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lvzhengyang
abc
Commits
385cb73d
Commit
385cb73d
authored
Jan 01, 2017
by
Alan Mishchenko
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Plain Diff
Updates to delay optimization project.
parent
4b20003e
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5 changed files
with
472 additions
and
1 deletions
+472
-1
abclib.dsp
+4
-0
src/opt/sbd/module.make
+1
-0
src/opt/sbd/sbdCore.c
+28
-1
src/opt/sbd/sbdCut2.c
+432
-0
src/opt/sbd/sbdInt.h
+7
-0
No files found.
abclib.dsp
View file @
385cb73d
...
...
@@ -2763,6 +2763,10 @@ SOURCE=.\src\opt\sbd\sbdCut.c
# End Source File
# Begin Source File
SOURCE=.\src\opt\sbd\sbdCut2.c
# End Source File
# Begin Source File
SOURCE=.\src\opt\sbd\sbdInt.h
# End Source File
# Begin Source File
...
...
src/opt/sbd/module.make
View file @
385cb73d
...
...
@@ -2,6 +2,7 @@ SRC += src/opt/sbd/sbd.c \
src/opt/sbd/sbdCnf.c
\
src/opt/sbd/sbdCore.c
\
src/opt/sbd/sbdCut.c
\
src/opt/sbd/sbdCut2.c
\
src/opt/sbd/sbdLut.c
\
src/opt/sbd/sbdSat.c
\
src/opt/sbd/sbdWin.c
src/opt/sbd/sbdCore.c
View file @
385cb73d
...
...
@@ -56,6 +56,7 @@ struct Sbd_Man_t_
abctime
timeOther
;
abctime
timeTotal
;
Sbd_Sto_t
*
pSto
;
Sbd_Srv_t
*
pSrv
;
// target node
int
Pivot
;
// target node
int
DivCutoff
;
// the place where D-2 divisors begin
...
...
@@ -230,7 +231,8 @@ Sbd_Man_t * Sbd_ManStart( Gia_Man_t * pGia, Sbd_Par_t * pPars )
for
(
w
=
0
;
w
<
p
->
pPars
->
nWords
;
w
++
)
Sbd_ObjSim0
(
p
,
Id
)[
w
]
=
Gia_ManRandomW
(
0
);
// cut enumeration
p
->
pSto
=
Sbd_StoAlloc
(
pGia
,
p
->
vMirrors
,
pPars
->
nLutSize
,
pPars
->
nCutSize
,
pPars
->
nCutNum
,
1
,
1
);
p
->
pSto
=
Sbd_StoAlloc
(
pGia
,
p
->
vMirrors
,
pPars
->
nLutSize
,
pPars
->
nLutSize
,
pPars
->
nCutNum
,
1
,
1
);
p
->
pSrv
=
Sbd_ManCutServerStart
(
pGia
,
p
->
vMirrors
,
p
->
vLutLevs
,
NULL
,
NULL
,
pPars
->
nLutSize
,
pPars
->
nCutSize
,
pPars
->
nCutNum
,
0
);
return
p
;
}
void
Sbd_ManStop
(
Sbd_Man_t
*
p
)
...
...
@@ -257,6 +259,7 @@ void Sbd_ManStop( Sbd_Man_t * p )
Vec_WrdFree
(
p
->
vMatrix
);
sat_solver_delete_p
(
&
p
->
pSat
);
Sbd_StoFree
(
p
->
pSto
);
Sbd_ManCutServerStop
(
p
->
pSrv
);
ABC_FREE
(
p
);
}
...
...
@@ -1320,6 +1323,11 @@ int Sbd_ManExploreCut( Sbd_Man_t * p, int Pivot, int nLeaves, int * pLeaves, int
clk
=
Abc_Clock
();
Truth
=
Sbd_ManSolve
(
p
->
pSat
,
PivotVar
,
(
*
pFreeVar
)
++
,
p
->
vDivSet
,
p
->
vDivVars
,
p
->
vDivValues
,
p
->
vLits
);
p
->
timeSat
+=
Abc_Clock
()
-
clk
;
if
(
Truth
==
SBD_SAT_SAT
)
{
printf
(
"The cut at node %d is not topological.
\n
"
,
p
->
Pivot
);
return
0
;
}
assert
(
Truth
!=
SBD_SAT_UNDEC
&&
Truth
!=
SBD_SAT_SAT
);
// create structure
Strs
->
fLut
=
1
;
...
...
@@ -1552,6 +1560,17 @@ int Sbd_ManExplore3( Sbd_Man_t * p, int Pivot, int * pnStrs, Sbd_Str_t * Strs )
p
->
pSat
=
Sbd_ManSatSolver
(
p
->
pSat
,
p
->
pGia
,
p
->
vMirrors
,
Pivot
,
p
->
vWinObjs
,
p
->
vObj2Var
,
p
->
vTfo
,
p
->
vRoots
,
0
);
p
->
timeCnf
+=
Abc_Clock
()
-
clk
;
// extract one cut
if
(
p
->
pSrv
)
{
nLeaves
=
Sbd_ManCutServerFirst
(
p
->
pSrv
,
Pivot
,
pLeaves
);
if
(
nLeaves
==
-
1
)
return
0
;
assert
(
nLeaves
<=
p
->
pPars
->
nCutSize
);
if
(
Sbd_ManExploreCut
(
p
,
Pivot
,
nLeaves
,
pLeaves
,
pnStrs
,
Strs
,
&
FreeVar
)
)
return
1
;
return
0
;
}
// extract one cut
for
(
nSize
=
p
->
pPars
->
nLutSize
+
1
;
nSize
<=
p
->
pPars
->
nCutSize
;
nSize
++
)
{
nLeaves
=
Sbd_StoObjBestCut
(
p
->
pSto
,
Pivot
,
nSize
,
pLeaves
);
...
...
@@ -1679,6 +1698,7 @@ int Sbd_ManMergeCuts( Sbd_Man_t * p, int Node )
assert
(
iFan0
!=
iFan1
);
assert
(
Vec_IntEntry
(
p
->
vLutLevs
,
Node
)
==
0
);
Vec_IntWriteEntry
(
p
->
vLutLevs
,
Node
,
LevCur
);
//Vec_IntWriteEntry( p->vLevs, Node, 1+Abc_MaxInt(Vec_IntEntry(p->vLevs, iFan0), Vec_IntEntry(p->vLevs, iFan1)) );
assert
(
pCutRes
[
0
]
<=
p
->
pPars
->
nLutSize
);
memcpy
(
Sbd_ObjCut
(
p
,
Node
),
pCutRes
,
sizeof
(
int
)
*
(
pCutRes
[
0
]
+
1
)
);
//printf( "Setting node %d with delay %d.\n", Node, LevCur );
...
...
@@ -1742,6 +1762,7 @@ void Sbd_ManFindCut( Sbd_Man_t * p, int Node, Vec_Int_t * vCutLits )
// create cut
assert
(
Vec_IntEntry
(
p
->
vLutLevs
,
Node
)
==
0
);
Vec_IntWriteEntry
(
p
->
vLutLevs
,
Node
,
LevelMax
+
1
);
//Vec_IntWriteEntry( p->vLevs, Node, 1+Abc_MaxInt(Vec_IntEntry(p->vLevs, Gia_ObjFaninId0(pObj, Node)), Vec_IntEntry(p->vLevs, Gia_ObjFaninId1(pObj, Node))) );
memcpy
(
Sbd_ObjCut
(
p
,
Node
),
pCut
,
sizeof
(
int
)
*
(
pCut
[
0
]
+
1
)
);
}
...
...
@@ -1803,11 +1824,13 @@ int Sbd_ManImplement( Sbd_Man_t * p, int Pivot, word Truth )
// update delay of the initial node
assert
(
Vec_IntEntry
(
p
->
vLutLevs
,
Pivot
)
==
iCurLev
);
Vec_IntWriteEntry
(
p
->
vLutLevs
,
Pivot
,
iNewLev
);
//Vec_IntWriteEntry( p->vLevs, Pivot, 1+Abc_MaxInt(Vec_IntEntry(p->vLevs, Gia_ObjFaninId0(pObj, Pivot)), Vec_IntEntry(p->vLevs, Gia_ObjFaninId1(pObj, Pivot))) );
return
0
;
}
int
Sbd_ManImplement2
(
Sbd_Man_t
*
p
,
int
Pivot
,
int
nStrs
,
Sbd_Str_t
*
pStrs
)
{
Gia_Obj_t
*
pObj
=
NULL
;
int
i
,
k
,
w
,
iLit
,
Node
;
int
iObjLast
=
Gia_ManObjNum
(
p
->
pGia
);
int
iCurLev
=
Vec_IntEntry
(
p
->
vLutLevs
,
Pivot
);
...
...
@@ -1871,11 +1894,13 @@ int Sbd_ManImplement2( Sbd_Man_t * p, int Pivot, int nStrs, Sbd_Str_t * pStrs )
Sbd_StoDerefObj
(
p
->
pSto
,
Pivot
);
for
(
i
=
iObjLast
;
i
<
Gia_ManObjNum
(
p
->
pGia
);
i
++
)
{
Gia_Obj_t
*
pObjI
=
Gia_ManObj
(
p
->
pGia
,
i
);
abctime
clk
=
Abc_Clock
();
int
Delay
=
Sbd_StoComputeCutsNode
(
p
->
pSto
,
i
);
p
->
timeCut
+=
Abc_Clock
()
-
clk
;
assert
(
i
==
Vec_IntSize
(
p
->
vLutLevs
)
);
Vec_IntPush
(
p
->
vLutLevs
,
Delay
);
//Vec_IntPush( p->vLevs, 1+Abc_MaxInt(Vec_IntEntry(p->vLevs, Gia_ObjFaninId0(pObjI, i)), Vec_IntEntry(p->vLevs, Gia_ObjFaninId1(pObjI, i))) );
Vec_IntPush
(
p
->
vObj2Var
,
0
);
Vec_IntFillExtra
(
p
->
vLutCuts
,
Vec_IntSize
(
p
->
vLutCuts
)
+
p
->
pPars
->
nLutSize
+
1
,
0
);
//Sbd_ManFindCut( p, i, p->vLits );
...
...
@@ -1887,8 +1912,10 @@ int Sbd_ManImplement2( Sbd_Man_t * p, int Pivot, int nStrs, Sbd_Str_t * pStrs )
iNewLev
=
Vec_IntEntry
(
p
->
vLutLevs
,
Abc_Lit2Var
(
iLit
)
);
assert
(
!
iNewLev
||
iNewLev
<
iCurLev
);
// update delay of the initial node
pObj
=
Gia_ManObj
(
p
->
pGia
,
Pivot
);
assert
(
Vec_IntEntry
(
p
->
vLutLevs
,
Pivot
)
==
iCurLev
);
Vec_IntWriteEntry
(
p
->
vLutLevs
,
Pivot
,
iNewLev
);
//Vec_IntWriteEntry( p->vLevs, Pivot, Pivot ? 1+Abc_MaxInt(Vec_IntEntry(p->vLevs, Gia_ObjFaninId0(pObj, Pivot)), Vec_IntEntry(p->vLevs, Gia_ObjFaninId1(pObj, Pivot))) : 0 );
return
0
;
}
...
...
src/opt/sbd/sbdCut2.c
0 → 100644
View file @
385cb73d
/**CFile****************************************************************
FileName [sbdCut2.c]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [SAT-based optimization using internal don't-cares.]
Synopsis [Cut computation.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - June 20, 2005.]
Revision [$Id: sbdCut2.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
***********************************************************************/
#include "sbdInt.h"
ABC_NAMESPACE_IMPL_START
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
#define SBD_MAX_CUTSIZE 10
#define SBD_MAX_CUTNUM 501
#define SBD_CUT_NO_LEAF 0xF
typedef
struct
Sbd_Cut_t_
Sbd_Cut_t
;
struct
Sbd_Cut_t_
{
word
Sign
;
// signature
int
iFunc
;
// functionality
int
Cost
;
// cut cost
int
CostLev
;
// cut cost
unsigned
nTreeLeaves
:
9
;
// tree leaves
unsigned
nSlowLeaves
:
9
;
// slow leaves
unsigned
nTopLeaves
:
10
;
// top leaves
unsigned
nLeaves
:
4
;
// leaf count
int
pLeaves
[
SBD_MAX_CUTSIZE
];
// leaves
};
struct
Sbd_Srv_t_
{
int
nLutSize
;
int
nCutSize
;
int
nCutNum
;
int
fVerbose
;
Gia_Man_t
*
pGia
;
// user's AIG manager (will be modified by adding nodes)
Vec_Int_t
*
vMirrors
;
// mirrors for each node
Vec_Int_t
*
vLutLevs
;
// delays for each node
Vec_Int_t
*
vLevs
;
// levels for each node
Vec_Int_t
*
vRefs
;
// refs for each node
Sbd_Cut_t
pCuts
[
SBD_MAX_CUTNUM
];
// temporary cuts
Sbd_Cut_t
*
ppCuts
[
SBD_MAX_CUTNUM
];
// temporary cut pointers
abctime
clkStart
;
// starting time
Vec_Int_t
*
vCut0
;
// current cut
Vec_Int_t
*
vCut
;
// current cut
Vec_Int_t
*
vCutTop
;
// current cut
Vec_Int_t
*
vCutBot
;
// current cut
};
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Sbd_Srv_t
*
Sbd_ManCutServerStart
(
Gia_Man_t
*
pGia
,
Vec_Int_t
*
vMirrors
,
Vec_Int_t
*
vLutLevs
,
Vec_Int_t
*
vLevs
,
Vec_Int_t
*
vRefs
,
int
nLutSize
,
int
nCutSize
,
int
nCutNum
,
int
fVerbose
)
{
Sbd_Srv_t
*
p
;
assert
(
nLutSize
<=
nCutSize
);
assert
(
nCutSize
<
SBD_CUT_NO_LEAF
);
assert
(
nCutSize
>
1
&&
nCutSize
<=
SBD_MAX_CUTSIZE
);
assert
(
nCutNum
>
1
&&
nCutNum
<
SBD_MAX_CUTNUM
);
p
=
ABC_CALLOC
(
Sbd_Srv_t
,
1
);
p
->
clkStart
=
Abc_Clock
();
p
->
nLutSize
=
nLutSize
;
p
->
nCutSize
=
nCutSize
;
p
->
nCutNum
=
nCutNum
;
p
->
fVerbose
=
fVerbose
;
p
->
pGia
=
pGia
;
p
->
vMirrors
=
vMirrors
;
p
->
vLutLevs
=
vLutLevs
;
p
->
vLevs
=
vLevs
;
p
->
vRefs
=
vRefs
;
p
->
vCut0
=
Vec_IntAlloc
(
100
);
p
->
vCut
=
Vec_IntAlloc
(
100
);
p
->
vCutTop
=
Vec_IntAlloc
(
100
);
p
->
vCutBot
=
Vec_IntAlloc
(
100
);
return
p
;
}
void
Sbd_ManCutServerStop
(
Sbd_Srv_t
*
p
)
{
Vec_IntFree
(
p
->
vCut0
);
Vec_IntFree
(
p
->
vCut
);
Vec_IntFree
(
p
->
vCutTop
);
Vec_IntFree
(
p
->
vCutBot
);
ABC_FREE
(
p
);
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int
Sbd_ManCutIsTopo_rec
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vMirrors
,
int
iObj
)
{
Gia_Obj_t
*
pObj
;
int
Ret0
,
Ret1
;
if
(
Vec_IntEntry
(
vMirrors
,
iObj
)
>=
0
)
iObj
=
Abc_Lit2Var
(
Vec_IntEntry
(
vMirrors
,
iObj
));
if
(
!
iObj
||
Gia_ObjIsTravIdCurrentId
(
p
,
iObj
)
)
return
1
;
Gia_ObjSetTravIdCurrentId
(
p
,
iObj
);
pObj
=
Gia_ManObj
(
p
,
iObj
);
if
(
Gia_ObjIsCi
(
pObj
)
)
return
0
;
assert
(
Gia_ObjIsAnd
(
pObj
)
);
Ret0
=
Sbd_ManCutIsTopo_rec
(
p
,
vMirrors
,
Gia_ObjFaninId0
(
pObj
,
iObj
)
);
Ret1
=
Sbd_ManCutIsTopo_rec
(
p
,
vMirrors
,
Gia_ObjFaninId1
(
pObj
,
iObj
)
);
return
Ret0
&&
Ret1
;
}
int
Sbd_ManCutIsTopo
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vMirrors
,
Vec_Int_t
*
vCut
,
int
iObj
)
{
int
i
,
Entry
,
RetValue
;
Gia_ManIncrementTravId
(
p
);
Vec_IntForEachEntry
(
vCut
,
Entry
,
i
)
Gia_ObjSetTravIdCurrentId
(
p
,
Entry
);
RetValue
=
Sbd_ManCutIsTopo_rec
(
p
,
vMirrors
,
iObj
);
if
(
RetValue
==
0
)
printf
(
"Cut of node %d is not tological
\n
"
,
iObj
);
assert
(
RetValue
);
return
RetValue
;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static
inline
int
Sbd_ManCutExpandOne
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vMirrors
,
Vec_Int_t
*
vLutLevs
,
Vec_Int_t
*
vCut
,
int
iThis
,
int
iObj
)
{
int
Lit0m
,
Lit1m
,
Fan0
,
Fan1
,
iPlace0
,
iPlace1
;
int
LutLev
=
Vec_IntEntry
(
vLutLevs
,
iObj
);
Gia_Obj_t
*
pObj
=
Gia_ManObj
(
p
,
iObj
);
if
(
Gia_ObjIsCi
(
pObj
)
)
return
0
;
assert
(
Gia_ObjIsAnd
(
pObj
)
);
Lit0m
=
Vec_IntEntry
(
vMirrors
,
Gia_ObjFaninId0
(
pObj
,
iObj
)
);
Lit1m
=
Vec_IntEntry
(
vMirrors
,
Gia_ObjFaninId1
(
pObj
,
iObj
)
);
Fan0
=
Lit0m
>=
0
?
Abc_Lit2Var
(
Lit0m
)
:
Gia_ObjFaninId0
(
pObj
,
iObj
);
Fan1
=
Lit1m
>=
0
?
Abc_Lit2Var
(
Lit1m
)
:
Gia_ObjFaninId1
(
pObj
,
iObj
);
iPlace0
=
Vec_IntFind
(
vCut
,
Fan0
);
iPlace1
=
Vec_IntFind
(
vCut
,
Fan1
);
if
(
iPlace0
==
-
1
&&
iPlace1
==
-
1
)
return
0
;
if
(
Vec_IntEntry
(
vLutLevs
,
Fan0
)
>
LutLev
||
Vec_IntEntry
(
vLutLevs
,
Fan1
)
>
LutLev
)
return
0
;
Vec_IntDrop
(
vCut
,
iThis
);
if
(
iPlace0
==
-
1
&&
Fan0
)
Vec_IntPushOrder
(
vCut
,
Fan0
);
if
(
iPlace1
==
-
1
&&
Fan1
)
Vec_IntPushOrder
(
vCut
,
Fan1
);
return
1
;
}
void
Vec_IntIsOrdered
(
Vec_Int_t
*
vCut
)
{
int
i
,
Prev
,
Entry
;
Prev
=
Vec_IntEntry
(
vCut
,
0
);
Vec_IntForEachEntryStart
(
vCut
,
Entry
,
i
,
1
)
{
assert
(
Prev
<
Entry
);
Prev
=
Entry
;
}
}
void
Sbd_ManCutExpand
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vMirrors
,
Vec_Int_t
*
vLutLevs
,
Vec_Int_t
*
vCut
)
{
int
i
,
Entry
;
do
{
Vec_IntForEachEntry
(
vCut
,
Entry
,
i
)
if
(
Sbd_ManCutExpandOne
(
p
,
vMirrors
,
vLutLevs
,
vCut
,
i
,
Entry
)
)
break
;
}
while
(
i
<
Vec_IntSize
(
vCut
)
);
}
void
Sbd_ManCutReload
(
Vec_Int_t
*
vMirrors
,
Vec_Int_t
*
vLutLevs
,
int
LevStop
,
Vec_Int_t
*
vCut
,
Vec_Int_t
*
vCutTop
,
Vec_Int_t
*
vCutBot
)
{
int
i
,
Entry
;
Vec_IntClear
(
vCutTop
);
Vec_IntClear
(
vCutBot
);
Vec_IntForEachEntry
(
vCut
,
Entry
,
i
)
{
assert
(
Entry
);
assert
(
Vec_IntEntry
(
vMirrors
,
Entry
)
==
-
1
);
assert
(
Vec_IntEntry
(
vLutLevs
,
Entry
)
<=
LevStop
);
if
(
Vec_IntEntry
(
vLutLevs
,
Entry
)
==
LevStop
)
Vec_IntPush
(
vCutTop
,
Entry
);
else
Vec_IntPush
(
vCutBot
,
Entry
);
}
Vec_IntIsOrdered
(
vCut
);
}
int
Sbd_ManCutCollect_rec
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vMirrors
,
int
iObj
,
int
LevStop
,
Vec_Int_t
*
vLutLevs
,
Vec_Int_t
*
vCut
)
{
Gia_Obj_t
*
pObj
;
int
Ret0
,
Ret1
;
if
(
Vec_IntEntry
(
vMirrors
,
iObj
)
>=
0
)
iObj
=
Abc_Lit2Var
(
Vec_IntEntry
(
vMirrors
,
iObj
));
if
(
!
iObj
||
Gia_ObjIsTravIdCurrentId
(
p
,
iObj
)
)
return
1
;
Gia_ObjSetTravIdCurrentId
(
p
,
iObj
);
pObj
=
Gia_ManObj
(
p
,
iObj
);
if
(
Gia_ObjIsCi
(
pObj
)
||
Vec_IntEntry
(
vLutLevs
,
iObj
)
<=
LevStop
)
{
Vec_IntPush
(
vCut
,
iObj
);
return
Vec_IntEntry
(
vLutLevs
,
iObj
)
<=
LevStop
;
}
assert
(
Gia_ObjIsAnd
(
pObj
)
);
Ret0
=
Sbd_ManCutCollect_rec
(
p
,
vMirrors
,
Gia_ObjFaninId0
(
pObj
,
iObj
),
LevStop
,
vLutLevs
,
vCut
);
Ret1
=
Sbd_ManCutCollect_rec
(
p
,
vMirrors
,
Gia_ObjFaninId1
(
pObj
,
iObj
),
LevStop
,
vLutLevs
,
vCut
);
return
Ret0
&&
Ret1
;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int
Sbd_ManCutReduceTop
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vMirrors
,
int
iObj
,
Vec_Int_t
*
vLutLevs
,
Vec_Int_t
*
vCut
,
Vec_Int_t
*
vCutTop
,
int
nCutSize
)
{
int
i
,
Entry
,
Lit0m
,
Lit1m
,
Fan0
,
Fan1
;
int
LevStop
=
Vec_IntEntry
(
vLutLevs
,
iObj
)
-
2
;
Vec_IntIsOrdered
(
vCut
);
Vec_IntForEachEntryReverse
(
vCutTop
,
Entry
,
i
)
{
Gia_Obj_t
*
pObj
=
Gia_ManObj
(
p
,
Entry
);
if
(
Gia_ObjIsCi
(
pObj
)
)
continue
;
assert
(
Gia_ObjIsAnd
(
pObj
)
);
assert
(
Vec_IntEntry
(
vLutLevs
,
Entry
)
==
LevStop
);
Lit0m
=
Vec_IntEntry
(
vMirrors
,
Gia_ObjFaninId0
(
pObj
,
Entry
)
);
Lit1m
=
Vec_IntEntry
(
vMirrors
,
Gia_ObjFaninId1
(
pObj
,
Entry
)
);
Fan0
=
Lit0m
>=
0
?
Abc_Lit2Var
(
Lit0m
)
:
Gia_ObjFaninId0
(
pObj
,
Entry
);
Fan1
=
Lit1m
>=
0
?
Abc_Lit2Var
(
Lit1m
)
:
Gia_ObjFaninId1
(
pObj
,
Entry
);
if
(
Vec_IntEntry
(
vLutLevs
,
Fan0
)
>
LevStop
||
Vec_IntEntry
(
vLutLevs
,
Fan1
)
>
LevStop
)
continue
;
assert
(
Vec_IntEntry
(
vLutLevs
,
Fan0
)
<=
LevStop
);
assert
(
Vec_IntEntry
(
vLutLevs
,
Fan1
)
<=
LevStop
);
if
(
Vec_IntEntry
(
vLutLevs
,
Fan0
)
==
LevStop
&&
Vec_IntEntry
(
vLutLevs
,
Fan1
)
==
LevStop
)
continue
;
Vec_IntRemove
(
vCut
,
Entry
);
if
(
Fan0
)
Vec_IntPushUniqueOrder
(
vCut
,
Fan0
);
if
(
Fan1
)
Vec_IntPushUniqueOrder
(
vCut
,
Fan1
);
//Sbd_ManCutIsTopo( p, vMirrors, vCut, iObj );
return
1
;
}
return
0
;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int
Sbd_ManCutServerFirst
(
Sbd_Srv_t
*
p
,
int
iObj
,
int
*
pLeaves
)
{
int
RetValue
,
LevStop
=
Vec_IntEntry
(
p
->
vLutLevs
,
iObj
)
-
2
;
Vec_IntClear
(
p
->
vCut
);
Gia_ManIncrementTravId
(
p
->
pGia
);
RetValue
=
Sbd_ManCutCollect_rec
(
p
->
pGia
,
p
->
vMirrors
,
iObj
,
LevStop
,
p
->
vLutLevs
,
p
->
vCut
);
if
(
RetValue
==
0
)
// cannot build delay-improving cut
return
-
1
;
// check if the current cut is good
Vec_IntSort
(
p
->
vCut
,
0
);
/*
Sbd_ManCutReload( p->vMirrors, p->vLutLevs, LevStop, p->vCut, p->vCutTop, p->vCutBot );
if ( Vec_IntSize(p->vCut) <= p->nCutSize && Vec_IntSize(p->vCutTop) <= p->nLutSize-1 )
{
//printf( "%d ", Vec_IntSize(p->vCut) );
memcpy( pLeaves, Vec_IntArray(p->vCut), sizeof(int) * Vec_IntSize(p->vCut) );
return Vec_IntSize(p->vCut);
}
*/
// try to expand the cut
Sbd_ManCutExpand
(
p
->
pGia
,
p
->
vMirrors
,
p
->
vLutLevs
,
p
->
vCut
);
Sbd_ManCutReload
(
p
->
vMirrors
,
p
->
vLutLevs
,
LevStop
,
p
->
vCut
,
p
->
vCutTop
,
p
->
vCutBot
);
if
(
Vec_IntSize
(
p
->
vCut
)
<=
p
->
nCutSize
&&
Vec_IntSize
(
p
->
vCutTop
)
<=
p
->
nLutSize
-
1
)
{
//printf( "1=(%d,%d) ", Vec_IntSize(p->vCutTop), Vec_IntSize(p->vCutBot) );
//printf( "%d ", Vec_IntSize(p->vCut) );
memcpy
(
pLeaves
,
Vec_IntArray
(
p
->
vCut
),
sizeof
(
int
)
*
Vec_IntSize
(
p
->
vCut
)
);
return
Vec_IntSize
(
p
->
vCut
);
}
#if 0
// recompute the cut
Vec_IntClear( p->vCut );
Gia_ManIncrementTravId( p->pGia );
RetValue = Sbd_ManCutCollect_rec( p->pGia, p->vMirrors, iObj, LevStop-1, p->vLutLevs, p->vCut );
if ( RetValue == 0 ) // cannot build delay-improving cut
return -1;
// check if the current cut is good
Vec_IntSort( p->vCut, 0 );
/*
Sbd_ManCutReload( p->vMirrors, p->vLutLevs, LevStop, p->vCut, p->vCutTop, p->vCutBot );
if ( Vec_IntSize(p->vCut) <= p->nCutSize && Vec_IntSize(p->vCutTop) <= p->nLutSize-1 )
{
//printf( "%d ", Vec_IntSize(p->vCut) );
memcpy( pLeaves, Vec_IntArray(p->vCut), sizeof(int) * Vec_IntSize(p->vCut) );
return Vec_IntSize(p->vCut);
}
*/
// try to expand the cut
Sbd_ManCutExpand( p->pGia, p->vMirrors, p->vLutLevs, p->vCut );
Sbd_ManCutReload( p->vMirrors, p->vLutLevs, LevStop, p->vCut, p->vCutTop, p->vCutBot );
if ( Vec_IntSize(p->vCut) <= p->nCutSize && Vec_IntSize(p->vCutTop) <= p->nLutSize-1 )
{
//printf( "2=(%d,%d) ", Vec_IntSize(p->vCutTop), Vec_IntSize(p->vCutBot) );
//printf( "%d ", Vec_IntSize(p->vCut) );
memcpy( pLeaves, Vec_IntArray(p->vCut), sizeof(int) * Vec_IntSize(p->vCut) );
return Vec_IntSize(p->vCut);
}
#endif
// try to reduce the topmost
Vec_IntClear
(
p
->
vCut0
);
Vec_IntAppend
(
p
->
vCut0
,
p
->
vCut
);
if
(
Vec_IntSize
(
p
->
vCut
)
<
p
->
nCutSize
&&
Sbd_ManCutReduceTop
(
p
->
pGia
,
p
->
vMirrors
,
iObj
,
p
->
vLutLevs
,
p
->
vCut
,
p
->
vCutTop
,
p
->
nCutSize
)
)
{
Sbd_ManCutExpand
(
p
->
pGia
,
p
->
vMirrors
,
p
->
vLutLevs
,
p
->
vCut
);
Sbd_ManCutReload
(
p
->
vMirrors
,
p
->
vLutLevs
,
LevStop
,
p
->
vCut
,
p
->
vCutTop
,
p
->
vCutBot
);
assert
(
Vec_IntSize
(
p
->
vCut
)
<=
p
->
nCutSize
);
if
(
Vec_IntSize
(
p
->
vCutTop
)
<=
p
->
nLutSize
-
1
)
{
//printf( "%d -> %d (%d + %d)\n", Vec_IntSize(p->vCut0), Vec_IntSize(p->vCut), Vec_IntSize(p->vCutTop), Vec_IntSize(p->vCutBot) );
memcpy
(
pLeaves
,
Vec_IntArray
(
p
->
vCut
),
sizeof
(
int
)
*
Vec_IntSize
(
p
->
vCut
)
);
return
Vec_IntSize
(
p
->
vCut
);
}
// try again
if
(
Vec_IntSize
(
p
->
vCut
)
<
p
->
nCutSize
&&
Sbd_ManCutReduceTop
(
p
->
pGia
,
p
->
vMirrors
,
iObj
,
p
->
vLutLevs
,
p
->
vCut
,
p
->
vCutTop
,
p
->
nCutSize
)
)
{
Sbd_ManCutExpand
(
p
->
pGia
,
p
->
vMirrors
,
p
->
vLutLevs
,
p
->
vCut
);
Sbd_ManCutReload
(
p
->
vMirrors
,
p
->
vLutLevs
,
LevStop
,
p
->
vCut
,
p
->
vCutTop
,
p
->
vCutBot
);
assert
(
Vec_IntSize
(
p
->
vCut
)
<=
p
->
nCutSize
);
if
(
Vec_IntSize
(
p
->
vCutTop
)
<=
p
->
nLutSize
-
1
)
{
//printf( "* %d -> %d (%d + %d)\n", Vec_IntSize(p->vCut0), Vec_IntSize(p->vCut), Vec_IntSize(p->vCutTop), Vec_IntSize(p->vCutBot) );
memcpy
(
pLeaves
,
Vec_IntArray
(
p
->
vCut
),
sizeof
(
int
)
*
Vec_IntSize
(
p
->
vCut
)
);
return
Vec_IntSize
(
p
->
vCut
);
}
// try again
if
(
Vec_IntSize
(
p
->
vCut
)
<
p
->
nCutSize
&&
Sbd_ManCutReduceTop
(
p
->
pGia
,
p
->
vMirrors
,
iObj
,
p
->
vLutLevs
,
p
->
vCut
,
p
->
vCutTop
,
p
->
nCutSize
)
)
{
Sbd_ManCutExpand
(
p
->
pGia
,
p
->
vMirrors
,
p
->
vLutLevs
,
p
->
vCut
);
Sbd_ManCutReload
(
p
->
vMirrors
,
p
->
vLutLevs
,
LevStop
,
p
->
vCut
,
p
->
vCutTop
,
p
->
vCutBot
);
assert
(
Vec_IntSize
(
p
->
vCut
)
<=
p
->
nCutSize
);
if
(
Vec_IntSize
(
p
->
vCutTop
)
<=
p
->
nLutSize
-
1
)
{
//printf( "** %d -> %d (%d + %d)\n", Vec_IntSize(p->vCut0), Vec_IntSize(p->vCut), Vec_IntSize(p->vCutTop), Vec_IntSize(p->vCutBot) );
memcpy
(
pLeaves
,
Vec_IntArray
(
p
->
vCut
),
sizeof
(
int
)
*
Vec_IntSize
(
p
->
vCut
)
);
return
Vec_IntSize
(
p
->
vCut
);
}
// try again
if
(
Vec_IntSize
(
p
->
vCut
)
<
p
->
nCutSize
&&
Sbd_ManCutReduceTop
(
p
->
pGia
,
p
->
vMirrors
,
iObj
,
p
->
vLutLevs
,
p
->
vCut
,
p
->
vCutTop
,
p
->
nCutSize
)
)
{
Sbd_ManCutExpand
(
p
->
pGia
,
p
->
vMirrors
,
p
->
vLutLevs
,
p
->
vCut
);
Sbd_ManCutReload
(
p
->
vMirrors
,
p
->
vLutLevs
,
LevStop
,
p
->
vCut
,
p
->
vCutTop
,
p
->
vCutBot
);
assert
(
Vec_IntSize
(
p
->
vCut
)
<=
p
->
nCutSize
);
if
(
Vec_IntSize
(
p
->
vCutTop
)
<=
p
->
nLutSize
-
1
)
{
//printf( "*** %d -> %d (%d + %d)\n", Vec_IntSize(p->vCut0), Vec_IntSize(p->vCut), Vec_IntSize(p->vCutTop), Vec_IntSize(p->vCutBot) );
memcpy
(
pLeaves
,
Vec_IntArray
(
p
->
vCut
),
sizeof
(
int
)
*
Vec_IntSize
(
p
->
vCut
)
);
return
Vec_IntSize
(
p
->
vCut
);
}
}
}
}
}
return
-
1
;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
ABC_NAMESPACE_IMPL_END
src/opt/sbd/sbdInt.h
View file @
385cb73d
...
...
@@ -62,6 +62,7 @@ ABC_NAMESPACE_HEADER_START
////////////////////////////////////////////////////////////////////////
typedef
struct
Sbd_Sto_t_
Sbd_Sto_t
;
typedef
struct
Sbd_Srv_t_
Sbd_Srv_t
;
typedef
struct
Sbd_Str_t_
Sbd_Str_t
;
struct
Sbd_Str_t_
...
...
@@ -92,6 +93,12 @@ extern void Sbd_StoComputeCutsObj( Sbd_Sto_t * p, int iObj, int Delay, i
extern
void
Sbd_StoComputeCutsCi
(
Sbd_Sto_t
*
p
,
int
iObj
,
int
Delay
,
int
Level
);
extern
int
Sbd_StoComputeCutsNode
(
Sbd_Sto_t
*
p
,
int
iObj
);
extern
int
Sbd_StoObjBestCut
(
Sbd_Sto_t
*
p
,
int
iObj
,
int
nSize
,
int
*
pLeaves
);
/*=== sbdCut2.c ==========================================================*/
extern
Sbd_Srv_t
*
Sbd_ManCutServerStart
(
Gia_Man_t
*
pGia
,
Vec_Int_t
*
vMirrors
,
Vec_Int_t
*
vLutLevs
,
Vec_Int_t
*
vLevs
,
Vec_Int_t
*
vRefs
,
int
nLutSize
,
int
nCutSize
,
int
nCutNum
,
int
fVerbose
);
extern
void
Sbd_ManCutServerStop
(
Sbd_Srv_t
*
p
);
extern
int
Sbd_ManCutServerFirst
(
Sbd_Srv_t
*
p
,
int
iObj
,
int
*
pLeaves
);
/*=== sbdWin.c ==========================================================*/
extern
word
Sbd_ManSolve
(
sat_solver
*
pSat
,
int
PivotVar
,
int
FreeVar
,
Vec_Int_t
*
vDivSet
,
Vec_Int_t
*
vDivVars
,
Vec_Int_t
*
vDivValues
,
Vec_Int_t
*
vTemp
);
extern
sat_solver
*
Sbd_ManSatSolver
(
sat_solver
*
pSat
,
Gia_Man_t
*
p
,
Vec_Int_t
*
vMirrors
,
int
Pivot
,
Vec_Int_t
*
vWinObjs
,
Vec_Int_t
*
vObj2Var
,
Vec_Int_t
*
vTfo
,
Vec_Int_t
*
vRoots
,
int
fQbf
);
...
...
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