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lvzhengyang
abc
Commits
4c6804c3
Commit
4c6804c3
authored
Jul 29, 2013
by
Alan Mishchenko
Browse files
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Plain Diff
Improved gate-sizing.
parent
a206287b
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Showing
8 changed files
with
604 additions
and
3 deletions
+604
-3
abclib.dsp
+4
-0
src/map/mapper/mapperMatch.c
+3
-0
src/map/mio/mio.h
+1
-0
src/map/mio/mioApi.c
+9
-0
src/map/scl/module.make
+1
-0
src/map/scl/scl.c
+11
-3
src/map/scl/sclBuffer.c
+573
-0
src/map/scl/sclSize.h
+2
-0
No files found.
abclib.dsp
View file @
4c6804c3
...
...
@@ -2455,6 +2455,10 @@ SOURCE=.\src\map\scl\sclBuff.c
# End Source File
# Begin Source File
SOURCE=.\src\map\scl\sclBuffer.c
# End Source File
# Begin Source File
SOURCE=.\src\map\scl\sclDnsize.c
# End Source File
# Begin Source File
...
...
src/map/mapper/mapperMatch.c
View file @
4c6804c3
...
...
@@ -199,6 +199,9 @@ int Map_MatchNodePhase( Map_Man_t * p, Map_Node_t * pNode, int fPhase )
fWorstLimit
=
pNode
->
tRequired
[
fPhase
].
Worst
;
for
(
pCut
=
pNode
->
pCuts
->
pNext
;
pCut
;
pCut
=
pCut
->
pNext
)
{
// limit gate sizes based on fanout count
if
(
(
pNode
->
nRefs
>
8
&&
pCut
->
nLeaves
>
2
)
||
(
pNode
->
nRefs
>
4
&&
pCut
->
nLeaves
>
3
)
)
continue
;
pMatch
=
pCut
->
M
+
fPhase
;
if
(
pMatch
->
pSupers
==
NULL
)
continue
;
...
...
src/map/mio/mio.h
View file @
4c6804c3
...
...
@@ -121,6 +121,7 @@ extern char * Mio_GateReadSop ( Mio_Gate_t * pGate );
extern
word
Mio_GateReadTruth
(
Mio_Gate_t
*
pGate
);
extern
int
Mio_GateReadValue
(
Mio_Gate_t
*
pGate
);
extern
char
*
Mio_GateReadPinName
(
Mio_Gate_t
*
pGate
,
int
iPin
);
extern
float
Mio_GateReadPinDelay
(
Mio_Gate_t
*
pGate
,
int
iPin
);
extern
void
Mio_GateSetValue
(
Mio_Gate_t
*
pGate
,
int
Value
);
extern
char
*
Mio_PinReadName
(
Mio_Pin_t
*
pPin
);
extern
Mio_PinPhase_t
Mio_PinReadPhase
(
Mio_Pin_t
*
pPin
);
...
...
src/map/mio/mioApi.c
View file @
4c6804c3
...
...
@@ -198,6 +198,15 @@ char * Mio_GateReadPinName( Mio_Gate_t * pGate, int iPin )
return
Mio_PinReadName
(
pPin
);
return
NULL
;
}
float
Mio_GateReadPinDelay
(
Mio_Gate_t
*
pGate
,
int
iPin
)
{
Mio_Pin_t
*
pPin
;
int
i
=
0
;
Mio_GateForEachPin
(
pGate
,
pPin
)
if
(
i
++
==
iPin
)
return
0
.
5
*
pPin
->
dDelayBlockRise
+
0
.
5
*
pPin
->
dDelayBlockFall
;
return
ABC_INFINITY
;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
...
...
src/map/scl/module.make
View file @
4c6804c3
SRC
+=
src/map/scl/scl.c
\
src/map/scl/sclBuff.c
\
src/map/scl/sclBuffer.c
\
src/map/scl/sclDnsize.c
\
src/map/scl/sclLib.c
\
src/map/scl/sclLoad.c
\
...
...
src/map/scl/scl.c
View file @
4c6804c3
...
...
@@ -556,11 +556,12 @@ int Scl_CommandBuffer( Abc_Frame_t * pAbc, int argc, char ** argv )
Abc_Ntk_t
*
pNtkRes
;
int
Degree
,
fUseInvs
;
int
c
,
fVerbose
;
int
fOldAlgo
=
0
;
Degree
=
4
;
fUseInvs
=
0
;
fVerbose
=
0
;
Extra_UtilGetoptReset
();
while
(
(
c
=
Extra_UtilGetopt
(
argc
,
argv
,
"Nivh"
)
)
!=
EOF
)
while
(
(
c
=
Extra_UtilGetopt
(
argc
,
argv
,
"N
a
ivh"
)
)
!=
EOF
)
{
switch
(
c
)
{
...
...
@@ -575,6 +576,9 @@ int Scl_CommandBuffer( Abc_Frame_t * pAbc, int argc, char ** argv )
if
(
Degree
<
0
)
goto
usage
;
break
;
case
'a'
:
fOldAlgo
^=
1
;
break
;
case
'i'
:
fUseInvs
^=
1
;
break
;
...
...
@@ -600,7 +604,10 @@ int Scl_CommandBuffer( Abc_Frame_t * pAbc, int argc, char ** argv )
}
// modify the current network
pNtkRes
=
Abc_SclPerformBuffering
(
pNtk
,
Degree
,
fUseInvs
,
fVerbose
);
if
(
fOldAlgo
)
pNtkRes
=
Abc_SclPerformBuffering
(
pNtk
,
Degree
,
fUseInvs
,
fVerbose
);
else
pNtkRes
=
Abc_SclBufPerform
(
pNtk
,
fVerbose
);
if
(
pNtkRes
==
NULL
)
{
Abc_Print
(
-
1
,
"The command has failed.
\n
"
);
...
...
@@ -611,9 +618,10 @@ int Scl_CommandBuffer( Abc_Frame_t * pAbc, int argc, char ** argv )
return
0
;
usage:
fprintf
(
pAbc
->
Err
,
"usage: buffer [-N num] [-ivh]
\n
"
);
fprintf
(
pAbc
->
Err
,
"usage: buffer [-N num] [-
a
ivh]
\n
"
);
fprintf
(
pAbc
->
Err
,
"
\t
performs buffering of the mapped network
\n
"
);
fprintf
(
pAbc
->
Err
,
"
\t
-N <num> : the max allowed fanout count of node/buffer [default = %d]
\n
"
,
Degree
);
fprintf
(
pAbc
->
Err
,
"
\t
-a : toggle using old algorithm [default = %s]
\n
"
,
fOldAlgo
?
"yes"
:
"no"
);
fprintf
(
pAbc
->
Err
,
"
\t
-i : toggle using interters instead of buffers [default = %s]
\n
"
,
fUseInvs
?
"yes"
:
"no"
);
fprintf
(
pAbc
->
Err
,
"
\t
-v : toggle printing verbose information [default = %s]
\n
"
,
fVerbose
?
"yes"
:
"no"
);
fprintf
(
pAbc
->
Err
,
"
\t
-h : print the command usage
\n
"
);
...
...
src/map/scl/sclBuffer.c
0 → 100644
View file @
4c6804c3
/**CFile****************************************************************
FileName [sclBuffer.c]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Standard-cell library representation.]
Synopsis [Buffering algorithms.]
Author [Alan Mishchenko, Niklas Een]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - August 24, 2012.]
Revision [$Id: sclBuffer.c,v 1.0 2012/08/24 00:00:00 alanmi Exp $]
***********************************************************************/
#include "sclSize.h"
#include "map/mio/mio.h"
ABC_NAMESPACE_IMPL_START
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
#define BUF_SCALE 1000
typedef
struct
Buf_Man_t_
Buf_Man_t
;
struct
Buf_Man_t_
{
// parameters
int
nFanMin
;
// the smallest fanout count to consider
int
nFanMax
;
// the largest fanout count allowed off CP
// internal deta
Abc_Ntk_t
*
pNtk
;
// logic network
Vec_Int_t
*
vOffsets
;
// offsets into edge delays
Vec_Int_t
*
vEdges
;
// edge delays
Vec_Int_t
*
vArr
;
// arrival times
Vec_Int_t
*
vDep
;
// departure times
Vec_Flt_t
*
vCounts
;
// fanout counts
Vec_Que_t
*
vQue
;
// queue by fanout count
int
nObjStart
;
// the number of starting objects
int
nObjAlloc
;
// the number of allocated objects
int
DelayMax
;
// maximum delay (percentage of inverter delay)
float
DelayInv
;
// inverter delay
// sorting fanouts
Vec_Int_t
*
vOrder
;
// ordering of fanouts
Vec_Int_t
*
vDelays
;
// fanout delays
Vec_Int_t
*
vNonCrit
;
// non-critical fanouts
Vec_Int_t
*
vTfCone
;
// TFI/TFO cone of the node including the node
Vec_Ptr_t
*
vFanouts
;
// temp storage for fanouts
// statistics
int
nSeparate
;
int
nDuplicate
;
int
nBranch0
;
int
nBranch1
;
};
static
inline
int
Abc_BufNodeArr
(
Buf_Man_t
*
p
,
Abc_Obj_t
*
pObj
)
{
return
Vec_IntEntry
(
p
->
vArr
,
Abc_ObjId
(
pObj
)
);
}
static
inline
int
Abc_BufNodeDep
(
Buf_Man_t
*
p
,
Abc_Obj_t
*
pObj
)
{
return
Vec_IntEntry
(
p
->
vDep
,
Abc_ObjId
(
pObj
)
);
}
static
inline
void
Abc_BufSetNodeArr
(
Buf_Man_t
*
p
,
Abc_Obj_t
*
pObj
,
int
f
)
{
Vec_IntWriteEntry
(
p
->
vArr
,
Abc_ObjId
(
pObj
),
f
);
}
static
inline
void
Abc_BufSetNodeDep
(
Buf_Man_t
*
p
,
Abc_Obj_t
*
pObj
,
int
f
)
{
Vec_IntWriteEntry
(
p
->
vDep
,
Abc_ObjId
(
pObj
),
f
);
}
static
inline
int
Abc_BufEdgeDelay
(
Buf_Man_t
*
p
,
Abc_Obj_t
*
pObj
,
int
i
)
{
return
Vec_IntEntry
(
p
->
vEdges
,
Vec_IntEntry
(
p
->
vOffsets
,
Abc_ObjId
(
pObj
))
+
i
);
}
static
inline
void
Abc_BufSetEdgeDelay
(
Buf_Man_t
*
p
,
Abc_Obj_t
*
pObj
,
int
i
,
int
f
)
{
Vec_IntWriteEntry
(
p
->
vEdges
,
Vec_IntEntry
(
p
->
vOffsets
,
Abc_ObjId
(
pObj
))
+
i
,
f
);
}
static
inline
int
Abc_BufNodeSlack
(
Buf_Man_t
*
p
,
Abc_Obj_t
*
pObj
)
{
return
p
->
DelayMax
-
Abc_BufNodeArr
(
p
,
pObj
)
-
Abc_BufNodeDep
(
p
,
pObj
);
}
static
inline
int
Abc_BufEdgeSlack
(
Buf_Man_t
*
p
,
Abc_Obj_t
*
pObj
,
Abc_Obj_t
*
pFan
)
{
return
p
->
DelayMax
-
Abc_BufNodeArr
(
p
,
pObj
)
-
Abc_BufNodeDep
(
p
,
pFan
)
-
Abc_BufEdgeDelay
(
p
,
pFan
,
Abc_NodeFindFanin
(
pFan
,
pObj
));
}
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
float
Abc_BufComputeArr
(
Buf_Man_t
*
p
,
Abc_Obj_t
*
pObj
)
{
Abc_Obj_t
*
pFanin
;
int
i
;
float
DelayF
,
Delay
=
-
ABC_INFINITY
;
Abc_ObjForEachFanin
(
pObj
,
pFanin
,
i
)
{
DelayF
=
Abc_BufNodeArr
(
p
,
pFanin
)
+
Abc_BufEdgeDelay
(
p
,
pObj
,
i
);
if
(
Delay
<
DelayF
)
Delay
=
DelayF
;
}
Abc_BufSetNodeArr
(
p
,
pObj
,
Delay
);
return
Delay
;
}
float
Abc_BufComputeDep
(
Buf_Man_t
*
p
,
Abc_Obj_t
*
pObj
)
{
Abc_Obj_t
*
pFanout
;
int
i
;
float
DelayF
,
Delay
=
-
ABC_INFINITY
;
Abc_ObjForEachFanout
(
pObj
,
pFanout
,
i
)
{
DelayF
=
Abc_BufNodeDep
(
p
,
pFanout
)
+
Abc_BufEdgeDelay
(
p
,
pFanout
,
Abc_NodeFindFanin
(
pFanout
,
pObj
));
if
(
Delay
<
DelayF
)
Delay
=
DelayF
;
}
Abc_BufSetNodeDep
(
p
,
pObj
,
Delay
);
return
Delay
;
}
void
Abc_BufUpdateGlobal
(
Buf_Man_t
*
p
)
{
Abc_Obj_t
*
pObj
;
int
i
;
p
->
DelayMax
=
0
;
Abc_NtkForEachCo
(
p
->
pNtk
,
pObj
,
i
)
p
->
DelayMax
=
Abc_MaxInt
(
p
->
DelayMax
,
Abc_BufNodeArr
(
p
,
Abc_ObjFanin0
(
pObj
))
);
}
void
Abc_BufCreateEdges
(
Buf_Man_t
*
p
,
Abc_Obj_t
*
pObj
)
{
int
k
;
Mio_Gate_t
*
pGate
=
Abc_ObjIsCo
(
pObj
)
?
NULL
:
(
Mio_Gate_t
*
)
pObj
->
pData
;
Vec_IntWriteEntry
(
p
->
vOffsets
,
Abc_ObjId
(
pObj
),
Vec_IntSize
(
p
->
vEdges
)
);
for
(
k
=
0
;
k
<
Abc_ObjFaninNum
(
pObj
);
k
++
)
Vec_IntPush
(
p
->
vEdges
,
pGate
?
(
int
)(
1
.
0
*
BUF_SCALE
*
Mio_GateReadPinDelay
(
pGate
,
k
)
/
p
->
DelayInv
)
:
0
);
}
void
Abc_BufAddToQue
(
Buf_Man_t
*
p
,
Abc_Obj_t
*
pObj
)
{
if
(
Abc_ObjFanoutNum
(
pObj
)
<
p
->
nFanMin
)
return
;
Vec_FltWriteEntry
(
p
->
vCounts
,
Abc_ObjId
(
pObj
),
Abc_ObjFanoutNum
(
pObj
)
);
assert
(
!
Vec_QueIsMember
(
p
->
vQue
,
Abc_ObjId
(
pObj
))
);
Vec_QuePush
(
p
->
vQue
,
Abc_ObjId
(
pObj
)
);
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Abc_BufCollectTfoCone_rec
(
Abc_Obj_t
*
pNode
,
Vec_Int_t
*
vNodes
)
{
Abc_Obj_t
*
pNext
;
int
i
;
if
(
Abc_NodeIsTravIdCurrent
(
pNode
)
)
return
;
Abc_NodeSetTravIdCurrent
(
pNode
);
if
(
Abc_ObjIsCo
(
pNode
)
)
return
;
assert
(
Abc_ObjIsCi
(
pNode
)
||
Abc_ObjIsNode
(
pNode
)
);
Abc_ObjForEachFanout
(
pNode
,
pNext
,
i
)
Abc_BufCollectTfoCone_rec
(
pNext
,
vNodes
);
if
(
Abc_ObjIsNode
(
pNode
)
)
Vec_IntPush
(
vNodes
,
Abc_ObjId
(
pNode
)
);
}
void
Abc_BufCollectTfoCone
(
Buf_Man_t
*
p
,
Abc_Obj_t
*
pObj
)
{
Vec_IntClear
(
p
->
vTfCone
);
Abc_NtkIncrementTravId
(
p
->
pNtk
);
Abc_BufCollectTfoCone_rec
(
pObj
,
p
->
vTfCone
);
}
void
Abc_BufUpdateArr
(
Buf_Man_t
*
p
,
Abc_Obj_t
*
pObj
)
{
Abc_Obj_t
*
pNext
;
int
i
,
Delay
;
// assert( Abc_ObjIsNode(pObj) );
Abc_BufCollectTfoCone
(
p
,
pObj
);
Vec_IntReverseOrder
(
p
->
vTfCone
);
Abc_NtkForEachObjVec
(
p
->
vTfCone
,
p
->
pNtk
,
pNext
,
i
)
{
Delay
=
Abc_BufComputeArr
(
p
,
pNext
);
p
->
DelayMax
=
Abc_MaxInt
(
p
->
DelayMax
,
Delay
);
}
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Abc_BufCollectTfiCone_rec
(
Abc_Obj_t
*
pNode
,
Vec_Int_t
*
vNodes
)
{
Abc_Obj_t
*
pNext
;
int
i
;
if
(
Abc_NodeIsTravIdCurrent
(
pNode
)
)
return
;
Abc_NodeSetTravIdCurrent
(
pNode
);
if
(
Abc_ObjIsCi
(
pNode
)
)
return
;
assert
(
Abc_ObjIsNode
(
pNode
)
);
Abc_ObjForEachFanin
(
pNode
,
pNext
,
i
)
Abc_BufCollectTfiCone_rec
(
pNext
,
vNodes
);
Vec_IntPush
(
vNodes
,
Abc_ObjId
(
pNode
)
);
}
void
Abc_BufCollectTfiCone
(
Buf_Man_t
*
p
,
Abc_Obj_t
*
pObj
)
{
Vec_IntClear
(
p
->
vTfCone
);
Abc_NtkIncrementTravId
(
p
->
pNtk
);
Abc_BufCollectTfiCone_rec
(
pObj
,
p
->
vTfCone
);
}
void
Abc_BufUpdateDep
(
Buf_Man_t
*
p
,
Abc_Obj_t
*
pObj
)
{
Abc_Obj_t
*
pNext
;
int
i
,
Delay
;
// assert( Abc_ObjIsNode(pObj) );
Abc_BufCollectTfiCone
(
p
,
pObj
);
Vec_IntReverseOrder
(
p
->
vTfCone
);
Abc_NtkForEachObjVec
(
p
->
vTfCone
,
p
->
pNtk
,
pNext
,
i
)
{
Delay
=
Abc_BufComputeDep
(
p
,
pNext
);
p
->
DelayMax
=
Abc_MaxInt
(
p
->
DelayMax
,
Delay
);
}
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Buf_Man_t
*
Buf_ManStart
(
Abc_Ntk_t
*
pNtk
)
{
Buf_Man_t
*
p
;
Abc_Obj_t
*
pObj
;
Vec_Ptr_t
*
vNodes
;
int
i
;
p
=
ABC_CALLOC
(
Buf_Man_t
,
1
);
p
->
pNtk
=
pNtk
;
p
->
nFanMin
=
6
;
// p->nFanMax = 16;
// allocate arrays
p
->
nObjStart
=
Abc_NtkObjNumMax
(
p
->
pNtk
);
p
->
nObjAlloc
=
(
6
*
Abc_NtkObjNumMax
(
p
->
pNtk
)
/
3
)
+
100
;
p
->
vOffsets
=
Vec_IntAlloc
(
p
->
nObjAlloc
);
p
->
vArr
=
Vec_IntAlloc
(
p
->
nObjAlloc
);
p
->
vDep
=
Vec_IntAlloc
(
p
->
nObjAlloc
);
p
->
vCounts
=
Vec_FltAlloc
(
p
->
nObjAlloc
);
p
->
vQue
=
Vec_QueAlloc
(
p
->
nObjAlloc
);
Vec_IntFill
(
p
->
vOffsets
,
p
->
nObjAlloc
,
-
ABC_INFINITY
);
Vec_IntFill
(
p
->
vArr
,
p
->
nObjAlloc
,
0
);
Vec_IntFill
(
p
->
vDep
,
p
->
nObjAlloc
,
0
);
Vec_FltFill
(
p
->
vCounts
,
p
->
nObjAlloc
,
-
ABC_INFINITY
);
Vec_QueSetCosts
(
p
->
vQue
,
Vec_FltArrayP
(
p
->
vCounts
)
);
// collect edge delays
p
->
DelayInv
=
Mio_GateReadPinDelay
(
Mio_LibraryReadInv
((
Mio_Library_t
*
)
pNtk
->
pManFunc
),
0
);
p
->
vEdges
=
Vec_IntAlloc
(
1000
);
// create edges
vNodes
=
Abc_NtkDfs
(
p
->
pNtk
,
0
);
Vec_PtrForEachEntry
(
Abc_Obj_t
*
,
vNodes
,
pObj
,
i
)
Abc_BufCreateEdges
(
p
,
pObj
);
Abc_NtkForEachCo
(
p
->
pNtk
,
pObj
,
i
)
Abc_BufCreateEdges
(
p
,
pObj
);
// derive delays
Vec_PtrForEachEntry
(
Abc_Obj_t
*
,
vNodes
,
pObj
,
i
)
Abc_BufComputeArr
(
p
,
pObj
);
Vec_PtrForEachEntryReverse
(
Abc_Obj_t
*
,
vNodes
,
pObj
,
i
)
Abc_BufComputeDep
(
p
,
pObj
);
Abc_BufUpdateGlobal
(
p
);
// create fanout queue
Abc_NtkForEachCi
(
p
->
pNtk
,
pObj
,
i
)
Abc_BufAddToQue
(
p
,
pObj
);
Vec_PtrForEachEntry
(
Abc_Obj_t
*
,
vNodes
,
pObj
,
i
)
Abc_BufAddToQue
(
p
,
pObj
);
Vec_PtrFree
(
vNodes
);
// print everything
// Abc_NtkForEachNode( p->pNtk, pObj, i )
// printf( "%4d : %4d %4d\n", i, Abc_BufNodeArr(p, pObj), Abc_BufNodeDep(p, pObj) );
p
->
vDelays
=
Vec_IntAlloc
(
100
);
p
->
vOrder
=
Vec_IntAlloc
(
100
);
p
->
vNonCrit
=
Vec_IntAlloc
(
100
);
p
->
vTfCone
=
Vec_IntAlloc
(
100
);
p
->
vFanouts
=
Vec_PtrAlloc
(
100
);
return
p
;
}
void
Buf_ManStop
(
Buf_Man_t
*
p
)
{
printf
(
"Sep = %d. Dup = %d. Br0 = %d. Br1 = %d. "
,
p
->
nSeparate
,
p
->
nDuplicate
,
p
->
nBranch0
,
p
->
nBranch1
);
printf
(
"Orig = %d. Add = %d. Rem = %d.
\n
"
,
p
->
nObjStart
,
Abc_NtkObjNumMax
(
p
->
pNtk
)
-
p
->
nObjStart
,
p
->
nObjAlloc
-
Abc_NtkObjNumMax
(
p
->
pNtk
)
);
Vec_PtrFree
(
p
->
vFanouts
);
Vec_IntFree
(
p
->
vTfCone
);
Vec_IntFree
(
p
->
vNonCrit
);
Vec_IntFree
(
p
->
vDelays
);
Vec_IntFree
(
p
->
vOrder
);
Vec_IntFree
(
p
->
vOffsets
);
Vec_IntFree
(
p
->
vEdges
);
Vec_IntFree
(
p
->
vArr
);
Vec_IntFree
(
p
->
vDep
);
// Vec_QueCheck( p->vQue );
Vec_QueFree
(
p
->
vQue
);
Vec_FltFree
(
p
->
vCounts
);
ABC_FREE
(
p
);
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t
*
Abc_BufSortByDelay
(
Buf_Man_t
*
p
,
int
iPivot
)
{
Abc_Obj_t
*
pObj
,
*
pFanout
;
int
i
,
*
pOrder
;
Vec_IntClear
(
p
->
vDelays
);
pObj
=
Abc_NtkObj
(
p
->
pNtk
,
iPivot
);
Abc_ObjForEachFanout
(
pObj
,
pFanout
,
i
)
{
int
Slack
=
Abc_BufEdgeSlack
(
p
,
pObj
,
pFanout
);
if
(
Slack
<
0
)
printf
(
"%d "
,
Slack
);
Vec_IntPush
(
p
->
vDelays
,
Abc_MaxInt
(
0
,
Slack
)
);
}
pOrder
=
Abc_QuickSortCost
(
Vec_IntArray
(
p
->
vDelays
),
Vec_IntSize
(
p
->
vDelays
),
0
);
//Vec_IntPrint( p->vDelays );
Vec_IntClear
(
p
->
vOrder
);
for
(
i
=
0
;
i
<
Vec_IntSize
(
p
->
vDelays
);
i
++
)
Vec_IntPush
(
p
->
vOrder
,
Abc_ObjId
(
Abc_ObjFanout
(
pObj
,
pOrder
[
i
]))
);
ABC_FREE
(
pOrder
);
// print
// for ( i = 0; i < Vec_IntSize(p->vDelays); i++ )
// printf( "%5d - %5d ", Vec_IntEntry(p->vOrder, i), Abc_BufEdgeSlack(p, pObj, Abc_NtkObj(p->pNtk, Vec_IntEntry(p->vOrder, i))) );
return
p
->
vOrder
;
}
void
Abc_BufPrintOne
(
Buf_Man_t
*
p
,
int
iPivot
)
{
Abc_Obj_t
*
pObj
,
*
pFanout
;
Vec_Int_t
*
vOrder
;
int
i
,
Slack
;
pObj
=
Abc_NtkObj
(
p
->
pNtk
,
iPivot
);
vOrder
=
Abc_BufSortByDelay
(
p
,
iPivot
);
printf
(
"Node %5d Fi = %d Fo = %3d Lev = %3d : {"
,
iPivot
,
Abc_ObjFaninNum
(
pObj
),
Abc_ObjFanoutNum
(
pObj
),
Abc_ObjLevel
(
pObj
)
);
Abc_NtkForEachObjVec
(
vOrder
,
p
->
pNtk
,
pFanout
,
i
)
{
Slack
=
Abc_BufEdgeSlack
(
p
,
pObj
,
pFanout
);
printf
(
" %d(%d)"
,
Abc_ObjId
(
pFanout
),
Slack
);
}
printf
(
" }
\n
"
);
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int
Abc_BufComputeAverage
(
Buf_Man_t
*
p
,
int
iPivot
,
Vec_Int_t
*
vOrder
)
{
Abc_Obj_t
*
pObj
,
*
pFanout
;
int
i
,
Average
=
0
;
pObj
=
Abc_NtkObj
(
p
->
pNtk
,
iPivot
);
Abc_NtkForEachObjVec
(
vOrder
,
p
->
pNtk
,
pFanout
,
i
)
Average
+=
Abc_BufEdgeSlack
(
p
,
pObj
,
pFanout
);
return
Average
/
Vec_IntSize
(
vOrder
);
}
int
Abc_BufCountNonCritical_
(
Buf_Man_t
*
p
,
int
iPivot
,
Vec_Int_t
*
vOrder
)
{
Abc_Obj_t
*
pObj
,
*
pFanout
;
int
i
;
Vec_IntClear
(
p
->
vNonCrit
);
pObj
=
Abc_NtkObj
(
p
->
pNtk
,
iPivot
);
Abc_NtkForEachObjVec
(
vOrder
,
p
->
pNtk
,
pFanout
,
i
)
if
(
Abc_BufEdgeSlack
(
p
,
pObj
,
pFanout
)
>
5
*
BUF_SCALE
/
2
)
Vec_IntPush
(
p
->
vNonCrit
,
Abc_ObjId
(
pFanout
)
);
return
Vec_IntSize
(
p
->
vNonCrit
);
}
Abc_Obj_t
*
Abc_BufFindNonBuffDriver
(
Buf_Man_t
*
p
,
Abc_Obj_t
*
pObj
)
{
return
(
Abc_ObjIsNode
(
pObj
)
&&
Abc_NodeIsBuf
(
pObj
))
?
Abc_BufFindNonBuffDriver
(
p
,
Abc_ObjFanin0
(
pObj
))
:
pObj
;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int
Abc_BufCountNonCritical
(
Buf_Man_t
*
p
,
Abc_Obj_t
*
pObj
)
{
Abc_Obj_t
*
pFanout
;
int
i
;
Vec_IntClear
(
p
->
vNonCrit
);
Abc_ObjForEachFanout
(
pObj
,
pFanout
,
i
)
if
(
Abc_BufEdgeSlack
(
p
,
pObj
,
pFanout
)
>
3
*
BUF_SCALE
)
Vec_IntPush
(
p
->
vNonCrit
,
Abc_ObjId
(
pFanout
)
);
return
Vec_IntSize
(
p
->
vNonCrit
);
}
void
Abc_BufPerformOne
(
Buf_Man_t
*
p
,
int
iPivot
,
int
fVerbose
)
{
Abc_Obj_t
*
pObj
,
*
pFanout
;
Vec_Int_t
*
vOrder
;
int
Fastest
,
Slowest
,
Average
;
int
i
,
j
,
nCrit
,
nNonCrit
;
int
DelayMax
=
p
->
DelayMax
;
pObj
=
Abc_NtkObj
(
p
->
pNtk
,
iPivot
);
nNonCrit
=
Abc_BufCountNonCritical
(
p
,
pObj
);
nCrit
=
Abc_ObjFanoutNum
(
pObj
)
-
nNonCrit
;
if
(
fVerbose
)
{
vOrder
=
Abc_BufSortByDelay
(
p
,
iPivot
);
//Abc_BufPrintOne( p, iPivot );
Fastest
=
Abc_BufEdgeSlack
(
p
,
pObj
,
Abc_NtkObj
(
p
->
pNtk
,
Vec_IntEntry
(
vOrder
,
0
))
);
Slowest
=
Abc_BufEdgeSlack
(
p
,
pObj
,
Abc_NtkObj
(
p
->
pNtk
,
Vec_IntEntryLast
(
vOrder
))
);
Average
=
Abc_BufComputeAverage
(
p
,
iPivot
,
vOrder
);
printf
(
"FI =%2d. FO =%4d. "
,
Abc_ObjFaninNum
(
pObj
),
Abc_ObjFanoutNum
(
pObj
)
);
printf
(
"Fastest =%5d. Slowest =%5d. Ave =%5d. Crit =%3d. NonCrit =%3d. "
,
Fastest
,
Slowest
,
Average
,
nCrit
,
nNonCrit
);
}
// decide based on these
assert
(
Abc_NtkObjNumMax
(
p
->
pNtk
)
+
30
<
p
->
nObjAlloc
);
if
(
nCrit
>
0
&&
nNonCrit
>
1
)
{
// separate using buffer
Abc_Obj_t
*
pBuffer
=
Abc_NtkCreateNodeBuf
(
p
->
pNtk
,
pObj
);
Abc_NtkForEachObjVec
(
p
->
vNonCrit
,
p
->
pNtk
,
pFanout
,
i
)
Abc_ObjPatchFanin
(
pFanout
,
pObj
,
pBuffer
);
// update timing
Abc_BufCreateEdges
(
p
,
pBuffer
);
Abc_BufUpdateArr
(
p
,
pBuffer
);
Abc_BufUpdateDep
(
p
,
pBuffer
);
Abc_BufAddToQue
(
p
,
pObj
);
Abc_BufAddToQue
(
p
,
pBuffer
);
p
->
nSeparate
++
;
if
(
fVerbose
)
printf
(
"Adding buffer
\n
"
);
}
else
if
(
nNonCrit
<
2
&&
Abc_ObjFanoutNum
(
pObj
)
>
4
&&
Abc_ObjFanoutNum
(
pObj
)
<
12
&&
Abc_ObjIsNode
(
pObj
)
)
{
// duplicate
Abc_Obj_t
*
pClone
=
Abc_NtkDupObj
(
p
->
pNtk
,
pObj
,
0
);
Abc_ObjForEachFanin
(
pObj
,
pFanout
,
i
)
Abc_ObjAddFanin
(
pClone
,
pFanout
);
Abc_NodeCollectFanouts
(
pObj
,
p
->
vFanouts
);
Vec_PtrForEachEntryStop
(
Abc_Obj_t
*
,
p
->
vFanouts
,
pFanout
,
i
,
Vec_PtrSize
(
p
->
vFanouts
)
/
2
)
Abc_ObjPatchFanin
(
pFanout
,
pObj
,
pClone
);
// update timing
Abc_BufCreateEdges
(
p
,
pClone
);
Abc_BufSetNodeArr
(
p
,
pClone
,
Abc_BufNodeArr
(
p
,
pObj
)
);
Abc_BufUpdateDep
(
p
,
pObj
);
Abc_BufUpdateDep
(
p
,
pClone
);
Abc_BufAddToQue
(
p
,
pObj
);
Abc_BufAddToQue
(
p
,
pClone
);
p
->
nDuplicate
++
;
// add fanins to queue
if
(
fVerbose
)
printf
(
"Duplicating node
\n
"
);
}
else
if
(
Abc_ObjFanoutNum
(
pObj
)
>=
12
)
{
// branch (consider buffer)
// int nFan = Abc_ObjFanoutNum(pObj);
int
nFan
=
64
;
double
Res
=
pow
(
nFan
,
0
.
34
);
int
Temp
=
(
int
)
pow
(
Abc_ObjFanoutNum
(
pObj
),
0
.
34
);
int
nDegree
=
Abc_MinInt
(
4
,
(
int
)
pow
(
Abc_ObjFanoutNum
(
pObj
),
0
.
34
)
);
int
n1Degree
=
Abc_ObjFanoutNum
(
pObj
)
/
nDegree
+
1
;
int
n1Number
=
Abc_ObjFanoutNum
(
pObj
)
%
nDegree
;
int
nFirst
=
n1Degree
*
n1Number
;
// Abc_Obj_t * pNonBuff = Abc_BufFindNonBuffDriver( p, pObj );
// create inverters
int
iFirstBuf
=
Abc_NtkObjNumMax
(
p
->
pNtk
);
Abc_NodeCollectFanouts
(
pObj
,
p
->
vFanouts
);
if
(
Abc_ObjIsNode
(
pObj
)
&&
Abc_NodeIsBuf
(
pObj
)
)
{
p
->
nBranch0
++
;
pObj
->
pData
=
Mio_LibraryReadInv
((
Mio_Library_t
*
)
p
->
pNtk
->
pManFunc
);
Abc_BufSetEdgeDelay
(
p
,
pObj
,
0
,
BUF_SCALE
);
assert
(
Abc_NodeIsInv
(
pObj
)
);
for
(
i
=
0
;
i
<
nDegree
;
i
++
)
Abc_NtkCreateNodeInv
(
p
->
pNtk
,
pObj
);
if
(
fVerbose
)
printf
(
"Adding %d inverters
\n
"
,
nDegree
);
}
else
{
p
->
nBranch1
++
;
for
(
i
=
0
;
i
<
nDegree
;
i
++
)
Abc_NtkCreateNodeBuf
(
p
->
pNtk
,
pObj
);
if
(
fVerbose
)
printf
(
"Adding %d buffers
\n
"
,
nDegree
);
}
// create inverters
Vec_PtrForEachEntry
(
Abc_Obj_t
*
,
p
->
vFanouts
,
pFanout
,
i
)
{
j
=
(
i
<
nFirst
)
?
i
/
n1Degree
:
n1Number
+
((
i
-
nFirst
)
/
(
n1Degree
-
1
));
assert
(
j
>=
0
&&
j
<
nDegree
);
Abc_ObjPatchFanin
(
pFanout
,
pObj
,
Abc_NtkObj
(
p
->
pNtk
,
iFirstBuf
+
j
)
);
}
// remove node
// if ( Abc_ObjIsNode(pObj) && Abc_ObjFanoutNum(pObj) == 0 )
// Abc_NtkDeleteObj_rec( pObj, 1 );
// update timing
for
(
i
=
0
;
i
<
nDegree
;
i
++
)
Abc_BufCreateEdges
(
p
,
Abc_NtkObj
(
p
->
pNtk
,
iFirstBuf
+
i
)
);
Abc_BufUpdateArr
(
p
,
pObj
);
for
(
i
=
0
;
i
<
nDegree
;
i
++
)
Abc_BufComputeDep
(
p
,
Abc_NtkObj
(
p
->
pNtk
,
iFirstBuf
+
i
)
);
Abc_BufUpdateDep
(
p
,
pObj
);
for
(
i
=
0
;
i
<
nDegree
;
i
++
)
Abc_BufAddToQue
(
p
,
Abc_NtkObj
(
p
->
pNtk
,
iFirstBuf
+
i
)
);
}
else
{
if
(
fVerbose
)
printf
(
"Doing nothing
\n
"
);
}
// if ( DelayMax != p->DelayMax )
// printf( "%d (%.2f) ", p->DelayMax, 1.0 * p->DelayMax * p->DelayInv / BUF_SCALE );
}
Abc_Ntk_t
*
Abc_SclBufPerform
(
Abc_Ntk_t
*
pNtk
,
int
fVerbose
)
{
Abc_Ntk_t
*
pNew
;
Buf_Man_t
*
p
=
Buf_ManStart
(
pNtk
);
int
i
,
Limit
=
ABC_INFINITY
;
// int i, Limit = 3;
for
(
i
=
0
;
i
<
Limit
&&
Vec_QueSize
(
p
->
vQue
);
i
++
)
Abc_BufPerformOne
(
p
,
Vec_QuePop
(
p
->
vQue
),
fVerbose
);
Buf_ManStop
(
p
);
// duplication in topo order
pNew
=
Abc_NtkDupDfs
(
pNtk
);
Abc_SclCheckNtk
(
pNew
,
fVerbose
);
// Abc_NtkDelete( pNew );
return
pNew
;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
ABC_NAMESPACE_IMPL_END
src/map/scl/sclSize.h
View file @
4c6804c3
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@@ -375,6 +375,8 @@ static inline void Abc_SclDumpStats( SC_Man * p, char * pFileName, abctime Time
/*=== sclBuff.c ===============================================================*/
extern
int
Abc_SclCheckNtk
(
Abc_Ntk_t
*
p
,
int
fVerbose
);
extern
Abc_Ntk_t
*
Abc_SclPerformBuffering
(
Abc_Ntk_t
*
p
,
int
Degree
,
int
fUseInvs
,
int
fVerbose
);
/*=== sclBuffer.c ===============================================================*/
extern
Abc_Ntk_t
*
Abc_SclBufPerform
(
Abc_Ntk_t
*
pNtk
,
int
fVerbose
);
/*=== sclDnsize.c ===============================================================*/
extern
void
Abc_SclDnsizePerform
(
SC_Lib
*
pLib
,
Abc_Ntk_t
*
pNtk
,
SC_SizePars
*
pPars
);
/*=== sclLoad.c ===============================================================*/
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