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lvzhengyang
abc
Commits
24d27e55
Commit
24d27e55
authored
Oct 27, 2011
by
Alan Mishchenko
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Plain Diff
Improvements to the new abstraction code.
parent
ef288ed5
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1 changed file
with
57 additions
and
42 deletions
+57
-42
src/aig/saig/saigGlaCba.c
+57
-42
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src/aig/saig/saigGlaCba.c
View file @
24d27e55
...
@@ -37,6 +37,11 @@ struct Aig_Gla1Man_t_
...
@@ -37,6 +37,11 @@ struct Aig_Gla1Man_t_
int
nConfLimit
;
int
nConfLimit
;
int
nFramesMax
;
int
nFramesMax
;
int
fVerbose
;
int
fVerbose
;
// unrolling
int
nFrames
;
Vec_Int_t
*
vObj2Vec
;
// maps obj ID into its vec ID
Vec_Int_t
*
vVec2Var
;
// maps vec ID into its sat Var (nFrames per vec ID)
Vec_Int_t
*
vVar2Inf
;
// maps sat Var into its frame and obj ID
// abstraction
// abstraction
Vec_Int_t
*
vAssigned
;
// collects objects whose SAT variables have been created
Vec_Int_t
*
vAssigned
;
// collects objects whose SAT variables have been created
Vec_Int_t
*
vIncluded
;
// maps obj ID into its status (0=unused; 1=included in abstraction)
Vec_Int_t
*
vIncluded
;
// maps obj ID into its status (0=unused; 1=included in abstraction)
...
@@ -45,11 +50,6 @@ struct Aig_Gla1Man_t_
...
@@ -45,11 +50,6 @@ struct Aig_Gla1Man_t_
Vec_Int_t
*
vPPis
;
// pseudo primary inputs
Vec_Int_t
*
vPPis
;
// pseudo primary inputs
Vec_Int_t
*
vFlops
;
// flops
Vec_Int_t
*
vFlops
;
// flops
Vec_Int_t
*
vNodes
;
// nodes
Vec_Int_t
*
vNodes
;
// nodes
// unrolling
int
nFrames
;
Vec_Int_t
*
vObj2Vec
;
// maps obj ID into its vec ID
Vec_Int_t
*
vVec2Var
;
// maps vec ID into its sat Var (nFrames per vec ID)
Vec_Int_t
*
vVar2Inf
;
// maps sat Var into its frame and obj ID
// CNF computation
// CNF computation
Vec_Ptr_t
*
vLeaves
;
Vec_Ptr_t
*
vLeaves
;
Vec_Ptr_t
*
vVolume
;
Vec_Ptr_t
*
vVolume
;
...
@@ -295,10 +295,9 @@ Aig_Man_t * Aig_Gla1DeriveAbs( Aig_Gla1Man_t * p )
...
@@ -295,10 +295,9 @@ Aig_Man_t * Aig_Gla1DeriveAbs( Aig_Gla1Man_t * p )
SeeAlso []
SeeAlso []
***********************************************************************/
***********************************************************************/
int
Aig_Gla1FetchVar
(
Aig_Gla1Man_t
*
p
,
Aig_Obj_t
*
pObj
,
int
k
)
static
inline
int
Aig_Gla1FetchVecId
(
Aig_Gla1Man_t
*
p
,
Aig_Obj_t
*
pObj
)
{
{
int
i
,
iVecId
,
iSatVar
;
int
i
,
iVecId
;
assert
(
k
<
p
->
nFrames
);
iVecId
=
Vec_IntEntry
(
p
->
vObj2Vec
,
Aig_ObjId
(
pObj
)
);
iVecId
=
Vec_IntEntry
(
p
->
vObj2Vec
,
Aig_ObjId
(
pObj
)
);
if
(
iVecId
==
0
)
if
(
iVecId
==
0
)
{
{
...
@@ -308,6 +307,25 @@ int Aig_Gla1FetchVar( Aig_Gla1Man_t * p, Aig_Obj_t * pObj, int k )
...
@@ -308,6 +307,25 @@ int Aig_Gla1FetchVar( Aig_Gla1Man_t * p, Aig_Obj_t * pObj, int k )
Vec_IntWriteEntry
(
p
->
vObj2Vec
,
Aig_ObjId
(
pObj
),
iVecId
);
Vec_IntWriteEntry
(
p
->
vObj2Vec
,
Aig_ObjId
(
pObj
),
iVecId
);
Vec_IntPushOrderReverse
(
p
->
vAssigned
,
Aig_ObjId
(
pObj
)
);
Vec_IntPushOrderReverse
(
p
->
vAssigned
,
Aig_ObjId
(
pObj
)
);
}
}
return
iVecId
;
}
/**Function*************************************************************
Synopsis [Finds existing SAT variable or creates a new one.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static
inline
int
Aig_Gla1FetchVar
(
Aig_Gla1Man_t
*
p
,
Aig_Obj_t
*
pObj
,
int
k
)
{
int
iVecId
,
iSatVar
;
assert
(
k
<
p
->
nFrames
);
iVecId
=
Aig_Gla1FetchVecId
(
p
,
pObj
);
iSatVar
=
Vec_IntEntry
(
p
->
vVec2Var
,
iVecId
*
p
->
nFrames
+
k
);
iSatVar
=
Vec_IntEntry
(
p
->
vVec2Var
,
iVecId
*
p
->
nFrames
+
k
);
if
(
iSatVar
==
0
)
if
(
iSatVar
==
0
)
{
{
...
@@ -357,7 +375,7 @@ int Aig_Gla1ObjAddToSolver( Aig_Gla1Man_t * p, Aig_Obj_t * pObj, int k )
...
@@ -357,7 +375,7 @@ int Aig_Gla1ObjAddToSolver( Aig_Gla1Man_t * p, Aig_Obj_t * pObj, int k )
Aig_Obj_t
*
pObjLi
=
Saig_ObjLoToLi
(
p
->
pAig
,
pObj
);
Aig_Obj_t
*
pObjLi
=
Saig_ObjLoToLi
(
p
->
pAig
,
pObj
);
if
(
k
==
0
)
if
(
k
==
0
)
{
{
Aig_Gla1FetchV
ar
(
p
,
Aig_ObjFanin0
(
pObjLi
),
0
);
Aig_Gla1FetchV
ecId
(
p
,
Aig_ObjFanin0
(
pObjLi
)
);
return
Aig_Gla1AddConst
(
p
->
pSat
,
Aig_Gla1FetchVar
(
p
,
pObj
,
k
),
1
);
return
Aig_Gla1AddConst
(
p
->
pSat
,
Aig_Gla1FetchVar
(
p
,
pObj
,
k
),
1
);
}
}
return
Aig_Gla1AddBuffer
(
p
->
pSat
,
Aig_Gla1FetchVar
(
p
,
pObj
,
k
),
return
Aig_Gla1AddBuffer
(
p
->
pSat
,
Aig_Gla1FetchVar
(
p
,
pObj
,
k
),
...
@@ -418,31 +436,26 @@ int Aig_Gla1ObjAddToSolver( Aig_Gla1Man_t * p, Aig_Obj_t * pObj, int k )
...
@@ -418,31 +436,26 @@ int Aig_Gla1ObjAddToSolver( Aig_Gla1Man_t * p, Aig_Obj_t * pObj, int k )
SeeAlso []
SeeAlso []
***********************************************************************/
***********************************************************************/
Vec_Int_t
*
Aig_Gla1CollectAssigned
(
Aig_
Man_t
*
p
,
Vec_Int_t
*
vGateClasses
)
void
Aig_Gla1CollectAssigned
(
Aig_Gla1
Man_t
*
p
,
Vec_Int_t
*
vGateClasses
)
{
{
Vec_Int_t
*
vAssigned
;
Aig_Obj_t
*
pObj
;
Aig_Obj_t
*
pObj
;
int
i
,
Entry
;
int
i
,
Entry
;
vAssigned
=
Vec_IntAlloc
(
1000
);
Vec_IntForEachEntryReverse
(
vGateClasses
,
Entry
,
i
)
Vec_IntForEachEntry
(
vGateClasses
,
Entry
,
i
)
{
{
if
(
Entry
==
0
)
if
(
Entry
==
0
)
continue
;
continue
;
assert
(
Entry
==
1
);
assert
(
Entry
==
1
);
pObj
=
Aig_ManObj
(
p
,
i
);
pObj
=
Aig_ManObj
(
p
->
pAig
,
i
);
Vec_IntPush
(
vAssigned
,
Aig_ObjId
(
pObj
)
);
Aig_Gla1FetchVecId
(
p
,
pObj
);
if
(
Aig_ObjIsNode
(
pObj
)
)
if
(
Aig_ObjIsNode
(
pObj
)
)
{
{
Vec_IntPush
(
vAssigned
,
Aig_ObjFaninId
0
(
pObj
)
);
Aig_Gla1FetchVecId
(
p
,
Aig_ObjFanin
0
(
pObj
)
);
Vec_IntPush
(
vAssigned
,
Aig_ObjFaninId
1
(
pObj
)
);
Aig_Gla1FetchVecId
(
p
,
Aig_ObjFanin
1
(
pObj
)
);
}
}
else
if
(
Saig_ObjIsLo
(
p
,
pObj
)
)
else
if
(
Saig_ObjIsLo
(
p
->
pAig
,
pObj
)
)
Vec_IntPush
(
vAssigned
,
Aig_ObjFaninId0
(
Saig_ObjLoToLi
(
p
,
pObj
))
);
Aig_Gla1FetchVecId
(
p
,
Aig_ObjFanin0
(
Saig_ObjLoToLi
(
p
->
pAig
,
pObj
))
);
else
assert
(
Aig_ObjIsConst1
(
pObj
)
);
else
assert
(
Aig_ObjIsConst1
(
pObj
)
);
}
}
Vec_IntUniqify
(
vAssigned
);
Vec_IntReverseOrder
(
vAssigned
);
return
vAssigned
;
}
}
/**Function*************************************************************
/**Function*************************************************************
...
@@ -464,34 +477,36 @@ Aig_Gla1Man_t * Aig_Gla1ManStart( Aig_Man_t * pAig, Vec_Int_t * vGateClassesOld,
...
@@ -464,34 +477,36 @@ Aig_Gla1Man_t * Aig_Gla1ManStart( Aig_Man_t * pAig, Vec_Int_t * vGateClassesOld,
p
=
ABC_CALLOC
(
Aig_Gla1Man_t
,
1
);
p
=
ABC_CALLOC
(
Aig_Gla1Man_t
,
1
);
p
->
pAig
=
pAig
;
p
->
pAig
=
pAig
;
p
->
nFrames
=
32
;
p
->
nFrames
=
32
;
// unrolling
p
->
vObj2Vec
=
Vec_IntStart
(
Aig_ManObjNumMax
(
pAig
)
);
p
->
vVec2Var
=
Vec_IntAlloc
(
1
<<
20
);
p
->
vVar2Inf
=
Vec_IntAlloc
(
1
<<
20
);
// skip first vector ID
for
(
i
=
0
;
i
<
p
->
nFrames
;
i
++
)
Vec_IntPush
(
p
->
vVec2Var
,
-
1
);
// skip first SAT variable
Vec_IntPush
(
p
->
vVar2Inf
,
-
1
);
Vec_IntPush
(
p
->
vVar2Inf
,
-
1
);
// abstraction
p
->
vAssigned
=
Vec_IntAlloc
(
1000
);
if
(
vGateClassesOld
)
if
(
vGateClassesOld
)
{
{
p
->
vAssigned
=
Aig_Gla1CollectAssigned
(
pAig
,
vGateClassesOld
);
p
->
vIncluded
=
Vec_IntDup
(
vGateClassesOld
);
p
->
vIncluded
=
Vec_IntDup
(
vGateClassesOld
);
Aig_Gla1CollectAssigned
(
p
,
vGateClassesOld
);
assert
(
fNaiveCnf
);
assert
(
fNaiveCnf
);
}
}
else
else
{
p
->
vAssigned
=
Vec_IntAlloc
(
1000
);
p
->
vIncluded
=
Vec_IntStart
(
Aig_ManObjNumMax
(
pAig
)
);
p
->
vIncluded
=
Vec_IntStart
(
Aig_ManObjNumMax
(
pAig
)
);
}
// components
p
->
vPis
=
Vec_IntAlloc
(
1000
);
p
->
vPis
=
Vec_IntAlloc
(
1000
);
p
->
vPPis
=
Vec_IntAlloc
(
1000
);
p
->
vPPis
=
Vec_IntAlloc
(
1000
);
p
->
vFlops
=
Vec_IntAlloc
(
1000
);
p
->
vFlops
=
Vec_IntAlloc
(
1000
);
p
->
vNodes
=
Vec_IntAlloc
(
1000
);
p
->
vNodes
=
Vec_IntAlloc
(
1000
);
p
->
vObj2Vec
=
Vec_IntStart
(
Aig_ManObjNumMax
(
pAig
)
);
p
->
vVec2Var
=
Vec_IntAlloc
(
1
<<
20
);
p
->
vVar2Inf
=
Vec_IntAlloc
(
1
<<
20
);
// skip first vector ID
for
(
i
=
0
;
i
<
p
->
nFrames
;
i
++
)
Vec_IntPush
(
p
->
vVec2Var
,
-
1
);
// skip first SAT variable
Vec_IntPush
(
p
->
vVar2Inf
,
-
1
);
Vec_IntPush
(
p
->
vVar2Inf
,
-
1
);
// CNF computation
// CNF computation
if
(
!
fNaiveCnf
)
if
(
!
fNaiveCnf
)
{
{
...
@@ -523,6 +538,10 @@ Aig_Gla1Man_t * Aig_Gla1ManStart( Aig_Man_t * pAig, Vec_Int_t * vGateClassesOld,
...
@@ -523,6 +538,10 @@ Aig_Gla1Man_t * Aig_Gla1ManStart( Aig_Man_t * pAig, Vec_Int_t * vGateClassesOld,
***********************************************************************/
***********************************************************************/
void
Aig_Gla1ManStop
(
Aig_Gla1Man_t
*
p
)
void
Aig_Gla1ManStop
(
Aig_Gla1Man_t
*
p
)
{
{
Vec_IntFreeP
(
&
p
->
vObj2Vec
);
Vec_IntFreeP
(
&
p
->
vVec2Var
);
Vec_IntFreeP
(
&
p
->
vVar2Inf
);
Vec_IntFreeP
(
&
p
->
vAssigned
);
Vec_IntFreeP
(
&
p
->
vAssigned
);
Vec_IntFreeP
(
&
p
->
vIncluded
);
Vec_IntFreeP
(
&
p
->
vIncluded
);
...
@@ -531,10 +550,6 @@ void Aig_Gla1ManStop( Aig_Gla1Man_t * p )
...
@@ -531,10 +550,6 @@ void Aig_Gla1ManStop( Aig_Gla1Man_t * p )
Vec_IntFreeP
(
&
p
->
vFlops
);
Vec_IntFreeP
(
&
p
->
vFlops
);
Vec_IntFreeP
(
&
p
->
vNodes
);
Vec_IntFreeP
(
&
p
->
vNodes
);
Vec_IntFreeP
(
&
p
->
vObj2Vec
);
Vec_IntFreeP
(
&
p
->
vVec2Var
);
Vec_IntFreeP
(
&
p
->
vVar2Inf
);
if
(
p
->
vObj2Cnf
)
if
(
p
->
vObj2Cnf
)
{
{
Vec_PtrFreeP
(
&
p
->
vLeaves
);
Vec_PtrFreeP
(
&
p
->
vLeaves
);
...
@@ -692,7 +707,7 @@ Vec_Int_t * Aig_Gla1ManTest( Aig_Man_t * pAig, Vec_Int_t * vGateClassesOld, int
...
@@ -692,7 +707,7 @@ Vec_Int_t * Aig_Gla1ManTest( Aig_Man_t * pAig, Vec_Int_t * vGateClassesOld, int
// include constant node
// include constant node
Vec_IntWriteEntry
(
p
->
vIncluded
,
0
,
1
);
Vec_IntWriteEntry
(
p
->
vIncluded
,
0
,
1
);
Aig_Gla1FetchV
ar
(
p
,
Aig_ManConst1
(
pAig
),
0
);
Aig_Gla1FetchV
ecId
(
p
,
Aig_ManConst1
(
pAig
)
);
// set runtime limit
// set runtime limit
if
(
TimeLimit
)
if
(
TimeLimit
)
...
...
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