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lvzhengyang
abc
Commits
3d19d411
Commit
3d19d411
authored
May 18, 2022
by
Alan Mishchenko
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Improvements to MiniAIG.
parent
61f2f3db
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2 changed files
with
44 additions
and
1 deletions
+44
-1
src/aig/gia/giaMini.c
+44
-1
src/aig/miniaig/miniaig.h
+0
-0
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src/aig/gia/giaMini.c
View file @
3d19d411
...
...
@@ -182,13 +182,56 @@ void * Abc_FrameGiaOutputMiniAig( Abc_Frame_t * pAbc )
SeeAlso []
***********************************************************************/
void
Gia_ManReadMiniAigNames
(
char
*
pFileName
,
Gia_Man_t
*
pGia
)
{
char
*
filename3
=
Abc_UtilStrsavTwo
(
pFileName
,
".ilo"
);
FILE
*
pFile
=
fopen
(
filename3
,
"rb"
);
if
(
pFile
)
{
char
Buffer
[
5000
],
*
pName
;
int
i
,
iLines
=
0
;
Vec_Ptr_t
*
vTemp
=
Vec_PtrAlloc
(
Gia_ManRegNum
(
pGia
)
);
assert
(
pGia
->
vNamesIn
==
NULL
);
pGia
->
vNamesIn
=
Vec_PtrAlloc
(
Gia_ManCiNum
(
pGia
)
);
assert
(
pGia
->
vNamesOut
==
NULL
);
pGia
->
vNamesOut
=
Vec_PtrAlloc
(
Gia_ManCoNum
(
pGia
)
);
while
(
fgets
(
Buffer
,
5000
,
pFile
)
)
{
if
(
Buffer
[
strlen
(
Buffer
)
-
1
]
==
'\n'
)
Buffer
[
strlen
(
Buffer
)
-
1
]
=
0
;
if
(
iLines
<
Gia_ManPiNum
(
pGia
)
)
Vec_PtrPush
(
pGia
->
vNamesIn
,
Abc_UtilStrsav
(
Buffer
)
);
else
if
(
iLines
<
Gia_ManCiNum
(
pGia
)
)
Vec_PtrPush
(
vTemp
,
Abc_UtilStrsav
(
Buffer
)
);
else
Vec_PtrPush
(
pGia
->
vNamesOut
,
Abc_UtilStrsav
(
Buffer
)
);
iLines
++
;
}
Vec_PtrForEachEntry
(
char
*
,
vTemp
,
pName
,
i
)
{
Vec_PtrPush
(
pGia
->
vNamesIn
,
Abc_UtilStrsav
(
pName
)
);
Vec_PtrPush
(
pGia
->
vNamesOut
,
Abc_UtilStrsavTwo
(
pName
,
"_in"
)
);
}
Vec_PtrFreeFree
(
vTemp
);
fclose
(
pFile
);
printf
(
"Read ILO names into file
\"
%s
\"
.
\n
"
,
filename3
);
}
ABC_FREE
(
filename3
);
}
Gia_Man_t
*
Gia_ManReadMiniAig
(
char
*
pFileName
,
int
fGiaSimple
)
{
Mini_Aig_t
*
p
=
Mini_AigLoad
(
pFileName
);
Gia_Man_t
*
pGia
=
Gia_ManFromMiniAig
(
p
,
NULL
,
fGiaSimple
);
Gia_Man_t
*
p
Temp
,
*
p
Gia
=
Gia_ManFromMiniAig
(
p
,
NULL
,
fGiaSimple
);
ABC_FREE
(
pGia
->
pName
);
pGia
->
pName
=
Extra_FileNameGeneric
(
pFileName
);
Mini_AigStop
(
p
);
Gia_ManReadMiniAigNames
(
pFileName
,
pGia
);
if
(
!
Gia_ManIsNormalized
(
pGia
)
)
{
pGia
=
Gia_ManDupNormalize
(
pTemp
=
pGia
,
0
);
ABC_SWAP
(
Vec_Ptr_t
*
,
pTemp
->
vNamesIn
,
pGia
->
vNamesIn
);
ABC_SWAP
(
Vec_Ptr_t
*
,
pTemp
->
vNamesOut
,
pGia
->
vNamesOut
);
Gia_ManStop
(
pTemp
);
}
return
pGia
;
}
void
Gia_ManWriteMiniAig
(
Gia_Man_t
*
pGia
,
char
*
pFileName
)
...
...
src/aig/miniaig/miniaig.h
View file @
3d19d411
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