{
nSize = Vec_WrdSize(vLevel);
RetValue += fwrite( &nSize, 1, sizeof(int), pFile );
RetValue += fwrite( Vec_WrdArray(vLevel), 1, sizeof(word)*nSize, pFile );
}
fclose( pFile );
if ( fVerbose )
printf( "Written %d arrays into file \"%s\".\n", Vec_PtrSize(p), pFileName );
}
Vec_Ptr_t * Gia_ManPtrWrdReadBin( char * pFileName, int fVerbose )
{
Vec_Ptr_t * p = NULL; Vec_Wrd_t * vLevel; int i, nSize, RetValue;
FILE * pFile = fopen( pFileName, "rb" );
if ( pFile == NULL )
{
printf( "Cannot open file \"%s\" for reading.\n", pFileName );
return NULL;
}
fseek( pFile, 0, SEEK_END );
nSize = ftell( pFile );
if ( nSize == 0 )
{
printf( "The input file is empty.\n" );
fclose( pFile );
return NULL;
}
if ( nSize % (int)sizeof(int) > 0 )
{
printf( "Cannot read file with integers because it is not aligned at 4 bytes (remainder = %d).\n", nSize % (int)sizeof(int) );
fclose( pFile );
return NULL;
}
rewind( pFile );
RetValue = fread( &nSize, 1, sizeof(int), pFile );
assert( RetValue == 4 );
p = Vec_PtrAlloc( nSize );
for ( i = 0; i < nSize; i++ )
Vec_PtrPush( p, Vec_WrdAlloc(100) );
Vec_PtrForEachEntry( Vec_Wrd_t *, p, vLevel, i )
{
RetValue = fread( &nSize, 1, sizeof(int), pFile );
assert( RetValue == 4 );
Vec_WrdFill( vLevel, nSize, 0 );
RetValue = fread( Vec_WrdArray(vLevel), 1, sizeof(word)*nSize, pFile );
assert( RetValue == 8*nSize );
}
fclose( pFile );
if ( fVerbose )
printf( "Read %d arrays from file \"%s\".\n", Vec_PtrSize(p), pFileName );
return p;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
......
......@@ -43,26 +43,6 @@ ABC_NAMESPACE_IMPL_START
SeeAlso []
***********************************************************************/
static void Vec_PtrFreeFunc( Vec_Ptr_t * p, void (*pFuncItemFree)(void *) ) ___unused;
static void Vec_PtrFreeFunc( Vec_Ptr_t * p, void (*pFuncItemFree)(void *) )
{
void * pItem; int i;
Vec_PtrForEachEntry( void *, p, pItem, i )
pFuncItemFree( pItem );
Vec_PtrFree( p );
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManDupMapping( Gia_Man_t * pNew, Gia_Man_t * p )
{
Gia_Obj_t * pObj, * pFanin; int i, k;
......
......@@ -506,6 +506,7 @@ Gia_Man_t * Gia_FileSimpleParse( Vec_Int_t * vBuffer, Abc_Nam_t * pNames, int fN
// create names
if ( fNames )
{
pNew->vPolars = Vec_BitStart( Gia_ManObjNum(pNew) );
pNew->vNamesNode = Vec_PtrStart( Gia_ManObjNum(pNew) );
Vec_IntForEachEntry( vMap, iLit, Token )
{
......@@ -514,6 +515,7 @@ Gia_Man_t * Gia_FileSimpleParse( Vec_Int_t * vBuffer, Abc_Nam_t * pNames, int fN
sprintf( Buffer, "%c_%s", Abc_LitIsCompl(iLit) ? 'c' : 'd', Abc_NamStr(pNames, Token) );
assert( Vec_PtrEntry(pNew->vNamesNode, Abc_Lit2Var(iLit)) == NULL );
Vec_PtrWriteEntry( pNew->vNamesNode, Abc_Lit2Var(iLit), Abc_UtilStrsav(Buffer) );
Vec_BitWriteEntry( pNew->vPolars, Abc_Lit2Var(iLit), Abc_LitIsCompl(iLit) );
}
}
else
......
......@@ -2106,12 +2106,15 @@ static inline int Abc_TtCountOnes( word x )
x = x + (x >> 32);
return (int)(x & 0xFF);
}
static inline int Abc_TtCountOnes2( word x )
{
return x ? Abc_TtCountOnes(x) : 0;
}
static inline int Abc_TtCountOnesVec( word * x, int nWords )
{
int w, Count = 0;
for ( w = 0; w < nWords; w++ )
if ( x[w] )
Count += Abc_TtCountOnes( x[w] );
Count += Abc_TtCountOnes2( x[w] );
return Count;
}
static inline int Abc_TtCountOnesVecMask( word * x, word * pMask, int nWords, int fCompl )
......@@ -2120,14 +2123,12 @@ static inline int Abc_TtCountOnesVecMask( word * x, word * pMask, int nWords, in
if ( fCompl )
{
for ( w = 0; w < nWords; w++ )
if ( pMask[w] & ~x[w] )
Count += Abc_TtCountOnes( pMask[w] & ~x[w] );
Count += Abc_TtCountOnes2( pMask[w] & ~x[w] );
}
else
{
for ( w = 0; w < nWords; w++ )
if ( pMask[w] & x[w] )
Count += Abc_TtCountOnes( pMask[w] & x[w] );
Count += Abc_TtCountOnes2( pMask[w] & x[w] );
}
return Count;
}
......@@ -2136,24 +2137,23 @@ static inline int Abc_TtCountOnesVecMask2( word * x0, word * x1, int fComp0, int
int w, Count = 0;
if ( !fComp0 && !fComp1 )
for ( w = 0; w < nWords; w++ )
Count += Abc_TtCountOnes( pMask[w] & x0[w] & x1[w] );
Count += Abc_TtCountOnes2( pMask[w] & x0[w] & x1[w] );
else if ( fComp0 && !fComp1 )
for ( w = 0; w < nWords; w++ )
Count += Abc_TtCountOnes( pMask[w] & ~x0[w] & x1[w] );
Count += Abc_TtCountOnes2( pMask[w] & ~x0[w] & x1[w] );
else if ( !fComp0 && fComp1 )
for ( w = 0; w < nWords; w++ )
Count += Abc_TtCountOnes( pMask[w] & x0[w] & ~x1[w] );
Count += Abc_TtCountOnes2( pMask[w] & x0[w] & ~x1[w] );
else
for ( w = 0; w < nWords; w++ )
Count += Abc_TtCountOnes( pMask[w] & ~x0[w] & ~x1[w] );
Count += Abc_TtCountOnes2( pMask[w] & ~x0[w] & ~x1[w] );
return Count;
}
static inline int Abc_TtCountOnesVecXor( word * x, word * y, int nWords )
{
int w, Count = 0;
for ( w = 0; w < nWords; w++ )
if ( x[w] ^ y[w] )
Count += Abc_TtCountOnes( x[w] ^ y[w] );
Count += Abc_TtCountOnes2( x[w] ^ y[w] );
return Count;
}
static inline int Abc_TtCountOnesVecXorMask( word * x, word * y, int fCompl, word * pMask, int nWords )
......@@ -2161,10 +2161,10 @@ static inline int Abc_TtCountOnesVecXorMask( word * x, word * y, int fCompl, wor
int w, Count = 0;
if ( fCompl )
for ( w = 0; w < nWords; w++ )
Count += Abc_TtCountOnes( pMask[w] & (x[w] ^ ~y[w]) );
Count += Abc_TtCountOnes2( pMask[w] & (x[w] ^ ~y[w]) );
else
for ( w = 0; w < nWords; w++ )
Count += Abc_TtCountOnes( pMask[w] & (x[w] ^ y[w]) );
Count += Abc_TtCountOnes2( pMask[w] & (x[w] ^ y[w]) );
return Count;
}
static inline int Abc_TtAndXorSum( word * pOut, word * pIn1, word * pIn2, int nWords )
......@@ -2173,7 +2173,7 @@ static inline int Abc_TtAndXorSum( word * pOut, word * pIn1, word * pIn2, int nW
for ( w = 0; w < nWords; w++ )
{
pOut[w] &= pIn1[w] ^ pIn2[w];
Count += Abc_TtCountOnes( pOut[w] );
Count += Abc_TtCountOnes2( pOut[w] );
}
return Count;
}
......
......@@ -607,6 +607,26 @@ static inline void Vec_PtrFreeFree( Vec_Ptr_t * p )
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static void Vec_PtrFreeFunc( Vec_Ptr_t * p, void (*pFuncItemFree)(void *) ) ___unused;
static void Vec_PtrFreeFunc( Vec_Ptr_t * p, void (*pFuncItemFree)(void *) )
{
void * pItem; int i;
Vec_PtrForEachEntry( void *, p, pItem, i )
if ( pItem ) pFuncItemFree( pItem );
Vec_PtrFree( p );
}
/**Function*************************************************************
Synopsis [Copies the interger array.]
Description []
......
......@@ -382,6 +382,10 @@ static inline int Vec_WrdSize( Vec_Wrd_t * p )
{
return p->nSize;
}
static inline int Vec_WrdChangeSize( Vec_Wrd_t * p, int Shift )
{
return p->nSize += Shift;
}
/**Function*************************************************************
......
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