Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
A
abc
Overview
Overview
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
lvzhengyang
abc
Commits
a3773711
Commit
a3773711
authored
Feb 23, 2013
by
Alan Mishchenko
Browse files
Options
Browse Files
Download
Plain Diff
Result of merging with the previous change.
parents
2e14b73a
e5c60e2b
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
178 additions
and
1 deletions
+178
-1
src/aig/gia/giaStg.c
+178
-1
No files found.
src/aig/gia/giaStg.c
View file @
a3773711
...
@@ -74,6 +74,182 @@ int Gia_ManCreateOrGate( Gia_Man_t * p, Vec_Int_t * vLits )
...
@@ -74,6 +74,182 @@ int Gia_ManCreateOrGate( Gia_Man_t * p, Vec_Int_t * vLits )
SeeAlso []
SeeAlso []
***********************************************************************/
***********************************************************************/
Vec_Vec_t
*
Gia_ManAssignCodes
(
int
kHot
,
int
nStates
,
int
*
pnBits
)
{
Vec_Vec_t
*
vCodes
;
int
s
,
i1
,
i2
,
i3
,
i4
,
nBits
;
assert
(
nStates
>
0
);
vCodes
=
Vec_VecStart
(
nStates
);
*
pnBits
=
-
1
;
if
(
kHot
==
1
)
{
for
(
i1
=
0
;
i1
<
nStates
;
i1
++
)
Vec_VecPushInt
(
vCodes
,
i1
,
i1
);
*
pnBits
=
nStates
;
return
vCodes
;
}
if
(
kHot
==
2
)
{
for
(
nBits
=
kHot
;
nBits
<
ABC_INFINITY
;
nBits
++
)
if
(
nBits
*
(
nBits
-
1
)
/
2
>=
nStates
)
break
;
*
pnBits
=
nBits
;
s
=
0
;
for
(
i1
=
0
;
i1
<
nBits
;
i1
++
)
for
(
i2
=
i1
+
1
;
i2
<
nBits
;
i2
++
)
{
Vec_VecPushInt
(
vCodes
,
s
,
i1
);
Vec_VecPushInt
(
vCodes
,
s
,
i2
);
if
(
++
s
==
nStates
)
return
vCodes
;
}
}
if
(
kHot
==
3
)
{
for
(
nBits
=
kHot
;
nBits
<
ABC_INFINITY
;
nBits
++
)
if
(
nBits
*
(
nBits
-
1
)
*
(
nBits
-
2
)
/
6
>=
nStates
)
break
;
*
pnBits
=
nBits
;
s
=
0
;
for
(
i1
=
0
;
i1
<
nBits
;
i1
++
)
for
(
i2
=
i1
+
1
;
i2
<
nBits
;
i2
++
)
for
(
i3
=
i2
+
1
;
i3
<
nBits
;
i3
++
)
{
Vec_VecPushInt
(
vCodes
,
s
,
i1
);
Vec_VecPushInt
(
vCodes
,
s
,
i2
);
Vec_VecPushInt
(
vCodes
,
s
,
i3
);
if
(
++
s
==
nStates
)
return
vCodes
;
}
}
if
(
kHot
==
4
)
{
for
(
nBits
=
kHot
;
nBits
<
ABC_INFINITY
;
nBits
++
)
if
(
nBits
*
(
nBits
-
1
)
*
(
nBits
-
2
)
*
(
nBits
-
3
)
/
24
>=
nStates
)
break
;
*
pnBits
=
nBits
;
s
=
0
;
for
(
i1
=
0
;
i1
<
nBits
;
i1
++
)
for
(
i2
=
i1
+
1
;
i2
<
nBits
;
i2
++
)
for
(
i3
=
i2
+
1
;
i3
<
nBits
;
i3
++
)
for
(
i4
=
i3
+
1
;
i4
<
nBits
;
i4
++
)
{
Vec_VecPushInt
(
vCodes
,
s
,
i1
);
Vec_VecPushInt
(
vCodes
,
s
,
i2
);
Vec_VecPushInt
(
vCodes
,
s
,
i3
);
Vec_VecPushInt
(
vCodes
,
s
,
i4
);
if
(
++
s
==
nStates
)
return
vCodes
;
}
}
assert
(
0
);
return
NULL
;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_Man_t
*
Gia_ManStgKHot
(
Vec_Int_t
*
vLines
,
int
nIns
,
int
nOuts
,
int
nStates
,
int
kHot
)
{
Gia_Man_t
*
p
;
Vec_Int_t
*
vInMints
,
*
vCurs
,
*
vVec
;
Vec_Vec_t
*
vLitsNext
,
*
vLitsOuts
,
*
vCodes
;
int
i
,
b
,
k
,
nBits
,
LitC
,
Lit
;
assert
(
Vec_IntSize
(
vLines
)
%
4
==
0
);
vCodes
=
Gia_ManAssignCodes
(
kHot
,
nStates
,
&
nBits
);
// start manager
p
=
Gia_ManStart
(
10000
);
p
->
pName
=
Abc_UtilStrsav
(
"stg"
);
for
(
i
=
0
;
i
<
nIns
+
nBits
;
i
++
)
Gia_ManAppendCi
(
p
);
// create input minterms
Gia_ManHashAlloc
(
p
);
vInMints
=
Vec_IntAlloc
(
1
<<
nIns
);
for
(
i
=
0
;
i
<
(
1
<<
nIns
);
i
++
)
{
for
(
Lit
=
1
,
b
=
0
;
b
<
nIns
;
b
++
)
Lit
=
Gia_ManHashAnd
(
p
,
Lit
,
Abc_Var2Lit
(
b
+
1
,
!
((
i
>>
b
)
&
1
)
)
);
Vec_IntPush
(
vInMints
,
Lit
);
}
// create current states
vCurs
=
Vec_IntAlloc
(
nStates
);
assert
(
Vec_VecSize
(
vCodes
)
==
nStates
);
Vec_VecForEachLevelInt
(
vCodes
,
vVec
,
i
)
{
Lit
=
1
;
Vec_IntForEachEntry
(
vVec
,
b
,
k
)
Lit
=
Gia_ManHashAnd
(
p
,
Lit
,
Abc_Var2Lit
(
b
+
1
+
nIns
,
!
i
)
);
Vec_IntPush
(
vCurs
,
Lit
);
}
// go through the lines
vLitsNext
=
Vec_VecStart
(
nBits
);
vLitsOuts
=
Vec_VecStart
(
nOuts
);
for
(
i
=
0
;
i
<
Vec_IntSize
(
vLines
);
)
{
int
iMint
=
Vec_IntEntry
(
vLines
,
i
++
);
int
iCur
=
Vec_IntEntry
(
vLines
,
i
++
)
-
1
;
int
iNext
=
Vec_IntEntry
(
vLines
,
i
++
)
-
1
;
int
iOut
=
Vec_IntEntry
(
vLines
,
i
++
);
assert
(
iMint
>=
0
&&
iMint
<
(
1
<<
nIns
)
);
assert
(
iCur
>=
0
&&
iCur
<
nStates
);
assert
(
iNext
>=
0
&&
iNext
<
nStates
);
assert
(
iOut
>=
0
&&
iOut
<
(
1
<<
nOuts
)
);
// create condition
LitC
=
Gia_ManHashAnd
(
p
,
Vec_IntEntry
(
vInMints
,
iMint
),
Vec_IntEntry
(
vCurs
,
iCur
)
);
// update next state
// Vec_VecPushInt( vLitsNext, iNext, LitC );
vVec
=
(
Vec_Int_t
*
)
Vec_VecEntryInt
(
vCodes
,
iNext
);
Vec_IntForEachEntry
(
vVec
,
b
,
k
)
Vec_VecPushInt
(
vLitsNext
,
b
,
LitC
);
// update outputs
for
(
b
=
0
;
b
<
nOuts
;
b
++
)
if
(
(
iOut
>>
b
)
&
1
)
Vec_VecPushInt
(
vLitsOuts
,
b
,
LitC
);
}
Vec_IntFree
(
vInMints
);
Vec_IntFree
(
vCurs
);
Vec_VecFree
(
vCodes
);
// create POs
Vec_VecForEachLevelInt
(
vLitsOuts
,
vVec
,
i
)
Gia_ManAppendCo
(
p
,
Gia_ManCreateOrGate
(
p
,
vVec
)
);
Vec_VecFree
(
vLitsOuts
);
// create next states
Vec_VecForEachLevelInt
(
vLitsNext
,
vVec
,
i
)
Gia_ManAppendCo
(
p
,
Abc_LitNotCond
(
Gia_ManCreateOrGate
(
p
,
vVec
),
!
(
i
<
kHot
)
)
);
Vec_VecFree
(
vLitsNext
);
Gia_ManSetRegNum
(
p
,
nBits
);
Gia_ManHashStop
(
p
);
assert
(
!
Gia_ManHasDangling
(
p
)
);
return
p
;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_Man_t
*
Gia_ManStgOneHot
(
Vec_Int_t
*
vLines
,
int
nIns
,
int
nOuts
,
int
nStates
)
Gia_Man_t
*
Gia_ManStgOneHot
(
Vec_Int_t
*
vLines
,
int
nIns
,
int
nOuts
,
int
nStates
)
{
{
Gia_Man_t
*
p
;
Gia_Man_t
*
p
;
...
@@ -269,7 +445,8 @@ Gia_Man_t * Gia_ManStgRead( char * pFileName, int fOneHot, int fLogar )
...
@@ -269,7 +445,8 @@ Gia_Man_t * Gia_ManStgRead( char * pFileName, int fOneHot, int fLogar )
vLines
=
Gia_ManStgReadLines
(
pFileName
,
&
nIns
,
&
nOuts
,
&
nStates
);
vLines
=
Gia_ManStgReadLines
(
pFileName
,
&
nIns
,
&
nOuts
,
&
nStates
);
if
(
vLines
==
NULL
)
if
(
vLines
==
NULL
)
return
NULL
;
return
NULL
;
p
=
Gia_ManStgOneHot
(
vLines
,
nIns
,
nOuts
,
nStates
);
// p = Gia_ManStgOneHot( vLines, nIns, nOuts, nStates );
p
=
Gia_ManStgKHot
(
vLines
,
nIns
,
nOuts
,
nStates
,
2
);
Vec_IntFree
(
vLines
);
Vec_IntFree
(
vLines
);
return
p
;
return
p
;
}
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment