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lvzhengyang
abc
Commits
2c4c464a
Commit
2c4c464a
authored
Feb 03, 2017
by
Alan Mishchenko
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Adding structural flop priority heuristics in 'pdr' (bug fix).
parent
45bf0369
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1 changed file
with
126 additions
and
9 deletions
+126
-9
src/proof/pdr/pdrMan.c
+126
-9
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src/proof/pdr/pdrMan.c
View file @
2c4c464a
...
...
@@ -43,15 +43,134 @@ ABC_NAMESPACE_IMPL_START
SeeAlso []
***********************************************************************/
Vec_Int_t
*
Pdr_ManDeriveFlopPriorities
2
(
Gia_Man_t
*
p
,
int
fMuxCtrls
,
int
*
pnPrioShift
)
Vec_Int_t
*
Pdr_ManDeriveFlopPriorities
3
(
Gia_Man_t
*
p
,
int
fMuxCtrls
)
{
int
fDiscount
=
0
;
Vec_Wec_t
*
vLevels
;
Vec_Int_t
*
vRes
,
*
vLevel
,
*
vCosts
;
Gia_Obj_t
*
pObj
,
*
pCtrl
,
*
pData0
,
*
pData1
;
int
i
,
k
,
Entry
,
MaxEntry
=
0
;
Gia_ManCreateRefs
(
p
);
// discount references
if
(
fDiscount
)
Gia_ManForEachAnd
(
p
,
pObj
,
i
)
{
if
(
!
Gia_ObjIsMuxType
(
pObj
)
)
continue
;
pCtrl
=
Gia_Regular
(
Gia_ObjRecognizeMux
(
pObj
,
&
pData1
,
&
pData0
));
pData0
=
Gia_Regular
(
pData0
);
pData1
=
Gia_Regular
(
pData1
);
p
->
pRefs
[
Gia_ObjId
(
p
,
pCtrl
)]
--
;
if
(
pData0
==
pData1
)
p
->
pRefs
[
Gia_ObjId
(
p
,
pData0
)]
--
;
}
// create flop costs
vCosts
=
Vec_IntAlloc
(
Gia_ManRegNum
(
p
)
);
Gia_ManForEachRo
(
p
,
pObj
,
i
)
{
Vec_IntPush
(
vCosts
,
Gia_ObjRefNum
(
p
,
pObj
)
);
MaxEntry
=
Abc_MaxInt
(
MaxEntry
,
Gia_ObjRefNum
(
p
,
pObj
)
);
//printf( "%d(%d) ", i, Gia_ObjRefNum(p, pObj) );
}
//printf( "\n" );
MaxEntry
++
;
// add costs due to MUX inputs
if
(
fMuxCtrls
)
{
int
fVerbose
=
0
;
Vec_Bit_t
*
vCtrls
=
Vec_BitStart
(
Gia_ManObjNum
(
p
)
);
Vec_Bit_t
*
vDatas
=
Vec_BitStart
(
Gia_ManObjNum
(
p
)
);
Gia_Obj_t
*
pCtrl
,
*
pData1
,
*
pData0
;
int
nCtrls
=
0
,
nDatas
=
0
,
nBoth
=
0
;
Gia_ManForEachAnd
(
p
,
pObj
,
i
)
{
if
(
!
Gia_ObjIsMuxType
(
pObj
)
)
continue
;
pCtrl
=
Gia_ObjRecognizeMux
(
pObj
,
&
pData1
,
&
pData0
);
pCtrl
=
Gia_Regular
(
pCtrl
);
pData1
=
Gia_Regular
(
pData1
);
pData0
=
Gia_Regular
(
pData0
);
Vec_BitWriteEntry
(
vCtrls
,
Gia_ObjId
(
p
,
pCtrl
),
1
);
Vec_BitWriteEntry
(
vDatas
,
Gia_ObjId
(
p
,
pData1
),
1
);
Vec_BitWriteEntry
(
vDatas
,
Gia_ObjId
(
p
,
pData0
),
1
);
}
Gia_ManForEachRo
(
p
,
pObj
,
i
)
if
(
Vec_BitEntry
(
vCtrls
,
Gia_ObjId
(
p
,
pObj
))
)
Vec_IntAddToEntry
(
vCosts
,
i
,
MaxEntry
);
//else if ( Vec_BitEntry(vDatas, Gia_ObjId(p, pObj)) )
// Vec_IntAddToEntry( vCosts, i, MaxEntry );
MaxEntry
=
2
*
MaxEntry
+
1
;
// print out
if
(
fVerbose
)
{
Gia_ManForEachRo
(
p
,
pObj
,
i
)
{
if
(
Vec_BitEntry
(
vCtrls
,
Gia_ObjId
(
p
,
pObj
))
)
nCtrls
++
;
if
(
Vec_BitEntry
(
vDatas
,
Gia_ObjId
(
p
,
pObj
))
)
nDatas
++
;
if
(
Vec_BitEntry
(
vCtrls
,
Gia_ObjId
(
p
,
pObj
))
&&
Vec_BitEntry
(
vDatas
,
Gia_ObjId
(
p
,
pObj
))
)
nBoth
++
;
}
printf
(
"%10s : Flops = %5d. Ctrls = %5d. Datas = %5d. Both = %5d.
\n
"
,
Gia_ManName
(
p
),
Gia_ManRegNum
(
p
),
nCtrls
,
nDatas
,
nBoth
);
}
Vec_BitFree
(
vCtrls
);
Vec_BitFree
(
vDatas
);
}
// create levelized structure
vLevels
=
Vec_WecStart
(
MaxEntry
);
Vec_IntForEachEntry
(
vCosts
,
Entry
,
i
)
Vec_WecPush
(
vLevels
,
Entry
,
i
);
// collect in this order
MaxEntry
=
0
;
vRes
=
Vec_IntStart
(
Gia_ManRegNum
(
p
)
);
Vec_WecForEachLevel
(
vLevels
,
vLevel
,
i
)
Vec_IntForEachEntry
(
vLevel
,
Entry
,
k
)
Vec_IntWriteEntry
(
vRes
,
Entry
,
MaxEntry
++
);
//printf( "%d ", Gia_ObjRefNum(p, Gia_ManCi(p, Gia_ManPiNum(p)+Entry)) );
//printf( "\n" );
assert
(
MaxEntry
==
Gia_ManRegNum
(
p
)
);
Vec_WecFree
(
vLevels
);
Vec_IntFree
(
vCosts
);
ABC_FREE
(
p
->
pRefs
);
//Vec_IntPrint( vRes );
return
vRes
;
}
/**Function*************************************************************
Synopsis [Structural analysis.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t
*
Pdr_ManDeriveFlopPriorities2
(
Gia_Man_t
*
p
,
int
fMuxCtrls
)
{
int
fDiscount
=
0
;
Vec_Int_t
*
vRes
=
NULL
;
Gia_Obj_t
*
pObj
;
Gia_Obj_t
*
pObj
,
*
pCtrl
,
*
pData0
,
*
pData1
;
int
MaxEntry
=
0
;
int
i
,
*
pPerm
;
// create flop costs
Vec_Int_t
*
vCosts
=
Vec_IntStart
(
Gia_ManRegNum
(
p
)
);
Gia_ManCreateRefs
(
p
);
// discount references
if
(
fDiscount
)
Gia_ManForEachAnd
(
p
,
pObj
,
i
)
{
if
(
!
Gia_ObjIsMuxType
(
pObj
)
)
continue
;
pCtrl
=
Gia_Regular
(
Gia_ObjRecognizeMux
(
pObj
,
&
pData1
,
&
pData0
));
pData0
=
Gia_Regular
(
pData0
);
pData1
=
Gia_Regular
(
pData1
);
p
->
pRefs
[
Gia_ObjId
(
p
,
pCtrl
)]
--
;
if
(
pData0
==
pData1
)
p
->
pRefs
[
Gia_ObjId
(
p
,
pData0
)]
--
;
}
Gia_ManForEachRo
(
p
,
pObj
,
i
)
{
Vec_IntWriteEntry
(
vCosts
,
i
,
Gia_ObjRefNum
(
p
,
pObj
)
);
...
...
@@ -81,10 +200,9 @@ Vec_Int_t * Pdr_ManDeriveFlopPriorities2( Gia_Man_t * p, int fMuxCtrls, int * pn
}
Gia_ManForEachRo
(
p
,
pObj
,
i
)
if
(
Vec_BitEntry
(
vCtrls
,
Gia_ObjId
(
p
,
pObj
))
)
Vec_IntAddToEntry
(
vCosts
,
i
,
2
*
MaxEntry
);
Vec_IntAddToEntry
(
vCosts
,
i
,
MaxEntry
);
//else if ( Vec_BitEntry(vDatas, Gia_ObjId(p, pObj)) )
// Vec_IntAddToEntry( vCosts, i, MaxEntry );
MaxEntry
*=
3
;
// print out
if
(
fVerbose
)
{
...
...
@@ -102,7 +220,6 @@ Vec_Int_t * Pdr_ManDeriveFlopPriorities2( Gia_Man_t * p, int fMuxCtrls, int * pn
Vec_BitFree
(
vCtrls
);
Vec_BitFree
(
vDatas
);
}
*
pnPrioShift
=
1
+
Abc_Base2Log
(
MaxEntry
);
// create ordering based on costs
pPerm
=
Abc_MergeSortCost
(
Vec_IntArray
(
vCosts
),
Vec_IntSize
(
vCosts
)
);
vRes
=
Vec_IntAllocArray
(
pPerm
,
Vec_IntSize
(
vCosts
)
);
...
...
@@ -112,10 +229,10 @@ Vec_Int_t * Pdr_ManDeriveFlopPriorities2( Gia_Man_t * p, int fMuxCtrls, int * pn
//Vec_IntPrint( vCosts );
return
vCosts
;
}
Vec_Int_t
*
Pdr_ManDeriveFlopPriorities
(
Aig_Man_t
*
pAig
,
int
fMuxCtrls
,
int
*
pnPrioShift
)
Vec_Int_t
*
Pdr_ManDeriveFlopPriorities
(
Aig_Man_t
*
pAig
,
int
fMuxCtrls
)
{
Gia_Man_t
*
pGia
=
Gia_ManFromAigSimple
(
pAig
);
Vec_Int_t
*
vRes
=
Pdr_ManDeriveFlopPriorities2
(
pGia
,
fMuxCtrls
,
pnPrioShift
);
Vec_Int_t
*
vRes
=
Pdr_ManDeriveFlopPriorities2
(
pGia
,
fMuxCtrls
);
Gia_ManStop
(
pGia
);
return
vRes
;
}
...
...
@@ -145,11 +262,11 @@ Pdr_Man_t * Pdr_ManStart( Aig_Man_t * pAig, Pdr_Par_t * pPars, Vec_Int_t * vPrio
if
(
!
p
->
pPars
->
fMonoCnf
)
p
->
vVLits
=
Vec_WecStart
(
1
+
Abc_MaxInt
(
1
,
Aig_ManLevels
(
pAig
))
);
// internal use
p
->
nPrioShift
=
0
;
p
->
nPrioShift
=
Abc_Base2Log
(
Aig_ManRegNum
(
pAig
))
;
if
(
vPrioInit
)
p
->
vPrio
=
vPrioInit
;
else
if
(
pPars
->
fFlopPrio
)
p
->
vPrio
=
Pdr_ManDeriveFlopPriorities
(
pAig
,
0
,
&
p
->
nPrioShift
);
p
->
vPrio
=
Pdr_ManDeriveFlopPriorities
(
pAig
,
1
);
else
p
->
vPrio
=
Vec_IntStart
(
Aig_ManRegNum
(
pAig
)
);
p
->
vLits
=
Vec_IntAlloc
(
100
);
// array of literals
...
...
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