Commit 3b5527b6 by Alan Mishchenko

New SAT-based optimization package.

parent b3514ee7
......@@ -42,6 +42,8 @@ struct Sbd_Man_t_
Vec_Wrd_t * vSims[4]; // simulation information (main, backup, controlability)
Vec_Int_t * vCover; // temporary
Vec_Int_t * vLits; // temporary
int nConsts; // constants
int nChanges; // changes
// target node
int Pivot; // target node
Vec_Int_t * vTfo; // TFO (excludes node, includes roots) - precomputed
......@@ -82,7 +84,7 @@ void Sbd_ParSetDefault( Sbd_Par_t * pPars )
{
memset( pPars, 0, sizeof(Sbd_Par_t) );
pPars->nLutSize = 4; // target LUT size
pPars->nTfoLevels = 3; // the number of TFO levels (windowing)
pPars->nTfoLevels = 2; // the number of TFO levels (windowing)
pPars->nTfoFanMax = 4; // the max number of fanouts (windowing)
pPars->nWinSizeMax = 0; // maximum window size (windowing)
pPars->nBTLimit = 0; // maximum number of SAT conflicts
......@@ -145,7 +147,7 @@ Vec_Wec_t * Sbd_ManWindowRoots( Gia_Man_t * p, int nTfoLevels, int nTfoFanMax )
Vec_BitFree( vPoDrivers );
// print the results
if ( 1 )
if ( 0 )
Vec_WecForEachLevel( vTfos, vNodes, i )
{
if ( !Gia_ObjIsAnd(Gia_ManObj(p, i)) )
......@@ -244,61 +246,9 @@ void Sbd_ManStop( Sbd_Man_t * p )
SeeAlso []
***********************************************************************/
void Sbd_ManWindowSim_rec( Sbd_Man_t * p, int Node )
void Sbd_ManPropagateControlOne( Sbd_Man_t * p, int Node )
{
Gia_Obj_t * pObj;
if ( Vec_IntEntry(p->vMirrors, Node) >= 0 )
Node = Abc_Lit2Var( Vec_IntEntry(p->vMirrors, Node) );
if ( Gia_ObjIsTravIdCurrentId(p->pGia, Node) || Node == 0 )
return;
Gia_ObjSetTravIdCurrentId(p->pGia, Node);
pObj = Gia_ManObj( p->pGia, Node );
if ( Gia_ObjIsAnd(pObj) )
{
Sbd_ManWindowSim_rec( p, Gia_ObjFaninId0(pObj, Node) );
Sbd_ManWindowSim_rec( p, Gia_ObjFaninId1(pObj, Node) );
}
if ( !pObj->fMark0 )
{
Vec_IntWriteEntry( p->vObj2Var, Node, Vec_IntSize(p->vWinObjs) );
Vec_IntPush( p->vWinObjs, Node );
}
if ( Gia_ObjIsCi(pObj) )
return;
// simulate
assert( Gia_ObjIsAnd(pObj) );
if ( Gia_ObjIsXor(pObj) )
{
Abc_TtXor( Sbd_ObjSim0(p, Node),
Sbd_ObjSim0(p, Gia_ObjFaninId0(pObj, Node)),
Sbd_ObjSim0(p, Gia_ObjFaninId1(pObj, Node)),
p->pPars->nWords,
Gia_ObjFaninC0(pObj) ^ Gia_ObjFaninC1(pObj) );
if ( pObj->fMark0 )
Abc_TtXor( Sbd_ObjSim1(p, Node),
Gia_ObjFanin0(pObj)->fMark0 ? Sbd_ObjSim1(p, Gia_ObjFaninId0(pObj, Node)) : Sbd_ObjSim0(p, Gia_ObjFaninId0(pObj, Node)),
Gia_ObjFanin1(pObj)->fMark0 ? Sbd_ObjSim1(p, Gia_ObjFaninId1(pObj, Node)) : Sbd_ObjSim0(p, Gia_ObjFaninId1(pObj, Node)),
p->pPars->nWords,
Gia_ObjFaninC0(pObj) ^ Gia_ObjFaninC1(pObj) );
}
else
{
Abc_TtAndCompl( Sbd_ObjSim0(p, Node),
Sbd_ObjSim0(p, Gia_ObjFaninId0(pObj, Node)), Gia_ObjFaninC0(pObj),
Sbd_ObjSim0(p, Gia_ObjFaninId1(pObj, Node)), Gia_ObjFaninC1(pObj),
p->pPars->nWords );
if ( pObj->fMark0 )
Abc_TtAndCompl( Sbd_ObjSim1(p, Node),
Gia_ObjFanin0(pObj)->fMark0 ? Sbd_ObjSim1(p, Gia_ObjFaninId0(pObj, Node)) : Sbd_ObjSim0(p, Gia_ObjFaninId0(pObj, Node)), Gia_ObjFaninC0(pObj),
Gia_ObjFanin1(pObj)->fMark0 ? Sbd_ObjSim1(p, Gia_ObjFaninId1(pObj, Node)) : Sbd_ObjSim0(p, Gia_ObjFaninId1(pObj, Node)), Gia_ObjFaninC1(pObj),
p->pPars->nWords );
}
}
void Sbd_ManPropagateControl( Sbd_Man_t * p, int Node )
{
Gia_Obj_t * pNode = Gia_ManObj(p->pGia, Node);
Gia_Obj_t * pNode = Gia_ManObj(p->pGia, Node); int w;
int iObj0 = Gia_ObjFaninId0(pNode, Node);
int iObj1 = Gia_ObjFaninId1(pNode, Node);
......@@ -314,20 +264,37 @@ void Sbd_ManPropagateControl( Sbd_Man_t * p, int Node )
word * pDtrl0 = Sbd_ObjSim3(p, iObj0);
word * pDtrl1 = Sbd_ObjSim3(p, iObj1);
// printf( "Node %2d : %d %d\n", Node, (int)(pSims[0] & 1), (int)(pCtrl[0] & 1) );
int w;
// Gia_ObjPrint( p->pGia, pNode );
// printf( "Node %2d : %d %d\n\n", Node, (int)(pSims[0] & 1), (int)(pCtrl[0] & 1) );
for ( w = 0; w < p->pPars->nWords; w++ )
{
word Sim0 = Gia_ObjFaninC0(pNode) ? ~pSims0[w] : pSims0[w];
word Sim1 = Gia_ObjFaninC1(pNode) ? ~pSims1[w] : pSims1[w];
pCtrl0[w] = pCtrl[w] & (pSims[w] | Sim1 | (~Sim0 & ~Sim1));
pCtrl1[w] = pCtrl[w] & (pSims[w] | Sim0);
pCtrl0[w] |= pCtrl[w] & (pSims[w] | Sim1 | (~Sim0 & ~Sim1));
pCtrl1[w] |= pCtrl[w] & (pSims[w] | Sim0);
pDtrl0[w] = pDtrl[w] & (pSims[w] | Sim1);
pDtrl1[w] = pDtrl[w] & (pSims[w] | Sim0 | (~Sim0 & ~Sim1));
pDtrl0[w] |= pDtrl[w] & (pSims[w] | Sim1);
pDtrl1[w] |= pDtrl[w] & (pSims[w] | Sim0 | (~Sim0 & ~Sim1));
}
}
void Sbd_ManPropagateControl( Sbd_Man_t * p, int Pivot )
{
int i, Node;
Abc_TtCopy( Sbd_ObjSim3(p, Pivot), Sbd_ObjSim2(p, Pivot), p->pPars->nWords, 0 );
// clean controlability
for ( i = 0; i < Vec_IntEntry(p->vObj2Var, Pivot) && ((Node = Vec_IntEntry(p->vWinObjs, i)), 1); i++ )
{
Abc_TtClear( Sbd_ObjSim2(p, Node), p->pPars->nWords );
Abc_TtClear( Sbd_ObjSim3(p, Node), p->pPars->nWords );
//printf( "Clearing node %d.\n", Node );
}
// propagate controlability to fanins for the TFI nodes starting from the pivot
for ( i = Vec_IntEntry(p->vObj2Var, Pivot); i >= 0 && ((Node = Vec_IntEntry(p->vWinObjs, i)), 1); i-- )
if ( Gia_ObjIsAnd(Gia_ManObj(p->pGia, Node)) )
Sbd_ManPropagateControlOne( p, Node );
}
void Sbd_ManUpdateOrder( Sbd_Man_t * p, int Pivot )
{
int i, k, Node;
......@@ -354,7 +321,62 @@ void Sbd_ManUpdateOrder( Sbd_Man_t * p, int Pivot )
Vec_IntFill( p->vDivValues, Vec_IntSize(p->vWinObjs), 0 );
}
}
void Sbd_ManWindow( Sbd_Man_t * p, int Pivot )
void Sbd_ManWindowSim_rec( Sbd_Man_t * p, int NodeInit )
{
Gia_Obj_t * pObj;
int Node = NodeInit;
if ( Vec_IntEntry(p->vMirrors, Node) >= 0 )
Node = Abc_Lit2Var( Vec_IntEntry(p->vMirrors, Node) );
if ( Gia_ObjIsTravIdCurrentId(p->pGia, Node) )
return;
Gia_ObjSetTravIdCurrentId(p->pGia, Node);
pObj = Gia_ManObj( p->pGia, Node );
if ( Gia_ObjIsAnd(pObj) )
{
Sbd_ManWindowSim_rec( p, Gia_ObjFaninId0(pObj, Node) );
Sbd_ManWindowSim_rec( p, Gia_ObjFaninId1(pObj, Node) );
}
if ( !pObj->fMark0 )
{
Vec_IntWriteEntry( p->vObj2Var, Node, Vec_IntSize(p->vWinObjs) );
Vec_IntPush( p->vWinObjs, Node );
}
if ( Gia_ObjIsCi(pObj) )
return;
// simulate
assert( Gia_ObjIsAnd(pObj) );
if ( Gia_ObjIsXor(pObj) )
{
Abc_TtXor( Sbd_ObjSim0(p, Node),
Sbd_ObjSim0(p, Gia_ObjFaninId0(pObj, Node)),
Sbd_ObjSim0(p, Gia_ObjFaninId1(pObj, Node)),
p->pPars->nWords,
Gia_ObjFaninC0(pObj) ^ Gia_ObjFaninC1(pObj) );
if ( pObj->fMark0 )
Abc_TtXor( Sbd_ObjSim1(p, Node),
Gia_ObjFanin0(pObj)->fMark0 ? Sbd_ObjSim1(p, Gia_ObjFaninId0(pObj, Node)) : Sbd_ObjSim0(p, Gia_ObjFaninId0(pObj, Node)),
Gia_ObjFanin1(pObj)->fMark0 ? Sbd_ObjSim1(p, Gia_ObjFaninId1(pObj, Node)) : Sbd_ObjSim0(p, Gia_ObjFaninId1(pObj, Node)),
p->pPars->nWords,
Gia_ObjFaninC0(pObj) ^ Gia_ObjFaninC1(pObj) );
}
else
{
Abc_TtAndCompl( Sbd_ObjSim0(p, Node),
Sbd_ObjSim0(p, Gia_ObjFaninId0(pObj, Node)), Gia_ObjFaninC0(pObj),
Sbd_ObjSim0(p, Gia_ObjFaninId1(pObj, Node)), Gia_ObjFaninC1(pObj),
p->pPars->nWords );
if ( pObj->fMark0 )
Abc_TtAndCompl( Sbd_ObjSim1(p, Node),
Gia_ObjFanin0(pObj)->fMark0 ? Sbd_ObjSim1(p, Gia_ObjFaninId0(pObj, Node)) : Sbd_ObjSim0(p, Gia_ObjFaninId0(pObj, Node)), Gia_ObjFaninC0(pObj),
Gia_ObjFanin1(pObj)->fMark0 ? Sbd_ObjSim1(p, Gia_ObjFaninId1(pObj, Node)) : Sbd_ObjSim0(p, Gia_ObjFaninId1(pObj, Node)), Gia_ObjFaninC1(pObj),
p->pPars->nWords );
}
if ( Node != NodeInit )
Abc_TtCopy( Sbd_ObjSim0(p, NodeInit), Sbd_ObjSim0(p, Node), p->pPars->nWords, Abc_LitIsCompl(Vec_IntEntry(p->vMirrors, NodeInit)) );
}
int Sbd_ManWindow( Sbd_Man_t * p, int Pivot )
{
int i, Node;
// assign pivot and TFO (assume siminfo is assigned at the PIs)
......@@ -362,7 +384,10 @@ void Sbd_ManWindow( Sbd_Man_t * p, int Pivot )
p->vTfo = Vec_WecEntry( p->vTfos, Pivot );
// simulate TFI cone
Vec_IntClear( p->vWinObjs );
Vec_IntWriteEntry( p->vObj2Var, 0, Vec_IntSize(p->vWinObjs) );
Vec_IntPush( p->vWinObjs, 0 );
Gia_ManIncrementTravId( p->pGia );
Gia_ObjSetTravIdCurrentId(p->pGia, 0);
Sbd_ManWindowSim_rec( p, Pivot );
Sbd_ManUpdateOrder( p, Pivot );
// simulate node
......@@ -394,11 +419,143 @@ void Sbd_ManWindow( Sbd_Man_t * p, int Pivot )
Vec_IntForEachEntry( p->vTfo, Node, i )
if ( Abc_LitIsCompl(Node) ) // root
Abc_TtOrXor( Sbd_ObjSim2(p, Pivot), Sbd_ObjSim0(p, Abc_Lit2Var(Node)), Sbd_ObjSim1(p, Abc_Lit2Var(Node)), p->pPars->nWords );
Abc_TtCopy( Sbd_ObjSim3(p, Pivot), Sbd_ObjSim2(p, Pivot), p->pPars->nWords, 0 );
// propagate controlability to fanins for the TFI nodes starting from the pivot
for ( i = Vec_IntEntry(p->vObj2Var, Pivot); i >= 0 && ((Node = Vec_IntEntry(p->vWinObjs, i)), 1); i-- )
if ( Gia_ObjIsAnd(Gia_ManObj(p->pGia, Node)) )
Sbd_ManPropagateControl( p, Node );
Sbd_ManPropagateControl( p, Pivot );
// return 1 if window is too large
if ( p->pPars->fVerbose && Vec_IntSize(p->vDivValues) >= 64 )
printf( "Window is too large.\n" );
return (int)(Vec_IntSize(p->vDivValues) >= 64);
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Sbd_ManCheckConst( Sbd_Man_t * p, int Pivot )
{
extern void Sbd_ManPrintObj( Sbd_Man_t * p, int Pivot );
int nMintCount = 16;
Vec_Ptr_t * vSims;
word * pSims = Sbd_ObjSim0( p, Pivot );
word * pCtrl = Sbd_ObjSim2( p, Pivot );
int PivotVar = Vec_IntEntry(p->vObj2Var, Pivot);
int RetValue, i, iObj, Ind, fFindOnset, nCares[2] = {0};
extern int Sbd_ManCollectConstants( sat_solver * pSat, int nCareMints[2], int PivotVar, word * pVarSims[], Vec_Int_t * vInds );
extern sat_solver * Sbd_ManSatSolver( sat_solver * pSat, Gia_Man_t * p, Vec_Int_t * vMirrors, int Pivot, Vec_Int_t * vWinObjs, Vec_Int_t * vObj2Var, Vec_Int_t * vTfo, Vec_Int_t * vRoots );
p->pSat = Sbd_ManSatSolver( p->pSat, p->pGia, p->vMirrors, Pivot, p->vWinObjs, p->vObj2Var, p->vTfo, p->vRoots );
//return -1;
//Sbd_ManPrintObj( p, Pivot );
// count the number of on-set and off-set care-set minterms
Vec_IntClear( p->vLits );
for ( i = 0; i < 64; i++ )
if ( Abc_TtGetBit(pCtrl, i) )
nCares[Abc_TtGetBit(pSims, i)]++;
else
Vec_IntPush( p->vLits, i );
fFindOnset = (int)(nCares[0] < nCares[1]);
if ( nCares[0] >= nMintCount && nCares[1] >= nMintCount )
return -1;
// find how many do we need
nCares[0] = nCares[0] < nMintCount ? nMintCount - nCares[0] : 0;
nCares[1] = nCares[1] < nMintCount ? nMintCount - nCares[1] : 0;
if ( p->pPars->fVerbose )
printf( "Computing %d offset and %d onset minterms for node %d.\n", nCares[0], nCares[1], Pivot );
if ( Vec_IntSize(p->vLits) >= nCares[0] + nCares[1] )
Vec_IntShrink( p->vLits, nCares[0] + nCares[1] );
else
{
// collect places to insert new minterms
for ( i = 0; i < 64 && Vec_IntSize(p->vLits) < nCares[0] + nCares[1]; i++ )
if ( fFindOnset == Abc_TtGetBit(pSims, i) )
Vec_IntPush( p->vLits, i );
}
// collect simulation pointers
vSims = Vec_PtrAlloc( PivotVar + 1 );
Vec_IntForEachEntry( p->vWinObjs, iObj, i )
{
Vec_PtrPush( vSims, Sbd_ObjSim0(p, iObj) );
if ( iObj == Pivot )
break;
}
assert( i == PivotVar );
// compute patterns
RetValue = Sbd_ManCollectConstants( p->pSat, nCares, PivotVar, (word **)Vec_PtrArray(vSims), p->vLits );
// print computed miterms
if ( 0 && RetValue < 0 )
{
Vec_Int_t * vPis = Vec_WecEntry(p->vDivLevels, 0);
int i, k, Ind;
printf( "Additional minterms:\n" );
Vec_IntForEachEntry( p->vLits, Ind, k )
{
for ( i = 0; i < Vec_IntSize(vPis); i++ )
printf( "%d", Abc_TtGetBit( (word *)Vec_PtrEntry(vSims, Vec_IntEntry(p->vWinObjs, i)), Ind ) );
printf( "\n" );
}
}
Vec_PtrFree( vSims );
if ( RetValue >= 0 )
{
if ( p->pPars->fVerbose )
printf( "Found stuck-at-%d node %d.\n", RetValue, Pivot );
p->nConsts++;
return RetValue;
}
// set controlability of these minterms
Vec_IntForEachEntry( p->vLits, Ind, i )
Abc_TtSetBit( pCtrl, Ind );
// propagate controlability to fanins for the TFI nodes starting from the pivot
Sbd_ManPropagateControl( p, Pivot );
// double check that we now have enough minterms
for ( i = 0; i < 64; i++ )
if ( Abc_TtGetBit(pCtrl, i) )
nCares[Abc_TtGetBit(pSims, i)]++;
assert( nCares[0] >= nMintCount && nCares[1] >= nMintCount );
return -1;
}
/**Function*************************************************************
Synopsis [Transposing 64-bit matrix.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline void Sbd_TransposeMatrix64( word A[64] )
{
int j, k;
word t, m = 0x00000000FFFFFFFF;
for ( j = 32; j != 0; j = j >> 1, m = m ^ (m << j) )
{
for ( k = 0; k < 64; k = (k + j + 1) & ~j )
{
t = (A[k] ^ (A[k+j] >> j)) & m;
A[k] = A[k] ^ t;
A[k+j] = A[k+j] ^ (t << j);
}
}
}
static inline void Sbd_PrintMatrix64( word A[64] )
{
int j, k;
for ( j = 0; j < 64; j++, printf("\n") )
for ( k = 0; k < 64; k++ )
printf( "%d", (int)((A[j] >> k) & 1) );
printf( "\n" );
}
/**Function*************************************************************
......@@ -418,7 +575,7 @@ void Sbd_ManPrintObj( Sbd_Man_t * p, int Pivot )
int i, k, k0, k1, Id, Bit0, Bit1;
Vec_IntForEachEntryStop( p->vWinObjs, Id, i, nDivs )
printf( "%d : ", Id ), Extra_PrintBinary( stdout, (unsigned *)Sbd_ObjSim0(p, Id), 64 ), printf( "\n" );
printf( "%3d : ", Id ), Extra_PrintBinary( stdout, (unsigned *)Sbd_ObjSim0(p, Id), 64 ), printf( "\n" );
assert( p->Pivot == Pivot );
Vec_IntClear( p->vCounts[0] );
......@@ -561,52 +718,182 @@ void Sbd_ManPrintObj( Sbd_Man_t * p, int Pivot )
if ( Abc_TtGetBit(pCtrl, Bit0) && Abc_TtGetBit(pCtrl, Bit1) && Abc_TtGetBit(pSims, Bit0) != Abc_TtGetBit(pSims, Bit1) )
Abc_TtXorBit( &Row, i );
}
if ( !Vec_WrdPushUnique( p->vMatrix, Row ) )
Extra_PrintBinary( stdout, (unsigned *)&Row, nDivs ), printf( "\n" );
if ( Vec_WrdPushUnique( p->vMatrix, Row ) )
continue;
for ( i = 0; i < nDivs; i++ )
printf( "%d", (int)((Row >> i) & 1) );
printf( "\n" );
}
}
int Sbd_ManExplore( Sbd_Man_t * p, int Pivot, word * pTruth )
{
extern sat_solver * Sbd_ManSatSolver( sat_solver * pSat, Gia_Man_t * p, int Pivot, Vec_Int_t * vWinObjs, Vec_Int_t * vObj2Var, Vec_Int_t * vTfo, Vec_Int_t * vRoots );
int fVerbose = 0;
extern word Sbd_ManSolve( sat_solver * pSat, int PivotVar, int FreeVar, Vec_Int_t * vDivVars, Vec_Int_t * vValues, Vec_Int_t * vTemp );
word MatrS[64] = {0}, MatrC[2][64] = {{0}}, Cubes[2][2][64] = {{{0}}}, Cover[64] = {0}, Cube, Cube0, Cube1, Target;
int c0, c1, c2, c3, i, k, n, Index, nCubes[2] = {0}, nRows = 0, fFound = 0;
int PivotVar = Vec_IntEntry(p->vObj2Var, Pivot);
int FreeVar = Vec_IntSize(p->vWinObjs) + Vec_IntSize(p->vTfo) + Vec_IntSize(p->vRoots);
int RetValue = 0;
// Sbd_ManPrintObj( p, Pivot );
Vec_IntPrint( p->vObj2Var );
if ( fVerbose )
Sbd_ManPrintObj( p, Pivot );
// collect bit-matrices
for ( i = 0; i < Vec_IntSize(p->vDivValues); i++ )
{
MatrS[63-i] = *Sbd_ObjSim0( p, Vec_IntEntry(p->vWinObjs, i) );
MatrC[0][63-i] = *Sbd_ObjSim2( p, Vec_IntEntry(p->vWinObjs, i) );
MatrC[1][63-i] = *Sbd_ObjSim3( p, Vec_IntEntry(p->vWinObjs, i) );
}
MatrS[63-i] = *Sbd_ObjSim0( p, Pivot );
MatrC[0][63-i] = *Sbd_ObjSim2( p, Pivot );
MatrC[1][63-i] = *Sbd_ObjSim3( p, Pivot );
//Sbd_PrintMatrix64( MatrS );
Sbd_TransposeMatrix64( MatrS );
Sbd_TransposeMatrix64( MatrC[0] );
Sbd_TransposeMatrix64( MatrC[1] );
//Sbd_PrintMatrix64( MatrS );
// collect cubes
for ( i = 0; i < 64; i++ )
{
assert( Abc_TtGetBit(&MatrC[0][i], Vec_IntSize(p->vDivValues)) == Abc_TtGetBit(&MatrC[1][i], Vec_IntSize(p->vDivValues)) );
if ( !Abc_TtGetBit(&MatrC[0][i], Vec_IntSize(p->vDivValues)) )
continue;
Index = Abc_TtGetBit(&MatrS[i], Vec_IntSize(p->vDivValues)); // Index==0 offset; Index==1 onset
for ( n = 0; n < 2; n++ )
{
if ( n && MatrC[0][i] == MatrC[1][i] )
continue;
assert( MatrC[n][i] );
Cube0 = ~MatrS[i] & MatrC[n][i];
Cube1 = MatrS[i] & MatrC[n][i];
assert( Cube0 || Cube1 );
for ( k = 0; k < nCubes[Index]; k++ )
if ( Cubes[Index][0][k] == Cube0 && Cubes[Index][1][k] == Cube1 )
break;
if ( k == nCubes[Index] && k < 64 )
{
Cubes[Index][0][nCubes[Index]] = Cube0;
Cubes[Index][1][nCubes[Index]] = Cube1;
nCubes[Index]++;
}
}
}
if ( p->pPars->fVerbose )
printf( "Generated matrix with %d x %d entries.\n", nCubes[0], nCubes[1] );
if ( fVerbose )
for ( n = 0; n < 2; n++ )
{
printf( "%s:\n", n ? "Onset" : "Offset" );
for ( i = 0; i < nCubes[n]; i++, printf( "\n" ) )
for ( k = 0; k < 64; k++ )
if ( Abc_TtGetBit(&Cubes[n][0][i], k) )
printf( "0" );
else if ( Abc_TtGetBit(&Cubes[n][1][i], k) )
printf( "1" );
else
printf( "." );
printf( "\n" );
}
// collect cover
for ( i = 0; i < nCubes[0]; i++ )
for ( k = 0; k < nCubes[1]; k++ )
{
Cube = (Cubes[0][1][i] & Cubes[1][0][k]) | (Cubes[0][0][i] & Cubes[1][1][k]);
assert( Cube );
for ( n = 0; n < nRows; n++ )
if ( Cover[63-n] == Cube )
break;
if ( n == nRows && n < 64 )
Cover[63-nRows++] = Cube;
}
if ( p->pPars->fVerbose )
printf( "Generated cover with %d entries.\n", nRows );
//Sbd_PrintMatrix64( Cover );
Sbd_TransposeMatrix64( Cover );
//Sbd_PrintMatrix64( Cover );
// swap
for ( i = 0; i < 32; i++ )
{
Cube = Cover[i];
Cover[i] = Cover[63-i];
Cover[63-i] = Cube;
}
if ( fVerbose )
{
for ( i = 0; i <= nRows; i++, printf( "\n") )
for ( k = 0; k < 64; k++ )
printf( "%d", (int)((Cover[i] >> k) & 1) );
}
Target = Cover[Vec_IntSize(p->vDivValues)];
for ( c0 = 0; c0 < Vec_IntSize(p->vDivValues); c0++ )
for ( c1 = c0+1; c1 < Vec_IntSize(p->vDivValues); c1++ )
for ( c2 = c1+1; c2 < Vec_IntSize(p->vDivValues); c2++ )
for ( c3 = c2+1; c3 < Vec_IntSize(p->vDivValues); c3++ )
{
if ( (Cover[c0] | Cover[c1] | Cover[c2] | Cover[c3]) == Target )
goto finish;
}
finish:
if ( c0 == Vec_IntSize(p->vDivValues) )
{
if ( p->pPars->fVerbose )
printf( "Cannot find a feasible cover.\n" );
return RetValue;
}
Vec_IntClear( p->vDivVars );
Vec_IntPush( p->vDivVars, 0 );
Vec_IntPush( p->vDivVars, 1 );
Vec_IntPush( p->vDivVars, 2 );
Vec_IntPush( p->vDivVars, 4 );
Vec_IntPush( p->vDivVars, c0 );
Vec_IntPush( p->vDivVars, c1 );
Vec_IntPush( p->vDivVars, c2 );
Vec_IntPush( p->vDivVars, c3 );
if ( p->pPars->fVerbose )
printf( "Feasible cover: " );
if ( p->pPars->fVerbose )
Vec_IntPrint( p->vDivVars );
p->pSat = Sbd_ManSatSolver( p->pSat, p->pGia, Pivot, p->vWinObjs, p->vObj2Var, p->vTfo, p->vRoots );
*pTruth = Sbd_ManSolve( p->pSat, PivotVar, FreeVar, p->vDivVars, p->vDivValues, p->vLits );
if ( *pTruth == SBD_SAT_UNDEC )
printf( "Node %d: Undecided.\n", Pivot );
else if ( *pTruth == SBD_SAT_SAT )
{
int i;
printf( "Node %d: SAT.\n", Pivot );
for ( i = 0; i < Vec_IntSize(p->vDivValues); i++ )
printf( "%d", Vec_IntEntry(p->vDivValues, i) & 1 );
printf( "\n" );
for ( i = 0; i < Vec_IntSize(p->vDivValues); i++ )
printf( "%d", Vec_IntEntry(p->vDivValues, i) >> 1 );
printf( "\n" );
if ( p->pPars->fVerbose )
{
int i;
printf( "Node %d: SAT.\n", Pivot );
for ( i = 0; i < Vec_IntSize(p->vDivValues); i++ )
printf( "%d", Vec_IntEntry(p->vDivValues, i) & 1 );
printf( "\n" );
for ( i = 0; i < Vec_IntSize(p->vDivValues); i++ )
printf( "%d", Vec_IntEntry(p->vDivValues, i) >> 1 );
printf( "\n" );
}
}
else
{
printf( "Node %d: UNSAT.\n", Pivot );
if ( p->pPars->fVerbose )
printf( "Node %d: UNSAT.\n", Pivot );
if ( p->pPars->fVerbose )
Extra_PrintBinary( stdout, (unsigned *)pTruth, 1 << Vec_IntSize(p->vDivVars) ), printf( "\n" );
RetValue = 1;
}
Extra_PrintBinary( stdout, (unsigned *)pTruth, 1 << Vec_IntSize(p->vDivVars) ), printf( "\n" );
return RetValue;
}
......@@ -669,7 +956,7 @@ int Sbd_ManComputeCut( Sbd_Man_t * p, int Node )
assert( Vec_IntEntry(p->vLutLevs, Node) == 0 );
Vec_IntWriteEntry( p->vLutLevs, Node, LevMax );
memcpy( Sbd_ObjCut(p, Node), pCut, sizeof(int) * (pCut[0] + 1) );
printf( "Setting node %d with delay %d (result = %d).\n", Node, LevMax, Result );
//printf( "Setting node %d with delay %d (result = %d).\n", Node, LevMax, Result );
return Result;
}
int Sbd_ManImplement( Sbd_Man_t * p, int Pivot, word Truth )
......@@ -697,11 +984,15 @@ int Sbd_ManImplement( Sbd_Man_t * p, int Pivot, word Truth )
// remember this function
assert( Vec_IntEntry(p->vMirrors, Pivot) == -1 );
Vec_IntWriteEntry( p->vMirrors, Pivot, iLit );
if ( p->pPars->fVerbose )
printf( "Replacing node %d by literal %d.\n", Pivot, iLit );
// extend data-structure for new nodes
assert( Vec_IntSize(p->vLutLevs) == iObjLast );
for ( i = iObjLast; i < Gia_ManObjNum(p->pGia); i++ )
{
Vec_IntPush( p->vLutLevs, 0 );
Vec_IntPush( p->vObj2Var, 0 );
Vec_IntPush( p->vMirrors, -1 );
Vec_IntFillExtra( p->vLutCuts, Vec_IntSize(p->vLutCuts) + p->pPars->nLutSize + 1, 0 );
Sbd_ManComputeCut( p, i );
for ( k = 0; k < 4; k++ )
......@@ -710,6 +1001,7 @@ int Sbd_ManImplement( Sbd_Man_t * p, int Pivot, word Truth )
}
// make sure delay reduction is achieved
assert( Vec_IntEntry(p->vLutLevs, Abc_Lit2Var(iLit)) < iCurLev );
p->nChanges++;
return 0;
}
......@@ -728,18 +1020,19 @@ void Sbd_ManDerive_rec( Gia_Man_t * pNew, Gia_Man_t * p, int Node, Vec_Int_t * v
{
Gia_Obj_t * pObj;
int Obj = Node;
if ( Node < Vec_IntSize(vMirrors) && Vec_IntEntry(vMirrors, Node) >= 0 )
if ( Vec_IntEntry(vMirrors, Node) >= 0 )
Obj = Abc_Lit2Var( Vec_IntEntry(vMirrors, Node) );
pObj = Gia_ManObj( p, Obj );
if ( ~pObj->Value )
return;
assert( Gia_ObjIsAnd(pObj) );
Sbd_ManDerive_rec( pNew, p, Gia_ObjFaninId0(pObj, Obj), vMirrors );
Sbd_ManDerive_rec( pNew, p, Gia_ObjFaninId1(pObj, Obj), vMirrors );
if ( Gia_ObjIsXor(pObj) )
pObj->Value = Gia_ManHashXorReal( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
else
pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
if ( !~pObj->Value )
{
assert( Gia_ObjIsAnd(pObj) );
Sbd_ManDerive_rec( pNew, p, Gia_ObjFaninId0(pObj, Obj), vMirrors );
Sbd_ManDerive_rec( pNew, p, Gia_ObjFaninId1(pObj, Obj), vMirrors );
if ( Gia_ObjIsXor(pObj) )
pObj->Value = Gia_ManHashXorReal( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
else
pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
}
// set the original node as well
if ( Obj != Node )
Gia_ManObj(p, Node)->Value = Abc_LitNotCond( pObj->Value, Abc_LitIsCompl(Vec_IntEntry(vMirrors, Node)) );
......@@ -766,7 +1059,6 @@ Gia_Man_t * Sbd_ManDerive( Gia_Man_t * p, Vec_Int_t * vMirrors )
return pNew;
}
/**Function*************************************************************
Synopsis [Performs delay optimization for the given LUT size.]
......@@ -782,18 +1074,28 @@ Gia_Man_t * Sbd_NtkPerform( Gia_Man_t * pGia, Sbd_Par_t * pPars )
{
Gia_Man_t * pNew;
Sbd_Man_t * p = Sbd_ManStart( pGia, pPars );
int Pivot; word Truth = 0;
int nNodesOld = Gia_ManObjNum(pGia);
int RetValue, Pivot; word Truth = 0;
assert( pPars->nLutSize <= 6 );
Gia_ManForEachAndId( pGia, Pivot )
{
if ( Pivot >= nNodesOld )
break;
if ( Sbd_ManComputeCut( p, Pivot ) )
continue;
printf( "Looking at node %d\n", Pivot );
Sbd_ManWindow( p, Pivot );
if ( Sbd_ManExplore( p, Pivot, &Truth ) )
//if ( Pivot != 313 )
// continue;
if ( p->pPars->fVerbose )
printf( "\nLooking at node %d\n", Pivot );
if ( Sbd_ManWindow( p, Pivot ) )
continue;
RetValue = Sbd_ManCheckConst( p, Pivot );
if ( RetValue >= 0 )
Vec_IntWriteEntry( p->vMirrors, Pivot, RetValue );
else if ( Sbd_ManExplore( p, Pivot, &Truth ) )
Sbd_ManImplement( p, Pivot, Truth );
break;
}
printf( "Found %d constants and %d replacements.\n", p->nConsts, p->nChanges );
pNew = Sbd_ManDerive( pGia, p->vMirrors );
Sbd_ManStop( p );
return pNew;
......
......@@ -46,46 +46,62 @@ ABC_NAMESPACE_IMPL_START
SeeAlso []
***********************************************************************/
sat_solver * Sbd_ManSatSolver( sat_solver * pSat, Gia_Man_t * p, int Pivot, Vec_Int_t * vWinObjs, Vec_Int_t * vObj2Var, Vec_Int_t * vTfo, Vec_Int_t * vRoots )
sat_solver * Sbd_ManSatSolver( sat_solver * pSat, Gia_Man_t * p, Vec_Int_t * vMirrors, int Pivot, Vec_Int_t * vWinObjs, Vec_Int_t * vObj2Var, Vec_Int_t * vTfo, Vec_Int_t * vRoots )
{
Gia_Obj_t * pObj;
int i, iObj, Fan0, Fan1, Node, fCompl0, fCompl1, RetValue;
int i, iLit = 1, iObj, Fan0, Fan1, Lit0m, Lit1m, Node, fCompl0, fCompl1, RetValue;
int TfoStart = Vec_IntSize(vWinObjs) - Vec_IntSize(vTfo);
int PivotVar = Vec_IntEntry(vObj2Var, Pivot);
//Vec_IntPrint( vWinObjs );
//Vec_IntPrint( vTfo );
//Vec_IntPrint( vRoots );
// create SAT solver
if ( pSat == NULL )
pSat = sat_solver_new();
else
sat_solver_restart( pSat );
sat_solver_setnvars( pSat, Vec_IntSize(vWinObjs) + Vec_IntSize(vTfo) + Vec_IntSize(vRoots) + 32 );
// create constant 0 clause
sat_solver_addclause( pSat, &iLit, &iLit + 1 );
// add clauses for all nodes
Vec_IntForEachEntry( vWinObjs, iObj, i )
Vec_IntForEachEntryStart( vWinObjs, iObj, i, 1 )
{
pObj = Gia_ManObj( p, iObj );
if ( Gia_ObjIsCi(pObj) )
continue;
assert( Gia_ObjIsAnd(pObj) );
assert( Vec_IntEntry( vMirrors, iObj ) < 0 );
Node = Vec_IntEntry( vObj2Var, iObj );
Fan0 = Vec_IntEntry( vObj2Var, Gia_ObjFaninId0(pObj, iObj) );
Fan1 = Vec_IntEntry( vObj2Var, Gia_ObjFaninId1(pObj, iObj) );
fCompl0 = Gia_ObjFaninC0(pObj);
fCompl1 = Gia_ObjFaninC1(pObj);
Lit0m = Vec_IntEntry( vMirrors, Gia_ObjFaninId0(pObj, iObj) );
Lit1m = Vec_IntEntry( vMirrors, Gia_ObjFaninId1(pObj, iObj) );
Fan0 = Lit0m >= 0 ? Abc_Lit2Var(Lit0m) : Gia_ObjFaninId0(pObj, iObj);
Fan1 = Lit1m >= 0 ? Abc_Lit2Var(Lit1m) : Gia_ObjFaninId1(pObj, iObj);
Fan0 = Vec_IntEntry( vObj2Var, Fan0 );
Fan1 = Vec_IntEntry( vObj2Var, Fan1 );
fCompl0 = Gia_ObjFaninC0(pObj) ^ (Lit0m >= 0 && Abc_LitIsCompl(Lit0m));
fCompl1 = Gia_ObjFaninC1(pObj) ^ (Lit1m >= 0 && Abc_LitIsCompl(Lit1m));
if ( Gia_ObjIsXor(pObj) )
sat_solver_add_xor( pSat, Node, Fan0, Fan1, fCompl0 ^ fCompl1 );
else
sat_solver_add_and( pSat, Node, Fan0, Fan1, fCompl0, fCompl1, 0 );
}
// add second clauses for the TFO
Vec_IntForEachEntryStart( vWinObjs, iObj, i, Vec_IntSize(vWinObjs) - Vec_IntSize(vTfo) )
Vec_IntForEachEntryStart( vWinObjs, iObj, i, TfoStart )
{
pObj = Gia_ManObj( p, iObj );
assert( Gia_ObjIsAnd(pObj) );
assert( Vec_IntEntry( vMirrors, iObj ) < 0 );
Node = Vec_IntEntry( vObj2Var, iObj ) + Vec_IntSize(vTfo);
Fan0 = Vec_IntEntry( vObj2Var, Gia_ObjFaninId0(pObj, iObj) );
Fan1 = Vec_IntEntry( vObj2Var, Gia_ObjFaninId1(pObj, iObj) );
Fan0 = Fan0 <= PivotVar ? Fan0 : Fan0 + Vec_IntSize(vTfo);
Fan1 = Fan1 <= PivotVar ? Fan1 : Fan1 + Vec_IntSize(vTfo);
fCompl0 = Gia_ObjFaninC0(pObj) ^ (Fan0 == PivotVar);
fCompl1 = Gia_ObjFaninC1(pObj) ^ (Fan1 == PivotVar);
Lit0m = Vec_IntEntry( vMirrors, Gia_ObjFaninId0(pObj, iObj) );
Lit1m = Vec_IntEntry( vMirrors, Gia_ObjFaninId1(pObj, iObj) );
Fan0 = Lit0m >= 0 ? Abc_Lit2Var(Lit0m) : Gia_ObjFaninId0(pObj, iObj);
Fan1 = Lit1m >= 0 ? Abc_Lit2Var(Lit1m) : Gia_ObjFaninId1(pObj, iObj);
Fan0 = Vec_IntEntry( vObj2Var, Fan0 );
Fan1 = Vec_IntEntry( vObj2Var, Fan1 );
Fan0 = Fan0 < TfoStart ? Fan0 : Fan0 + Vec_IntSize(vTfo);
Fan1 = Fan1 < TfoStart ? Fan1 : Fan1 + Vec_IntSize(vTfo);
fCompl0 = Gia_ObjFaninC0(pObj) ^ (Fan0 == PivotVar) ^ (Lit0m >= 0 && Abc_LitIsCompl(Lit0m));
fCompl1 = Gia_ObjFaninC1(pObj) ^ (Fan1 == PivotVar) ^ (Lit1m >= 0 && Abc_LitIsCompl(Lit1m));
if ( Gia_ObjIsXor(pObj) )
sat_solver_add_xor( pSat, Node, Fan0, Fan1, fCompl0 ^ fCompl1 );
else
......@@ -98,8 +114,9 @@ sat_solver * Sbd_ManSatSolver( sat_solver * pSat, Gia_Man_t * p, int Pivot, Vec_
Vec_Int_t * vFaninVars = Vec_IntAlloc( Vec_IntSize(vRoots) );
Vec_IntForEachEntry( vRoots, iObj, i )
{
Vec_IntPush( vFaninVars, Abc_Var2Lit(nVars, 0) );
assert( Vec_IntEntry( vMirrors, iObj ) < 0 );
Node = Vec_IntEntry( vObj2Var, iObj );
Vec_IntPush( vFaninVars, Abc_Var2Lit(nVars, 0) );
sat_solver_add_xor( pSat, Node, Node + Vec_IntSize(vTfo), nVars++, 0 );
}
// make OR clause for the last nRoots variables
......@@ -190,6 +207,50 @@ word Sbd_ManSolve( sat_solver * pSat, int PivotVar, int FreeVar, Vec_Int_t * vDi
return SBD_SAT_SAT;
}
/**Function*************************************************************
Synopsis [Returns a bunch of positive/negative random care minterms.]
Description [Returns 0/1 if the functions is const 0/1.]
SideEffects []
SeeAlso []
***********************************************************************/
static void sat_solver_random_polarity(sat_solver* s)
{
int i, k;
for ( i = 0; i < s->size; i += 64 )
{
word Polar = Gia_ManRandomW(0);
for ( k = 0; k < 64 && (i << 6) + k < s->size; k++ )
s->polarity[(i << 6) + k] = Abc_TtGetBit(&Polar, k);
}
}
int Sbd_ManCollectConstants( sat_solver * pSat, int nCareMints[2], int PivotVar, word * pVarSims[], Vec_Int_t * vInds )
{
int nBTLimit = 0;
int i, Ind;
assert( Vec_IntSize(vInds) == nCareMints[0] + nCareMints[1] );
Vec_IntForEachEntry( vInds, Ind, i )
{
int fOffSet = (int)(i < nCareMints[0]);
int status, k, iLit = Abc_Var2Lit( PivotVar, fOffSet );
sat_solver_random_polarity( pSat );
status = sat_solver_solve( pSat, &iLit, &iLit + 1, nBTLimit, 0, 0, 0 );
if ( status == l_Undef )
return -2;
if ( status == l_False )
return fOffSet;
for ( k = 0; k <= PivotVar; k++ )
if ( Abc_TtGetBit(pVarSims[k], Ind) != sat_solver_var_value(pSat, k) )
Abc_TtXorBit(pVarSims[k], Ind);
}
return -1;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
......
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