Commit 685faae8 by Alan Mishchenko

Added command &gla_purify.

parent 21b847a8
......@@ -702,6 +702,11 @@ extern int Gia_ManPbaPerform( Gia_Man_t * pGia, int nStart, int
extern int Gia_ManCbaPerform( Gia_Man_t * pGia, void * pPars );
extern int Gia_ManGlaCbaPerform( Gia_Man_t * pGia, void * pPars, int fNaiveCnf );
extern int Gia_ManGlaPbaPerform( Gia_Man_t * pGia, void * pPars, int fNewSolver );
extern Vec_Int_t * Gia_VtaConvertToGla( Gia_Man_t * p, Vec_Int_t * vVta );
extern Vec_Int_t * Gia_VtaConvertFromGla( Gia_Man_t * p, Vec_Int_t * vGla, int nFrames );
extern Vec_Int_t * Gia_FlaConvertToGla( Gia_Man_t * p, Vec_Int_t * vFla );
extern Vec_Int_t * Gia_GlaConvertToFla( Gia_Man_t * p, Vec_Int_t * vGla );
extern unsigned * Gia_ObjComputeTruthTable( Gia_Man_t * p, Gia_Obj_t * pObj );
/*=== giaAbsGla.c ===========================================================*/
extern int Gia_GlaPerform( Gia_Man_t * p, Gia_ParVta_t * pPars, int fStartVta );
/*=== giaAbsVta.c ===========================================================*/
......@@ -941,11 +946,6 @@ extern void Gia_ObjPrint( Gia_Man_t * p, Gia_Obj_t * pObj );
extern int Gia_ManVerifyCex( Gia_Man_t * pAig, Abc_Cex_t * p, int fDualOut );
extern int Gia_ManFindFailedPoCex( Gia_Man_t * pAig, Abc_Cex_t * p, int nOutputs );
extern void Gia_ManInvertConstraints( Gia_Man_t * pAig );
extern Vec_Int_t * Gia_VtaConvertToGla( Gia_Man_t * p, Vec_Int_t * vVta );
extern Vec_Int_t * Gia_VtaConvertFromGla( Gia_Man_t * p, Vec_Int_t * vGla, int nFrames );
extern Vec_Int_t * Gia_FlaConvertToGla( Gia_Man_t * p, Vec_Int_t * vFla );
extern Vec_Int_t * Gia_GlaConvertToFla( Gia_Man_t * p, Vec_Int_t * vGla );
extern unsigned * Gia_ObjComputeTruthTable( Gia_Man_t * p, Gia_Obj_t * pObj );
/*=== giaCTas.c ===========================================================*/
typedef struct Tas_Man_t_ Tas_Man_t;
......
......@@ -498,6 +498,216 @@ int Gia_ManGlaPbaPerform( Gia_Man_t * pGia, void * pPars, int fNewSolver )
return 1;
}
/**Function*************************************************************
Synopsis [Converting VTA vector to GLA vector.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t * Gia_VtaConvertToGla( Gia_Man_t * p, Vec_Int_t * vVta )
{
Gia_Obj_t * pObj;
Vec_Int_t * vGla;
int nObjMask, nObjs = Gia_ManObjNum(p);
int i, Entry, nFrames = Vec_IntEntry( vVta, 0 );
assert( Vec_IntEntry(vVta, nFrames+1) == Vec_IntSize(vVta) );
// get the bitmask
nObjMask = (1 << Abc_Base2Log(nObjs)) - 1;
assert( nObjs <= nObjMask );
// go through objects
vGla = Vec_IntStart( nObjs );
Vec_IntForEachEntryStart( vVta, Entry, i, nFrames+2 )
{
pObj = Gia_ManObj( p, (Entry & nObjMask) );
assert( Gia_ObjIsRo(p, pObj) || Gia_ObjIsAnd(pObj) || Gia_ObjIsConst0(pObj) );
Vec_IntAddToEntry( vGla, (Entry & nObjMask), 1 );
}
Vec_IntWriteEntry( vGla, 0, nFrames );
return vGla;
}
/**Function*************************************************************
Synopsis [Converting GLA vector to VTA vector.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t * Gia_VtaConvertFromGla( Gia_Man_t * p, Vec_Int_t * vGla, int nFrames )
{
Vec_Int_t * vVta;
int nObjBits, nObjMask, nObjs = Gia_ManObjNum(p);
int i, k, j, Entry, Counter, nGlaSize;
//. get the GLA size
nGlaSize = Vec_IntSum(vGla);
// get the bitmask
nObjBits = Abc_Base2Log(nObjs);
nObjMask = (1 << Abc_Base2Log(nObjs)) - 1;
assert( nObjs <= nObjMask );
// go through objects
vVta = Vec_IntAlloc( 1000 );
Vec_IntPush( vVta, nFrames );
Counter = nFrames + 2;
for ( i = 0; i <= nFrames; i++, Counter += i * nGlaSize )
Vec_IntPush( vVta, Counter );
for ( i = 0; i < nFrames; i++ )
for ( k = 0; k <= i; k++ )
Vec_IntForEachEntry( vGla, Entry, j )
if ( Entry )
Vec_IntPush( vVta, (k << nObjBits) | j );
Counter = Vec_IntEntry(vVta, nFrames+1);
assert( Vec_IntEntry(vVta, nFrames+1) == Vec_IntSize(vVta) );
return vVta;
}
/**Function*************************************************************
Synopsis [Converting GLA vector to FLA vector.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_FlaConvertToGla_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vGla )
{
if ( Gia_ObjIsTravIdCurrent(p, pObj) )
return;
Gia_ObjSetTravIdCurrent(p, pObj);
Vec_IntWriteEntry( vGla, Gia_ObjId(p, pObj), 1 );
if ( Gia_ObjIsRo(p, pObj) )
return;
assert( Gia_ObjIsAnd(pObj) );
Gia_FlaConvertToGla_rec( p, Gia_ObjFanin0(pObj), vGla );
Gia_FlaConvertToGla_rec( p, Gia_ObjFanin1(pObj), vGla );
}
/**Function*************************************************************
Synopsis [Converting FLA vector to GLA vector.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t * Gia_FlaConvertToGla( Gia_Man_t * p, Vec_Int_t * vFla )
{
Vec_Int_t * vGla;
Gia_Obj_t * pObj;
int i;
// mark const0 and relevant CI objects
Gia_ManIncrementTravId( p );
Gia_ObjSetTravIdCurrent(p, Gia_ManConst0(p));
Gia_ManForEachPi( p, pObj, i )
Gia_ObjSetTravIdCurrent(p, pObj);
Gia_ManForEachRo( p, pObj, i )
if ( !Vec_IntEntry(vFla, i) )
Gia_ObjSetTravIdCurrent(p, pObj);
// label all objects reachable from the PO and selected flops
vGla = Vec_IntStart( Gia_ManObjNum(p) );
Vec_IntWriteEntry( vGla, 0, 1 );
Gia_ManForEachPo( p, pObj, i )
Gia_FlaConvertToGla_rec( p, Gia_ObjFanin0(pObj), vGla );
Gia_ManForEachRi( p, pObj, i )
if ( Vec_IntEntry(vFla, i) )
Gia_FlaConvertToGla_rec( p, Gia_ObjFanin0(pObj), vGla );
return vGla;
}
/**Function*************************************************************
Synopsis [Converting GLA vector to FLA vector.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t * Gia_GlaConvertToFla( Gia_Man_t * p, Vec_Int_t * vGla )
{
Vec_Int_t * vFla;
Gia_Obj_t * pObj;
int i;
vFla = Vec_IntStart( Gia_ManRegNum(p) );
Gia_ManForEachRo( p, pObj, i )
if ( Vec_IntEntry(vGla, Gia_ObjId(p, pObj)) )
Vec_IntWriteEntry( vFla, i, 1 );
return vFla;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManGlaPurify( Gia_Man_t * p, int nPurifyRatio, int fVerbose )
{
int i, Entry, CountUpTo, CountAll, CountRem, * pCounts;
int nFrames = Vec_IntEntry( p->vGateClasses, 0 );
if ( nFrames < 2 )
{
printf( "Gate-level abstraction is missing object count information.\n" );
return;
}
// collect info
CountAll = 0;
pCounts = ABC_CALLOC( int, nFrames + 1 );
assert( Vec_IntSize(p->vGateClasses) == Gia_ManObjNum(p) );
for ( i = 0; i < Gia_ManObjNum(p); i++ )
{
Entry = Vec_IntEntry( p->vGateClasses, i );
assert( Entry >= 0 && Entry <= nFrames );
if ( Entry == 0 )
continue;
CountAll++;
pCounts[Entry]++;
}
// print entries
CountUpTo = 0;
for ( i = 0; i <= nFrames; i++ )
printf( "%d=%d(%d) ", i, pCounts[i], CountUpTo += pCounts[i] );
printf( "\n" );
// removing entries appearing only ones
CountRem = 0;
for ( i = 0; i < Gia_ManObjNum(p); i++ )
{
if ( Vec_IntEntry( p->vGateClasses, i ) == 0 )
continue;
if ( Vec_IntEntry( p->vGateClasses, i ) <= nPurifyRatio )
{
CountRem++;
Vec_IntWriteEntry( p->vGateClasses, i, 0 );
}
}
printf( "Removed %d entries appearing less or equal than %d times (out of %d).\n", CountRem, nPurifyRatio, CountAll );
ABC_FREE( pCounts );
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
......
......@@ -83,9 +83,9 @@ struct Gla_Man_t_
Vec_Int_t * vTemp; // temporary array
Vec_Int_t * vAddedNew; // temporary array
Vec_Int_t * vObjCounts; // object counters
Vec_Int_t * vCoreCounts; // counts how many times each object appears in the core
// refinement
Vec_Int_t * pvRefis; // vectors of each object
// Vec_Int_t * vPrioSels; // selected priorities
// statistics
clock_t timeInit;
clock_t timeSat;
......@@ -296,7 +296,7 @@ int Gia_ManGlaRefine( Gia_Man_t * p, Abc_Cex_t * pCex, int fMinCut, int fVerbose
assert( i >= Vec_IntSize(vPis) );
iObjId = Vec_IntEntry( vPPis, i - Vec_IntSize(vPis) );
assert( iObjId > 0 && iObjId < Gia_ManObjNum(p) );
if ( Vec_IntEntry( p->vGateClasses, iObjId ) == 1 )
if ( Vec_IntEntry( p->vGateClasses, iObjId ) > 0 )
continue;
assert( Vec_IntEntry( p->vGateClasses, iObjId ) == 0 );
Vec_IntWriteEntry( p->vGateClasses, iObjId, 1 );
......@@ -963,7 +963,6 @@ Gla_Man_t * Gla_ManStart( Gia_Man_t * pGia0, Gia_ParVta_t * pPars )
p->vAbs = Vec_IntAlloc( 100 );
p->vTemp = Vec_IntAlloc( 100 );
p->vAddedNew = Vec_IntAlloc( 100 );
// p->vPrioSels = Vec_IntAlloc( 100 );
p->vObjCounts = Vec_IntAlloc( 100 );
// internal data
......@@ -978,6 +977,7 @@ Gla_Man_t * Gla_ManStart( Gia_Man_t * pGia0, Gia_ParVta_t * pPars )
// derive new gate map
assert( pGia0->vGateClasses != 0 );
p->pGia->vGateClasses = Vec_IntStart( Gia_ManObjNum(p->pGia) );
p->vCoreCounts = Vec_IntStart( Gia_ManObjNum(p->pGia) );
// update p->pCnf->vMapping, p->pCnf->pObj2Count, p->pCnf->pObj2Clause
// (here are not updating p->pCnf->pVarNums because it is not needed)
vMappingNew = Vec_IntStart( Gia_ManObjNum(p->pGia) );
......@@ -1129,7 +1129,6 @@ Gla_Man_t * Gla_ManStart2( Gia_Man_t * pGia, Gia_ParVta_t * pPars )
p->vAbs = Vec_IntAlloc( 100 );
p->vTemp = Vec_IntAlloc( 100 );
p->vAddedNew = Vec_IntAlloc( 100 );
// p->vPrioSels = Vec_IntAlloc( 100 );
// internal data
pAig = Gia_ManToAigSimple( p->pGia );
p->pCnf = Cnf_DeriveOther( pAig, 1 );
......@@ -1228,7 +1227,7 @@ void Gla_ManStop( Gla_Man_t * p )
Vec_IntFreeP( &p->vObjCounts );
Vec_IntFreeP( &p->vCla2Obj );
Vec_IntFreeP( &p->vAddedNew );
// Vec_IntFreeP( &p->vPrioSels );
Vec_IntFreeP( &p->vCoreCounts );
Vec_IntFreeP( &p->vTemp );
Vec_IntFreeP( &p->vAbs );
ABC_FREE( p->pvRefis );
......@@ -1276,7 +1275,7 @@ int Gia_GlaAbsCount( Gla_Man_t * p, int fRo, int fAnd )
SeeAlso []
***********************************************************************/
int Gla_ManTranslate_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vMap )
int Gla_ManTranslate_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vGla, int nUsageCount )
{
int Value0, Value1;
if ( Gia_ObjIsTravIdCurrent(p, pObj) )
......@@ -1285,41 +1284,46 @@ int Gla_ManTranslate_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vMap )
if ( Gia_ObjIsCi(pObj) )
return 0;
assert( Gia_ObjIsAnd(pObj) );
Value0 = Gla_ManTranslate_rec( p, Gia_ObjFanin0(pObj), vMap );
Value1 = Gla_ManTranslate_rec( p, Gia_ObjFanin1(pObj), vMap );
Value0 = Gla_ManTranslate_rec( p, Gia_ObjFanin0(pObj), vGla, nUsageCount );
Value1 = Gla_ManTranslate_rec( p, Gia_ObjFanin1(pObj), vGla, nUsageCount );
if ( Value0 || Value1 )
Vec_IntWriteEntry( vMap, Gia_ObjId(p, pObj), 1 );
Vec_IntAddToEntry( vGla, Gia_ObjId(p, pObj), nUsageCount );
return Value0 || Value1;
}
Vec_Int_t * Gla_ManTranslate( Gla_Man_t * p )
{
Vec_Int_t * vRes, * vRes2;
Vec_Int_t * vGla, * vGla2;
Gla_Obj_t * pObj, * pFanin;
Gia_Obj_t * pGiaObj;
int i, k;
vRes = Vec_IntStart( Gia_ManObjNum(p->pGia) );
int i, k, nUsageCount;
vGla = Vec_IntStart( Gia_ManObjNum(p->pGia) );
Gla_ManForEachObjAbs( p, pObj, i )
{
Vec_IntWriteEntry( vRes, pObj->iGiaObj, 1 );
nUsageCount = Vec_IntEntry(p->vCoreCounts, pObj->iGiaObj);
assert( nUsageCount >= 0 );
pGiaObj = Gla_ManGiaObj( p, pObj );
if ( Gia_ObjIsConst0(pGiaObj) || Gia_ObjIsRo(p->pGia, pGiaObj) )
{
Vec_IntWriteEntry( vGla, pObj->iGiaObj, nUsageCount );
continue;
}
assert( Gia_ObjIsAnd(pGiaObj) );
Gia_ManIncrementTravId( p->pGia );
Gla_ObjForEachFanin( p, pObj, pFanin, k )
Gia_ObjSetTravIdCurrent( p->pGia, Gla_ManGiaObj(p, pFanin) );
Gla_ManTranslate_rec( p->pGia, pGiaObj, vRes );
Gla_ManTranslate_rec( p->pGia, pGiaObj, vGla, nUsageCount );
}
if ( p->pGia->vLutConfigs )
Vec_IntWriteEntry( vGla, 0, p->pPars->iFrame+1 );
if ( p->pGia->vLutConfigs ) // use mapping from new to old
{
vRes2 = Vec_IntStart( Gia_ManObjNum(p->pGia0) );
vGla2 = Vec_IntStart( Gia_ManObjNum(p->pGia0) );
for ( i = 0; i < Gia_ManObjNum(p->pGia); i++ )
if ( Vec_IntEntry(vRes, i) )
Vec_IntWriteEntry( vRes2, Vec_IntEntry(p->pGia->vLutConfigs, i), 1 );
Vec_IntFree( vRes );
return vRes2;
if ( Vec_IntEntry(vGla, i) )
Vec_IntWriteEntry( vGla2, Vec_IntEntry(p->pGia->vLutConfigs, i), Vec_IntEntry(vGla, i) );
Vec_IntFree( vGla );
return vGla2;
}
return vRes;
return vGla;
}
......@@ -1471,6 +1475,13 @@ void Gla_ManAddClauses( Gla_Man_t * p, int iObj, int iFrame, Vec_Int_t * vLits )
}
else assert( 0 );
}
void Gia_GlaAddToCounters( Gla_Man_t * p, Vec_Int_t * vCore )
{
Gla_Obj_t * pGla;
int i;
Gla_ManForEachObjAbsVec( vCore, p, pGla, i )
Vec_IntAddToEntry( p->vCoreCounts, pGla->iGiaObj, 1 );
}
void Gia_GlaAddToAbs( Gla_Man_t * p, Vec_Int_t * vAbsAdd, int fCheck )
{
Gla_Obj_t * pGla;
......@@ -1882,7 +1893,8 @@ int Gia_GlaPerform( Gia_Man_t * pAig, Gia_ParVta_t * pPars, int fStartVta )
}
assert( Status == 1 );
// valid core is obtained
nCoreSize = Vec_IntSize(vCore);
nCoreSize = Vec_IntSize( vCore );
Gia_GlaAddToCounters( p, vCore );
if ( i == 0 )
Vec_IntFree( vCore );
else
......
......@@ -1683,7 +1683,7 @@ Vec_Int_t * Gia_GlaCollectAssigned( Gia_Man_t * p, Vec_Int_t * vGateClasses )
{
if ( Entry == 0 )
continue;
assert( Entry == 1 );
assert( Entry > 0 );
pObj = Gia_ManObj( p, i );
Vec_IntPush( vAssigned, Gia_ObjId(p, pObj) );
if ( Gia_ObjIsAnd(pObj) )
......
......@@ -1280,159 +1280,6 @@ void Gia_ManInvertConstraints( Gia_Man_t * pAig )
/**Function*************************************************************
Synopsis [Converting VTA vector to GLA vector.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t * Gia_VtaConvertToGla( Gia_Man_t * p, Vec_Int_t * vVta )
{
Gia_Obj_t * pObj;
Vec_Int_t * vGla;
int nObjMask, nObjs = Gia_ManObjNum(p);
int i, Entry, nFrames = Vec_IntEntry( vVta, 0 );
assert( Vec_IntEntry(vVta, nFrames+1) == Vec_IntSize(vVta) );
// get the bitmask
nObjMask = (1 << Abc_Base2Log(nObjs)) - 1;
assert( nObjs <= nObjMask );
// go through objects
vGla = Vec_IntStart( nObjs );
Vec_IntWriteEntry( vGla, 0, 1 );
Vec_IntForEachEntryStart( vVta, Entry, i, nFrames+2 )
{
pObj = Gia_ManObj( p, (Entry & nObjMask) );
assert( Gia_ObjIsRo(p, pObj) || Gia_ObjIsAnd(pObj) || Gia_ObjIsConst0(pObj) );
Vec_IntWriteEntry( vGla, (Entry & nObjMask), 1 );
}
return vGla;
}
/**Function*************************************************************
Synopsis [Converting GLA vector to VTA vector.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t * Gia_VtaConvertFromGla( Gia_Man_t * p, Vec_Int_t * vGla, int nFrames )
{
Vec_Int_t * vVta;
int nObjBits, nObjMask, nObjs = Gia_ManObjNum(p);
int i, k, j, Entry, Counter, nGlaSize;
//. get the GLA size
nGlaSize = Vec_IntSum(vGla);
// get the bitmask
nObjBits = Abc_Base2Log(nObjs);
nObjMask = (1 << Abc_Base2Log(nObjs)) - 1;
assert( nObjs <= nObjMask );
// go through objects
vVta = Vec_IntAlloc( 1000 );
Vec_IntPush( vVta, nFrames );
Counter = nFrames + 2;
for ( i = 0; i <= nFrames; i++, Counter += i * nGlaSize )
Vec_IntPush( vVta, Counter );
for ( i = 0; i < nFrames; i++ )
for ( k = 0; k <= i; k++ )
Vec_IntForEachEntry( vGla, Entry, j )
if ( Entry )
Vec_IntPush( vVta, (k << nObjBits) | j );
Counter = Vec_IntEntry(vVta, nFrames+1);
assert( Vec_IntEntry(vVta, nFrames+1) == Vec_IntSize(vVta) );
return vVta;
}
/**Function*************************************************************
Synopsis [Converting GLA vector to FLA vector.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_FlaConvertToGla_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vGla )
{
if ( Gia_ObjIsTravIdCurrent(p, pObj) )
return;
Gia_ObjSetTravIdCurrent(p, pObj);
Vec_IntWriteEntry( vGla, Gia_ObjId(p, pObj), 1 );
if ( Gia_ObjIsRo(p, pObj) )
return;
assert( Gia_ObjIsAnd(pObj) );
Gia_FlaConvertToGla_rec( p, Gia_ObjFanin0(pObj), vGla );
Gia_FlaConvertToGla_rec( p, Gia_ObjFanin1(pObj), vGla );
}
/**Function*************************************************************
Synopsis [Converting FLA vector to GLA vector.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t * Gia_FlaConvertToGla( Gia_Man_t * p, Vec_Int_t * vFla )
{
Vec_Int_t * vGla;
Gia_Obj_t * pObj;
int i;
// mark const0 and relevant CI objects
Gia_ManIncrementTravId( p );
Gia_ObjSetTravIdCurrent(p, Gia_ManConst0(p));
Gia_ManForEachPi( p, pObj, i )
Gia_ObjSetTravIdCurrent(p, pObj);
Gia_ManForEachRo( p, pObj, i )
if ( !Vec_IntEntry(vFla, i) )
Gia_ObjSetTravIdCurrent(p, pObj);
// label all objects reachable from the PO and selected flops
vGla = Vec_IntStart( Gia_ManObjNum(p) );
Vec_IntWriteEntry( vGla, 0, 1 );
Gia_ManForEachPo( p, pObj, i )
Gia_FlaConvertToGla_rec( p, Gia_ObjFanin0(pObj), vGla );
Gia_ManForEachRi( p, pObj, i )
if ( Vec_IntEntry(vFla, i) )
Gia_FlaConvertToGla_rec( p, Gia_ObjFanin0(pObj), vGla );
return vGla;
}
/**Function*************************************************************
Synopsis [Converting GLA vector to FLA vector.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t * Gia_GlaConvertToFla( Gia_Man_t * p, Vec_Int_t * vGla )
{
Vec_Int_t * vFla;
Gia_Obj_t * pObj;
int i;
vFla = Vec_IntStart( Gia_ManRegNum(p) );
Gia_ManForEachRo( p, pObj, i )
if ( Vec_IntEntry(vGla, Gia_ObjId(p, pObj)) )
Vec_IntWriteEntry( vFla, i, 1 );
return vFla;
}
/**Function*************************************************************
Synopsis [Testing the speedup due to grouping POs into batches.]
Description []
......@@ -1627,6 +1474,7 @@ void Gia_ObjComputeTruthTableTest( Gia_Man_t * p )
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
......
......@@ -347,6 +347,7 @@ static int Abc_CommandAbc9AbsRefine ( Abc_Frame_t * pAbc, int argc, cha
//static int Abc_CommandAbc9AbsPba ( Abc_Frame_t * pAbc, int argc, char ** argv );
static int Abc_CommandAbc9GlaDerive ( Abc_Frame_t * pAbc, int argc, char ** argv );
static int Abc_CommandAbc9GlaRefine ( Abc_Frame_t * pAbc, int argc, char ** argv );
static int Abc_CommandAbc9GlaPurify ( Abc_Frame_t * pAbc, int argc, char ** argv );
//static int Abc_CommandAbc9GlaCba ( Abc_Frame_t * pAbc, int argc, char ** argv );
//static int Abc_CommandAbc9GlaPba ( Abc_Frame_t * pAbc, int argc, char ** argv );
static int Abc_CommandAbc9Gla ( Abc_Frame_t * pAbc, int argc, char ** argv );
......@@ -795,6 +796,7 @@ void Abc_Init( Abc_Frame_t * pAbc )
// Cmd_CommandAdd( pAbc, "ABC9", "&abs_pba", Abc_CommandAbc9AbsPba, 0 );
Cmd_CommandAdd( pAbc, "ABC9", "&gla_derive", Abc_CommandAbc9GlaDerive, 0 );
Cmd_CommandAdd( pAbc, "ABC9", "&gla_refine", Abc_CommandAbc9GlaRefine, 0 );
Cmd_CommandAdd( pAbc, "ABC9", "&gla_purify", Abc_CommandAbc9GlaPurify, 0 );
// Cmd_CommandAdd( pAbc, "ABC9", "&gla_cba", Abc_CommandAbc9GlaCba, 0 );
// Cmd_CommandAdd( pAbc, "ABC9", "&gla_pba", Abc_CommandAbc9GlaPba, 0 );
Cmd_CommandAdd( pAbc, "ABC9", "&gla", Abc_CommandAbc9Gla, 0 );
......@@ -27160,6 +27162,75 @@ usage:
SeeAlso []
***********************************************************************/
int Abc_CommandAbc9GlaPurify( Abc_Frame_t * pAbc, int argc, char ** argv )
{
extern void Gia_ManGlaPurify( Gia_Man_t * p, int nPurifyRatio, int fVerbose );
int fMinCut = 0;
int nPurifyRatio = 0;
int c, fVerbose = 0;
Extra_UtilGetoptReset();
while ( ( c = Extra_UtilGetopt( argc, argv, "Rmvh" ) ) != EOF )
{
switch ( c )
{
case 'R':
if ( globalUtilOptind >= argc )
{
Abc_Print( -1, "Command line switch \"-R\" should be followed by an integer.\n" );
goto usage;
}
nPurifyRatio = atoi(argv[globalUtilOptind]);
globalUtilOptind++;
if ( nPurifyRatio < 0 )
goto usage;
break;
case 'm':
fMinCut ^= 1;
break;
case 'v':
fVerbose ^= 1;
break;
case 'h':
goto usage;
default:
goto usage;
}
}
if ( pAbc->pGia == NULL )
{
Abc_Print( -1, "Abc_CommandAbc9GlaPurify(): There is no AIG.\n" );
return 1;
}
if ( pAbc->pGia->vGateClasses == NULL )
{
Abc_Print( -1, "Abc_CommandAbc9GlaPurify(): There is no gate-level abstraction.\n" );
return 0;
}
Gia_ManGlaPurify( pAbc->pGia, nPurifyRatio, fVerbose );
return 0;
usage:
Abc_Print( -2, "usage: &gla_purify [-R num] [-vh]\n" );
Abc_Print( -2, "\t purifies gate-level abstraction by removing less frequent objects\n" );
// Abc_Print( -2, "\t-R num : the percetage of rare objects to remove [default = %d]\n", nPurifyRatio );
Abc_Print( -2, "\t-R num : remove objects with usage count less or equal than this [default = %d]\n", nPurifyRatio );
// Abc_Print( -2, "\t-m : toggle using min-cut to derive the refinements [default = %s]\n", fMinCut? "yes": "no" );
Abc_Print( -2, "\t-v : toggle printing verbose information [default = %s]\n", fVerbose? "yes": "no" );
Abc_Print( -2, "\t-h : print the command usage\n");
return 1;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Abc_CommandAbc9GlaCba( Abc_Frame_t * pAbc, int argc, char ** argv )
{
Saig_ParBmc_t Pars, * pPars = &Pars;
......
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