Commit 16cf6bf1 by Alan Mishchenko

Logic sharing for multi-input gates.

parent 45f07795
......@@ -315,16 +315,18 @@ void Abc_NtkTraverseSupers( Abc_ShaMan_t * p, int fAnd )
int i, nOnesMax;
// create mapping of nodes into their column vectors
vInputs = Vec_PtrStart( Abc_NtkObjNumMax(p->pNtk) );
vInputs = Vec_PtrStart( Abc_NtkObjNumMax(p->pNtk) * (1 + fAnd) );
Abc_NtkIncrementTravId( p->pNtk );
if ( fAnd )
{
Abc_NtkForEachCo( p->pNtk, pObj, i )
if ( Abc_ObjIsNode(Abc_ObjFanin0(pObj)) )
Abc_NtkTraverseSupersAnd_rec( p, Abc_ObjFanin0(pObj), vInputs );
}
else
{
Abc_NtkForEachCo( p->pNtk, pObj, i )
if ( Abc_ObjIsNode(Abc_ObjFanin0(pObj)) )
Abc_NtkTraverseSupersXor_rec( p, Abc_ObjFanin0(pObj), vInputs );
}
p->nStartCols = Vec_IntSize(p->vObj2Lit);
......@@ -646,7 +648,10 @@ Abc_Ntk_t * Abc_NtkUpdateNetwork( Abc_ShaMan_t * p, int fAnd )
// create map of originals
vMap2Repl = Vec_IntStartFull( Abc_NtkObjNumMax(p->pNtk) );
Vec_PtrForEachEntry( Abc_Obj_t *, vOrig, pObj, i )
{
// printf( "Replacing %d by %d.\n", Abc_ObjId(pObj), Abc_ObjToLit((Abc_Obj_t *)Vec_PtrEntry(vRepl, i)) );
Vec_IntWriteEntry( vMap2Repl, Abc_ObjId(pObj), Abc_ObjToLit((Abc_Obj_t *)Vec_PtrEntry(vRepl, i)) );
}
Vec_PtrFree( vOrig );
Vec_PtrFree( vRepl );
......@@ -660,7 +665,7 @@ Abc_Ntk_t * Abc_NtkUpdateNetwork( Abc_ShaMan_t * p, int fAnd )
{
if ( iLit == iLitConst1 && fAnd )
{
pObj->fCompl0 = 1;
pObj->fCompl0 ^= 1;
Vec_IntWriteEntry( &pObj->vFanins, 0, Abc_Lit2Var(iLitConst1) );
}
else
......@@ -677,7 +682,7 @@ Abc_Ntk_t * Abc_NtkUpdateNetwork( Abc_ShaMan_t * p, int fAnd )
{
if ( iLit == iLitConst1 && fAnd )
{
pObj->fCompl1 = 1;
pObj->fCompl1 ^= 1;
Vec_IntWriteEntry( &pObj->vFanins, 1, Abc_Lit2Var(iLitConst1) );
}
else
......
......@@ -34,6 +34,150 @@ ABC_NAMESPACE_IMPL_START
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
static inline word Dar_BalPack( int Lev, int Id ) { return (((word)Lev) << 32) | Id; }
static inline int Dar_BalUnpackLev( word Num ) { return (Num >> 32); }
static inline int Dar_BalUnpackId( word Num ) { return Num & 0xFFFF; }
/**Function*************************************************************
Synopsis [Collects one multi-input gate.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Wrd_t * Dar_BalSuperXor( Aig_Man_t * p, Aig_Obj_t * pObj, int * pfCompl )
{
Aig_Obj_t * pObj0, * pObj1, * pRoot = NULL;
Vec_Wrd_t * vSuper;
word Num, NumNext;
int i, k, fCompl = 0;
assert( !Aig_IsComplement(pObj) );
assert( Aig_ObjIsExor(pObj) );
// start iteration
vSuper = Vec_WrdAlloc( 10 );
Vec_WrdPush( vSuper, Dar_BalPack(Aig_ObjLevel(pObj), Aig_ObjId(pObj)) );
while ( Vec_WrdSize(vSuper) > 0 && Vec_WrdSize(vSuper) < 10000 )
{
// make sure there are no duplicates
Num = Vec_WrdEntry( vSuper, 0 );
Vec_WrdForEachEntryStart( vSuper, NumNext, i, 1 )
{
assert( Num < NumNext );
Num = NumNext;
}
// extract XOR gate decomposable on the topmost level
Vec_WrdForEachEntryReverse( vSuper, Num, i )
{
pRoot = Aig_ManObj( p, Dar_BalUnpackId(Num) );
if ( Aig_ObjIsExor(pRoot) && Aig_ObjRefs(pRoot) == 1 )
{
Vec_WrdRemove( vSuper, Num );
break;
}
}
if ( i == -1 )
break;
// extract
assert( !Aig_ObjFaninC0(pObj) && !Aig_ObjFaninC1(pObj) );
pObj0 = Aig_ObjChild0(pObj);
pObj1 = Aig_ObjChild1(pObj);
fCompl ^= Aig_IsComplement(pObj0); pObj0 = Aig_Regular(pObj0);
fCompl ^= Aig_IsComplement(pObj1); pObj1 = Aig_Regular(pObj1);
Vec_WrdPushOrder( vSuper, Dar_BalPack(Aig_ObjLevel(pObj0), Aig_ObjId(pObj0)) );
Vec_WrdPushOrder( vSuper, Dar_BalPack(Aig_ObjLevel(pObj1), Aig_ObjId(pObj1)) );
// remove duplicates
k = 0;
Vec_WrdForEachEntry( vSuper, Num, i )
{
if ( i + 1 == Vec_WrdSize(vSuper) )
{
Vec_WrdWriteEntry( vSuper, k++, Num );
break;
}
NumNext = Vec_WrdEntry( vSuper, i+1 );
assert( Num <= NumNext );
if ( Num == NumNext )
i++;
else
Vec_WrdWriteEntry( vSuper, k++, Num );
}
Vec_WrdShrink( vSuper, k );
}
*pfCompl = fCompl;
Vec_WrdForEachEntry( vSuper, Num, i )
Vec_WrdWriteEntry( vSuper, i, Dar_BalUnpackId(Num) );
return vSuper;
}
Vec_Wrd_t * Dar_BalSuperAnd( Aig_Man_t * p, Aig_Obj_t * pObj )
{
Aig_Obj_t * pObj0, * pObj1, * pRoot = NULL;
Vec_Wrd_t * vSuper;
word Num, NumNext;
int i, k;
assert( !Aig_IsComplement(pObj) );
// start iteration
vSuper = Vec_WrdAlloc( 10 );
Vec_WrdPush( vSuper, Dar_BalPack(Aig_ObjLevel(pObj), Aig_ObjToLit(pObj)) );
while ( Vec_WrdSize(vSuper) > 0 && Vec_WrdSize(vSuper) < 10000 )
{
// make sure there are no duplicates
Num = Vec_WrdEntry( vSuper, 0 );
Vec_WrdForEachEntryStart( vSuper, NumNext, i, 1 )
{
assert( Num < NumNext );
Num = NumNext;
}
// extract AND gate decomposable on the topmost level
Vec_WrdForEachEntryReverse( vSuper, Num, i )
{
pRoot = Aig_ObjFromLit( p, Dar_BalUnpackId(Num) );
if ( !Aig_IsComplement(pRoot) && Aig_ObjIsNode(pRoot) && Aig_ObjRefs(pRoot) == 1 )
{
Vec_WrdRemove( vSuper, Num );
break;
}
}
if ( i == -1 )
break;
// extract
pObj0 = Aig_ObjChild0(pRoot);
pObj1 = Aig_ObjChild1(pRoot);
Vec_WrdPushOrder( vSuper, Dar_BalPack(Aig_ObjLevel(Aig_Regular(pObj0)), Aig_ObjToLit(pObj0)) );
Vec_WrdPushOrder( vSuper, Dar_BalPack(Aig_ObjLevel(Aig_Regular(pObj1)), Aig_ObjToLit(pObj1)) );
// remove duplicates
k = 0;
Vec_WrdForEachEntry( vSuper, Num, i )
{
if ( i + 1 == Vec_WrdSize(vSuper) )
{
Vec_WrdWriteEntry( vSuper, k++, Num );
break;
}
NumNext = Vec_WrdEntry( vSuper, i+1 );
assert( Num <= NumNext );
if ( Num + 1 == NumNext && (NumNext & 1) ) // pos_lit & neg_lit = 0
{
Vec_WrdClear( vSuper );
return vSuper;
}
if ( Num < NumNext )
Vec_WrdWriteEntry( vSuper, k++, Num );
}
Vec_WrdShrink( vSuper, k );
}
Vec_WrdForEachEntry( vSuper, Num, i )
Vec_WrdWriteEntry( vSuper, i, Dar_BalUnpackId(Num) );
return vSuper;
}
/**Function*************************************************************
Synopsis [Collects the nodes of the supergate.]
......@@ -103,7 +247,7 @@ int Dar_BalanceCone_rec( Aig_Obj_t * pRoot, Aig_Obj_t * pObj, Vec_Ptr_t * vSuper
SeeAlso []
***********************************************************************/
Vec_Ptr_t * Dar_BalanceCone( Aig_Obj_t * pObj, Vec_Vec_t * vStore, int Level )
Vec_Ptr_t * Dar_BalanceCone( Aig_Man_t * p, Aig_Obj_t * pObj, Vec_Vec_t * vStore, int Level )
{
Vec_Ptr_t * vNodes;
int RetValue, i;
......@@ -129,6 +273,50 @@ Vec_Ptr_t * Dar_BalanceCone( Aig_Obj_t * pObj, Vec_Vec_t * vStore, int Level )
/**Function*************************************************************
Synopsis [Collects the nodes of the supergate.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Ptr_t * Dar_BalanceCone_( Aig_Man_t * p, Aig_Obj_t * pObj, Vec_Vec_t * vStore, int Level )
{
Vec_Wrd_t * vSuper;
Vec_Ptr_t * vNodes;
word Num;
int i;
assert( !Aig_IsComplement(pObj) );
// extend the storage
if ( Vec_VecSize( vStore ) <= Level )
Vec_VecPush( vStore, Level, 0 );
// get the temporary array of nodes
vNodes = Vec_VecEntry( vStore, Level );
Vec_PtrClear( vNodes );
// collect the nodes in the implication supergate
// load the result into the output array
if ( Aig_ObjIsExor(pObj) )
{
int fCompl = 0;
vSuper = Dar_BalSuperXor( p, pObj, &fCompl );
Vec_WrdForEachEntry( vSuper, Num, i )
Vec_PtrPush( vNodes, Aig_ManObj(p, Dar_BalUnpackId(Num)) );
assert( fCompl == 0 );
}
else
{
vSuper = Dar_BalSuperAnd( p, pObj );
Vec_WrdForEachEntry( vSuper, Num, i )
Vec_PtrPush( vNodes, Aig_ObjFromLit(p, Dar_BalUnpackId(Num)) );
}
Vec_WrdFree( vSuper );
return vNodes;
}
/**Function*************************************************************
Synopsis [Finds the left bound on the next candidate to be paired.]
Description [The nodes in the array are in the decreasing order of levels.
......@@ -404,7 +592,7 @@ Aig_Obj_t * Dar_BalanceBuildSuperTop( Aig_Man_t * p, Vec_Ptr_t * vSuper, Aig_Typ
SeeAlso []
***********************************************************************/
Aig_Obj_t * Dar_Balance_rec( Aig_Man_t * pNew, Aig_Obj_t * pObjOld, Vec_Vec_t * vStore, int Level, int fUpdateLevel )
Aig_Obj_t * Dar_Balance_rec( Aig_Man_t * pNew, Aig_Man_t * p, Aig_Obj_t * pObjOld, Vec_Vec_t * vStore, int Level, int fUpdateLevel )
{
Aig_Obj_t * pObjNew;
Vec_Ptr_t * vSuper;
......@@ -416,7 +604,7 @@ Aig_Obj_t * Dar_Balance_rec( Aig_Man_t * pNew, Aig_Obj_t * pObjOld, Vec_Vec_t *
return (Aig_Obj_t *)pObjOld->pData;
assert( Aig_ObjIsNode(pObjOld) );
// get the implication supergate
vSuper = Dar_BalanceCone( pObjOld, vStore, Level );
vSuper = Dar_BalanceCone( p, pObjOld, vStore, Level );
// check if supergate contains two nodes in the opposite polarity
if ( vSuper->nSize == 0 )
return (Aig_Obj_t *)(pObjOld->pData = Aig_ManConst0(pNew));
......@@ -427,7 +615,7 @@ Aig_Obj_t * Dar_Balance_rec( Aig_Man_t * pNew, Aig_Obj_t * pObjOld, Vec_Vec_t *
// for each old node, derive the new well-balanced node
for ( i = 0; i < Vec_PtrSize(vSuper); i++ )
{
pObjNew = Dar_Balance_rec( pNew, Aig_Regular((Aig_Obj_t *)vSuper->pArray[i]), vStore, Level + 1, fUpdateLevel );
pObjNew = Dar_Balance_rec( pNew, p, Aig_Regular((Aig_Obj_t *)vSuper->pArray[i]), vStore, Level + 1, fUpdateLevel );
vSuper->pArray[i] = Aig_NotCond( pObjNew, Aig_IsComplement((Aig_Obj_t *)vSuper->pArray[i]) );
}
// build the supergate
......@@ -514,7 +702,7 @@ Aig_Man_t * Dar_ManBalance( Aig_Man_t * p, int fUpdateLevel )
{
// perform balancing
pDriver = Aig_ObjReal_rec( Aig_ObjChild0(pObj) );
pObjNew = Dar_Balance_rec( pNew, Aig_Regular(pDriver), vStore, 0, fUpdateLevel );
pObjNew = Dar_Balance_rec( pNew, p, Aig_Regular(pDriver), vStore, 0, fUpdateLevel );
pObjNew = Aig_NotCond( pObjNew, Aig_IsComplement(pDriver) );
// save arrival time of the output
arrTime = (float)Aig_Regular(pObjNew)->Level;
......@@ -541,7 +729,7 @@ Aig_Man_t * Dar_ManBalance( Aig_Man_t * p, int fUpdateLevel )
Aig_ManForEachCo( p, pObj, i )
{
pDriver = Aig_ObjReal_rec( Aig_ObjChild0(pObj) );
pObjNew = Dar_Balance_rec( pNew, Aig_Regular(pDriver), vStore, 0, fUpdateLevel );
pObjNew = Dar_Balance_rec( pNew, p, Aig_Regular(pDriver), vStore, 0, fUpdateLevel );
pObjNew = Aig_NotCond( pObjNew, Aig_IsComplement(pDriver) );
pObjNew = Aig_ObjCreateCo( pNew, pObjNew );
pObjNew->pHaig = pObj->pHaig;
......@@ -640,6 +828,5 @@ void Dar_BalancePrintStats( Aig_Man_t * p )
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
ABC_NAMESPACE_IMPL_END
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