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lvzhengyang
abc
Commits
3ad4be25
Commit
3ad4be25
authored
Jul 04, 2016
by
Alan Mishchenko
Browse files
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Plain Diff
Bit-blasting Booth multipliers.
parent
f3ecc3ff
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1 changed file
with
79 additions
and
4 deletions
+79
-4
src/base/wlc/wlcBlast.c
+79
-4
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src/base/wlc/wlcBlast.c
View file @
3ad4be25
...
...
@@ -635,7 +635,7 @@ void Wlc_IntInsert( Vec_Int_t * vProd, Vec_Int_t * vLevel, int Node, int Level )
Vec_IntInsert
(
vProd
,
i
+
1
,
Node
);
Vec_IntInsert
(
vLevel
,
i
+
1
,
Level
);
}
void
Wlc_BlastReduceMatrix
(
Gia_Man_t
*
pNew
,
Vec_Wec_t
*
vProds
,
Vec_Wec_t
*
vLevels
,
Vec_Int_t
*
vRes
)
void
Wlc_BlastReduceMatrix
(
Gia_Man_t
*
pNew
,
Vec_Wec_t
*
vProds
,
Vec_Wec_t
*
vLevels
,
Vec_Int_t
*
vRes
,
int
nSizeMax
)
{
Vec_Int_t
*
vLevel
,
*
vProd
;
int
i
,
NodeS
,
NodeC
,
LevelS
,
LevelC
,
Node1
,
Node2
,
Node3
,
Level1
,
Level2
,
Level3
;
...
...
@@ -680,6 +680,7 @@ void Wlc_BlastReduceMatrix( Gia_Man_t * pNew, Vec_Wec_t * vProds, Vec_Wec_t * vL
Vec_IntPush
(
vProd
,
0
);
assert
(
Vec_IntSize
(
vProd
)
==
2
);
}
// Vec_WecPrint( vProds, 0 );
vLevel
=
Vec_WecEntry
(
vLevels
,
0
);
Vec_IntClear
(
vRes
);
...
...
@@ -690,7 +691,7 @@ void Wlc_BlastReduceMatrix( Gia_Man_t * pNew, Vec_Wec_t * vProds, Vec_Wec_t * vL
Vec_IntPush
(
vRes
,
Vec_IntEntry
(
vProd
,
0
)
);
Vec_IntPush
(
vLevel
,
Vec_IntEntry
(
vProd
,
1
)
);
}
Wlc_BlastAdder
(
pNew
,
Vec_IntArray
(
vRes
),
Vec_IntArray
(
vLevel
),
nSize
);
Wlc_BlastAdder
(
pNew
,
Vec_IntArray
(
vRes
),
Vec_IntArray
(
vLevel
),
nSize
Max
);
}
void
Wlc_BlastMultiplier3
(
Gia_Man_t
*
pNew
,
int
*
pArgA
,
int
*
pArgB
,
int
nArgA
,
int
nArgB
,
Vec_Int_t
*
vRes
)
{
...
...
@@ -704,7 +705,7 @@ void Wlc_BlastMultiplier3( Gia_Man_t * pNew, int * pArgA, int * pArgB, int nArgA
Vec_WecPush
(
vLevels
,
i
+
k
,
0
);
}
Wlc_BlastReduceMatrix
(
pNew
,
vProds
,
vLevels
,
vRes
);
Wlc_BlastReduceMatrix
(
pNew
,
vProds
,
vLevels
,
vRes
,
nArgA
+
nArgB
);
Vec_WecFree
(
vProds
);
Vec_WecFree
(
vLevels
);
...
...
@@ -729,11 +730,84 @@ void Wlc_BlastSquare( Gia_Man_t * pNew, int * pNum, int nNum, Vec_Int_t * vTmp,
}
}
Wlc_BlastReduceMatrix
(
pNew
,
vProds
,
vLevels
,
vRes
);
Wlc_BlastReduceMatrix
(
pNew
,
vProds
,
vLevels
,
vRes
,
2
*
nNum
);
Vec_WecFree
(
vProds
);
Vec_WecFree
(
vLevels
);
}
void
Wlc_BlastBooth
(
Gia_Man_t
*
pNew
,
int
*
pArgA
,
int
*
pArgB
,
int
nArgA
,
int
nArgB
,
Vec_Int_t
*
vRes
,
int
fSigned
)
{
Vec_Wec_t
*
vProds
=
Vec_WecStart
(
nArgA
+
nArgB
);
Vec_Wec_t
*
vLevels
=
Vec_WecStart
(
nArgA
+
nArgB
);
int
FillA
=
fSigned
?
pArgA
[
nArgA
-
1
]
:
0
;
int
FillB
=
fSigned
?
pArgB
[
nArgB
-
1
]
:
0
;
int
i
,
k
,
Sign
;
// create new arguments
Vec_Int_t
*
vArgB
=
Vec_IntAlloc
(
nArgB
+
3
);
Vec_IntPush
(
vArgB
,
0
);
for
(
i
=
0
;
i
<
nArgB
;
i
++
)
Vec_IntPush
(
vArgB
,
pArgB
[
i
]
);
Vec_IntPush
(
vArgB
,
FillB
);
if
(
Vec_IntSize
(
vArgB
)
%
2
==
0
)
Vec_IntPush
(
vArgB
,
FillB
);
assert
(
Vec_IntSize
(
vArgB
)
%
2
==
1
);
// iterate through bit-pairs
for
(
k
=
0
;
k
+
2
<
Vec_IntSize
(
vArgB
);
k
+=
2
)
{
int
pp
=
-
1
;
int
Q2jM1
=
Vec_IntEntry
(
vArgB
,
k
);
// q(2*j-1)
int
Q2j
=
Vec_IntEntry
(
vArgB
,
k
+
1
);
// q(2*j+0)
int
Q2jP1
=
Vec_IntEntry
(
vArgB
,
k
+
2
);
// q(2*j+1)
int
Neg
=
Q2jP1
;
int
One
=
Gia_ManHashXor
(
pNew
,
Q2j
,
Q2jM1
);
int
Two
=
Gia_ManHashMux
(
pNew
,
Neg
,
Gia_ManHashAnd
(
pNew
,
Abc_LitNot
(
Q2j
),
Abc_LitNot
(
Q2jM1
)),
Gia_ManHashAnd
(
pNew
,
Q2j
,
Q2jM1
)
);
for
(
i
=
0
;
i
<=
nArgA
;
i
++
)
{
int
This
=
i
==
nArgA
?
FillA
:
pArgA
[
i
];
int
Prev
=
i
?
pArgA
[
i
-
1
]
:
0
;
int
Part
=
Gia_ManHashOr
(
pNew
,
Gia_ManHashAnd
(
pNew
,
One
,
This
),
Gia_ManHashAnd
(
pNew
,
Two
,
Prev
)
);
pp
=
Gia_ManHashXor
(
pNew
,
Part
,
Neg
);
Vec_WecPush
(
vProds
,
k
+
i
,
pp
);
Vec_WecPush
(
vLevels
,
k
+
i
,
0
);
}
// perform sign extension
Sign
=
fSigned
?
pp
:
Neg
;
if
(
k
==
0
)
{
Vec_WecPush
(
vProds
,
k
+
i
,
Sign
);
Vec_WecPush
(
vLevels
,
k
+
i
,
0
);
Vec_WecPush
(
vProds
,
k
+
i
+
1
,
Sign
);
Vec_WecPush
(
vLevels
,
k
+
i
+
1
,
0
);
Vec_WecPush
(
vProds
,
k
+
i
+
2
,
Abc_LitNot
(
Sign
)
);
Vec_WecPush
(
vLevels
,
k
+
i
+
2
,
0
);
}
else
{
Vec_WecPush
(
vProds
,
k
+
i
,
Abc_LitNot
(
Sign
)
);
Vec_WecPush
(
vLevels
,
k
+
i
,
0
);
Vec_WecPush
(
vProds
,
k
+
i
+
1
,
1
);
Vec_WecPush
(
vLevels
,
k
+
i
+
1
,
0
);
}
// add neg to the first column
if
(
Neg
==
0
)
continue
;
Vec_WecPush
(
vProds
,
k
,
Neg
);
Vec_WecPush
(
vLevels
,
k
,
0
);
}
// Vec_WecPrint( vProds, 0 );
Wlc_BlastReduceMatrix
(
pNew
,
vProds
,
vLevels
,
vRes
,
nArgA
+
nArgB
);
Vec_WecFree
(
vProds
);
Vec_WecFree
(
vLevels
);
Vec_IntFree
(
vArgB
);
}
/**Function*************************************************************
...
...
@@ -1156,6 +1230,7 @@ Gia_Man_t * Wlc_NtkBitBlast( Wlc_Ntk_t * p, Vec_Int_t * vBoxIds, int fGiaSimple,
if
(
Wlc_NtkCountConstBits
(
pArg0
,
nRangeMax
)
<
Wlc_NtkCountConstBits
(
pArg1
,
nRangeMax
)
)
ABC_SWAP
(
int
*
,
pArg0
,
pArg1
);
Wlc_BlastMultiplier
(
pNew
,
pArg0
,
pArg1
,
nRangeMax
,
nRangeMax
,
vTemp2
,
vRes
,
fSigned
);
//Wlc_BlastBooth( pNew, pArg0, pArg1, nRange0, nRange1, vRes, fSigned );
//Wlc_BlastMultiplier3( pNew, pArg0, pArg1, nRange0, nRange1, vRes );
if
(
nRange
>
nRangeMax
+
nRangeMax
)
Vec_IntFillExtra
(
vRes
,
nRange
,
fSigned
?
Vec_IntEntryLast
(
vRes
)
:
0
);
...
...
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