Commit 211db8bf by Alan Mishchenko

Improvements to GIA visualization.

parent 77ef6109
...@@ -35,151 +35,6 @@ ABC_NAMESPACE_IMPL_START ...@@ -35,151 +35,6 @@ ABC_NAMESPACE_IMPL_START
/**Function************************************************************* /**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
/*
Vec_Int_t * Gia_WriteDotAigMarks( Gia_Man_t * p, Vec_Int_t * vFadds, Vec_Int_t * vHadds )
{
int i;
Vec_Int_t * vMarks = Vec_IntStart( Gia_ManObjNum(p) );
for ( i = 0; i < Vec_IntSize(vHadds)/2; i++ )
{
Vec_IntWriteEntry( vMarks, Vec_IntEntry(vHadds, 2*i+0), Abc_Var2Lit(i+1, 0) );
Vec_IntWriteEntry( vMarks, Vec_IntEntry(vHadds, 2*i+1), Abc_Var2Lit(i+1, 0) );
}
for ( i = 0; i < Vec_IntSize(vFadds)/5; i++ )
{
Vec_IntWriteEntry( vMarks, Vec_IntEntry(vFadds, 5*i+3), Abc_Var2Lit(i+1, 1) );
Vec_IntWriteEntry( vMarks, Vec_IntEntry(vFadds, 5*i+4), Abc_Var2Lit(i+1, 1) );
}
return vMarks;
}
int Gia_WriteDotAigLevel_rec( Gia_Man_t * p, Vec_Int_t * vMarks, Vec_Int_t * vFadds, Vec_Int_t * vHadds, int Id, Vec_Int_t * vLevel )
{
int Level = Vec_IntEntry(vLevel, Id), Mark = Vec_IntEntry(vMarks, Id);
if ( Level || Mark == -1 )
return Level;
if ( Mark == 0 )
{
Gia_Obj_t * pObj = Gia_ManObj( p, Id );
int Level0 = Gia_WriteDotAigLevel_rec( p, vMarks, vFadds, vHadds, Gia_ObjFaninId0(pObj, Id), vLevel );
int Level1 = Gia_WriteDotAigLevel_rec( p, vMarks, vFadds, vHadds, Gia_ObjFaninId1(pObj, Id), vLevel );
Level = Abc_MaxInt(Level0, Level1) + 1;
Vec_IntWriteEntry( vLevel, Id, Level );
Vec_IntWriteEntry( vMarks, Id, -1 );
}
else if ( Abc_LitIsCompl(Mark) ) // FA
{
int i, * pFanins = Vec_IntEntryP( vFadds, 5*(Abc_Lit2Var(Mark)-1) );
assert( pFanins[3] == Id || pFanins[4] == Id );
for ( i = 0; i < 3; i++ )
Level = Abc_MaxInt( Level, Gia_WriteDotAigLevel_rec( p, vMarks, vFadds, vHadds, pFanins[i], vLevel ) );
Vec_IntWriteEntry( vLevel, pFanins[3], Level+1 );
Vec_IntWriteEntry( vLevel, pFanins[4], Level+1 );
}
else // HA
{
int * pFanins = Vec_IntEntryP( vHadds, 2*(Abc_Lit2Var(Mark)-1) );
Gia_Obj_t * pObj = Gia_ManObj( p, pFanins[1] );
int Level0 = Gia_WriteDotAigLevel_rec( p, vMarks, vFadds, vHadds, Gia_ObjFaninId0(pObj, Id), vLevel );
int Level1 = Gia_WriteDotAigLevel_rec( p, vMarks, vFadds, vHadds, Gia_ObjFaninId1(pObj, Id), vLevel );
assert( pFanins[0] == Id || pFanins[1] == Id );
Level = Abc_MaxInt(Level0, Level1) + 1;
Vec_IntWriteEntry( vLevel, pFanins[0], Level );
Vec_IntWriteEntry( vLevel, pFanins[1], Level );
}
return Level;
}
int Gia_WriteDotAigLevel( Gia_Man_t * p, Vec_Int_t * vFadds, Vec_Int_t * vHadds, Vec_Int_t ** pvMarks, Vec_Int_t ** pvLevel )
{
Vec_Int_t * vMarks = Gia_WriteDotAigMarks( p, vFadds, vHadds );
Vec_Int_t * vLevel = Vec_IntStart( Gia_ManObjNum(p) );
int i, Id, Level = 0;
Vec_IntWriteEntry( vMarks, 0, -1 );
Gia_ManForEachCiId( p, Id, i )
Vec_IntWriteEntry( vMarks, Id, -1 );
Gia_ManForEachCoDriverId( p, Id, i )
Level = Abc_MaxInt( Level, Gia_WriteDotAigLevel_rec(p, vMarks, vFadds, vHadds, Id, vLevel) );
Gia_ManForEachCoId( p, Id, i )
Vec_IntWriteEntry( vMarks, Id, -1 );
*pvMarks = vMarks;
*pvLevel = vLevel;
return Level;
}
*/
int Gia_WriteDotAigLevel( Gia_Man_t * p, Vec_Int_t * vFadds, Vec_Int_t * vHadds, Vec_Int_t * vRecord, Vec_Int_t ** pvLevel, Vec_Int_t ** pvMarks, Vec_Int_t ** pvRemap, Vec_Int_t ** pvRemap2 )
{
Vec_Int_t * vLevel = Vec_IntStart( Gia_ManObjNum(p) );
Vec_Int_t * vMarks = Vec_IntStart( Gia_ManObjNum(p) );
Vec_Int_t * vRemap = Vec_IntStartNatural( Gia_ManObjNum(p) );
Vec_Int_t * vRemap2 = Vec_IntStartNatural( Gia_ManObjNum(p) );
int i, k, Id, Entry, LevelMax = 0;
Vec_IntWriteEntry( vMarks, 0, -1 );
Gia_ManForEachCiId( p, Id, i )
Vec_IntWriteEntry( vMarks, Id, -1 );
Gia_ManForEachCoId( p, Id, i )
Vec_IntWriteEntry( vMarks, Id, -1 );
Vec_IntForEachEntry( vRecord, Entry, i )
{
int Level = 0;
int Node = Abc_Lit2Var2(Entry);
int Attr = Abc_Lit2Att2(Entry);
if ( Attr == 2 )
{
int * pFanins = Vec_IntEntryP( vFadds, 5*Node );
for ( k = 0; k < 3; k++ )
Level = Abc_MaxInt( Level, Vec_IntEntry(vLevel, pFanins[k]) );
Vec_IntWriteEntry( vLevel, pFanins[3], Level+1 );
Vec_IntWriteEntry( vLevel, pFanins[4], Level+1 );
Vec_IntWriteEntry( vMarks, pFanins[4], Entry );
Vec_IntWriteEntry( vRemap, pFanins[3], pFanins[4] );
Vec_IntWriteEntry( vRemap2, pFanins[4], pFanins[3] );
//printf( "Making FA output %d.\n", pFanins[4] );
}
else if ( Attr == 1 )
{
int * pFanins = Vec_IntEntryP( vHadds, 2*Node );
Gia_Obj_t * pObj = Gia_ManObj( p, pFanins[1] );
int pFaninsIn[2] = { Gia_ObjFaninId0(pObj, pFanins[1]), Gia_ObjFaninId1(pObj, pFanins[1]) };
for ( k = 0; k < 2; k++ )
Level = Abc_MaxInt( Level, Vec_IntEntry(vLevel, pFaninsIn[k]) );
Vec_IntWriteEntry( vLevel, pFanins[0], Level+1 );
Vec_IntWriteEntry( vLevel, pFanins[1], Level+1 );
Vec_IntWriteEntry( vMarks, pFanins[1], Entry );
Vec_IntWriteEntry( vRemap, pFanins[0], pFanins[1] );
Vec_IntWriteEntry( vRemap2, pFanins[1], pFanins[0] );
//printf( "Making HA output %d %d.\n", pFanins[0], pFanins[1] );
}
else // if ( Attr == 3 || Attr == 0 )
{
Gia_Obj_t * pObj = Gia_ManObj( p, Node );
int pFaninsIn[2] = { Gia_ObjFaninId0(pObj, Node), Gia_ObjFaninId1(pObj, Node) };
for ( k = 0; k < 2; k++ )
Level = Abc_MaxInt( Level, Vec_IntEntry(vLevel, pFaninsIn[k]) );
Vec_IntWriteEntry( vLevel, Node, Level+1 );
Vec_IntWriteEntry( vMarks, Node, -1 );
//printf( "Making node %d.\n", Node );
}
LevelMax = Abc_MaxInt( LevelMax, Level+1 );
}
*pvLevel = vLevel;
*pvMarks = vMarks;
*pvRemap = vRemap;
*pvRemap2 = vRemap2;
return LevelMax;
}
/**Function*************************************************************
Synopsis [Writes the graph structure of AIG for DOT.] Synopsis [Writes the graph structure of AIG for DOT.]
Description [Useful for graph visualization using tools such as GraphViz: Description [Useful for graph visualization using tools such as GraphViz:
...@@ -190,17 +45,16 @@ int Gia_WriteDotAigLevel( Gia_Man_t * p, Vec_Int_t * vFadds, Vec_Int_t * vHadds, ...@@ -190,17 +45,16 @@ int Gia_WriteDotAigLevel( Gia_Man_t * p, Vec_Int_t * vFadds, Vec_Int_t * vHadds,
SeeAlso [] SeeAlso []
***********************************************************************/ ***********************************************************************/
void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int fAdders ) void Gia_WriteDotAigSimple( Gia_Man_t * p, char * pFileName, Vec_Int_t * vBold )
{ {
Vec_Int_t * vFadds = NULL, * vHadds = NULL, * vRecord = NULL, * vMarks = NULL, * vRemap = NULL, * vRemap2 = NULL;
FILE * pFile; FILE * pFile;
Gia_Obj_t * pNode;//, * pTemp, * pPrev; Gia_Obj_t * pNode;//, * pTemp, * pPrev;
int LevelMax, Prev, Level, i; int LevelMax, Prev, Level, i;
int fConstIsUsed = 0; int fConstIsUsed = 0;
if ( Gia_ManAndNum(pMan) > 1000 ) if ( Gia_ManAndNum(p) > 200 )
{ {
fprintf( stdout, "Cannot visualize AIG with more than 1000 nodes.\n" ); fprintf( stdout, "Cannot visualize AIG with more than 200 nodes.\n" );
return; return;
} }
if ( (pFile = fopen( pFileName, "w" )) == NULL ) if ( (pFile = fopen( pFileName, "w" )) == NULL )
...@@ -211,28 +65,17 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int ...@@ -211,28 +65,17 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
// mark the nodes // mark the nodes
if ( vBold ) if ( vBold )
Gia_ManForEachObjVec( vBold, pMan, pNode, i ) Gia_ManForEachObjVec( vBold, p, pNode, i )
pNode->fMark0 = 1; pNode->fMark0 = 1;
else if ( pMan->nXors || pMan->nMuxes ) else if ( p->nXors || p->nMuxes )
Gia_ManForEachObj( pMan, pNode, i ) Gia_ManForEachObj( p, pNode, i )
if ( Gia_ObjIsXor(pNode) || Gia_ObjIsMux(pMan, pNode) ) if ( Gia_ObjIsXor(pNode) || Gia_ObjIsMux(p, pNode) )
pNode->fMark0 = 1; pNode->fMark0 = 1;
// compute levels // compute levels
if ( fAdders ) LevelMax = 1 + Gia_ManLevelNum( p );
{ Gia_ManForEachCo( p, pNode, i )
Vec_IntFreeP( &pMan->vLevels ); Vec_IntWriteEntry( p->vLevels, Gia_ObjId(p, pNode), LevelMax );
vFadds = Gia_ManDetectFullAdders( pMan, 0, NULL );
vHadds = Gia_ManDetectHalfAdders( pMan, 0 );
vRecord = Gia_PolynFindOrder( pMan, vFadds, vHadds, 0, 0 );
LevelMax = 1 + Gia_WriteDotAigLevel( pMan, vFadds, vHadds, vRecord, &pMan->vLevels, &vMarks, &vRemap, &vRemap2 );
}
else
LevelMax = 1 + Gia_ManLevelNum( pMan );
// set output levels
Gia_ManForEachCo( pMan, pNode, i )
Vec_IntWriteEntry( pMan->vLevels, Gia_ObjId(pMan, pNode), LevelMax );
// write the DOT header // write the DOT header
fprintf( pFile, "# %s\n", "AIG structure generated by IVY package" ); fprintf( pFile, "# %s\n", "AIG structure generated by IVY package" );
...@@ -309,7 +152,7 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int ...@@ -309,7 +152,7 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
fprintf( pFile, " fontsize=18,\n" ); fprintf( pFile, " fontsize=18,\n" );
fprintf( pFile, " fontname = \"Times-Roman\",\n" ); fprintf( pFile, " fontname = \"Times-Roman\",\n" );
fprintf( pFile, " label=\"" ); fprintf( pFile, " label=\"" );
fprintf( pFile, "The set contains %d logic nodes and spans %d levels.", Gia_ManAndNum(pMan), LevelMax ); fprintf( pFile, "The set contains %d logic nodes and spans %d levels.", Gia_ManAndNum(p), LevelMax );
fprintf( pFile, "\\n" ); fprintf( pFile, "\\n" );
fprintf( pFile, "\"\n" ); fprintf( pFile, "\"\n" );
fprintf( pFile, " ];\n" ); fprintf( pFile, " ];\n" );
...@@ -323,9 +166,9 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int ...@@ -323,9 +166,9 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
// the labeling node of this level // the labeling node of this level
fprintf( pFile, " Level%d;\n", LevelMax ); fprintf( pFile, " Level%d;\n", LevelMax );
// generate the CO nodes // generate the CO nodes
Gia_ManForEachCo( pMan, pNode, i ) Gia_ManForEachCo( p, pNode, i )
{ {
if ( Gia_ObjFaninId0p(pMan, pNode) == 0 ) if ( Gia_ObjFaninId0p(p, pNode) == 0 )
fConstIsUsed = 1; fConstIsUsed = 1;
/* /*
if ( fHaig || pNode->pEquiv == NULL ) if ( fHaig || pNode->pEquiv == NULL )
...@@ -336,7 +179,7 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int ...@@ -336,7 +179,7 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
(Gia_ObjIsLatch(pNode)? "_in":""), pNode->Id, (Gia_ObjIsLatch(pNode)? "_in":""), (Gia_ObjIsLatch(pNode)? "_in":""), pNode->Id, (Gia_ObjIsLatch(pNode)? "_in":""),
Gia_Regular(pNode->pEquiv)->Id, Gia_IsComplement(pNode->pEquiv)? "\'":"" ); Gia_Regular(pNode->pEquiv)->Id, Gia_IsComplement(pNode->pEquiv)? "\'":"" );
*/ */
fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(pMan, pNode), Gia_ObjId(pMan, pNode) ); fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) );
fprintf( pFile, ", shape = %s", "invtriangle" ); fprintf( pFile, ", shape = %s", "invtriangle" );
fprintf( pFile, ", color = coral, fillcolor = coral" ); fprintf( pFile, ", color = coral, fillcolor = coral" );
...@@ -353,11 +196,9 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int ...@@ -353,11 +196,9 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
fprintf( pFile, " rank = same;\n" ); fprintf( pFile, " rank = same;\n" );
// the labeling node of this level // the labeling node of this level
fprintf( pFile, " Level%d;\n", Level ); fprintf( pFile, " Level%d;\n", Level );
Gia_ManForEachObj( pMan, pNode, i ) Gia_ManForEachObj( p, pNode, i )
{ {
if ( vMarks && Vec_IntEntry(vMarks, i) == 0 ) if ( (int)Gia_ObjLevel(p, pNode) != Level )
continue;
if ( (int)Gia_ObjLevel(pMan, pNode) != Level )
continue; continue;
/* /*
if ( fHaig || pNode->pEquiv == NULL ) if ( fHaig || pNode->pEquiv == NULL )
...@@ -366,29 +207,14 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int ...@@ -366,29 +207,14 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
fprintf( pFile, " Node%d [label = \"%d(%d%s)\"", pNode->Id, pNode->Id, fprintf( pFile, " Node%d [label = \"%d(%d%s)\"", pNode->Id, pNode->Id,
Gia_Regular(pNode->pEquiv)->Id, Gia_IsComplement(pNode->pEquiv)? "\'":"" ); Gia_Regular(pNode->pEquiv)->Id, Gia_IsComplement(pNode->pEquiv)? "\'":"" );
*/ */
if ( vMarks && Vec_IntEntry(vMarks, i) > 0 ) fprintf( pFile, " Node%d [label = \"%d\"", i, i );
{
fprintf( pFile, " Node%d [label = \"%d_%d\"", i, Vec_IntEntry(vRemap2, i), i ); if ( Gia_ObjIsXor(pNode) )
if ( Abc_Lit2Att2(Vec_IntEntry(vMarks, i)) == 2 )
fprintf( pFile, ", shape = doubleoctagon" );
else
fprintf( pFile, ", shape = octagon" );
}
else if ( Gia_ObjIsXor(pNode) )
{
fprintf( pFile, " Node%d [label = \"%d\"", i, i );
fprintf( pFile, ", shape = doublecircle" ); fprintf( pFile, ", shape = doublecircle" );
} else if ( Gia_ObjIsMux(p, pNode) )
else if ( Gia_ObjIsMux(pMan, pNode) )
{
fprintf( pFile, " Node%d [label = \"%d\"", i, i );
fprintf( pFile, ", shape = trapezium" ); fprintf( pFile, ", shape = trapezium" );
}
else else
{
fprintf( pFile, " Node%d [label = \"%d\"", i, i );
fprintf( pFile, ", shape = ellipse" ); fprintf( pFile, ", shape = ellipse" );
}
if ( pNode->fMark0 ) if ( pNode->fMark0 )
fprintf( pFile, ", style = filled" ); fprintf( pFile, ", style = filled" );
...@@ -405,7 +231,7 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int ...@@ -405,7 +231,7 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
// the labeling node of this level // the labeling node of this level
fprintf( pFile, " Level%d;\n", 0 ); fprintf( pFile, " Level%d;\n", 0 );
// generate constant node // generate constant node
if ( fConstIsUsed || pMan->fGiaSimple ) if ( fConstIsUsed )
{ {
// check if the costant node is present // check if the costant node is present
fprintf( pFile, " Node%d [label = \"Const0\"", 0 ); fprintf( pFile, " Node%d [label = \"Const0\"", 0 );
...@@ -414,7 +240,7 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int ...@@ -414,7 +240,7 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
fprintf( pFile, "];\n" ); fprintf( pFile, "];\n" );
} }
// generate the CI nodes // generate the CI nodes
Gia_ManForEachCi( pMan, pNode, i ) Gia_ManForEachCi( p, pNode, i )
{ {
/* /*
if ( fHaig || pNode->pEquiv == NULL ) if ( fHaig || pNode->pEquiv == NULL )
...@@ -425,7 +251,7 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int ...@@ -425,7 +251,7 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
(Gia_ObjIsLatch(pNode)? "_out":""), pNode->Id, (Gia_ObjIsLatch(pNode)? "_out":""), (Gia_ObjIsLatch(pNode)? "_out":""), pNode->Id, (Gia_ObjIsLatch(pNode)? "_out":""),
Gia_Regular(pNode->pEquiv)->Id, Gia_IsComplement(pNode->pEquiv)? "\'":"" ); Gia_Regular(pNode->pEquiv)->Id, Gia_IsComplement(pNode->pEquiv)? "\'":"" );
*/ */
fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(pMan, pNode), Gia_ObjId(pMan, pNode) ); fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) );
fprintf( pFile, ", shape = %s", "triangle" ); fprintf( pFile, ", shape = %s", "triangle" );
fprintf( pFile, ", color = coral, fillcolor = coral" ); fprintf( pFile, ", color = coral, fillcolor = coral" );
...@@ -437,73 +263,37 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int ...@@ -437,73 +263,37 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
// generate invisible edges from the square down // generate invisible edges from the square down
fprintf( pFile, "title1 -> title2 [style = invis];\n" ); fprintf( pFile, "title1 -> title2 [style = invis];\n" );
Gia_ManForEachCo( pMan, pNode, i ) Gia_ManForEachCo( p, pNode, i )
fprintf( pFile, "title2 -> Node%d [style = invis];\n", Gia_ObjId(pMan, pNode) ); fprintf( pFile, "title2 -> Node%d [style = invis];\n", Gia_ObjId(p, pNode) );
// generate invisible edges among the COs // generate invisible edges among the COs
Prev = -1; Prev = -1;
Gia_ManForEachCo( pMan, pNode, i ) Gia_ManForEachCo( p, pNode, i )
{ {
if ( i > 0 ) if ( i > 0 )
fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(pMan, pNode) ); fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) );
Prev = Gia_ObjId(pMan, pNode); Prev = Gia_ObjId(p, pNode);
}
// generate invisible edges among the CIs
Prev = -1;
Gia_ManForEachCi( p, pNode, i )
{
if ( i > 0 )
fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) );
Prev = Gia_ObjId(p, pNode);
} }
// generate edges // generate edges
Gia_ManForEachObj( pMan, pNode, i ) Gia_ManForEachObj( p, pNode, i )
{ {
if ( !Gia_ObjIsAnd(pNode) && !Gia_ObjIsCo(pNode) && !Gia_ObjIsBuf(pNode) ) if ( !Gia_ObjIsAnd(pNode) && !Gia_ObjIsCo(pNode) && !Gia_ObjIsBuf(pNode) )
continue; continue;
if ( vMarks && Vec_IntEntry(vMarks, i) == 0 )
continue;
// consider half/full-adder
if ( vMarks && Vec_IntEntry(vMarks, i) > 0 )
{
int k, Mark = Vec_IntEntry(vMarks, i);
if ( Abc_Lit2Att2(Mark) == 2 ) // FA
{
int * pFanins = Vec_IntEntryP( vFadds, 5*Abc_Lit2Var2(Mark) );
if ( pFanins[3] == i )
continue;
assert( pFanins[4] == i );
// generate the edge from this node to the next
for ( k = 0; k < 3; k++ )
{
fprintf( pFile, "Node%d", i );
fprintf( pFile, " -> " );
fprintf( pFile, "Node%d", Vec_IntEntry(vRemap, pFanins[k]) );
fprintf( pFile, " [" );
fprintf( pFile, "style = %s", "bold" );
fprintf( pFile, "]" );
fprintf( pFile, ";\n" );
}
}
else // HA
{
int * pFanins = Vec_IntEntryP( vHadds, 2*Abc_Lit2Var2(Mark) );
int pFaninsIn[2] = { Vec_IntEntry(vRemap, Gia_ObjFaninId0(pNode, i)), Vec_IntEntry(vRemap, Gia_ObjFaninId1(pNode, i)) };
if ( pFanins[0] == i )
continue;
assert( pFanins[1] == i );
for ( k = 0; k < 2; k++ )
{
fprintf( pFile, "Node%d", i );
fprintf( pFile, " -> " );
fprintf( pFile, "Node%d", Vec_IntEntry(vRemap, pFaninsIn[k]) );
fprintf( pFile, " [" );
fprintf( pFile, "style = %s", "bold" );
fprintf( pFile, "]" );
fprintf( pFile, ";\n" );
}
}
continue;
}
// generate the edge from this node to the next // generate the edge from this node to the next
fprintf( pFile, "Node%d", i ); fprintf( pFile, "Node%d", i );
fprintf( pFile, " -> " ); fprintf( pFile, " -> " );
fprintf( pFile, "Node%d", vRemap ? Vec_IntEntry(vRemap, Gia_ObjFaninId0(pNode, i)) : Gia_ObjFaninId0(pNode, i) ); fprintf( pFile, "Node%d", Gia_ObjFaninId0(pNode, i) );
fprintf( pFile, " [" ); fprintf( pFile, " [" );
fprintf( pFile, "style = %s", Gia_ObjFaninC0(pNode)? "dotted" : "bold" ); fprintf( pFile, "style = %s", Gia_ObjFaninC0(pNode)? "dotted" : "bold" );
// if ( Gia_NtkIsSeq(pNode->pMan) && Seq_ObjFaninL0(pNode) > 0 ) // if ( Gia_NtkIsSeq(pNode->p) && Seq_ObjFaninL0(pNode) > 0 )
// fprintf( pFile, ", label = \"%s\"", Seq_ObjFaninGetInitPrintable(pNode,0) ); // fprintf( pFile, ", label = \"%s\"", Seq_ObjFaninGetInitPrintable(pNode,0) );
fprintf( pFile, "]" ); fprintf( pFile, "]" );
fprintf( pFile, ";\n" ); fprintf( pFile, ";\n" );
...@@ -512,23 +302,23 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int ...@@ -512,23 +302,23 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
// generate the edge from this node to the next // generate the edge from this node to the next
fprintf( pFile, "Node%d", i ); fprintf( pFile, "Node%d", i );
fprintf( pFile, " -> " ); fprintf( pFile, " -> " );
fprintf( pFile, "Node%d", vRemap ? Vec_IntEntry(vRemap, Gia_ObjFaninId1(pNode, i)) : Gia_ObjFaninId1(pNode, i) ); fprintf( pFile, "Node%d", Gia_ObjFaninId1(pNode, i) );
fprintf( pFile, " [" ); fprintf( pFile, " [" );
fprintf( pFile, "style = %s", Gia_ObjFaninC1(pNode)? "dotted" : "bold" ); fprintf( pFile, "style = %s", Gia_ObjFaninC1(pNode)? "dotted" : "bold" );
// if ( Gia_NtkIsSeq(pNode->pMan) && Seq_ObjFaninL1(pNode) > 0 ) // if ( Gia_NtkIsSeq(pNode->p) && Seq_ObjFaninL1(pNode) > 0 )
// fprintf( pFile, ", label = \"%s\"", Seq_ObjFaninGetInitPrintable(pNode,1) ); // fprintf( pFile, ", label = \"%s\"", Seq_ObjFaninGetInitPrintable(pNode,1) );
fprintf( pFile, "]" ); fprintf( pFile, "]" );
fprintf( pFile, ";\n" ); fprintf( pFile, ";\n" );
if ( !Gia_ObjIsMux(pMan, pNode) ) if ( !Gia_ObjIsMux(p, pNode) )
continue; continue;
// generate the edge from this node to the next // generate the edge from this node to the next
fprintf( pFile, "Node%d", i ); fprintf( pFile, "Node%d", i );
fprintf( pFile, " -> " ); fprintf( pFile, " -> " );
fprintf( pFile, "Node%d", vRemap ? Vec_IntEntry(vRemap, Gia_ObjFaninId2(pMan, i)) : Gia_ObjFaninId2(pMan, i) ); fprintf( pFile, "Node%d", Gia_ObjFaninId2(p, i) );
fprintf( pFile, " [" ); fprintf( pFile, " [" );
fprintf( pFile, "style = %s", Gia_ObjFaninC2(pMan, pNode)? "dotted" : "bold" ); fprintf( pFile, "style = %s", Gia_ObjFaninC2(p, pNode)? "dotted" : "bold" );
// if ( Gia_NtkIsSeq(pNode->pMan) && Seq_ObjFaninL1(pNode) > 0 ) // if ( Gia_NtkIsSeq(pNode->p) && Seq_ObjFaninL1(pNode) > 0 )
// fprintf( pFile, ", label = \"%s\"", Seq_ObjFaninGetInitPrintable(pNode,1) ); // fprintf( pFile, ", label = \"%s\"", Seq_ObjFaninGetInitPrintable(pNode,1) );
fprintf( pFile, "]" ); fprintf( pFile, "]" );
fprintf( pFile, ";\n" ); fprintf( pFile, ";\n" );
...@@ -564,18 +354,440 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int ...@@ -564,18 +354,440 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
// unmark nodes // unmark nodes
if ( vBold ) if ( vBold )
Gia_ManForEachObjVec( vBold, pMan, pNode, i ) Gia_ManForEachObjVec( vBold, p, pNode, i )
pNode->fMark0 = 0; pNode->fMark0 = 0;
else if ( pMan->nXors || pMan->nMuxes ) else if ( p->nXors || p->nMuxes )
Gia_ManCleanMark0( pMan ); Gia_ManCleanMark0( p );
Vec_IntFreeP( &p->vLevels );
}
/**Function*************************************************************
Synopsis [Writes the graph structure of AIG for DOT.]
Description [Useful for graph visualization using tools such as GraphViz:
http://www.graphviz.org/]
SideEffects []
SeeAlso []
***********************************************************************/
int Gia_ShowAddOut( Vec_Int_t * vAdds, Vec_Int_t * vMapAdds, int Node )
{
int iBox = Vec_IntEntry( vMapAdds, Node );
if ( iBox >= 0 )
return Vec_IntEntry( vAdds, 6*iBox+3 );
return Node;
}
void Gia_WriteDotAig( Gia_Man_t * p, char * pFileName, Vec_Int_t * vAdds, Vec_Int_t * vXors, Vec_Int_t * vMapAdds, Vec_Int_t * vMapXors, Vec_Int_t * vOrder )
{
FILE * pFile;
Gia_Obj_t * pNode;//, * pTemp, * pPrev;
int LevelMax, Prev, Level, i;
int fConstIsUsed = 0;
if ( Gia_ManAndNum(p) > 500 )
{
fprintf( stdout, "Cannot visualize AIG with more than 200 nodes.\n" );
return;
}
if ( (pFile = fopen( pFileName, "w" )) == NULL )
{
fprintf( stdout, "Cannot open the intermediate file \"%s\".\n", pFileName );
return;
}
// compute levels
LevelMax = 1 + p->nLevels;
Gia_ManForEachCo( p, pNode, i )
Vec_IntWriteEntry( p->vLevels, Gia_ObjId(p, pNode), LevelMax );
// write the DOT header
fprintf( pFile, "# %s\n", "AIG structure generated by IVY package" );
fprintf( pFile, "\n" );
fprintf( pFile, "digraph AIG {\n" );
fprintf( pFile, "size = \"7.5,10\";\n" );
// fprintf( pFile, "ranksep = 0.5;\n" );
// fprintf( pFile, "nodesep = 0.5;\n" );
fprintf( pFile, "center = true;\n" );
// fprintf( pFile, "orientation = landscape;\n" );
// fprintf( pFile, "edge [fontsize = 10];\n" );
// fprintf( pFile, "edge [dir = none];\n" );
fprintf( pFile, "edge [dir = back];\n" );
fprintf( pFile, "\n" );
// labels on the left of the picture
fprintf( pFile, "{\n" );
fprintf( pFile, " node [shape = plaintext];\n" );
fprintf( pFile, " edge [style = invis];\n" );
fprintf( pFile, " LevelTitle1 [label=\"\"];\n" );
fprintf( pFile, " LevelTitle2 [label=\"\"];\n" );
// generate node names with labels
for ( Level = LevelMax; Level >= 0; Level-- )
{
// the visible node name
fprintf( pFile, " Level%d", Level );
fprintf( pFile, " [label = " );
// label name
fprintf( pFile, "\"" );
fprintf( pFile, "\"" );
fprintf( pFile, "];\n" );
}
// genetate the sequence of visible/invisible nodes to mark levels
fprintf( pFile, " LevelTitle1 -> LevelTitle2 ->" );
for ( Level = LevelMax; Level >= 0; Level-- )
{
// the visible node name
fprintf( pFile, " Level%d", Level );
// the connector
if ( Level != 0 )
fprintf( pFile, " ->" );
else
fprintf( pFile, ";" );
}
fprintf( pFile, "\n" );
fprintf( pFile, "}" );
fprintf( pFile, "\n" );
fprintf( pFile, "\n" );
// generate title box on top
fprintf( pFile, "{\n" );
fprintf( pFile, " rank = same;\n" );
fprintf( pFile, " LevelTitle1;\n" );
fprintf( pFile, " title1 [shape=plaintext,\n" );
fprintf( pFile, " fontsize=20,\n" );
fprintf( pFile, " fontname = \"Times-Roman\",\n" );
fprintf( pFile, " label=\"" );
fprintf( pFile, "%s", "AIG structure visualized by ABC" );
fprintf( pFile, "\\n" );
fprintf( pFile, "Benchmark \\\"%s\\\". ", "aig" );
// fprintf( pFile, "Time was %s. ", Extra_TimeStamp() );
fprintf( pFile, "\"\n" );
fprintf( pFile, " ];\n" );
fprintf( pFile, "}" );
fprintf( pFile, "\n" );
fprintf( pFile, "\n" );
// generate statistics box
fprintf( pFile, "{\n" );
fprintf( pFile, " rank = same;\n" );
fprintf( pFile, " LevelTitle2;\n" );
fprintf( pFile, " title2 [shape=plaintext,\n" );
fprintf( pFile, " fontsize=18,\n" );
fprintf( pFile, " fontname = \"Times-Roman\",\n" );
fprintf( pFile, " label=\"" );
fprintf( pFile, "The set contains %d logic nodes and spans %d levels.", Gia_ManAndNum(p), LevelMax );
fprintf( pFile, "\\n" );
fprintf( pFile, "\"\n" );
fprintf( pFile, " ];\n" );
fprintf( pFile, "}" );
fprintf( pFile, "\n" );
fprintf( pFile, "\n" );
// generate the COs
fprintf( pFile, "{\n" );
fprintf( pFile, " rank = same;\n" );
// the labeling node of this level
fprintf( pFile, " Level%d;\n", LevelMax );
// generate the CO nodes
Gia_ManForEachCo( p, pNode, i )
{
if ( Gia_ObjFaninId0p(p, pNode) == 0 )
fConstIsUsed = 1;
fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) );
fprintf( pFile, ", shape = %s", "invtriangle" );
fprintf( pFile, ", color = coral, fillcolor = coral" );
fprintf( pFile, "];\n" );
}
fprintf( pFile, "}" );
fprintf( pFile, "\n" );
fprintf( pFile, "\n" );
// generate nodes of each rank
for ( Level = LevelMax - 1; Level > 0; Level-- )
{
fprintf( pFile, "{\n" );
fprintf( pFile, " rank = same;\n" );
// the labeling node of this level
fprintf( pFile, " Level%d;\n", Level );
Gia_ManForEachObjVec( vOrder, p, pNode, i )
{
int iNode = Gia_ObjId( p, pNode );
if ( (int)Gia_ObjLevel(p, pNode) != Level )
continue;
/*
fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) );
if ( Gia_ObjIsXor(pNode) )
fprintf( pFile, ", shape = doublecircle" );
else if ( Gia_ObjIsMux(p, pNode) )
fprintf( pFile, ", shape = trapezium" );
else
fprintf( pFile, ", shape = ellipse" );
*/
if ( Vec_IntEntry(vMapAdds, iNode) >= 0 )
{
int iBox = Vec_IntEntry(vMapAdds, iNode);
fprintf( pFile, " Node%d [label = \"%d_%d\"", Gia_ShowAddOut(vAdds, vMapAdds, iNode), Vec_IntEntry(vAdds, 6*iBox+3), Vec_IntEntry(vAdds, 6*iBox+4) );
if ( Vec_IntEntry(vAdds, 6*iBox+2) == 0 )
fprintf( pFile, ", shape = octagon" );
else
fprintf( pFile, ", shape = doubleoctagon" );
}
else if ( Vec_IntEntry(vMapXors, iNode) >= 0 )
{
int iXor = Vec_IntEntry(vMapXors, iNode);
fprintf( pFile, " Node%d [label = \"%d\"", iNode, iNode );
fprintf( pFile, ", shape = doublecircle" );
}
else if ( Gia_ObjIsXor(pNode) )
{
fprintf( pFile, " Node%d [label = \"%d\"", iNode, iNode );
fprintf( pFile, ", shape = doublecircle" );
}
else if ( Gia_ObjIsMux(p, pNode) )
{
fprintf( pFile, " Node%d [label = \"%d\"", iNode, iNode );
fprintf( pFile, ", shape = trapezium" );
}
else
{
fprintf( pFile, " Node%d [label = \"%d\"", iNode, iNode );
fprintf( pFile, ", shape = ellipse" );
}
// if ( pNode->fMark0 )
// fprintf( pFile, ", style = filled" );
fprintf( pFile, "];\n" );
}
fprintf( pFile, "}" );
fprintf( pFile, "\n" );
fprintf( pFile, "\n" );
}
Vec_IntFreeP( &vFadds ); // generate the CI nodes
Vec_IntFreeP( &vHadds ); fprintf( pFile, "{\n" );
Vec_IntFreeP( &vRecord ); fprintf( pFile, " rank = same;\n" );
// the labeling node of this level
fprintf( pFile, " Level%d;\n", 0 );
// generate constant node
if ( fConstIsUsed )
{
// check if the costant node is present
fprintf( pFile, " Node%d [label = \"Const0\"", 0 );
fprintf( pFile, ", shape = ellipse" );
fprintf( pFile, ", color = coral, fillcolor = coral" );
fprintf( pFile, "];\n" );
}
// generate the CI nodes
Gia_ManForEachCi( p, pNode, i )
{
fprintf( pFile, " Node%d [label = \"%d\"", Gia_ObjId(p, pNode), Gia_ObjId(p, pNode) );
fprintf( pFile, ", shape = %s", "triangle" );
fprintf( pFile, ", color = coral, fillcolor = coral" );
fprintf( pFile, "];\n" );
}
fprintf( pFile, "}" );
fprintf( pFile, "\n" );
fprintf( pFile, "\n" );
Vec_IntFreeP( &pMan->vLevels ); // generate invisible edges from the square down
Vec_IntFreeP( &vMarks ); fprintf( pFile, "title1 -> title2 [style = invis];\n" );
Vec_IntFreeP( &vRemap ); Gia_ManForEachCo( p, pNode, i )
fprintf( pFile, "title2 -> Node%d [style = invis];\n", Gia_ObjId(p, pNode) );
// generate invisible edges among the COs
Prev = -1;
Gia_ManForEachCo( p, pNode, i )
{
if ( i > 0 )
fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) );
Prev = Gia_ObjId(p, pNode);
}
// generate invisible edges among the CIs
Prev = -1;
Gia_ManForEachCi( p, pNode, i )
{
if ( i > 0 )
fprintf( pFile, "Node%d -> Node%d [style = invis];\n", Prev, Gia_ObjId(p, pNode) );
Prev = Gia_ObjId(p, pNode);
}
// generate edges
Gia_ManForEachCo( p, pNode, i )
{
int iNode = Gia_ObjId( p, pNode );
fprintf( pFile, "Node%d", iNode );
fprintf( pFile, " -> " );
fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, Gia_ObjFaninId0(pNode, iNode)) );
fprintf( pFile, " [" );
fprintf( pFile, "style = %s", Gia_ObjFaninC0(pNode)? "dotted" : "bold" );
fprintf( pFile, "]" );
fprintf( pFile, ";\n" );
}
Gia_ManForEachObjVec( vOrder, p, pNode, i )
{
int iNode = Gia_ObjId( p, pNode );
// if ( !Gia_ObjIsAnd(pNode) && !Gia_ObjIsCo(pNode) && !Gia_ObjIsBuf(pNode) )
// continue;
if ( Vec_IntEntry(vMapAdds, Gia_ObjId(p, pNode)) >= 0 )
{
int k, iBox = Vec_IntEntry(vMapAdds, iNode);
for ( k = 0; k < 3; k++ )
if ( Vec_IntEntry(vAdds, 6*iBox+k) )
{
fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, iNode) );
fprintf( pFile, " -> " );
fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, Vec_IntEntry(vAdds, 6*iBox+k)) );
fprintf( pFile, " [" );
fprintf( pFile, "style = %s", 0? "dotted" : "bold" );
fprintf( pFile, "]" );
fprintf( pFile, ";\n" );
}
continue;
}
if ( Vec_IntEntry(vMapXors, Gia_ObjId(p, pNode)) >= 0 )
{
int k, iXor = Vec_IntEntry(vMapXors, iNode);
for ( k = 1; k < 4; k++ )
if ( Vec_IntEntry(vXors, 4*iXor+k) )
{
fprintf( pFile, "Node%d", iNode );
fprintf( pFile, " -> " );
fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, Vec_IntEntry(vXors, 4*iXor+k)) );
fprintf( pFile, " [" );
fprintf( pFile, "style = %s", 0? "dotted" : "bold" );
fprintf( pFile, "]" );
fprintf( pFile, ";\n" );
}
continue;
}
// generate the edge from this node to the next
fprintf( pFile, "Node%d", iNode );
fprintf( pFile, " -> " );
fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, Gia_ObjFaninId0(pNode, iNode)) );
fprintf( pFile, " [" );
fprintf( pFile, "style = %s", Gia_ObjFaninC0(pNode)? "dotted" : "bold" );
fprintf( pFile, "]" );
fprintf( pFile, ";\n" );
if ( !Gia_ObjIsAnd(pNode) )
continue;
// generate the edge from this node to the next
fprintf( pFile, "Node%d", iNode );
fprintf( pFile, " -> " );
fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, Gia_ObjFaninId1(pNode, iNode)) );
fprintf( pFile, " [" );
fprintf( pFile, "style = %s", Gia_ObjFaninC1(pNode)? "dotted" : "bold" );
fprintf( pFile, "]" );
fprintf( pFile, ";\n" );
if ( !Gia_ObjIsMux(p, pNode) )
continue;
// generate the edge from this node to the next
fprintf( pFile, "Node%d", iNode );
fprintf( pFile, " -> " );
fprintf( pFile, "Node%d", Gia_ShowAddOut(vAdds, vMapAdds, Gia_ObjFaninId2(p, iNode)) );
fprintf( pFile, " [" );
fprintf( pFile, "style = %s", Gia_ObjFaninC2(p, pNode)? "dotted" : "bold" );
fprintf( pFile, "]" );
fprintf( pFile, ";\n" );
}
fprintf( pFile, "}" );
fprintf( pFile, "\n" );
fprintf( pFile, "\n" );
fclose( pFile );
Vec_IntFreeP( &p->vLevels );
}
/**Function*************************************************************
Synopsis [Returns DFS ordered array of objects and their levels.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t * Gia_ShowMapAdds( Gia_Man_t * p, Vec_Int_t * vAdds )
{
Vec_Int_t * vMapAdds = Vec_IntStartFull( Gia_ManObjNum(p) ); int i;
for ( i = 0; 6*i < Vec_IntSize(vAdds); i++ )
{
Vec_IntWriteEntry( vMapAdds, Vec_IntEntry(vAdds, 6*i+3), i );
Vec_IntWriteEntry( vMapAdds, Vec_IntEntry(vAdds, 6*i+4), i );
}
return vMapAdds;
}
Vec_Int_t * Gia_ShowMapXors( Gia_Man_t * p, Vec_Int_t * vXors )
{
Vec_Int_t * vMapXors = Vec_IntStartFull( Gia_ManObjNum(p) ); int i;
for ( i = 0; 4*i < Vec_IntSize(vXors); i++ )
Vec_IntWriteEntry( vMapXors, Vec_IntEntry(vXors, 4*i), i );
return vMapXors;
}
int Gia_ShowCollectObjs_rec( Gia_Man_t * p, Gia_Obj_t * pObj, Vec_Int_t * vAdds, Vec_Int_t * vXors, Vec_Int_t * vMapAdds, Vec_Int_t * vMapXors, Vec_Int_t * vOrder )
{
int Level0, Level1, Level2 = 0, Level = 0;
if ( Gia_ObjIsTravIdCurrent(p, pObj) )
return Gia_ObjLevel(p, pObj);
Gia_ObjSetTravIdCurrent(p, pObj);
if ( Gia_ObjIsCi(pObj) )
return 0;
if ( Vec_IntEntry(vMapAdds, Gia_ObjId(p, pObj)) >= 0 )
{
int iBox = Vec_IntEntry(vMapAdds, Gia_ObjId(p, pObj));
Gia_ObjSetTravIdCurrentId(p, Vec_IntEntry(vAdds, 6*iBox+3) );
Gia_ObjSetTravIdCurrentId(p, Vec_IntEntry(vAdds, 6*iBox+4) );
Level0 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vAdds, 6*iBox+0) ), vAdds, vXors, vMapAdds, vMapXors, vOrder );
Level1 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vAdds, 6*iBox+1) ), vAdds, vXors, vMapAdds, vMapXors, vOrder );
if ( Vec_IntEntry(vAdds, 6*iBox+2) )
Level2 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vAdds, 6*iBox+2) ), vAdds, vXors, vMapAdds, vMapXors, vOrder );
Level = 1 + Abc_MaxInt( Abc_MaxInt(Level0, Level1), Level2 );
Gia_ObjSetLevelId( p, Vec_IntEntry(vAdds, 6*iBox+3), Level );
Gia_ObjSetLevelId( p, Vec_IntEntry(vAdds, 6*iBox+4), Level );
pObj = Gia_ManObj( p, Vec_IntEntry(vAdds, 6*iBox+3) );
}
else if ( Vec_IntEntry(vMapXors, Gia_ObjId(p, pObj)) >= 0 )
{
int iXor = Vec_IntEntry(vMapXors, Gia_ObjId(p, pObj));
Level0 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vXors, 4*iXor+1) ), vAdds, vXors, vMapAdds, vMapXors, vOrder );
Level1 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vXors, 4*iXor+2) ), vAdds, vXors, vMapAdds, vMapXors, vOrder );
if ( Vec_IntEntry(vXors, 4*iXor+3) )
Level2 = Gia_ShowCollectObjs_rec( p, Gia_ManObj( p, Vec_IntEntry(vXors, 4*iXor+3) ), vAdds, vXors, vMapAdds, vMapXors, vOrder );
Level = 1 + Abc_MaxInt( Abc_MaxInt(Level0, Level1), Level2 );
Gia_ObjSetLevel( p, pObj, Level );
}
else
{
assert( !Gia_ObjIsMux(p, pObj) );
Level0 = Gia_ShowCollectObjs_rec( p, Gia_ObjFanin0(pObj), vAdds, vXors, vMapAdds, vMapXors, vOrder );
Level1 = Gia_ShowCollectObjs_rec( p, Gia_ObjFanin1(pObj), vAdds, vXors, vMapAdds, vMapXors, vOrder );
Level = 1 + Abc_MaxInt(Level0, Level1);
Gia_ObjSetLevel( p, pObj, Level );
}
Vec_IntPush( vOrder, Gia_ObjId(p, pObj) );
p->nLevels = Abc_MaxInt( p->nLevels, Level );
return Level;
}
Vec_Int_t * Gia_ShowCollectObjs( Gia_Man_t * p, Vec_Int_t * vAdds, Vec_Int_t * vXors, Vec_Int_t * vMapAdds, Vec_Int_t * vMapXors )
{
Gia_Obj_t * pObj; int i;
Vec_Int_t * vOrder = Vec_IntAlloc( 100 );
Gia_ManCleanLevels( p, Gia_ManObjNum(p) );
p->nLevels = 0;
Gia_ManIncrementTravId( p );
Gia_ObjSetTravIdCurrent(p, Gia_ManConst0(p));
Gia_ManForEachCi( p, pObj, i )
Gia_ObjSetTravIdCurrent(p, pObj);
Gia_ManForEachCo( p, pObj, i )
Gia_ShowCollectObjs_rec( p, Gia_ObjFanin0(pObj), vAdds, vXors, vMapAdds, vMapXors, vOrder );
return vOrder;
} }
/**Function************************************************************* /**Function*************************************************************
...@@ -589,12 +801,31 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int ...@@ -589,12 +801,31 @@ void Gia_WriteDotAig( Gia_Man_t * pMan, char * pFileName, Vec_Int_t * vBold, int
SeeAlso [] SeeAlso []
***********************************************************************/ ***********************************************************************/
void Gia_ShowProcess( Gia_Man_t * p, char * pFileName, Vec_Int_t * vAdds, Vec_Int_t * vXors )
{
Vec_Int_t * vMapAdds = Gia_ShowMapAdds( p, vAdds );
Vec_Int_t * vMapXors = Gia_ShowMapXors( p, vXors );
Vec_Int_t * vOrder = Gia_ShowCollectObjs( p, vAdds, vXors, vMapAdds, vMapXors );
Gia_WriteDotAig( p, pFileName, vAdds, vXors, vMapAdds, vMapXors, vOrder );
Vec_IntFree( vMapAdds );
Vec_IntFree( vMapXors );
Vec_IntFree( vOrder );
}
void Gia_ManShow( Gia_Man_t * pMan, Vec_Int_t * vBold, int fAdders ) void Gia_ManShow( Gia_Man_t * pMan, Vec_Int_t * vBold, int fAdders )
{ {
extern Vec_Int_t * Ree_ManComputeCuts( Gia_Man_t * p, Vec_Int_t ** pvXors, int fVerbose );
extern void Ree_ManRemoveTrivial( Gia_Man_t * p, Vec_Int_t * vAdds );
extern void Ree_ManRemoveContained( Gia_Man_t * p, Vec_Int_t * vAdds );
extern void Abc_ShowFile( char * FileNameDot ); extern void Abc_ShowFile( char * FileNameDot );
static int Counter = 0; static int Counter = 0;
char FileNameDot[200]; char FileNameDot[200];
FILE * pFile; FILE * pFile;
Vec_Int_t * vXors, * vAdds = Ree_ManComputeCuts( pMan, &vXors, 0 );
Ree_ManRemoveTrivial( pMan, vAdds );
Ree_ManRemoveContained( pMan, vAdds );
// create the file name // create the file name
// Gia_ShowGetFileName( pMan->pName, FileNameDot ); // Gia_ShowGetFileName( pMan->pName, FileNameDot );
sprintf( FileNameDot, "temp%02d.dot", Counter++ ); sprintf( FileNameDot, "temp%02d.dot", Counter++ );
...@@ -606,12 +837,21 @@ void Gia_ManShow( Gia_Man_t * pMan, Vec_Int_t * vBold, int fAdders ) ...@@ -606,12 +837,21 @@ void Gia_ManShow( Gia_Man_t * pMan, Vec_Int_t * vBold, int fAdders )
} }
fclose( pFile ); fclose( pFile );
// generate the file // generate the file
Gia_WriteDotAig( pMan, FileNameDot, vBold, fAdders ); if ( fAdders )
Gia_ShowProcess( pMan, FileNameDot, vAdds, vXors );
else
Gia_WriteDotAigSimple( pMan, FileNameDot, vBold );
// visualize the file // visualize the file
Abc_ShowFile( FileNameDot ); Abc_ShowFile( FileNameDot );
Vec_IntFree( vAdds );
Vec_IntFree( vXors );
} }
//////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////
/// END OF FILE /// /// END OF FILE ///
//////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////
......
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