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lvzhengyang
abc
Commits
2bc14356
Commit
2bc14356
authored
Sep 06, 2015
by
Alan Mishchenko
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More tuning in &nf.
parent
34fa6add
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1 changed file
with
7 additions
and
5 deletions
+7
-5
src/aig/gia/giaNf.c
+7
-5
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src/aig/gia/giaNf.c
View file @
2bc14356
...
...
@@ -1396,7 +1396,7 @@ void Nf_ManSetOutputRequireds( Nf_Man_t * p, int fPropCompl )
{
Gia_Obj_t
*
pObj
;
word
Required
=
0
;
int
i
,
nLits
=
2
*
Gia_ManObjNum
(
p
->
pGia
);
int
i
,
iObj
,
fCompl
,
nLits
=
2
*
Gia_ManObjNum
(
p
->
pGia
);
Vec_WrdFill
(
&
p
->
vRequired
,
nLits
,
NF_INFINITY
);
// compute delay
p
->
pPars
->
WordMapDelay
=
0
;
...
...
@@ -1419,7 +1419,9 @@ void Nf_ManSetOutputRequireds( Nf_Man_t * p, int fPropCompl )
// set required times
Gia_ManForEachCo
(
p
->
pGia
,
pObj
,
i
)
{
Required
=
Nf_ObjMatchD
(
p
,
Gia_ObjFaninId0p
(
p
->
pGia
,
pObj
),
Gia_ObjFaninC0
(
pObj
)
)
->
D
;
iObj
=
Gia_ObjFaninId0p
(
p
->
pGia
,
pObj
);
fCompl
=
Gia_ObjFaninC0
(
pObj
);
Required
=
Nf_ObjMatchD
(
p
,
iObj
,
fCompl
)
->
D
;
Required
=
p
->
pPars
->
fDoAverage
?
Required
*
(
100
+
p
->
pPars
->
nRelaxRatio
)
/
100
:
p
->
pPars
->
WordMapDelay
;
// if external required time can be achieved, use it
if
(
p
->
pGia
->
vOutReqs
&&
Vec_FltEntry
(
p
->
pGia
->
vOutReqs
,
i
)
>
0
&&
Required
<=
(
word
)(
MIO_NUM
*
Vec_FltEntry
(
p
->
pGia
->
vOutReqs
,
i
))
)
...
...
@@ -1428,9 +1430,9 @@ void Nf_ManSetOutputRequireds( Nf_Man_t * p, int fPropCompl )
// else if ( p->pGia->vOutReqs && Vec_FltEntry(p->pGia->vOutReqs, i) > 0 && Required > Vec_FltEntry(p->pGia->vOutReqs, i) )
// ptTime->Rise = ptTime->Fall = ptTime->Worst = Required;
// otherwise, set the global required time
Nf_ObjUpdateRequired
(
p
,
Gia_ObjFaninId0p
(
p
->
pGia
,
pObj
),
Gia_ObjFaninC0
(
pObj
)
,
Required
);
if
(
fPropCompl
&&
Nf_ObjMatchBest
(
p
,
Gia_ObjFaninId0p
(
p
->
pGia
,
pObj
),
Gia_ObjFaninC0
(
pObj
)
)
->
fCompl
)
Nf_ObjUpdateRequired
(
p
,
Gia_ObjFaninId0p
(
p
->
pGia
,
pObj
),
!
Gia_ObjFaninC0
(
pObj
)
,
Required
-
p
->
InvDelay
);
Nf_ObjUpdateRequired
(
p
,
iObj
,
fCompl
,
Required
);
if
(
fPropCompl
&&
iObj
>
0
&&
Nf_ObjMatchBest
(
p
,
iObj
,
fCompl
)
->
fCompl
)
Nf_ObjUpdateRequired
(
p
,
iObj
,
!
fCompl
,
Required
-
p
->
InvDelay
);
//Nf_ObjMapRefInc( p, Gia_ObjFaninId0p(p->pGia, pObj), Gia_ObjFaninC0(pObj));
}
}
...
...
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