Commit bb3eacf4 by Yen-Sheng Ho

small tweaks

parent ff745ca1
......@@ -460,7 +460,7 @@ static int Wlc_NtkUpdateBlacks( Wlc_Ntk_t * p, Wlc_Par_t * pPars, Vec_Int_t ** p
*pvBlacks = vBlacks;
if ( pPars->fVerbose )
printf( "Abstraction engine marked %d adds/subs, %d muls/divs, %d muxes, and %d flops to be abstracted away.\n", Count[0], Count[1], Count[2], Count[3] );
printf( "Abstraction engine marked %d adds/subs, %d muls/divs, %d muxes, and %d flops to be abstracted away.\n", Count[0], Count[1], Count[2], Vec_IntSize( vBlacks ) - Count[0] - Count[1] - Count[2] );
return 0;
}
......@@ -526,13 +526,13 @@ static Vec_Int_t * Wlc_NtkGetBlacks( Wlc_Ntk_t * p, Wlc_Par_t * pPars, Vec_Bit_t
if ( pObj->Type == WLC_OBJ_ARI_ADD || pObj->Type == WLC_OBJ_ARI_SUB || pObj->Type == WLC_OBJ_ARI_MINUS )
{
if ( Wlc_ObjRange(pObj) >= pPars->nBitsAdd )
Vec_IntPush( vBlacks, Wlc_ObjId(p, pObj) ), Count[0]++;
Vec_IntPushUniqueOrder( vBlacks, Wlc_ObjId(p, pObj) ), Count[0]++;
continue;
}
if ( pObj->Type == WLC_OBJ_ARI_MULTI || pObj->Type == WLC_OBJ_ARI_DIVIDE || pObj->Type == WLC_OBJ_ARI_REM || pObj->Type == WLC_OBJ_ARI_MODULUS )
{
if ( Wlc_ObjRange(pObj) >= pPars->nBitsMul )
Vec_IntPush( vBlacks, Wlc_ObjId(p, pObj) ), Count[1]++;
Vec_IntPushUniqueOrder( vBlacks, Wlc_ObjId(p, pObj) ), Count[1]++;
continue;
}
if ( pObj->Type == WLC_OBJ_MUX )
......@@ -540,16 +540,16 @@ static Vec_Int_t * Wlc_NtkGetBlacks( Wlc_Ntk_t * p, Wlc_Par_t * pPars, Vec_Bit_t
if ( Wlc_ObjRange(pObj) >= pPars->nBitsMux )
{
if ( vMuxMark == NULL )
Vec_IntPush( vBlacks, Wlc_ObjId(p, pObj) ), Count[2]++;
Vec_IntPushUniqueOrder( vBlacks, Wlc_ObjId(p, pObj) ), Count[2]++;
else if ( Vec_BitEntry( vMuxMark, i ) )
Vec_IntPush( vBlacks, Wlc_ObjId(p, pObj) ), Count[2]++;
Vec_IntPushUniqueOrder( vBlacks, Wlc_ObjId(p, pObj) ), Count[2]++;
}
continue;
}
if ( Wlc_ObjIsCi(pObj) && !Wlc_ObjIsPi(pObj) )
{
if ( Wlc_ObjRange(pObj) >= pPars->nBitsFlop )
Vec_IntPush( vBlacks, Wlc_ObjId(p, pObj) ), Count[3]++;
Vec_IntPushUniqueOrder( vBlacks, Wlc_ObjId( p, Wlc_ObjFo2Fi( p, pObj ) ) ), Count[3]++;
continue;
}
}
......
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