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lvzhengyang
abc
Commits
95ab7490
Commit
95ab7490
authored
Apr 07, 2016
by
Alan Mishchenko
Browse files
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Browse Files
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Plain Diff
Supporting edges in delay-optimization in &satlut.
parent
b31b6fec
Show whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
547 additions
and
130 deletions
+547
-130
src/aig/gia/gia.h
+8
-0
src/aig/gia/giaAiger.c
+6
-1
src/aig/gia/giaDfs.c
+68
-0
src/aig/gia/giaEdge.c
+310
-46
src/aig/gia/giaOf.c
+2
-0
src/aig/gia/giaSatLut.c
+87
-78
src/base/abci/abc.c
+66
-5
No files found.
src/aig/gia/gia.h
View file @
95ab7490
...
...
@@ -1009,6 +1009,8 @@ static inline int Gia_ObjCellId( Gia_Man_t * p, int iLit ) { re
#define Gia_ManForEachLut( p, i ) \
for ( i = 1; i < Gia_ManObjNum(p); i++ ) if ( !Gia_ObjIsLut(p, i) ) {} else
#define Gia_ManForEachLutReverse( p, i ) \
for ( i = Gia_ManObjNum(p) - 1; i > 0; i-- ) if ( !Gia_ObjIsLut(p, i) ) {} else
#define Gia_LutForEachFanin( p, i, iFan, k ) \
for ( k = 0; k < Gia_ObjLutSize(p,i) && ((iFan = Gia_ObjLutFanins(p,i)[k]),1); k++ )
#define Gia_LutForEachFaninObj( p, i, pFanin, k ) \
...
...
@@ -1147,6 +1149,8 @@ extern int Gia_ManSuppSize( Gia_Man_t * p, int * pNodes, int nNo
extern
int
Gia_ManConeSize
(
Gia_Man_t
*
p
,
int
*
pNodes
,
int
nNodes
);
extern
Vec_Vec_t
*
Gia_ManLevelize
(
Gia_Man_t
*
p
);
extern
Vec_Int_t
*
Gia_ManOrderReverse
(
Gia_Man_t
*
p
);
extern
void
Gia_ManCollectTfi
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vRoots
,
Vec_Int_t
*
vNodes
);
extern
void
Gia_ManCollectTfo
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vRoots
,
Vec_Int_t
*
vNodes
);
/*=== giaDup.c ============================================================*/
extern
void
Gia_ManDupRemapLiterals
(
Vec_Int_t
*
vLits
,
Gia_Man_t
*
p
);
extern
void
Gia_ManDupRemapEquiv
(
Gia_Man_t
*
pNew
,
Gia_Man_t
*
p
);
...
...
@@ -1206,9 +1210,13 @@ extern Gia_Man_t * Gia_ManDupSliced( Gia_Man_t * p, int nSuppMax );
/*=== giaEdge.c ==========================================================*/
extern
void
Gia_ManEdgeFromArray
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vArray
);
extern
Vec_Int_t
*
Gia_ManEdgeToArray
(
Gia_Man_t
*
p
);
extern
void
Gia_ManConvertPackingToEdges
(
Gia_Man_t
*
p
);
extern
int
Gia_ManEvalEdgeDelay
(
Gia_Man_t
*
p
);
extern
int
Gia_ManEvalEdgeCount
(
Gia_Man_t
*
p
);
extern
int
Gia_ManComputeEdgeDelay
(
Gia_Man_t
*
p
);
extern
int
Gia_ManComputeEdgeDelay2
(
Gia_Man_t
*
p
);
extern
void
Gia_ManUpdateMapping
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vNodes
,
Vec_Wec_t
*
vWin
);
extern
int
Gia_ManEvalWindow
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vLeaves
,
Vec_Int_t
*
vNodes
,
Vec_Wec_t
*
vWin
,
Vec_Int_t
*
vTemp
);
/*=== giaEnable.c ==========================================================*/
extern
void
Gia_ManDetectSeqSignals
(
Gia_Man_t
*
p
,
int
fSetReset
,
int
fVerbose
);
extern
Gia_Man_t
*
Gia_ManUnrollAndCofactor
(
Gia_Man_t
*
p
,
int
nFrames
,
int
nFanMax
,
int
fVerbose
);
...
...
src/aig/gia/giaAiger.c
View file @
95ab7490
...
...
@@ -762,8 +762,13 @@ Gia_Man_t * Gia_AigerReadFromMemory( char * pContents, int nFileSize, int fSkipS
for
(
i
=
0
;
i
<
2
*
nPairs
;
i
++
)
Vec_IntPush
(
vPairs
,
Gia_AigerReadInt
(
pCur
)
),
pCur
+=
4
;
assert
(
pCur
==
pCurTemp
);
if
(
fVerbose
)
printf
(
"Finished reading extension
\"
w
\"
.
\n
"
);
if
(
fSkipStrash
)
{
Gia_ManEdgeFromArray
(
pNew
,
vPairs
);
if
(
fVerbose
)
printf
(
"Finished reading extension
\"
w
\"
.
\n
"
);
}
else
printf
(
"Cannot read extension
\"
w
\"
because AIG is rehashed. Use
\"
&r -s <file.aig>
\"
.
\n
"
);
Vec_IntFree
(
vPairs
);
}
else
break
;
...
...
src/aig/gia/giaDfs.c
View file @
95ab7490
...
...
@@ -505,6 +505,74 @@ void Gia_ManCollectSeqTest( Gia_Man_t * p )
}
/**Function*************************************************************
Synopsis [Collect TFI nodes.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Gia_ManCollectTfi_rec
(
Gia_Man_t
*
p
,
int
iObj
,
Vec_Int_t
*
vNodes
)
{
Gia_Obj_t
*
pObj
;
if
(
Gia_ObjIsTravIdCurrentId
(
p
,
iObj
)
)
return
;
Gia_ObjSetTravIdCurrentId
(
p
,
iObj
);
pObj
=
Gia_ManObj
(
p
,
iObj
);
if
(
Gia_ObjIsCi
(
pObj
)
)
return
;
assert
(
Gia_ObjIsAnd
(
pObj
)
);
Gia_ManCollectTfi_rec
(
p
,
Gia_ObjFaninId0
(
pObj
,
iObj
),
vNodes
);
Gia_ManCollectTfi_rec
(
p
,
Gia_ObjFaninId1
(
pObj
,
iObj
),
vNodes
);
Vec_IntPush
(
vNodes
,
iObj
);
}
void
Gia_ManCollectTfi
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vRoots
,
Vec_Int_t
*
vNodes
)
{
int
i
,
iRoot
;
Vec_IntClear
(
vNodes
);
Gia_ManIncrementTravId
(
p
);
Vec_IntForEachEntry
(
vRoots
,
iRoot
,
i
)
Gia_ManCollectTfi_rec
(
p
,
iRoot
,
vNodes
);
}
/**Function*************************************************************
Synopsis [Collect TFI nodes.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Gia_ManCollectTfo_rec
(
Gia_Man_t
*
p
,
int
iObj
,
Vec_Int_t
*
vNodes
)
{
Gia_Obj_t
*
pObj
;
int
i
,
iFan
;
if
(
Gia_ObjIsTravIdCurrentId
(
p
,
iObj
)
)
return
;
Gia_ObjSetTravIdCurrentId
(
p
,
iObj
);
pObj
=
Gia_ManObj
(
p
,
iObj
);
if
(
Gia_ObjIsCo
(
pObj
)
)
return
;
assert
(
Gia_ObjIsAnd
(
pObj
)
);
Gia_ObjForEachFanoutStaticId
(
p
,
iObj
,
iFan
,
i
)
Gia_ManCollectTfo_rec
(
p
,
iFan
,
vNodes
);
Vec_IntPush
(
vNodes
,
iObj
);
}
void
Gia_ManCollectTfo
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vRoots
,
Vec_Int_t
*
vNodes
)
{
int
i
,
iRoot
;
Vec_IntClear
(
vNodes
);
Gia_ManIncrementTravId
(
p
);
Vec_IntForEachEntry
(
vRoots
,
iRoot
,
i
)
Gia_ManCollectTfo_rec
(
p
,
iRoot
,
vNodes
);
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
...
...
src/aig/gia/giaEdge.c
View file @
95ab7490
...
...
@@ -26,17 +26,31 @@ ABC_NAMESPACE_IMPL_START
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
static
inline
int
Sbm
_ObjEdgeCount
(
int
iObj
,
Vec_Int_t
*
vEdge1
,
Vec_Int_t
*
vEdge2
)
static
inline
int
Gia
_ObjEdgeCount
(
int
iObj
,
Vec_Int_t
*
vEdge1
,
Vec_Int_t
*
vEdge2
)
{
return
(
Vec_IntEntry
(
vEdge1
,
iObj
)
>
0
)
+
(
Vec_IntEntry
(
vEdge2
,
iObj
)
>
0
);
}
static
inline
void
Sbm
_ObjEdgeAdd
(
int
iObj
,
int
iNext
,
Vec_Int_t
*
vEdge1
,
Vec_Int_t
*
vEdge2
)
static
inline
int
Gia
_ObjEdgeAdd
(
int
iObj
,
int
iNext
,
Vec_Int_t
*
vEdge1
,
Vec_Int_t
*
vEdge2
)
{
int
RetValue
=
0
;
if
(
Vec_IntEntry
(
vEdge1
,
iObj
)
==
0
)
Vec_IntWriteEntry
(
vEdge1
,
iObj
,
iNext
);
else
if
(
Vec_IntEntry
(
vEdge2
,
iObj
)
==
0
)
Vec_IntWriteEntry
(
vEdge2
,
iObj
,
iNext
);
else
assert
(
0
);
else
RetValue
=
1
;
return
RetValue
;
}
static
inline
void
Gia_ObjEdgeRemove
(
int
iObj
,
int
iNext
,
Vec_Int_t
*
vEdge1
,
Vec_Int_t
*
vEdge2
)
{
assert
(
Vec_IntEntry
(
vEdge1
,
iObj
)
==
iNext
||
Vec_IntEntry
(
vEdge2
,
iObj
)
==
iNext
);
if
(
Vec_IntEntry
(
vEdge1
,
iObj
)
==
iNext
)
Vec_IntWriteEntry
(
vEdge1
,
iObj
,
Vec_IntEntry
(
vEdge2
,
iObj
)
);
Vec_IntWriteEntry
(
vEdge2
,
iObj
,
0
);
}
static
inline
void
Gia_ObjEdgeClean
(
int
iObj
,
Vec_Int_t
*
vEdge1
,
Vec_Int_t
*
vEdge2
)
{
Vec_IntWriteEntry
(
vEdge1
,
iObj
,
0
);
Vec_IntWriteEntry
(
vEdge2
,
iObj
,
0
);
}
////////////////////////////////////////////////////////////////////////
...
...
@@ -58,37 +72,86 @@ void Gia_ManEdgeFromArray( Gia_Man_t * p, Vec_Int_t * vArray )
{
int
i
,
iObj1
,
iObj2
;
Vec_IntFreeP
(
&
p
->
vEdge1
);
Vec_IntFreeP
(
&
p
->
vEdge
1
);
Vec_IntFreeP
(
&
p
->
vEdge
2
);
p
->
vEdge1
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
p
->
vEdge2
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
Vec_IntForEachEntryDouble
(
vArray
,
iObj1
,
iObj2
,
i
)
{
assert
(
iObj1
!=
iObj2
);
Sbm
_ObjEdgeAdd
(
iObj1
,
iObj2
,
p
->
vEdge1
,
p
->
vEdge2
);
Sbm
_ObjEdgeAdd
(
iObj2
,
iObj1
,
p
->
vEdge1
,
p
->
vEdge2
);
assert
(
iObj1
<
iObj2
);
Gia
_ObjEdgeAdd
(
iObj1
,
iObj2
,
p
->
vEdge1
,
p
->
vEdge2
);
Gia
_ObjEdgeAdd
(
iObj2
,
iObj1
,
p
->
vEdge1
,
p
->
vEdge2
);
}
}
Vec_Int_t
*
Gia_ManEdgeToArray
(
Gia_Man_t
*
p
)
{
int
i
,
Entry
;
int
i
Obj
,
iFanin
;
Vec_Int_t
*
vArray
=
Vec_IntAlloc
(
1000
);
assert
(
p
->
vEdge1
&&
p
->
vEdge2
);
assert
(
Vec_IntSize
(
p
->
vEdge1
)
==
Gia_ManObjNum
(
p
)
);
assert
(
Vec_IntSize
(
p
->
vEdge2
)
==
Gia_ManObjNum
(
p
)
);
for
(
i
=
0
;
i
<
Gia_ManObjNum
(
p
);
i
++
)
for
(
i
Obj
=
0
;
iObj
<
Gia_ManObjNum
(
p
);
iObj
++
)
{
Entry
=
Vec_IntEntry
(
p
->
vEdge1
,
i
);
if
(
Entry
&&
Entry
<
i
)
Vec_IntPushTwo
(
vArray
,
Entry
,
i
);
Entry
=
Vec_IntEntry
(
p
->
vEdge2
,
i
);
if
(
Entry
&&
Entry
<
i
)
Vec_IntPushTwo
(
vArray
,
Entry
,
i
);
iFanin
=
Vec_IntEntry
(
p
->
vEdge1
,
iObj
);
if
(
iFanin
&&
iFanin
<
iObj
)
Vec_IntPushTwo
(
vArray
,
iFanin
,
iObj
);
iFanin
=
Vec_IntEntry
(
p
->
vEdge2
,
iObj
);
if
(
iFanin
&&
iFanin
<
iObj
)
Vec_IntPushTwo
(
vArray
,
iFanin
,
iObj
);
}
return
vArray
;
}
/**Function*************************************************************
Synopsis [Prints mapping statistics.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Gia_ManConvertPackingToEdges
(
Gia_Man_t
*
p
)
{
int
i
,
k
,
Entry
,
nEntries
,
nEntries2
,
nNodes
[
4
],
Count
=
0
;
if
(
p
->
vPacking
==
NULL
)
return
;
Vec_IntFreeP
(
&
p
->
vEdge1
);
Vec_IntFreeP
(
&
p
->
vEdge2
);
p
->
vEdge1
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
p
->
vEdge2
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
// iterate through structures
nEntries
=
Vec_IntEntry
(
p
->
vPacking
,
0
);
nEntries2
=
0
;
Vec_IntForEachEntryStart
(
p
->
vPacking
,
Entry
,
i
,
1
)
{
assert
(
Entry
>
0
&&
Entry
<
4
);
i
++
;
for
(
k
=
0
;
k
<
Entry
;
k
++
,
i
++
)
nNodes
[
k
]
=
Vec_IntEntry
(
p
->
vPacking
,
i
);
i
--
;
nEntries2
++
;
// create edges
if
(
Entry
==
2
)
{
Count
+=
Gia_ObjEdgeAdd
(
nNodes
[
0
],
nNodes
[
1
],
p
->
vEdge1
,
p
->
vEdge2
);
Count
+=
Gia_ObjEdgeAdd
(
nNodes
[
1
],
nNodes
[
0
],
p
->
vEdge1
,
p
->
vEdge2
);
}
else
if
(
Entry
==
3
)
{
Count
+=
Gia_ObjEdgeAdd
(
nNodes
[
0
],
nNodes
[
2
],
p
->
vEdge1
,
p
->
vEdge2
);
Count
+=
Gia_ObjEdgeAdd
(
nNodes
[
2
],
nNodes
[
0
],
p
->
vEdge1
,
p
->
vEdge2
);
Count
+=
Gia_ObjEdgeAdd
(
nNodes
[
1
],
nNodes
[
2
],
p
->
vEdge1
,
p
->
vEdge2
);
Count
+=
Gia_ObjEdgeAdd
(
nNodes
[
2
],
nNodes
[
1
],
p
->
vEdge1
,
p
->
vEdge2
);
}
}
assert
(
nEntries
==
nEntries2
);
printf
(
"Skipped %d illegal edges.
\n
"
,
Count
);
}
/**Function*************************************************************
Synopsis [Evaluates given edge assignment.]
Description []
...
...
@@ -105,13 +168,25 @@ static inline int Gia_ObjHaveEdge( Gia_Man_t * p, int iObj, int iNext )
static
inline
int
Gia_ObjEvalEdgeDelay
(
Gia_Man_t
*
p
,
int
iObj
,
Vec_Int_t
*
vDelay
)
{
int
i
,
iFan
,
Delay
,
DelayMax
=
0
;
assert
(
Gia_ObjIsLut
(
p
,
iObj
)
);
if
(
Gia_ManHasMapping
(
p
)
&&
Gia_ObjIsLut
(
p
,
iObj
)
)
{
assert
(
Gia_ObjLutSize
(
p
,
iObj
)
<=
4
);
Gia_LutForEachFanin
(
p
,
iObj
,
iFan
,
i
)
{
Delay
=
Vec_IntEntry
(
vDelay
,
iFan
)
+
!
Gia_ObjHaveEdge
(
p
,
iObj
,
iFan
);
DelayMax
=
Abc_MaxInt
(
DelayMax
,
Delay
);
}
}
else
if
(
Gia_ObjIsLut2
(
p
,
iObj
)
)
{
assert
(
Gia_ObjLutSize2
(
p
,
iObj
)
<=
4
);
Gia_LutForEachFanin2
(
p
,
iObj
,
iFan
,
i
)
{
Delay
=
Vec_IntEntry
(
vDelay
,
iFan
)
+
!
Gia_ObjHaveEdge
(
p
,
iObj
,
iFan
);
DelayMax
=
Abc_MaxInt
(
DelayMax
,
Delay
);
}
}
else
assert
(
0
);
return
DelayMax
;
}
int
Gia_ManEvalEdgeDelay
(
Gia_Man_t
*
p
)
...
...
@@ -120,12 +195,21 @@ int Gia_ManEvalEdgeDelay( Gia_Man_t * p )
assert
(
p
->
vEdge1
&&
p
->
vEdge2
);
Vec_IntFreeP
(
&
p
->
vEdgeDelay
);
p
->
vEdgeDelay
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
if
(
Gia_ManHasMapping
(
p
)
)
Gia_ManForEachLut
(
p
,
iLut
)
Vec_IntWriteEntry
(
p
->
vEdgeDelay
,
iLut
,
Gia_ObjEvalEdgeDelay
(
p
,
iLut
,
p
->
vEdgeDelay
)
);
else
if
(
Gia_ManHasMapping2
(
p
)
)
Gia_ManForEachLut2
(
p
,
iLut
)
Vec_IntWriteEntry
(
p
->
vEdgeDelay
,
iLut
,
Gia_ObjEvalEdgeDelay
(
p
,
iLut
,
p
->
vEdgeDelay
)
);
else
assert
(
0
);
Gia_ManForEachCoDriverId
(
p
,
iLut
,
k
)
DelayMax
=
Abc_MaxInt
(
DelayMax
,
Vec_IntEntry
(
p
->
vEdgeDelay
,
iLut
)
);
return
DelayMax
;
}
int
Gia_ManEvalEdgeCount
(
Gia_Man_t
*
p
)
{
return
(
Vec_IntCountPositive
(
p
->
vEdge1
)
+
Vec_IntCountPositive
(
p
->
vEdge2
))
/
2
;
}
/**Function*************************************************************
...
...
@@ -141,74 +225,106 @@ int Gia_ManEvalEdgeDelay( Gia_Man_t * p )
***********************************************************************/
int
Gia_ObjComputeEdgeDelay
(
Gia_Man_t
*
p
,
int
iObj
,
Vec_Int_t
*
vDelay
,
Vec_Int_t
*
vEdge1
,
Vec_Int_t
*
vEdge2
)
{
int
i
,
iFan
,
Status
[
4
],
Delay
[
4
]
;
int
i
,
iFan
,
Delay
,
Status1
,
Status2
;
int
DelayMax
=
0
,
nCountMax
=
0
;
int
iFanMax1
=
-
1
,
iFanMax2
=
-
1
;
int
iMax1
=
-
1
,
iMax2
=
-
1
;
assert
(
Gia_ObjIsLut
(
p
,
iObj
)
);
assert
(
Gia_ObjLutSize
(
p
,
iObj
)
<=
4
);
Vec_IntWriteEntry
(
vEdge1
,
iObj
,
0
);
Vec_IntWriteEntry
(
vEdge2
,
iObj
,
0
);
if
(
Gia_ManHasMapping
(
p
)
&&
Gia_ObjIsLut
(
p
,
iObj
)
)
{
assert
(
Gia_ObjLutSize
(
p
,
iObj
)
<=
4
);
Gia_LutForEachFanin
(
p
,
iObj
,
iFan
,
i
)
{
Status
[
i
]
=
Sbm_ObjEdgeCount
(
iFan
,
vEdge1
,
vEdge2
);
Delay
[
i
]
=
Vec_IntEntry
(
vDelay
,
iFan
)
+
1
;
if
(
DelayMax
<
Delay
[
i
]
)
Delay
=
Vec_IntEntry
(
vDelay
,
iFan
)
+
1
;
if
(
DelayMax
<
Delay
)
{
DelayMax
=
Delay
[
i
]
;
DelayMax
=
Delay
;
iFanMax1
=
iFan
;
iMax1
=
i
;
nCountMax
=
1
;
}
else
if
(
DelayMax
==
Delay
[
i
]
)
else
if
(
DelayMax
==
Delay
)
{
iFanMax2
=
iFan
;
iMax2
=
i
;
nCountMax
++
;
}
}
}
else
if
(
Gia_ObjIsLut2
(
p
,
iObj
)
)
{
assert
(
Gia_ObjLutSize2
(
p
,
iObj
)
<=
4
);
Gia_LutForEachFanin2
(
p
,
iObj
,
iFan
,
i
)
{
Delay
=
Vec_IntEntry
(
vDelay
,
iFan
)
+
1
;
if
(
DelayMax
<
Delay
)
{
DelayMax
=
Delay
;
iFanMax1
=
iFan
;
nCountMax
=
1
;
}
else
if
(
DelayMax
==
Delay
)
{
iFanMax2
=
iFan
;
nCountMax
++
;
}
}
}
else
assert
(
0
);
assert
(
nCountMax
>
0
);
if
(
nCountMax
==
1
&&
Status
[
iMax1
]
<=
1
)
if
(
DelayMax
==
1
)
{}
// skip first level
else
if
(
nCountMax
==
1
)
{
Status1
=
Gia_ObjEdgeCount
(
iFanMax1
,
vEdge1
,
vEdge2
);
if
(
Status1
<=
1
)
{
Sbm
_ObjEdgeAdd
(
iFanMax1
,
iObj
,
vEdge1
,
vEdge2
);
Sbm
_ObjEdgeAdd
(
iObj
,
iFanMax1
,
vEdge1
,
vEdge2
);
Gia
_ObjEdgeAdd
(
iFanMax1
,
iObj
,
vEdge1
,
vEdge2
);
Gia
_ObjEdgeAdd
(
iObj
,
iFanMax1
,
vEdge1
,
vEdge2
);
Vec_IntWriteEntry
(
vDelay
,
iObj
,
DelayMax
-
1
);
return
1
;
return
DelayMax
-
1
;
}
if
(
nCountMax
==
2
&&
Status
[
iMax1
]
<=
1
&&
Status
[
iMax2
]
<=
1
)
}
else
if
(
nCountMax
==
2
)
{
Status1
=
Gia_ObjEdgeCount
(
iFanMax1
,
vEdge1
,
vEdge2
);
Status2
=
Gia_ObjEdgeCount
(
iFanMax2
,
vEdge1
,
vEdge2
);
if
(
Status1
<=
1
&&
Status2
<=
1
)
{
Sbm
_ObjEdgeAdd
(
iFanMax1
,
iObj
,
vEdge1
,
vEdge2
);
Sbm
_ObjEdgeAdd
(
iFanMax2
,
iObj
,
vEdge1
,
vEdge2
);
Sbm
_ObjEdgeAdd
(
iObj
,
iFanMax1
,
vEdge1
,
vEdge2
);
Sbm
_ObjEdgeAdd
(
iObj
,
iFanMax2
,
vEdge1
,
vEdge2
);
Gia
_ObjEdgeAdd
(
iFanMax1
,
iObj
,
vEdge1
,
vEdge2
);
Gia
_ObjEdgeAdd
(
iFanMax2
,
iObj
,
vEdge1
,
vEdge2
);
Gia
_ObjEdgeAdd
(
iObj
,
iFanMax1
,
vEdge1
,
vEdge2
);
Gia
_ObjEdgeAdd
(
iObj
,
iFanMax2
,
vEdge1
,
vEdge2
);
Vec_IntWriteEntry
(
vDelay
,
iObj
,
DelayMax
-
1
);
return
2
;
return
DelayMax
-
1
;
}
}
Vec_IntWriteEntry
(
vDelay
,
iObj
,
DelayMax
);
return
0
;
return
DelayMax
;
}
int
Gia_ManComputeEdgeDelay
(
Gia_Man_t
*
p
)
{
int
k
,
iLut
,
DelayMax
=
0
,
EdgeCount
=
0
;
int
k
,
iLut
,
DelayMax
=
0
;
Vec_IntFreeP
(
&
p
->
vEdgeDelay
);
Vec_IntFreeP
(
&
p
->
vEdge1
);
Vec_IntFreeP
(
&
p
->
vEdge
1
);
Vec_IntFreeP
(
&
p
->
vEdge
2
);
p
->
vEdge1
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
p
->
vEdge2
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
p
->
vEdgeDelay
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
if
(
Gia_ManHasMapping
(
p
)
)
Gia_ManForEachLut
(
p
,
iLut
)
EdgeCount
+=
Gia_ObjComputeEdgeDelay
(
p
,
iLut
,
p
->
vEdgeDelay
,
p
->
vEdge1
,
p
->
vEdge2
);
Gia_ObjComputeEdgeDelay
(
p
,
iLut
,
p
->
vEdgeDelay
,
p
->
vEdge1
,
p
->
vEdge2
);
else
if
(
Gia_ManHasMapping2
(
p
)
)
Gia_ManForEachLut2
(
p
,
iLut
)
Gia_ObjComputeEdgeDelay
(
p
,
iLut
,
p
->
vEdgeDelay
,
p
->
vEdge1
,
p
->
vEdge2
);
else
assert
(
0
);
Gia_ManForEachCoDriverId
(
p
,
iLut
,
k
)
DelayMax
=
Abc_MaxInt
(
DelayMax
,
Vec_IntEntry
(
p
->
vEdgeDelay
,
iLut
)
);
assert
(
2
*
EdgeCount
==
Vec_IntCountPositive
(
p
->
vEdge1
)
+
Vec_IntCountPositive
(
p
->
vEdge2
)
);
printf
(
"The number of edges = %d. "
,
EdgeCount
);
printf
(
"Delay = %d.
\n
"
,
DelayMax
);
//printf( "The number of edges = %d. Delay = %d.\n", Gia_ManEvalEdgeCount(p), DelayMax );
return
DelayMax
;
}
/**Function*************************************************************
Synopsis [Finds edge assignment
to reduce delay
.]
Synopsis [Finds edge assignment.]
Description []
...
...
@@ -217,9 +333,157 @@ int Gia_ManComputeEdgeDelay( Gia_Man_t * p )
SeeAlso []
***********************************************************************/
int
Gia_ObjComputeEdgeDelay2
(
Gia_Man_t
*
p
,
int
iObj
,
Vec_Int_t
*
vDelay
,
Vec_Int_t
*
vEdge1
,
Vec_Int_t
*
vEdge2
,
Vec_Int_t
*
vFanMax1
,
Vec_Int_t
*
vFanMax2
,
Vec_Int_t
*
vCountMax
)
{
int
i
,
iFan
,
DelayFanin
,
Status1
,
Status2
;
int
DelayMax
=
0
,
nCountMax
=
0
;
int
iFanMax1
=
-
1
,
iFanMax2
=
-
1
;
Vec_IntWriteEntry
(
vEdge1
,
iObj
,
0
);
Vec_IntWriteEntry
(
vEdge2
,
iObj
,
0
);
// analyze this node
DelayMax
=
Vec_IntEntry
(
vDelay
,
iObj
);
nCountMax
=
Vec_IntEntry
(
vCountMax
,
iObj
);
if
(
DelayMax
==
0
)
{}
else
if
(
nCountMax
==
1
)
{
iFanMax1
=
Vec_IntEntry
(
vFanMax1
,
iObj
);
Status1
=
Gia_ObjEdgeCount
(
iFanMax1
,
vEdge1
,
vEdge2
);
if
(
Status1
<=
1
)
{
Gia_ObjEdgeAdd
(
iFanMax1
,
iObj
,
vEdge1
,
vEdge2
);
Gia_ObjEdgeAdd
(
iObj
,
iFanMax1
,
vEdge1
,
vEdge2
);
DelayMax
--
;
}
}
else
if
(
nCountMax
==
2
)
{
iFanMax1
=
Vec_IntEntry
(
vFanMax1
,
iObj
);
iFanMax2
=
Vec_IntEntry
(
vFanMax2
,
iObj
);
Status1
=
Gia_ObjEdgeCount
(
iFanMax1
,
vEdge1
,
vEdge2
);
Status2
=
Gia_ObjEdgeCount
(
iFanMax2
,
vEdge1
,
vEdge2
);
if
(
Status1
<=
1
&&
Status2
<=
1
)
{
Gia_ObjEdgeAdd
(
iFanMax1
,
iObj
,
vEdge1
,
vEdge2
);
Gia_ObjEdgeAdd
(
iFanMax2
,
iObj
,
vEdge1
,
vEdge2
);
Gia_ObjEdgeAdd
(
iObj
,
iFanMax1
,
vEdge1
,
vEdge2
);
Gia_ObjEdgeAdd
(
iObj
,
iFanMax2
,
vEdge1
,
vEdge2
);
DelayMax
--
;
}
}
Vec_IntWriteEntry
(
vDelay
,
iObj
,
DelayMax
);
// computed DelayMax at this point
if
(
Gia_ManHasMapping
(
p
)
&&
Gia_ObjIsLut
(
p
,
iObj
)
)
{
Gia_LutForEachFanin
(
p
,
iObj
,
iFan
,
i
)
{
DelayFanin
=
Vec_IntEntry
(
vDelay
,
iFan
);
if
(
DelayFanin
<
DelayMax
+
1
)
{
Vec_IntWriteEntry
(
vDelay
,
iFan
,
DelayMax
+
1
);
Vec_IntWriteEntry
(
vFanMax1
,
iFan
,
iObj
);
Vec_IntWriteEntry
(
vCountMax
,
iFan
,
1
);
}
else
if
(
DelayFanin
==
DelayMax
+
1
)
{
Vec_IntWriteEntry
(
vFanMax2
,
iFan
,
iObj
);
Vec_IntAddToEntry
(
vCountMax
,
iFan
,
1
);
}
}
}
else
if
(
Gia_ObjIsLut2
(
p
,
iObj
)
)
{
Gia_LutForEachFanin2
(
p
,
iObj
,
iFan
,
i
)
{
DelayFanin
=
Vec_IntEntry
(
vDelay
,
iFan
);
if
(
DelayFanin
<
DelayMax
+
1
)
{
Vec_IntWriteEntry
(
vDelay
,
iFan
,
DelayMax
+
1
);
Vec_IntWriteEntry
(
vFanMax1
,
iFan
,
iObj
);
Vec_IntWriteEntry
(
vCountMax
,
iFan
,
1
);
}
else
if
(
DelayFanin
==
DelayMax
+
1
)
{
Vec_IntWriteEntry
(
vFanMax2
,
iFan
,
iObj
);
Vec_IntAddToEntry
(
vCountMax
,
iFan
,
1
);
}
}
}
else
assert
(
0
);
return
DelayMax
;
}
int
Gia_ManComputeEdgeDelay2
(
Gia_Man_t
*
p
)
{
return
0
;
int
k
,
iLut
,
DelayMax
=
0
,
EdgeCount
=
0
;
Vec_Int_t
*
vFanMax1
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
Vec_Int_t
*
vFanMax2
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
Vec_Int_t
*
vCountMax
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
Vec_IntFreeP
(
&
p
->
vEdgeDelay
);
Vec_IntFreeP
(
&
p
->
vEdge1
);
Vec_IntFreeP
(
&
p
->
vEdge2
);
p
->
vEdgeDelay
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
p
->
vEdge1
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
p
->
vEdge2
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
);
// Gia_ManForEachCoDriverId( p, iLut, k )
// Vec_IntWriteEntry( p->vEdgeDelay, iLut, 1 );
if
(
Gia_ManHasMapping
(
p
)
)
Gia_ManForEachLutReverse
(
p
,
iLut
)
Gia_ObjComputeEdgeDelay2
(
p
,
iLut
,
p
->
vEdgeDelay
,
p
->
vEdge1
,
p
->
vEdge2
,
vFanMax1
,
vFanMax2
,
vCountMax
);
else
if
(
Gia_ManHasMapping2
(
p
)
)
Gia_ManForEachLut2Reverse
(
p
,
iLut
)
Gia_ObjComputeEdgeDelay2
(
p
,
iLut
,
p
->
vEdgeDelay
,
p
->
vEdge1
,
p
->
vEdge2
,
vFanMax1
,
vFanMax2
,
vCountMax
);
else
assert
(
0
);
Gia_ManForEachCiId
(
p
,
iLut
,
k
)
DelayMax
=
Abc_MaxInt
(
DelayMax
,
Vec_IntEntry
(
p
->
vEdgeDelay
,
iLut
)
);
Vec_IntFree
(
vFanMax1
);
Vec_IntFree
(
vFanMax2
);
Vec_IntFree
(
vCountMax
);
//printf( "The number of edges = %d. Delay = %d.\n", Gia_ManEvalEdgeCount(p), DelayMax );
return
DelayMax
;
}
/**Function*************************************************************
Synopsis [Finds edge assignment.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Gia_ManUpdateMapping
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vNodes
,
Vec_Wec_t
*
vWin
)
{
int
i
,
iNode
;
Vec_IntForEachEntry
(
vNodes
,
iNode
,
i
)
ABC_SWAP
(
Vec_Int_t
,
*
Vec_WecEntry
(
p
->
vMapping2
,
iNode
),
*
Vec_WecEntry
(
vWin
,
i
)
);
}
int
Gia_ManEvalWindowInc
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vLeaves
,
Vec_Int_t
*
vNodes
,
Vec_Wec_t
*
vWin
,
Vec_Int_t
*
vTemp
)
{
int
i
,
iLut
,
Delay
,
DelayMax
=
0
;
assert
(
Vec_IntSize
(
vNodes
)
==
Vec_WecSize
(
vWin
)
);
Gia_ManUpdateMapping
(
p
,
vNodes
,
vWin
);
Gia_ManCollectTfo
(
p
,
vLeaves
,
vTemp
);
Vec_IntReverseOrder
(
vTemp
);
Vec_IntForEachEntry
(
vTemp
,
iLut
,
i
)
{
if
(
!
Gia_ObjIsLut
(
p
,
iLut
)
)
continue
;
Delay
=
Gia_ObjComputeEdgeDelay
(
p
,
iLut
,
p
->
vEdgeDelay
,
p
->
vEdge1
,
p
->
vEdge2
);
DelayMax
=
Abc_MaxInt
(
DelayMax
,
Delay
);
}
Gia_ManUpdateMapping
(
p
,
vNodes
,
vWin
);
return
DelayMax
;
}
int
Gia_ManEvalWindow
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vLeaves
,
Vec_Int_t
*
vNodes
,
Vec_Wec_t
*
vWin
,
Vec_Int_t
*
vTemp
)
{
int
DelayMax
;
assert
(
Vec_IntSize
(
vNodes
)
==
Vec_WecSize
(
vWin
)
);
Gia_ManUpdateMapping
(
p
,
vNodes
,
vWin
);
DelayMax
=
Gia_ManComputeEdgeDelay
(
p
);
Gia_ManUpdateMapping
(
p
,
vNodes
,
vWin
);
return
DelayMax
;
}
////////////////////////////////////////////////////////////////////////
...
...
src/aig/gia/giaOf.c
View file @
95ab7490
...
...
@@ -1846,6 +1846,8 @@ Gia_Man_t * Of_ManPerformMapping( Gia_Man_t * pGia, Jf_Par_t * pPars )
pNew
=
Of_ManDeriveMapping
(
p
);
Gia_ManMappingVerify
(
pNew
);
if
(
pNew
->
vPacking
)
Gia_ManConvertPackingToEdges
(
pNew
);
//Of_ManPrintCuts( p );
Of_StoDelete
(
p
);
if
(
pCls
!=
pGia
)
...
...
src/aig/gia/giaSatLut.c
View file @
95ab7490
...
...
@@ -236,7 +236,7 @@ void Sbl_ManStop( Sbl_Man_t * p )
/**Function*************************************************************
Synopsis [
Timing computation
.]
Synopsis [
For each node in the window, create fanins
.]
Description []
...
...
@@ -245,52 +245,70 @@ void Sbl_ManStop( Sbl_Man_t * p )
SeeAlso []
***********************************************************************/
int
Sbl_ManComputeDelay
(
Sbl_Man_t
*
p
,
int
iLut
,
Vec_Int_t
*
vFanins
,
int
*
pEdges
)
void
Sbl_ManGetCurrentMapping
(
Sbl_Man_t
*
p
)
{
int
k
,
iFan
,
DelayMax
=
-
1
,
Count
=
0
,
iFanMax
=
-
1
;
*
pEdges
=
-
1
;
Vec_IntForEachEntry
(
vFanins
,
iFan
,
k
)
{
int
Delay
=
Vec_IntEntry
(
p
->
vArrs
,
iFan
)
+
1
;
if
(
DelayMax
<
Delay
)
{
DelayMax
=
Delay
;
iFanMax
=
k
;
Count
=
1
;
}
else
if
(
DelayMax
==
Delay
)
Count
++
;
}
if
(
p
->
nEdges
==
0
)
return
DelayMax
;
if
(
p
->
nEdges
==
1
)
{
if
(
Count
==
1
)
Vec_Int_t
*
vObj
;
word
CutI1
,
CutI2
,
CutN1
,
CutN2
;
int
i
,
c
,
b
,
iObj
;
Vec_WecClear
(
p
->
vWindow
);
Vec_WecInit
(
p
->
vWindow
,
Vec_IntSize
(
p
->
vAnds
)
);
assert
(
Vec_IntSize
(
p
->
vSolCur
)
>
0
);
Vec_IntForEachEntry
(
p
->
vSolCur
,
c
,
i
)
{
*
pEdges
=
iFanMax
;
return
DelayMax
-
1
;
}
return
DelayMax
;
CutI1
=
Vec_WrdEntry
(
p
->
vCutsI1
,
c
);
CutI2
=
Vec_WrdEntry
(
p
->
vCutsI2
,
c
);
CutN1
=
Vec_WrdEntry
(
p
->
vCutsN1
,
c
);
CutN2
=
Vec_WrdEntry
(
p
->
vCutsN2
,
c
);
iObj
=
Vec_IntEntry
(
p
->
vCutsObj
,
c
);
//iObj = Vec_IntEntry( p->vAnds, iObj );
vObj
=
Vec_WecEntry
(
p
->
vWindow
,
iObj
);
assert
(
Vec_IntSize
(
vObj
)
==
0
);
for
(
b
=
0
;
b
<
64
;
b
++
)
if
(
(
CutI1
>>
b
)
&
1
)
Vec_IntPush
(
vObj
,
Vec_IntEntry
(
p
->
vLeaves
,
b
)
);
for
(
b
=
0
;
b
<
64
;
b
++
)
if
(
(
CutI2
>>
b
)
&
1
)
Vec_IntPush
(
vObj
,
Vec_IntEntry
(
p
->
vLeaves
,
64
+
b
)
);
for
(
b
=
0
;
b
<
64
;
b
++
)
if
(
(
CutN1
>>
b
)
&
1
)
Vec_IntPush
(
vObj
,
Vec_IntEntry
(
p
->
vAnds
,
b
)
);
for
(
b
=
0
;
b
<
64
;
b
++
)
if
(
(
CutN2
>>
b
)
&
1
)
Vec_IntPush
(
vObj
,
Vec_IntEntry
(
p
->
vAnds
,
64
+
b
)
);
}
assert
(
0
);
return
0
;
}
int
Sbl_ManCreateTiming
(
Sbl_Man_t
*
p
,
int
DelayStart
,
int
*
pnEdges
)
/**Function*************************************************************
Synopsis [Timing computation.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int
Sbl_ManComputeDelay
(
Sbl_Man_t
*
p
,
int
iLut
,
Vec_Int_t
*
vFanins
)
{
int
k
,
iFan
,
Delay
=
0
;
Vec_IntForEachEntry
(
vFanins
,
iFan
,
k
)
Delay
=
Abc_MaxInt
(
Delay
,
Vec_IntEntry
(
p
->
vArrs
,
iFan
)
+
1
);
return
Delay
;
}
int
Sbl_ManCreateTiming
(
Sbl_Man_t
*
p
,
int
DelayStart
)
{
Vec_Int_t
*
vFanins
;
int
DelayMax
=
DelayStart
,
Delay
;
int
iLut
,
iFan
,
k
,
Edges
,
nCountEdges
=
0
;
int
DelayMax
=
DelayStart
,
Delay
,
iLut
,
iFan
,
k
;
// compute arrival times
Vec_IntFill
(
p
->
vArrs
,
Gia_ManObjNum
(
p
->
pGia
),
0
);
Vec_IntFill
(
p
->
vEdges
,
Gia_ManObjNum
(
p
->
pGia
),
-
1
);
Gia_ManForEachLut2
(
p
->
pGia
,
iLut
)
{
vFanins
=
Gia_ObjLutFanins2
(
p
->
pGia
,
iLut
);
Delay
=
Sbl_ManComputeDelay
(
p
,
iLut
,
vFanins
,
&
Edges
);
Delay
=
Sbl_ManComputeDelay
(
p
,
iLut
,
vFanins
);
Vec_IntWriteEntry
(
p
->
vArrs
,
iLut
,
Delay
);
Vec_IntWriteEntry
(
p
->
vEdges
,
iLut
,
Edges
);
DelayMax
=
Abc_MaxInt
(
DelayMax
,
Delay
);
nCountEdges
+=
(
Edges
>=
0
);
}
// compute required times
Vec_IntFill
(
p
->
vReqs
,
Gia_ManObjNum
(
p
->
pGia
),
ABC_INFINITY
);
...
...
@@ -299,23 +317,16 @@ int Sbl_ManCreateTiming( Sbl_Man_t * p, int DelayStart, int * pnEdges )
Gia_ManForEachLut2Reverse
(
p
->
pGia
,
iLut
)
{
Delay
=
Vec_IntEntry
(
p
->
vReqs
,
iLut
)
-
1
;
Edges
=
Vec_IntEntry
(
p
->
vEdges
,
iLut
);
assert
(
p
->
nEdges
>
0
||
Edges
==
-
1
);
vFanins
=
Gia_ObjLutFanins2
(
p
->
pGia
,
iLut
);
Vec_IntForEachEntry
(
vFanins
,
iFan
,
k
)
if
(
k
!=
Edges
)
Vec_IntDowndateEntry
(
p
->
vReqs
,
iFan
,
Delay
);
else
Vec_IntDowndateEntry
(
p
->
vReqs
,
iFan
,
Delay
+
1
);
}
if
(
pnEdges
)
*
pnEdges
=
nCountEdges
;
return
DelayMax
;
}
/**Function*************************************************************
Synopsis [
For each node in the window, create fanins
.]
Synopsis [
Given mapping in p->vSolCur, check if mapping meets delay
.]
Description []
...
...
@@ -324,37 +335,24 @@ int Sbl_ManCreateTiming( Sbl_Man_t * p, int DelayStart, int * pnEdges )
SeeAlso []
***********************************************************************/
void
Sbl_ManGetCurrentMapping
(
Sbl_Man_t
*
p
)
int
Sbl_ManEvaluateMappingEdge
(
Sbl_Man_t
*
p
,
int
DelayGlo
)
{
Vec_Int_t
*
vObj
;
word
CutI1
,
CutI2
,
CutN1
,
CutN2
;
int
i
,
c
,
b
,
iObj
;
Vec_WecClear
(
p
->
vWindow
);
Vec_WecInit
(
p
->
vWindow
,
Vec_IntSize
(
p
->
vAnds
)
);
assert
(
Vec_IntSize
(
p
->
vSolCur
)
>
0
);
Vec_IntForEachEntry
(
p
->
vSolCur
,
c
,
i
)
{
CutI1
=
Vec_WrdEntry
(
p
->
vCutsI1
,
c
);
CutI2
=
Vec_WrdEntry
(
p
->
vCutsI2
,
c
);
CutN1
=
Vec_WrdEntry
(
p
->
vCutsN1
,
c
);
CutN2
=
Vec_WrdEntry
(
p
->
vCutsN2
,
c
);
iObj
=
Vec_IntEntry
(
p
->
vCutsObj
,
c
);
//iObj = Vec_IntEntry( p->vAnds, iObj );
vObj
=
Vec_WecEntry
(
p
->
vWindow
,
iObj
);
assert
(
Vec_IntSize
(
vObj
)
==
0
);
for
(
b
=
0
;
b
<
64
;
b
++
)
if
(
(
CutI1
>>
b
)
&
1
)
Vec_IntPush
(
vObj
,
Vec_IntEntry
(
p
->
vLeaves
,
b
)
);
for
(
b
=
0
;
b
<
64
;
b
++
)
if
(
(
CutI2
>>
b
)
&
1
)
Vec_IntPush
(
vObj
,
Vec_IntEntry
(
p
->
vLeaves
,
64
+
b
)
);
for
(
b
=
0
;
b
<
64
;
b
++
)
if
(
(
CutN1
>>
b
)
&
1
)
Vec_IntPush
(
vObj
,
Vec_IntEntry
(
p
->
vAnds
,
b
)
);
for
(
b
=
0
;
b
<
64
;
b
++
)
if
(
(
CutN2
>>
b
)
&
1
)
Vec_IntPush
(
vObj
,
Vec_IntEntry
(
p
->
vAnds
,
64
+
b
)
);
}
abctime
clk
=
Abc_Clock
();
Vec_Int_t
*
vArray
;
int
i
,
DelayMax
;
Vec_IntClear
(
p
->
vPath
);
// update new timing
Sbl_ManGetCurrentMapping
(
p
);
// derive new timing
DelayMax
=
Gia_ManEvalWindow
(
p
->
pGia
,
p
->
vLeaves
,
p
->
vAnds
,
p
->
vWindow
,
p
->
vPolar
);
p
->
timeTime
+=
Abc_Clock
()
-
clk
;
if
(
DelayMax
<=
DelayGlo
)
return
1
;
// create critical path composed of all nodes
Vec_WecForEachLevel
(
p
->
vWindow
,
vArray
,
i
)
if
(
Vec_IntSize
(
vArray
)
>
0
)
Vec_IntPush
(
p
->
vPath
,
i
);
return
0
;
}
/**Function*************************************************************
...
...
@@ -381,18 +379,19 @@ int Sbl_ManEvaluateMapping( Sbl_Man_t * p, int DelayGlo )
{
abctime
clk
=
Abc_Clock
();
Vec_Int_t
*
vFanins
;
int
i
,
iLut
=
-
1
,
iAnd
,
Delay
,
Required
,
Edges
;
int
i
,
iLut
,
iAnd
,
Delay
,
Required
;
if
(
p
->
pGia
->
vEdge1
)
return
Sbl_ManEvaluateMappingEdge
(
p
,
DelayGlo
);
Vec_IntClear
(
p
->
vPath
);
// derive timing
Sbl_ManCreateTiming
(
p
,
DelayGlo
,
NULL
);
Sbl_ManCreateTiming
(
p
,
DelayGlo
);
// update new timing
Sbl_ManGetCurrentMapping
(
p
);
Vec_IntForEachEntry
(
p
->
vAnds
,
iLut
,
i
)
{
vFanins
=
Vec_WecEntry
(
p
->
vWindow
,
i
);
Delay
=
Sbl_ManComputeDelay
(
p
,
iLut
,
vFanins
,
&
Edges
);
Delay
=
Sbl_ManComputeDelay
(
p
,
iLut
,
vFanins
);
Vec_IntWriteEntry
(
p
->
vArrs
,
iLut
,
Delay
);
Vec_IntWriteEntry
(
p
->
vEdges
,
iLut
,
Edges
);
}
// compare timing at the root nodes
Vec_IntForEachEntry
(
p
->
vRoots
,
iLut
,
i
)
...
...
@@ -1029,9 +1028,15 @@ int Sbl_ManTestSat( Sbl_Man_t * p, int iPivot )
// update solution
if
(
Vec_IntSize
(
p
->
vSolBest
)
>
0
&&
Vec_IntSize
(
p
->
vSolBest
)
<
Vec_IntSize
(
p
->
vSolInit
)
)
{
int
nDelayCur
,
nEdgesCur
;
nDelayCur
=
Sbl_ManCreateTiming
(
p
,
p
->
DelayMax
,
&
nEdgesCur
);
int
nDelayCur
,
nEdgesCur
=
0
;
Sbl_ManUpdateMapping
(
p
);
if
(
p
->
pGia
->
vEdge1
)
{
nDelayCur
=
Gia_ManEvalEdgeDelay
(
p
->
pGia
);
nEdgesCur
=
Gia_ManEvalEdgeCount
(
p
->
pGia
);
}
else
nDelayCur
=
Sbl_ManCreateTiming
(
p
,
p
->
DelayMax
);
printf
(
"Object %5d : Saved %2d nodes (Conf =%8d) Iter =%3d Delay = %d Edges = %4d
\n
"
,
iPivot
,
Vec_IntSize
(
p
->
vSolInit
)
-
Vec_IntSize
(
p
->
vSolBest
),
nConfTotal
,
nIters
,
nDelayCur
,
nEdgesCur
);
p
->
timeTotal
+=
Abc_Clock
()
-
p
->
timeStart
;
...
...
@@ -1066,6 +1071,10 @@ void Gia_ManLutSat( Gia_Man_t * pGia, int nNumber, int nImproves, int nBTLimit,
p
->
fReverse
=
fReverse
;
// reverse windowing
p
->
fVeryVerbose
=
fVeryVerbose
;
// verbose
p
->
fVerbose
=
fVerbose
|
fVeryVerbose
;
// determine delay limit
if
(
fDelay
&&
pGia
->
vEdge1
&&
p
->
DelayMax
==
0
)
p
->
DelayMax
=
Gia_ManEvalEdgeDelay
(
pGia
);
// iterate through the internal nodes
Gia_ManComputeOneWinStart
(
pGia
,
nNumber
,
fReverse
);
Gia_ManForEachLut2
(
pGia
,
iLut
)
{
...
...
src/base/abci/abc.c
View file @
95ab7490
...
...
@@ -418,6 +418,7 @@ static int Abc_CommandAbc9Mf ( Abc_Frame_t * pAbc, int argc, cha
static
int
Abc_CommandAbc9Nf
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
);
static
int
Abc_CommandAbc9Of
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
);
static
int
Abc_CommandAbc9Pack
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
);
static
int
Abc_CommandAbc9Edge
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
);
static
int
Abc_CommandAbc9SatLut
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
);
static
int
Abc_CommandAbc9Unmap
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
);
static
int
Abc_CommandAbc9Struct
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
);
...
...
@@ -1043,6 +1044,7 @@ void Abc_Init( Abc_Frame_t * pAbc )
Cmd_CommandAdd
(
pAbc
,
"ABC9"
,
"&nf"
,
Abc_CommandAbc9Nf
,
0
);
Cmd_CommandAdd
(
pAbc
,
"ABC9"
,
"&of"
,
Abc_CommandAbc9Of
,
0
);
Cmd_CommandAdd
(
pAbc
,
"ABC9"
,
"&pack"
,
Abc_CommandAbc9Pack
,
0
);
Cmd_CommandAdd
(
pAbc
,
"ABC9"
,
"&edge"
,
Abc_CommandAbc9Edge
,
0
);
Cmd_CommandAdd
(
pAbc
,
"ABC9"
,
"&satlut"
,
Abc_CommandAbc9SatLut
,
0
);
Cmd_CommandAdd
(
pAbc
,
"ABC9"
,
"&unmap"
,
Abc_CommandAbc9Unmap
,
0
);
Cmd_CommandAdd
(
pAbc
,
"ABC9"
,
"&struct"
,
Abc_CommandAbc9Struct
,
0
);
...
...
@@ -34800,6 +34802,7 @@ int Abc_CommandAbc9Pack( Abc_Frame_t * pAbc, int argc, char ** argv )
}
if
(
Gia_ManLutSizeMax
(
pAbc
->
pGia
)
>
6
)
Abc_Print
(
0
,
"Current AIG has mapping into %d-LUTs.
\n
"
,
Gia_ManLutSizeMax
(
pAbc
->
pGia
)
);
else
Gia_ManLutPacking
(
pAbc
->
pGia
,
nBlock
,
DelayRoute
,
DelayDir
,
fVerbose
);
return
0
;
...
...
@@ -34825,6 +34828,67 @@ usage:
SeeAlso []
***********************************************************************/
int
Abc_CommandAbc9Edge
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
)
{
int
c
,
DelayMax
=
0
,
fReverse
=
0
,
fVerbose
=
0
;
Extra_UtilGetoptReset
();
while
(
(
c
=
Extra_UtilGetopt
(
argc
,
argv
,
"rvh"
)
)
!=
EOF
)
{
switch
(
c
)
{
case
'r'
:
fReverse
^=
1
;
break
;
case
'v'
:
fVerbose
^=
1
;
break
;
case
'h'
:
default:
goto
usage
;
}
}
if
(
pAbc
->
pGia
==
NULL
)
{
Abc_Print
(
-
1
,
"Empty GIA network.
\n
"
);
return
1
;
}
if
(
!
Gia_ManHasMapping
(
pAbc
->
pGia
)
)
{
Abc_Print
(
-
1
,
"Current AIG has no mapping. Run
\"
&if
\"
.
\n
"
);
return
1
;
}
if
(
Gia_ManLutSizeMax
(
pAbc
->
pGia
)
>
6
)
{
Abc_Print
(
0
,
"Current AIG has mapping into %d-LUTs.
\n
"
,
Gia_ManLutSizeMax
(
pAbc
->
pGia
)
);
return
0
;
}
if
(
fReverse
)
DelayMax
=
Gia_ManComputeEdgeDelay2
(
pAbc
->
pGia
);
else
DelayMax
=
Gia_ManComputeEdgeDelay
(
pAbc
->
pGia
);
printf
(
"The number of edges = %d. Delay = %d.
\n
"
,
Gia_ManEvalEdgeCount
(
pAbc
->
pGia
),
DelayMax
);
return
0
;
usage:
Abc_Print
(
-
2
,
"usage: &edge [-rvh]
\n
"
);
Abc_Print
(
-
2
,
"
\t
find edge assignment of the LUT-mapped network
\n
"
);
Abc_Print
(
-
2
,
"
\t
-r : toggles using reverse order [default = %s]
\n
"
,
fReverse
?
"yes"
:
"no"
);
Abc_Print
(
-
2
,
"
\t
-v : toggles verbose output [default = %s]
\n
"
,
fVerbose
?
"yes"
:
"no"
);
Abc_Print
(
-
2
,
"
\t
-h : prints the command usage
\n
"
);
return
1
;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int
Abc_CommandAbc9SatLut
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
)
{
extern
void
Gia_ManLutSat
(
Gia_Man_t
*
p
,
int
nNumber
,
int
nImproves
,
int
nBTLimit
,
int
DelayMax
,
int
nEdges
,
int
fDelay
,
int
fReverse
,
int
fVeryVerbose
,
int
fVerbose
);
...
...
@@ -40558,8 +40622,7 @@ int Abc_CommandAbc9Test( Abc_Frame_t * pAbc, int argc, char ** argv )
// extern void Gia_ManCheckFalseTest( Gia_Man_t * p, int nSlackMax );
// extern void Gia_ParTest( Gia_Man_t * p, int nWords, int nProcs );
// extern void Gia_ManTisTest( Gia_Man_t * pInit );
// extern void Gia_Iso3Test( Gia_Man_t * p );
extern
int
Gia_ManEvalEdgeDelay
(
Gia_Man_t
*
p
);
extern
void
Gia_Iso3Test
(
Gia_Man_t
*
p
);
Extra_UtilGetoptReset
();
while
(
(
c
=
Extra_UtilGetopt
(
argc
,
argv
,
"WPFsvh"
)
)
!=
EOF
)
...
...
@@ -40663,9 +40726,7 @@ int Abc_CommandAbc9Test( Abc_Frame_t * pAbc, int argc, char ** argv )
// Jf_ManTestCnf( pAbc->pGia );
// Gia_ManCheckFalseTest( pAbc->pGia, nFrames );
// Gia_ParTest( pAbc->pGia, nWords, nProcs );
// Gia_Iso3Test( pAbc->pGia );
Gia_ManEvalEdgeDelay
(
pAbc
->
pGia
);
Gia_Iso3Test
(
pAbc
->
pGia
);
// printf( "\nThis command is currently disabled.\n\n" );
return
0
;
usage:
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