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lvzhengyang
abc
Commits
997e1a2d
Commit
997e1a2d
authored
Sep 16, 2021
by
Alan Mishchenko
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Further debugging of MiniLUT APIs.
parent
ecda331a
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2 changed files
with
73 additions
and
1 deletions
+73
-1
src/aig/gia/giaMini.c
+72
-1
src/base/main/abcapis.h
+1
-0
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src/aig/gia/giaMini.c
View file @
997e1a2d
...
@@ -32,6 +32,8 @@ ABC_NAMESPACE_IMPL_START
...
@@ -32,6 +32,8 @@ ABC_NAMESPACE_IMPL_START
/// DECLARATIONS ///
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
extern
int
Kit_TruthToGia
(
Gia_Man_t
*
pMan
,
unsigned
*
pTruth
,
int
nVars
,
Vec_Int_t
*
vMemory
,
Vec_Int_t
*
vLeaves
,
int
fHash
);
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
...
@@ -260,6 +262,66 @@ Gia_Man_t * Gia_ManFromMiniLut( Mini_Lut_t * p, Vec_Int_t ** pvCopies )
...
@@ -260,6 +262,66 @@ Gia_Man_t * Gia_ManFromMiniLut( Mini_Lut_t * p, Vec_Int_t ** pvCopies )
return
pGia
;
return
pGia
;
}
}
/**Function*************************************************************
Synopsis [Converts MiniLUT into GIA.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_Man_t
*
Gia_ManFromMiniLut2
(
Mini_Lut_t
*
p
,
Vec_Int_t
**
pvCopies
)
{
Gia_Man_t
*
pGia
;
Vec_Int_t
*
vCopies
;
Vec_Int_t
*
vCover
=
Vec_IntAlloc
(
1000
);
Vec_Int_t
*
vLits
=
Vec_IntAlloc
(
100
);
int
i
,
k
,
Fan
,
iGiaLit
,
nNodes
;
int
LutSize
=
Abc_MaxInt
(
2
,
Mini_LutSize
(
p
)
);
// get the number of nodes
nNodes
=
Mini_LutNodeNum
(
p
);
// create ABC network
pGia
=
Gia_ManStart
(
3
*
nNodes
);
pGia
->
pName
=
Abc_UtilStrsav
(
"MiniLut"
);
// create mapping from MiniLUT objects into ABC objects
vCopies
=
Vec_IntAlloc
(
nNodes
);
Vec_IntPush
(
vCopies
,
0
);
Vec_IntPush
(
vCopies
,
1
);
// iterate through the objects
pGia
->
fGiaSimple
=
1
;
for
(
i
=
2
;
i
<
nNodes
;
i
++
)
{
if
(
Mini_LutNodeIsPi
(
p
,
i
)
)
iGiaLit
=
Gia_ManAppendCi
(
pGia
);
else
if
(
Mini_LutNodeIsPo
(
p
,
i
)
)
iGiaLit
=
Gia_ManAppendCo
(
pGia
,
Vec_IntEntry
(
vCopies
,
Mini_LutNodeFanin
(
p
,
i
,
0
)));
else
if
(
Mini_LutNodeIsNode
(
p
,
i
)
)
{
unsigned
*
puTruth
=
Mini_LutNodeTruth
(
p
,
i
);
Vec_IntClear
(
vLits
);
Mini_LutForEachFanin
(
p
,
i
,
Fan
,
k
)
Vec_IntPush
(
vLits
,
Vec_IntEntry
(
vCopies
,
Fan
)
);
iGiaLit
=
Kit_TruthToGia
(
pGia
,
puTruth
,
Vec_IntSize
(
vLits
),
vCover
,
vLits
,
0
);
}
else
assert
(
0
);
Vec_IntPush
(
vCopies
,
iGiaLit
);
}
Vec_IntFree
(
vCover
);
Vec_IntFree
(
vLits
);
assert
(
Vec_IntSize
(
vCopies
)
==
nNodes
);
if
(
pvCopies
)
*
pvCopies
=
vCopies
;
else
Vec_IntFree
(
vCopies
);
Gia_ManSetRegNum
(
pGia
,
Mini_LutRegNum
(
p
)
);
return
pGia
;
}
/**Function*************************************************************
/**Function*************************************************************
Synopsis [Marks LUTs that should be complemented.]
Synopsis [Marks LUTs that should be complemented.]
...
@@ -412,6 +474,15 @@ void Abc_FrameGiaInputMiniLut( Abc_Frame_t * pAbc, void * p )
...
@@ -412,6 +474,15 @@ void Abc_FrameGiaInputMiniLut( Abc_Frame_t * pAbc, void * p )
Abc_FrameUpdateGia
(
pAbc
,
pGia
);
Abc_FrameUpdateGia
(
pAbc
,
pGia
);
// Gia_ManDelete( pGia );
// Gia_ManDelete( pGia );
}
}
void
Abc_FrameGiaInputMiniLut2
(
Abc_Frame_t
*
pAbc
,
void
*
p
)
{
if
(
pAbc
==
NULL
)
printf
(
"ABC framework is not initialized by calling Abc_Start()
\n
"
);
Vec_IntFreeP
(
&
pAbc
->
vCopyMiniLut
);
Gia_ManStopP
(
&
pAbc
->
pGiaMiniLut
);
pAbc
->
pGiaMiniLut
=
Gia_ManFromMiniLut2
(
(
Mini_Lut_t
*
)
p
,
&
pAbc
->
vCopyMiniLut
);
// Abc_FrameUpdateGia( pAbc, pGia );
}
void
*
Abc_FrameGiaOutputMiniLut
(
Abc_Frame_t
*
pAbc
)
void
*
Abc_FrameGiaOutputMiniLut
(
Abc_Frame_t
*
pAbc
)
{
{
Mini_Lut_t
*
pRes
=
NULL
;
Mini_Lut_t
*
pRes
=
NULL
;
...
@@ -602,7 +673,7 @@ int * Abc_FrameReadMiniLutSwitching( Abc_Frame_t * pAbc )
...
@@ -602,7 +673,7 @@ int * Abc_FrameReadMiniLutSwitching( Abc_Frame_t * pAbc )
pRes
=
ABC_CALLOC
(
int
,
Vec_IntSize
(
pAbc
->
vCopyMiniLut
)
);
pRes
=
ABC_CALLOC
(
int
,
Vec_IntSize
(
pAbc
->
vCopyMiniLut
)
);
Vec_IntForEachEntry
(
pAbc
->
vCopyMiniLut
,
iObj
,
i
)
Vec_IntForEachEntry
(
pAbc
->
vCopyMiniLut
,
iObj
,
i
)
if
(
iObj
>=
0
)
if
(
iObj
>=
0
)
pRes
[
i
]
=
Vec_IntEntry
(
vSwitching
,
Abc_Lit2Var
(
iObj
)
);
pRes
[
i
]
=
(
int
)(
10000
*
Vec_FltEntry
(
(
Vec_Flt_t
*
)
vSwitching
,
Abc_Lit2Var
(
iObj
)
)
);
Vec_IntFree
(
vSwitching
);
Vec_IntFree
(
vSwitching
);
return
pRes
;
return
pRes
;
}
}
...
...
src/base/main/abcapis.h
View file @
997e1a2d
...
@@ -78,6 +78,7 @@ extern ABC_DLL void Abc_NtkSetFlopNum( Abc_Frame_t * pAbc, int nFlops );
...
@@ -78,6 +78,7 @@ extern ABC_DLL void Abc_NtkSetFlopNum( Abc_Frame_t * pAbc, int nFlops );
// procedures to input/output 'mini LUT'
// procedures to input/output 'mini LUT'
extern
ABC_DLL
void
Abc_FrameGiaInputMiniLut
(
Abc_Frame_t
*
pAbc
,
void
*
pMiniLut
);
extern
ABC_DLL
void
Abc_FrameGiaInputMiniLut
(
Abc_Frame_t
*
pAbc
,
void
*
pMiniLut
);
extern
ABC_DLL
void
Abc_FrameGiaInputMiniLut2
(
Abc_Frame_t
*
pAbc
,
void
*
pMiniLut
);
extern
ABC_DLL
void
*
Abc_FrameGiaOutputMiniLut
(
Abc_Frame_t
*
pAbc
);
extern
ABC_DLL
void
*
Abc_FrameGiaOutputMiniLut
(
Abc_Frame_t
*
pAbc
);
extern
ABC_DLL
char
*
Abc_FrameGiaOutputMiniLutAttr
(
Abc_Frame_t
*
pAbc
,
void
*
pMiniLut
);
extern
ABC_DLL
char
*
Abc_FrameGiaOutputMiniLutAttr
(
Abc_Frame_t
*
pAbc
,
void
*
pMiniLut
);
extern
ABC_DLL
int
*
Abc_FrameReadMiniLutSwitching
(
Abc_Frame_t
*
pAbc
);
extern
ABC_DLL
int
*
Abc_FrameReadMiniLutSwitching
(
Abc_Frame_t
*
pAbc
);
...
...
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