Commit 4dcf8cee by Alan Mishchenko

Improvements in Vec_Vec_t.

parent d97e5d68
......@@ -87,10 +87,6 @@ LINK32=link.exe
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\src\aig\au\auCut.c
# End Source File
# Begin Source File
SOURCE=.\src\base\main\main.c
# End Source File
# End Group
......
......@@ -4155,7 +4155,7 @@ SOURCE=.\src\aig\au\auBridge.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\au\auCone.c
SOURCE=.\src\aig\au\auCec.c
# End Source File
# Begin Source File
......@@ -4163,27 +4163,27 @@ SOURCE=.\src\aig\au\auCore.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\au\auCut.c
SOURCE=.\src\aig\au\auCut.h
# End Source File
# Begin Source File
SOURCE=.\src\aig\au\auCut.h
SOURCE=.\src\aig\au\auCutDiv.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\au\auData.c
SOURCE=.\src\aig\au\auCutEnum.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\au\auDec.c
SOURCE=.\src\aig\au\auCutExp.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\au\auDecomp.c
SOURCE=.\src\aig\au\auData.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\au\auDiv.c
SOURCE=.\src\aig\au\auDec6.c
# End Source File
# Begin Source File
......@@ -4199,11 +4199,23 @@ SOURCE=.\src\aig\au\auFour.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\au\auHash.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\au\auInt.h
# End Source File
# Begin Source File
SOURCE=.\src\aig\au\auNpn.c
SOURCE=.\src\aig\au\auMffc.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\au\auNpn6.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\au\auNpnTab.c
# End Source File
# Begin Source File
......@@ -4215,15 +4227,35 @@ SOURCE=.\src\aig\au\auNtk.h
# End Source File
# Begin Source File
SOURCE=.\src\aig\au\auResub.c
SOURCE=.\src\aig\au\auResCore.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\au\auSweep.c
SOURCE=.\src\aig\au\auResDec.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\au\auResDiv.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\au\auSat.h
# End Source File
# Begin Source File
SOURCE=.\src\aig\au\auSatData.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\au\auTable.c
SOURCE=.\src\aig\au\auSatSim.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\au\auSupp.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\au\auSweep.c
# End Source File
# Begin Source File
......
......@@ -8686,12 +8686,17 @@ int Abc_CommandTest( Abc_Frame_t * pAbc, int argc, char ** argv )
}
*/
/*
{
// extern Abc_Ntk_t * Au_ManTransformTest( Abc_Ntk_t * pAig );
extern Abc_Ntk_t * Au_ManResubTest( Abc_Ntk_t * pAig );
// pNtkRes = Au_ManTransformTest( pNtk );
pNtkRes = Au_ManResubTest( pNtk );
if ( Abc_NtkIsStrash(pNtk) )
{
extern Abc_Ntk_t * Au_ManTransformTest( Abc_Ntk_t * pAig );
pNtkRes = Au_ManTransformTest( pNtk );
}
else
{
extern Abc_Ntk_t * Au_ManResubTest( Abc_Ntk_t * pAig );
pNtkRes = Au_ManResubTest( pNtk );
}
if ( pNtkRes == NULL )
{
Abc_Print( -1, "Command has failed.\n" );
......@@ -8699,15 +8704,16 @@ int Abc_CommandTest( Abc_Frame_t * pAbc, int argc, char ** argv )
}
// replace the current network
Abc_FrameReplaceCurrentNetwork( pAbc, pNtkRes );
}
*/
/*
{
extern void Au_DsdVecTest( int nVars );
Au_DsdVecTest( 6 );
// extern void Au_Sat3DeriveImpls();
// Au_Sat3DeriveImpls();
// extern void Au_Sat3DeriveJusts();
// Au_Sat3DeriveJusts();
}
*/
{
// extern void Au_NtkReadFour( Abc_Ntk_t * pNtk );
// extern void Au_Data4VerifyFour();
......
......@@ -56,12 +56,28 @@ struct Vec_Vec_t_
for ( i = 0; (i < Vec_VecSize(vGlob)) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelStart( vGlob, vVec, i, LevelStart ) \
for ( i = LevelStart; (i < Vec_VecSize(vGlob)) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelStop( vGlob, vVec, i, LevelStop ) \
for ( i = 0; (i < LevelStop) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \
for ( i = LevelStart; (i <= LevelStop) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
for ( i = LevelStart; (i < LevelStop) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelReverse( vGlob, vVec, i ) \
for ( i = Vec_VecSize(vGlob) - 1; (i >= 0) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i-- )
for ( i = Vec_VecSize(vGlob)-1; (i >= 0) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i-- )
#define Vec_VecForEachLevelReverseStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \
for ( i = LevelStart; (i >= LevelStop) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i-- )
for ( i = LevelStart-1; (i >= LevelStop) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i-- )
// iterators through levels
#define Vec_VecForEachLevelInt( vGlob, vVec, i ) \
for ( i = 0; (i < Vec_VecSize(vGlob)) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelIntStart( vGlob, vVec, i, LevelStart ) \
for ( i = LevelStart; (i < Vec_VecSize(vGlob)) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelIntStop( vGlob, vVec, i, LevelStop ) \
for ( i = 0; (i < LevelStop) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelIntStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \
for ( i = LevelStart; (i < LevelStop) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelIntReverse( vGlob, vVec, i ) \
for ( i = Vec_VecSize(vGlob)-1; (i >= 0) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i-- )
#define Vec_VecForEachLevelIntReverseStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \
for ( i = LevelStart-1; (i >= LevelStop) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i-- )
// iteratores through entries
#define Vec_VecForEachEntry( Type, vGlob, pEntry, i, k ) \
......@@ -73,7 +89,7 @@ struct Vec_Vec_t_
for ( i = LevelStart; i < Vec_VecSize(vGlob); i++ ) \
Vec_PtrForEachEntry( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k )
#define Vec_VecForEachEntryStartStop( Type, vGlob, pEntry, i, k, LevelStart, LevelStop ) \
for ( i = LevelStart; i <= LevelStop; i++ ) \
for ( i = LevelStart; i < LevelStop; i++ ) \
Vec_PtrForEachEntry( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k )
#define Vec_VecForEachEntryReverse( Type, vGlob, pEntry, i, k ) \
for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \
......@@ -82,9 +98,31 @@ struct Vec_Vec_t_
for ( i = Vec_VecSize(vGlob) - 1; i >= 0; i-- ) \
Vec_PtrForEachEntryReverse( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k )
#define Vec_VecForEachEntryReverseStart( Type, vGlob, pEntry, i, k, LevelStart ) \
for ( i = LevelStart; i >= 0; i-- ) \
for ( i = LevelStart-1; i >= 0; i-- ) \
Vec_PtrForEachEntry( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k )
// iteratores through entries
#define Vec_VecForEachEntryInt( Type, vGlob, Entry, i, k ) \
for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \
Vec_IntForEachEntry( Type, (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k )
#define Vec_VecForEachEntryIntLevel( Type, vGlob, Entry, i, Level ) \
Vec_IntForEachEntry( Type, (Vec_Int_t *)Vec_VecEntry(vGlob, Level), Entry, i )
#define Vec_VecForEachEntryIntStart( Type, vGlob, Entry, i, k, LevelStart ) \
for ( i = LevelStart; i < Vec_VecSize(vGlob); i++ ) \
Vec_IntForEachEntry( Type, (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k )
#define Vec_VecForEachEntryIntStartStop( Type, vGlob, Entry, i, k, LevelStart, LevelStop ) \
for ( i = LevelStart; i < LevelStop; i++ ) \
Vec_IntForEachEntry( Type, (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k )
#define Vec_VecForEachEntryIntReverse( Type, vGlob, Entry, i, k ) \
for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \
Vec_IntForEachEntryReverse( Type, (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k )
#define Vec_VecForEachEntryIntReverseReverse( Type, vGlob, Entry, i, k ) \
for ( i = Vec_VecSize(vGlob) - 1; i >= 0; i-- ) \
Vec_IntForEachEntryReverse( Type, (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k )
#define Vec_VecForEachEntryIntReverseStart( Type, vGlob, Entry, i, k, LevelStart ) \
for ( i = LevelStart-1; i >= 0; i-- ) \
Vec_IntForEachEntry( Type, (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k )
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
......@@ -158,6 +196,28 @@ static inline void Vec_VecExpand( Vec_Vec_t * p, int Level )
/**Function*************************************************************
Synopsis [Allocates a vector with the given capacity.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline void Vec_VecExpandInt( Vec_Vec_t * p, int Level )
{
int i;
if ( p->nSize >= Level + 1 )
return;
Vec_IntGrow( (Vec_Int_t *)p, Level + 1 );
for ( i = p->nSize; i <= Level; i++ )
p->pArray[i] = Vec_PtrAlloc( 0 );
p->nSize = Level + 1;
}
/**Function*************************************************************
Synopsis []
Description []
......@@ -183,6 +243,22 @@ static inline int Vec_VecSize( Vec_Vec_t * p )
SeeAlso []
***********************************************************************/
static inline int Vec_VecLevelSize( Vec_Vec_t * p, int i )
{
return Vec_PtrSize( (Vec_Ptr_t *)p->pArray[i] );
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline void * Vec_VecEntry( Vec_Vec_t * p, int i )
{
assert( i >= 0 && i < p->nSize );
......@@ -239,7 +315,7 @@ static inline void Vec_VecFreeP( Vec_Vec_t ** p )
SeeAlso []
***********************************************************************/
static inline Vec_Vec_t * Vec_VecDupPtr( Vec_Vec_t * p )
static inline Vec_Vec_t * Vec_VecDup( Vec_Vec_t * p )
{
Vec_Ptr_t * vNew, * vVec;
int i;
......@@ -262,11 +338,12 @@ static inline Vec_Vec_t * Vec_VecDupPtr( Vec_Vec_t * p )
***********************************************************************/
static inline Vec_Vec_t * Vec_VecDupInt( Vec_Vec_t * p )
{
Vec_Ptr_t * vNew, * vVec;
Vec_Ptr_t * vNew;
Vec_Int_t * vVec;
int i;
vNew = Vec_PtrAlloc( Vec_VecSize(p) );
Vec_VecForEachLevel( p, vVec, i )
Vec_PtrPush( vNew, Vec_IntDup((Vec_Int_t *)vVec) );
Vec_VecForEachLevelInt( p, vVec, i )
Vec_PtrPush( vNew, Vec_IntDup(vVec) );
return (Vec_Vec_t *)vNew;
}
......@@ -344,6 +421,30 @@ static inline void Vec_VecPush( Vec_Vec_t * p, int Level, void * Entry )
SeeAlso []
***********************************************************************/
static inline void Vec_VecPushInt( Vec_Vec_t * p, int Level, int Entry )
{
if ( p->nSize < Level + 1 )
{
int i;
Vec_PtrGrow( (Vec_Ptr_t *)p, Level + 1 );
for ( i = p->nSize; i < Level + 1; i++ )
p->pArray[i] = Vec_PtrAlloc( 0 );
p->nSize = Level + 1;
}
Vec_IntPush( (Vec_Int_t*)p->pArray[Level], Entry );
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline void Vec_VecPushUnique( Vec_Vec_t * p, int Level, void * Entry )
{
if ( p->nSize < Level + 1 )
......@@ -354,6 +455,25 @@ static inline void Vec_VecPushUnique( Vec_Vec_t * p, int Level, void * Entry )
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline void Vec_VecPushUniqueInt( Vec_Vec_t * p, int Level, int Entry )
{
if ( p->nSize < Level + 1 )
Vec_VecPushInt( p, Level, Entry );
else
Vec_IntPushUnique( (Vec_Int_t*)p->pArray[Level], Entry );
}
/**Function*************************************************************
Synopsis [Comparison procedure for two arrays.]
Description []
......
......@@ -114,7 +114,7 @@ int Res_WinCollectLeavesAndNodes( Res_Win_t * p )
// collect the leaves (nodes pTemp such that "p->pNode->Level - pTemp->Level > p->nWinTfiMax")
Vec_PtrClear( p->vLeaves );
Vec_VecForEachLevelStartStop( p->vMatrix, vFront, i, 0, p->nWinTfiMax )
Vec_VecForEachLevelStartStop( p->vMatrix, vFront, i, 0, p->nWinTfiMax+1 )
{
Vec_PtrForEachEntry( Abc_Obj_t *, vFront, pObj, k )
{
......@@ -135,7 +135,7 @@ int Res_WinCollectLeavesAndNodes( Res_Win_t * p )
// collect the nodes in the reverse order
Vec_PtrClear( p->vNodes );
Vec_VecForEachLevelReverseStartStop( p->vMatrix, vFront, i, p->nWinTfiMax, 0 )
Vec_VecForEachLevelReverseStartStop( p->vMatrix, vFront, i, p->nWinTfiMax+1, 0 )
{
Vec_PtrForEachEntry( Abc_Obj_t *, vFront, pObj, k )
Vec_PtrPush( p->vNodes, pObj );
......
......@@ -130,7 +130,7 @@ int Pdr_ManPushClauses( Pdr_Man_t * p )
int i, j, k, m, RetValue = 0, kMax = Vec_PtrSize(p->vSolvers)-1;
int Counter = 0;
int clk = clock();
Vec_VecForEachLevelStartStop( p->vClauses, vArrayK, k, 1, kMax-1 )
Vec_VecForEachLevelStartStop( p->vClauses, vArrayK, k, 1, kMax )
{
Vec_PtrSort( vArrayK, (int (*)(void))Pdr_SetCompare );
vArrayK1 = (Vec_Ptr_t *)Vec_VecEntry( p->vClauses, k+1 );
......@@ -229,7 +229,7 @@ int Pdr_ManCheckContainment( Pdr_Man_t * p, int k, Pdr_Set_t * pSet )
Pdr_Set_t * pThis;
Vec_Ptr_t * vArrayK;
int i, j, kMax = Vec_PtrSize(p->vSolvers)-1;
Vec_VecForEachLevelStartStop( p->vClauses, vArrayK, i, k, kMax )
Vec_VecForEachLevelStartStop( p->vClauses, vArrayK, i, k, kMax+1 )
Vec_PtrForEachEntry( Pdr_Set_t *, vArrayK, pThis, j )
if ( Pdr_SetContains( pSet, pThis ) )
return 1;
......
......@@ -130,7 +130,7 @@ int Pdr_ManFindInvariantStart( Pdr_Man_t * p )
{
Vec_Ptr_t * vArrayK;
int k, kMax = Vec_PtrSize(p->vSolvers)-1;
Vec_VecForEachLevelStartStop( p->vClauses, vArrayK, k, 1, kMax )
Vec_VecForEachLevelStartStop( p->vClauses, vArrayK, k, 1, kMax+1 )
if ( Vec_PtrSize(vArrayK) == 0 )
return k;
return -1;
......
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