Commit 28d4f869 by Alan Mishchenko

Version abc90217

parent 0871bffa
......@@ -3623,6 +3623,10 @@ SOURCE=.\src\aig\gia\giaDup.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\gia\giaEmbed.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\gia\giaFanout.c
# End Source File
# Begin Source File
......@@ -3647,10 +3651,6 @@ SOURCE=.\src\aig\gia\giaHash.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\gia\giaLogic.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\gia\giaMan.c
# End Source File
# Begin Source File
......@@ -3667,6 +3667,10 @@ SOURCE=.\src\aig\gia\giaSolver.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\gia\giaSort.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\gia\giaSwitch.c
# End Source File
# Begin Source File
......
......@@ -359,6 +359,8 @@ extern void Gia_ObjAddFanout( Gia_Man_t * p, Gia_Obj_t * pObj, Gi
extern void Gia_ObjRemoveFanout( Gia_Man_t * p, Gia_Obj_t * pObj, Gia_Obj_t * pFanout );
extern void Gia_ManFanoutStart( Gia_Man_t * p );
extern void Gia_ManFanoutStop( Gia_Man_t * p );
/*=== giaForce.c =========================================================*/
extern void For_ManExperiment( Gia_Man_t * pGia );
/*=== giaFrames.c =========================================================*/
extern void Gia_ManFraSetDefaultParams( Gia_ParFra_t * p );
extern Gia_Man_t * Gia_ManFrames( Gia_Man_t * pAig, Gia_ParFra_t * pPars );
......@@ -375,6 +377,7 @@ extern int Gia_ManHashAndTry( Gia_Man_t * p, int iLit0, int iLit
extern Gia_Man_t * Gia_ManRehash( Gia_Man_t * p );
/*=== giaLogic.c ===========================================================*/
extern void Gia_ManTestDistance( Gia_Man_t * p );
extern void Gia_ManSolveProblem( Gia_Man_t * pGia, int nDims, int nSols );
/*=== giaMan.c ===========================================================*/
extern Gia_Man_t * Gia_ManStart( int nObjsMax );
extern void Gia_ManStop( Gia_Man_t * p );
......@@ -396,8 +399,10 @@ extern Gia_Man_t * Gia_ManReduceConst( Gia_Man_t * pAig, int fVerbose );
/*=== giaUtil.c ===========================================================*/
extern void Gia_ManSetMark0( Gia_Man_t * p );
extern void Gia_ManCleanMark0( Gia_Man_t * p );
extern void Gia_ManCheckMark0( Gia_Man_t * p );
extern void Gia_ManSetMark1( Gia_Man_t * p );
extern void Gia_ManCleanMark1( Gia_Man_t * p );
extern void Gia_ManCheckMark1( Gia_Man_t * p );
extern void Gia_ManCleanValue( Gia_Man_t * p );
extern void Gia_ManFillValue( Gia_Man_t * p );
extern void Gia_ManSetPhase( Gia_Man_t * p );
......
/**CFile****************************************************************
FileName [giaLogic.c]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Scalable AIG package.]
Synopsis [Logic network derived from AIG.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - June 20, 2005.]
Revision [$Id: giaLogic.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
***********************************************************************/
#include <math.h>
#include "gia.h"
/*
The code is based on the paper by D. Harel and Y. Koren,
"Graph drawing by high-dimensional embedding",
J. Graph Algs & Apps, Vol 8(2), pp. 195-217 (2004)
*/
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
typedef struct Emb_Obj_t_ Emb_Obj_t;
struct Emb_Obj_t_
{
unsigned fCi : 1; // terminal node CI
unsigned fCo : 1; // terminal node CO
unsigned fMark0 : 1; // first user-controlled mark
unsigned fMark1 : 1; // second user-controlled mark
unsigned nFanins : 28; // the number of fanins
unsigned nFanouts; // the number of fanouts
int hHandle; // the handle of the node
union {
unsigned TravId; // user-specified value
unsigned iFanin;
};
union {
unsigned Value; // user-specified value
unsigned iFanout;
};
int Fanios[0]; // the array of fanins/fanouts
};
typedef struct Emb_Man_t_ Emb_Man_t;
struct Emb_Man_t_
{
Gia_Man_t * pGia; // the original AIG manager
Vec_Int_t * vCis; // the vector of CIs (PIs + LOs)
Vec_Int_t * vCos; // the vector of COs (POs + LIs)
int nObjs; // the number of objects
int nRegs; // the number of registers
int nTravIds; // traversal ID of the network
int * pObjData; // the array containing data for objects
int nObjData; // the size of array to store the logic network
unsigned char* pVecs; // array of vectors of size nObjs * nDims
int nReached; // the number of nodes reachable from the pivot
int nDistMax; // the maximum distance from the node
float ** pMatr; // covariance matrix nDims * nDims
float ** pEigen; // the first several eigen values of the matrix
float * pSols; // solutions to the problem nObjs * nSols;
};
static inline int Emb_ManRegNum( Emb_Man_t * p ) { return p->nRegs; }
static inline int Emb_ManCiNum( Emb_Man_t * p ) { return Vec_IntSize(p->vCis); }
static inline int Emb_ManCoNum( Emb_Man_t * p ) { return Vec_IntSize(p->vCos); }
static inline int Emb_ManPiNum( Emb_Man_t * p ) { return Vec_IntSize(p->vCis) - p->nRegs; }
static inline int Emb_ManPoNum( Emb_Man_t * p ) { return Vec_IntSize(p->vCos) - p->nRegs; }
static inline int Emb_ManObjNum( Emb_Man_t * p ) { return p->nObjs; }
static inline int Emb_ManNodeNum( Emb_Man_t * p ) { return p->nObjs - Vec_IntSize(p->vCis) - Vec_IntSize(p->vCos); }
static inline Emb_Obj_t * Emb_ManObj( Emb_Man_t * p, unsigned hHandle ) { return (Emb_Obj_t *)(p->pObjData + hHandle); }
static inline Emb_Obj_t * Emb_ManCi( Emb_Man_t * p, int i ) { return Emb_ManObj( p, Vec_IntEntry(p->vCis,i) ); }
static inline Emb_Obj_t * Emb_ManCo( Emb_Man_t * p, int i ) { return Emb_ManObj( p, Vec_IntEntry(p->vCos,i) ); }
static inline int Emb_ObjIsTerm( Emb_Obj_t * pObj ) { return pObj->fCi || pObj->fCo; }
static inline int Emb_ObjIsCi( Emb_Obj_t * pObj ) { return pObj->fCi; }
static inline int Emb_ObjIsCo( Emb_Obj_t * pObj ) { return pObj->fCo; }
static inline int Emb_ObjIsPi( Emb_Obj_t * pObj ) { return pObj->fCi && pObj->nFanins == 0; }
static inline int Emb_ObjIsPo( Emb_Obj_t * pObj ) { return pObj->fCo && pObj->nFanouts == 0; }
static inline int Emb_ObjIsNode( Emb_Obj_t * pObj ) { return!Emb_ObjIsTerm(pObj) && pObj->nFanins > 0; }
static inline int Emb_ObjIsConst0( Emb_Obj_t * pObj ) { return!Emb_ObjIsTerm(pObj) && pObj->nFanins == 0; }
static inline int Emb_ObjSize( Emb_Obj_t * pObj ) { return sizeof(Emb_Obj_t) / 4 + pObj->nFanins + pObj->nFanouts; }
static inline int Emb_ObjFaninNum( Emb_Obj_t * pObj ) { return pObj->nFanins; }
static inline int Emb_ObjFanoutNum( Emb_Obj_t * pObj ) { return pObj->nFanouts; }
static inline Emb_Obj_t * Emb_ObjFanin( Emb_Obj_t * pObj, int i ) { return (Emb_Obj_t *)(((int *)pObj) - pObj->Fanios[i]); }
static inline Emb_Obj_t * Emb_ObjFanout( Emb_Obj_t * pObj, int i ) { return (Emb_Obj_t *)(((int *)pObj) + pObj->Fanios[pObj->nFanins+i]); }
static inline void Emb_ManResetTravId( Emb_Man_t * p ) { extern void Emb_ManCleanTravId( Emb_Man_t * p ); Emb_ManCleanTravId( p ); p->nTravIds = 1; }
static inline void Emb_ManIncrementTravId( Emb_Man_t * p ) { p->nTravIds++; }
static inline void Emb_ObjSetTravId( Emb_Obj_t * pObj, int TravId ) { pObj->TravId = TravId; }
static inline void Emb_ObjSetTravIdCurrent( Emb_Man_t * p, Emb_Obj_t * pObj ) { pObj->TravId = p->nTravIds; }
static inline void Emb_ObjSetTravIdPrevious( Emb_Man_t * p, Emb_Obj_t * pObj ) { pObj->TravId = p->nTravIds - 1; }
static inline int Emb_ObjIsTravIdCurrent( Emb_Man_t * p, Emb_Obj_t * pObj ) { return ((int)pObj->TravId == p->nTravIds); }
static inline int Emb_ObjIsTravIdPrevious( Emb_Man_t * p, Emb_Obj_t * pObj ) { return ((int)pObj->TravId == p->nTravIds - 1); }
static inline unsigned char * Emb_ManVec( Emb_Man_t * p, int v ) { return p->pVecs + v * p->nObjs; }
static inline float * Emb_ManSol( Emb_Man_t * p, int v ) { return p->pSols + v * p->nObjs; }
#define Emb_ManForEachObj( p, pObj, i ) \
for ( i = 0; (i < p->nObjData) && (pObj = Emb_ManObj(p,i)); i += Emb_ObjSize(pObj) )
#define Emb_ManForEachNode( p, pObj, i ) \
for ( i = 0; (i < p->nObjData) && (pObj = Emb_ManObj(p,i)); i += Emb_ObjSize(pObj) ) if ( Emb_ObjIsTerm(pObj) ) {} else
#define Emb_ManForEachObjVec( vVec, p, pObj, i ) \
for ( i = 0; (i < Vec_IntSize(vVec)) && ((pObj) = Emb_ManObj(p, Vec_IntEntry(vVec,i))); i++ )
#define Emb_ObjForEachFanin( pObj, pNext, i ) \
for ( i = 0; (i < (int)pObj->nFanins) && (pNext = Emb_ObjFanin(pObj,i)); i++ )
#define Emb_ObjForEachFanout( pObj, pNext, i ) \
for ( i = 0; (i < (int)pObj->nFanouts) && (pNext = Emb_ObjFanout(pObj,i)); i++ )
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis [Collect the fanin IDs.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Emb_ManCollectSuper_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vSuper, Vec_Int_t * vVisit )
{
if ( pObj->fMark1 )
return;
pObj->fMark1 = 1;
Vec_IntPush( vVisit, Gia_ObjId(p, pObj) );
if ( pObj->fMark0 )
{
Vec_IntPush( vSuper, Gia_ObjId(p, pObj) );
return;
}
assert( Gia_ObjIsAnd(pObj) );
Emb_ManCollectSuper_rec( p, Gia_ObjFanin0(pObj), vSuper, vVisit );
Emb_ManCollectSuper_rec( p, Gia_ObjFanin1(pObj), vSuper, vVisit );
}
/**Function*************************************************************
Synopsis [Collect the fanin IDs.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Emb_ManCollectSuper( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vSuper, Vec_Int_t * vVisit )
{
int Entry, i;
Vec_IntClear( vSuper );
Vec_IntClear( vVisit );
assert( pObj->fMark0 == 1 );
pObj->fMark0 = 0;
Emb_ManCollectSuper_rec( p, pObj, vSuper, vVisit );
pObj->fMark0 = 1;
Vec_IntForEachEntry( vVisit, Entry, i )
Gia_ManObj(p, Entry)->fMark1 = 0;
}
/**Function*************************************************************
Synopsis [Assigns references while removing the MUX/XOR ones.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Emb_ManCreateRefsSpecial( Gia_Man_t * p )
{
Gia_Obj_t * pObj, * pFan0, * pFan1;
Gia_Obj_t * pObjC, * pObjD0, * pObjD1;
int i;
assert( p->pRefs == NULL );
Gia_ManCleanMark0( p );
Gia_ManCreateRefs( p );
Gia_ManForEachAnd( p, pObj, i )
{
assert( pObj->fMark0 == 0 );
pFan0 = Gia_ObjFanin0(pObj);
pFan1 = Gia_ObjFanin1(pObj);
// skip nodes whose fanins are PIs or are already marked
if ( Gia_ObjIsCi(pFan0) || pFan0->fMark0 ||
Gia_ObjIsCi(pFan1) || pFan1->fMark0 )
continue;
// skip nodes that are not MUX type
if ( !Gia_ObjIsMuxType(pObj) )
continue;
// the node is MUX type, mark it and its fanins
pObj->fMark0 = 1;
pFan0->fMark0 = 1;
pFan1->fMark0 = 1;
// deref the control
pObjC = Gia_ObjRecognizeMux( pObj, &pObjD1, &pObjD0 );
Gia_ObjRefDec( p, Gia_Regular(pObjC) );
if ( Gia_Regular(pObjD0) == Gia_Regular(pObjD1) )
Gia_ObjRefDec( p, Gia_Regular(pObjD0) );
}
Gia_ManForEachAnd( p, pObj, i )
assert( Gia_ObjRefs(p, pObj) > 0 );
Gia_ManCleanMark0( p );
}
/**Function*************************************************************
Synopsis [Assigns references while removing the MUX/XOR ones.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Emb_ManTransformRefs( Gia_Man_t * p, int * pnObjs, int * pnFanios )
{
Vec_Int_t * vSuper, * vVisit;
Gia_Obj_t * pObj, * pFanin;
int i, k, Counter;
assert( p->pRefs != NULL );
// mark nodes to be used in the logic network
Gia_ManCleanMark0( p );
Gia_ManConst0(p)->fMark0 = 1;
// mark the inputs
Gia_ManForEachCi( p, pObj, i )
pObj->fMark0 = 1;
// mark those nodes that have ref count more than 1
Gia_ManForEachAnd( p, pObj, i )
pObj->fMark0 = (Gia_ObjRefs(p, pObj) > 1);
// mark the output drivers
Gia_ManForEachCoDriver( p, pObj, i )
pObj->fMark0 = 1;
// count the number of nodes
Counter = 0;
Gia_ManForEachObj( p, pObj, i )
Counter += pObj->fMark0;
*pnObjs = Counter + Gia_ManCoNum(p);
// reset the references
ABC_FREE( p->pRefs );
p->pRefs = ABC_CALLOC( int, Gia_ManObjNum(p) );
// reference from internal nodes
Counter = 0;
vSuper = Vec_IntAlloc( 100 );
vVisit = Vec_IntAlloc( 100 );
Gia_ManCleanMark1( p );
Gia_ManForEachAnd( p, pObj, i )
{
if ( pObj->fMark0 == 0 )
continue;
Emb_ManCollectSuper( p, pObj, vSuper, vVisit );
Gia_ManForEachObjVec( vSuper, p, pFanin, k )
{
assert( pFanin->fMark0 );
Gia_ObjRefInc( p, pFanin );
}
Counter += Vec_IntSize( vSuper );
}
Gia_ManCheckMark1( p );
Vec_IntFree( vSuper );
Vec_IntFree( vVisit );
// reference from outputs
Gia_ManForEachCoDriver( p, pObj, i )
{
assert( pObj->fMark0 );
Gia_ObjRefInc( p, pObj );
}
*pnFanios = Counter + Gia_ManCoNum(p);
}
/**Function*************************************************************
Synopsis [Cleans the value.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Emb_ManCleanTravId( Emb_Man_t * p )
{
Emb_Obj_t * pObj;
int i;
Emb_ManForEachObj( p, pObj, i )
pObj->TravId = 0;
}
/**Function*************************************************************
Synopsis [Cleans the value.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Emb_ManSetValue( Emb_Man_t * p )
{
Emb_Obj_t * pObj;
int i, Counter = 0;
Emb_ManForEachObj( p, pObj, i )
{
pObj->Value = Counter++;
// if ( pObj->fCi && pObj->nFanins == 0 )
// printf( "CI: Handle = %8d. Value = %6d. Fanins = %d.\n", pObj->hHandle, pObj->Value, pObj->nFanins );
}
}
/**Function*************************************************************
Synopsis [Creates fanin/fanout pair.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Emb_ObjAddFanin( Emb_Obj_t * pObj, Emb_Obj_t * pFanin )
{
assert( pObj->iFanin < pObj->nFanins );
assert( pFanin->iFanout < pFanin->nFanouts );
pFanin->Fanios[pFanin->nFanins + pFanin->iFanout++] =
pObj->Fanios[pObj->iFanin++] = pObj->hHandle - pFanin->hHandle;
}
/**Function*************************************************************
Synopsis [Creates logic network isomorphic to the given AIG.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Emb_Man_t * Emb_ManStart( Gia_Man_t * pGia )
{
Emb_Man_t * p;
Emb_Obj_t * pObjLog, * pFanLog;
Gia_Obj_t * pObj, * pObjRi, * pObjRo, * pFanin;
Vec_Int_t * vSuper, * vVisit;
int nObjs, nFanios, nNodes = 0;
int i, k, hHandle = 0;
// prepare the AIG
// Gia_ManCreateRefs( pGia );
Emb_ManCreateRefsSpecial( pGia );
Emb_ManTransformRefs( pGia, &nObjs, &nFanios );
Gia_ManFillValue( pGia );
// create logic network
p = ABC_CALLOC( Emb_Man_t, 1 );
p->pGia = pGia;
p->nRegs = Gia_ManRegNum(pGia);
p->vCis = Vec_IntAlloc( Gia_ManCiNum(pGia) );
p->vCos = Vec_IntAlloc( Gia_ManCoNum(pGia) );
p->nObjData = (sizeof(Emb_Obj_t) / 4) * nObjs + 2 * (nFanios + Gia_ManRegNum(pGia));
p->pObjData = ABC_CALLOC( int, p->nObjData );
// create constant node
Gia_ManConst0(pGia)->Value = hHandle;
pObjLog = Emb_ManObj( p, hHandle );
pObjLog->hHandle = hHandle;
pObjLog->nFanins = 0;
pObjLog->nFanouts = Gia_ObjRefs( pGia, Gia_ManConst0(pGia) );
// count objects
hHandle += Emb_ObjSize( pObjLog );
nNodes++;
p->nObjs++;
// create the PIs
Gia_ManForEachCi( pGia, pObj, i )
{
// create PI object
pObj->Value = hHandle;
Vec_IntPush( p->vCis, hHandle );
pObjLog = Emb_ManObj( p, hHandle );
pObjLog->hHandle = hHandle;
pObjLog->nFanins = Gia_ObjIsRo( pGia, pObj );
pObjLog->nFanouts = Gia_ObjRefs( pGia, pObj );
pObjLog->fCi = 1;
// count objects
hHandle += Emb_ObjSize( pObjLog );
p->nObjs++;
}
// create internal nodes
vSuper = Vec_IntAlloc( 100 );
vVisit = Vec_IntAlloc( 100 );
Gia_ManForEachAnd( pGia, pObj, i )
{
if ( pObj->fMark0 == 0 )
{
assert( Gia_ObjRefs( pGia, pObj ) == 0 );
continue;
}
assert( Gia_ObjRefs( pGia, pObj ) > 0 );
Emb_ManCollectSuper( pGia, pObj, vSuper, vVisit );
// create node object
pObj->Value = hHandle;
pObjLog = Emb_ManObj( p, hHandle );
pObjLog->hHandle = hHandle;
pObjLog->nFanins = Vec_IntSize( vSuper );
pObjLog->nFanouts = Gia_ObjRefs( pGia, pObj );
// add fanins
Gia_ManForEachObjVec( vSuper, pGia, pFanin, k )
{
pFanLog = Emb_ManObj( p, Gia_ObjValue(pFanin) );
Emb_ObjAddFanin( pObjLog, pFanLog );
}
// count objects
hHandle += Emb_ObjSize( pObjLog );
nNodes++;
p->nObjs++;
}
Vec_IntFree( vSuper );
Vec_IntFree( vVisit );
// create the POs
Gia_ManForEachCo( pGia, pObj, i )
{
// create PO object
pObj->Value = hHandle;
Vec_IntPush( p->vCos, hHandle );
pObjLog = Emb_ManObj( p, hHandle );
pObjLog->hHandle = hHandle;
pObjLog->nFanins = 1;
pObjLog->nFanouts = Gia_ObjIsRi( pGia, pObj );
pObjLog->fCo = 1;
// add fanins
pFanLog = Emb_ManObj( p, Gia_ObjValue(Gia_ObjFanin0(pObj)) );
Emb_ObjAddFanin( pObjLog, pFanLog );
// count objects
hHandle += Emb_ObjSize( pObjLog );
p->nObjs++;
}
// connect registers
Gia_ManForEachRiRo( pGia, pObjRi, pObjRo, i )
Emb_ObjAddFanin( Emb_ManObj(p,Gia_ObjValue(pObjRo)), Emb_ManObj(p,Gia_ObjValue(pObjRi)) );
Gia_ManCleanMark0( pGia );
assert( nNodes == Emb_ManNodeNum(p) );
assert( nObjs == p->nObjs );
assert( hHandle == p->nObjData );
if ( hHandle != p->nObjData )
printf( "Emb_ManStart(): Fatal error in internal representation.\n" );
// make sure the fanin/fanout counters are correct
Gia_ManForEachObj( pGia, pObj, i )
{
if ( !~Gia_ObjValue(pObj) )
continue;
pObjLog = Emb_ManObj( p, Gia_ObjValue(pObj) );
assert( pObjLog->nFanins == pObjLog->iFanin );
assert( pObjLog->nFanouts == pObjLog->iFanout );
pObjLog->iFanin = pObjLog->iFanout = 0;
}
ABC_FREE( pGia->pRefs );
return p;
}
/**Function*************************************************************
Synopsis [Creates logic network isomorphic to the given AIG.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Emb_ManPrintStats( Emb_Man_t * p )
{
// if ( p->pName )
// printf( "%8s : ", p->pName );
printf( "i/o =%7d/%7d ", Emb_ManPiNum(p), Emb_ManPoNum(p) );
if ( Emb_ManRegNum(p) )
printf( "ff =%7d ", Emb_ManRegNum(p) );
printf( "node =%8d ", Emb_ManNodeNum(p) );
printf( "obj =%8d ", Emb_ManObjNum(p) );
// printf( "lev =%5d ", Emb_ManLevelNum(p) );
// printf( "cut =%5d ", Emb_ManCrossCut(p) );
printf( "mem =%5.2f Mb", 4.0*p->nObjData/(1<<20) );
// printf( "obj =%5d ", Emb_ManObjNum(p) );
printf( "\n" );
// Emb_ManSatExperiment( p );
}
/**Function*************************************************************
Synopsis [Creates logic network isomorphic to the given AIG.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Emb_ManStop( Emb_Man_t * p )
{
Vec_IntFree( p->vCis );
Vec_IntFree( p->vCos );
ABC_FREE( p->pVecs );
ABC_FREE( p->pSols );
ABC_FREE( p->pMatr );
ABC_FREE( p->pEigen );
ABC_FREE( p->pObjData );
ABC_FREE( p );
}
/**Function*************************************************************
Synopsis [Prints the distribution of fanins/fanouts in the network.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Emb_ManPrintFanio( Emb_Man_t * p )
{
char Buffer[100];
Emb_Obj_t * pNode;
Vec_Int_t * vFanins, * vFanouts;
int nFanins, nFanouts, nFaninsMax, nFanoutsMax, nFaninsAll, nFanoutsAll;
int i, k, nSizeMax;
// determine the largest fanin and fanout
nFaninsMax = nFanoutsMax = 0;
nFaninsAll = nFanoutsAll = 0;
Emb_ManForEachNode( p, pNode, i )
{
if ( i == 0 ) continue; // skip const 0 obj
nFanins = Emb_ObjFaninNum(pNode);
nFanouts = Emb_ObjFanoutNum(pNode);
nFaninsAll += nFanins;
nFanoutsAll += nFanouts;
nFaninsMax = ABC_MAX( nFaninsMax, nFanins );
nFanoutsMax = ABC_MAX( nFanoutsMax, nFanouts );
}
// allocate storage for fanin/fanout numbers
nSizeMax = AIG_MAX( 10 * (Aig_Base10Log(nFaninsMax) + 1), 10 * (Aig_Base10Log(nFanoutsMax) + 1) );
vFanins = Vec_IntStart( nSizeMax );
vFanouts = Vec_IntStart( nSizeMax );
// count the number of fanins and fanouts
Emb_ManForEachNode( p, pNode, i )
{
if ( i == 0 ) continue; // skip const 0 obj
nFanins = Emb_ObjFaninNum(pNode);
nFanouts = Emb_ObjFanoutNum(pNode);
if ( nFanins < 10 )
Vec_IntAddToEntry( vFanins, nFanins, 1 );
else if ( nFanins < 100 )
Vec_IntAddToEntry( vFanins, 10 + nFanins/10, 1 );
else if ( nFanins < 1000 )
Vec_IntAddToEntry( vFanins, 20 + nFanins/100, 1 );
else if ( nFanins < 10000 )
Vec_IntAddToEntry( vFanins, 30 + nFanins/1000, 1 );
else if ( nFanins < 100000 )
Vec_IntAddToEntry( vFanins, 40 + nFanins/10000, 1 );
else if ( nFanins < 1000000 )
Vec_IntAddToEntry( vFanins, 50 + nFanins/100000, 1 );
else if ( nFanins < 10000000 )
Vec_IntAddToEntry( vFanins, 60 + nFanins/1000000, 1 );
if ( nFanouts < 10 )
Vec_IntAddToEntry( vFanouts, nFanouts, 1 );
else if ( nFanouts < 100 )
Vec_IntAddToEntry( vFanouts, 10 + nFanouts/10, 1 );
else if ( nFanouts < 1000 )
Vec_IntAddToEntry( vFanouts, 20 + nFanouts/100, 1 );
else if ( nFanouts < 10000 )
Vec_IntAddToEntry( vFanouts, 30 + nFanouts/1000, 1 );
else if ( nFanouts < 100000 )
Vec_IntAddToEntry( vFanouts, 40 + nFanouts/10000, 1 );
else if ( nFanouts < 1000000 )
Vec_IntAddToEntry( vFanouts, 50 + nFanouts/100000, 1 );
else if ( nFanouts < 10000000 )
Vec_IntAddToEntry( vFanouts, 60 + nFanouts/1000000, 1 );
}
printf( "The distribution of fanins and fanouts in the network:\n" );
printf( " Number Nodes with fanin Nodes with fanout\n" );
for ( k = 0; k < nSizeMax; k++ )
{
if ( vFanins->pArray[k] == 0 && vFanouts->pArray[k] == 0 )
continue;
if ( k < 10 )
printf( "%15d : ", k );
else
{
sprintf( Buffer, "%d - %d", (int)pow(10, k/10) * (k%10), (int)pow(10, k/10) * (k%10+1) - 1 );
printf( "%15s : ", Buffer );
}
if ( vFanins->pArray[k] == 0 )
printf( " " );
else
printf( "%12d ", vFanins->pArray[k] );
printf( " " );
if ( vFanouts->pArray[k] == 0 )
printf( " " );
else
printf( "%12d ", vFanouts->pArray[k] );
printf( "\n" );
}
Vec_IntFree( vFanins );
Vec_IntFree( vFanouts );
printf( "Fanins: Max = %d. Ave = %.2f. Fanouts: Max = %d. Ave = %.2f.\n",
nFaninsMax, 1.0*nFaninsAll/Emb_ManNodeNum(p),
nFanoutsMax, 1.0*nFanoutsAll/Emb_ManNodeNum(p) );
}
/**Function*************************************************************
Synopsis [Computes the distance from the given object]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Emb_ManComputeDistance_old( Emb_Man_t * p, Emb_Obj_t * pPivot )
{
Vec_Int_t * vThis, * vNext, * vTemp;
Emb_Obj_t * pThis, * pNext;
int i, k, d, nVisited = 0;
// assert( Emb_ObjIsTerm(pPivot) );
vThis = Vec_IntAlloc( 1000 );
vNext = Vec_IntAlloc( 1000 );
Emb_ManIncrementTravId( p );
Emb_ObjSetTravIdCurrent( p, pPivot );
Vec_IntPush( vThis, pPivot->hHandle );
for ( d = 0; Vec_IntSize(vThis) > 0; d++ )
{
nVisited += Vec_IntSize(vThis);
Vec_IntClear( vNext );
Emb_ManForEachObjVec( vThis, p, pThis, i )
{
Emb_ObjForEachFanin( pThis, pNext, k )
{
if ( Emb_ObjIsTravIdCurrent(p, pNext) )
continue;
Emb_ObjSetTravIdCurrent(p, pNext);
Vec_IntPush( vNext, pNext->hHandle );
nVisited += !Emb_ObjIsTerm(pNext);
}
Emb_ObjForEachFanout( pThis, pNext, k )
{
if ( Emb_ObjIsTravIdCurrent(p, pNext) )
continue;
Emb_ObjSetTravIdCurrent(p, pNext);
Vec_IntPush( vNext, pNext->hHandle );
nVisited += !Emb_ObjIsTerm(pNext);
}
}
vTemp = vThis; vThis = vNext; vNext = vTemp;
}
Vec_IntFree( vThis );
Vec_IntFree( vNext );
// check if there are several strongly connected components
// if ( nVisited < Emb_ManNodeNum(p) )
// printf( "Visited less nodes (%d) than present (%d).\n", nVisited, Emb_ManNodeNum(p) );
return d;
}
/**Function*************************************************************
Synopsis [Traverses from the given node.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManTestDistanceInternal( Emb_Man_t * p )
{
int nAttempts = 20;
int i, iNode, Dist, clk;
Emb_Obj_t * pPivot, * pNext;
Aig_ManRandom( 1 );
Emb_ManResetTravId( p );
// compute distances from several randomly selected PIs
clk = clock();
printf( "From inputs: " );
for ( i = 0; i < nAttempts; i++ )
{
iNode = Aig_ManRandom( 0 ) % Emb_ManCiNum(p);
pPivot = Emb_ManCi( p, iNode );
if ( Emb_ObjFanoutNum(pPivot) == 0 )
{ i--; continue; }
pNext = Emb_ObjFanout( pPivot, 0 );
if ( !Emb_ObjIsNode(pNext) )
{ i--; continue; }
Dist = Emb_ManComputeDistance_old( p, pPivot );
printf( "%d ", Dist );
}
ABC_PRT( "Time", clock() - clk );
// compute distances from several randomly selected POs
clk = clock();
printf( "From outputs: " );
for ( i = 0; i < nAttempts; i++ )
{
iNode = Aig_ManRandom( 0 ) % Emb_ManCoNum(p);
pPivot = Emb_ManCo( p, iNode );
pNext = Emb_ObjFanin( pPivot, 0 );
if ( !Emb_ObjIsNode(pNext) )
{ i--; continue; }
Dist = Emb_ManComputeDistance_old( p, pPivot );
printf( "%d ", Dist );
}
ABC_PRT( "Time", clock() - clk );
// compute distances from several randomly selected nodes
clk = clock();
printf( "From nodes: " );
for ( i = 0; i < nAttempts; i++ )
{
iNode = Aig_ManRandom( 0 ) % Gia_ManObjNum(p->pGia);
if ( !~Gia_ManObj(p->pGia, iNode)->Value )
{ i--; continue; }
pPivot = Emb_ManObj( p, Gia_ManObj(p->pGia, iNode)->Value );
if ( !Emb_ObjIsNode(pPivot) )
{ i--; continue; }
Dist = Emb_ManComputeDistance_old( p, pPivot );
printf( "%d ", Dist );
}
ABC_PRT( "Time", clock() - clk );
}
/**Function*************************************************************
Synopsis [Returns sorted array of node handles with largest fanout.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManTestDistance( Gia_Man_t * pGia )
{
Emb_Man_t * p;
int clk = clock();
p = Emb_ManStart( pGia );
// Emb_ManPrintFanio( p );
Emb_ManPrintStats( p );
ABC_PRT( "Time", clock() - clk );
Gia_ManTestDistanceInternal( p );
Emb_ManStop( p );
}
/**Function*************************************************************
Synopsis [Computes the distances from the given set of objects.]
Description [Returns one of the most distant objects.]
SideEffects []
SeeAlso []
***********************************************************************/
Emb_Obj_t * Emb_ManFindDistances( Emb_Man_t * p, Vec_Int_t * vStart, unsigned char * pDist )
{
Vec_Int_t * vThis, * vNext, * vTemp;
Emb_Obj_t * pThis, * pNext, * pResult;
int i, k;
p->nReached = p->nDistMax = 0;
vThis = Vec_IntAlloc( 1000 );
vNext = Vec_IntAlloc( 1000 );
Emb_ManIncrementTravId( p );
Emb_ManForEachObjVec( vStart, p, pThis, i )
{
Emb_ObjSetTravIdCurrent( p, pThis );
Vec_IntPush( vThis, pThis->hHandle );
}
assert( Vec_IntSize(vThis) > 0 );
for ( p->nDistMax = 0; Vec_IntSize(vThis) > 0; p->nDistMax++ )
{
p->nReached += Vec_IntSize(vThis);
Vec_IntClear( vNext );
Emb_ManForEachObjVec( vThis, p, pThis, i )
{
assert( p->nDistMax < 255 ); // current data-structure used unsigned char
if ( p->nDistMax > 254 )
p->nDistMax = 254;
if ( pDist ) pDist[pThis->Value] = p->nDistMax;
Emb_ObjForEachFanin( pThis, pNext, k )
{
if ( Emb_ObjIsTravIdCurrent(p, pNext) )
continue;
Emb_ObjSetTravIdCurrent(p, pNext);
Vec_IntPush( vNext, pNext->hHandle );
}
Emb_ObjForEachFanout( pThis, pNext, k )
{
if ( Emb_ObjIsTravIdCurrent(p, pNext) )
continue;
Emb_ObjSetTravIdCurrent(p, pNext);
Vec_IntPush( vNext, pNext->hHandle );
}
}
vTemp = vThis; vThis = vNext; vNext = vTemp;
}
assert( Vec_IntSize(vNext) > 0 );
pResult = Emb_ManObj( p, Vec_IntEntry(vNext, 0) );
assert( pDist == NULL || pDist[pResult->Value] == p->nDistMax - 1 );
Vec_IntFree( vThis );
Vec_IntFree( vNext );
return pResult;
}
/**Function*************************************************************
Synopsis [Traverses from the given node.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Emb_Obj_t * Emb_ManRandomVertex( Emb_Man_t * p )
{
Emb_Obj_t * pPivot;
do {
int iNode = Aig_ManRandom( 0 ) % Gia_ManObjNum(p->pGia);
if ( ~Gia_ManObj(p->pGia, iNode)->Value )
pPivot = Emb_ManObj( p, Gia_ManObj(p->pGia, iNode)->Value );
else
pPivot = NULL;
}
while ( pPivot == NULL || !Emb_ObjIsNode(pPivot) );
return pPivot;
}
/**Function*************************************************************
Synopsis [Computes dimentions of the graph.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Emb_ManComputeDimensions( Emb_Man_t * p, int nDims )
{
Emb_Obj_t * pRandom, * pPivot;
Vec_Int_t * vStart;
int d, nReached;
int i, Counter;
assert( p->pVecs == NULL );
p->pVecs = ABC_FALLOC( unsigned char, p->nObjs * nDims );
vStart = Vec_IntAlloc( nDims );
// get the pivot vertex
pRandom = Emb_ManRandomVertex( p );
Vec_IntPush( vStart, pRandom->hHandle );
// get the most distant vertex from the pivot
pPivot = Emb_ManFindDistances( p, vStart, NULL );
nReached = p->nReached;
if ( nReached < Emb_ManObjNum(p) )
printf( "Visited less objects (%d) than present (%d).\n", p->nReached, Emb_ManObjNum(p) );
// start dimensions with this vertex
Vec_IntClear( vStart );
for ( d = 0; d < nDims; d++ )
{
// printf( "%3d : Adding vertex %7d with distance %3d.\n", d+1, pPivot->Value, p->nDistMax );
Vec_IntPush( vStart, pPivot->hHandle );
if ( d+1 == nReached )
break;
pPivot = Emb_ManFindDistances( p, vStart, Emb_ManVec(p, d) );
assert( nReached == p->nReached );
}
Vec_IntFree( vStart );
// make sure the number of reached objects is correct
Counter = 0;
for ( i = 0; i < p->nObjs; i++ )
if ( p->pVecs[i] < 255 )
Counter++;
assert( Counter == nReached );
}
/**Function*************************************************************
Synopsis [Allocated square matrix of floats.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
float ** Emb_ManMatrAlloc( int nDims )
{
int i;
float ** pMatr = (float **)ABC_ALLOC( char, sizeof(float *) * nDims + sizeof(float) * nDims * nDims );
pMatr[0] = (float *)(pMatr + nDims);
for ( i = 1; i < nDims; i++ )
pMatr[i] = pMatr[i-1] + nDims;
return pMatr;
}
/**Function*************************************************************
Synopsis [Computes covariance matrix.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Emb_ManComputeCovariance( Emb_Man_t * p, int nDims )
{
unsigned char * pOne, * pTwo;
float * pAves, * pCol;
int d, i, k, v;
// compute averages of vectors
pAves = ABC_ALLOC( float, nDims );
for ( d = 0; d < nDims; d++ )
{
pAves[d] = 0.0;
pOne = Emb_ManVec( p, d );
for ( v = 0; v < p->nObjs; v++ )
if ( pOne[v] < 255 )
pAves[d] += pOne[v];
pAves[d] /= p->nReached;
}
// compute the matrix
assert( p->pMatr == NULL );
assert( p->pEigen == NULL );
p->pMatr = Emb_ManMatrAlloc( nDims );
p->pEigen = Emb_ManMatrAlloc( nDims );
for ( i = 0; i < nDims; i++ )
{
pOne = Emb_ManVec( p, i );
pCol = p->pMatr[i];
for ( k = 0; k < nDims; k++ )
{
pTwo = Emb_ManVec( p, k );
pCol[k] = 0.0;
for ( v = 0; v < p->nObjs; v++ )
if ( pOne[i] < 255 && pOne[k] < 255 )
pCol[k] += (pOne[i] - pAves[i])*(pOne[k] - pAves[k]);
}
}
ABC_FREE( pAves );
}
/**Function*************************************************************
Synopsis [Returns random vector.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Emb_ManVecRandom( float * pVec, int nDims )
{
int i;
for ( i = 0; i < nDims; i++ )
pVec[i] = Aig_ManRandom( 0 );
}
/**Function*************************************************************
Synopsis [Returns normalized vector.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Emb_ManVecNormal( float * pVec, int nDims )
{
int i;
double Norm = 0.0;
for ( i = 0; i < nDims; i++ )
Norm += pVec[i] * pVec[i];
Norm = pow( Norm, 0.5 );
for ( i = 0; i < nDims; i++ )
pVec[i] /= Norm;
}
/**Function*************************************************************
Synopsis [Multiplies vector by vector.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
float Emb_ManVecMultiplyOne( float * pVec0, float * pVec1, int nDims )
{
float Res = 0.0;
int i;
for ( i = 0; i < nDims; i++ )
Res += pVec0[i] * pVec1[i];
return Res;
}
/**Function*************************************************************
Synopsis [Copies the vector.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Emb_ManVecCopyOne( float * pVecDest, float * pVecSour, int nDims )
{
int i;
for ( i = 0; i < nDims; i++ )
pVecDest[i] = pVecSour[i];
}
/**Function*************************************************************
Synopsis [Multiplies matrix by vector.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Emb_ManVecMultiply( float ** pMatr, float * pVec, int nDims, float * pRes )
{
int i;
for ( i = 0; i < nDims; i++ )
pRes[i] = Emb_ManVecMultiplyOne( pMatr[i], pVec, nDims );
}
/**Function*************************************************************
Synopsis [Multiplies vector by matrix.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Emb_ManVecOrthogonolize( float ** pEigen, int nVecs, float * pVec, int nDims )
{
int i, k;
for ( k = 0; k < nVecs; k++ )
for ( i = 0; i < nDims; i++ )
pVec[i] -= pEigen[k][i] * Emb_ManVecMultiplyOne( pEigen[k], pVec, nDims );
}
/**Function*************************************************************
Synopsis [Computes the first eigen-vectors.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Emb_ManComputeSolutions( Emb_Man_t * p, int nDims, int nSols )
{
float * pVecTemp, * pVecCur;
int i, k, j;
assert( nSols < nDims );
pVecTemp = p->pEigen[nSols];
for ( i = 0; i < nSols; i++ )
{
pVecCur = p->pEigen[i];
Emb_ManVecRandom( pVecTemp, nDims );
Emb_ManVecNormal( pVecTemp, nDims );
do {
Emb_ManVecCopyOne( pVecCur, pVecTemp, nDims );
for ( j = 0; j < i; j++ )
Emb_ManVecOrthogonolize( p->pEigen, i, pVecCur, nDims );
Emb_ManVecMultiply( p->pMatr, pVecCur, nDims, pVecTemp );
Emb_ManVecNormal( pVecTemp, nDims );
} while ( Emb_ManVecMultiplyOne(pVecTemp, pVecCur, nDims) < 0.999 );
Emb_ManVecCopyOne( pVecCur, pVecTemp, nDims );
}
assert( p->pSols == NULL );
p->pSols = ABC_CALLOC( float, p->nObjs * nSols );
for ( i = 0; i < nSols; i++ )
for ( k = 0; k < nDims; k++ )
for ( j = 0; j < p->nObjs; j++ )
Emb_ManSol(p, i)[j] += Emb_ManVec(p, k)[j] * p->pEigen[i][k];
}
/**Function*************************************************************
Synopsis [Computes dimentions of the graph.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManSolveProblem( Gia_Man_t * pGia, int nDims, int nSols )
{
Emb_Man_t * p;
int clk;
// Gia_ManTestDistance( pGia );
clk = clock();
p = Emb_ManStart( pGia );
// Emb_ManPrintFanio( p );
Emb_ManPrintStats( p );
Aig_ManRandom( 1 );
Emb_ManResetTravId( p );
// set all nodes to have their IDs
Emb_ManSetValue( p );
ABC_PRT( "Setup ", clock() - clk );
clk = clock();
Emb_ManComputeDimensions( p, nDims );
ABC_PRT( "Dimensions", clock() - clk );
clk = clock();
Emb_ManComputeCovariance( p, nDims );
ABC_PRT( "Matrix ", clock() - clk );
clk = clock();
// Emb_ManComputeSolutions( p, nDims, nSols );
ABC_PRT( "Eigenvecs ", clock() - clk );
Emb_ManStop( p );
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
......@@ -20,17 +20,221 @@
#include "gia.h"
/*
The code is based on the paper by F. A. Aloul, I. L. Markov, and K. A. Sakallah.
"FORCE: A Fast and Easy-To-Implement Variable-Ordering Heuristic", Proc. GLSVLSI03.
*/
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
typedef struct For_Obj_t_ For_Obj_t;
struct For_Obj_t_
{
int iObj;
float lNode;
};
typedef struct For_Man_t_ For_Man_t;
struct For_Man_t_
{
Gia_Man_t * pGia; // the original AIG manager
int nObjs; // the number of objects
int iObj; // the last added object
int * pPlace; // Placeing of objects
int * piNext; // array of next pointers
int * piRoot; // array of root pointers
float * plEdge; // edge coordinates
For_Obj_t * pNodes; // the array of nodes
};
static inline int Gia_ObjPlace( For_Man_t * p, Gia_Obj_t * pObj ) { return p->pPlace[Gia_ObjId(p->pGia, pObj)]; }
static inline int Gia_ObjPlaceFanin0( For_Man_t * p, Gia_Obj_t * pObj ) { return p->pPlace[Gia_ObjFaninId0p(p->pGia, pObj)]; }
static inline int Gia_ObjPlaceFanin1( For_Man_t * p, Gia_Obj_t * pObj ) { return p->pPlace[Gia_ObjFaninId1p(p->pGia, pObj)]; }
static inline int Gia_ObjEdge( For_Man_t * p, Gia_Obj_t * pObj ) { return p->plEdge[Gia_ObjId(p->pGia, pObj)]; }
static inline int Gia_ObjEdgeFanin0( For_Man_t * p, Gia_Obj_t * pObj ) { return p->plEdge[Gia_ObjFaninId0p(p->pGia, pObj)]; }
static inline int Gia_ObjEdgeFanin1( For_Man_t * p, Gia_Obj_t * pObj ) { return p->plEdge[Gia_ObjFaninId1p(p->pGia, pObj)]; }
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis [This is implementation of qsort in MiniSat.]
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
For_Man_t * For_ManStart( Gia_Man_t * pGia )
{
For_Man_t * p;
p = ABC_CALLOC( For_Man_t, 1 );
p->pGia = pGia;
p->nObjs = Gia_ManObjNum(pGia);
p->pPlace = ABC_ALLOC( int, p->nObjs );
p->piNext = ABC_ALLOC( int, p->nObjs );
p->piRoot = ABC_ALLOC( int, p->nObjs );
p->plEdge = ABC_ALLOC( float, p->nObjs );
p->pNodes = ABC_ALLOC( For_Obj_t, p->nObjs );
return p;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void For_ManStop( For_Man_t * p )
{
ABC_FREE( p->pPlace );
ABC_FREE( p->piNext );
ABC_FREE( p->piRoot );
ABC_FREE( p->plEdge );
ABC_FREE( p->pNodes );
ABC_FREE( p );
}
/**Function*************************************************************
Synopsis [Derives random ordering of nodes.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void For_ManSetInitPlaceRandom( For_Man_t * p )
{
int i, Temp, iNext;
Aig_ManRandom( 1 );
for ( i = 0; i < p->nObjs; i++ )
p->pPlace[i] = i;
for ( i = 0; i < p->nObjs; i++ )
{
iNext = Aig_ManRandom( 0 ) % p->nObjs;
Temp = p->pPlace[i];
p->pPlace[i] = p->pPlace[iNext];
p->pPlace[iNext] = Temp;
}
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void For_ManSetInitPlaceDfs_rec( For_Man_t * p, Gia_Obj_t * pObj, int fRev )
{
if ( pObj->fMark0 )
return;
pObj->fMark0 = 1;
if ( Gia_ObjIsCi(pObj) || Gia_ObjIsConst0(pObj) )
{
p->pPlace[ Gia_ObjId(p->pGia, pObj) ] = p->iObj++;
return;
}
if ( Gia_ObjIsCo(pObj) )
{
For_ManSetInitPlaceDfs_rec( p, Gia_ObjFanin0(pObj), fRev );
p->pPlace[ Gia_ObjId(p->pGia, pObj) ] = p->iObj++;
return;
}
assert( Gia_ObjIsAnd(pObj) );
if ( fRev )
{
For_ManSetInitPlaceDfs_rec( p, Gia_ObjFanin1(pObj), fRev );
For_ManSetInitPlaceDfs_rec( p, Gia_ObjFanin0(pObj), fRev );
}
else
{
For_ManSetInitPlaceDfs_rec( p, Gia_ObjFanin0(pObj), fRev );
For_ManSetInitPlaceDfs_rec( p, Gia_ObjFanin1(pObj), fRev );
}
p->pPlace[ Gia_ObjId(p->pGia, pObj) ] = p->iObj++;
}
/**Function*************************************************************
Synopsis [Derives DFS ordering of nodes.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void For_ManSetInitPlaceDfs( For_Man_t * p, int fRev )
{
Gia_Obj_t * pObj;
int i;
p->iObj = 0;
Gia_ManCleanMark0( p->pGia );
For_ManSetInitPlaceDfs_rec( p, Gia_ManConst0(p->pGia), fRev );
Gia_ManForEachCo( p->pGia, pObj, i )
For_ManSetInitPlaceDfs_rec( p, pObj, fRev );
Gia_ManForEachCi( p->pGia, pObj, i )
if ( pObj->fMark0 == 0 )
For_ManSetInitPlaceDfs_rec( p, pObj, fRev );
assert( p->iObj == p->nObjs );
Gia_ManCleanMark0( p->pGia );
}
/**Function*************************************************************
Synopsis [Computes span for the given placement.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
double For_ManGetEdgeSpan( For_Man_t * p )
{
double Result = 0.0;
Gia_Obj_t * pObj;
int i, Diff;
Gia_ManForEachAnd( p->pGia, pObj, i )
{
Diff = Gia_ObjPlace(p, pObj) - Gia_ObjPlaceFanin0(p, pObj);
Result += (double)ABC_ABS(Diff);
Diff = Gia_ObjPlace(p, pObj) - Gia_ObjPlaceFanin1(p, pObj);
Result += (double)ABC_ABS(Diff);
}
Gia_ManForEachCo( p->pGia, pObj, i )
{
Diff = Gia_ObjPlace(p, pObj) - Gia_ObjPlaceFanin0(p, pObj);
Result += (double)ABC_ABS(Diff);
}
return Result;
}
/**Function*************************************************************
Synopsis [Computes max cut of the given placement.]
Description []
......@@ -39,58 +243,133 @@
SeeAlso []
***********************************************************************/
static int num_cmp ( int * x, int * y) { return ((*x) < (*y)) ? -1 : 1; }
// Returns a random float 0 <= x < 1. Seed must never be 0.
static inline double drand(double* seed) {
int q;
*seed *= 1389796;
q = (int)(*seed / 2147483647);
*seed -= (double)q * 2147483647;
return *seed / 2147483647; }
// Returns a random integer 0 <= x < size. Seed must never be 0.
static inline int irand(double* seed, int size) {
return (int)(drand(seed) * size); }
static inline void selectionsort(int* array, int size, int(*comp)(const void *, const void *))
int For_ManGetMaxCut( For_Man_t * p )
{
int i, j, best_i;
int tmp;
for (i = 0; i < size-1; i++){
best_i = i;
for (j = i+1; j < size; j++){
if (comp(array + j, array + best_i) < 0)
best_i = j;
Gia_Obj_t * pObj;
int i, iObj, iFan, * pTemp;
int nCutCut, nCutMax;
pTemp = ABC_CALLOC( int, p->nObjs );
Gia_ManForEachAnd( p->pGia, pObj, i )
{
iObj = Gia_ObjPlace(p, pObj);
iFan = Gia_ObjPlaceFanin0(p, pObj);
if ( iObj < iFan )
{
pTemp[iObj]++;
pTemp[iFan]--;
}
else
{
pTemp[iObj]--;
pTemp[iFan]++;
}
iObj = Gia_ObjPlace(p, pObj);
iFan = Gia_ObjPlaceFanin1(p, pObj);
if ( iObj < iFan )
{
pTemp[iObj]++;
pTemp[iFan]--;
}
tmp = array[i]; array[i] = array[best_i]; array[best_i] = tmp;
else
{
pTemp[iObj]--;
pTemp[iFan]++;
}
}
Gia_ManForEachCo( p->pGia, pObj, i )
{
iObj = Gia_ObjPlace(p, pObj);
iFan = Gia_ObjPlaceFanin0(p, pObj);
if ( iObj < iFan )
{
pTemp[iObj]++;
pTemp[iFan]--;
}
else
{
pTemp[iObj]--;
pTemp[iFan]++;
}
}
nCutCut = nCutMax = 0;
for ( i = 0; i < p->nObjs; i++ )
{
nCutCut += pTemp[i];
nCutMax = ABC_MAX( nCutCut, nCutMax );
}
ABC_FREE( pTemp );
assert( nCutCut == 0 );
return nCutMax;
}
static void sortrnd(int* array, int size, int(*comp)(const void *, const void *), double* seed)
/**Function*************************************************************
Synopsis [Computes hyper-edge centers.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void For_ManEdgeCenters( For_Man_t * p )
{
if (size <= 15)
selectionsort(array, size, comp);
else{
int * pivot = array + irand(seed, size);
int tmp;
int i = -1;
int j = size;
for(;;){
do i++; while(comp(array + i, pivot)<0);
do j--; while(comp(pivot, array + j)<0);
if (i >= j) break;
tmp = array[i]; array[i] = array[j]; array[j] = tmp;
Gia_Obj_t * pObj;
int i;
memset( p->plEdge, 0, sizeof(float) * p->nObjs );
Gia_ManForEachObj( p->pGia, pObj, i )
{
p->plEdge[i] = Gia_ObjPlace(p, pObj);
if ( Gia_ObjIsAnd(pObj) )
{
p->plEdge[Gia_ObjFaninId0p(p->pGia, pObj)] += Gia_ObjPlace(p, pObj);
p->plEdge[Gia_ObjFaninId1p(p->pGia, pObj)] += Gia_ObjPlace(p, pObj);
}
else if ( Gia_ObjIsCo(pObj) )
{
p->plEdge[Gia_ObjFaninId0p(p->pGia, pObj)] += Gia_ObjPlace(p, pObj);
}
sortrnd(array , i , comp, seed);
sortrnd(&array[i], size-i, comp, seed);
}
Gia_ManForEachObj( p->pGia, pObj, i )
p->plEdge[i] /= 1.0 + Gia_ObjRefs( p->pGia, pObj );
}
void minisat_sort(int* array, int size, int(*comp)(const void *, const void *))
/**Function*************************************************************
Synopsis [Computes object centers.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void For_ManObjCenters( For_Man_t * p )
{
double seed = 91648253;
sortrnd(array,size,comp,&seed);
Gia_Obj_t * pObj;
int i;
Gia_ManForEachObj( p->pGia, pObj, i )
{
p->pNodes[i].lNode = Gia_ObjEdge(p, pObj);
if ( Gia_ObjIsAnd(pObj) )
{
p->pNodes[i].lNode += Gia_ObjEdgeFanin0(p, pObj);
p->pNodes[i].lNode += Gia_ObjEdgeFanin1(p, pObj);
p->pNodes[i].lNode /= 3.0;
}
else if ( Gia_ObjIsCo(pObj) )
{
p->pNodes[i].lNode += Gia_ObjEdgeFanin0(p, pObj);
p->pNodes[i].lNode /= 2.0;
}
}
}
/**Function*************************************************************
Synopsis []
Synopsis [Sorts objects by their new centers.]
Description []
......@@ -99,14 +378,60 @@ void minisat_sort(int* array, int size, int(*comp)(const void *, const void *))
SeeAlso []
***********************************************************************/
int * Gia_SortGetTest( int nSize )
int For_ObjCompare( For_Obj_t ** pp0, For_Obj_t ** pp1 )
{
int i, * pArray;
Aig_ManRandom( 1 );
pArray = ABC_ALLOC( int, nSize );
for ( i = 0; i < nSize; i++ )
pArray[i] = (Aig_ManRandom( 0 ) >> 2);
return pArray;
if ( (*pp0)->lNode < (*pp1)->lNode )
return -1;
if ( (*pp0)->lNode > (*pp1)->lNode )
return 1;
return 0;
}
/**Function*************************************************************
Synopsis [Sorts objects by their new centers.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void For_ManSortObjects( For_Man_t * p )
{
For_Obj_t * pNode, * pPrev;
Vec_Ptr_t * vArray;
int i, k, iPlace;
// link the nodes into lists by cost
memset( p->piRoot, 0xff, sizeof(int) * p->nObjs );
for ( i = 0; i < p->nObjs; i++ )
{
p->pNodes[i].iObj = i;
iPlace = (int)p->pNodes[i].lNode;
assert( iPlace >= 0 && iPlace < p->nObjs );
p->piNext[i] = p->piRoot[iPlace];
p->piRoot[iPlace] = i;
}
// recostruct the order
p->iObj = 0;
pPrev = NULL;
vArray = Vec_PtrAlloc( 100 );
for ( i = 0; i < p->nObjs; i++ )
{
Vec_PtrClear( vArray );
for ( k = p->piRoot[i]; ~((unsigned)k); k = p->piNext[k] )
Vec_PtrPush( vArray, p->pNodes + k );
Vec_PtrSort( vArray, (int (*)())For_ObjCompare );
Vec_PtrForEachEntry( vArray, pNode, k )
{
p->pPlace[ pNode->iObj ] = p->iObj++;
assert( !pPrev || pPrev->lNode <= pNode->lNode );
pPrev = pNode;
}
}
Vec_PtrFree( vArray );
assert( p->iObj == p->nObjs );
}
/**Function*************************************************************
......@@ -120,11 +445,28 @@ int * Gia_SortGetTest( int nSize )
SeeAlso []
***********************************************************************/
void Gia_SortVerifySorted( int * pArray, int nSize )
void For_ManPlaceByForce( For_Man_t * p )
{
int i;
for ( i = 1; i < nSize; i++ )
assert( pArray[i-1] <= pArray[i] );
int clk, Iter, fUseCut = 1;
double iCostThis, iCostPrev;
iCostThis = fUseCut? For_ManGetMaxCut(p) : For_ManGetEdgeSpan(p);
printf( "Init = %12.0f. \n", iCostThis );
Iter = 0;
do {
Iter++;
iCostPrev = iCostThis;
clk = clock();
For_ManEdgeCenters( p );
//ABC_PRT( "Time", clock() - clk );
clk = clock();
For_ManObjCenters( p );
//ABC_PRT( "Time", clock() - clk );
clk = clock();
For_ManSortObjects( p );
//ABC_PRT( "Time", clock() - clk );
iCostThis = fUseCut? For_ManGetMaxCut(p) : For_ManGetEdgeSpan(p);
printf( "%4d = %12.0f. \n", Iter, iCostThis );
} while ( iCostPrev > iCostThis );
}
/**Function*************************************************************
......@@ -138,23 +480,47 @@ void Gia_SortVerifySorted( int * pArray, int nSize )
SeeAlso []
***********************************************************************/
void Gia_SortTest()
void For_ManExperiment( Gia_Man_t * pGia )
{
int nSize = 1000000;
int * pArray;
For_Man_t * p;
int clk = clock();
pArray = Gia_SortGetTest( nSize );
p = For_ManStart( pGia );
Gia_ManCreateRefs( pGia );
// use DSF order
clk = clock();
qsort( pArray, nSize, 4, (int (*)(const void *, const void *)) num_cmp );
ABC_PRT( "qsort ", clock() - clk );
Gia_SortVerifySorted( pArray, nSize );
ABC_FREE( pArray );
pArray = Gia_SortGetTest( nSize );
For_ManSetInitPlaceDfs( p, 0 );
printf( "Tot span = %12.0f ", For_ManGetEdgeSpan(p) );
printf( "Max span = %8d ", For_ManGetMaxCut(p) );
ABC_PRT( "Time", clock() - clk );
clk = clock();
For_ManPlaceByForce( p );
ABC_PRT( "Time", clock() - clk );
// use modified DFS order
clk = clock();
For_ManSetInitPlaceDfs( p, 1 );
printf( "Tot span = %12.0f ", For_ManGetEdgeSpan(p) );
printf( "Max span = %8d ", For_ManGetMaxCut(p) );
ABC_PRT( "Time", clock() - clk );
clk = clock();
minisat_sort( pArray, nSize, (int (*)(const void *, const void *)) num_cmp );
ABC_PRT( "minisat", clock() - clk );
Gia_SortVerifySorted( pArray, nSize );
ABC_FREE( pArray );
For_ManPlaceByForce( p );
ABC_PRT( "Time", clock() - clk );
// use random order
clk = clock();
For_ManSetInitPlaceRandom( p );
printf( "Tot span = %12.0f ", For_ManGetEdgeSpan(p) );
printf( "Max span = %8d ", For_ManGetMaxCut(p) );
ABC_PRT( "Time", clock() - clk );
clk = clock();
For_ManPlaceByForce( p );
ABC_PRT( "Time", clock() - clk );
For_ManStop( p );
}
////////////////////////////////////////////////////////////////////////
......
......@@ -615,7 +615,7 @@ static inline unsigned Gli_ManUpdateRandomInput( unsigned uInfo, float PiTransPr
return Aig_ManRandom(0);
for ( i = 0; i < 32; i++ )
if ( Multi * (Aig_ManRandom(0) & 0xffff) < PiTransProb )
uInfo ^= 1;
uInfo ^= (1 << i);
return uInfo;
}
......
/**CFile****************************************************************
FileName [giaLogic.c]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Scalable AIG package.]
Synopsis [Logic network derived from AIG.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - June 20, 2005.]
Revision [$Id: giaLogic.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
***********************************************************************/
#include <math.h>
#include "gia.h"
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
typedef struct Log_Obj_t_ Log_Obj_t;
struct Log_Obj_t_
{
unsigned fTerm : 1; // terminal node (CI/CO)
unsigned fMark0 : 1; // first user-controlled mark
unsigned fMark1 : 1; // second user-controlled mark
unsigned nFanins : 28; // the number of fanins
unsigned nFanouts; // the number of fanouts
unsigned hHandle; // the handle of the node
union {
unsigned TravId; // user-specified value
unsigned iFanin;
};
union {
unsigned Value; // user-specified value
unsigned iFanout;
};
int Fanios[0]; // the array of fanins/fanouts
};
typedef struct Log_Man_t_ Log_Man_t;
struct Log_Man_t_
{
Gia_Man_t * pGia; // the original AIG manager
Vec_Int_t * vCis; // the vector of CIs (PIs + LOs)
Vec_Int_t * vCos; // the vector of COs (POs + LIs)
int nObjs; // the number of objects
int nNodes; // the number of nodes
int nTravIds; // traversal ID of the network
int * pObjData; // the array containing data for objects
int nObjData; // the size of array to store the logic network
};
static inline int Log_ManCiNum( Log_Man_t * p ) { return Vec_IntSize(p->vCis); }
static inline int Log_ManCoNum( Log_Man_t * p ) { return Vec_IntSize(p->vCos); }
static inline int Log_ManObjNum( Log_Man_t * p ) { return p->nObjs; }
static inline int Log_ManNodeNum( Log_Man_t * p ) { return p->nNodes; }
static inline Log_Obj_t * Log_ManObj( Log_Man_t * p, unsigned hHandle ) { return (Log_Obj_t *)(p->pObjData + hHandle); }
static inline Log_Obj_t * Log_ManCi( Log_Man_t * p, int i ) { return Log_ManObj( p, Vec_IntEntry(p->vCis,i) ); }
static inline Log_Obj_t * Log_ManCo( Log_Man_t * p, int i ) { return Log_ManObj( p, Vec_IntEntry(p->vCos,i) ); }
static inline int Log_ObjIsTerm( Log_Obj_t * pObj ) { return pObj->fTerm; }
static inline int Log_ObjIsCi( Log_Obj_t * pObj ) { return pObj->fTerm && pObj->nFanins == 0; }
static inline int Log_ObjIsCo( Log_Obj_t * pObj ) { return pObj->fTerm && pObj->nFanins == 1; }
static inline int Log_ObjIsNode( Log_Obj_t * pObj ) { return!pObj->fTerm && pObj->nFanins > 0; }
static inline int Log_ObjIsConst0( Log_Obj_t * pObj ) { return!pObj->fTerm && pObj->nFanins == 0; }
static inline int Log_ObjFaninNum( Log_Obj_t * pObj ) { return pObj->nFanins; }
static inline int Log_ObjFanoutNum( Log_Obj_t * pObj ) { return pObj->nFanouts; }
static inline int Log_ObjSize( Log_Obj_t * pObj ) { return sizeof(Log_Obj_t) / 4 + pObj->nFanins + pObj->nFanouts; }
static inline Log_Obj_t * Log_ObjFanin( Log_Obj_t * pObj, int i ) { return (Log_Obj_t *)(((int *)pObj) - pObj->Fanios[i]); }
static inline Log_Obj_t * Log_ObjFanout( Log_Obj_t * pObj, int i ) { return (Log_Obj_t *)(((int *)pObj) + pObj->Fanios[pObj->nFanins+i]); }
static inline void Log_ManResetTravId( Log_Man_t * p ) { extern void Log_ManCleanTravId( Log_Man_t * p ); Log_ManCleanTravId( p ); p->nTravIds = 1; }
static inline void Log_ManIncrementTravId( Log_Man_t * p ) { p->nTravIds++; }
static inline void Log_ObjSetTravId( Log_Obj_t * pObj, int TravId ) { pObj->TravId = TravId; }
static inline void Log_ObjSetTravIdCurrent( Log_Man_t * p, Log_Obj_t * pObj ) { pObj->TravId = p->nTravIds; }
static inline void Log_ObjSetTravIdPrevious( Log_Man_t * p, Log_Obj_t * pObj ) { pObj->TravId = p->nTravIds - 1; }
static inline int Log_ObjIsTravIdCurrent( Log_Man_t * p, Log_Obj_t * pObj ) { return ((int)pObj->TravId == p->nTravIds); }
static inline int Log_ObjIsTravIdPrevious( Log_Man_t * p, Log_Obj_t * pObj ) { return ((int)pObj->TravId == p->nTravIds - 1); }
#define Log_ManForEachObj( p, pObj, i ) \
for ( i = 0; (i < p->nObjData) && (pObj = Log_ManObj(p,i)); i += Log_ObjSize(pObj) )
#define Log_ManForEachNode( p, pObj, i ) \
for ( i = 0; (i < p->nObjData) && (pObj = Log_ManObj(p,i)); i += Log_ObjSize(pObj) ) if ( Log_ObjIsTerm(pObj) ) {} else
#define Log_ManForEachObjVec( vVec, p, pObj, i ) \
for ( i = 0; (i < Vec_IntSize(vVec)) && ((pObj) = Log_ManObj(p, Vec_IntEntry(vVec,i))); i++ )
#define Log_ObjForEachFanin( pObj, pNext, i ) \
for ( i = 0; (i < (int)pObj->nFanins) && (pNext = Log_ObjFanin(pObj,i)); i++ )
#define Log_ObjForEachFanout( pObj, pNext, i ) \
for ( i = 0; (i < (int)pObj->nFanouts) && (pNext = Log_ObjFanout(pObj,i)); i++ )
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis [Collect the fanin IDs.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Log_ManCollectSuper( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vSuper )
{
if ( pObj->fMark0 )
{
Vec_IntPushUnique( vSuper, Gia_ObjId(p, pObj) );
return;
}
assert( Gia_ObjIsAnd(pObj) );
Log_ManCollectSuper( p, Gia_ObjFanin0(pObj), vSuper );
Log_ManCollectSuper( p, Gia_ObjFanin1(pObj), vSuper );
}
/**Function*************************************************************
Synopsis [Assigns references while removing the MUX/XOR ones.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Log_ManCreateRefsSpecial( Gia_Man_t * p )
{
Gia_Obj_t * pObj, * pFan0, * pFan1;
Gia_Obj_t * pObjC, * pObjD0, * pObjD1;
int i;
assert( p->pRefs == NULL );
Gia_ManCleanMark0( p );
Gia_ManCreateRefs( p );
Gia_ManForEachAnd( p, pObj, i )
{
assert( pObj->fMark0 == 0 );
pFan0 = Gia_ObjFanin0(pObj);
pFan1 = Gia_ObjFanin1(pObj);
// skip nodes whose fanins are PIs or are already marked
if ( Gia_ObjIsCi(pFan0) || pFan0->fMark0 ||
Gia_ObjIsCi(pFan1) || pFan1->fMark0 )
continue;
// skip nodes that are not MUX type
if ( !Gia_ObjIsMuxType(pObj) )
continue;
// the node is MUX type, mark it and its fanins
pObj->fMark0 = 1;
pFan0->fMark0 = 1;
pFan1->fMark0 = 1;
// deref the control
pObjC = Gia_ObjRecognizeMux( pObj, &pObjD1, &pObjD0 );
Gia_ObjRefDec( p, Gia_Regular(pObjC) );
if ( Gia_Regular(pObjD0) == Gia_Regular(pObjD1) )
Gia_ObjRefDec( p, Gia_Regular(pObjD0) );
}
Gia_ManForEachAnd( p, pObj, i )
assert( Gia_ObjRefs(p, pObj) > 0 );
Gia_ManCleanMark0( p );
}
/**Function*************************************************************
Synopsis [Assigns references while removing the MUX/XOR ones.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Log_ManTransformRefs( Gia_Man_t * p, int * pnObjs, int * pnFanios )
{
Vec_Int_t * vSuper;
Gia_Obj_t * pObj, * pFanin;
int i, k, Counter;
assert( p->pRefs != NULL );
// mark nodes to be used in the logic network
Gia_ManCleanMark0( p );
Gia_ManConst0(p)->fMark0 = 1;
// mark the inputs
Gia_ManForEachCi( p, pObj, i )
pObj->fMark0 = 1;
// mark those nodes that have ref count more than 1
Gia_ManForEachAnd( p, pObj, i )
pObj->fMark0 = (Gia_ObjRefs(p, pObj) > 1);
// mark the output drivers
Gia_ManForEachCoDriver( p, pObj, i )
pObj->fMark0 = 1;
// count the number of nodes
Counter = 0;
Gia_ManForEachObj( p, pObj, i )
Counter += pObj->fMark0;
*pnObjs = Counter + Gia_ManCoNum(p);
// reset the references
ABC_FREE( p->pRefs );
p->pRefs = ABC_CALLOC( int, Gia_ManObjNum(p) );
// reference from internal nodes
Counter = 0;
vSuper = Vec_IntAlloc( 100 );
Gia_ManForEachAnd( p, pObj, i )
{
if ( pObj->fMark0 == 0 )
continue;
Vec_IntClear( vSuper );
pObj->fMark0 = 0;
Log_ManCollectSuper( p, pObj, vSuper );
pObj->fMark0 = 1;
Gia_ManForEachObjVec( vSuper, p, pFanin, k )
{
assert( pFanin->fMark0 );
Gia_ObjRefInc( p, pFanin );
}
Counter += Vec_IntSize( vSuper );
}
Vec_IntFree( vSuper );
// reference from outputs
Gia_ManForEachCoDriver( p, pObj, i )
{
assert( pObj->fMark0 );
Gia_ObjRefInc( p, pObj );
}
*pnFanios = Counter + Gia_ManCoNum(p);
}
/**Function*************************************************************
Synopsis [Creates fanin/fanout pair.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Log_ObjAddFanin( Log_Obj_t * pObj, Log_Obj_t * pFanin )
{
assert( pObj->iFanin < pObj->nFanins );
assert( pFanin->iFanout < pFanin->nFanouts );
pFanin->Fanios[pFanin->nFanins + pFanin->iFanout++] =
pObj->Fanios[pObj->iFanin++] = pObj->hHandle - pFanin->hHandle;
}
/**Function*************************************************************
Synopsis [Creates logic network isomorphic to the given AIG.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Log_Man_t * Log_ManStart( Gia_Man_t * pGia )
{
Log_Man_t * p;
Log_Obj_t * pObjLog, * pFanLog;
Gia_Obj_t * pObj, * pFanin;
Vec_Int_t * vSuper;
int nObjs, nFanios;
int i, k, hHandle = 0;
// prepare the AIG
// Gia_ManCreateRefs( pGia );
Log_ManCreateRefsSpecial( pGia );
Log_ManTransformRefs( pGia, &nObjs, &nFanios );
Gia_ManFillValue( pGia );
// create logic network
p = ABC_CALLOC( Log_Man_t, 1 );
p->pGia = pGia;
p->vCis = Vec_IntAlloc( Gia_ManCiNum(pGia) );
p->vCos = Vec_IntAlloc( Gia_ManCoNum(pGia) );
p->nObjData = (sizeof(Log_Obj_t) / 4) * nObjs + 2 * nFanios;
p->pObjData = ABC_CALLOC( int, p->nObjData );
// create constant node
Gia_ManConst0(pGia)->Value = hHandle;
pObjLog = Log_ManObj( p, hHandle );
pObjLog->hHandle = hHandle;
pObjLog->nFanins = 0;
pObjLog->nFanouts = Gia_ObjRefs( pGia, Gia_ManConst0(pGia) );
// count objects
hHandle += Log_ObjSize( pObjLog );
p->nNodes++;
p->nObjs++;
// create the PIs
Gia_ManForEachCi( pGia, pObj, i )
{
// create PI object
pObj->Value = hHandle;
Vec_IntPush( p->vCis, hHandle );
pObjLog = Log_ManObj( p, hHandle );
pObjLog->hHandle = hHandle;
pObjLog->nFanins = 0;
pObjLog->nFanouts = Gia_ObjRefs( pGia, pObj );
pObjLog->fTerm = 1;
// count objects
hHandle += Log_ObjSize( pObjLog );
p->nObjs++;
}
// create internal nodes
vSuper = Vec_IntAlloc( 100 );
Gia_ManForEachAnd( pGia, pObj, i )
{
if ( pObj->fMark0 == 0 )
{
assert( Gia_ObjRefs( pGia, pObj ) == 0 );
continue;
}
assert( Gia_ObjRefs( pGia, pObj ) > 0 );
// collect fanins
Vec_IntClear( vSuper );
pObj->fMark0 = 0;
Log_ManCollectSuper( pGia, pObj, vSuper );
pObj->fMark0 = 1;
// create node object
pObj->Value = hHandle;
pObjLog = Log_ManObj( p, hHandle );
pObjLog->hHandle = hHandle;
pObjLog->nFanins = Vec_IntSize( vSuper );
pObjLog->nFanouts = Gia_ObjRefs( pGia, pObj );
// add fanins
Gia_ManForEachObjVec( vSuper, pGia, pFanin, k )
{
pFanLog = Log_ManObj( p, Gia_ObjValue(pFanin) );
Log_ObjAddFanin( pObjLog, pFanLog );
}
// count objects
hHandle += Log_ObjSize( pObjLog );
p->nNodes++;
p->nObjs++;
}
Vec_IntFree( vSuper );
// create the POs
Gia_ManForEachCo( pGia, pObj, i )
{
// create PO object
pObj->Value = hHandle;
Vec_IntPush( p->vCos, hHandle );
pObjLog = Log_ManObj( p, hHandle );
pObjLog->hHandle = hHandle;
pObjLog->nFanins = 1;
pObjLog->nFanouts = 0;
pObjLog->fTerm = 1;
// add fanins
pFanLog = Log_ManObj( p, Gia_ObjValue(Gia_ObjFanin0(pObj)) );
Log_ObjAddFanin( pObjLog, pFanLog );
// count objects
hHandle += Log_ObjSize( pObjLog );
p->nObjs++;
}
Gia_ManCleanMark0( pGia );
assert( nObjs == p->nObjs );
assert( hHandle == p->nObjData );
// make sure the fanin/fanout counters are correct
Gia_ManForEachObj( pGia, pObj, i )
{
if ( !~Gia_ObjValue(pObj) )
continue;
pObjLog = Log_ManObj( p, Gia_ObjValue(pObj) );
assert( pObjLog->nFanins == pObjLog->iFanin );
assert( pObjLog->nFanouts == pObjLog->iFanout );
pObjLog->iFanin = pObjLog->iFanout = 0;
}
ABC_FREE( pGia->pRefs );
return p;
}
/**Function*************************************************************
Synopsis [Creates logic network isomorphic to the given AIG.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Log_ManPrintStats( Log_Man_t * p )
{
// if ( p->pName )
// printf( "%8s : ", p->pName );
printf( "i/o =%7d/%7d ", Log_ManCiNum(p), Log_ManCoNum(p) );
// if ( Log_ManRegNum(p) )
// printf( "ff =%7d ", Log_ManRegNum(p) );
printf( "node =%8d ", Log_ManNodeNum(p) );
// printf( "lev =%5d ", Log_ManLevelNum(p) );
// printf( "cut =%5d ", Log_ManCrossCut(p) );
printf( "mem =%5.2f Mb", 4.0*p->nObjData/(1<<20) );
// printf( "obj =%5d ", Log_ManObjNum(p) );
printf( "\n" );
// Log_ManSatExperiment( p );
}
/**Function*************************************************************
Synopsis [Creates logic network isomorphic to the given AIG.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Log_ManStop( Log_Man_t * p )
{
Vec_IntFree( p->vCis );
Vec_IntFree( p->vCos );
ABC_FREE( p->pObjData );
ABC_FREE( p );
}
/**Function*************************************************************
Synopsis [Cleans the value.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Log_ManCleanTravId( Log_Man_t * p )
{
Log_Obj_t * pObj;
int i;
Log_ManForEachObj( p, pObj, i )
pObj->TravId = 0;
}
/**Function*************************************************************
Synopsis [Cleans the value.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Log_ManCleanValue( Log_Man_t * p )
{
Log_Obj_t * pObj;
int i;
Log_ManForEachObj( p, pObj, i )
pObj->Value = 0;
}
/**Function*************************************************************
Synopsis [Prints the distribution of fanins/fanouts in the network.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Log_ManPrintFanio( Log_Man_t * p )
{
char Buffer[100];
Log_Obj_t * pNode;
Vec_Int_t * vFanins, * vFanouts;
int nFanins, nFanouts, nFaninsMax, nFanoutsMax, nFaninsAll, nFanoutsAll;
int i, k, nSizeMax;
// determine the largest fanin and fanout
nFaninsMax = nFanoutsMax = 0;
nFaninsAll = nFanoutsAll = 0;
Log_ManForEachNode( p, pNode, i )
{
if ( i == 0 ) continue; // skip const 0 obj
nFanins = Log_ObjFaninNum(pNode);
nFanouts = Log_ObjFanoutNum(pNode);
nFaninsAll += nFanins;
nFanoutsAll += nFanouts;
nFaninsMax = ABC_MAX( nFaninsMax, nFanins );
nFanoutsMax = ABC_MAX( nFanoutsMax, nFanouts );
}
// allocate storage for fanin/fanout numbers
nSizeMax = AIG_MAX( 10 * (Aig_Base10Log(nFaninsMax) + 1), 10 * (Aig_Base10Log(nFanoutsMax) + 1) );
vFanins = Vec_IntStart( nSizeMax );
vFanouts = Vec_IntStart( nSizeMax );
// count the number of fanins and fanouts
Log_ManForEachNode( p, pNode, i )
{
if ( i == 0 ) continue; // skip const 0 obj
nFanins = Log_ObjFaninNum(pNode);
nFanouts = Log_ObjFanoutNum(pNode);
if ( nFanins < 10 )
Vec_IntAddToEntry( vFanins, nFanins, 1 );
else if ( nFanins < 100 )
Vec_IntAddToEntry( vFanins, 10 + nFanins/10, 1 );
else if ( nFanins < 1000 )
Vec_IntAddToEntry( vFanins, 20 + nFanins/100, 1 );
else if ( nFanins < 10000 )
Vec_IntAddToEntry( vFanins, 30 + nFanins/1000, 1 );
else if ( nFanins < 100000 )
Vec_IntAddToEntry( vFanins, 40 + nFanins/10000, 1 );
else if ( nFanins < 1000000 )
Vec_IntAddToEntry( vFanins, 50 + nFanins/100000, 1 );
else if ( nFanins < 10000000 )
Vec_IntAddToEntry( vFanins, 60 + nFanins/1000000, 1 );
if ( nFanouts < 10 )
Vec_IntAddToEntry( vFanouts, nFanouts, 1 );
else if ( nFanouts < 100 )
Vec_IntAddToEntry( vFanouts, 10 + nFanouts/10, 1 );
else if ( nFanouts < 1000 )
Vec_IntAddToEntry( vFanouts, 20 + nFanouts/100, 1 );
else if ( nFanouts < 10000 )
Vec_IntAddToEntry( vFanouts, 30 + nFanouts/1000, 1 );
else if ( nFanouts < 100000 )
Vec_IntAddToEntry( vFanouts, 40 + nFanouts/10000, 1 );
else if ( nFanouts < 1000000 )
Vec_IntAddToEntry( vFanouts, 50 + nFanouts/100000, 1 );
else if ( nFanouts < 10000000 )
Vec_IntAddToEntry( vFanouts, 60 + nFanouts/1000000, 1 );
}
printf( "The distribution of fanins and fanouts in the network:\n" );
printf( " Number Nodes with fanin Nodes with fanout\n" );
for ( k = 0; k < nSizeMax; k++ )
{
if ( vFanins->pArray[k] == 0 && vFanouts->pArray[k] == 0 )
continue;
if ( k < 10 )
printf( "%15d : ", k );
else
{
sprintf( Buffer, "%d - %d", (int)pow(10, k/10) * (k%10), (int)pow(10, k/10) * (k%10+1) - 1 );
printf( "%15s : ", Buffer );
}
if ( vFanins->pArray[k] == 0 )
printf( " " );
else
printf( "%12d ", vFanins->pArray[k] );
printf( " " );
if ( vFanouts->pArray[k] == 0 )
printf( " " );
else
printf( "%12d ", vFanouts->pArray[k] );
printf( "\n" );
}
Vec_IntFree( vFanins );
Vec_IntFree( vFanouts );
printf( "Fanins: Max = %d. Ave = %.2f. Fanouts: Max = %d. Ave = %.2f.\n",
nFaninsMax, 1.0*nFaninsAll/Log_ManNodeNum(p),
nFanoutsMax, 1.0*nFanoutsAll/Log_ManNodeNum(p) );
}
/**Function*************************************************************
Synopsis [Computes the distance from the given object]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Log_ManComputeDistance( Log_Man_t * p, Log_Obj_t * pPivot )
{
Vec_Int_t * vThis, * vNext, * vTemp;
Log_Obj_t * pThis, * pNext;
int i, k, d, nVisited = 0;
// assert( Log_ObjIsTerm(pPivot) );
vThis = Vec_IntAlloc( 1000 );
vNext = Vec_IntAlloc( 1000 );
Log_ManIncrementTravId( p );
Log_ObjSetTravIdCurrent( p, pPivot );
Vec_IntPush( vThis, pPivot->hHandle );
for ( d = 0; Vec_IntSize(vThis) > 0; d++ )
{
nVisited += Vec_IntSize(vThis);
Vec_IntClear( vNext );
Log_ManForEachObjVec( vThis, p, pThis, i )
{
Log_ObjForEachFanin( pThis, pNext, k )
{
if ( Log_ObjIsTravIdCurrent(p, pNext) )
continue;
Log_ObjSetTravIdCurrent(p, pNext);
Vec_IntPush( vNext, pNext->hHandle );
nVisited += !Log_ObjIsTerm(pNext);
}
Log_ObjForEachFanout( pThis, pNext, k )
{
if ( Log_ObjIsTravIdCurrent(p, pNext) )
continue;
Log_ObjSetTravIdCurrent(p, pNext);
Vec_IntPush( vNext, pNext->hHandle );
nVisited += !Log_ObjIsTerm(pNext);
}
}
vTemp = vThis; vThis = vNext; vNext = vTemp;
}
Vec_IntFree( vThis );
Vec_IntFree( vNext );
// check if there are several strongly connected components
// if ( nVisited < Log_ManNodeNum(p) )
// printf( "Visited less nodes (%d) than present (%d).\n", nVisited, Log_ManNodeNum(p) );
return d;
}
/**Function*************************************************************
Synopsis [Traverses from the given node.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManTestDistanceInternal( Log_Man_t * p )
{
int nAttempts = 20;
int i, iNode, Dist, clk;
Log_Obj_t * pPivot, * pNext;
Aig_ManRandom( 1 );
Log_ManResetTravId( p );
// compute distances from several randomly selected PIs
clk = clock();
printf( "From inputs: " );
for ( i = 0; i < nAttempts; i++ )
{
iNode = Aig_ManRandom( 0 ) % Log_ManCiNum(p);
pPivot = Log_ManCi( p, iNode );
if ( Log_ObjFanoutNum(pPivot) == 0 )
{ i--; continue; }
pNext = Log_ObjFanout( pPivot, 0 );
if ( !Log_ObjIsNode(pNext) )
{ i--; continue; }
Dist = Log_ManComputeDistance( p, pPivot );
printf( "%d ", Dist );
}
ABC_PRT( "Time", clock() - clk );
// compute distances from several randomly selected POs
clk = clock();
printf( "From outputs: " );
for ( i = 0; i < nAttempts; i++ )
{
iNode = Aig_ManRandom( 0 ) % Log_ManCoNum(p);
pPivot = Log_ManCo( p, iNode );
pNext = Log_ObjFanin( pPivot, 0 );
if ( !Log_ObjIsNode(pNext) )
{ i--; continue; }
Dist = Log_ManComputeDistance( p, pPivot );
printf( "%d ", Dist );
}
ABC_PRT( "Time", clock() - clk );
// compute distances from several randomly selected nodes
clk = clock();
printf( "From nodes: " );
for ( i = 0; i < nAttempts; i++ )
{
iNode = Aig_ManRandom( 0 ) % Gia_ManObjNum(p->pGia);
if ( !~Gia_ManObj(p->pGia, iNode)->Value )
{ i--; continue; }
pPivot = Log_ManObj( p, Gia_ManObj(p->pGia, iNode)->Value );
if ( !Log_ObjIsNode(pPivot) )
{ i--; continue; }
Dist = Log_ManComputeDistance( p, pPivot );
printf( "%d ", Dist );
}
ABC_PRT( "Time", clock() - clk );
}
/**Function*************************************************************
Synopsis [Returns sorted array of node handles with largest fanout.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManTestDistance( Gia_Man_t * pGia )
{
Log_Man_t * p;
int clk = clock();
p = Log_ManStart( pGia );
// Log_ManPrintFanio( p );
Log_ManPrintStats( p );
ABC_PRT( "Time", clock() - clk );
Gia_ManTestDistanceInternal( p );
Log_ManStop( p );
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
/**CFile****************************************************************
FileName [gia.c]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Scalable AIG package.]
Synopsis []
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - June 20, 2005.]
Revision [$Id: gia.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
***********************************************************************/
#include "gia.h"
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis [This is implementation of qsort in MiniSat.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static int num_cmp1( int * x, int * y) { return ((*x) < (*y)) ? -1 : (((*x) > (*y)) ? 1 : 0); }
static int num_cmp2( int * x, int * y) { return (*x) < (*y); }
static inline void selectionsort(int* array, int size, int(*comp)(const void *, const void *))
{
int i, j, best_i;
int tmp;
for (i = 0; i < size-1; i++){
best_i = i;
for (j = i+1; j < size; j++){
if (comp(array + j, array + best_i))
best_i = j;
}
tmp = array[i]; array[i] = array[best_i]; array[best_i] = tmp;
}
}
static void sort_rec(int* array, int size, int(*comp)(const void *, const void *))
{
if (size <= 15)
selectionsort(array, size, comp);
else{
int * pivot = array + size/2;
int tmp;
int i = -1;
int j = size;
for(;;){
do i++; while(comp(array + i, pivot));
do j--; while(comp(pivot, array + j));
if (i >= j) break;
tmp = array[i]; array[i] = array[j]; array[j] = tmp;
}
sort_rec(array , i , comp);
sort_rec(&array[i], size-i, comp);
}
}
void minisat_sort(int* array, int size, int(*comp)(const void *, const void *))
{
sort_rec(array,size,comp);
}
int * Gia_SortGetTest( int nSize )
{
int i, * pArray;
srand( 0 );
pArray = ABC_ALLOC( int, nSize );
for ( i = 0; i < nSize; i++ )
pArray[i] = rand();
return pArray;
}
void Gia_SortVerifySorted( int * pArray, int nSize )
{
int i;
for ( i = 1; i < nSize; i++ )
assert( pArray[i-1] <= pArray[i] );
}
void Gia_SortTest()
{
int nSize = 1000000;
int * pArray;
int clk = clock();
pArray = Gia_SortGetTest( nSize );
clk = clock();
qsort( pArray, nSize, 4, (int (*)(const void *, const void *)) num_cmp1 );
ABC_PRT( "qsort ", clock() - clk );
Gia_SortVerifySorted( pArray, nSize );
ABC_FREE( pArray );
pArray = Gia_SortGetTest( nSize );
clk = clock();
minisat_sort( pArray, nSize, (int (*)(const void *, const void *)) num_cmp2 );
ABC_PRT( "minisat", clock() - clk );
Gia_SortVerifySorted( pArray, nSize );
ABC_FREE( pArray );
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
......@@ -77,6 +77,25 @@ void Gia_ManCleanMark0( Gia_Man_t * p )
SeeAlso []
***********************************************************************/
void Gia_ManCheckMark0( Gia_Man_t * p )
{
Gia_Obj_t * pObj;
int i;
Gia_ManForEachObj( p, pObj, i )
assert( pObj->fMark0 == 0 );
}
/**Function*************************************************************
Synopsis [Sets phases of the internal nodes.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManSetMark1( Gia_Man_t * p )
{
Gia_Obj_t * pObj;
......@@ -106,6 +125,25 @@ void Gia_ManCleanMark1( Gia_Man_t * p )
/**Function*************************************************************
Synopsis [Sets phases of the internal nodes.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManCheckMark1( Gia_Man_t * p )
{
Gia_Obj_t * pObj;
int i;
Gia_ManForEachObj( p, pObj, i )
assert( pObj->fMark1 == 0 );
}
/**Function*************************************************************
Synopsis [Cleans the value.]
Description []
......
......@@ -4,13 +4,13 @@ SRC += src/aig/gia/gia.c \
src/aig/gia/giaCof.c \
src/aig/gia/giaDfs.c \
src/aig/gia/giaDup.c \
src/aig/gia/giaEmbed.c \
src/aig/gia/giaFanout.c \
src/aig/gia/giaForce.c \
src/aig/gia/giaFrames.c \
src/aig/gia/giaFront.c \
src/aig/gia/giaGlitch.c \
src/aig/gia/giaHash.c \
src/aig/gia/giaLogic.c \
src/aig/gia/giaMan.c \
src/aig/gia/giaScl.c \
src/aig/gia/giaSim.c \
......
......@@ -292,6 +292,8 @@ static int Abc_CommandAbc9Frames ( Abc_Frame_t * pAbc, int argc, char ** arg
static int Abc_CommandAbc9Scl ( Abc_Frame_t * pAbc, int argc, char ** argv );
static int Abc_CommandAbc9Sat ( Abc_Frame_t * pAbc, int argc, char ** argv );
static int Abc_CommandAbc9Fraig ( Abc_Frame_t * pAbc, int argc, char ** argv );
static int Abc_CommandAbc9Force ( Abc_Frame_t * pAbc, int argc, char ** argv );
static int Abc_CommandAbc9Embed ( Abc_Frame_t * pAbc, int argc, char ** argv );
static int Abc_CommandAbc9Test ( Abc_Frame_t * pAbc, int argc, char ** argv );
static int Abc_CommandAbcTestNew ( Abc_Frame_t * pAbc, int argc, char ** argv );
......@@ -593,6 +595,8 @@ void Abc_Init( Abc_Frame_t * pAbc )
Cmd_CommandAdd( pAbc, "AIG", "&scl", Abc_CommandAbc9Scl, 0 );
Cmd_CommandAdd( pAbc, "AIG", "&sat", Abc_CommandAbc9Sat, 0 );
Cmd_CommandAdd( pAbc, "AIG", "&fraig", Abc_CommandAbc9Fraig, 0 );
Cmd_CommandAdd( pAbc, "AIG", "&force", Abc_CommandAbc9Force, 0 );
Cmd_CommandAdd( pAbc, "AIG", "&embed", Abc_CommandAbc9Embed, 0 );
Cmd_CommandAdd( pAbc, "AIG", "&test", Abc_CommandAbc9Test, 0 );
Cmd_CommandAdd( pAbc, "Various", "testnew", Abc_CommandAbcTestNew, 0 );
......@@ -22970,6 +22974,89 @@ usage:
SeeAlso []
***********************************************************************/
int Abc_CommandAbc9Force( Abc_Frame_t * pAbc, int argc, char ** argv )
{
int c;
Extra_UtilGetoptReset();
while ( ( c = Extra_UtilGetopt( argc, argv, "h" ) ) != EOF )
{
switch ( c )
{
case 'h':
goto usage;
default:
goto usage;
}
}
if ( pAbc->pAig == NULL )
{
printf( "Abc_CommandAbc9Test(): There is no AIG.\n" );
return 1;
}
For_ManExperiment( pAbc->pAig );
return 0;
usage:
fprintf( stdout, "usage: &force [-h]\n" );
fprintf( stdout, "\t one-dimensional placement algorithm FORCE introduced by\n" );
fprintf( stdout, "\t F. A. Aloul, I. L. Markov, and K. A. Sakallah (GLSVLSI03).\n" );
fprintf( stdout, "\t-h : print the command usage\n");
return 1;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Abc_CommandAbc9Embed( Abc_Frame_t * pAbc, int argc, char ** argv )
{
int c;
Extra_UtilGetoptReset();
while ( ( c = Extra_UtilGetopt( argc, argv, "h" ) ) != EOF )
{
switch ( c )
{
case 'h':
goto usage;
default:
goto usage;
}
}
if ( pAbc->pAig == NULL )
{
printf( "Abc_CommandAbc9Test(): There is no AIG.\n" );
return 1;
}
Gia_ManSolveProblem( pAbc->pAig, 30, 2 );
return 0;
usage:
fprintf( stdout, "usage: &embed [-h]\n" );
fprintf( stdout, "\t fast placement based on the technique introduced by\n" );
fprintf( stdout, "\t D. Harel and Y. Koren, \"Graph drawing by high-dimensional\n" );
fprintf( stdout, "\t embedding\", J. Graph Algs & Apps, Vol 8(2), pp. 195-217 (2004)\n" );
fprintf( stdout, "\t-h : print the command usage\n");
return 1;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Abc_CommandAbc9Test( Abc_Frame_t * pAbc, int argc, char ** argv )
{
int c;
......@@ -22992,7 +23079,9 @@ int Abc_CommandAbc9Test( Abc_Frame_t * pAbc, int argc, char ** argv )
// Gia_ManFrontTest( pAbc->pAig );
// Gia_ManReduceConst( pAbc->pAig, 1 );
// Sat_ManTest( pAbc->pAig, Gia_ManCo(pAbc->pAig, 0), 0 );
Gia_ManTestDistance( pAbc->pAig );
// Gia_ManTestDistance( pAbc->pAig );
// For_ManExperiment( pAbc->pAig );
Gia_ManSolveProblem( pAbc->pAig, 30, 2 );
return 0;
usage:
......
......@@ -576,14 +576,22 @@ int CmdCommandSource( Abc_Frame_t * pAbc, int argc, char **argv )
* is. In particular, lp_file_index is never modified in the loop, so it
* looks it would just read the same file over again. Also, SIS had
* lp_count initialized to -1, and hence, any file sourced by SIS (if -l or
* -t options on "source" were used in SIS) would actually be executed
* twice.
* -t options on "source" were used in SIS) would actually be executed twice.
*/
do
{
char * pFileName, * pTemp;
// get the input file name
pFileName = argv[lp_file_index];
// fix the wrong symbol
for ( pTemp = pFileName; *pTemp; pTemp++ )
if ( *pTemp == '>' )
*pTemp = '\\';
lp_count++; /* increment the loop counter */
fp = CmdFileOpen( pAbc, argv[lp_file_index], "r", &real_filename, silent );
fp = CmdFileOpen( pAbc, pFileName, "r", &real_filename, silent );
if ( fp == NULL )
{
ABC_FREE( real_filename );
......
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