Commit 25538c23 by Alan Mishchenko

Fixing new resub code.

parent 22d9b1d3
......@@ -182,7 +182,6 @@ Vec_Wec_t * Gia_Iso4Gia( Gia_Man_t * p )
{
Gia_ManForEachObjVec( vLevel, p, pObj, i )
{
Gia_Obj_t * pfanin = Gia_ObjFanin0(pObj);
assert( Gia_ObjIsCo(pObj) );
pObj->Value = Abc_Random(0);
Gia_ObjFanin0(pObj)->Value += pObj->Value + RandC[Gia_ObjFaninC0(pObj)];
......
......@@ -54,11 +54,13 @@ struct Gia_Rsb2Man_t_
Vec_Int_t vLevels;
Vec_Int_t vRefs;
Vec_Int_t vCopies;
Vec_Int_t vTried;
word Truth0;
word Truth1;
word CareSet;
};
extern void Abc_ResubPrepareManager( int nWords );
extern int Abc_ResubComputeFunction( void ** ppDivs, int nDivs, int nWords, int nLimit, int nDivsMax, int iChoice, int fUseXor, int fDebug, int fVerbose, int ** ppArray );
////////////////////////////////////////////////////////////////////////
......@@ -76,81 +78,6 @@ extern int Abc_ResubComputeFunction( void ** ppDivs, int nDivs, int nWords, int
SeeAlso []
***********************************************************************/
int Abc_ResubComputeWindow( int * pObjs, int nObjs, int nDivsMax, int nLevelIncrease, int fUseXor, int fUseZeroCost, int fDebug, int fVerbose, int ** ppArray )
{
*ppArray = NULL;
return 0;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int * Gia_ManToResub( Gia_Man_t * p )
{
Gia_Obj_t * pObj;
int * pObjs = ABC_CALLOC( int, 2*Gia_ManObjNum(p) );
int i, iFirstPo = 1 + Gia_ManCiNum(p) + Gia_ManAndNum(p);
assert( Gia_ManIsNormalized(p) );
Gia_ManForEachObj1( p, pObj, i )
{
if ( Gia_ObjIsCi(pObj) )
continue;
pObjs[2*i+0] = Gia_ObjFaninLit0(Gia_ManObj(p, i), i);
if ( Gia_ObjIsCo(pObj) )
pObjs[2*i+1] = pObjs[2*i+0];
else if ( Gia_ObjIsAnd(pObj) )
pObjs[2*i+1] = Gia_ObjFaninLit1(Gia_ManObj(p, i), i);
else assert( 0 );
}
return pObjs;
}
Gia_Man_t * Gia_ManFromResub( int * pObjs, int nObjs )
{
int i;
Gia_Man_t * pNew = Gia_ManStart( nObjs );
for ( i = 1; i < nObjs; i++ )
{
if ( pObjs[2*i] == 0 ) // pi
Gia_ManAppendCi( pNew );
else if ( pObjs[2*i] == pObjs[2*i+1] ) // po
Gia_ManAppendCo( pNew, pObjs[2*i] );
else if ( pObjs[2*i] < pObjs[2*i+1] )
Gia_ManAppendAnd( pNew, pObjs[2*i], pObjs[2*i+1] );
else if ( pObjs[2*i] > pObjs[2*i+1] )
Gia_ManAppendXor( pNew, pObjs[2*i], pObjs[2*i+1] );
else assert( 0 );
}
return pNew;
}
Gia_Man_t * Gia_ManResub2Test( Gia_Man_t * p )
{
int * pObjsNew, * pObjs = Gia_ManToResub( p );
int nObjsNew = Abc_ResubComputeWindow( pObjs, Gia_ManObjNum(p), 1000, 0, 0, 0, 0, 0, &pObjsNew );
Gia_Man_t * pNew = Gia_ManFromResub( pObjsNew, nObjsNew );
ABC_FREE( pObjs );
ABC_FREE( pObjsNew );
return pNew;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_Rsb2Man_t * Gia_Rsb2ManAlloc()
{
Gia_Rsb2Man_t * p = ABC_CALLOC( Gia_Rsb2Man_t, 1 );
......@@ -165,20 +92,9 @@ void Gia_Rsb2ManFree( Gia_Rsb2Man_t * p )
Vec_IntErase( &p->vLevels );
Vec_IntErase( &p->vRefs );
Vec_IntErase( &p->vCopies );
Vec_IntErase( &p->vTried );
ABC_FREE( p );
}
int Gia_Rsb2ManLevel( Gia_Rsb2Man_t * p )
{
int i, * pLevs, Level = 0;
Vec_IntClear( &p->vLevels );
Vec_IntGrow( &p->vLevels, p->nObjs );
pLevs = Vec_IntArray( &p->vLevels );
for ( i = p->nPis + 1; i < p->iFirstPo; i++ )
pLevs[i] = 1 + Abc_MaxInt( pLevs[2*i+0]/2, pLevs[2*i+1]/2 );
for ( i = p->iFirstPo; i < p->nObjs; i++ )
Level = Abc_MaxInt( Level, pLevs[i] = pLevs[2*i+0]/2 );
return Level;
}
void Gia_Rsb2ManStart( Gia_Rsb2Man_t * p, int * pObjs, int nObjs, int nDivsMax, int nLevelIncrease, int fUseXor, int fUseZeroCost, int fDebug, int fVerbose )
{
int i;
......@@ -191,7 +107,7 @@ void Gia_Rsb2ManStart( Gia_Rsb2Man_t * p, int * pObjs, int nObjs, int nDivsMax,
p->fVerbose = fVerbose;
// user data
Vec_IntClear( &p->vObjs );
Vec_IntPushArray( &p->vObjs, pObjs, nObjs );
Vec_IntPushArray( &p->vObjs, pObjs, 2*nObjs );
assert( pObjs[0] == 0 );
assert( pObjs[1] == 0 );
p->nObjs = nObjs;
......@@ -201,34 +117,36 @@ void Gia_Rsb2ManStart( Gia_Rsb2Man_t * p, int * pObjs, int nObjs, int nDivsMax,
p->iFirstPo = 0;
for ( i = 1; i < nObjs; i++ )
{
if ( pObjs[0] == 0 && pObjs[1] == 0 )
if ( pObjs[2*i+0] == 0 && pObjs[2*i+1] == 0 )
p->nPis++;
else if ( pObjs[0] == pObjs[1] )
else if ( pObjs[2*i+0] == pObjs[2*i+1] )
p->nPos++;
else
p->nNodes++;
}
assert( nObjs == 1 + p->nPis + p->nNodes + p->nPos );
p->iFirstPo = nObjs - p->nPos;
p->Level = Gia_Rsb2ManLevel(p);
Vec_WrdClear( &p->vSims );
Vec_WrdGrow( &p->vSims, 2*nObjs );
Vec_WrdPush( &p->vSims, 0 );
Vec_WrdPush( &p->vSims, 0 );
for ( i = 0; i < p->nPis; i++ )
{
Vec_WrdPush( &p->vSims, s_Truths6[i] );
Vec_WrdPush( &p->vSims, s_Truths6[i] );
Vec_WrdPush( &p->vSims, ~s_Truths6[i] );
}
p->vSims.nSize = 2*p->nObjs;
Vec_IntClear( &p->vDivs );
Vec_IntClear( &p->vLevels );
Vec_IntClear( &p->vRefs );
Vec_IntClear( &p->vCopies );
Vec_IntClear( &p->vTried );
Vec_PtrClear( &p->vpDivs );
Vec_IntGrow( &p->vDivs, nObjs );
Vec_IntGrow( &p->vLevels, nObjs );
Vec_IntGrow( &p->vRefs, nObjs );
Vec_IntGrow( &p->vCopies, nObjs );
Vec_IntGrow( &p->vTried, nObjs );
Vec_PtrGrow( &p->vpDivs, nObjs );
}
......@@ -243,6 +161,31 @@ void Gia_Rsb2ManStart( Gia_Rsb2Man_t * p, int * pObjs, int nObjs, int nDivsMax,
SeeAlso []
***********************************************************************/
void Gia_Rsb2ManPrint( Gia_Rsb2Man_t * p )
{
int i, * pObjs = Vec_IntArray( &p->vObjs );
printf( "PI = %d. PO = %d. Obj = %d.\n", p->nPis, p->nPos, p->nObjs );
for ( i = p->nPis + 1; i < p->iFirstPo; i++ )
printf( "%2d = %c%2d & %c%2d;\n", i,
Abc_LitIsCompl(pObjs[2*i+0]) ? '!' : ' ', Abc_Lit2Var(pObjs[2*i+0]),
Abc_LitIsCompl(pObjs[2*i+1]) ? '!' : ' ', Abc_Lit2Var(pObjs[2*i+1]) );
for ( i = p->iFirstPo; i < p->nObjs; i++ )
printf( "%2d = %c%2d;\n", i,
Abc_LitIsCompl(pObjs[2*i+0]) ? '!' : ' ', Abc_Lit2Var(pObjs[2*i+0]) );
}
int Gia_Rsb2ManLevel( Gia_Rsb2Man_t * p )
{
int i, * pLevs, Level = 0;
Vec_IntClear( &p->vLevels );
Vec_IntGrow( &p->vLevels, p->nObjs );
pLevs = Vec_IntArray( &p->vLevels );
for ( i = p->nPis + 1; i < p->iFirstPo; i++ )
pLevs[i] = 1 + Abc_MaxInt( pLevs[2*i+0]/2, pLevs[2*i+1]/2 );
for ( i = p->iFirstPo; i < p->nObjs; i++ )
Level = Abc_MaxInt( Level, pLevs[i] = pLevs[2*i+0]/2 );
return Level;
}
word Gia_Rsb2ManOdcs( Gia_Rsb2Man_t * p, int iNode )
{
int i; word Res = 0;
......@@ -252,8 +195,9 @@ word Gia_Rsb2ManOdcs( Gia_Rsb2Man_t * p, int iNode )
{
if ( pObjs[2*i+0] < pObjs[2*i+1] )
pSims[2*i+0] = pSims[pObjs[2*i+0]] & pSims[pObjs[2*i+1]];
else
else if ( pObjs[2*i+0] > pObjs[2*i+1] )
pSims[2*i+0] = pSims[pObjs[2*i+0]] ^ pSims[pObjs[2*i+1]];
else assert( 0 );
pSims[2*i+1] = ~pSims[2*i+0];
}
for ( i = p->iFirstPo; i < p->nObjs; i++ )
......@@ -263,39 +207,57 @@ word Gia_Rsb2ManOdcs( Gia_Rsb2Man_t * p, int iNode )
{
if ( pObjs[2*i+0] < pObjs[2*i+1] )
pSims[2*i+0] = pSims[pObjs[2*i+0]] & pSims[pObjs[2*i+1]];
else
else if ( pObjs[2*i+0] < pObjs[2*i+1] )
pSims[2*i+0] = pSims[pObjs[2*i+0]] ^ pSims[pObjs[2*i+1]];
else assert( 0 );
pSims[2*i+1] = ~pSims[2*i+0];
}
for ( i = p->iFirstPo; i < p->nObjs; i++ )
Res |= pSims[2*i+0] ^ pSims[pObjs[2*i+0]];
ABC_SWAP( word, pSims[2*iNode+0], pSims[2*iNode+1] );
return Res;
}
// marks MFFC and returns its size
int Gia_Rsb2ManDeref_rec( Gia_Rsb2Man_t * p, int * pObjs, int * pRefs, int iNode )
{
int Counter = 1;
if ( iNode <= p->nPis )
return 0;
if ( --pRefs[Abc_Lit2Var(pObjs[2*iNode+0])] == 0 )
Counter += Gia_Rsb2ManDeref_rec( p, pObjs, pRefs, Abc_Lit2Var(pObjs[2*iNode+0]) );
if ( --pRefs[Abc_Lit2Var(pObjs[2*iNode+1])] == 0 )
Counter += Gia_Rsb2ManDeref_rec( p, pObjs, pRefs, Abc_Lit2Var(pObjs[2*iNode+1]) );
return Counter;
}
int Gia_Rsb2ManMffc( Gia_Rsb2Man_t * p, int iNode )
{
int i, * pRefs, * pObjs, nMffc = 0;
int i, * pRefs, * pObjs;
Vec_IntFill( &p->vRefs, p->nObjs, 0 );
pRefs = Vec_IntArray( &p->vRefs );
pObjs = Vec_IntArray( &p->vObjs );
for ( i = p->nObjs - 1; i >= p->iFirstPo; i-- )
pRefs[pObjs[2*i+0]] = 1;
for ( i = p->iFirstPo - 1; i > p->nPis; i-- )
if ( i != iNode && pRefs[i] )
pRefs[pObjs[2*i+0]] = pRefs[pObjs[2*i+1]] = 1;
assert( pObjs[2*iNode+0] != pObjs[2*iNode+1] );
for ( i = p->nPis + 1; i < p->iFirstPo; i++ )
pRefs[Abc_Lit2Var(pObjs[2*i+0])]++,
pRefs[Abc_Lit2Var(pObjs[2*i+1])]++;
for ( i = p->iFirstPo; i < p->nObjs; i++ )
pRefs[Abc_Lit2Var(pObjs[2*i+0])]++;
for ( i = p->nPis + 1; i < p->iFirstPo; i++ )
nMffc += !pRefs[i];
return nMffc;
assert( pRefs[i] );
pRefs[iNode] = 0;
for ( i = iNode + 1; i < p->iFirstPo; i++ )
if ( !pRefs[Abc_Lit2Var(pObjs[2*i+0])] || !pRefs[Abc_Lit2Var(pObjs[2*i+1])] )
pRefs[i] = 0;
return Gia_Rsb2ManDeref_rec( p, pObjs, pRefs, iNode );
}
// collects divisors and maps them into nodes
// assumes MFFC is already marked
int Gia_Rsb2ManDivs( Gia_Rsb2Man_t * p, int iNode )
{
int i;
int i, iNodeLevel = 0;
int * pRefs = Vec_IntArray( &p->vRefs );
int * pObjs = Vec_IntArray( &p->vObjs );
p->CareSet = Gia_Rsb2ManOdcs( p, iNode );
p->Truth1 = p->CareSet & Vec_WrdEntry(&p->vSims, iNode);
p->Truth1 = p->CareSet & Vec_WrdEntry(&p->vSims, 2*iNode);
p->Truth0 = p->CareSet & ~p->Truth1;
Vec_PtrClear( &p->vpDivs );
Vec_PtrPush( &p->vpDivs, &p->Truth0 );
......@@ -304,19 +266,20 @@ int Gia_Rsb2ManDivs( Gia_Rsb2Man_t * p, int iNode )
Vec_IntPushTwo( &p->vDivs, -1, -1 );
for ( i = 1; i <= p->nPis; i++ )
{
Vec_PtrPush( &p->vpDivs, Vec_WrdEntryP(&p->vSims, i) );
Vec_PtrPush( &p->vpDivs, Vec_WrdEntryP(&p->vSims, 2*i) );
Vec_IntPush( &p->vDivs, i );
}
p->nMffc = Gia_Rsb2ManMffc( p, iNode );
assert( pRefs[iNode] == 1 );
pRefs[iNode] = 0;
if ( p->nLevelIncrease >= 0 )
{
p->Level = Gia_Rsb2ManLevel(p);
iNodeLevel = Vec_IntEntry(&p->vLevels, iNode);
}
for ( i = p->nPis + 1; i < p->iFirstPo; i++ )
{
if ( i > iNode )
pRefs[i] = pRefs[pObjs[2*i+0]] && pRefs[pObjs[2*i+1]];
if ( !pRefs[i] )
if ( !pRefs[i] || (p->nLevelIncrease >= 0 && Vec_IntEntry(&p->vLevels, i) > iNodeLevel + p->nLevelIncrease) )
continue;
Vec_PtrPush( &p->vpDivs, Vec_WrdEntryP(&p->vSims, i) );
Vec_PtrPush( &p->vpDivs, Vec_WrdEntryP(&p->vSims, 2*i) );
Vec_IntPush( &p->vDivs, i );
}
assert( Vec_IntSize(&p->vDivs) == Vec_PtrSize(&p->vpDivs) );
......@@ -358,7 +321,7 @@ int Gia_Rsb2ManInsert_rec( Vec_Int_t * vRes, int nPis, Vec_Int_t * vObjs, int iN
if ( iObj == iNode )
{
int nVars = Vec_IntSize(vDivs);
int iLitRes, iTopLit = Vec_IntEntryLast( vResub );
int iLitRes = -1, iTopLit = Vec_IntEntryLast( vResub );
if ( Abc_Lit2Var(iTopLit) == 0 )
iLitRes = 0;
else if ( Abc_Lit2Var(iTopLit) < nVars )
......@@ -376,7 +339,7 @@ int Gia_Rsb2ManInsert_rec( Vec_Int_t * vRes, int nPis, Vec_Int_t * vObjs, int iN
int iVar1 = Abc_Lit2Var(iLit1);
int iRes0 = iVar0 < nVars ? Vec_IntEntry(vCopies, Vec_IntEntry(vDivs, iVar0)) : Vec_IntEntry(vCopy, iVar0 - nVars);
int iRes1 = iVar1 < nVars ? Vec_IntEntry(vCopies, Vec_IntEntry(vDivs, iVar1)) : Vec_IntEntry(vCopy, iVar1 - nVars);
iLitRes = Gia_Rsb2AddNode( vRes, iLit0, iLit1, iRes0, iRes1 );
iLitRes = Gia_Rsb2AddNode( vRes, iLit0, iLit1, iRes0, iRes1 );
Vec_IntPush( vCopy, iLitRes );
}
Vec_IntFree( vCopy );
......@@ -398,22 +361,153 @@ int Gia_Rsb2ManInsert_rec( Vec_Int_t * vRes, int nPis, Vec_Int_t * vObjs, int iN
}
Vec_Int_t * Gia_Rsb2ManInsert( int nPis, int nPos, Vec_Int_t * vObjs, int iNode, Vec_Int_t * vResub, Vec_Int_t * vDivs, Vec_Int_t * vCopies )
{
int i, iFirstPo = Vec_IntSize(vObjs) - nPos;
Vec_Int_t * vRes = Vec_IntAlloc( 2*Vec_IntSize(vObjs) );
int i, nObjs = Vec_IntSize(vObjs)/2, iFirstPo = nObjs - nPos;
Vec_Int_t * vRes = Vec_IntAlloc( Vec_IntSize(vObjs) );
//Vec_IntPrint( vDivs );
//Vec_IntPrint( vResub );
Vec_IntFill( vCopies, Vec_IntSize(vObjs), -1 );
Vec_IntFill( vRes, 2*(nPis + 1), 0 );
for ( i = 0; i <= nPis; i++ )
Vec_IntPush( vCopies, 2*i );
for ( i = 0; i < nPos; i++ )
Gia_Rsb2ManInsert_rec( vRes, nPis, vObjs, iNode, vResub, vDivs, vCopies, Abc_Lit2Var(Vec_IntEntry(vObjs, 2*(iFirstPo+1))) );
for ( i = 0; i < nPos; i++ )
Vec_IntWriteEntry( vCopies, i, 2*i );
for ( i = iFirstPo; i < nObjs; i++ )
Gia_Rsb2ManInsert_rec( vRes, nPis, vObjs, iNode, vResub, vDivs, vCopies, Abc_Lit2Var( Vec_IntEntry(vObjs, 2*i) ) );
for ( i = iFirstPo; i < nObjs; i++ )
{
int iLitNew = Abc_Lit2LitL( Vec_IntArray(vCopies), Vec_IntEntry(vObjs, 2*(iFirstPo+1)) );
int iLitNew = Abc_Lit2LitL( Vec_IntArray(vCopies), Vec_IntEntry(vObjs, 2*i) );
Vec_IntPushTwo( vRes, iLitNew, iLitNew );
}
return vRes;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Abc_ResubNodeToTry( Vec_Int_t * vTried, int iFirst, int iLast )
{
int iNode;
//for ( iNode = iFirst; iNode < iLast; iNode++ )
for ( iNode = iLast - 1; iNode >= iFirst; iNode-- )
if ( Vec_IntFind(vTried, iNode) == -1 )
return iNode;
return -1;
}
int Abc_ResubComputeWindow( int * pObjs, int nObjs, int nDivsMax, int nLevelIncrease, int fUseXor, int fUseZeroCost, int fDebug, int fVerbose, int ** ppArray )
{
int RetValue = 0, iNode, fChange = 0;
Gia_Rsb2Man_t * p = Gia_Rsb2ManAlloc();
Gia_Rsb2ManStart( p, pObjs, nObjs, nDivsMax, nLevelIncrease, fUseXor, fUseZeroCost, fDebug, fVerbose );
*ppArray = NULL;
while ( (iNode = Abc_ResubNodeToTry(&p->vTried, p->nPis+1, p->iFirstPo)) > 0 )
{
int nDivs = Gia_Rsb2ManDivs( p, iNode );
int * pResub, nResub = Abc_ResubComputeFunction( (word **)Vec_PtrArray(&p->vpDivs), nDivs, 1, p->nMffc-1, nDivsMax, 0, fUseXor, fDebug, fVerbose, &pResub );
if ( nResub == 0 )
Vec_IntPush( &p->vTried, iNode );
else
{
int i, k = 0, iTried;
Vec_Int_t vResub = { nResub, nResub, pResub };
Vec_Int_t * vRes = Gia_Rsb2ManInsert( p->nPis, p->nPos, &p->vObjs, iNode, &vResub, &p->vDivs, &p->vCopies );
//printf( "\nResubbing node %d:\n", iNode );
//Gia_Rsb2ManPrint( p );
p->nObjs = Vec_IntSize(vRes)/2;
p->iFirstPo = p->nObjs - p->nPos;
Vec_IntClear( &p->vObjs );
Vec_IntAppend( &p->vObjs, vRes );
Vec_IntFree( vRes );
Vec_IntForEachEntry( &p->vTried, iTried, i )
if ( Vec_IntEntry(&p->vCopies, i) > 0 )
Vec_IntWriteEntry( &p->vTried, k++, iTried );
Vec_IntShrink( &p->vTried, k );
fChange = 1;
//Gia_Rsb2ManPrint( p );
}
}
if ( fChange )
{
RetValue = p->nObjs;
*ppArray = p->vObjs.pArray;
Vec_IntZero( &p->vObjs );
}
Gia_Rsb2ManFree( p );
return RetValue;
}
int Abc_ResubComputeWindow2( int * pObjs, int nObjs, int nDivsMax, int nLevelIncrease, int fUseXor, int fUseZeroCost, int fDebug, int fVerbose, int ** ppArray )
{
*ppArray = ABC_ALLOC( int, 2*nObjs );
memmove( *ppArray, pObjs, 2*nObjs * sizeof(int) );
return nObjs;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int * Gia_ManToResub( Gia_Man_t * p )
{
Gia_Obj_t * pObj;
int i, * pObjs = ABC_CALLOC( int, 2*Gia_ManObjNum(p) );
assert( Gia_ManIsNormalized(p) );
Gia_ManForEachObj1( p, pObj, i )
{
if ( Gia_ObjIsCi(pObj) )
continue;
pObjs[2*i+0] = Gia_ObjFaninLit0(Gia_ManObj(p, i), i);
if ( Gia_ObjIsCo(pObj) )
pObjs[2*i+1] = pObjs[2*i+0];
else if ( Gia_ObjIsAnd(pObj) )
pObjs[2*i+1] = Gia_ObjFaninLit1(Gia_ManObj(p, i), i);
else assert( 0 );
}
return pObjs;
}
Gia_Man_t * Gia_ManFromResub( int * pObjs, int nObjs )
{
Gia_Man_t * pNew = Gia_ManStart( nObjs );
int i;
for ( i = 1; i < nObjs; i++ )
{
if ( pObjs[2*i] == 0 ) // pi
Gia_ManAppendCi( pNew );
else if ( pObjs[2*i] == pObjs[2*i+1] ) // po
Gia_ManAppendCo( pNew, pObjs[2*i] );
else if ( pObjs[2*i] < pObjs[2*i+1] )
Gia_ManAppendAnd( pNew, pObjs[2*i], pObjs[2*i+1] );
else if ( pObjs[2*i] > pObjs[2*i+1] )
Gia_ManAppendXor( pNew, pObjs[2*i], pObjs[2*i+1] );
else assert( 0 );
}
return pNew;
}
Gia_Man_t * Gia_ManResub2Test( Gia_Man_t * p )
{
Gia_Man_t * pNew;
int nObjsNew, * pObjsNew, * pObjs = Gia_ManToResub( p );
Abc_ResubPrepareManager( 1 );
nObjsNew = Abc_ResubComputeWindow( pObjs, Gia_ManObjNum(p), 1000, -1, 0, 0, 0, 0, &pObjsNew );
Abc_ResubPrepareManager( 0 );
pNew = Gia_ManFromResub( pObjsNew, nObjsNew );
ABC_FREE( pObjs );
ABC_FREE( pObjsNew );
return pNew;
}
/**Function*************************************************************
Synopsis [Creating a window with support composed of primary inputs.]
......@@ -559,7 +653,7 @@ Vec_Int_t * Gia_RsbCiWindow( Gia_Man_t * p, int nPis )
Gia_ManStaticFanoutStop( p );
Vec_WecFree( vLevels );
Vec_IntFree( vMap );
Vec_IntPrint( vNodes );
//Vec_IntPrint( vNodes );
Vec_IntFree( vNodes );
return vRes;
}
......
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