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lvzhengyang
abc
Commits
8eb5d189
Commit
8eb5d189
authored
Dec 31, 2016
by
Alan Mishchenko
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Plain Diff
Updates to delay optimization project.
parent
01924ca1
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2 changed files
with
12 additions
and
0 deletions
+12
-0
src/opt/sbd/sbdCore.c
+10
-0
src/opt/sbd/sbdWin.c
+2
-0
No files found.
src/opt/sbd/sbdCore.c
View file @
8eb5d189
...
...
@@ -52,6 +52,7 @@ struct Sbd_Man_t_
abctime
timeCnf
;
abctime
timeSat
;
abctime
timeQbf
;
abctime
timeNew
;
abctime
timeOther
;
abctime
timeTotal
;
Sbd_Sto_t
*
pSto
;
...
...
@@ -440,7 +441,10 @@ int Sbd_ManWindow( Sbd_Man_t * p, int Pivot )
Gia_ObjSetTravIdCurrentId
(
p
->
pGia
,
0
);
Sbd_ManWindowSim_rec
(
p
,
Pivot
);
if
(
p
->
pPars
->
nWinSizeMax
&&
Vec_IntSize
(
p
->
vWinObjs
)
>
p
->
pPars
->
nWinSizeMax
)
{
p
->
timeWin
+=
Abc_Clock
()
-
clk
;
return
0
;
}
Sbd_ManUpdateOrder
(
p
,
Pivot
);
assert
(
Vec_IntSize
(
p
->
vDivVars
)
==
Vec_IntSize
(
p
->
vDivValues
)
);
assert
(
Vec_IntSize
(
p
->
vDivVars
)
<
Vec_IntSize
(
p
->
vWinObjs
)
);
...
...
@@ -466,7 +470,10 @@ int Sbd_ManWindow( Sbd_Man_t * p, int Pivot )
Vec_IntPush
(
p
->
vWinObjs
,
Abc_Lit2Var
(
Node
)
);
}
if
(
p
->
pPars
->
nWinSizeMax
&&
Vec_IntSize
(
p
->
vWinObjs
)
>
p
->
pPars
->
nWinSizeMax
)
{
p
->
timeWin
+=
Abc_Clock
()
-
clk
;
return
0
;
}
// compute controlability for node
if
(
Vec_IntSize
(
p
->
vTfo
)
==
0
)
Abc_TtFill
(
Sbd_ObjSim2
(
p
,
Pivot
),
p
->
pPars
->
nWords
);
...
...
@@ -1855,13 +1862,16 @@ int Sbd_ManImplement2( Sbd_Man_t * p, int Pivot, int nStrs, Sbd_Str_t * pStrs )
assert
(
Vec_IntSize
(
p
->
vLutLevs
)
==
iObjLast
);
for
(
i
=
iObjLast
;
i
<
Gia_ManObjNum
(
p
->
pGia
);
i
++
)
{
assert
(
i
==
Vec_IntSize
(
p
->
vMirrors
)
);
Vec_IntPush
(
p
->
vMirrors
,
-
1
);
Sbd_StoRefObj
(
p
->
pSto
,
i
,
i
==
Gia_ManObjNum
(
p
->
pGia
)
-
1
?
Pivot
:
-
1
);
}
Sbd_StoDerefObj
(
p
->
pSto
,
Pivot
);
for
(
i
=
iObjLast
;
i
<
Gia_ManObjNum
(
p
->
pGia
);
i
++
)
{
abctime
clk
=
Abc_Clock
();
int
Delay
=
Sbd_StoComputeCutsNode
(
p
->
pSto
,
i
);
p
->
timeCut
+=
Abc_Clock
()
-
clk
;
assert
(
i
==
Vec_IntSize
(
p
->
vLutLevs
)
);
Vec_IntPush
(
p
->
vLutLevs
,
Delay
);
Vec_IntPush
(
p
->
vObj2Var
,
0
);
...
...
src/opt/sbd/sbdWin.c
View file @
8eb5d189
...
...
@@ -360,6 +360,7 @@ void Sbd_ManSolverPrint( Vec_Int_t * vSop )
}
Cube
[
pInds
[
Abc_Lit2Var
(
Entry
)]]
=
'1'
-
(
char
)
Abc_LitIsCompl
(
Entry
);
}
Supp
=
0
;
}
void
Sbd_ManSolveSelect
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vMirrors
,
int
Pivot
,
Vec_Int_t
*
vDivVars
,
Vec_Int_t
*
vDivValues
,
Vec_Int_t
*
vWinObjs
,
Vec_Int_t
*
vObj2Var
,
Vec_Int_t
*
vTfo
,
Vec_Int_t
*
vRoots
)
{
...
...
@@ -378,6 +379,7 @@ void Sbd_ManSolveSelect( Gia_Man_t * p, Vec_Int_t * vMirrors, int Pivot, Vec_Int
word
Supp
=
Sbd_ManSolverSupp
(
vSop
,
pInds
,
&
nVars
);
//Sbd_ManSolverPrint( vSop );
printf
(
"SAT with %d vars and %d cubes.
\n
"
,
nVars
,
Vec_IntCountEntry
(
vSop
,
-
1
)
);
Supp
=
0
;
}
Vec_IntFree
(
vTemp
);
Vec_IntFree
(
vSop
);
...
...
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