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lvzhengyang
abc
Commits
7fd65344
Commit
7fd65344
authored
Jul 04, 2012
by
Alan Mishchenko
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Plain Diff
Performance improvement in &gla.
parent
500c76d2
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Showing
5 changed files
with
274 additions
and
7 deletions
+274
-7
src/aig/gia/giaAbsGla.c
+235
-3
src/aig/gia/giaAbsVta.c
+36
-4
src/sat/cnf/cnf.h
+1
-0
src/sat/cnf/cnfCore.c
+1
-0
src/sat/cnf/cnfMan.c
+1
-0
No files found.
src/aig/gia/giaAbsGla.c
View file @
7fd65344
...
@@ -62,7 +62,8 @@ typedef struct Gla_Man_t_ Gla_Man_t; // manager
...
@@ -62,7 +62,8 @@ typedef struct Gla_Man_t_ Gla_Man_t; // manager
struct
Gla_Man_t_
struct
Gla_Man_t_
{
{
// user data
// user data
Gia_Man_t
*
pGia
;
// AIG manager
Gia_Man_t
*
pGia0
;
// starting AIG manager
Gia_Man_t
*
pGia
;
// working AIG manager
Gia_ParVta_t
*
pPars
;
// parameters
Gia_ParVta_t
*
pPars
;
// parameters
// internal data
// internal data
Vec_Int_t
*
vAbs
;
// abstracted objects
Vec_Int_t
*
vAbs
;
// abstracted objects
...
@@ -882,6 +883,226 @@ void Gla_ManCollectFanins( Gla_Man_t * p, Gla_Obj_t * pGla, int iObj, Vec_Int_t
...
@@ -882,6 +883,226 @@ void Gla_ManCollectFanins( Gla_Man_t * p, Gla_Obj_t * pGla, int iObj, Vec_Int_t
Vec_IntSort
(
vFanins
,
0
);
Vec_IntSort
(
vFanins
,
0
);
}
}
/**Function*************************************************************
Synopsis [Duplicates AIG while decoupling nodes duplicated in the mapping.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Gia_ManDupMapped_rec
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
,
Gia_Man_t
*
pNew
)
{
if
(
Gia_ObjIsTravIdCurrent
(
p
,
pObj
)
)
return
;
Gia_ObjSetTravIdCurrent
(
p
,
pObj
);
assert
(
Gia_ObjIsAnd
(
pObj
)
);
Gia_ManDupMapped_rec
(
p
,
Gia_ObjFanin0
(
pObj
),
pNew
);
Gia_ManDupMapped_rec
(
p
,
Gia_ObjFanin1
(
pObj
),
pNew
);
pObj
->
Value
=
Gia_ManAppendAnd
(
pNew
,
Gia_ObjFanin0Copy
(
pObj
),
Gia_ObjFanin1Copy
(
pObj
)
);
Vec_IntPush
(
pNew
->
vLutConfigs
,
Gia_ObjId
(
p
,
pObj
)
);
}
Gia_Man_t
*
Gia_ManDupMapped
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vMapping
)
{
Gia_Man_t
*
pNew
;
Gia_Obj_t
*
pObj
,
*
pFanin
;
int
i
,
k
,
*
pMapping
,
*
pObj2Obj
;
// start new manager
pNew
=
Gia_ManStart
(
Gia_ManObjNum
(
p
)
);
pNew
->
pName
=
Abc_UtilStrsav
(
p
->
pName
);
// start mapping
Gia_ManFillValue
(
p
);
pObj2Obj
=
ABC_FALLOC
(
int
,
Gia_ManObjNum
(
p
)
);
pObj2Obj
[
0
]
=
0
;
// create reverse mapping and attach it to the node
pNew
->
vLutConfigs
=
Vec_IntAlloc
(
Gia_ManObjNum
(
p
)
*
4
/
3
);
Vec_IntPush
(
pNew
->
vLutConfigs
,
0
);
Gia_ManForEachObj1
(
p
,
pObj
,
i
)
{
if
(
Gia_ObjIsAnd
(
pObj
)
)
{
int
Offset
=
Vec_IntEntry
(
vMapping
,
Gia_ObjId
(
p
,
pObj
));
if
(
Offset
==
0
)
continue
;
pMapping
=
Vec_IntEntryP
(
vMapping
,
Offset
);
Gia_ManIncrementTravId
(
p
);
for
(
k
=
1
;
k
<=
4
;
k
++
)
{
if
(
pMapping
[
k
]
==
-
1
)
continue
;
pFanin
=
Gia_ManObj
(
p
,
pMapping
[
k
]);
Gia_ObjSetTravIdCurrent
(
p
,
pFanin
);
pFanin
->
Value
=
pObj2Obj
[
pMapping
[
k
]];
assert
(
~
pFanin
->
Value
);
}
assert
(
!
Gia_ObjIsTravIdCurrent
(
p
,
pObj
)
);
assert
(
!~
pObj
->
Value
);
Gia_ManDupMapped_rec
(
p
,
pObj
,
pNew
);
pObj2Obj
[
i
]
=
pObj
->
Value
;
assert
(
~
pObj
->
Value
);
}
else
if
(
Gia_ObjIsCi
(
pObj
)
)
{
pObj2Obj
[
i
]
=
Gia_ManAppendCi
(
pNew
);
Vec_IntPush
(
pNew
->
vLutConfigs
,
i
);
}
else
if
(
Gia_ObjIsCo
(
pObj
)
)
{
Gia_ObjFanin0
(
pObj
)
->
Value
=
pObj2Obj
[
Gia_ObjFaninId0p
(
p
,
pObj
)];
assert
(
Gia_ObjFanin0
(
pObj
)
->
Value
>=
0
);
pObj2Obj
[
i
]
=
Gia_ManAppendCo
(
pNew
,
Gia_ObjFanin0Copy
(
pObj
)
);
Vec_IntPush
(
pNew
->
vLutConfigs
,
i
);
}
}
assert
(
Vec_IntSize
(
pNew
->
vLutConfigs
)
==
Gia_ManObjNum
(
pNew
)
);
Gia_ManSetRegNum
(
pNew
,
Gia_ManRegNum
(
p
)
);
// map original AIG into the new AIG
Gia_ManForEachObj
(
p
,
pObj
,
i
)
pObj
->
Value
=
pObj2Obj
[
i
];
ABC_FREE
(
pObj2Obj
);
return
pNew
;
}
/**Function*************************************************************
Synopsis [Creates a new manager.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gla_Man_t
*
Gla_ManStart2
(
Gia_Man_t
*
pGia0
,
Gia_ParVta_t
*
pPars
)
{
Gla_Man_t
*
p
;
Aig_Man_t
*
pAig
;
Gia_Obj_t
*
pObj
;
Gla_Obj_t
*
pGla
;
Vec_Int_t
*
vMappingNew
;
int
i
,
*
pLits
,
*
pObj2Count
,
*
pObj2Clause
;
// start
p
=
ABC_CALLOC
(
Gla_Man_t
,
1
);
p
->
pGia0
=
pGia0
;
p
->
pPars
=
pPars
;
p
->
vAbs
=
Vec_IntAlloc
(
100
);
p
->
vTemp
=
Vec_IntAlloc
(
100
);
p
->
vAddedNew
=
Vec_IntAlloc
(
100
);
p
->
vPrioSels
=
Vec_IntAlloc
(
100
);
// internal data
pAig
=
Gia_ManToAigSimple
(
pGia0
);
p
->
pCnf
=
Cnf_DeriveOther
(
pAig
);
Aig_ManStop
(
pAig
);
// create working GIA
p
->
pGia
=
Gia_ManDupMapped
(
pGia0
,
p
->
pCnf
->
vMapping
);
//printf( "Old GIA = %d. New GIA = %d.\n", Gia_ManObjNum(pGia0), Gia_ManObjNum(p->pGia) );
// derive new gate map
assert
(
pGia0
->
vGateClasses
!=
0
);
p
->
pGia
->
vGateClasses
=
Vec_IntStart
(
Gia_ManObjNum
(
p
->
pGia
)
);
// update p->pCnf->vMapping, p->pCnf->pObj2Count, p->pCnf->pObj2Clause
vMappingNew
=
Vec_IntStart
(
Gia_ManObjNum
(
p
->
pGia
)
);
pObj2Count
=
ABC_ALLOC
(
int
,
Gia_ManObjNum
(
p
->
pGia
)
);
pObj2Clause
=
ABC_ALLOC
(
int
,
Gia_ManObjNum
(
p
->
pGia
)
);
Gia_ManForEachObj
(
pGia0
,
pObj
,
i
)
{
if
(
!~
pObj
->
Value
)
continue
;
// replace positive literal by variable
assert
(
!
Abc_LitIsCompl
(
pObj
->
Value
)
);
pObj
->
Value
=
Abc_Lit2Var
(
pObj
->
Value
);
assert
(
(
int
)
pObj
->
Value
<
Gia_ManObjNum
(
p
->
pGia
)
);
// update mappings
Vec_IntWriteEntry
(
vMappingNew
,
pObj
->
Value
,
Vec_IntEntry
(
p
->
pCnf
->
vMapping
,
i
)
);
pObj2Count
[
pObj
->
Value
]
=
p
->
pCnf
->
pObj2Count
[
i
];
pObj2Clause
[
pObj
->
Value
]
=
p
->
pCnf
->
pObj2Clause
[
i
];
if
(
Vec_IntEntry
(
pGia0
->
vGateClasses
,
i
)
)
Vec_IntWriteEntry
(
p
->
pGia
->
vGateClasses
,
pObj
->
Value
,
1
);
}
Vec_IntFree
(
p
->
pCnf
->
vMapping
);
p
->
pCnf
->
vMapping
=
vMappingNew
;
ABC_FREE
(
p
->
pCnf
->
pObj2Count
);
p
->
pCnf
->
pObj2Count
=
pObj2Count
;
ABC_FREE
(
p
->
pCnf
->
pObj2Clause
);
p
->
pCnf
->
pObj2Clause
=
pObj2Clause
;
// count the number of variables
p
->
nObjs
=
1
;
Gia_ManForEachObj
(
p
->
pGia
,
pObj
,
i
)
if
(
p
->
pCnf
->
pObj2Count
[
i
]
>=
0
)
pObj
->
Value
=
p
->
nObjs
++
;
else
pObj
->
Value
=
~
0
;
// re-express CNF using new variable IDs
pLits
=
p
->
pCnf
->
pClauses
[
0
];
for
(
i
=
0
;
i
<
p
->
pCnf
->
nLiterals
;
i
++
)
{
// find the original AIG object
pObj
=
Gia_ManObj
(
pGia0
,
lit_var
(
pLits
[
i
])
);
assert
(
~
pObj
->
Value
);
// find the working AIG object
pObj
=
Gia_ManObj
(
p
->
pGia
,
pObj
->
Value
);
assert
(
~
pObj
->
Value
);
// express literal in terms of LUT variables
pLits
[
i
]
=
toLitCond
(
pObj
->
Value
,
lit_sign
(
pLits
[
i
])
);
}
// create objects
p
->
pObjs
=
ABC_CALLOC
(
Gla_Obj_t
,
p
->
nObjs
);
p
->
pObj2Obj
=
ABC_FALLOC
(
unsigned
,
Gia_ManObjNum
(
p
->
pGia
)
);
p
->
pvRefis
=
ABC_CALLOC
(
Vec_Int_t
,
Gia_ManObjNum
(
p
->
pGia
)
);
Gia_ManForEachObj
(
p
->
pGia
,
pObj
,
i
)
{
p
->
pObj2Obj
[
i
]
=
pObj
->
Value
;
if
(
!~
pObj
->
Value
)
continue
;
pGla
=
Gla_ManObj
(
p
,
pObj
->
Value
);
pGla
->
iGiaObj
=
i
;
pGla
->
fCompl0
=
Gia_ObjFaninC0
(
pObj
);
pGla
->
fConst
=
Gia_ObjIsConst0
(
pObj
);
pGla
->
fPi
=
Gia_ObjIsPi
(
p
->
pGia
,
pObj
);
pGla
->
fPo
=
Gia_ObjIsPo
(
p
->
pGia
,
pObj
);
pGla
->
fRi
=
Gia_ObjIsRi
(
p
->
pGia
,
pObj
);
pGla
->
fRo
=
Gia_ObjIsRo
(
p
->
pGia
,
pObj
);
pGla
->
fAnd
=
Gia_ObjIsAnd
(
pObj
);
if
(
Gia_ObjIsConst0
(
pObj
)
||
Gia_ObjIsPi
(
p
->
pGia
,
pObj
)
)
continue
;
if
(
Gia_ObjIsAnd
(
pObj
)
||
Gia_ObjIsCo
(
pObj
)
)
{
Gla_ManCollectFanins
(
p
,
pGla
,
pObj
->
Value
,
p
->
vTemp
);
pGla
->
nFanins
=
Vec_IntSize
(
p
->
vTemp
);
memcpy
(
pGla
->
Fanins
,
Vec_IntArray
(
p
->
vTemp
),
sizeof
(
int
)
*
Vec_IntSize
(
p
->
vTemp
)
);
continue
;
}
assert
(
Gia_ObjIsRo
(
p
->
pGia
,
pObj
)
);
pGla
->
nFanins
=
1
;
pGla
->
Fanins
[
0
]
=
Gia_ObjFanin0
(
Gia_ObjRoToRi
(
p
->
pGia
,
pObj
)
)
->
Value
;
pGla
->
fCompl0
=
Gia_ObjFaninC0
(
Gia_ObjRoToRi
(
p
->
pGia
,
pObj
)
);
}
p
->
pObjRoot
=
Gla_ManObj
(
p
,
Gia_ManPo
(
p
->
pGia
,
0
)
->
Value
);
// abstraction
assert
(
p
->
pGia
->
vGateClasses
!=
NULL
);
Gla_ManForEachObj
(
p
,
pGla
)
{
if
(
Vec_IntEntry
(
p
->
pGia
->
vGateClasses
,
pGla
->
iGiaObj
)
==
0
)
continue
;
pGla
->
fAbs
=
1
;
Vec_IntPush
(
p
->
vAbs
,
Gla_ObjId
(
p
,
pGla
)
);
}
// other
p
->
vCla2Obj
=
Vec_IntAlloc
(
1000
);
Vec_IntPush
(
p
->
vCla2Obj
,
-
1
);
p
->
pSat
=
sat_solver2_new
();
p
->
nSatVars
=
1
;
return
p
;
}
/**Function*************************************************************
/**Function*************************************************************
Synopsis [Creates a new manager.]
Synopsis [Creates a new manager.]
...
@@ -996,6 +1217,8 @@ void Gla_ManStop( Gla_Man_t * p )
...
@@ -996,6 +1217,8 @@ void Gla_ManStop( Gla_Man_t * p )
Gla_ManForEachObj
(
p
,
pGla
)
Gla_ManForEachObj
(
p
,
pGla
)
ABC_FREE
(
pGla
->
vFrames
.
pArray
);
ABC_FREE
(
pGla
->
vFrames
.
pArray
);
Cnf_DataFree
(
p
->
pCnf
);
Cnf_DataFree
(
p
->
pCnf
);
if
(
p
->
pGia0
!=
NULL
)
Gia_ManStop
(
p
->
pGia
);
sat_solver2_delete
(
p
->
pSat
);
sat_solver2_delete
(
p
->
pSat
);
Vec_IntFreeP
(
&
p
->
vCla2Obj
);
Vec_IntFreeP
(
&
p
->
vCla2Obj
);
Vec_IntFreeP
(
&
p
->
vPrevCore
);
Vec_IntFreeP
(
&
p
->
vPrevCore
);
...
@@ -1065,7 +1288,7 @@ int Gla_ManTranslate_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vMap )
...
@@ -1065,7 +1288,7 @@ int Gla_ManTranslate_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vMap )
}
}
Vec_Int_t
*
Gla_ManTranslate
(
Gla_Man_t
*
p
)
Vec_Int_t
*
Gla_ManTranslate
(
Gla_Man_t
*
p
)
{
{
Vec_Int_t
*
vRes
;
Vec_Int_t
*
vRes
,
*
vRes2
;
Gla_Obj_t
*
pObj
,
*
pFanin
;
Gla_Obj_t
*
pObj
,
*
pFanin
;
Gia_Obj_t
*
pGiaObj
;
Gia_Obj_t
*
pGiaObj
;
int
i
,
k
;
int
i
,
k
;
...
@@ -1082,6 +1305,15 @@ Vec_Int_t * Gla_ManTranslate( Gla_Man_t * p )
...
@@ -1082,6 +1305,15 @@ Vec_Int_t * Gla_ManTranslate( Gla_Man_t * p )
Gia_ObjSetTravIdCurrent
(
p
->
pGia
,
Gla_ManGiaObj
(
p
,
pFanin
)
);
Gia_ObjSetTravIdCurrent
(
p
->
pGia
,
Gla_ManGiaObj
(
p
,
pFanin
)
);
Gla_ManTranslate_rec
(
p
->
pGia
,
pGiaObj
,
vRes
);
Gla_ManTranslate_rec
(
p
->
pGia
,
pGiaObj
,
vRes
);
}
}
if
(
p
->
pGia
->
vLutConfigs
)
{
vRes2
=
Vec_IntStart
(
Gia_ManObjNum
(
p
->
pGia0
)
);
for
(
i
=
0
;
i
<
Gia_ManObjNum
(
p
->
pGia
);
i
++
)
if
(
Vec_IntEntry
(
vRes
,
i
)
)
Vec_IntWriteEntry
(
vRes2
,
Vec_IntEntry
(
p
->
pGia
->
vLutConfigs
,
i
),
1
);
Vec_IntFree
(
vRes
);
return
vRes2
;
}
return
vRes
;
return
vRes
;
}
}
...
@@ -1548,7 +1780,7 @@ void Gia_GlaDumpAbsracted( Gla_Man_t * p, int fVerbose )
...
@@ -1548,7 +1780,7 @@ void Gia_GlaDumpAbsracted( Gla_Man_t * p, int fVerbose )
// return;
// return;
// create abstraction
// create abstraction
vGateClasses
=
Gla_ManTranslate
(
p
);
vGateClasses
=
Gla_ManTranslate
(
p
);
pAbs
=
Gia_ManDupAbsGates
(
p
->
pGia
,
vGateClasses
);
pAbs
=
Gia_ManDupAbsGates
(
p
->
pGia
0
,
vGateClasses
);
Vec_IntFreeP
(
&
vGateClasses
);
Vec_IntFreeP
(
&
vGateClasses
);
// write into file
// write into file
Gia_WriteAiger
(
pAbs
,
pFileName
,
0
,
0
);
Gia_WriteAiger
(
pAbs
,
pFileName
,
0
,
0
);
...
...
src/aig/gia/giaAbsVta.c
View file @
7fd65344
...
@@ -647,6 +647,30 @@ void Vta_ManSatVerify( Vta_Man_t * p )
...
@@ -647,6 +647,30 @@ void Vta_ManSatVerify( Vta_Man_t * p )
SeeAlso []
SeeAlso []
***********************************************************************/
***********************************************************************/
void
Vta_ManProfileAddition
(
Vta_Man_t
*
p
,
Vec_Int_t
*
vTermsToAdd
)
{
Vta_Obj_t
*
pThis
;
Gia_Obj_t
*
pObj
;
// profile the added ones
int
i
,
*
pCounters
=
ABC_CALLOC
(
int
,
p
->
pPars
->
iFrame
+
1
);
Vta_ManForEachObjObjVec
(
vTermsToAdd
,
p
,
pThis
,
pObj
,
i
)
pCounters
[
pThis
->
iFrame
]
++
;
for
(
i
=
0
;
i
<=
p
->
pPars
->
iFrame
;
i
++
)
printf
(
"%2d"
,
pCounters
[
i
]
);
printf
(
"***
\n
"
);
}
/**Function*************************************************************
Synopsis [Refines abstraction.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Abc_Cex_t
*
Vta_ManRefineAbstraction
(
Vta_Man_t
*
p
,
int
f
)
Abc_Cex_t
*
Vta_ManRefineAbstraction
(
Vta_Man_t
*
p
,
int
f
)
{
{
int
fVerify
=
0
;
int
fVerify
=
0
;
...
@@ -733,7 +757,12 @@ Abc_Cex_t * Vta_ManRefineAbstraction( Vta_Man_t * p, int f )
...
@@ -733,7 +757,12 @@ Abc_Cex_t * Vta_ManRefineAbstraction( Vta_Man_t * p, int f )
}
}
/*
/*
// update priorities according to reconvergest counters
Vta_ManForEachObjObjVecReverse( vOrder, p, pThis, pObj, i )
if ( pThis->Prio > 0 )
pThis->Prio = 10;
*/
/*
// update priorities according to reconvergence counters
Vec_PtrForEachEntry( Vta_Obj_t *, vTermsUsed, pThis, i )
Vec_PtrForEachEntry( Vta_Obj_t *, vTermsUsed, pThis, i )
{
{
Vta_Obj_t * pThis0, * pThis1;
Vta_Obj_t * pThis0, * pThis1;
...
@@ -758,13 +787,13 @@ Abc_Cex_t * Vta_ManRefineAbstraction( Vta_Man_t * p, int f )
...
@@ -758,13 +787,13 @@ Abc_Cex_t * Vta_ManRefineAbstraction( Vta_Man_t * p, int f )
}
}
*/
*/
/*
// update priorities according to reconverge
st
counters
// update priorities according to reconverge
nce
counters
Vec_PtrForEachEntry
(
Vta_Obj_t
*
,
vTermsUsed
,
pThis
,
i
)
Vec_PtrForEachEntry
(
Vta_Obj_t
*
,
vTermsUsed
,
pThis
,
i
)
pThis
->
Prio
=
pThis
->
iObj
;
pThis
->
Prio
=
pThis
->
iObj
;
Vec_PtrForEachEntry
(
Vta_Obj_t
*
,
vTermsUnused
,
pThis
,
i
)
Vec_PtrForEachEntry
(
Vta_Obj_t
*
,
vTermsUnused
,
pThis
,
i
)
pThis
->
Prio
=
pThis
->
iObj
;
pThis
->
Prio
=
pThis
->
iObj
;
*/
// objects with equal distance should receive priority based on number
// objects with equal distance should receive priority based on number
// those objects whose prototypes have been added in other timeframes
// those objects whose prototypes have been added in other timeframes
...
@@ -943,6 +972,7 @@ Abc_Cex_t * Vta_ManRefineAbstraction( Vta_Man_t * p, int f )
...
@@ -943,6 +972,7 @@ Abc_Cex_t * Vta_ManRefineAbstraction( Vta_Man_t * p, int f )
//Vec_IntReverseOrder( vTermsToAdd );
//Vec_IntReverseOrder( vTermsToAdd );
//Vec_IntSort( vTermsToAdd, 1 );
//Vec_IntSort( vTermsToAdd, 1 );
// cleanup
// cleanup
Vec_PtrFree
(
vTermsUsed
);
Vec_PtrFree
(
vTermsUsed
);
Vec_PtrFree
(
vTermsUnused
);
Vec_PtrFree
(
vTermsUnused
);
...
@@ -1017,6 +1047,8 @@ Abc_Cex_t * Vta_ManRefineAbstraction( Vta_Man_t * p, int f )
...
@@ -1017,6 +1047,8 @@ Abc_Cex_t * Vta_ManRefineAbstraction( Vta_Man_t * p, int f )
pCex
=
Vga_ManDeriveCex
(
p
);
pCex
=
Vga_ManDeriveCex
(
p
);
else
else
{
{
// Vta_ManProfileAddition( p, vTermsToAdd );
Vta_ManForEachObjObjVec
(
vTermsToAdd
,
p
,
pThis
,
pObj
,
i
)
Vta_ManForEachObjObjVec
(
vTermsToAdd
,
p
,
pThis
,
pObj
,
i
)
if
(
!
Gia_ObjIsPi
(
p
->
pGia
,
pObj
)
)
if
(
!
Gia_ObjIsPi
(
p
->
pGia
,
pObj
)
)
Vga_ManAddClausesOne
(
p
,
pThis
->
iObj
,
pThis
->
iFrame
);
Vga_ManAddClausesOne
(
p
,
pThis
->
iObj
,
pThis
->
iFrame
);
...
...
src/sat/cnf/cnf.h
View file @
7fd65344
...
@@ -64,6 +64,7 @@ struct Cnf_Dat_t_
...
@@ -64,6 +64,7 @@ struct Cnf_Dat_t_
int
*
pVarNums
;
// the number of CNF variable for each node ID (-1 if unused)
int
*
pVarNums
;
// the number of CNF variable for each node ID (-1 if unused)
int
*
pObj2Clause
;
// the mapping of objects into clauses
int
*
pObj2Clause
;
// the mapping of objects into clauses
int
*
pObj2Count
;
// the mapping of objects into clause number
int
*
pObj2Count
;
// the mapping of objects into clause number
Vec_Int_t
*
vMapping
;
// mapping of internal nodes
};
};
// the cut used to represent node in the AIG
// the cut used to represent node in the AIG
...
...
src/sat/cnf/cnfCore.c
View file @
7fd65344
...
@@ -180,6 +180,7 @@ clk = clock();
...
@@ -180,6 +180,7 @@ clk = clock();
Cnf_ManTransferCuts
(
p
);
Cnf_ManTransferCuts
(
p
);
vMapped
=
Cnf_ManScanMapping
(
p
,
1
,
1
);
vMapped
=
Cnf_ManScanMapping
(
p
,
1
,
1
);
pCnf
=
Cnf_ManWriteCnfOther
(
p
,
vMapped
);
pCnf
=
Cnf_ManWriteCnfOther
(
p
,
vMapped
);
pCnf
->
vMapping
=
Cnf_ManWriteCnfMapping
(
p
,
vMapped
);
Vec_PtrFree
(
vMapped
);
Vec_PtrFree
(
vMapped
);
Aig_MmFixedStop
(
pMemCuts
,
0
);
Aig_MmFixedStop
(
pMemCuts
,
0
);
p
->
timeSave
=
clock
()
-
clk
;
p
->
timeSave
=
clock
()
-
clk
;
...
...
src/sat/cnf/cnfMan.c
View file @
7fd65344
...
@@ -181,6 +181,7 @@ void Cnf_DataFree( Cnf_Dat_t * p )
...
@@ -181,6 +181,7 @@ void Cnf_DataFree( Cnf_Dat_t * p )
{
{
if
(
p
==
NULL
)
if
(
p
==
NULL
)
return
;
return
;
Vec_IntFreeP
(
&
p
->
vMapping
);
ABC_FREE
(
p
->
pObj2Clause
);
ABC_FREE
(
p
->
pObj2Clause
);
ABC_FREE
(
p
->
pObj2Count
);
ABC_FREE
(
p
->
pObj2Count
);
ABC_FREE
(
p
->
pClauses
[
0
]
);
ABC_FREE
(
p
->
pClauses
[
0
]
);
...
...
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