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lvzhengyang
abc
Commits
60ad1765
Commit
60ad1765
authored
Oct 01, 2012
by
Alan Mishchenko
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Plain Diff
Structural reparametrization.
parent
a287bcd2
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Showing
3 changed files
with
314 additions
and
28 deletions
+314
-28
src/aig/gia/gia.h
+1
-0
src/aig/gia/giaMan.c
+1
-0
src/proof/abs/absRpm.c
+312
-28
No files found.
src/aig/gia/gia.h
View file @
60ad1765
...
...
@@ -135,6 +135,7 @@ struct Gia_Man_t_
Vec_Int_t
*
vFlopClasses
;
// classes of flops for retiming/merging/etc
Vec_Int_t
*
vGateClasses
;
// classes of gates for abstraction
Vec_Int_t
*
vObjClasses
;
// classes of objects for abstraction
Vec_Int_t
*
vDoms
;
// dominators
unsigned
char
*
pSwitching
;
// switching activity for each object
Gia_Plc_t
*
pPlacement
;
// placement of the objects
int
*
pTravIds
;
// separate traversal ID representation
...
...
src/aig/gia/giaMan.c
View file @
60ad1765
...
...
@@ -85,6 +85,7 @@ void Gia_ManStop( Gia_Man_t * p )
Vec_IntFreeP
(
&
p
->
vFlopClasses
);
Vec_IntFreeP
(
&
p
->
vGateClasses
);
Vec_IntFreeP
(
&
p
->
vObjClasses
);
Vec_IntFreeP
(
&
p
->
vDoms
);
Vec_IntFreeP
(
&
p
->
vLevels
);
Vec_IntFreeP
(
&
p
->
vTruths
);
Vec_StrFreeP
(
&
p
->
vTtNums
);
...
...
src/proof/abs/absRpm.c
View file @
60ad1765
...
...
@@ -26,12 +26,190 @@ ABC_NAMESPACE_IMPL_START
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
static
inline
int
Gia_ObjDom
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
)
{
return
Vec_IntEntry
(
p
->
vDoms
,
Gia_ObjId
(
p
,
pObj
));
}
static
inline
void
Gia_ObjSetDom
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
,
int
d
)
{
Vec_IntWriteEntry
(
p
->
vDoms
,
Gia_ObjId
(
p
,
pObj
),
d
);
}
static
int
Abs_ManSupport
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
,
Vec_Int_t
*
vSupp
);
static
int
Abs_GiaObjDeref_rec
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pNode
);
static
int
Abs_GiaObjRef_rec
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pNode
);
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis [Collects non-trivial internal dominators of the PIs.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t
*
Gia_ManCollectDoms
(
Gia_Man_t
*
p
)
{
Vec_Int_t
*
vNodes
;
Gia_Obj_t
*
pObj
;
int
Level
,
LevelMax
=
2
;
int
i
,
iDom
,
iDomNext
;
vNodes
=
Vec_IntAlloc
(
100
);
Gia_ManForEachObj
(
p
,
pObj
,
i
)
{
if
(
!
pObj
->
fMark0
)
continue
;
iDom
=
Gia_ObjDom
(
p
,
pObj
);
if
(
iDom
==
Gia_ObjId
(
p
,
pObj
)
)
continue
;
for
(
Level
=
0
;
Level
<
LevelMax
&&
Gia_ObjIsAnd
(
Gia_ManObj
(
p
,
iDom
)
);
Level
++
)
{
Vec_IntPush
(
vNodes
,
iDom
);
iDomNext
=
Gia_ObjDom
(
p
,
Gia_ManObj
(
p
,
iDom
)
);
if
(
iDomNext
==
iDom
)
break
;
iDom
=
iDomNext
;
}
}
Vec_IntUniqify
(
vNodes
);
return
vNodes
;
}
/**Function*************************************************************
Synopsis [Computes one-node dominators.]
Description [For each node, computes the closest one-node dominator,
which can be the node itself if the node has no other dominators.]
SideEffects []
SeeAlso []
***********************************************************************/
void
Gia_ManAddDom
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
,
int
iDom0
)
{
int
iDom1
,
iDomNext
;
if
(
Gia_ObjDom
(
p
,
pObj
)
==
-
1
)
{
Gia_ObjSetDom
(
p
,
pObj
,
iDom0
);
return
;
}
iDom1
=
Gia_ObjDom
(
p
,
pObj
);
while
(
1
)
{
if
(
iDom0
>
iDom1
)
{
iDomNext
=
Gia_ObjDom
(
p
,
Gia_ManObj
(
p
,
iDom1
)
);
if
(
iDomNext
==
iDom1
)
break
;
iDom1
=
iDomNext
;
continue
;
}
if
(
iDom1
>
iDom0
)
{
iDomNext
=
Gia_ObjDom
(
p
,
Gia_ManObj
(
p
,
iDom0
)
);
if
(
iDomNext
==
iDom0
)
break
;
iDom0
=
iDomNext
;
continue
;
}
assert
(
iDom0
==
iDom1
);
Gia_ObjSetDom
(
p
,
pObj
,
iDom0
);
return
;
}
Gia_ObjSetDom
(
p
,
pObj
,
Gia_ObjId
(
p
,
pObj
)
);
}
void
Gia_ManComputeDoms
(
Gia_Man_t
*
p
)
{
Gia_Obj_t
*
pObj
;
int
i
;
if
(
p
->
vDoms
==
NULL
)
p
->
vDoms
=
Vec_IntAlloc
(
0
);
Vec_IntFill
(
p
->
vDoms
,
Gia_ManObjNum
(
p
),
-
1
);
Gia_ManForEachObjReverse
(
p
,
pObj
,
i
)
{
if
(
i
==
0
||
Gia_ObjIsCi
(
pObj
)
)
continue
;
if
(
pObj
->
fMark0
||
(
p
->
pRefs
&&
Gia_ObjRefs
(
p
,
pObj
)
==
0
)
)
continue
;
if
(
Gia_ObjIsCo
(
pObj
)
)
{
Gia_ObjSetDom
(
p
,
pObj
,
i
);
Gia_ManAddDom
(
p
,
Gia_ObjFanin0
(
pObj
),
i
);
continue
;
}
assert
(
Gia_ObjIsAnd
(
pObj
)
);
Gia_ManAddDom
(
p
,
Gia_ObjFanin0
(
pObj
),
i
);
Gia_ManAddDom
(
p
,
Gia_ObjFanin1
(
pObj
),
i
);
}
}
void
Gia_ManTestDoms2
(
Gia_Man_t
*
p
)
{
Vec_Int_t
*
vNodes
;
Gia_Obj_t
*
pObj
,
*
pDom
;
clock_t
clk
=
clock
();
int
i
;
assert
(
p
->
vDoms
==
NULL
);
Gia_ManComputeDoms
(
p
);
/*
Gia_ManForEachPi( p, pObj, i )
if ( Gia_ObjId(p, pObj) != Gia_ObjDom(p, pObj) )
printf( "PI =%6d Id =%8d. Dom =%8d.\n", i, Gia_ObjId(p, pObj), Gia_ObjDom(p, pObj) );
*/
Abc_PrintTime
(
1
,
"Time"
,
clock
()
-
clk
);
// for each dominated PI, when if the PIs is in a leaf of the MFFC of the dominator
Gia_ManCleanMark0
(
p
);
Gia_ManForEachPi
(
p
,
pObj
,
i
)
pObj
->
fMark0
=
1
;
vNodes
=
Vec_IntAlloc
(
100
);
Gia_ManCreateRefs
(
p
);
Gia_ManForEachPi
(
p
,
pObj
,
i
)
{
if
(
Gia_ObjId
(
p
,
pObj
)
==
Gia_ObjDom
(
p
,
pObj
)
)
continue
;
pDom
=
Gia_ManObj
(
p
,
Gia_ObjDom
(
p
,
pObj
));
if
(
Gia_ObjIsCo
(
pDom
)
)
{
assert
(
Gia_ObjFanin0
(
pDom
)
==
pObj
);
continue
;
}
assert
(
Gia_ObjIsAnd
(
pDom
)
);
Abs_GiaObjDeref_rec
(
p
,
pDom
);
Abs_ManSupport
(
p
,
pDom
,
vNodes
);
Abs_GiaObjRef_rec
(
p
,
pDom
);
if
(
Vec_IntFind
(
vNodes
,
Gia_ObjId
(
p
,
pObj
))
==
-
1
)
printf
(
"FAILURE.
\n
"
);
// else
// printf( "Success.\n" );
}
Vec_IntFree
(
vNodes
);
Gia_ManCleanMark0
(
p
);
}
void
Gia_ManTestDoms
(
Gia_Man_t
*
p
)
{
Vec_Int_t
*
vNodes
;
Gia_Obj_t
*
pObj
;
int
i
;
assert
(
p
->
vDoms
==
NULL
);
Gia_ManComputeDoms
(
p
);
// for each dominated PI, when if the PIs is in a leaf of the MFFC of the dominator
Gia_ManCleanMark0
(
p
);
Gia_ManForEachPi
(
p
,
pObj
,
i
)
pObj
->
fMark0
=
1
;
vNodes
=
Gia_ManCollectDoms
(
p
);
// Vec_IntPrint( vNodes );
printf
(
"Nodes = %d. Doms = %d.
\n
"
,
Gia_ManAndNum
(
p
),
Vec_IntSize
(
vNodes
)
);
Vec_IntFree
(
vNodes
);
Gia_ManCleanMark0
(
p
);
}
/**Function*************************************************************
Synopsis []
Description []
...
...
@@ -41,22 +219,22 @@ ABC_NAMESPACE_IMPL_START
SeeAlso []
***********************************************************************/
void
Gia_ManCountPisNodes_rec
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
,
int
*
pnPis
,
int
*
pnNode
s
)
void
Gia_ManCountPisNodes_rec
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
,
Vec_Int_t
*
vPis
,
Vec_Int_t
*
vAnd
s
)
{
if
(
Gia_ObjIsTravIdCurrent
(
p
,
pObj
)
)
return
;
Gia_ObjSetTravIdCurrent
(
p
,
pObj
);
if
(
pObj
->
fMark0
)
{
(
*
pnPis
)
++
;
Vec_IntPush
(
vPis
,
Gia_ObjId
(
p
,
pObj
)
)
;
return
;
}
assert
(
Gia_ObjIsAnd
(
pObj
)
);
Gia_ManCountPisNodes_rec
(
p
,
Gia_ObjFanin0
(
pObj
),
pnPis
,
pnNode
s
);
Gia_ManCountPisNodes_rec
(
p
,
Gia_ObjFanin1
(
pObj
),
pnPis
,
pnNode
s
);
(
*
pnNodes
)
++
;
Gia_ManCountPisNodes_rec
(
p
,
Gia_ObjFanin0
(
pObj
),
vPis
,
vAnd
s
);
Gia_ManCountPisNodes_rec
(
p
,
Gia_ObjFanin1
(
pObj
),
vPis
,
vAnd
s
);
Vec_IntPush
(
vAnds
,
Gia_ObjId
(
p
,
pObj
)
)
;
}
void
Gia_ManCountPisNodes
(
Gia_Man_t
*
p
,
int
*
pnPis
,
int
*
pnNode
s
)
void
Gia_ManCountPisNodes
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vPis
,
Vec_Int_t
*
vAnd
s
)
{
Gia_Obj_t
*
pObj
;
int
i
;
...
...
@@ -66,9 +244,10 @@ void Gia_ManCountPisNodes( Gia_Man_t * p, int * pnPis, int * pnNodes )
Gia_ManForEachRo
(
p
,
pObj
,
i
)
Gia_ObjSetTravIdCurrent
(
p
,
pObj
);
// count PIs and internal nodes reachable from COs
*
pnPis
=
*
pnNodes
=
0
;
Vec_IntClear
(
vPis
);
Vec_IntClear
(
vAnds
);
Gia_ManForEachCo
(
p
,
pObj
,
i
)
Gia_ManCountPisNodes_rec
(
p
,
Gia_ObjFanin0
(
pObj
),
pnPis
,
pnNode
s
);
Gia_ManCountPisNodes_rec
(
p
,
Gia_ObjFanin0
(
pObj
),
vPis
,
vAnd
s
);
}
/**Function*************************************************************
...
...
@@ -82,7 +261,7 @@ void Gia_ManCountPisNodes( Gia_Man_t * p, int * pnPis, int * pnNodes )
SeeAlso []
***********************************************************************/
void
Abs_ManSupport_rec
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
,
Vec_Int_t
*
vSupp
)
void
Abs_ManSupport
2
_rec
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
,
Vec_Int_t
*
vSupp
)
{
if
(
Gia_ObjIsTravIdCurrent
(
p
,
pObj
)
)
return
;
...
...
@@ -93,6 +272,40 @@ void Abs_ManSupport_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vSupp )
return
;
}
assert
(
Gia_ObjIsAnd
(
pObj
)
);
Abs_ManSupport2_rec
(
p
,
Gia_ObjFanin0
(
pObj
),
vSupp
);
Abs_ManSupport2_rec
(
p
,
Gia_ObjFanin1
(
pObj
),
vSupp
);
}
int
Abs_ManSupport2
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
,
Vec_Int_t
*
vSupp
)
{
assert
(
Gia_ObjIsAnd
(
pObj
)
);
Vec_IntClear
(
vSupp
);
Gia_ManIncrementTravId
(
p
);
Abs_ManSupport2_rec
(
p
,
pObj
,
vSupp
);
return
Vec_IntSize
(
vSupp
);
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Abs_ManSupport_rec
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
,
Vec_Int_t
*
vSupp
)
{
if
(
Gia_ObjIsTravIdCurrent
(
p
,
pObj
)
)
return
;
Gia_ObjSetTravIdCurrent
(
p
,
pObj
);
if
(
pObj
->
fMark0
||
Gia_ObjIsRo
(
p
,
pObj
)
||
Gia_ObjRefs
(
p
,
pObj
)
>
0
)
{
Vec_IntPush
(
vSupp
,
Gia_ObjId
(
p
,
pObj
)
);
return
;
}
assert
(
Gia_ObjIsAnd
(
pObj
)
);
Abs_ManSupport_rec
(
p
,
Gia_ObjFanin0
(
pObj
),
vSupp
);
Abs_ManSupport_rec
(
p
,
Gia_ObjFanin1
(
pObj
),
vSupp
);
}
...
...
@@ -101,7 +314,8 @@ int Abs_ManSupport( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vSupp )
assert
(
Gia_ObjIsAnd
(
pObj
)
);
Vec_IntClear
(
vSupp
);
Gia_ManIncrementTravId
(
p
);
Abs_ManSupport_rec
(
p
,
pObj
,
vSupp
);
Abs_ManSupport_rec
(
p
,
Gia_ObjFanin0
(
pObj
),
vSupp
);
Abs_ManSupport_rec
(
p
,
Gia_ObjFanin1
(
pObj
),
vSupp
);
return
Vec_IntSize
(
vSupp
);
}
...
...
@@ -167,7 +381,10 @@ int Abs_GiaSortNodes( Gia_Man_t * p, Vec_Int_t * vSupp )
int
i
,
RetValue
;
Gia_ManForEachObjVec
(
vSupp
,
p
,
pObj
,
i
)
if
(
i
<
nSize
&&
Gia_ObjRefs
(
p
,
pObj
)
==
0
&&
!
Gia_ObjIsRo
(
p
,
pObj
)
)
// add removable leaves
{
assert
(
pObj
->
fMark0
);
Vec_IntPush
(
vSupp
,
Gia_ObjId
(
p
,
pObj
)
);
}
RetValue
=
Vec_IntSize
(
vSupp
)
-
nSize
;
Gia_ManForEachObjVec
(
vSupp
,
p
,
pObj
,
i
)
if
(
i
<
nSize
&&
!
(
Gia_ObjRefs
(
p
,
pObj
)
==
0
&&
!
Gia_ObjIsRo
(
p
,
pObj
))
)
// add non-removable leaves
...
...
@@ -296,16 +513,18 @@ word Abs_GiaComputeTruth( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vSupp, Ve
***********************************************************************/
void
Abs_RpmPerformMark
(
Gia_Man_t
*
p
,
int
nCutMax
,
int
fVerbose
)
{
Vec_Int_t
*
vSupp
;
Vec_Int_t
*
vSupp
,
*
vPis
,
*
vAnds
;
Vec_Wrd_t
*
vTruths
;
Gia_Obj_t
*
pObj
;
word
uTruth
;
int
Iter
,
i
,
n
Pis
,
nNodes
,
n
Size0
;
int
Iter
,
i
,
nSize0
;
int
fChanges
=
1
;
Gia_ManCreateRefs
(
p
);
Gia_ManCleanMark0
(
p
);
Gia_ManForEachPi
(
p
,
pObj
,
i
)
pObj
->
fMark0
=
1
;
vPis
=
Vec_IntAlloc
(
100
);
vAnds
=
Vec_IntAlloc
(
100
);
vSupp
=
Vec_IntAlloc
(
100
);
vTruths
=
Vec_WrdAlloc
(
100
);
for
(
Iter
=
0
;
fChanges
;
Iter
++
)
...
...
@@ -313,16 +532,16 @@ void Abs_RpmPerformMark( Gia_Man_t * p, int nCutMax, int fVerbose )
// count the number of PIs and internal nodes
if
(
fVerbose
)
{
Gia_ManCountPisNodes
(
p
,
&
nPis
,
&
nNode
s
);
Gia_ManCountPisNodes
(
p
,
vPis
,
vAnd
s
);
printf
(
"Iter %3d : "
,
Iter
);
printf
(
"PI = %5d "
,
nPis
);
printf
(
"And = %6d "
,
nNodes
);
printf
(
"PI = %5d "
,
Vec_IntSize
(
vPis
)
);
printf
(
"And = %6d "
,
Vec_IntSize
(
vAnds
)
);
printf
(
"
\n
"
);
}
fChanges
=
0
;
Gia_ManCleanMark1
(
p
);
// pObj = Gia_ObjFanin0( Gia_ManPo(p,
0
) );
// pObj = Gia_ObjFanin0( Gia_ManPo(p,
1
) );
Gia_ManForEachAnd
(
p
,
pObj
,
i
)
{
if
(
pObj
->
fMark0
)
...
...
@@ -334,18 +553,22 @@ void Abs_RpmPerformMark( Gia_Man_t * p, int nCutMax, int fVerbose )
pObj
->
fMark1
=
1
;
continue
;
}
if
(
Abs_ManSupport
(
p
,
pObj
,
vSupp
)
>
nCutMax
)
// dereference nodes
Abs_GiaObjDeref_rec
(
p
,
pObj
);
// compute support
Abs_ManSupport
(
p
,
pObj
,
vSupp
);
// check support size
if
(
Vec_IntSize
(
vSupp
)
>
nCutMax
)
{
Abs_GiaObjRef_rec
(
p
,
pObj
);
pObj
->
fMark1
=
1
;
continue
;
}
// pObj has structural support no more than nCutMax
Abs_GiaObjDeref_rec
(
p
,
pObj
);
// sort support nodes by ref count
// order nodes by their ref counts
nSize0
=
Abs_GiaSortNodes
(
p
,
vSupp
);
//
check how many support nodes have ref count 0
if
(
nSize0
==
0
)
//
quit if there is no removable or too many
if
(
nSize0
==
0
||
nSize0
>
nCutMax
)
{
Abs_GiaObjRef_rec
(
p
,
pObj
);
continue
;
...
...
@@ -358,30 +581,91 @@ void Abs_RpmPerformMark( Gia_Man_t * p, int nCutMax, int fVerbose )
if
(
!
Abs_GiaCheckTruth
(
&
uTruth
,
Vec_IntSize
(
vSupp
),
nSize0
)
)
// has const
{
Abs_GiaObjRef_rec
(
p
,
pObj
);
// printf( " no\n" );
/*
if ( Iter == 1 )
{
printf( "Node = %8d Supp = %2d Supp0 = %2d ", Gia_ObjId(p, pObj), Vec_IntSize(vSupp), nSize0 );
Extra_PrintHex( stdout, &uTruth, Vec_IntSize(vSupp) );
printf( " no\n" );
}
*/
continue
;
}
/*
printf( "Node = %8d Supp = %2d Supp0 = %2d ", Gia_ObjId(p, pObj), Vec_IntSize(vSupp), nSize0 );
Extra_PrintHex( stdout, &uTruth, Vec_IntSize(vSupp) );
printf( " yes\n" );
*/
// pObj can be reparamed
pObj
->
fMark0
=
1
;
fChanges
=
1
;
}
}
Vec_IntFree
(
vPis
);
Vec_IntFree
(
vAnds
);
Vec_IntFree
(
vSupp
);
Vec_WrdFree
(
vTruths
);
ABC_FREE
(
p
->
pRefs
);
Gia_ManCleanMark0
(
p
);
// temp
//
Gia_ManCleanMark0( p ); // temp
Gia_ManCleanMark1
(
p
);
}
/**Function*************************************************************
Synopsis [Assumed that fMark0 marks the internal PIs.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_Man_t
*
Gia_ManDupRpm
(
Gia_Man_t
*
p
)
{
Vec_Int_t
*
vPis
,
*
vAnds
;
Gia_Man_t
*
pNew
;
Gia_Obj_t
*
pObj
;
int
i
;
vPis
=
Vec_IntAlloc
(
100
);
vAnds
=
Vec_IntAlloc
(
100
);
Gia_ManCountPisNodes
(
p
,
vPis
,
vAnds
);
Gia_ManFillValue
(
p
);
pNew
=
Gia_ManStart
(
Gia_ManObjNum
(
p
)
);
pNew
->
pName
=
Abc_UtilStrsav
(
p
->
pName
);
pNew
->
pSpec
=
Abc_UtilStrsav
(
p
->
pSpec
);
Gia_ManConst0
(
p
)
->
Value
=
0
;
// create PIs
Gia_ManForEachObjVec
(
vPis
,
p
,
pObj
,
i
)
pObj
->
Value
=
Gia_ManAppendCi
(
pNew
);
// create flops
Gia_ManForEachRo
(
p
,
pObj
,
i
)
pObj
->
Value
=
Gia_ManAppendCi
(
pNew
);
// create internal nodes
Gia_ManForEachObjVec
(
vAnds
,
p
,
pObj
,
i
)
pObj
->
Value
=
Gia_ManAppendAnd
(
pNew
,
Gia_ObjFanin0Copy
(
pObj
),
Gia_ObjFanin1Copy
(
pObj
)
);
// create COs
Gia_ManForEachCo
(
p
,
pObj
,
i
)
Gia_ManAppendCo
(
pNew
,
Gia_ObjFanin0Copy
(
pObj
)
);
Gia_ManSetRegNum
(
pNew
,
Gia_ManRegNum
(
p
)
);
Vec_IntFree
(
vPis
);
Vec_IntFree
(
vAnds
);
return
pNew
;
}
Gia_Man_t
*
Abs_RpmPerform
(
Gia_Man_t
*
p
,
int
nCutMax
,
int
fVerbose
)
{
// Abs_GiaTest( p, nCutMax, fVerbose );
Abs_RpmPerformMark
(
p
,
nCutMax
,
1
);
Gia_Man_t
*
pNew
;
Gia_ManTestDoms
(
p
);
return
NULL
;
Abs_RpmPerformMark
(
p
,
nCutMax
,
1
);
pNew
=
Gia_ManDupRpm
(
p
);
Gia_ManCleanMark0
(
p
);
return
pNew
;
}
////////////////////////////////////////////////////////////////////////
...
...
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