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lvzhengyang
abc
Commits
d4f073ba
Commit
d4f073ba
authored
Oct 22, 2021
by
Alan Mishchenko
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Various changes.
parent
abc54a2d
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9 changed files
with
224 additions
and
78 deletions
+224
-78
src/aig/gia/gia.h
+7
-0
src/aig/gia/giaMan.c
+1
-0
src/aig/gia/giaPat2.c
+97
-43
src/aig/gia/giaSimBase.c
+78
-0
src/aig/gia/giaStoch.c
+0
-20
src/base/acb/acbFunc.c
+2
-0
src/misc/util/utilTruth.h
+15
-15
src/misc/vec/vecPtr.h
+20
-0
src/misc/vec/vecWrd.h
+4
-0
No files found.
src/aig/gia/gia.h
View file @
d4f073ba
...
@@ -217,6 +217,7 @@ struct Gia_Man_t_
...
@@ -217,6 +217,7 @@ struct Gia_Man_t_
Vec_Int_t
*
vClassOld
;
Vec_Int_t
*
vClassOld
;
Vec_Int_t
*
vClassNew
;
Vec_Int_t
*
vClassNew
;
Vec_Int_t
*
vPats
;
Vec_Int_t
*
vPats
;
Vec_Bit_t
*
vPolars
;
// incremental simulation
// incremental simulation
int
fIncrSim
;
int
fIncrSim
;
int
iNextPi
;
int
iNextPi
;
...
@@ -1592,6 +1593,12 @@ extern int Gia_ManIncrSimCheckEqual( Gia_Man_t * p, int iLit0, i
...
@@ -1592,6 +1593,12 @@ extern int Gia_ManIncrSimCheckEqual( Gia_Man_t * p, int iLit0, i
/*=== giaSimBase.c ============================================================*/
/*=== giaSimBase.c ============================================================*/
extern
Vec_Wrd_t
*
Gia_ManSimPatSim
(
Gia_Man_t
*
p
);
extern
Vec_Wrd_t
*
Gia_ManSimPatSim
(
Gia_Man_t
*
p
);
extern
Vec_Wrd_t
*
Gia_ManSimPatSimOut
(
Gia_Man_t
*
pGia
,
Vec_Wrd_t
*
vSimsPi
,
int
fOuts
);
extern
Vec_Wrd_t
*
Gia_ManSimPatSimOut
(
Gia_Man_t
*
pGia
,
Vec_Wrd_t
*
vSimsPi
,
int
fOuts
);
extern
void
Gia_ManSim2ArrayOne
(
Vec_Wrd_t
*
vSimsPi
,
Vec_Int_t
*
vRes
);
extern
Vec_Wec_t
*
Gia_ManSim2Array
(
Vec_Ptr_t
*
vSims
);
extern
Vec_Wrd_t
*
Gia_ManArray2SimOne
(
Vec_Int_t
*
vRes
);
extern
Vec_Ptr_t
*
Gia_ManArray2Sim
(
Vec_Wec_t
*
vRes
);
extern
void
Gia_ManPtrWrdDumpBin
(
char
*
pFileName
,
Vec_Ptr_t
*
p
,
int
fVerbose
);
extern
Vec_Ptr_t
*
Gia_ManPtrWrdReadBin
(
char
*
pFileName
,
int
fVerbose
);
/*=== giaSpeedup.c ============================================================*/
/*=== giaSpeedup.c ============================================================*/
extern
float
Gia_ManDelayTraceLut
(
Gia_Man_t
*
p
);
extern
float
Gia_ManDelayTraceLut
(
Gia_Man_t
*
p
);
extern
float
Gia_ManDelayTraceLutPrint
(
Gia_Man_t
*
p
,
int
fVerbose
);
extern
float
Gia_ManDelayTraceLutPrint
(
Gia_Man_t
*
p
,
int
fVerbose
);
...
...
src/aig/gia/giaMan.c
View file @
d4f073ba
...
@@ -95,6 +95,7 @@ void Gia_ManStop( Gia_Man_t * p )
...
@@ -95,6 +95,7 @@ void Gia_ManStop( Gia_Man_t * p )
Vec_IntFreeP
(
&
p
->
vClassNew
);
Vec_IntFreeP
(
&
p
->
vClassNew
);
Vec_IntFreeP
(
&
p
->
vClassOld
);
Vec_IntFreeP
(
&
p
->
vClassOld
);
Vec_IntFreeP
(
&
p
->
vPats
);
Vec_IntFreeP
(
&
p
->
vPats
);
Vec_BitFreeP
(
&
p
->
vPolars
);
Vec_WrdFreeP
(
&
p
->
vSims
);
Vec_WrdFreeP
(
&
p
->
vSims
);
Vec_WrdFreeP
(
&
p
->
vSimsT
);
Vec_WrdFreeP
(
&
p
->
vSimsT
);
Vec_WrdFreeP
(
&
p
->
vSimsPi
);
Vec_WrdFreeP
(
&
p
->
vSimsPi
);
...
...
src/aig/gia/giaPat2.c
View file @
d4f073ba
...
@@ -78,6 +78,8 @@ static inline char Min_LitValL( Min_Man_t * p, int i ) { return Vec_
...
@@ -78,6 +78,8 @@ static inline char Min_LitValL( Min_Man_t * p, int i ) { return Vec_
static
inline
void
Min_LitSetValL
(
Min_Man_t
*
p
,
int
i
,
char
v
){
assert
(
v
==
0
||
v
==
1
);
Vec_StrWriteEntry
(
&
p
->
vValsL
,
i
,
v
);
Vec_StrWriteEntry
(
&
p
->
vValsL
,
i
^
1
,
(
char
)
!
v
);
Vec_IntPush
(
&
p
->
vVis
,
Abc_Lit2Var
(
i
));
}
static
inline
void
Min_LitSetValL
(
Min_Man_t
*
p
,
int
i
,
char
v
){
assert
(
v
==
0
||
v
==
1
);
Vec_StrWriteEntry
(
&
p
->
vValsL
,
i
,
v
);
Vec_StrWriteEntry
(
&
p
->
vValsL
,
i
^
1
,
(
char
)
!
v
);
Vec_IntPush
(
&
p
->
vVis
,
Abc_Lit2Var
(
i
));
}
static
inline
void
Min_ObjCleanValL
(
Min_Man_t
*
p
,
int
i
)
{
((
short
*
)
Vec_StrArray
(
&
p
->
vValsL
))[
i
]
=
0x0202
;
}
static
inline
void
Min_ObjCleanValL
(
Min_Man_t
*
p
,
int
i
)
{
((
short
*
)
Vec_StrArray
(
&
p
->
vValsL
))[
i
]
=
0x0202
;
}
static
inline
void
Min_ObjMarkValL
(
Min_Man_t
*
p
,
int
i
)
{
((
short
*
)
Vec_StrArray
(
&
p
->
vValsL
))[
i
]
|=
0x0404
;
}
static
inline
void
Min_ObjMarkValL
(
Min_Man_t
*
p
,
int
i
)
{
((
short
*
)
Vec_StrArray
(
&
p
->
vValsL
))[
i
]
|=
0x0404
;
}
static
inline
void
Min_ObjMark2ValL
(
Min_Man_t
*
p
,
int
i
)
{
((
short
*
)
Vec_StrArray
(
&
p
->
vValsL
))[
i
]
|=
0x0808
;
}
static
inline
void
Min_ObjUnmark2ValL
(
Min_Man_t
*
p
,
int
i
)
{
((
short
*
)
Vec_StrArray
(
&
p
->
vValsL
))[
i
]
&=
0xF7F7
;
}
static
inline
int
Min_LitIsCi
(
Min_Man_t
*
p
,
int
v
)
{
return
v
>
1
&&
v
<
p
->
FirstAndLit
;
}
static
inline
int
Min_LitIsCi
(
Min_Man_t
*
p
,
int
v
)
{
return
v
>
1
&&
v
<
p
->
FirstAndLit
;
}
static
inline
int
Min_LitIsNode
(
Min_Man_t
*
p
,
int
v
)
{
return
v
>=
p
->
FirstAndLit
&&
v
<
p
->
FirstCoLit
;
}
static
inline
int
Min_LitIsNode
(
Min_Man_t
*
p
,
int
v
)
{
return
v
>=
p
->
FirstAndLit
&&
v
<
p
->
FirstCoLit
;
}
...
@@ -270,7 +272,7 @@ char Min_LitVerify_rec( Min_Man_t * p, int iLit )
...
@@ -270,7 +272,7 @@ char Min_LitVerify_rec( Min_Man_t * p, int iLit )
int
iLit1
=
Min_LitFan
(
p
,
iLit
^
1
);
int
iLit1
=
Min_LitFan
(
p
,
iLit
^
1
);
char
Val0
=
Min_LitVerify_rec
(
p
,
iLit0
);
char
Val0
=
Min_LitVerify_rec
(
p
,
iLit0
);
char
Val1
=
Min_LitVerify_rec
(
p
,
iLit1
);
char
Val1
=
Min_LitVerify_rec
(
p
,
iLit1
);
assert
(
Min_LitIsNode
(
p
,
iLit
)
);
// internal node
assert
(
Val0
<
3
&&
Val1
<
3
);
if
(
Min_LitIsXor
(
iLit
,
iLit0
,
iLit1
)
)
if
(
Min_LitIsXor
(
iLit
,
iLit0
,
iLit1
)
)
Val
=
Min_XsimXor
(
Val0
,
Val1
);
Val
=
Min_XsimXor
(
Val0
,
Val1
);
else
else
...
@@ -280,8 +282,11 @@ char Min_LitVerify_rec( Min_Man_t * p, int iLit )
...
@@ -280,8 +282,11 @@ char Min_LitVerify_rec( Min_Man_t * p, int iLit )
Val
^=
Abc_LitIsCompl
(
iLit
);
Val
^=
Abc_LitIsCompl
(
iLit
);
Min_LitSetValL
(
p
,
iLit
,
Val
);
Min_LitSetValL
(
p
,
iLit
,
Val
);
}
}
else
Vec_IntPush
(
&
p
->
vVis
,
Abc_Lit2Var
(
iLit
)
);
Min_ObjMark2ValL
(
p
,
Abc_Lit2Var
(
iLit
)
);
}
}
return
Val
;
return
Val
&
3
;
}
}
char
Min_LitVerify
(
Min_Man_t
*
p
,
int
iLit
,
Vec_Int_t
*
vLits
)
char
Min_LitVerify
(
Min_Man_t
*
p
,
int
iLit
,
Vec_Int_t
*
vLits
)
{
{
...
@@ -313,7 +318,7 @@ void Min_LitMinimize( Min_Man_t * p, int iLit, Vec_Int_t * vLits )
...
@@ -313,7 +318,7 @@ void Min_LitMinimize( Min_Man_t * p, int iLit, Vec_Int_t * vLits )
Vec_IntForEachEntryReverse
(
&
p
->
vVis
,
iObj
,
i
)
Vec_IntForEachEntryReverse
(
&
p
->
vVis
,
iObj
,
i
)
{
{
int
iLit
=
Abc_Var2Lit
(
iObj
,
0
);
int
iLit
=
Abc_Var2Lit
(
iObj
,
0
);
int
Value
=
Min_LitValL
(
p
,
iLit
);
int
Value
=
7
&
Min_LitValL
(
p
,
iLit
);
if
(
Value
>=
4
)
if
(
Value
>=
4
)
{
{
if
(
Min_LitIsCi
(
p
,
iLit
)
)
if
(
Min_LitIsCi
(
p
,
iLit
)
)
...
@@ -324,7 +329,7 @@ void Min_LitMinimize( Min_Man_t * p, int iLit, Vec_Int_t * vLits )
...
@@ -324,7 +329,7 @@ void Min_LitMinimize( Min_Man_t * p, int iLit, Vec_Int_t * vLits )
int
iLit1
=
Min_LitFan
(
p
,
iLit
^
1
);
int
iLit1
=
Min_LitFan
(
p
,
iLit
^
1
);
char
Val0
=
Min_LitValL
(
p
,
iLit0
);
char
Val0
=
Min_LitValL
(
p
,
iLit0
);
char
Val1
=
Min_LitValL
(
p
,
iLit1
);
char
Val1
=
Min_LitValL
(
p
,
iLit1
);
if
(
Value
==
5
)
// value == 1
if
(
Value
&
1
)
// value == 1
{
{
assert
(
(
Val0
&
1
)
&&
(
Val1
&
1
)
);
assert
(
(
Val0
&
1
)
&&
(
Val1
&
1
)
);
Min_ObjMarkValL
(
p
,
Abc_Lit2Var
(
iLit0
)
);
Min_ObjMarkValL
(
p
,
Abc_Lit2Var
(
iLit0
)
);
...
@@ -610,7 +615,7 @@ int Min_LitJustify_rec( Min_Man_t * p, int iLit )
...
@@ -610,7 +615,7 @@ int Min_LitJustify_rec( Min_Man_t * p, int iLit )
}
}
int
Min_LitJustify
(
Min_Man_t
*
p
,
int
iLit
)
int
Min_LitJustify
(
Min_Man_t
*
p
,
int
iLit
)
{
{
int
Res
,
fCheck
=
1
;
int
Res
,
fCheck
=
0
;
Vec_IntClear
(
&
p
->
vPat
);
Vec_IntClear
(
&
p
->
vPat
);
if
(
iLit
<
2
)
return
1
;
if
(
iLit
<
2
)
return
1
;
assert
(
!
Min_LitIsCo
(
p
,
iLit
)
);
assert
(
!
Min_LitIsCo
(
p
,
iLit
)
);
...
@@ -621,7 +626,6 @@ int Min_LitJustify( Min_Man_t * p, int iLit )
...
@@ -621,7 +626,6 @@ int Min_LitJustify( Min_Man_t * p, int iLit )
Min_ManCleanVisitedValL
(
p
);
Min_ManCleanVisitedValL
(
p
);
if
(
Res
)
if
(
Res
)
{
{
Vec_IntSort
(
&
p
->
vPat
,
0
);
if
(
fCheck
&&
Min_LitVerify
(
p
,
iLit
,
&
p
->
vPat
)
!=
1
)
if
(
fCheck
&&
Min_LitVerify
(
p
,
iLit
,
&
p
->
vPat
)
!=
1
)
printf
(
"Verification FAILED for literal %d.
\n
"
,
iLit
);
printf
(
"Verification FAILED for literal %d.
\n
"
,
iLit
);
//else
//else
...
@@ -912,7 +916,7 @@ Vec_Wec_t * Min_ManComputeCexes( Gia_Man_t * p, Vec_Int_t * vOuts0, int nMaxTrie
...
@@ -912,7 +916,7 @@ Vec_Wec_t * Min_ManComputeCexes( Gia_Man_t * p, Vec_Int_t * vOuts0, int nMaxTrie
if
(
1
)
// minimization
if
(
1
)
// minimization
{
{
//printf( "%d -> ", Vec_IntSize(vPatBest) );
//printf( "%d -> ", Vec_IntSize(vPatBest) );
for
(
i
=
0
;
i
<
1
0
;
i
++
)
for
(
i
=
0
;
i
<
2
0
;
i
++
)
{
{
Min_LitMinimize
(
pNew
,
Min_ObjLit0
(
pNew
,
iObj
),
vLits
);
Min_LitMinimize
(
pNew
,
Min_ObjLit0
(
pNew
,
iObj
),
vLits
);
if
(
Vec_IntSize
(
vPatBest
)
>
Vec_IntSize
(
&
pNew
->
vPat
)
)
if
(
Vec_IntSize
(
vPatBest
)
>
Vec_IntSize
(
&
pNew
->
vPat
)
)
...
@@ -921,6 +925,7 @@ Vec_Wec_t * Min_ManComputeCexes( Gia_Man_t * p, Vec_Int_t * vOuts0, int nMaxTrie
...
@@ -921,6 +925,7 @@ Vec_Wec_t * Min_ManComputeCexes( Gia_Man_t * p, Vec_Int_t * vOuts0, int nMaxTrie
//printf( "%d ", Vec_IntSize(vPatBest) );
//printf( "%d ", Vec_IntSize(vPatBest) );
}
}
assert
(
Vec_IntSize
(
vPatBest
)
>
0
);
assert
(
Vec_IntSize
(
vPatBest
)
>
0
);
Vec_IntSort
(
vPatBest
,
0
);
nCurrCexes
+=
Min_ManAccumulate
(
vCexes
,
nOuts
*
nMinCexes
,
(
nOuts
+
1
)
*
nMinCexes
,
vPatBest
);
nCurrCexes
+=
Min_ManAccumulate
(
vCexes
,
nOuts
*
nMinCexes
,
(
nOuts
+
1
)
*
nMinCexes
,
vPatBest
);
nGoodCalls
++
;
nGoodCalls
++
;
}
}
...
@@ -1054,46 +1059,69 @@ int Min_ManBitPackOne( Vec_Wrd_t * vSimsPi, int iPat0, int nWords, Vec_Int_t * v
...
@@ -1054,46 +1059,69 @@ int Min_ManBitPackOne( Vec_Wrd_t * vSimsPi, int iPat0, int nWords, Vec_Int_t * v
break
;
break
;
return
iPat
;
return
iPat
;
}
}
Vec_Wrd_t
*
Min_ManBitPack
(
Gia_Man_t
*
p
,
Vec_Wec_t
*
vCexes
,
int
fRandom
,
int
nMinCexes
,
Vec_Int_t
*
vScores
,
int
fVerbose
)
Vec_Ptr_t
*
Min_ReloadCexes
(
Vec_Wec_t
*
vCexes
,
int
nMinCexes
)
{
Vec_Ptr_t
*
vRes
=
Vec_PtrAlloc
(
Vec_WecSize
(
vCexes
)
);
int
i
,
c
,
nOuts
=
Vec_WecSize
(
vCexes
)
/
nMinCexes
;
for
(
i
=
0
;
i
<
nMinCexes
;
i
++
)
for
(
c
=
0
;
c
<
nOuts
;
c
++
)
{
Vec_Int_t
*
vLevel
=
Vec_WecEntry
(
vCexes
,
c
*
nMinCexes
+
i
);
if
(
Vec_IntSize
(
vLevel
)
)
Vec_PtrPush
(
vRes
,
vLevel
);
}
return
vRes
;
}
Vec_Wrd_t
*
Min_ManBitPack
(
Gia_Man_t
*
p
,
int
nWords0
,
Vec_Wec_t
*
vCexes
,
int
fRandom
,
int
nMinCexes
,
Vec_Int_t
*
vScores
,
int
fVerbose
)
{
{
abctime
clk
=
Abc_Clock
();
abctime
clk
=
Abc_Clock
();
int
fVeryVerbose
=
0
;
int
fVeryVerbose
=
0
;
Vec_Wrd_t
*
vSimsPi
=
NULL
;
Vec_Wrd_t
*
vSimsPi
=
NULL
;
Vec_Int_t
*
vLevel
;
Vec_Int_t
*
vLevel
;
int
w
,
nBits
,
nTotal
=
0
,
fFailed
=
ABC_INFINITY
;
int
w
,
nBits
,
nTotal
=
0
,
fFailed
=
ABC_INFINITY
;
Vec_Int_t
*
vOrder
=
Vec_IntStartNatural
(
Vec_WecSize
(
vCexes
)
/
nMinCexes
);
Vec_Int_t
*
vOrder
=
NULL
;
Vec_Ptr_t
*
vReload
=
NULL
;
if
(
0
)
{
vOrder
=
Vec_IntStartNatural
(
Vec_WecSize
(
vCexes
)
/
nMinCexes
);
assert
(
Vec_IntSize
(
vOrder
)
==
Vec_IntSize
(
vScores
)
);
assert
(
Vec_IntSize
(
vOrder
)
==
Vec_IntSize
(
vScores
)
);
assert
(
Vec_WecSize
(
vCexes
)
%
nMinCexes
==
0
);
assert
(
Vec_WecSize
(
vCexes
)
%
nMinCexes
==
0
);
Abc_MergeSortCost2Reverse
(
Vec_IntArray
(
vOrder
),
Vec_IntSize
(
vOrder
),
Vec_IntArray
(
vScores
)
);
Abc_MergeSortCost2Reverse
(
Vec_IntArray
(
vOrder
),
Vec_IntSize
(
vOrder
),
Vec_IntArray
(
vScores
)
);
}
else
vReload
=
Min_ReloadCexes
(
vCexes
,
nMinCexes
);
if
(
fVerbose
)
if
(
fVerbose
)
printf
(
"Packing: "
);
printf
(
"Packing: "
);
//for ( w = 1; fFailed > 100; w++ )
for
(
w
=
nWords0
?
nWords0
:
1
;
nWords0
?
w
<=
nWords0
:
fFailed
>
0
;
w
++
)
for
(
w
=
1
;
fFailed
>
0
;
w
++
)
{
{
int
i
,
k
,
iOut
,
iPatUsed
,
iPat
=
0
;
int
i
,
iPatUsed
,
iPat
=
0
;
//int k, iOut;
Vec_WrdFreeP
(
&
vSimsPi
);
Vec_WrdFreeP
(
&
vSimsPi
);
vSimsPi
=
fRandom
?
Vec_WrdStartRandom
(
2
*
Gia_ManCiNum
(
p
)
*
w
)
:
Vec_WrdStart
(
2
*
Gia_ManCiNum
(
p
)
*
w
);
vSimsPi
=
fRandom
?
Vec_WrdStartRandom
(
2
*
Gia_ManCiNum
(
p
)
*
w
)
:
Vec_WrdStart
(
2
*
Gia_ManCiNum
(
p
)
*
w
);
Vec_WrdShrink
(
vSimsPi
,
Vec_WrdSize
(
vSimsPi
)
/
2
);
Vec_WrdShrink
(
vSimsPi
,
Vec_WrdSize
(
vSimsPi
)
/
2
);
Abc_TtClear
(
Vec_WrdLimit
(
vSimsPi
),
Vec_WrdSize
(
vSimsPi
)
);
Abc_TtClear
(
Vec_WrdLimit
(
vSimsPi
),
Vec_WrdSize
(
vSimsPi
)
);
fFailed
=
nTotal
=
0
;
fFailed
=
nTotal
=
0
;
Vec_IntForEachEntry
(
vOrder
,
iOut
,
k
)
//Vec_IntForEachEntry( vOrder, iOut, k )
Vec_WecForEachLevelStartStop
(
vCexes
,
vLevel
,
i
,
iOut
*
nMinCexes
,
(
iOut
+
1
)
*
nMinCexes
)
//Vec_WecForEachLevelStartStop( vCexes, vLevel, i, iOut*nMinCexes, (iOut+1)*nMinCexes )
Vec_PtrForEachEntry
(
Vec_Int_t
*
,
vReload
,
vLevel
,
i
)
{
{
if
(
fVeryVerbose
&&
i
%
nMinCexes
==
0
)
//
if ( fVeryVerbose && i%nMinCexes == 0 )
printf
(
"
\n
"
);
//
printf( "\n" );
if
(
Vec_IntSize
(
vLevel
)
==
0
)
if
(
Vec_IntSize
(
vLevel
)
==
0
)
continue
;
continue
;
iPatUsed
=
Min_ManBitPackOne
(
vSimsPi
,
iPat
,
w
,
vLevel
);
iPatUsed
=
Min_ManBitPackOne
(
vSimsPi
,
iPat
,
w
,
vLevel
);
fFailed
+=
iPatUsed
==
iPat
;
fFailed
+=
iPatUsed
==
iPat
;
iPat
=
(
iPatUsed
+
1
)
%
(
64
*
w
-
1
);
iPat
=
(
iPatUsed
+
1
)
%
(
64
*
(
w
-
1
)
-
1
);
if
(
fVeryVerbose
)
//
if ( fVeryVerbose )
printf
(
"Adding output %3d cex %3d to pattern %3d "
,
i
/
nMinCexes
,
i
%
nMinCexes
,
iPatUsed
);
//
printf( "Adding output %3d cex %3d to pattern %3d ", i/nMinCexes, i%nMinCexes, iPatUsed );
if
(
fVeryVerbose
)
//
if ( fVeryVerbose )
Vec_IntPrint
(
vLevel
);
//
Vec_IntPrint( vLevel );
nTotal
++
;
nTotal
++
;
}
}
if
(
fVerbose
)
if
(
fVerbose
)
printf
(
"W = %d (F = %d) "
,
w
,
fFailed
);
printf
(
"W = %d (F = %d) "
,
w
,
fFailed
);
// printf( "Failed patterns = %d\n", fFailed );
}
}
if
(
fVerbose
)
if
(
fVerbose
)
printf
(
"Total = %d
\n
"
,
nTotal
);
printf
(
"Total = %d
\n
"
,
nTotal
);
...
@@ -1104,7 +1132,8 @@ Vec_Wrd_t * Min_ManBitPack( Gia_Man_t * p, Vec_Wec_t * vCexes, int fRandom, int
...
@@ -1104,7 +1132,8 @@ Vec_Wrd_t * Min_ManBitPack( Gia_Man_t * p, Vec_Wec_t * vCexes, int fRandom, int
Vec_WrdSize
(
vSimsPi
)
/
Gia_ManCiNum
(
p
),
nBits
,
100
.
0
*
nBits
/
64
/
Vec_WrdSize
(
vSimsPi
)
);
Vec_WrdSize
(
vSimsPi
)
/
Gia_ManCiNum
(
p
),
nBits
,
100
.
0
*
nBits
/
64
/
Vec_WrdSize
(
vSimsPi
)
);
Abc_PrintTime
(
1
,
"Time"
,
Abc_Clock
()
-
clk
);
Abc_PrintTime
(
1
,
"Time"
,
Abc_Clock
()
-
clk
);
}
}
Vec_IntFree
(
vOrder
);
Vec_IntFreeP
(
&
vOrder
);
Vec_PtrFreeP
(
&
vReload
);
return
vSimsPi
;
return
vSimsPi
;
}
}
...
@@ -1205,37 +1234,42 @@ Vec_Int_t * Min_ManGetUnsolved( Gia_Man_t * p )
...
@@ -1205,37 +1234,42 @@ Vec_Int_t * Min_ManGetUnsolved( Gia_Man_t * p )
Gia_ManForEachCoDriverId
(
p
,
Driver
,
i
)
Gia_ManForEachCoDriverId
(
p
,
Driver
,
i
)
if
(
Driver
>
0
)
if
(
Driver
>
0
)
Vec_IntPush
(
vRes
,
i
);
Vec_IntPush
(
vRes
,
i
);
if
(
Vec_IntSize
(
vRes
)
==
0
)
Vec_IntFreeP
(
&
vRes
);
return
vRes
;
return
vRes
;
}
}
Vec_Wrd_t
*
Min_ManCollect
(
Gia_Man_t
*
p
,
int
nConf
,
int
nConf2
,
int
nMaxTries
,
int
nMinCexes
,
int
fUseSim
,
int
fUseSat
,
int
fVerbose
)
Vec_Wrd_t
*
Min_ManRemapSims
(
int
nInputs
,
Vec_Int_t
*
vMap
,
Vec_Wrd_t
*
vSimsPi
)
{
int
i
,
iObj
,
nWords
=
Vec_WrdSize
(
vSimsPi
)
/
Vec_IntSize
(
vMap
);
Vec_Wrd_t
*
vSimsNew
=
Vec_WrdStart
(
2
*
nInputs
*
nWords
);
assert
(
Vec_WrdSize
(
vSimsPi
)
%
Vec_IntSize
(
vMap
)
==
0
);
Vec_WrdShrink
(
vSimsNew
,
Vec_WrdSize
(
vSimsNew
)
/
2
);
Vec_IntForEachEntry
(
vMap
,
iObj
,
i
)
{
Abc_TtCopy
(
Vec_WrdArray
(
vSimsNew
)
+
(
iObj
-
1
)
*
nWords
,
Vec_WrdArray
(
vSimsPi
)
+
i
*
nWords
,
nWords
,
0
);
Abc_TtCopy
(
Vec_WrdLimit
(
vSimsNew
)
+
(
iObj
-
1
)
*
nWords
,
Vec_WrdLimit
(
vSimsPi
)
+
i
*
nWords
,
nWords
,
0
);
}
return
vSimsNew
;
}
Vec_Wrd_t
*
Gia_ManCollectSims
(
Gia_Man_t
*
pSwp
,
int
nWords
,
Vec_Int_t
*
vOuts
,
int
nMaxTries
,
int
nMinCexes
,
int
fUseSim
,
int
fUseSat
,
int
fVerbose
,
int
fVeryVerbose
)
{
{
abctime
clk
=
Abc_Clock
();
Vec_Int_t
*
vStats
[
3
]
=
{
0
};
int
i
,
iObj
;
Vec_Int_t
*
vStats
[
3
]
=
{
0
};
int
i
,
iObj
;
extern
Gia_Man_t
*
Cec4_ManSimulateTest4
(
Gia_Man_t
*
p
,
int
nBTLimit
,
int
nBTLimitPo
,
int
fVerbose
);
Vec_Int_t
*
vMap
=
Vec_IntAlloc
(
100
);
Gia_Man_t
*
pSwp
=
Cec4_ManSimulateTest4
(
p
,
nConf
,
nConf2
,
0
);
Gia_Man_t
*
pSwp2
=
Gia_ManDupCones2
(
pSwp
,
Vec_IntArray
(
vOuts
),
Vec_IntSize
(
vOuts
),
vMap
);
abctime
clkSweep
=
Abc_Clock
()
-
clk
;
int
nArgs
=
fVerbose
?
printf
(
"Generating patterns: Conf = %d (%d). Tries = %d. Pats = %d. Sim = %d. SAT = %d.
\n
"
,
nConf
,
nConf2
,
nMaxTries
,
nMinCexes
,
fUseSim
,
fUseSat
)
:
0
;
Vec_Int_t
*
vOuts
=
Min_ManGetUnsolved
(
pSwp
);
Gia_Man_t
*
pSwp2
=
Gia_ManDupSelectedOutputs
(
pSwp
,
vOuts
);
Vec_Wec_t
*
vCexes
=
Min_ManComputeCexes
(
pSwp2
,
NULL
,
nMaxTries
,
nMinCexes
,
vStats
,
fUseSim
,
fUseSat
,
fVerbose
);
Vec_Wec_t
*
vCexes
=
Min_ManComputeCexes
(
pSwp2
,
NULL
,
nMaxTries
,
nMinCexes
,
vStats
,
fUseSim
,
fUseSat
,
fVerbose
);
Vec_Wrd_t
*
vSimsPi
=
Min_ManBitPack
(
p
,
vCexes
,
1
,
nMinCexes
,
vStats
[
0
],
fVerbose
);
Vec_Wrd_t
*
vSimsPi
=
Min_ManBitPack
(
p
Swp2
,
nWords
,
vCexes
,
1
,
nMinCexes
,
vStats
[
0
],
fVerbose
);
Vec_Wrd_t
*
vSimsPo
=
Gia_ManSimPatSimOut
(
pSwp2
,
vSimsPi
,
1
);
Vec_Wrd_t
*
vSimsPo
=
Gia_ManSimPatSimOut
(
pSwp2
,
vSimsPi
,
1
);
Vec_Int_t
*
vCounts
=
Patt_ManOutputErrorCoverage
(
vSimsPo
,
Vec_IntSize
(
vOuts
)
);
Vec_Int_t
*
vCounts
=
Patt_ManOutputErrorCoverage
(
vSimsPo
,
Vec_IntSize
(
vOuts
)
);
if
(
fVerbose
)
if
(
fVerbose
)
{
Patt_ManProfileErrorsOne
(
vSimsPo
,
Vec_IntSize
(
vOuts
)
);
Patt_ManProfileErrorsOne
(
vSimsPo
,
Vec_IntSize
(
vOuts
)
);
Abc_PrintTime
(
1
,
"Sweep time"
,
clkSweep
);
if
(
fVeryVerbose
)
Abc_PrintTime
(
1
,
"Total time"
,
Abc_Clock
()
-
clk
);
}
if
(
0
)
{
{
printf
(
"Unsolved = %4d "
,
Vec_IntSize
(
vOuts
)
);
printf
(
"Unsolved = %4d "
,
Vec_IntSize
(
vOuts
)
);
Gia_ManPrintStats
(
pSwp2
,
NULL
);
Gia_ManPrintStats
(
pSwp2
,
NULL
);
Vec_IntForEachEntry
(
vOuts
,
iObj
,
i
)
Vec_IntForEachEntry
(
vOuts
,
iObj
,
i
)
{
{
printf
(
"%4d : "
,
i
);
printf
(
"%4d : "
,
i
);
printf
(
"Out = %5d "
,
iObj
);
printf
(
"Out = %5d "
,
Vec_IntEntry
(
vMap
,
i
)
);
printf
(
"SimAll =%8d "
,
Vec_IntEntry
(
vStats
[
0
],
i
)
);
printf
(
"SimAll =%8d "
,
Vec_IntEntry
(
vStats
[
0
],
i
)
);
printf
(
"SimGood =%8d "
,
Vec_IntEntry
(
vStats
[
1
],
i
)
);
printf
(
"SimGood =%8d "
,
Vec_IntEntry
(
vStats
[
1
],
i
)
);
printf
(
"PatsAll =%8d "
,
Vec_IntEntry
(
vStats
[
2
],
i
)
);
printf
(
"PatsAll =%8d "
,
Vec_IntEntry
(
vStats
[
2
],
i
)
);
...
@@ -1250,20 +1284,40 @@ Vec_Wrd_t * Min_ManCollect( Gia_Man_t * p, int nConf, int nConf2, int nMaxTries,
...
@@ -1250,20 +1284,40 @@ Vec_Wrd_t * Min_ManCollect( Gia_Man_t * p, int nConf, int nConf2, int nMaxTries,
Vec_IntFree
(
vCounts
);
Vec_IntFree
(
vCounts
);
Vec_WrdFree
(
vSimsPo
);
Vec_WrdFree
(
vSimsPo
);
Vec_WecFree
(
vCexes
);
Vec_WecFree
(
vCexes
);
Vec_IntFree
(
vOuts
);
Gia_ManStop
(
pSwp
);
Gia_ManStop
(
pSwp2
);
Gia_ManStop
(
pSwp2
);
//printf( "Compressing inputs: %5d -> %5d\n", Gia_ManCiNum(pSwp), Vec_IntSize(vMap) );
vSimsPi
=
Min_ManRemapSims
(
Gia_ManCiNum
(
pSwp
),
vMap
,
vSimsPo
=
vSimsPi
);
Vec_WrdFree
(
vSimsPo
);
Vec_IntFree
(
vMap
);
return
vSimsPi
;
}
Vec_Wrd_t
*
Min_ManCollect
(
Gia_Man_t
*
p
,
int
nConf
,
int
nConf2
,
int
nMaxTries
,
int
nMinCexes
,
int
fUseSim
,
int
fUseSat
,
int
fVerbose
,
int
fVeryVerbose
)
{
abctime
clk
=
Abc_Clock
();
extern
Gia_Man_t
*
Cec4_ManSimulateTest4
(
Gia_Man_t
*
p
,
int
nBTLimit
,
int
nBTLimitPo
,
int
fVerbose
);
Gia_Man_t
*
pSwp
=
Cec4_ManSimulateTest4
(
p
,
nConf
,
nConf2
,
0
);
abctime
clkSweep
=
Abc_Clock
()
-
clk
;
int
nArgs
=
fVerbose
?
printf
(
"Generating patterns: Conf = %d (%d). Tries = %d. Pats = %d. Sim = %d. SAT = %d.
\n
"
,
nConf
,
nConf2
,
nMaxTries
,
nMinCexes
,
fUseSim
,
fUseSat
)
:
0
;
Vec_Int_t
*
vOuts
=
Min_ManGetUnsolved
(
pSwp
);
Vec_Wrd_t
*
vSimsPi
=
vOuts
?
Gia_ManCollectSims
(
pSwp
,
0
,
vOuts
,
nMaxTries
,
nMinCexes
,
fUseSim
,
fUseSat
,
fVerbose
,
fVeryVerbose
)
:
NULL
;
if
(
vOuts
==
NULL
)
printf
(
"There is no satisfiable outputs.
\n
"
);
if
(
fVerbose
)
Abc_PrintTime
(
1
,
"Sweep time"
,
clkSweep
);
if
(
fVerbose
)
Abc_PrintTime
(
1
,
"Total time"
,
Abc_Clock
()
-
clk
);
Vec_IntFreeP
(
&
vOuts
);
Gia_ManStop
(
pSwp
);
nArgs
=
0
;
nArgs
=
0
;
return
vSimsPi
;
return
vSimsPi
;
}
}
void
Min_ManTest2
(
Gia_Man_t
*
p
)
void
Min_ManTest2
(
Gia_Man_t
*
p
)
{
{
Vec_Wrd_t
*
vSimsPi
=
Min_ManCollect
(
p
,
100000
,
100000
,
10000
,
20
,
1
,
1
,
0
);
Vec_Wrd_t
*
vSimsPi
=
Min_ManCollect
(
p
,
100000
,
100000
,
10000
,
20
,
1
,
0
,
1
,
1
);
Vec_WrdFreeP
(
&
vSimsPi
);
Vec_WrdFreeP
(
&
vSimsPi
);
}
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
...
...
src/aig/gia/giaSimBase.c
View file @
d4f073ba
...
@@ -2622,6 +2622,84 @@ void Gia_ManSimArrayTest( Vec_Wrd_t * vSimsPi )
...
@@ -2622,6 +2622,84 @@ void Gia_ManSimArrayTest( Vec_Wrd_t * vSimsPi )
}
}
Vec_PtrFree
(
vTemp
);
Vec_PtrFree
(
vTemp
);
}
}
/**Function*************************************************************
Synopsis [Serialization.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Gia_ManPtrWrdDumpBin
(
char
*
pFileName
,
Vec_Ptr_t
*
p
,
int
fVerbose
)
{
Vec_Wrd_t
*
vLevel
;
int
i
,
nSize
,
RetValue
;
FILE
*
pFile
=
fopen
(
pFileName
,
"wb"
);
if
(
pFile
==
NULL
)
{
printf
(
"Cannot open file
\"
%s
\"
for writing.
\n
"
,
pFileName
);
return
;
}
nSize
=
Vec_PtrSize
(
p
);
RetValue
=
fwrite
(
&
nSize
,
1
,
sizeof
(
int
),
pFile
);
Vec_PtrForEachEntry
(
Vec_Wrd_t
*
,
p
,
vLevel
,
i
)
{
nSize
=
Vec_WrdSize
(
vLevel
);
RetValue
+=
fwrite
(
&
nSize
,
1
,
sizeof
(
int
),
pFile
);
RetValue
+=
fwrite
(
Vec_WrdArray
(
vLevel
),
1
,
sizeof
(
word
)
*
nSize
,
pFile
);
}
fclose
(
pFile
);
if
(
fVerbose
)
printf
(
"Written %d arrays into file
\"
%s
\"
.
\n
"
,
Vec_PtrSize
(
p
),
pFileName
);
}
Vec_Ptr_t
*
Gia_ManPtrWrdReadBin
(
char
*
pFileName
,
int
fVerbose
)
{
Vec_Ptr_t
*
p
=
NULL
;
Vec_Wrd_t
*
vLevel
;
int
i
,
nSize
,
RetValue
;
FILE
*
pFile
=
fopen
(
pFileName
,
"rb"
);
if
(
pFile
==
NULL
)
{
printf
(
"Cannot open file
\"
%s
\"
for reading.
\n
"
,
pFileName
);
return
NULL
;
}
fseek
(
pFile
,
0
,
SEEK_END
);
nSize
=
ftell
(
pFile
);
if
(
nSize
==
0
)
{
printf
(
"The input file is empty.
\n
"
);
fclose
(
pFile
);
return
NULL
;
}
if
(
nSize
%
(
int
)
sizeof
(
int
)
>
0
)
{
printf
(
"Cannot read file with integers because it is not aligned at 4 bytes (remainder = %d).
\n
"
,
nSize
%
(
int
)
sizeof
(
int
)
);
fclose
(
pFile
);
return
NULL
;
}
rewind
(
pFile
);
RetValue
=
fread
(
&
nSize
,
1
,
sizeof
(
int
),
pFile
);
assert
(
RetValue
==
4
);
p
=
Vec_PtrAlloc
(
nSize
);
for
(
i
=
0
;
i
<
nSize
;
i
++
)
Vec_PtrPush
(
p
,
Vec_WrdAlloc
(
100
)
);
Vec_PtrForEachEntry
(
Vec_Wrd_t
*
,
p
,
vLevel
,
i
)
{
RetValue
=
fread
(
&
nSize
,
1
,
sizeof
(
int
),
pFile
);
assert
(
RetValue
==
4
);
Vec_WrdFill
(
vLevel
,
nSize
,
0
);
RetValue
=
fread
(
Vec_WrdArray
(
vLevel
),
1
,
sizeof
(
word
)
*
nSize
,
pFile
);
assert
(
RetValue
==
8
*
nSize
);
}
fclose
(
pFile
);
if
(
fVerbose
)
printf
(
"Read %d arrays from file
\"
%s
\"
.
\n
"
,
Vec_PtrSize
(
p
),
pFileName
);
return
p
;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
...
...
src/aig/gia/giaStoch.c
View file @
d4f073ba
...
@@ -43,26 +43,6 @@ ABC_NAMESPACE_IMPL_START
...
@@ -43,26 +43,6 @@ ABC_NAMESPACE_IMPL_START
SeeAlso []
SeeAlso []
***********************************************************************/
***********************************************************************/
static
void
Vec_PtrFreeFunc
(
Vec_Ptr_t
*
p
,
void
(
*
pFuncItemFree
)(
void
*
)
)
___unused
;
static
void
Vec_PtrFreeFunc
(
Vec_Ptr_t
*
p
,
void
(
*
pFuncItemFree
)(
void
*
)
)
{
void
*
pItem
;
int
i
;
Vec_PtrForEachEntry
(
void
*
,
p
,
pItem
,
i
)
pFuncItemFree
(
pItem
);
Vec_PtrFree
(
p
);
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Gia_ManDupMapping
(
Gia_Man_t
*
pNew
,
Gia_Man_t
*
p
)
void
Gia_ManDupMapping
(
Gia_Man_t
*
pNew
,
Gia_Man_t
*
p
)
{
{
Gia_Obj_t
*
pObj
,
*
pFanin
;
int
i
,
k
;
Gia_Obj_t
*
pObj
,
*
pFanin
;
int
i
,
k
;
...
...
src/base/acb/acbFunc.c
View file @
d4f073ba
...
@@ -506,6 +506,7 @@ Gia_Man_t * Gia_FileSimpleParse( Vec_Int_t * vBuffer, Abc_Nam_t * pNames, int fN
...
@@ -506,6 +506,7 @@ Gia_Man_t * Gia_FileSimpleParse( Vec_Int_t * vBuffer, Abc_Nam_t * pNames, int fN
// create names
// create names
if
(
fNames
)
if
(
fNames
)
{
{
pNew
->
vPolars
=
Vec_BitStart
(
Gia_ManObjNum
(
pNew
)
);
pNew
->
vNamesNode
=
Vec_PtrStart
(
Gia_ManObjNum
(
pNew
)
);
pNew
->
vNamesNode
=
Vec_PtrStart
(
Gia_ManObjNum
(
pNew
)
);
Vec_IntForEachEntry
(
vMap
,
iLit
,
Token
)
Vec_IntForEachEntry
(
vMap
,
iLit
,
Token
)
{
{
...
@@ -514,6 +515,7 @@ Gia_Man_t * Gia_FileSimpleParse( Vec_Int_t * vBuffer, Abc_Nam_t * pNames, int fN
...
@@ -514,6 +515,7 @@ Gia_Man_t * Gia_FileSimpleParse( Vec_Int_t * vBuffer, Abc_Nam_t * pNames, int fN
sprintf
(
Buffer
,
"%c_%s"
,
Abc_LitIsCompl
(
iLit
)
?
'c'
:
'd'
,
Abc_NamStr
(
pNames
,
Token
)
);
sprintf
(
Buffer
,
"%c_%s"
,
Abc_LitIsCompl
(
iLit
)
?
'c'
:
'd'
,
Abc_NamStr
(
pNames
,
Token
)
);
assert
(
Vec_PtrEntry
(
pNew
->
vNamesNode
,
Abc_Lit2Var
(
iLit
))
==
NULL
);
assert
(
Vec_PtrEntry
(
pNew
->
vNamesNode
,
Abc_Lit2Var
(
iLit
))
==
NULL
);
Vec_PtrWriteEntry
(
pNew
->
vNamesNode
,
Abc_Lit2Var
(
iLit
),
Abc_UtilStrsav
(
Buffer
)
);
Vec_PtrWriteEntry
(
pNew
->
vNamesNode
,
Abc_Lit2Var
(
iLit
),
Abc_UtilStrsav
(
Buffer
)
);
Vec_BitWriteEntry
(
pNew
->
vPolars
,
Abc_Lit2Var
(
iLit
),
Abc_LitIsCompl
(
iLit
)
);
}
}
}
}
else
else
...
...
src/misc/util/utilTruth.h
View file @
d4f073ba
...
@@ -2106,12 +2106,15 @@ static inline int Abc_TtCountOnes( word x )
...
@@ -2106,12 +2106,15 @@ static inline int Abc_TtCountOnes( word x )
x
=
x
+
(
x
>>
32
);
x
=
x
+
(
x
>>
32
);
return
(
int
)(
x
&
0xFF
);
return
(
int
)(
x
&
0xFF
);
}
}
static
inline
int
Abc_TtCountOnes2
(
word
x
)
{
return
x
?
Abc_TtCountOnes
(
x
)
:
0
;
}
static
inline
int
Abc_TtCountOnesVec
(
word
*
x
,
int
nWords
)
static
inline
int
Abc_TtCountOnesVec
(
word
*
x
,
int
nWords
)
{
{
int
w
,
Count
=
0
;
int
w
,
Count
=
0
;
for
(
w
=
0
;
w
<
nWords
;
w
++
)
for
(
w
=
0
;
w
<
nWords
;
w
++
)
if
(
x
[
w
]
)
Count
+=
Abc_TtCountOnes2
(
x
[
w
]
);
Count
+=
Abc_TtCountOnes
(
x
[
w
]
);
return
Count
;
return
Count
;
}
}
static
inline
int
Abc_TtCountOnesVecMask
(
word
*
x
,
word
*
pMask
,
int
nWords
,
int
fCompl
)
static
inline
int
Abc_TtCountOnesVecMask
(
word
*
x
,
word
*
pMask
,
int
nWords
,
int
fCompl
)
...
@@ -2120,14 +2123,12 @@ static inline int Abc_TtCountOnesVecMask( word * x, word * pMask, int nWords, in
...
@@ -2120,14 +2123,12 @@ static inline int Abc_TtCountOnesVecMask( word * x, word * pMask, int nWords, in
if
(
fCompl
)
if
(
fCompl
)
{
{
for
(
w
=
0
;
w
<
nWords
;
w
++
)
for
(
w
=
0
;
w
<
nWords
;
w
++
)
if
(
pMask
[
w
]
&
~
x
[
w
]
)
Count
+=
Abc_TtCountOnes2
(
pMask
[
w
]
&
~
x
[
w
]
);
Count
+=
Abc_TtCountOnes
(
pMask
[
w
]
&
~
x
[
w
]
);
}
}
else
else
{
{
for
(
w
=
0
;
w
<
nWords
;
w
++
)
for
(
w
=
0
;
w
<
nWords
;
w
++
)
if
(
pMask
[
w
]
&
x
[
w
]
)
Count
+=
Abc_TtCountOnes2
(
pMask
[
w
]
&
x
[
w
]
);
Count
+=
Abc_TtCountOnes
(
pMask
[
w
]
&
x
[
w
]
);
}
}
return
Count
;
return
Count
;
}
}
...
@@ -2136,24 +2137,23 @@ static inline int Abc_TtCountOnesVecMask2( word * x0, word * x1, int fComp0, int
...
@@ -2136,24 +2137,23 @@ static inline int Abc_TtCountOnesVecMask2( word * x0, word * x1, int fComp0, int
int
w
,
Count
=
0
;
int
w
,
Count
=
0
;
if
(
!
fComp0
&&
!
fComp1
)
if
(
!
fComp0
&&
!
fComp1
)
for
(
w
=
0
;
w
<
nWords
;
w
++
)
for
(
w
=
0
;
w
<
nWords
;
w
++
)
Count
+=
Abc_TtCountOnes
(
pMask
[
w
]
&
x0
[
w
]
&
x1
[
w
]
);
Count
+=
Abc_TtCountOnes
2
(
pMask
[
w
]
&
x0
[
w
]
&
x1
[
w
]
);
else
if
(
fComp0
&&
!
fComp1
)
else
if
(
fComp0
&&
!
fComp1
)
for
(
w
=
0
;
w
<
nWords
;
w
++
)
for
(
w
=
0
;
w
<
nWords
;
w
++
)
Count
+=
Abc_TtCountOnes
(
pMask
[
w
]
&
~
x0
[
w
]
&
x1
[
w
]
);
Count
+=
Abc_TtCountOnes
2
(
pMask
[
w
]
&
~
x0
[
w
]
&
x1
[
w
]
);
else
if
(
!
fComp0
&&
fComp1
)
else
if
(
!
fComp0
&&
fComp1
)
for
(
w
=
0
;
w
<
nWords
;
w
++
)
for
(
w
=
0
;
w
<
nWords
;
w
++
)
Count
+=
Abc_TtCountOnes
(
pMask
[
w
]
&
x0
[
w
]
&
~
x1
[
w
]
);
Count
+=
Abc_TtCountOnes
2
(
pMask
[
w
]
&
x0
[
w
]
&
~
x1
[
w
]
);
else
else
for
(
w
=
0
;
w
<
nWords
;
w
++
)
for
(
w
=
0
;
w
<
nWords
;
w
++
)
Count
+=
Abc_TtCountOnes
(
pMask
[
w
]
&
~
x0
[
w
]
&
~
x1
[
w
]
);
Count
+=
Abc_TtCountOnes
2
(
pMask
[
w
]
&
~
x0
[
w
]
&
~
x1
[
w
]
);
return
Count
;
return
Count
;
}
}
static
inline
int
Abc_TtCountOnesVecXor
(
word
*
x
,
word
*
y
,
int
nWords
)
static
inline
int
Abc_TtCountOnesVecXor
(
word
*
x
,
word
*
y
,
int
nWords
)
{
{
int
w
,
Count
=
0
;
int
w
,
Count
=
0
;
for
(
w
=
0
;
w
<
nWords
;
w
++
)
for
(
w
=
0
;
w
<
nWords
;
w
++
)
if
(
x
[
w
]
^
y
[
w
]
)
Count
+=
Abc_TtCountOnes2
(
x
[
w
]
^
y
[
w
]
);
Count
+=
Abc_TtCountOnes
(
x
[
w
]
^
y
[
w
]
);
return
Count
;
return
Count
;
}
}
static
inline
int
Abc_TtCountOnesVecXorMask
(
word
*
x
,
word
*
y
,
int
fCompl
,
word
*
pMask
,
int
nWords
)
static
inline
int
Abc_TtCountOnesVecXorMask
(
word
*
x
,
word
*
y
,
int
fCompl
,
word
*
pMask
,
int
nWords
)
...
@@ -2161,10 +2161,10 @@ static inline int Abc_TtCountOnesVecXorMask( word * x, word * y, int fCompl, wor
...
@@ -2161,10 +2161,10 @@ static inline int Abc_TtCountOnesVecXorMask( word * x, word * y, int fCompl, wor
int
w
,
Count
=
0
;
int
w
,
Count
=
0
;
if
(
fCompl
)
if
(
fCompl
)
for
(
w
=
0
;
w
<
nWords
;
w
++
)
for
(
w
=
0
;
w
<
nWords
;
w
++
)
Count
+=
Abc_TtCountOnes
(
pMask
[
w
]
&
(
x
[
w
]
^
~
y
[
w
])
);
Count
+=
Abc_TtCountOnes
2
(
pMask
[
w
]
&
(
x
[
w
]
^
~
y
[
w
])
);
else
else
for
(
w
=
0
;
w
<
nWords
;
w
++
)
for
(
w
=
0
;
w
<
nWords
;
w
++
)
Count
+=
Abc_TtCountOnes
(
pMask
[
w
]
&
(
x
[
w
]
^
y
[
w
])
);
Count
+=
Abc_TtCountOnes
2
(
pMask
[
w
]
&
(
x
[
w
]
^
y
[
w
])
);
return
Count
;
return
Count
;
}
}
static
inline
int
Abc_TtAndXorSum
(
word
*
pOut
,
word
*
pIn1
,
word
*
pIn2
,
int
nWords
)
static
inline
int
Abc_TtAndXorSum
(
word
*
pOut
,
word
*
pIn1
,
word
*
pIn2
,
int
nWords
)
...
@@ -2173,7 +2173,7 @@ static inline int Abc_TtAndXorSum( word * pOut, word * pIn1, word * pIn2, int nW
...
@@ -2173,7 +2173,7 @@ static inline int Abc_TtAndXorSum( word * pOut, word * pIn1, word * pIn2, int nW
for
(
w
=
0
;
w
<
nWords
;
w
++
)
for
(
w
=
0
;
w
<
nWords
;
w
++
)
{
{
pOut
[
w
]
&=
pIn1
[
w
]
^
pIn2
[
w
];
pOut
[
w
]
&=
pIn1
[
w
]
^
pIn2
[
w
];
Count
+=
Abc_TtCountOnes
(
pOut
[
w
]
);
Count
+=
Abc_TtCountOnes
2
(
pOut
[
w
]
);
}
}
return
Count
;
return
Count
;
}
}
...
...
src/misc/vec/vecPtr.h
View file @
d4f073ba
...
@@ -607,6 +607,26 @@ static inline void Vec_PtrFreeFree( Vec_Ptr_t * p )
...
@@ -607,6 +607,26 @@ static inline void Vec_PtrFreeFree( Vec_Ptr_t * p )
/**Function*************************************************************
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static
void
Vec_PtrFreeFunc
(
Vec_Ptr_t
*
p
,
void
(
*
pFuncItemFree
)(
void
*
)
)
___unused
;
static
void
Vec_PtrFreeFunc
(
Vec_Ptr_t
*
p
,
void
(
*
pFuncItemFree
)(
void
*
)
)
{
void
*
pItem
;
int
i
;
Vec_PtrForEachEntry
(
void
*
,
p
,
pItem
,
i
)
if
(
pItem
)
pFuncItemFree
(
pItem
);
Vec_PtrFree
(
p
);
}
/**Function*************************************************************
Synopsis [Copies the interger array.]
Synopsis [Copies the interger array.]
Description []
Description []
...
...
src/misc/vec/vecWrd.h
View file @
d4f073ba
...
@@ -382,6 +382,10 @@ static inline int Vec_WrdSize( Vec_Wrd_t * p )
...
@@ -382,6 +382,10 @@ static inline int Vec_WrdSize( Vec_Wrd_t * p )
{
{
return
p
->
nSize
;
return
p
->
nSize
;
}
}
static
inline
int
Vec_WrdChangeSize
(
Vec_Wrd_t
*
p
,
int
Shift
)
{
return
p
->
nSize
+=
Shift
;
}
/**Function*************************************************************
/**Function*************************************************************
...
...
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