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lvzhengyang
abc
Commits
1afd156d
Commit
1afd156d
authored
Oct 07, 2021
by
Alan Mishchenko
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Plain Diff
New command &stochsyn for stochastic synthesis.
parent
e56a7676
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Showing
2 changed files
with
182 additions
and
26 deletions
+182
-26
src/aig/gia/giaStoch.c
+173
-26
src/misc/vec/vecWec.h
+9
-0
No files found.
src/aig/gia/giaStoch.c
View file @
1afd156d
...
...
@@ -63,12 +63,36 @@ static void Vec_PtrFreeFunc( Vec_Ptr_t * p, void (*pFuncItemFree)(void *) )
SeeAlso []
***********************************************************************/
void
Gia_ManDupMapping
(
Gia_Man_t
*
pNew
,
Gia_Man_t
*
p
)
{
Gia_Obj_t
*
pObj
,
*
pFanin
;
int
i
,
k
;
Vec_Int_t
*
vMapping
=
p
->
vMapping
?
Vec_IntAlloc
(
Vec_IntSize
(
p
->
vMapping
)
)
:
NULL
;
if
(
p
->
vMapping
==
NULL
)
return
;
Vec_IntFill
(
vMapping
,
Gia_ManObjNum
(
p
),
0
);
Gia_ManForEachLut
(
p
,
i
)
{
pObj
=
Gia_ManObj
(
p
,
i
);
Vec_IntWriteEntry
(
vMapping
,
Abc_Lit2Var
(
pObj
->
Value
),
Vec_IntSize
(
vMapping
)
);
Vec_IntPush
(
vMapping
,
Gia_ObjLutSize
(
p
,
i
)
);
Gia_LutForEachFaninObj
(
p
,
i
,
pFanin
,
k
)
Vec_IntPush
(
vMapping
,
Abc_Lit2Var
(
pFanin
->
Value
)
);
Vec_IntPush
(
vMapping
,
Abc_Lit2Var
(
pObj
->
Value
)
);
}
pNew
->
vMapping
=
vMapping
;
}
Gia_Man_t
*
Gia_ManDupWithMapping
(
Gia_Man_t
*
pGia
)
{
Gia_Man_t
*
pCopy
=
Gia_ManDup
(
pGia
);
Gia_ManDupMapping
(
pCopy
,
pGia
);
return
pCopy
;
}
void
Gia_ManStochSynthesis
(
Vec_Ptr_t
*
vAigs
,
char
*
pScript
)
{
Gia_Man_t
*
pGia
,
*
pNew
;
int
i
;
Vec_PtrForEachEntry
(
Gia_Man_t
*
,
vAigs
,
pGia
,
i
)
{
Gia_Man_t
*
pCopy
=
Gia_ManDup
(
pGia
);
Gia_Man_t
*
pCopy
=
Gia_ManDup
WithMapping
(
pGia
);
Abc_FrameUpdateGia
(
Abc_FrameGetGlobalFrame
(),
pGia
);
if
(
Abc_FrameIsBatchMode
()
)
{
...
...
@@ -90,11 +114,22 @@ void Gia_ManStochSynthesis( Vec_Ptr_t * vAigs, char * pScript )
Abc_FrameSetBatchMode
(
0
);
}
pNew
=
Abc_FrameReadGia
(
Abc_FrameGetGlobalFrame
());
if
(
Gia_ManHasMapping
(
pNew
)
&&
Gia_ManHasMapping
(
pCopy
)
)
{
if
(
Gia_ManLutNum
(
pNew
)
<
Gia_ManLutNum
(
pCopy
)
)
{
Gia_ManStop
(
pCopy
);
pCopy
=
Gia_ManDupWithMapping
(
pNew
);
}
}
else
{
if
(
Gia_ManAndNum
(
pNew
)
<
Gia_ManAndNum
(
pCopy
)
)
{
Gia_ManStop
(
pCopy
);
pCopy
=
Gia_ManDup
(
pNew
);
}
}
Vec_PtrWriteEntry
(
vAigs
,
i
,
pCopy
);
}
}
...
...
@@ -110,12 +145,38 @@ void Gia_ManStochSynthesis( Vec_Ptr_t * vAigs, char * pScript )
SeeAlso []
***********************************************************************/
void
Gia_ManCollectNodes_rec
(
Gia_Man_t
*
p
,
int
iObj
,
Vec_Int_t
*
vAnds
)
{
Gia_Obj_t
*
pObj
;
if
(
Gia_ObjUpdateTravIdCurrentId
(
p
,
iObj
)
)
return
;
pObj
=
Gia_ManObj
(
p
,
iObj
);
if
(
Gia_ObjIsCi
(
pObj
)
||
iObj
==
0
)
return
;
assert
(
Gia_ObjIsAnd
(
pObj
)
);
Gia_ManCollectNodes_rec
(
p
,
Gia_ObjFaninId0
(
pObj
,
iObj
),
vAnds
);
Gia_ManCollectNodes_rec
(
p
,
Gia_ObjFaninId1
(
pObj
,
iObj
),
vAnds
);
Vec_IntPush
(
vAnds
,
iObj
);
}
void
Gia_ManCollectNodes
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vCis
,
Vec_Int_t
*
vAnds
,
Vec_Int_t
*
vCos
)
{
int
i
,
iObj
;
if
(
!
Gia_ManHasMapping
(
p
)
)
return
;
Vec_IntClear
(
vAnds
);
Gia_ManIncrementTravId
(
p
);
Vec_IntForEachEntry
(
vCis
,
iObj
,
i
)
Gia_ObjSetTravIdCurrentId
(
p
,
iObj
);
Vec_IntForEachEntry
(
vCos
,
iObj
,
i
)
Gia_ManCollectNodes_rec
(
p
,
iObj
,
vAnds
);
}
Gia_Man_t
*
Gia_ManDupDivideOne
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vCis
,
Vec_Int_t
*
vAnds
,
Vec_Int_t
*
vCos
)
{
Gia_Man_t
*
pNew
;
Gia_
Obj_t
*
pObj
;
int
i
;
Vec_Int_t
*
vMapping
;
int
i
;
Gia_
Man_t
*
pNew
;
Gia_Obj_t
*
pObj
;
pNew
=
Gia_ManStart
(
1
+
Vec_IntSize
(
vCis
)
+
Vec_IntSize
(
vAnds
)
+
Vec_IntSize
(
vCos
)
);
pNew
->
pName
=
Abc_UtilStrsav
(
p
->
pName
);
Gia_ManFillValue
(
p
);
Gia_ManConst0
(
p
)
->
Value
=
0
;
Gia_ManForEachObjVec
(
vCis
,
p
,
pObj
,
i
)
pObj
->
Value
=
Gia_ManAppendCi
(
pNew
);
...
...
@@ -124,17 +185,37 @@ Gia_Man_t * Gia_ManDupDivideOne( Gia_Man_t * p, Vec_Int_t * vCis, Vec_Int_t * vA
Gia_ManForEachObjVec
(
vCos
,
p
,
pObj
,
i
)
Gia_ManAppendCo
(
pNew
,
pObj
->
Value
);
assert
(
Gia_ManCiNum
(
pNew
)
>
0
&&
Gia_ManCoNum
(
pNew
)
>
0
);
if
(
!
Gia_ManHasMapping
(
p
)
)
return
pNew
;
vMapping
=
Vec_IntAlloc
(
4
*
Gia_ManObjNum
(
pNew
)
);
Vec_IntFill
(
vMapping
,
Gia_ManObjNum
(
pNew
),
0
);
Gia_ManForEachObjVec
(
vAnds
,
p
,
pObj
,
i
)
{
Gia_Obj_t
*
pFanin
;
int
k
;
int
iObj
=
Gia_ObjId
(
p
,
pObj
);
if
(
!
Gia_ObjIsLut
(
p
,
iObj
)
)
continue
;
Vec_IntWriteEntry
(
vMapping
,
Abc_Lit2Var
(
pObj
->
Value
),
Vec_IntSize
(
vMapping
)
);
Vec_IntPush
(
vMapping
,
Gia_ObjLutSize
(
p
,
iObj
)
);
Gia_LutForEachFaninObj
(
p
,
iObj
,
pFanin
,
k
)
Vec_IntPush
(
vMapping
,
Abc_Lit2Var
(
pFanin
->
Value
)
);
Vec_IntPush
(
vMapping
,
Abc_Lit2Var
(
pObj
->
Value
)
);
}
pNew
->
vMapping
=
vMapping
;
return
pNew
;
}
Vec_Ptr_t
*
Gia_ManDupDivide
(
Gia_Man_t
*
p
,
Vec_Wec_t
*
vCis
,
Vec_Wec_t
*
vAnds
,
Vec_Wec_t
*
vCos
,
char
*
pScript
)
{
Vec_Ptr_t
*
vAigs
=
Vec_PtrAlloc
(
Vec_WecSize
(
vCis
)
);
int
i
;
for
(
i
=
0
;
i
<
Vec_WecSize
(
vCis
);
i
++
)
{
Gia_ManCollectNodes
(
p
,
Vec_WecEntry
(
vCis
,
i
),
Vec_WecEntry
(
vAnds
,
i
),
Vec_WecEntry
(
vCos
,
i
)
);
Vec_PtrPush
(
vAigs
,
Gia_ManDupDivideOne
(
p
,
Vec_WecEntry
(
vCis
,
i
),
Vec_WecEntry
(
vAnds
,
i
),
Vec_WecEntry
(
vCos
,
i
))
);
}
Gia_ManStochSynthesis
(
vAigs
,
pScript
);
return
vAigs
;
}
Gia_Man_t
*
Gia_ManDupStitch
(
Gia_Man_t
*
p
,
Vec_Wec_t
*
vCis
,
Vec_Wec_t
*
vAnds
,
Vec_Wec_t
*
vCos
,
Vec_Ptr_t
*
vAigs
)
Gia_Man_t
*
Gia_ManDupStitch
(
Gia_Man_t
*
p
,
Vec_Wec_t
*
vCis
,
Vec_Wec_t
*
vAnds
,
Vec_Wec_t
*
vCos
,
Vec_Ptr_t
*
vAigs
,
int
fHash
)
{
Gia_Man_t
*
pGia
,
*
pNew
;
Gia_Obj_t
*
pObj
;
int
i
,
k
;
...
...
@@ -145,6 +226,7 @@ Gia_Man_t * Gia_ManDupStitch( Gia_Man_t * p, Vec_Wec_t * vCis, Vec_Wec_t * vAnds
Gia_ManConst0
(
p
)
->
Value
=
0
;
Gia_ManForEachCi
(
p
,
pObj
,
i
)
pObj
->
Value
=
Gia_ManAppendCi
(
pNew
);
if
(
fHash
)
Gia_ManHashAlloc
(
pNew
);
Vec_PtrForEachEntry
(
Gia_Man_t
*
,
vAigs
,
pGia
,
i
)
{
...
...
@@ -154,18 +236,51 @@ Gia_Man_t * Gia_ManDupStitch( Gia_Man_t * p, Vec_Wec_t * vCis, Vec_Wec_t * vAnds
Gia_ManConst0
(
pGia
)
->
Value
=
0
;
Gia_ManForEachObjVec
(
vCi
,
p
,
pObj
,
k
)
Gia_ManCi
(
pGia
,
k
)
->
Value
=
pObj
->
Value
;
if
(
fHash
)
Gia_ManForEachAnd
(
pGia
,
pObj
,
k
)
pObj
->
Value
=
Gia_ManHashAnd
(
pNew
,
Gia_ObjFanin0Copy
(
pObj
),
Gia_ObjFanin1Copy
(
pObj
)
);
else
Gia_ManForEachAnd
(
pGia
,
pObj
,
k
)
pObj
->
Value
=
Gia_ManAppendAnd
(
pNew
,
Gia_ObjFanin0Copy
(
pObj
),
Gia_ObjFanin1Copy
(
pObj
)
);
Gia_ManForEachObjVec
(
vCo
,
p
,
pObj
,
k
)
pObj
->
Value
=
Gia_ObjFanin0Copy
(
Gia_ManCo
(
pGia
,
k
));
}
Gia_ManForEachCo
(
p
,
pObj
,
i
)
Gia_ManAppendCo
(
pNew
,
Gia_ObjFanin0Copy
(
pObj
)
);
if
(
fHash
)
{
pNew
=
Gia_ManCleanup
(
pGia
=
pNew
);
Gia_ManStop
(
pGia
);
}
Gia_ManSetRegNum
(
pNew
,
Gia_ManRegNum
(
p
)
);
return
pNew
;
}
Gia_Man_t
*
Gia_ManDupStitchMap
(
Gia_Man_t
*
p
,
Vec_Wec_t
*
vCis
,
Vec_Wec_t
*
vAnds
,
Vec_Wec_t
*
vCos
,
Vec_Ptr_t
*
vAigs
)
{
Vec_Int_t
*
vMapping
;
int
n
;
Gia_Man_t
*
pGia
,
*
pNew
=
Gia_ManDupStitch
(
p
,
vCis
,
vAnds
,
vCos
,
vAigs
,
!
Gia_ManHasMapping
(
p
)
);
if
(
!
Gia_ManHasMapping
(
p
)
)
return
pNew
;
vMapping
=
Vec_IntAlloc
(
Vec_IntSize
(
p
->
vMapping
)
);
Vec_IntFill
(
vMapping
,
Gia_ManObjNum
(
pNew
),
0
);
Vec_PtrForEachEntry
(
Gia_Man_t
*
,
vAigs
,
pGia
,
n
)
{
Gia_Obj_t
*
pFanin
;
int
iObj
,
k
;
//printf( "Gia %d has %d Luts\n", n, Gia_ManLutNum(pGia) );
Gia_ManForEachLut
(
pGia
,
iObj
)
{
Gia_Obj_t
*
pObj
=
Gia_ManObj
(
pGia
,
iObj
);
Vec_IntWriteEntry
(
vMapping
,
Abc_Lit2Var
(
pObj
->
Value
),
Vec_IntSize
(
vMapping
)
);
Vec_IntPush
(
vMapping
,
Gia_ObjLutSize
(
pGia
,
iObj
)
);
Gia_LutForEachFaninObj
(
pGia
,
iObj
,
pFanin
,
k
)
Vec_IntPush
(
vMapping
,
Abc_Lit2Var
(
pFanin
->
Value
)
);
Vec_IntPush
(
vMapping
,
Abc_Lit2Var
(
pObj
->
Value
)
);
}
}
pNew
->
vMapping
=
vMapping
;
return
pNew
;
}
/**Function*************************************************************
...
...
@@ -178,19 +293,6 @@ Gia_Man_t * Gia_ManDupStitch( Gia_Man_t * p, Vec_Wec_t * vCis, Vec_Wec_t * vAnds
SeeAlso []
***********************************************************************/
void
Gia_ManStochCollect_rec
(
Gia_Man_t
*
p
,
int
iObj
,
Vec_Int_t
*
vAnds
)
{
Gia_Obj_t
*
pObj
;
if
(
Gia_ObjUpdateTravIdCurrentId
(
p
,
iObj
)
)
return
;
pObj
=
Gia_ManObj
(
p
,
iObj
);
if
(
Gia_ObjIsCi
(
pObj
)
||
iObj
==
0
)
return
;
assert
(
Gia_ObjIsAnd
(
pObj
)
);
Gia_ManStochCollect_rec
(
p
,
Gia_ObjFaninId0
(
pObj
,
iObj
),
vAnds
);
Gia_ManStochCollect_rec
(
p
,
Gia_ObjFaninId1
(
pObj
,
iObj
),
vAnds
);
Vec_IntPush
(
vAnds
,
iObj
);
}
Vec_Wec_t
*
Gia_ManStochNodes
(
Gia_Man_t
*
p
,
int
nMaxSize
,
int
Seed
)
{
Vec_Wec_t
*
vRes
=
Vec_WecAlloc
(
100
);
...
...
@@ -203,7 +305,7 @@ Vec_Wec_t * Gia_ManStochNodes( Gia_Man_t * p, int nMaxSize, int Seed )
Gia_Obj_t
*
pObj
=
Gia_ManCo
(
p
,
(
iStart
+
i
)
%
Gia_ManCoNum
(
p
)
);
if
(
Vec_IntSize
(
vPart
)
>
nMaxSize
)
vPart
=
Vec_WecPushLevel
(
vRes
);
Gia_Man
StochCollect
_rec
(
p
,
Gia_ObjFaninId0p
(
p
,
pObj
),
vPart
);
Gia_Man
CollectNodes
_rec
(
p
,
Gia_ObjFaninId0p
(
p
,
pObj
),
vPart
);
}
if
(
Vec_IntSize
(
vPart
)
==
0
)
Vec_WecShrink
(
vRes
,
Vec_WecSize
(
vRes
)
-
1
);
...
...
@@ -213,13 +315,24 @@ Vec_Wec_t * Gia_ManStochNodes( Gia_Man_t * p, int nMaxSize, int Seed )
Vec_Wec_t
*
Gia_ManStochInputs
(
Gia_Man_t
*
p
,
Vec_Wec_t
*
vAnds
)
{
Vec_Wec_t
*
vRes
=
Vec_WecAlloc
(
100
);
Vec_Int_t
*
vLevel
;
Gia_Obj_t
*
pObj
;
int
i
,
k
,
iObj
;
Vec_Int_t
*
vLevel
;
Gia_Obj_t
*
pObj
;
int
i
,
k
,
iObj
,
iFan
,
f
;
Vec_WecForEachLevel
(
vAnds
,
vLevel
,
i
)
{
Vec_Int_t
*
vVec
=
Vec_WecPushLevel
(
vRes
);
assert
(
Vec_IntSize
(
vVec
)
==
0
);
Gia_ManIncrementTravId
(
p
);
Vec_IntForEachEntry
(
vLevel
,
iObj
,
k
)
Gia_ObjSetTravIdCurrentId
(
p
,
iObj
);
if
(
Gia_ManHasMapping
(
p
)
)
{
Vec_IntForEachEntry
(
vLevel
,
iObj
,
k
)
if
(
Gia_ObjIsLut
(
p
,
iObj
)
)
Gia_LutForEachFanin
(
p
,
iObj
,
iFan
,
f
)
if
(
!
Gia_ObjUpdateTravIdCurrentId
(
p
,
iFan
)
)
Vec_IntPush
(
vVec
,
iFan
);
}
else
{
Gia_ManForEachObjVec
(
vLevel
,
p
,
pObj
,
k
)
{
iObj
=
Gia_ObjFaninId0p
(
p
,
pObj
);
...
...
@@ -230,12 +343,38 @@ Vec_Wec_t * Gia_ManStochInputs( Gia_Man_t * p, Vec_Wec_t * vAnds )
Vec_IntPush
(
vVec
,
iObj
);
}
}
assert
(
Vec_IntSize
(
vVec
)
>
0
);
}
return
vRes
;
}
Vec_Wec_t
*
Gia_ManStochOutputs
(
Gia_Man_t
*
p
,
Vec_Wec_t
*
vAnds
)
{
Vec_Wec_t
*
vRes
=
Vec_WecAlloc
(
100
);
Vec_Int_t
*
vLevel
;
Gia_Obj_t
*
pObj
;
int
i
,
k
;
Vec_Int_t
*
vLevel
;
Gia_Obj_t
*
pObj
;
int
i
,
k
,
iObj
,
iFan
,
f
;
if
(
Gia_ManHasMapping
(
p
)
)
{
Gia_ManSetLutRefs
(
p
);
Vec_WecForEachLevel
(
vAnds
,
vLevel
,
i
)
{
Vec_Int_t
*
vVec
=
Vec_WecPushLevel
(
vRes
);
assert
(
Vec_IntSize
(
vVec
)
==
0
);
Vec_IntForEachEntry
(
vLevel
,
iObj
,
k
)
if
(
Gia_ObjIsLut
(
p
,
iObj
)
)
Gia_LutForEachFanin
(
p
,
iObj
,
iFan
,
f
)
Gia_ObjLutRefDecId
(
p
,
iFan
);
Vec_IntForEachEntry
(
vLevel
,
iObj
,
k
)
if
(
Gia_ObjIsLut
(
p
,
iObj
)
)
if
(
Gia_ObjLutRefNumId
(
p
,
iObj
)
)
Vec_IntPush
(
vVec
,
iObj
);
Vec_IntForEachEntry
(
vLevel
,
iObj
,
k
)
if
(
Gia_ObjIsLut
(
p
,
iObj
)
)
Gia_LutForEachFanin
(
p
,
iObj
,
iFan
,
f
)
Gia_ObjLutRefIncId
(
p
,
iFan
);
assert
(
Vec_IntSize
(
vVec
)
>
0
);
}
}
else
{
Gia_ManCreateRefs
(
p
);
Vec_WecForEachLevel
(
vAnds
,
vLevel
,
i
)
{
...
...
@@ -254,6 +393,7 @@ Vec_Wec_t * Gia_ManStochOutputs( Gia_Man_t * p, Vec_Wec_t * vAnds )
Gia_ObjRefIncId
(
p
,
Gia_ObjFaninId1p
(
p
,
pObj
)
);
}
}
}
return
vRes
;
}
...
...
@@ -272,6 +412,8 @@ void Gia_ManStochSyn( int nMaxSize, int nIters, int TimeOut, int Seed, int fVerb
{
abctime
nTimeToStop
=
TimeOut
?
Abc_Clock
()
+
TimeOut
*
CLOCKS_PER_SEC
:
0
;
abctime
clkStart
=
Abc_Clock
();
int
fMapped
=
Gia_ManHasMapping
(
Abc_FrameReadGia
(
Abc_FrameGetGlobalFrame
()));
int
nLutEnd
,
nLutBeg
=
fMapped
?
Gia_ManLutNum
(
Abc_FrameReadGia
(
Abc_FrameGetGlobalFrame
()))
:
0
;
int
i
,
nEnd
,
nBeg
=
Gia_ManAndNum
(
Abc_FrameReadGia
(
Abc_FrameGetGlobalFrame
()));
Abc_Random
(
1
);
for
(
i
=
0
;
i
<
10
+
Seed
;
i
++
)
...
...
@@ -281,16 +423,19 @@ void Gia_ManStochSyn( int nMaxSize, int nIters, int TimeOut, int Seed, int fVerb
for
(
i
=
0
;
i
<
nIters
;
i
++
)
{
abctime
clk
=
Abc_Clock
();
Gia_Man_t
*
pGia
=
Gia_ManDup
(
Abc_FrameReadGia
(
Abc_FrameGetGlobalFrame
())
);
Gia_Man_t
*
pGia
=
Gia_ManDup
WithMapping
(
Abc_FrameReadGia
(
Abc_FrameGetGlobalFrame
())
);
Vec_Wec_t
*
vAnds
=
Gia_ManStochNodes
(
pGia
,
nMaxSize
,
Abc_Random
(
0
)
&
0x7FFFFFFF
);
Vec_Wec_t
*
vIns
=
Gia_ManStochInputs
(
pGia
,
vAnds
);
Vec_Wec_t
*
vOuts
=
Gia_ManStochOutputs
(
pGia
,
vAnds
);
Vec_Ptr_t
*
vAigs
=
Gia_ManDupDivide
(
pGia
,
vIns
,
vAnds
,
vOuts
,
pScript
);
Gia_Man_t
*
pNew
=
Gia_ManDupStitch
(
pGia
,
vIns
,
vAnds
,
vOuts
,
vAigs
);
Gia_Man_t
*
pNew
=
Gia_ManDupStitchMap
(
pGia
,
vIns
,
vAnds
,
vOuts
,
vAigs
);
int
fMapped
=
Gia_ManHasMapping
(
pGia
)
&&
Gia_ManHasMapping
(
pNew
);
Abc_FrameUpdateGia
(
Abc_FrameGetGlobalFrame
(),
pNew
);
if
(
fVerbose
)
printf
(
"Iteration %3d : Using %3d partitions. Reducing %6d nodes to %6d nodes. "
,
i
,
Vec_PtrSize
(
vAigs
),
Gia_ManAndNum
(
pGia
),
Gia_ManAndNum
(
pNew
)
);
printf
(
"Iteration %3d : Using %3d partitions. Reducing %6d to %6d %s. "
,
i
,
Vec_PtrSize
(
vAigs
),
fMapped
?
Gia_ManLutNum
(
pGia
)
:
Gia_ManAndNum
(
pGia
),
fMapped
?
Gia_ManLutNum
(
pNew
)
:
Gia_ManAndNum
(
pNew
),
fMapped
?
"LUTs"
:
"ANDs"
);
if
(
fVerbose
)
Abc_PrintTime
(
0
,
"Time"
,
Abc_Clock
()
-
clk
);
Gia_ManStop
(
pGia
);
...
...
@@ -304,10 +449,12 @@ void Gia_ManStochSyn( int nMaxSize, int nIters, int TimeOut, int Seed, int fVerb
break
;
}
}
fMapped
&=
Gia_ManHasMapping
(
Abc_FrameReadGia
(
Abc_FrameGetGlobalFrame
()));
nLutEnd
=
fMapped
?
Gia_ManLutNum
(
Abc_FrameReadGia
(
Abc_FrameGetGlobalFrame
()))
:
0
;
nEnd
=
Gia_ManAndNum
(
Abc_FrameReadGia
(
Abc_FrameGetGlobalFrame
()));
if
(
fVerbose
)
printf
(
"Cumulatively reduced %d
AIG node
s after %d iterations. "
,
nBeg
-
nEnd
,
nIters
);
printf
(
"Cumulatively reduced %d
%
s after %d iterations. "
,
fMapped
?
nLutBeg
-
nLutEnd
:
nBeg
-
nEnd
,
fMapped
?
"LUTs"
:
"ANDs"
,
nIters
);
if
(
fVerbose
)
Abc_PrintTime
(
0
,
"Total time"
,
Abc_Clock
()
-
clkStart
);
}
...
...
src/misc/vec/vecWec.h
View file @
1afd156d
...
...
@@ -303,6 +303,15 @@ static inline void Vec_WecPush( Vec_Wec_t * p, int Level, int Entry )
}
Vec_IntPush
(
Vec_WecEntry
(
p
,
Level
),
Entry
);
}
static
inline
void
Vec_WecPushTwo
(
Vec_Wec_t
*
p
,
int
Level
,
int
Entry1
,
int
Entry2
)
{
if
(
p
->
nSize
<
Level
+
1
)
{
Vec_WecGrow
(
p
,
Abc_MaxInt
(
2
*
p
->
nSize
,
Level
+
1
)
);
p
->
nSize
=
Level
+
1
;
}
Vec_IntPushTwo
(
Vec_WecEntry
(
p
,
Level
),
Entry1
,
Entry2
);
}
static
inline
Vec_Int_t
*
Vec_WecPushLevel
(
Vec_Wec_t
*
p
)
{
if
(
p
->
nSize
==
p
->
nCap
)
...
...
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