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lvzhengyang
abc
Commits
baf2a650
Commit
baf2a650
authored
Sep 22, 2021
by
Alan Mishchenko
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Plain Diff
Experiment with simulation.
parent
cc13d1fb
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1 changed file
with
55 additions
and
2 deletions
+55
-2
src/aig/gia/giaSimBase.c
+55
-2
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src/aig/gia/giaSimBase.c
View file @
baf2a650
...
@@ -146,8 +146,6 @@ Vec_Wrd_t * Gia_ManSimPatSimOut( Gia_Man_t * pGia, Vec_Wrd_t * vSimsPi, int fOut
...
@@ -146,8 +146,6 @@ Vec_Wrd_t * Gia_ManSimPatSimOut( Gia_Man_t * pGia, Vec_Wrd_t * vSimsPi, int fOut
Gia_ManSimPatSimAnd
(
pGia
,
i
,
pObj
,
nWords
,
vSims
);
Gia_ManSimPatSimAnd
(
pGia
,
i
,
pObj
,
nWords
,
vSims
);
Gia_ManForEachCo
(
pGia
,
pObj
,
i
)
Gia_ManForEachCo
(
pGia
,
pObj
,
i
)
Gia_ManSimPatSimPo
(
pGia
,
Gia_ObjId
(
pGia
,
pObj
),
pObj
,
nWords
,
vSims
);
Gia_ManSimPatSimPo
(
pGia
,
Gia_ObjId
(
pGia
,
pObj
),
pObj
,
nWords
,
vSims
);
Gia_ManForEachCo
(
pGia
,
pObj
,
i
)
Gia_ManSimPatSimPo
(
pGia
,
Gia_ObjId
(
pGia
,
pObj
),
pObj
,
nWords
,
vSims
);
if
(
!
fOuts
)
if
(
!
fOuts
)
return
vSims
;
return
vSims
;
Gia_ManForEachCo
(
pGia
,
pObj
,
i
)
Gia_ManForEachCo
(
pGia
,
pObj
,
i
)
...
@@ -155,6 +153,61 @@ Vec_Wrd_t * Gia_ManSimPatSimOut( Gia_Man_t * pGia, Vec_Wrd_t * vSimsPi, int fOut
...
@@ -155,6 +153,61 @@ Vec_Wrd_t * Gia_ManSimPatSimOut( Gia_Man_t * pGia, Vec_Wrd_t * vSimsPi, int fOut
Vec_WrdFree
(
vSims
);
Vec_WrdFree
(
vSims
);
return
vSimsCo
;
return
vSimsCo
;
}
}
static
inline
void
Gia_ManSimPatSimAnd3
(
Gia_Man_t
*
p
,
int
i
,
Gia_Obj_t
*
pObj
,
int
nWords
,
Vec_Wrd_t
*
vSims
,
Vec_Wrd_t
*
vSimsC
)
{
word
pComps
[
2
]
=
{
~
(
word
)
0
,
0
};
word
Diff0
=
pComps
[
Gia_ObjFaninC0
(
pObj
)];
word
Diff1
=
pComps
[
Gia_ObjFaninC1
(
pObj
)];
word
*
pSims0
=
Vec_WrdArray
(
vSims
)
+
nWords
*
Gia_ObjFaninId0
(
pObj
,
i
);
word
*
pSims1
=
Vec_WrdArray
(
vSims
)
+
nWords
*
Gia_ObjFaninId1
(
pObj
,
i
);
word
*
pSims2
=
Vec_WrdArray
(
vSims
)
+
nWords
*
i
;
word
*
pSimsC0
=
Vec_WrdArray
(
vSimsC
)
+
nWords
*
Gia_ObjFaninId0
(
pObj
,
i
);
word
*
pSimsC1
=
Vec_WrdArray
(
vSimsC
)
+
nWords
*
Gia_ObjFaninId1
(
pObj
,
i
);
word
*
pSimsC2
=
Vec_WrdArray
(
vSimsC
)
+
nWords
*
i
;
int
w
;
if
(
Gia_ObjIsXor
(
pObj
)
)
for
(
w
=
0
;
w
<
nWords
;
w
++
)
{
pSimsC0
[
w
]
|=
pSimsC2
[
w
];
pSimsC1
[
w
]
|=
pSimsC2
[
w
];
}
else
for
(
w
=
0
;
w
<
nWords
;
w
++
)
{
pSimsC0
[
w
]
|=
(
pSims2
[
w
]
|
(
pSims0
[
w
]
^
Diff0
))
&
pSimsC2
[
w
];
pSimsC1
[
w
]
|=
(
pSims2
[
w
]
|
(
pSims1
[
w
]
^
Diff1
))
&
pSimsC2
[
w
];
}
}
Vec_Wrd_t
*
Gia_ManSimPatSimIn
(
Gia_Man_t
*
pGia
,
Vec_Wrd_t
*
vSims
,
int
fIns
)
{
Gia_Obj_t
*
pObj
;
int
i
,
Id
,
nWords
=
Vec_WrdSize
(
vSims
)
/
Gia_ManObjNum
(
pGia
);
Vec_Wrd_t
*
vSimsCi
=
fIns
?
Vec_WrdStart
(
Gia_ManCiNum
(
pGia
)
*
nWords
)
:
NULL
;
Vec_Wrd_t
*
vSimsC
=
Vec_WrdStart
(
Vec_WrdSize
(
vSims
)
);
assert
(
Vec_WrdSize
(
vSims
)
%
Gia_ManObjNum
(
pGia
)
==
0
);
Gia_ManForEachCoDriverId
(
pGia
,
Id
,
i
)
memset
(
Vec_WrdEntryP
(
vSimsC
,
Id
*
nWords
),
0xFF
,
sizeof
(
word
)
*
nWords
);
Gia_ManForEachAndReverse
(
pGia
,
pObj
,
i
)
Gia_ManSimPatSimAnd3
(
pGia
,
i
,
pObj
,
nWords
,
vSims
,
vSimsC
);
if
(
!
fIns
)
return
vSimsC
;
Gia_ManForEachCi
(
pGia
,
pObj
,
i
)
memcpy
(
Vec_WrdEntryP
(
vSimsCi
,
i
*
nWords
),
Vec_WrdEntryP
(
vSimsC
,
Gia_ObjId
(
pGia
,
pObj
)
*
nWords
),
sizeof
(
word
)
*
nWords
);
Vec_WrdFree
(
vSimsC
);
return
vSimsCi
;
}
void
Gia_ManSimPatSimInTest
(
Gia_Man_t
*
pGia
)
{
int
nWords
=
10
;
Vec_Wrd_t
*
vSimsCi
=
Vec_WrdStartRandom
(
Gia_ManCiNum
(
pGia
)
*
nWords
);
Vec_Wrd_t
*
vSims
=
Gia_ManSimPatSimOut
(
pGia
,
vSimsCi
,
0
);
Vec_Wrd_t
*
vSims2
=
Gia_ManSimPatSimIn
(
pGia
,
vSims
,
0
);
int
nOnes
=
Abc_TtCountOnesVec
(
Vec_WrdArray
(
vSims2
),
Vec_WrdSize
(
vSims2
)
);
int
nTotal
=
64
*
nWords
*
Gia_ManCandNum
(
pGia
);
printf
(
"Ratio = %6.2f %%
\n
"
,
100
.
0
*
nOnes
/
nTotal
);
Vec_WrdFree
(
vSims
);
Vec_WrdFree
(
vSims2
);
Vec_WrdFree
(
vSimsCi
);
}
void
Gia_ManSimPatResim
(
Gia_Man_t
*
pGia
,
Vec_Int_t
*
vObjs
,
int
nWords
,
Vec_Wrd_t
*
vSims
)
void
Gia_ManSimPatResim
(
Gia_Man_t
*
pGia
,
Vec_Int_t
*
vObjs
,
int
nWords
,
Vec_Wrd_t
*
vSims
)
{
{
Gia_Obj_t
*
pObj
;
int
i
;
Gia_Obj_t
*
pObj
;
int
i
;
...
...
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