Commit c2ab4426 by Alan Mishchenko

Important bug fix in XOR balancing (balance -x).

parent a4144cf0
......@@ -34,15 +34,9 @@ ABC_NAMESPACE_IMPL_START
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
static inline word Dar_BalPack( int Lev, int Id ) { return (((word)Lev) << 32) | Id; }
static inline int Dar_BalUnpackLev( word Num ) { return (Num >> 32); }
static inline int Dar_BalUnpackId( word Num ) { return Num & 0xFFFF; }
/**Function*************************************************************
Synopsis [Collects one multi-input gate.]
Synopsis [Uniqifies the node.]
Description []
......@@ -51,131 +45,92 @@ static inline int Dar_BalUnpackId( word Num ) { return Num & 0xFFFF;
SeeAlso []
***********************************************************************/
Vec_Wrd_t * Dar_BalSuperXor( Aig_Man_t * p, Aig_Obj_t * pObj, int * pfCompl )
int Dar_ObjCompareLits( Aig_Obj_t ** pp1, Aig_Obj_t ** pp2 )
{
Aig_Obj_t * pObj0, * pObj1, * pRoot = NULL;
Vec_Wrd_t * vSuper;
word Num, NumNext;
int i, k, fCompl = 0;
assert( !Aig_IsComplement(pObj) );
assert( Aig_ObjIsExor(pObj) );
// start iteration
vSuper = Vec_WrdAlloc( 10 );
Vec_WrdPush( vSuper, Dar_BalPack(Aig_ObjLevel(pObj), Aig_ObjId(pObj)) );
while ( Vec_WrdSize(vSuper) > 0 && Vec_WrdSize(vSuper) < 10000 )
{
// make sure there are no duplicates
Num = Vec_WrdEntry( vSuper, 0 );
Vec_WrdForEachEntryStart( vSuper, NumNext, i, 1 )
{
assert( Num < NumNext );
Num = NumNext;
}
// extract XOR gate decomposable on the topmost level
Vec_WrdForEachEntryReverse( vSuper, Num, i )
{
pRoot = Aig_ManObj( p, Dar_BalUnpackId(Num) );
if ( Aig_ObjIsExor(pRoot) && Aig_ObjRefs(pRoot) == 1 )
{
Vec_WrdRemove( vSuper, Num );
break;
}
}
if ( i == -1 )
break;
// extract
assert( !Aig_ObjFaninC0(pObj) && !Aig_ObjFaninC1(pObj) );
pObj0 = Aig_ObjChild0(pObj);
pObj1 = Aig_ObjChild1(pObj);
fCompl ^= Aig_IsComplement(pObj0); pObj0 = Aig_Regular(pObj0);
fCompl ^= Aig_IsComplement(pObj1); pObj1 = Aig_Regular(pObj1);
Vec_WrdPushOrder( vSuper, Dar_BalPack(Aig_ObjLevel(pObj0), Aig_ObjId(pObj0)) );
Vec_WrdPushOrder( vSuper, Dar_BalPack(Aig_ObjLevel(pObj1), Aig_ObjId(pObj1)) );
// remove duplicates
k = 0;
Vec_WrdForEachEntry( vSuper, Num, i )
{
if ( i + 1 == Vec_WrdSize(vSuper) )
{
Vec_WrdWriteEntry( vSuper, k++, Num );
break;
}
NumNext = Vec_WrdEntry( vSuper, i+1 );
assert( Num <= NumNext );
if ( Num == NumNext )
i++;
else
Vec_WrdWriteEntry( vSuper, k++, Num );
}
Vec_WrdShrink( vSuper, k );
}
*pfCompl = fCompl;
Vec_WrdForEachEntry( vSuper, Num, i )
Vec_WrdWriteEntry( vSuper, i, Dar_BalUnpackId(Num) );
return vSuper;
int Diff = Aig_ObjToLit(*pp1) - Aig_ObjToLit(*pp2);
if ( Diff < 0 )
return -1;
if ( Diff > 0 )
return 1;
return 0;
}
Vec_Wrd_t * Dar_BalSuperAnd( Aig_Man_t * p, Aig_Obj_t * pObj )
void Dar_BalanceUniqify( Aig_Obj_t * pObj, Vec_Ptr_t * vNodes, int fExor )
{
Aig_Obj_t * pObj0, * pObj1, * pRoot = NULL;
Vec_Wrd_t * vSuper;
word Num, NumNext;
Aig_Obj_t * pTemp, * pTempNext;
int i, k;
assert( !Aig_IsComplement(pObj) );
// start iteration
vSuper = Vec_WrdAlloc( 10 );
Vec_WrdPush( vSuper, Dar_BalPack(Aig_ObjLevel(pObj), Aig_ObjToLit(pObj)) );
while ( Vec_WrdSize(vSuper) > 0 && Vec_WrdSize(vSuper) < 10000 )
{
// make sure there are no duplicates
Num = Vec_WrdEntry( vSuper, 0 );
Vec_WrdForEachEntryStart( vSuper, NumNext, i, 1 )
{
assert( Num < NumNext );
Num = NumNext;
}
// extract AND gate decomposable on the topmost level
Vec_WrdForEachEntryReverse( vSuper, Num, i )
{
pRoot = Aig_ObjFromLit( p, Dar_BalUnpackId(Num) );
if ( !Aig_IsComplement(pRoot) && Aig_ObjIsNode(pRoot) && Aig_ObjRefs(pRoot) == 1 )
{
Vec_WrdRemove( vSuper, Num );
break;
}
}
if ( i == -1 )
break;
// extract
pObj0 = Aig_ObjChild0(pRoot);
pObj1 = Aig_ObjChild1(pRoot);
Vec_WrdPushOrder( vSuper, Dar_BalPack(Aig_ObjLevel(Aig_Regular(pObj0)), Aig_ObjToLit(pObj0)) );
Vec_WrdPushOrder( vSuper, Dar_BalPack(Aig_ObjLevel(Aig_Regular(pObj1)), Aig_ObjToLit(pObj1)) );
// sort the nodes by their literal
Vec_PtrSort( vNodes, (int (*)())Dar_ObjCompareLits );
// remove duplicates
k = 0;
Vec_WrdForEachEntry( vSuper, Num, i )
Vec_PtrForEachEntry( Aig_Obj_t *, vNodes, pTemp, i )
{
if ( i + 1 == Vec_WrdSize(vSuper) )
if ( i + 1 == Vec_PtrSize(vNodes) )
{
Vec_WrdWriteEntry( vSuper, k++, Num );
Vec_PtrWriteEntry( vNodes, k++, pTemp );
break;
}
NumNext = Vec_WrdEntry( vSuper, i+1 );
assert( Num <= NumNext );
if ( Num + 1 == NumNext && (NumNext & 1) ) // pos_lit & neg_lit = 0
pTempNext = (Aig_Obj_t *)Vec_PtrEntry( vNodes, i+1 );
if ( !fExor && pTemp == Aig_Not(pTempNext) ) // pos_lit & neg_lit = 0
{
Vec_WrdClear( vSuper );
return vSuper;
Vec_PtrClear( vNodes );
return;
}
if ( Num < NumNext )
Vec_WrdWriteEntry( vSuper, k++, Num );
if ( pTemp != pTempNext ) // save if different
Vec_PtrWriteEntry( vNodes, k++, pTemp );
else if ( fExor ) // in case of XOR, remove identical
i++;
}
Vec_WrdShrink( vSuper, k );
Vec_PtrShrink( vNodes, k );
// check that there is no duplicates
pTemp = (Aig_Obj_t *)Vec_PtrEntry( vNodes, 0 );
Vec_PtrForEachEntryStart( Aig_Obj_t *, vNodes, pTempNext, i, 1 )
{
assert( pTemp != pTempNext );
pTemp = pTempNext;
}
Vec_WrdForEachEntry( vSuper, Num, i )
Vec_WrdWriteEntry( vSuper, i, Dar_BalUnpackId(Num) );
return vSuper;
}
/**Function*************************************************************
Synopsis [Collects the nodes of the supergate.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Dar_BalanceCone_rec( Aig_Obj_t * pRoot, Aig_Obj_t * pObj, Vec_Ptr_t * vSuper )
{
if ( pObj != pRoot && (Aig_IsComplement(pObj) || Aig_ObjType(pObj) != Aig_ObjType(pRoot) || Aig_ObjRefs(pObj) > 1 || Vec_PtrSize(vSuper) > 10000) )
Vec_PtrPush( vSuper, pObj );
else
{
assert( !Aig_IsComplement(pObj) );
assert( Aig_ObjIsNode(pObj) );
// go through the branches
Dar_BalanceCone_rec( pRoot, Aig_ObjReal_rec( Aig_ObjChild0(pObj) ), vSuper );
Dar_BalanceCone_rec( pRoot, Aig_ObjReal_rec( Aig_ObjChild1(pObj) ), vSuper );
}
}
Vec_Ptr_t * Dar_BalanceCone( Aig_Obj_t * pObj, Vec_Vec_t * vStore, int Level )
{
Vec_Ptr_t * vNodes;
assert( !Aig_IsComplement(pObj) );
assert( Aig_ObjIsNode(pObj) );
// extend the storage
if ( Vec_VecSize( vStore ) <= Level )
Vec_VecPush( vStore, Level, 0 );
// get the temporary array of nodes
vNodes = Vec_VecEntry( vStore, Level );
Vec_PtrClear( vNodes );
// collect the nodes in the implication supergate
Dar_BalanceCone_rec( pObj, pObj, vNodes );
// remove duplicates
Dar_BalanceUniqify( pObj, vNodes, Aig_ObjIsExor(pObj) );
return vNodes;
}
/**Function*************************************************************
......@@ -189,6 +144,7 @@ Vec_Wrd_t * Dar_BalSuperAnd( Aig_Man_t * p, Aig_Obj_t * pObj )
SeeAlso []
***********************************************************************/
/*
int Dar_BalanceCone_rec( Aig_Obj_t * pRoot, Aig_Obj_t * pObj, Vec_Ptr_t * vSuper )
{
int RetValue1, RetValue2, i;
......@@ -235,19 +191,7 @@ int Dar_BalanceCone_rec( Aig_Obj_t * pRoot, Aig_Obj_t * pObj, Vec_Ptr_t * vSuper
// return 1 if at least one branch has a duplicate
return RetValue1 || RetValue2;
}
/**Function*************************************************************
Synopsis [Collects the nodes of the supergate.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Ptr_t * Dar_BalanceCone( Aig_Man_t * p, Aig_Obj_t * pObj, Vec_Vec_t * vStore, int Level )
Vec_Ptr_t * Dar_BalanceCone( Aig_Obj_t * pObj, Vec_Vec_t * vStore, int Level )
{
Vec_Ptr_t * vNodes;
int RetValue, i;
......@@ -270,50 +214,7 @@ Vec_Ptr_t * Dar_BalanceCone( Aig_Man_t * p, Aig_Obj_t * pObj, Vec_Vec_t * vStore
vNodes->nSize = 0;
return vNodes;
}
/**Function*************************************************************
Synopsis [Collects the nodes of the supergate.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Ptr_t * Dar_BalanceCone_( Aig_Man_t * p, Aig_Obj_t * pObj, Vec_Vec_t * vStore, int Level )
{
Vec_Wrd_t * vSuper;
Vec_Ptr_t * vNodes;
word Num;
int i;
assert( !Aig_IsComplement(pObj) );
// extend the storage
if ( Vec_VecSize( vStore ) <= Level )
Vec_VecPush( vStore, Level, 0 );
// get the temporary array of nodes
vNodes = Vec_VecEntry( vStore, Level );
Vec_PtrClear( vNodes );
// collect the nodes in the implication supergate
// load the result into the output array
if ( Aig_ObjIsExor(pObj) )
{
int fCompl = 0;
vSuper = Dar_BalSuperXor( p, pObj, &fCompl );
Vec_WrdForEachEntry( vSuper, Num, i )
Vec_PtrPush( vNodes, Aig_ManObj(p, Dar_BalUnpackId(Num)) );
assert( fCompl == 0 );
}
else
{
vSuper = Dar_BalSuperAnd( p, pObj );
Vec_WrdForEachEntry( vSuper, Num, i )
Vec_PtrPush( vNodes, Aig_ObjFromLit(p, Dar_BalUnpackId(Num)) );
}
Vec_WrdFree( vSuper );
return vNodes;
}
*/
/**Function*************************************************************
......@@ -460,12 +361,16 @@ int Aig_NodeCompareLevelsDecrease( Aig_Obj_t ** pp1, Aig_Obj_t ** pp2 )
SeeAlso []
***********************************************************************/
void Dar_BalancePushUniqueOrderByLevel( Vec_Ptr_t * vStore, Aig_Obj_t * pObj )
void Dar_BalancePushUniqueOrderByLevel( Vec_Ptr_t * vStore, Aig_Obj_t * pObj, int fExor )
{
Aig_Obj_t * pObj1, * pObj2;
int i;
if ( Vec_PtrPushUnique(vStore, pObj) )
{
if ( fExor )
Vec_PtrRemove(vStore, pObj);
return;
}
// find the p of the node
for ( i = vStore->nSize-1; i > 0; i-- )
{
......@@ -506,7 +411,7 @@ Aig_Obj_t * Dar_BalanceBuildSuper( Aig_Man_t * p, Vec_Ptr_t * vSuper, Aig_Type_t
// pull out the last two nodes
pObj1 = (Aig_Obj_t *)Vec_PtrPop(vSuper);
pObj2 = (Aig_Obj_t *)Vec_PtrPop(vSuper);
Dar_BalancePushUniqueOrderByLevel( vSuper, Aig_Oper(p, pObj1, pObj2, Type) );
Dar_BalancePushUniqueOrderByLevel( vSuper, Aig_Oper(p, pObj1, pObj2, Type), Type == AIG_OBJ_EXOR );
}
return (Aig_Obj_t *)Vec_PtrEntry(vSuper, 0);
}
......@@ -576,7 +481,7 @@ Aig_Obj_t * Dar_BalanceBuildSuperTop( Aig_Man_t * p, Vec_Ptr_t * vSuper, Aig_Typ
pObj = Dar_BalanceBuildSuper( p, vSubset, Type, fUpdateLevel );
Vec_PtrFree( vSubset );
// add the new output
Dar_BalancePushUniqueOrderByLevel( vSuper, pObj );
Dar_BalancePushUniqueOrderByLevel( vSuper, pObj, Type == AIG_OBJ_EXOR );
}
return (Aig_Obj_t *)Vec_PtrEntry(vSuper, 0);
}
......@@ -592,7 +497,7 @@ Aig_Obj_t * Dar_BalanceBuildSuperTop( Aig_Man_t * p, Vec_Ptr_t * vSuper, Aig_Typ
SeeAlso []
***********************************************************************/
Aig_Obj_t * Dar_Balance_rec( Aig_Man_t * pNew, Aig_Man_t * p, Aig_Obj_t * pObjOld, Vec_Vec_t * vStore, int Level, int fUpdateLevel )
Aig_Obj_t * Dar_Balance_rec( Aig_Man_t * pNew, Aig_Obj_t * pObjOld, Vec_Vec_t * vStore, int Level, int fUpdateLevel )
{
Aig_Obj_t * pObjNew;
Vec_Ptr_t * vSuper;
......@@ -604,7 +509,7 @@ Aig_Obj_t * Dar_Balance_rec( Aig_Man_t * pNew, Aig_Man_t * p, Aig_Obj_t * pObjOl
return (Aig_Obj_t *)pObjOld->pData;
assert( Aig_ObjIsNode(pObjOld) );
// get the implication supergate
vSuper = Dar_BalanceCone( p, pObjOld, vStore, Level );
vSuper = Dar_BalanceCone( pObjOld, vStore, Level );
// check if supergate contains two nodes in the opposite polarity
if ( vSuper->nSize == 0 )
return (Aig_Obj_t *)(pObjOld->pData = Aig_ManConst0(pNew));
......@@ -615,7 +520,7 @@ Aig_Obj_t * Dar_Balance_rec( Aig_Man_t * pNew, Aig_Man_t * p, Aig_Obj_t * pObjOl
// for each old node, derive the new well-balanced node
for ( i = 0; i < Vec_PtrSize(vSuper); i++ )
{
pObjNew = Dar_Balance_rec( pNew, p, Aig_Regular((Aig_Obj_t *)vSuper->pArray[i]), vStore, Level + 1, fUpdateLevel );
pObjNew = Dar_Balance_rec( pNew, Aig_Regular((Aig_Obj_t *)vSuper->pArray[i]), vStore, Level + 1, fUpdateLevel );
vSuper->pArray[i] = Aig_NotCond( pObjNew, Aig_IsComplement((Aig_Obj_t *)vSuper->pArray[i]) );
}
// build the supergate
......@@ -702,7 +607,7 @@ Aig_Man_t * Dar_ManBalance( Aig_Man_t * p, int fUpdateLevel )
{
// perform balancing
pDriver = Aig_ObjReal_rec( Aig_ObjChild0(pObj) );
pObjNew = Dar_Balance_rec( pNew, p, Aig_Regular(pDriver), vStore, 0, fUpdateLevel );
pObjNew = Dar_Balance_rec( pNew, Aig_Regular(pDriver), vStore, 0, fUpdateLevel );
pObjNew = Aig_NotCond( pObjNew, Aig_IsComplement(pDriver) );
// save arrival time of the output
arrTime = (float)Aig_Regular(pObjNew)->Level;
......@@ -729,7 +634,7 @@ Aig_Man_t * Dar_ManBalance( Aig_Man_t * p, int fUpdateLevel )
Aig_ManForEachCo( p, pObj, i )
{
pDriver = Aig_ObjReal_rec( Aig_ObjChild0(pObj) );
pObjNew = Dar_Balance_rec( pNew, p, Aig_Regular(pDriver), vStore, 0, fUpdateLevel );
pObjNew = Dar_Balance_rec( pNew, Aig_Regular(pDriver), vStore, 0, fUpdateLevel );
pObjNew = Aig_NotCond( pObjNew, Aig_IsComplement(pDriver) );
pObjNew = Aig_ObjCreateCo( pNew, pObjNew );
pObjNew->pHaig = pObj->pHaig;
......@@ -828,5 +733,6 @@ void Dar_BalancePrintStats( Aig_Man_t * p )
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
ABC_NAMESPACE_IMPL_END
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