Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
A
abc
Overview
Overview
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
lvzhengyang
abc
Commits
3b5527b6
Commit
3b5527b6
authored
Nov 30, 2016
by
Alan Mishchenko
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
New SAT-based optimization package.
parent
b3514ee7
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
485 additions
and
122 deletions
+485
-122
src/opt/sbd/sbdCore.c
+409
-107
src/opt/sbd/sbdWin.c
+76
-15
No files found.
src/opt/sbd/sbdCore.c
View file @
3b5527b6
...
@@ -42,6 +42,8 @@ struct Sbd_Man_t_
...
@@ -42,6 +42,8 @@ struct Sbd_Man_t_
Vec_Wrd_t
*
vSims
[
4
];
// simulation information (main, backup, controlability)
Vec_Wrd_t
*
vSims
[
4
];
// simulation information (main, backup, controlability)
Vec_Int_t
*
vCover
;
// temporary
Vec_Int_t
*
vCover
;
// temporary
Vec_Int_t
*
vLits
;
// temporary
Vec_Int_t
*
vLits
;
// temporary
int
nConsts
;
// constants
int
nChanges
;
// changes
// target node
// target node
int
Pivot
;
// target node
int
Pivot
;
// target node
Vec_Int_t
*
vTfo
;
// TFO (excludes node, includes roots) - precomputed
Vec_Int_t
*
vTfo
;
// TFO (excludes node, includes roots) - precomputed
...
@@ -82,7 +84,7 @@ void Sbd_ParSetDefault( Sbd_Par_t * pPars )
...
@@ -82,7 +84,7 @@ void Sbd_ParSetDefault( Sbd_Par_t * pPars )
{
{
memset
(
pPars
,
0
,
sizeof
(
Sbd_Par_t
)
);
memset
(
pPars
,
0
,
sizeof
(
Sbd_Par_t
)
);
pPars
->
nLutSize
=
4
;
// target LUT size
pPars
->
nLutSize
=
4
;
// target LUT size
pPars
->
nTfoLevels
=
3
;
// the number of TFO levels (windowing)
pPars
->
nTfoLevels
=
2
;
// the number of TFO levels (windowing)
pPars
->
nTfoFanMax
=
4
;
// the max number of fanouts (windowing)
pPars
->
nTfoFanMax
=
4
;
// the max number of fanouts (windowing)
pPars
->
nWinSizeMax
=
0
;
// maximum window size (windowing)
pPars
->
nWinSizeMax
=
0
;
// maximum window size (windowing)
pPars
->
nBTLimit
=
0
;
// maximum number of SAT conflicts
pPars
->
nBTLimit
=
0
;
// maximum number of SAT conflicts
...
@@ -145,7 +147,7 @@ Vec_Wec_t * Sbd_ManWindowRoots( Gia_Man_t * p, int nTfoLevels, int nTfoFanMax )
...
@@ -145,7 +147,7 @@ Vec_Wec_t * Sbd_ManWindowRoots( Gia_Man_t * p, int nTfoLevels, int nTfoFanMax )
Vec_BitFree
(
vPoDrivers
);
Vec_BitFree
(
vPoDrivers
);
// print the results
// print the results
if
(
1
)
if
(
0
)
Vec_WecForEachLevel
(
vTfos
,
vNodes
,
i
)
Vec_WecForEachLevel
(
vTfos
,
vNodes
,
i
)
{
{
if
(
!
Gia_ObjIsAnd
(
Gia_ManObj
(
p
,
i
))
)
if
(
!
Gia_ObjIsAnd
(
Gia_ManObj
(
p
,
i
))
)
...
@@ -244,61 +246,9 @@ void Sbd_ManStop( Sbd_Man_t * p )
...
@@ -244,61 +246,9 @@ void Sbd_ManStop( Sbd_Man_t * p )
SeeAlso []
SeeAlso []
***********************************************************************/
***********************************************************************/
void
Sbd_Man
WindowSim_rec
(
Sbd_Man_t
*
p
,
int
Node
)
void
Sbd_Man
PropagateControlOne
(
Sbd_Man_t
*
p
,
int
Node
)
{
{
Gia_Obj_t
*
pObj
;
Gia_Obj_t
*
pNode
=
Gia_ManObj
(
p
->
pGia
,
Node
);
int
w
;
if
(
Vec_IntEntry
(
p
->
vMirrors
,
Node
)
>=
0
)
Node
=
Abc_Lit2Var
(
Vec_IntEntry
(
p
->
vMirrors
,
Node
)
);
if
(
Gia_ObjIsTravIdCurrentId
(
p
->
pGia
,
Node
)
||
Node
==
0
)
return
;
Gia_ObjSetTravIdCurrentId
(
p
->
pGia
,
Node
);
pObj
=
Gia_ManObj
(
p
->
pGia
,
Node
);
if
(
Gia_ObjIsAnd
(
pObj
)
)
{
Sbd_ManWindowSim_rec
(
p
,
Gia_ObjFaninId0
(
pObj
,
Node
)
);
Sbd_ManWindowSim_rec
(
p
,
Gia_ObjFaninId1
(
pObj
,
Node
)
);
}
if
(
!
pObj
->
fMark0
)
{
Vec_IntWriteEntry
(
p
->
vObj2Var
,
Node
,
Vec_IntSize
(
p
->
vWinObjs
)
);
Vec_IntPush
(
p
->
vWinObjs
,
Node
);
}
if
(
Gia_ObjIsCi
(
pObj
)
)
return
;
// simulate
assert
(
Gia_ObjIsAnd
(
pObj
)
);
if
(
Gia_ObjIsXor
(
pObj
)
)
{
Abc_TtXor
(
Sbd_ObjSim0
(
p
,
Node
),
Sbd_ObjSim0
(
p
,
Gia_ObjFaninId0
(
pObj
,
Node
)),
Sbd_ObjSim0
(
p
,
Gia_ObjFaninId1
(
pObj
,
Node
)),
p
->
pPars
->
nWords
,
Gia_ObjFaninC0
(
pObj
)
^
Gia_ObjFaninC1
(
pObj
)
);
if
(
pObj
->
fMark0
)
Abc_TtXor
(
Sbd_ObjSim1
(
p
,
Node
),
Gia_ObjFanin0
(
pObj
)
->
fMark0
?
Sbd_ObjSim1
(
p
,
Gia_ObjFaninId0
(
pObj
,
Node
))
:
Sbd_ObjSim0
(
p
,
Gia_ObjFaninId0
(
pObj
,
Node
)),
Gia_ObjFanin1
(
pObj
)
->
fMark0
?
Sbd_ObjSim1
(
p
,
Gia_ObjFaninId1
(
pObj
,
Node
))
:
Sbd_ObjSim0
(
p
,
Gia_ObjFaninId1
(
pObj
,
Node
)),
p
->
pPars
->
nWords
,
Gia_ObjFaninC0
(
pObj
)
^
Gia_ObjFaninC1
(
pObj
)
);
}
else
{
Abc_TtAndCompl
(
Sbd_ObjSim0
(
p
,
Node
),
Sbd_ObjSim0
(
p
,
Gia_ObjFaninId0
(
pObj
,
Node
)),
Gia_ObjFaninC0
(
pObj
),
Sbd_ObjSim0
(
p
,
Gia_ObjFaninId1
(
pObj
,
Node
)),
Gia_ObjFaninC1
(
pObj
),
p
->
pPars
->
nWords
);
if
(
pObj
->
fMark0
)
Abc_TtAndCompl
(
Sbd_ObjSim1
(
p
,
Node
),
Gia_ObjFanin0
(
pObj
)
->
fMark0
?
Sbd_ObjSim1
(
p
,
Gia_ObjFaninId0
(
pObj
,
Node
))
:
Sbd_ObjSim0
(
p
,
Gia_ObjFaninId0
(
pObj
,
Node
)),
Gia_ObjFaninC0
(
pObj
),
Gia_ObjFanin1
(
pObj
)
->
fMark0
?
Sbd_ObjSim1
(
p
,
Gia_ObjFaninId1
(
pObj
,
Node
))
:
Sbd_ObjSim0
(
p
,
Gia_ObjFaninId1
(
pObj
,
Node
)),
Gia_ObjFaninC1
(
pObj
),
p
->
pPars
->
nWords
);
}
}
void
Sbd_ManPropagateControl
(
Sbd_Man_t
*
p
,
int
Node
)
{
Gia_Obj_t
*
pNode
=
Gia_ManObj
(
p
->
pGia
,
Node
);
int
iObj0
=
Gia_ObjFaninId0
(
pNode
,
Node
);
int
iObj0
=
Gia_ObjFaninId0
(
pNode
,
Node
);
int
iObj1
=
Gia_ObjFaninId1
(
pNode
,
Node
);
int
iObj1
=
Gia_ObjFaninId1
(
pNode
,
Node
);
...
@@ -314,20 +264,37 @@ void Sbd_ManPropagateControl( Sbd_Man_t * p, int Node )
...
@@ -314,20 +264,37 @@ void Sbd_ManPropagateControl( Sbd_Man_t * p, int Node )
word
*
pDtrl0
=
Sbd_ObjSim3
(
p
,
iObj0
);
word
*
pDtrl0
=
Sbd_ObjSim3
(
p
,
iObj0
);
word
*
pDtrl1
=
Sbd_ObjSim3
(
p
,
iObj1
);
word
*
pDtrl1
=
Sbd_ObjSim3
(
p
,
iObj1
);
// printf( "Node %2d : %d %d\n", Node, (int)(pSims[0] & 1), (int)(pCtrl[0] & 1) );
// Gia_ObjPrint( p->pGia, pNode );
int
w
;
// printf( "Node %2d : %d %d\n\n", Node, (int)(pSims[0] & 1), (int)(pCtrl[0] & 1) );
for
(
w
=
0
;
w
<
p
->
pPars
->
nWords
;
w
++
)
for
(
w
=
0
;
w
<
p
->
pPars
->
nWords
;
w
++
)
{
{
word
Sim0
=
Gia_ObjFaninC0
(
pNode
)
?
~
pSims0
[
w
]
:
pSims0
[
w
];
word
Sim0
=
Gia_ObjFaninC0
(
pNode
)
?
~
pSims0
[
w
]
:
pSims0
[
w
];
word
Sim1
=
Gia_ObjFaninC1
(
pNode
)
?
~
pSims1
[
w
]
:
pSims1
[
w
];
word
Sim1
=
Gia_ObjFaninC1
(
pNode
)
?
~
pSims1
[
w
]
:
pSims1
[
w
];
pCtrl0
[
w
]
=
pCtrl
[
w
]
&
(
pSims
[
w
]
|
Sim1
|
(
~
Sim0
&
~
Sim1
));
pCtrl0
[
w
]
|
=
pCtrl
[
w
]
&
(
pSims
[
w
]
|
Sim1
|
(
~
Sim0
&
~
Sim1
));
pCtrl1
[
w
]
=
pCtrl
[
w
]
&
(
pSims
[
w
]
|
Sim0
);
pCtrl1
[
w
]
|
=
pCtrl
[
w
]
&
(
pSims
[
w
]
|
Sim0
);
pDtrl0
[
w
]
=
pDtrl
[
w
]
&
(
pSims
[
w
]
|
Sim1
);
pDtrl0
[
w
]
|
=
pDtrl
[
w
]
&
(
pSims
[
w
]
|
Sim1
);
pDtrl1
[
w
]
=
pDtrl
[
w
]
&
(
pSims
[
w
]
|
Sim0
|
(
~
Sim0
&
~
Sim1
));
pDtrl1
[
w
]
|
=
pDtrl
[
w
]
&
(
pSims
[
w
]
|
Sim0
|
(
~
Sim0
&
~
Sim1
));
}
}
}
}
void
Sbd_ManPropagateControl
(
Sbd_Man_t
*
p
,
int
Pivot
)
{
int
i
,
Node
;
Abc_TtCopy
(
Sbd_ObjSim3
(
p
,
Pivot
),
Sbd_ObjSim2
(
p
,
Pivot
),
p
->
pPars
->
nWords
,
0
);
// clean controlability
for
(
i
=
0
;
i
<
Vec_IntEntry
(
p
->
vObj2Var
,
Pivot
)
&&
((
Node
=
Vec_IntEntry
(
p
->
vWinObjs
,
i
)),
1
);
i
++
)
{
Abc_TtClear
(
Sbd_ObjSim2
(
p
,
Node
),
p
->
pPars
->
nWords
);
Abc_TtClear
(
Sbd_ObjSim3
(
p
,
Node
),
p
->
pPars
->
nWords
);
//printf( "Clearing node %d.\n", Node );
}
// propagate controlability to fanins for the TFI nodes starting from the pivot
for
(
i
=
Vec_IntEntry
(
p
->
vObj2Var
,
Pivot
);
i
>=
0
&&
((
Node
=
Vec_IntEntry
(
p
->
vWinObjs
,
i
)),
1
);
i
--
)
if
(
Gia_ObjIsAnd
(
Gia_ManObj
(
p
->
pGia
,
Node
))
)
Sbd_ManPropagateControlOne
(
p
,
Node
);
}
void
Sbd_ManUpdateOrder
(
Sbd_Man_t
*
p
,
int
Pivot
)
void
Sbd_ManUpdateOrder
(
Sbd_Man_t
*
p
,
int
Pivot
)
{
{
int
i
,
k
,
Node
;
int
i
,
k
,
Node
;
...
@@ -354,7 +321,62 @@ void Sbd_ManUpdateOrder( Sbd_Man_t * p, int Pivot )
...
@@ -354,7 +321,62 @@ void Sbd_ManUpdateOrder( Sbd_Man_t * p, int Pivot )
Vec_IntFill
(
p
->
vDivValues
,
Vec_IntSize
(
p
->
vWinObjs
),
0
);
Vec_IntFill
(
p
->
vDivValues
,
Vec_IntSize
(
p
->
vWinObjs
),
0
);
}
}
}
}
void
Sbd_ManWindow
(
Sbd_Man_t
*
p
,
int
Pivot
)
void
Sbd_ManWindowSim_rec
(
Sbd_Man_t
*
p
,
int
NodeInit
)
{
Gia_Obj_t
*
pObj
;
int
Node
=
NodeInit
;
if
(
Vec_IntEntry
(
p
->
vMirrors
,
Node
)
>=
0
)
Node
=
Abc_Lit2Var
(
Vec_IntEntry
(
p
->
vMirrors
,
Node
)
);
if
(
Gia_ObjIsTravIdCurrentId
(
p
->
pGia
,
Node
)
)
return
;
Gia_ObjSetTravIdCurrentId
(
p
->
pGia
,
Node
);
pObj
=
Gia_ManObj
(
p
->
pGia
,
Node
);
if
(
Gia_ObjIsAnd
(
pObj
)
)
{
Sbd_ManWindowSim_rec
(
p
,
Gia_ObjFaninId0
(
pObj
,
Node
)
);
Sbd_ManWindowSim_rec
(
p
,
Gia_ObjFaninId1
(
pObj
,
Node
)
);
}
if
(
!
pObj
->
fMark0
)
{
Vec_IntWriteEntry
(
p
->
vObj2Var
,
Node
,
Vec_IntSize
(
p
->
vWinObjs
)
);
Vec_IntPush
(
p
->
vWinObjs
,
Node
);
}
if
(
Gia_ObjIsCi
(
pObj
)
)
return
;
// simulate
assert
(
Gia_ObjIsAnd
(
pObj
)
);
if
(
Gia_ObjIsXor
(
pObj
)
)
{
Abc_TtXor
(
Sbd_ObjSim0
(
p
,
Node
),
Sbd_ObjSim0
(
p
,
Gia_ObjFaninId0
(
pObj
,
Node
)),
Sbd_ObjSim0
(
p
,
Gia_ObjFaninId1
(
pObj
,
Node
)),
p
->
pPars
->
nWords
,
Gia_ObjFaninC0
(
pObj
)
^
Gia_ObjFaninC1
(
pObj
)
);
if
(
pObj
->
fMark0
)
Abc_TtXor
(
Sbd_ObjSim1
(
p
,
Node
),
Gia_ObjFanin0
(
pObj
)
->
fMark0
?
Sbd_ObjSim1
(
p
,
Gia_ObjFaninId0
(
pObj
,
Node
))
:
Sbd_ObjSim0
(
p
,
Gia_ObjFaninId0
(
pObj
,
Node
)),
Gia_ObjFanin1
(
pObj
)
->
fMark0
?
Sbd_ObjSim1
(
p
,
Gia_ObjFaninId1
(
pObj
,
Node
))
:
Sbd_ObjSim0
(
p
,
Gia_ObjFaninId1
(
pObj
,
Node
)),
p
->
pPars
->
nWords
,
Gia_ObjFaninC0
(
pObj
)
^
Gia_ObjFaninC1
(
pObj
)
);
}
else
{
Abc_TtAndCompl
(
Sbd_ObjSim0
(
p
,
Node
),
Sbd_ObjSim0
(
p
,
Gia_ObjFaninId0
(
pObj
,
Node
)),
Gia_ObjFaninC0
(
pObj
),
Sbd_ObjSim0
(
p
,
Gia_ObjFaninId1
(
pObj
,
Node
)),
Gia_ObjFaninC1
(
pObj
),
p
->
pPars
->
nWords
);
if
(
pObj
->
fMark0
)
Abc_TtAndCompl
(
Sbd_ObjSim1
(
p
,
Node
),
Gia_ObjFanin0
(
pObj
)
->
fMark0
?
Sbd_ObjSim1
(
p
,
Gia_ObjFaninId0
(
pObj
,
Node
))
:
Sbd_ObjSim0
(
p
,
Gia_ObjFaninId0
(
pObj
,
Node
)),
Gia_ObjFaninC0
(
pObj
),
Gia_ObjFanin1
(
pObj
)
->
fMark0
?
Sbd_ObjSim1
(
p
,
Gia_ObjFaninId1
(
pObj
,
Node
))
:
Sbd_ObjSim0
(
p
,
Gia_ObjFaninId1
(
pObj
,
Node
)),
Gia_ObjFaninC1
(
pObj
),
p
->
pPars
->
nWords
);
}
if
(
Node
!=
NodeInit
)
Abc_TtCopy
(
Sbd_ObjSim0
(
p
,
NodeInit
),
Sbd_ObjSim0
(
p
,
Node
),
p
->
pPars
->
nWords
,
Abc_LitIsCompl
(
Vec_IntEntry
(
p
->
vMirrors
,
NodeInit
))
);
}
int
Sbd_ManWindow
(
Sbd_Man_t
*
p
,
int
Pivot
)
{
{
int
i
,
Node
;
int
i
,
Node
;
// assign pivot and TFO (assume siminfo is assigned at the PIs)
// assign pivot and TFO (assume siminfo is assigned at the PIs)
...
@@ -362,7 +384,10 @@ void Sbd_ManWindow( Sbd_Man_t * p, int Pivot )
...
@@ -362,7 +384,10 @@ void Sbd_ManWindow( Sbd_Man_t * p, int Pivot )
p
->
vTfo
=
Vec_WecEntry
(
p
->
vTfos
,
Pivot
);
p
->
vTfo
=
Vec_WecEntry
(
p
->
vTfos
,
Pivot
);
// simulate TFI cone
// simulate TFI cone
Vec_IntClear
(
p
->
vWinObjs
);
Vec_IntClear
(
p
->
vWinObjs
);
Vec_IntWriteEntry
(
p
->
vObj2Var
,
0
,
Vec_IntSize
(
p
->
vWinObjs
)
);
Vec_IntPush
(
p
->
vWinObjs
,
0
);
Gia_ManIncrementTravId
(
p
->
pGia
);
Gia_ManIncrementTravId
(
p
->
pGia
);
Gia_ObjSetTravIdCurrentId
(
p
->
pGia
,
0
);
Sbd_ManWindowSim_rec
(
p
,
Pivot
);
Sbd_ManWindowSim_rec
(
p
,
Pivot
);
Sbd_ManUpdateOrder
(
p
,
Pivot
);
Sbd_ManUpdateOrder
(
p
,
Pivot
);
// simulate node
// simulate node
...
@@ -394,11 +419,143 @@ void Sbd_ManWindow( Sbd_Man_t * p, int Pivot )
...
@@ -394,11 +419,143 @@ void Sbd_ManWindow( Sbd_Man_t * p, int Pivot )
Vec_IntForEachEntry
(
p
->
vTfo
,
Node
,
i
)
Vec_IntForEachEntry
(
p
->
vTfo
,
Node
,
i
)
if
(
Abc_LitIsCompl
(
Node
)
)
// root
if
(
Abc_LitIsCompl
(
Node
)
)
// root
Abc_TtOrXor
(
Sbd_ObjSim2
(
p
,
Pivot
),
Sbd_ObjSim0
(
p
,
Abc_Lit2Var
(
Node
)),
Sbd_ObjSim1
(
p
,
Abc_Lit2Var
(
Node
)),
p
->
pPars
->
nWords
);
Abc_TtOrXor
(
Sbd_ObjSim2
(
p
,
Pivot
),
Sbd_ObjSim0
(
p
,
Abc_Lit2Var
(
Node
)),
Sbd_ObjSim1
(
p
,
Abc_Lit2Var
(
Node
)),
p
->
pPars
->
nWords
);
Abc_TtCopy
(
Sbd_ObjSim3
(
p
,
Pivot
),
Sbd_ObjSim2
(
p
,
Pivot
),
p
->
pPars
->
nWords
,
0
);
// propagate controlability to fanins for the TFI nodes starting from the pivot
// propagate controlability to fanins for the TFI nodes starting from the pivot
for
(
i
=
Vec_IntEntry
(
p
->
vObj2Var
,
Pivot
);
i
>=
0
&&
((
Node
=
Vec_IntEntry
(
p
->
vWinObjs
,
i
)),
1
);
i
--
)
Sbd_ManPropagateControl
(
p
,
Pivot
);
if
(
Gia_ObjIsAnd
(
Gia_ManObj
(
p
->
pGia
,
Node
))
)
// return 1 if window is too large
Sbd_ManPropagateControl
(
p
,
Node
);
if
(
p
->
pPars
->
fVerbose
&&
Vec_IntSize
(
p
->
vDivValues
)
>=
64
)
printf
(
"Window is too large.
\n
"
);
return
(
int
)(
Vec_IntSize
(
p
->
vDivValues
)
>=
64
);
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int
Sbd_ManCheckConst
(
Sbd_Man_t
*
p
,
int
Pivot
)
{
extern
void
Sbd_ManPrintObj
(
Sbd_Man_t
*
p
,
int
Pivot
);
int
nMintCount
=
16
;
Vec_Ptr_t
*
vSims
;
word
*
pSims
=
Sbd_ObjSim0
(
p
,
Pivot
);
word
*
pCtrl
=
Sbd_ObjSim2
(
p
,
Pivot
);
int
PivotVar
=
Vec_IntEntry
(
p
->
vObj2Var
,
Pivot
);
int
RetValue
,
i
,
iObj
,
Ind
,
fFindOnset
,
nCares
[
2
]
=
{
0
};
extern
int
Sbd_ManCollectConstants
(
sat_solver
*
pSat
,
int
nCareMints
[
2
],
int
PivotVar
,
word
*
pVarSims
[],
Vec_Int_t
*
vInds
);
extern
sat_solver
*
Sbd_ManSatSolver
(
sat_solver
*
pSat
,
Gia_Man_t
*
p
,
Vec_Int_t
*
vMirrors
,
int
Pivot
,
Vec_Int_t
*
vWinObjs
,
Vec_Int_t
*
vObj2Var
,
Vec_Int_t
*
vTfo
,
Vec_Int_t
*
vRoots
);
p
->
pSat
=
Sbd_ManSatSolver
(
p
->
pSat
,
p
->
pGia
,
p
->
vMirrors
,
Pivot
,
p
->
vWinObjs
,
p
->
vObj2Var
,
p
->
vTfo
,
p
->
vRoots
);
//return -1;
//Sbd_ManPrintObj( p, Pivot );
// count the number of on-set and off-set care-set minterms
Vec_IntClear
(
p
->
vLits
);
for
(
i
=
0
;
i
<
64
;
i
++
)
if
(
Abc_TtGetBit
(
pCtrl
,
i
)
)
nCares
[
Abc_TtGetBit
(
pSims
,
i
)]
++
;
else
Vec_IntPush
(
p
->
vLits
,
i
);
fFindOnset
=
(
int
)(
nCares
[
0
]
<
nCares
[
1
]);
if
(
nCares
[
0
]
>=
nMintCount
&&
nCares
[
1
]
>=
nMintCount
)
return
-
1
;
// find how many do we need
nCares
[
0
]
=
nCares
[
0
]
<
nMintCount
?
nMintCount
-
nCares
[
0
]
:
0
;
nCares
[
1
]
=
nCares
[
1
]
<
nMintCount
?
nMintCount
-
nCares
[
1
]
:
0
;
if
(
p
->
pPars
->
fVerbose
)
printf
(
"Computing %d offset and %d onset minterms for node %d.
\n
"
,
nCares
[
0
],
nCares
[
1
],
Pivot
);
if
(
Vec_IntSize
(
p
->
vLits
)
>=
nCares
[
0
]
+
nCares
[
1
]
)
Vec_IntShrink
(
p
->
vLits
,
nCares
[
0
]
+
nCares
[
1
]
);
else
{
// collect places to insert new minterms
for
(
i
=
0
;
i
<
64
&&
Vec_IntSize
(
p
->
vLits
)
<
nCares
[
0
]
+
nCares
[
1
];
i
++
)
if
(
fFindOnset
==
Abc_TtGetBit
(
pSims
,
i
)
)
Vec_IntPush
(
p
->
vLits
,
i
);
}
// collect simulation pointers
vSims
=
Vec_PtrAlloc
(
PivotVar
+
1
);
Vec_IntForEachEntry
(
p
->
vWinObjs
,
iObj
,
i
)
{
Vec_PtrPush
(
vSims
,
Sbd_ObjSim0
(
p
,
iObj
)
);
if
(
iObj
==
Pivot
)
break
;
}
assert
(
i
==
PivotVar
);
// compute patterns
RetValue
=
Sbd_ManCollectConstants
(
p
->
pSat
,
nCares
,
PivotVar
,
(
word
**
)
Vec_PtrArray
(
vSims
),
p
->
vLits
);
// print computed miterms
if
(
0
&&
RetValue
<
0
)
{
Vec_Int_t
*
vPis
=
Vec_WecEntry
(
p
->
vDivLevels
,
0
);
int
i
,
k
,
Ind
;
printf
(
"Additional minterms:
\n
"
);
Vec_IntForEachEntry
(
p
->
vLits
,
Ind
,
k
)
{
for
(
i
=
0
;
i
<
Vec_IntSize
(
vPis
);
i
++
)
printf
(
"%d"
,
Abc_TtGetBit
(
(
word
*
)
Vec_PtrEntry
(
vSims
,
Vec_IntEntry
(
p
->
vWinObjs
,
i
)),
Ind
)
);
printf
(
"
\n
"
);
}
}
Vec_PtrFree
(
vSims
);
if
(
RetValue
>=
0
)
{
if
(
p
->
pPars
->
fVerbose
)
printf
(
"Found stuck-at-%d node %d.
\n
"
,
RetValue
,
Pivot
);
p
->
nConsts
++
;
return
RetValue
;
}
// set controlability of these minterms
Vec_IntForEachEntry
(
p
->
vLits
,
Ind
,
i
)
Abc_TtSetBit
(
pCtrl
,
Ind
);
// propagate controlability to fanins for the TFI nodes starting from the pivot
Sbd_ManPropagateControl
(
p
,
Pivot
);
// double check that we now have enough minterms
for
(
i
=
0
;
i
<
64
;
i
++
)
if
(
Abc_TtGetBit
(
pCtrl
,
i
)
)
nCares
[
Abc_TtGetBit
(
pSims
,
i
)]
++
;
assert
(
nCares
[
0
]
>=
nMintCount
&&
nCares
[
1
]
>=
nMintCount
);
return
-
1
;
}
/**Function*************************************************************
Synopsis [Transposing 64-bit matrix.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static
inline
void
Sbd_TransposeMatrix64
(
word
A
[
64
]
)
{
int
j
,
k
;
word
t
,
m
=
0x00000000FFFFFFFF
;
for
(
j
=
32
;
j
!=
0
;
j
=
j
>>
1
,
m
=
m
^
(
m
<<
j
)
)
{
for
(
k
=
0
;
k
<
64
;
k
=
(
k
+
j
+
1
)
&
~
j
)
{
t
=
(
A
[
k
]
^
(
A
[
k
+
j
]
>>
j
))
&
m
;
A
[
k
]
=
A
[
k
]
^
t
;
A
[
k
+
j
]
=
A
[
k
+
j
]
^
(
t
<<
j
);
}
}
}
static
inline
void
Sbd_PrintMatrix64
(
word
A
[
64
]
)
{
int
j
,
k
;
for
(
j
=
0
;
j
<
64
;
j
++
,
printf
(
"
\n
"
)
)
for
(
k
=
0
;
k
<
64
;
k
++
)
printf
(
"%d"
,
(
int
)((
A
[
j
]
>>
k
)
&
1
)
);
printf
(
"
\n
"
);
}
}
/**Function*************************************************************
/**Function*************************************************************
...
@@ -418,7 +575,7 @@ void Sbd_ManPrintObj( Sbd_Man_t * p, int Pivot )
...
@@ -418,7 +575,7 @@ void Sbd_ManPrintObj( Sbd_Man_t * p, int Pivot )
int
i
,
k
,
k0
,
k1
,
Id
,
Bit0
,
Bit1
;
int
i
,
k
,
k0
,
k1
,
Id
,
Bit0
,
Bit1
;
Vec_IntForEachEntryStop
(
p
->
vWinObjs
,
Id
,
i
,
nDivs
)
Vec_IntForEachEntryStop
(
p
->
vWinObjs
,
Id
,
i
,
nDivs
)
printf
(
"%d : "
,
Id
),
Extra_PrintBinary
(
stdout
,
(
unsigned
*
)
Sbd_ObjSim0
(
p
,
Id
),
64
),
printf
(
"
\n
"
);
printf
(
"%
3
d : "
,
Id
),
Extra_PrintBinary
(
stdout
,
(
unsigned
*
)
Sbd_ObjSim0
(
p
,
Id
),
64
),
printf
(
"
\n
"
);
assert
(
p
->
Pivot
==
Pivot
);
assert
(
p
->
Pivot
==
Pivot
);
Vec_IntClear
(
p
->
vCounts
[
0
]
);
Vec_IntClear
(
p
->
vCounts
[
0
]
);
...
@@ -561,52 +718,182 @@ void Sbd_ManPrintObj( Sbd_Man_t * p, int Pivot )
...
@@ -561,52 +718,182 @@ void Sbd_ManPrintObj( Sbd_Man_t * p, int Pivot )
if
(
Abc_TtGetBit
(
pCtrl
,
Bit0
)
&&
Abc_TtGetBit
(
pCtrl
,
Bit1
)
&&
Abc_TtGetBit
(
pSims
,
Bit0
)
!=
Abc_TtGetBit
(
pSims
,
Bit1
)
)
if
(
Abc_TtGetBit
(
pCtrl
,
Bit0
)
&&
Abc_TtGetBit
(
pCtrl
,
Bit1
)
&&
Abc_TtGetBit
(
pSims
,
Bit0
)
!=
Abc_TtGetBit
(
pSims
,
Bit1
)
)
Abc_TtXorBit
(
&
Row
,
i
);
Abc_TtXorBit
(
&
Row
,
i
);
}
}
if
(
!
Vec_WrdPushUnique
(
p
->
vMatrix
,
Row
)
)
if
(
Vec_WrdPushUnique
(
p
->
vMatrix
,
Row
)
)
Extra_PrintBinary
(
stdout
,
(
unsigned
*
)
&
Row
,
nDivs
),
printf
(
"
\n
"
);
continue
;
for
(
i
=
0
;
i
<
nDivs
;
i
++
)
printf
(
"%d"
,
(
int
)((
Row
>>
i
)
&
1
)
);
printf
(
"
\n
"
);
}
}
}
}
int
Sbd_ManExplore
(
Sbd_Man_t
*
p
,
int
Pivot
,
word
*
pTruth
)
int
Sbd_ManExplore
(
Sbd_Man_t
*
p
,
int
Pivot
,
word
*
pTruth
)
{
{
extern
sat_solver
*
Sbd_ManSatSolver
(
sat_solver
*
pSat
,
Gia_Man_t
*
p
,
int
Pivot
,
Vec_Int_t
*
vWinObjs
,
Vec_Int_t
*
vObj2Var
,
Vec_Int_t
*
vTfo
,
Vec_Int_t
*
vRoots
)
;
int
fVerbose
=
0
;
extern
word
Sbd_ManSolve
(
sat_solver
*
pSat
,
int
PivotVar
,
int
FreeVar
,
Vec_Int_t
*
vDivVars
,
Vec_Int_t
*
vValues
,
Vec_Int_t
*
vTemp
);
extern
word
Sbd_ManSolve
(
sat_solver
*
pSat
,
int
PivotVar
,
int
FreeVar
,
Vec_Int_t
*
vDivVars
,
Vec_Int_t
*
vValues
,
Vec_Int_t
*
vTemp
);
word
MatrS
[
64
]
=
{
0
},
MatrC
[
2
][
64
]
=
{{
0
}},
Cubes
[
2
][
2
][
64
]
=
{{{
0
}}},
Cover
[
64
]
=
{
0
},
Cube
,
Cube0
,
Cube1
,
Target
;
int
c0
,
c1
,
c2
,
c3
,
i
,
k
,
n
,
Index
,
nCubes
[
2
]
=
{
0
},
nRows
=
0
,
fFound
=
0
;
int
PivotVar
=
Vec_IntEntry
(
p
->
vObj2Var
,
Pivot
);
int
PivotVar
=
Vec_IntEntry
(
p
->
vObj2Var
,
Pivot
);
int
FreeVar
=
Vec_IntSize
(
p
->
vWinObjs
)
+
Vec_IntSize
(
p
->
vTfo
)
+
Vec_IntSize
(
p
->
vRoots
);
int
FreeVar
=
Vec_IntSize
(
p
->
vWinObjs
)
+
Vec_IntSize
(
p
->
vTfo
)
+
Vec_IntSize
(
p
->
vRoots
);
int
RetValue
=
0
;
int
RetValue
=
0
;
// Sbd_ManPrintObj( p, Pivot );
if
(
fVerbose
)
Vec_IntPrint
(
p
->
vObj2Var
);
Sbd_ManPrintObj
(
p
,
Pivot
);
// collect bit-matrices
for
(
i
=
0
;
i
<
Vec_IntSize
(
p
->
vDivValues
);
i
++
)
{
MatrS
[
63
-
i
]
=
*
Sbd_ObjSim0
(
p
,
Vec_IntEntry
(
p
->
vWinObjs
,
i
)
);
MatrC
[
0
][
63
-
i
]
=
*
Sbd_ObjSim2
(
p
,
Vec_IntEntry
(
p
->
vWinObjs
,
i
)
);
MatrC
[
1
][
63
-
i
]
=
*
Sbd_ObjSim3
(
p
,
Vec_IntEntry
(
p
->
vWinObjs
,
i
)
);
}
MatrS
[
63
-
i
]
=
*
Sbd_ObjSim0
(
p
,
Pivot
);
MatrC
[
0
][
63
-
i
]
=
*
Sbd_ObjSim2
(
p
,
Pivot
);
MatrC
[
1
][
63
-
i
]
=
*
Sbd_ObjSim3
(
p
,
Pivot
);
//Sbd_PrintMatrix64( MatrS );
Sbd_TransposeMatrix64
(
MatrS
);
Sbd_TransposeMatrix64
(
MatrC
[
0
]
);
Sbd_TransposeMatrix64
(
MatrC
[
1
]
);
//Sbd_PrintMatrix64( MatrS );
// collect cubes
for
(
i
=
0
;
i
<
64
;
i
++
)
{
assert
(
Abc_TtGetBit
(
&
MatrC
[
0
][
i
],
Vec_IntSize
(
p
->
vDivValues
))
==
Abc_TtGetBit
(
&
MatrC
[
1
][
i
],
Vec_IntSize
(
p
->
vDivValues
))
);
if
(
!
Abc_TtGetBit
(
&
MatrC
[
0
][
i
],
Vec_IntSize
(
p
->
vDivValues
))
)
continue
;
Index
=
Abc_TtGetBit
(
&
MatrS
[
i
],
Vec_IntSize
(
p
->
vDivValues
));
// Index==0 offset; Index==1 onset
for
(
n
=
0
;
n
<
2
;
n
++
)
{
if
(
n
&&
MatrC
[
0
][
i
]
==
MatrC
[
1
][
i
]
)
continue
;
assert
(
MatrC
[
n
][
i
]
);
Cube0
=
~
MatrS
[
i
]
&
MatrC
[
n
][
i
];
Cube1
=
MatrS
[
i
]
&
MatrC
[
n
][
i
];
assert
(
Cube0
||
Cube1
);
for
(
k
=
0
;
k
<
nCubes
[
Index
];
k
++
)
if
(
Cubes
[
Index
][
0
][
k
]
==
Cube0
&&
Cubes
[
Index
][
1
][
k
]
==
Cube1
)
break
;
if
(
k
==
nCubes
[
Index
]
&&
k
<
64
)
{
Cubes
[
Index
][
0
][
nCubes
[
Index
]]
=
Cube0
;
Cubes
[
Index
][
1
][
nCubes
[
Index
]]
=
Cube1
;
nCubes
[
Index
]
++
;
}
}
}
if
(
p
->
pPars
->
fVerbose
)
printf
(
"Generated matrix with %d x %d entries.
\n
"
,
nCubes
[
0
],
nCubes
[
1
]
);
if
(
fVerbose
)
for
(
n
=
0
;
n
<
2
;
n
++
)
{
printf
(
"%s:
\n
"
,
n
?
"Onset"
:
"Offset"
);
for
(
i
=
0
;
i
<
nCubes
[
n
];
i
++
,
printf
(
"
\n
"
)
)
for
(
k
=
0
;
k
<
64
;
k
++
)
if
(
Abc_TtGetBit
(
&
Cubes
[
n
][
0
][
i
],
k
)
)
printf
(
"0"
);
else
if
(
Abc_TtGetBit
(
&
Cubes
[
n
][
1
][
i
],
k
)
)
printf
(
"1"
);
else
printf
(
"."
);
printf
(
"
\n
"
);
}
// collect cover
for
(
i
=
0
;
i
<
nCubes
[
0
];
i
++
)
for
(
k
=
0
;
k
<
nCubes
[
1
];
k
++
)
{
Cube
=
(
Cubes
[
0
][
1
][
i
]
&
Cubes
[
1
][
0
][
k
])
|
(
Cubes
[
0
][
0
][
i
]
&
Cubes
[
1
][
1
][
k
]);
assert
(
Cube
);
for
(
n
=
0
;
n
<
nRows
;
n
++
)
if
(
Cover
[
63
-
n
]
==
Cube
)
break
;
if
(
n
==
nRows
&&
n
<
64
)
Cover
[
63
-
nRows
++
]
=
Cube
;
}
if
(
p
->
pPars
->
fVerbose
)
printf
(
"Generated cover with %d entries.
\n
"
,
nRows
);
//Sbd_PrintMatrix64( Cover );
Sbd_TransposeMatrix64
(
Cover
);
//Sbd_PrintMatrix64( Cover );
// swap
for
(
i
=
0
;
i
<
32
;
i
++
)
{
Cube
=
Cover
[
i
];
Cover
[
i
]
=
Cover
[
63
-
i
];
Cover
[
63
-
i
]
=
Cube
;
}
if
(
fVerbose
)
{
for
(
i
=
0
;
i
<=
nRows
;
i
++
,
printf
(
"
\n
"
)
)
for
(
k
=
0
;
k
<
64
;
k
++
)
printf
(
"%d"
,
(
int
)((
Cover
[
i
]
>>
k
)
&
1
)
);
}
Target
=
Cover
[
Vec_IntSize
(
p
->
vDivValues
)];
for
(
c0
=
0
;
c0
<
Vec_IntSize
(
p
->
vDivValues
);
c0
++
)
for
(
c1
=
c0
+
1
;
c1
<
Vec_IntSize
(
p
->
vDivValues
);
c1
++
)
for
(
c2
=
c1
+
1
;
c2
<
Vec_IntSize
(
p
->
vDivValues
);
c2
++
)
for
(
c3
=
c2
+
1
;
c3
<
Vec_IntSize
(
p
->
vDivValues
);
c3
++
)
{
if
(
(
Cover
[
c0
]
|
Cover
[
c1
]
|
Cover
[
c2
]
|
Cover
[
c3
])
==
Target
)
goto
finish
;
}
finish:
if
(
c0
==
Vec_IntSize
(
p
->
vDivValues
)
)
{
if
(
p
->
pPars
->
fVerbose
)
printf
(
"Cannot find a feasible cover.
\n
"
);
return
RetValue
;
}
Vec_IntClear
(
p
->
vDivVars
);
Vec_IntClear
(
p
->
vDivVars
);
Vec_IntPush
(
p
->
vDivVars
,
0
);
Vec_IntPush
(
p
->
vDivVars
,
c0
);
Vec_IntPush
(
p
->
vDivVars
,
1
);
Vec_IntPush
(
p
->
vDivVars
,
c1
);
Vec_IntPush
(
p
->
vDivVars
,
2
);
Vec_IntPush
(
p
->
vDivVars
,
c2
);
Vec_IntPush
(
p
->
vDivVars
,
4
);
Vec_IntPush
(
p
->
vDivVars
,
c3
);
if
(
p
->
pPars
->
fVerbose
)
printf
(
"Feasible cover: "
);
if
(
p
->
pPars
->
fVerbose
)
Vec_IntPrint
(
p
->
vDivVars
);
p
->
pSat
=
Sbd_ManSatSolver
(
p
->
pSat
,
p
->
pGia
,
Pivot
,
p
->
vWinObjs
,
p
->
vObj2Var
,
p
->
vTfo
,
p
->
vRoots
);
*
pTruth
=
Sbd_ManSolve
(
p
->
pSat
,
PivotVar
,
FreeVar
,
p
->
vDivVars
,
p
->
vDivValues
,
p
->
vLits
);
*
pTruth
=
Sbd_ManSolve
(
p
->
pSat
,
PivotVar
,
FreeVar
,
p
->
vDivVars
,
p
->
vDivValues
,
p
->
vLits
);
if
(
*
pTruth
==
SBD_SAT_UNDEC
)
if
(
*
pTruth
==
SBD_SAT_UNDEC
)
printf
(
"Node %d: Undecided.
\n
"
,
Pivot
);
printf
(
"Node %d: Undecided.
\n
"
,
Pivot
);
else
if
(
*
pTruth
==
SBD_SAT_SAT
)
else
if
(
*
pTruth
==
SBD_SAT_SAT
)
{
{
int
i
;
if
(
p
->
pPars
->
fVerbose
)
printf
(
"Node %d: SAT.
\n
"
,
Pivot
);
{
for
(
i
=
0
;
i
<
Vec_IntSize
(
p
->
vDivValues
);
i
++
)
int
i
;
printf
(
"%d"
,
Vec_IntEntry
(
p
->
vDivValues
,
i
)
&
1
);
printf
(
"Node %d: SAT.
\n
"
,
Pivot
);
printf
(
"
\n
"
);
for
(
i
=
0
;
i
<
Vec_IntSize
(
p
->
vDivValues
);
i
++
)
for
(
i
=
0
;
i
<
Vec_IntSize
(
p
->
vDivValues
);
i
++
)
printf
(
"%d"
,
Vec_IntEntry
(
p
->
vDivValues
,
i
)
&
1
);
printf
(
"%d"
,
Vec_IntEntry
(
p
->
vDivValues
,
i
)
>>
1
);
printf
(
"
\n
"
);
printf
(
"
\n
"
);
for
(
i
=
0
;
i
<
Vec_IntSize
(
p
->
vDivValues
);
i
++
)
printf
(
"%d"
,
Vec_IntEntry
(
p
->
vDivValues
,
i
)
>>
1
);
printf
(
"
\n
"
);
}
}
}
else
else
{
{
printf
(
"Node %d: UNSAT.
\n
"
,
Pivot
);
if
(
p
->
pPars
->
fVerbose
)
printf
(
"Node %d: UNSAT.
\n
"
,
Pivot
);
if
(
p
->
pPars
->
fVerbose
)
Extra_PrintBinary
(
stdout
,
(
unsigned
*
)
pTruth
,
1
<<
Vec_IntSize
(
p
->
vDivVars
)
),
printf
(
"
\n
"
);
RetValue
=
1
;
RetValue
=
1
;
}
}
Extra_PrintBinary
(
stdout
,
(
unsigned
*
)
pTruth
,
1
<<
Vec_IntSize
(
p
->
vDivVars
)
),
printf
(
"
\n
"
);
return
RetValue
;
return
RetValue
;
}
}
...
@@ -669,7 +956,7 @@ int Sbd_ManComputeCut( Sbd_Man_t * p, int Node )
...
@@ -669,7 +956,7 @@ int Sbd_ManComputeCut( Sbd_Man_t * p, int Node )
assert
(
Vec_IntEntry
(
p
->
vLutLevs
,
Node
)
==
0
);
assert
(
Vec_IntEntry
(
p
->
vLutLevs
,
Node
)
==
0
);
Vec_IntWriteEntry
(
p
->
vLutLevs
,
Node
,
LevMax
);
Vec_IntWriteEntry
(
p
->
vLutLevs
,
Node
,
LevMax
);
memcpy
(
Sbd_ObjCut
(
p
,
Node
),
pCut
,
sizeof
(
int
)
*
(
pCut
[
0
]
+
1
)
);
memcpy
(
Sbd_ObjCut
(
p
,
Node
),
pCut
,
sizeof
(
int
)
*
(
pCut
[
0
]
+
1
)
);
printf
(
"Setting node %d with delay %d (result = %d).
\n
"
,
Node
,
LevMax
,
Result
);
//
printf( "Setting node %d with delay %d (result = %d).\n", Node, LevMax, Result );
return
Result
;
return
Result
;
}
}
int
Sbd_ManImplement
(
Sbd_Man_t
*
p
,
int
Pivot
,
word
Truth
)
int
Sbd_ManImplement
(
Sbd_Man_t
*
p
,
int
Pivot
,
word
Truth
)
...
@@ -697,11 +984,15 @@ int Sbd_ManImplement( Sbd_Man_t * p, int Pivot, word Truth )
...
@@ -697,11 +984,15 @@ int Sbd_ManImplement( Sbd_Man_t * p, int Pivot, word Truth )
// remember this function
// remember this function
assert
(
Vec_IntEntry
(
p
->
vMirrors
,
Pivot
)
==
-
1
);
assert
(
Vec_IntEntry
(
p
->
vMirrors
,
Pivot
)
==
-
1
);
Vec_IntWriteEntry
(
p
->
vMirrors
,
Pivot
,
iLit
);
Vec_IntWriteEntry
(
p
->
vMirrors
,
Pivot
,
iLit
);
if
(
p
->
pPars
->
fVerbose
)
printf
(
"Replacing node %d by literal %d.
\n
"
,
Pivot
,
iLit
);
// extend data-structure for new nodes
// extend data-structure for new nodes
assert
(
Vec_IntSize
(
p
->
vLutLevs
)
==
iObjLast
);
assert
(
Vec_IntSize
(
p
->
vLutLevs
)
==
iObjLast
);
for
(
i
=
iObjLast
;
i
<
Gia_ManObjNum
(
p
->
pGia
);
i
++
)
for
(
i
=
iObjLast
;
i
<
Gia_ManObjNum
(
p
->
pGia
);
i
++
)
{
{
Vec_IntPush
(
p
->
vLutLevs
,
0
);
Vec_IntPush
(
p
->
vLutLevs
,
0
);
Vec_IntPush
(
p
->
vObj2Var
,
0
);
Vec_IntPush
(
p
->
vMirrors
,
-
1
);
Vec_IntFillExtra
(
p
->
vLutCuts
,
Vec_IntSize
(
p
->
vLutCuts
)
+
p
->
pPars
->
nLutSize
+
1
,
0
);
Vec_IntFillExtra
(
p
->
vLutCuts
,
Vec_IntSize
(
p
->
vLutCuts
)
+
p
->
pPars
->
nLutSize
+
1
,
0
);
Sbd_ManComputeCut
(
p
,
i
);
Sbd_ManComputeCut
(
p
,
i
);
for
(
k
=
0
;
k
<
4
;
k
++
)
for
(
k
=
0
;
k
<
4
;
k
++
)
...
@@ -710,6 +1001,7 @@ int Sbd_ManImplement( Sbd_Man_t * p, int Pivot, word Truth )
...
@@ -710,6 +1001,7 @@ int Sbd_ManImplement( Sbd_Man_t * p, int Pivot, word Truth )
}
}
// make sure delay reduction is achieved
// make sure delay reduction is achieved
assert
(
Vec_IntEntry
(
p
->
vLutLevs
,
Abc_Lit2Var
(
iLit
))
<
iCurLev
);
assert
(
Vec_IntEntry
(
p
->
vLutLevs
,
Abc_Lit2Var
(
iLit
))
<
iCurLev
);
p
->
nChanges
++
;
return
0
;
return
0
;
}
}
...
@@ -728,18 +1020,19 @@ void Sbd_ManDerive_rec( Gia_Man_t * pNew, Gia_Man_t * p, int Node, Vec_Int_t * v
...
@@ -728,18 +1020,19 @@ void Sbd_ManDerive_rec( Gia_Man_t * pNew, Gia_Man_t * p, int Node, Vec_Int_t * v
{
{
Gia_Obj_t
*
pObj
;
Gia_Obj_t
*
pObj
;
int
Obj
=
Node
;
int
Obj
=
Node
;
if
(
Node
<
Vec_IntSize
(
vMirrors
)
&&
Vec_IntEntry
(
vMirrors
,
Node
)
>=
0
)
if
(
Vec_IntEntry
(
vMirrors
,
Node
)
>=
0
)
Obj
=
Abc_Lit2Var
(
Vec_IntEntry
(
vMirrors
,
Node
)
);
Obj
=
Abc_Lit2Var
(
Vec_IntEntry
(
vMirrors
,
Node
)
);
pObj
=
Gia_ManObj
(
p
,
Obj
);
pObj
=
Gia_ManObj
(
p
,
Obj
);
if
(
~
pObj
->
Value
)
if
(
!~
pObj
->
Value
)
return
;
{
assert
(
Gia_ObjIsAnd
(
pObj
)
);
assert
(
Gia_ObjIsAnd
(
pObj
)
);
Sbd_ManDerive_rec
(
pNew
,
p
,
Gia_ObjFaninId0
(
pObj
,
Obj
),
vMirrors
);
Sbd_ManDerive_rec
(
pNew
,
p
,
Gia_ObjFaninId0
(
pObj
,
Obj
),
vMirrors
);
Sbd_ManDerive_rec
(
pNew
,
p
,
Gia_ObjFaninId1
(
pObj
,
Obj
),
vMirrors
);
Sbd_ManDerive_rec
(
pNew
,
p
,
Gia_ObjFaninId1
(
pObj
,
Obj
),
vMirrors
);
if
(
Gia_ObjIsXor
(
pObj
)
)
if
(
Gia_ObjIsXor
(
pObj
)
)
pObj
->
Value
=
Gia_ManHashXorReal
(
pNew
,
Gia_ObjFanin0Copy
(
pObj
),
Gia_ObjFanin1Copy
(
pObj
)
);
pObj
->
Value
=
Gia_ManHashXorReal
(
pNew
,
Gia_ObjFanin0Copy
(
pObj
),
Gia_ObjFanin1Copy
(
pObj
)
);
else
else
pObj
->
Value
=
Gia_ManHashAnd
(
pNew
,
Gia_ObjFanin0Copy
(
pObj
),
Gia_ObjFanin1Copy
(
pObj
)
);
pObj
->
Value
=
Gia_ManHashAnd
(
pNew
,
Gia_ObjFanin0Copy
(
pObj
),
Gia_ObjFanin1Copy
(
pObj
)
);
}
// set the original node as well
// set the original node as well
if
(
Obj
!=
Node
)
if
(
Obj
!=
Node
)
Gia_ManObj
(
p
,
Node
)
->
Value
=
Abc_LitNotCond
(
pObj
->
Value
,
Abc_LitIsCompl
(
Vec_IntEntry
(
vMirrors
,
Node
))
);
Gia_ManObj
(
p
,
Node
)
->
Value
=
Abc_LitNotCond
(
pObj
->
Value
,
Abc_LitIsCompl
(
Vec_IntEntry
(
vMirrors
,
Node
))
);
...
@@ -766,7 +1059,6 @@ Gia_Man_t * Sbd_ManDerive( Gia_Man_t * p, Vec_Int_t * vMirrors )
...
@@ -766,7 +1059,6 @@ Gia_Man_t * Sbd_ManDerive( Gia_Man_t * p, Vec_Int_t * vMirrors )
return
pNew
;
return
pNew
;
}
}
/**Function*************************************************************
/**Function*************************************************************
Synopsis [Performs delay optimization for the given LUT size.]
Synopsis [Performs delay optimization for the given LUT size.]
...
@@ -782,18 +1074,28 @@ Gia_Man_t * Sbd_NtkPerform( Gia_Man_t * pGia, Sbd_Par_t * pPars )
...
@@ -782,18 +1074,28 @@ Gia_Man_t * Sbd_NtkPerform( Gia_Man_t * pGia, Sbd_Par_t * pPars )
{
{
Gia_Man_t
*
pNew
;
Gia_Man_t
*
pNew
;
Sbd_Man_t
*
p
=
Sbd_ManStart
(
pGia
,
pPars
);
Sbd_Man_t
*
p
=
Sbd_ManStart
(
pGia
,
pPars
);
int
Pivot
;
word
Truth
=
0
;
int
nNodesOld
=
Gia_ManObjNum
(
pGia
);
int
RetValue
,
Pivot
;
word
Truth
=
0
;
assert
(
pPars
->
nLutSize
<=
6
);
assert
(
pPars
->
nLutSize
<=
6
);
Gia_ManForEachAndId
(
pGia
,
Pivot
)
Gia_ManForEachAndId
(
pGia
,
Pivot
)
{
{
if
(
Pivot
>=
nNodesOld
)
break
;
if
(
Sbd_ManComputeCut
(
p
,
Pivot
)
)
if
(
Sbd_ManComputeCut
(
p
,
Pivot
)
)
continue
;
continue
;
printf
(
"Looking at node %d
\n
"
,
Pivot
);
//if ( Pivot != 313 )
Sbd_ManWindow
(
p
,
Pivot
);
// continue;
if
(
Sbd_ManExplore
(
p
,
Pivot
,
&
Truth
)
)
if
(
p
->
pPars
->
fVerbose
)
printf
(
"
\n
Looking at node %d
\n
"
,
Pivot
);
if
(
Sbd_ManWindow
(
p
,
Pivot
)
)
continue
;
RetValue
=
Sbd_ManCheckConst
(
p
,
Pivot
);
if
(
RetValue
>=
0
)
Vec_IntWriteEntry
(
p
->
vMirrors
,
Pivot
,
RetValue
);
else
if
(
Sbd_ManExplore
(
p
,
Pivot
,
&
Truth
)
)
Sbd_ManImplement
(
p
,
Pivot
,
Truth
);
Sbd_ManImplement
(
p
,
Pivot
,
Truth
);
break
;
}
}
printf
(
"Found %d constants and %d replacements.
\n
"
,
p
->
nConsts
,
p
->
nChanges
);
pNew
=
Sbd_ManDerive
(
pGia
,
p
->
vMirrors
);
pNew
=
Sbd_ManDerive
(
pGia
,
p
->
vMirrors
);
Sbd_ManStop
(
p
);
Sbd_ManStop
(
p
);
return
pNew
;
return
pNew
;
...
...
src/opt/sbd/sbdWin.c
View file @
3b5527b6
...
@@ -46,46 +46,62 @@ ABC_NAMESPACE_IMPL_START
...
@@ -46,46 +46,62 @@ ABC_NAMESPACE_IMPL_START
SeeAlso []
SeeAlso []
***********************************************************************/
***********************************************************************/
sat_solver
*
Sbd_ManSatSolver
(
sat_solver
*
pSat
,
Gia_Man_t
*
p
,
int
Pivot
,
Vec_Int_t
*
vWinObjs
,
Vec_Int_t
*
vObj2Var
,
Vec_Int_t
*
vTfo
,
Vec_Int_t
*
vRoots
)
sat_solver
*
Sbd_ManSatSolver
(
sat_solver
*
pSat
,
Gia_Man_t
*
p
,
Vec_Int_t
*
vMirrors
,
int
Pivot
,
Vec_Int_t
*
vWinObjs
,
Vec_Int_t
*
vObj2Var
,
Vec_Int_t
*
vTfo
,
Vec_Int_t
*
vRoots
)
{
{
Gia_Obj_t
*
pObj
;
Gia_Obj_t
*
pObj
;
int
i
,
iObj
,
Fan0
,
Fan1
,
Node
,
fCompl0
,
fCompl1
,
RetValue
;
int
i
,
iLit
=
1
,
iObj
,
Fan0
,
Fan1
,
Lit0m
,
Lit1m
,
Node
,
fCompl0
,
fCompl1
,
RetValue
;
int
TfoStart
=
Vec_IntSize
(
vWinObjs
)
-
Vec_IntSize
(
vTfo
);
int
PivotVar
=
Vec_IntEntry
(
vObj2Var
,
Pivot
);
int
PivotVar
=
Vec_IntEntry
(
vObj2Var
,
Pivot
);
//Vec_IntPrint( vWinObjs );
//Vec_IntPrint( vTfo );
//Vec_IntPrint( vRoots );
// create SAT solver
// create SAT solver
if
(
pSat
==
NULL
)
if
(
pSat
==
NULL
)
pSat
=
sat_solver_new
();
pSat
=
sat_solver_new
();
else
else
sat_solver_restart
(
pSat
);
sat_solver_restart
(
pSat
);
sat_solver_setnvars
(
pSat
,
Vec_IntSize
(
vWinObjs
)
+
Vec_IntSize
(
vTfo
)
+
Vec_IntSize
(
vRoots
)
+
32
);
sat_solver_setnvars
(
pSat
,
Vec_IntSize
(
vWinObjs
)
+
Vec_IntSize
(
vTfo
)
+
Vec_IntSize
(
vRoots
)
+
32
);
// create constant 0 clause
sat_solver_addclause
(
pSat
,
&
iLit
,
&
iLit
+
1
);
// add clauses for all nodes
// add clauses for all nodes
Vec_IntForEachEntry
(
vWinObjs
,
iObj
,
i
)
Vec_IntForEachEntry
Start
(
vWinObjs
,
iObj
,
i
,
1
)
{
{
pObj
=
Gia_ManObj
(
p
,
iObj
);
pObj
=
Gia_ManObj
(
p
,
iObj
);
if
(
Gia_ObjIsCi
(
pObj
)
)
if
(
Gia_ObjIsCi
(
pObj
)
)
continue
;
continue
;
assert
(
Gia_ObjIsAnd
(
pObj
)
);
assert
(
Gia_ObjIsAnd
(
pObj
)
);
assert
(
Vec_IntEntry
(
vMirrors
,
iObj
)
<
0
);
Node
=
Vec_IntEntry
(
vObj2Var
,
iObj
);
Node
=
Vec_IntEntry
(
vObj2Var
,
iObj
);
Fan0
=
Vec_IntEntry
(
vObj2Var
,
Gia_ObjFaninId0
(
pObj
,
iObj
)
);
Lit0m
=
Vec_IntEntry
(
vMirrors
,
Gia_ObjFaninId0
(
pObj
,
iObj
)
);
Fan1
=
Vec_IntEntry
(
vObj2Var
,
Gia_ObjFaninId1
(
pObj
,
iObj
)
);
Lit1m
=
Vec_IntEntry
(
vMirrors
,
Gia_ObjFaninId1
(
pObj
,
iObj
)
);
fCompl0
=
Gia_ObjFaninC0
(
pObj
);
Fan0
=
Lit0m
>=
0
?
Abc_Lit2Var
(
Lit0m
)
:
Gia_ObjFaninId0
(
pObj
,
iObj
);
fCompl1
=
Gia_ObjFaninC1
(
pObj
);
Fan1
=
Lit1m
>=
0
?
Abc_Lit2Var
(
Lit1m
)
:
Gia_ObjFaninId1
(
pObj
,
iObj
);
Fan0
=
Vec_IntEntry
(
vObj2Var
,
Fan0
);
Fan1
=
Vec_IntEntry
(
vObj2Var
,
Fan1
);
fCompl0
=
Gia_ObjFaninC0
(
pObj
)
^
(
Lit0m
>=
0
&&
Abc_LitIsCompl
(
Lit0m
));
fCompl1
=
Gia_ObjFaninC1
(
pObj
)
^
(
Lit1m
>=
0
&&
Abc_LitIsCompl
(
Lit1m
));
if
(
Gia_ObjIsXor
(
pObj
)
)
if
(
Gia_ObjIsXor
(
pObj
)
)
sat_solver_add_xor
(
pSat
,
Node
,
Fan0
,
Fan1
,
fCompl0
^
fCompl1
);
sat_solver_add_xor
(
pSat
,
Node
,
Fan0
,
Fan1
,
fCompl0
^
fCompl1
);
else
else
sat_solver_add_and
(
pSat
,
Node
,
Fan0
,
Fan1
,
fCompl0
,
fCompl1
,
0
);
sat_solver_add_and
(
pSat
,
Node
,
Fan0
,
Fan1
,
fCompl0
,
fCompl1
,
0
);
}
}
// add second clauses for the TFO
// add second clauses for the TFO
Vec_IntForEachEntryStart
(
vWinObjs
,
iObj
,
i
,
Vec_IntSize
(
vWinObjs
)
-
Vec_IntSize
(
vTfo
)
)
Vec_IntForEachEntryStart
(
vWinObjs
,
iObj
,
i
,
TfoStart
)
{
{
pObj
=
Gia_ManObj
(
p
,
iObj
);
pObj
=
Gia_ManObj
(
p
,
iObj
);
assert
(
Gia_ObjIsAnd
(
pObj
)
);
assert
(
Gia_ObjIsAnd
(
pObj
)
);
assert
(
Vec_IntEntry
(
vMirrors
,
iObj
)
<
0
);
Node
=
Vec_IntEntry
(
vObj2Var
,
iObj
)
+
Vec_IntSize
(
vTfo
);
Node
=
Vec_IntEntry
(
vObj2Var
,
iObj
)
+
Vec_IntSize
(
vTfo
);
Fan0
=
Vec_IntEntry
(
vObj2Var
,
Gia_ObjFaninId0
(
pObj
,
iObj
)
);
Lit0m
=
Vec_IntEntry
(
vMirrors
,
Gia_ObjFaninId0
(
pObj
,
iObj
)
);
Fan1
=
Vec_IntEntry
(
vObj2Var
,
Gia_ObjFaninId1
(
pObj
,
iObj
)
);
Lit1m
=
Vec_IntEntry
(
vMirrors
,
Gia_ObjFaninId1
(
pObj
,
iObj
)
);
Fan0
=
Fan0
<=
PivotVar
?
Fan0
:
Fan0
+
Vec_IntSize
(
vTfo
);
Fan0
=
Lit0m
>=
0
?
Abc_Lit2Var
(
Lit0m
)
:
Gia_ObjFaninId0
(
pObj
,
iObj
);
Fan1
=
Fan1
<=
PivotVar
?
Fan1
:
Fan1
+
Vec_IntSize
(
vTfo
);
Fan1
=
Lit1m
>=
0
?
Abc_Lit2Var
(
Lit1m
)
:
Gia_ObjFaninId1
(
pObj
,
iObj
);
fCompl0
=
Gia_ObjFaninC0
(
pObj
)
^
(
Fan0
==
PivotVar
);
Fan0
=
Vec_IntEntry
(
vObj2Var
,
Fan0
);
fCompl1
=
Gia_ObjFaninC1
(
pObj
)
^
(
Fan1
==
PivotVar
);
Fan1
=
Vec_IntEntry
(
vObj2Var
,
Fan1
);
Fan0
=
Fan0
<
TfoStart
?
Fan0
:
Fan0
+
Vec_IntSize
(
vTfo
);
Fan1
=
Fan1
<
TfoStart
?
Fan1
:
Fan1
+
Vec_IntSize
(
vTfo
);
fCompl0
=
Gia_ObjFaninC0
(
pObj
)
^
(
Fan0
==
PivotVar
)
^
(
Lit0m
>=
0
&&
Abc_LitIsCompl
(
Lit0m
));
fCompl1
=
Gia_ObjFaninC1
(
pObj
)
^
(
Fan1
==
PivotVar
)
^
(
Lit1m
>=
0
&&
Abc_LitIsCompl
(
Lit1m
));
if
(
Gia_ObjIsXor
(
pObj
)
)
if
(
Gia_ObjIsXor
(
pObj
)
)
sat_solver_add_xor
(
pSat
,
Node
,
Fan0
,
Fan1
,
fCompl0
^
fCompl1
);
sat_solver_add_xor
(
pSat
,
Node
,
Fan0
,
Fan1
,
fCompl0
^
fCompl1
);
else
else
...
@@ -98,8 +114,9 @@ sat_solver * Sbd_ManSatSolver( sat_solver * pSat, Gia_Man_t * p, int Pivot, Vec_
...
@@ -98,8 +114,9 @@ sat_solver * Sbd_ManSatSolver( sat_solver * pSat, Gia_Man_t * p, int Pivot, Vec_
Vec_Int_t
*
vFaninVars
=
Vec_IntAlloc
(
Vec_IntSize
(
vRoots
)
);
Vec_Int_t
*
vFaninVars
=
Vec_IntAlloc
(
Vec_IntSize
(
vRoots
)
);
Vec_IntForEachEntry
(
vRoots
,
iObj
,
i
)
Vec_IntForEachEntry
(
vRoots
,
iObj
,
i
)
{
{
Vec_IntPush
(
vFaninVars
,
Abc_Var2Lit
(
nVars
,
0
)
);
assert
(
Vec_IntEntry
(
vMirrors
,
iObj
)
<
0
);
Node
=
Vec_IntEntry
(
vObj2Var
,
iObj
);
Node
=
Vec_IntEntry
(
vObj2Var
,
iObj
);
Vec_IntPush
(
vFaninVars
,
Abc_Var2Lit
(
nVars
,
0
)
);
sat_solver_add_xor
(
pSat
,
Node
,
Node
+
Vec_IntSize
(
vTfo
),
nVars
++
,
0
);
sat_solver_add_xor
(
pSat
,
Node
,
Node
+
Vec_IntSize
(
vTfo
),
nVars
++
,
0
);
}
}
// make OR clause for the last nRoots variables
// make OR clause for the last nRoots variables
...
@@ -190,6 +207,50 @@ word Sbd_ManSolve( sat_solver * pSat, int PivotVar, int FreeVar, Vec_Int_t * vDi
...
@@ -190,6 +207,50 @@ word Sbd_ManSolve( sat_solver * pSat, int PivotVar, int FreeVar, Vec_Int_t * vDi
return
SBD_SAT_SAT
;
return
SBD_SAT_SAT
;
}
}
/**Function*************************************************************
Synopsis [Returns a bunch of positive/negative random care minterms.]
Description [Returns 0/1 if the functions is const 0/1.]
SideEffects []
SeeAlso []
***********************************************************************/
static
void
sat_solver_random_polarity
(
sat_solver
*
s
)
{
int
i
,
k
;
for
(
i
=
0
;
i
<
s
->
size
;
i
+=
64
)
{
word
Polar
=
Gia_ManRandomW
(
0
);
for
(
k
=
0
;
k
<
64
&&
(
i
<<
6
)
+
k
<
s
->
size
;
k
++
)
s
->
polarity
[(
i
<<
6
)
+
k
]
=
Abc_TtGetBit
(
&
Polar
,
k
);
}
}
int
Sbd_ManCollectConstants
(
sat_solver
*
pSat
,
int
nCareMints
[
2
],
int
PivotVar
,
word
*
pVarSims
[],
Vec_Int_t
*
vInds
)
{
int
nBTLimit
=
0
;
int
i
,
Ind
;
assert
(
Vec_IntSize
(
vInds
)
==
nCareMints
[
0
]
+
nCareMints
[
1
]
);
Vec_IntForEachEntry
(
vInds
,
Ind
,
i
)
{
int
fOffSet
=
(
int
)(
i
<
nCareMints
[
0
]);
int
status
,
k
,
iLit
=
Abc_Var2Lit
(
PivotVar
,
fOffSet
);
sat_solver_random_polarity
(
pSat
);
status
=
sat_solver_solve
(
pSat
,
&
iLit
,
&
iLit
+
1
,
nBTLimit
,
0
,
0
,
0
);
if
(
status
==
l_Undef
)
return
-
2
;
if
(
status
==
l_False
)
return
fOffSet
;
for
(
k
=
0
;
k
<=
PivotVar
;
k
++
)
if
(
Abc_TtGetBit
(
pVarSims
[
k
],
Ind
)
!=
sat_solver_var_value
(
pSat
,
k
)
)
Abc_TtXorBit
(
pVarSims
[
k
],
Ind
);
}
return
-
1
;
}
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment