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lvzhengyang
abc
Commits
13dd4eeb
Commit
13dd4eeb
authored
Jun 22, 2014
by
Alan Mishchenko
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Experiments with balancing.
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abclib.dsp
+4
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src/aig/gia/giaBalance2.c
+981
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src/aig/gia/giaMan.c
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src/aig/gia/module.make
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src/base/abci/abc.c
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abclib.dsp
View file @
13dd4eeb
...
...
@@ -3691,6 +3691,10 @@ SOURCE=.\src\aig\gia\giaBalance.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\gia\giaBalance2.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\gia\giaBidec.c
# End Source File
# Begin Source File
...
...
src/aig/gia/giaBalance2.c
0 → 100644
View file @
13dd4eeb
/**CFile****************************************************************
FileName [giaBalance.c]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Scalable AIG package.]
Synopsis [AIG balancing.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - June 20, 2005.]
Revision [$Id: giaBalance.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
***********************************************************************/
#include "gia.h"
#include "misc/vec/vecHash.h"
#include "misc/vec/vecQue.h"
#include "opt/dau/dau.h"
ABC_NAMESPACE_IMPL_START
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
#define BAL_LEAF_MAX 6
#define BAL_CUT_MAX 8
#define BAL_SUPER 50
#define BAL_NO_LEAF 31
typedef
struct
Bal_Cut_t_
Bal_Cut_t
;
struct
Bal_Cut_t_
{
word
Sign
;
// signature
int
Delay
;
// delay
unsigned
iFunc
:
27
;
// function
unsigned
nLeaves
:
5
;
// leaf number (Bal_NO_LEAF)
int
pLeaves
[
BAL_LEAF_MAX
];
// leaves
};
// operation manager
typedef
struct
Bal_Man_t_
Bal_Man_t
;
struct
Bal_Man_t_
{
Gia_Man_t
*
pGia
;
// user AIG
int
nLutSize
;
// LUT size
int
nCutNum
;
// cut number
int
fCutMin
;
// cut minimization
int
fVerbose
;
// verbose
Gia_Man_t
*
pNew
;
// derived AIG
Vec_Int_t
*
vCosts
;
// cost of supergate nodes
Vec_Ptr_t
*
vCutSets
;
// object cutsets
abctime
clkStart
;
// starting the clock
};
static
inline
Bal_Man_t
*
Bal_GiaMan
(
Gia_Man_t
*
p
)
{
return
(
Bal_Man_t
*
)
p
->
pData
;
}
static
inline
int
Bal_ObjCost
(
Bal_Man_t
*
p
,
int
i
)
{
return
Vec_IntEntry
(
p
->
vCosts
,
i
);
}
static
inline
int
Bal_LitCost
(
Bal_Man_t
*
p
,
int
i
)
{
return
Bal_ObjCost
(
p
,
Abc_Lit2Var
(
i
));
}
static
inline
int
Bal_ObjDelay
(
Bal_Man_t
*
p
,
int
i
)
{
return
Bal_ObjCost
(
p
,
i
)
>>
4
;
}
static
inline
int
Bal_LitDelay
(
Bal_Man_t
*
p
,
int
i
)
{
return
Bal_ObjDelay
(
p
,
Abc_Lit2Var
(
i
));
}
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Bal_Man_t
*
Bal_ManAlloc
(
Gia_Man_t
*
pGia
,
Gia_Man_t
*
pNew
,
int
nLutSize
,
int
nCutNum
,
int
fVerbose
)
{
Bal_Man_t
*
p
;
p
=
ABC_CALLOC
(
Bal_Man_t
,
1
);
p
->
clkStart
=
Abc_Clock
();
p
->
pGia
=
pGia
;
p
->
pNew
=
pNew
;
p
->
nLutSize
=
nLutSize
;
p
->
nCutNum
=
nCutNum
;
p
->
fVerbose
=
fVerbose
;
p
->
vCosts
=
Vec_IntAlloc
(
3
*
Gia_ManObjNum
(
pGia
)
/
2
);
p
->
vCutSets
=
Vec_PtrAlloc
(
3
*
Gia_ManObjNum
(
pGia
)
/
2
);
Vec_IntFill
(
p
->
vCosts
,
Gia_ManObjNum
(
pNew
),
0
);
Vec_PtrFill
(
p
->
vCutSets
,
Gia_ManObjNum
(
pNew
),
NULL
);
pNew
->
pData
=
p
;
return
p
;
}
void
Bal_ManFree
(
Bal_Man_t
*
p
)
{
Vec_PtrFreeFree
(
p
->
vCutSets
);
Vec_IntFree
(
p
->
vCosts
);
ABC_FREE
(
p
);
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static
inline
int
Bal_CutCountBits
(
word
i
)
{
i
=
i
-
((
i
>>
1
)
&
0x5555555555555555
);
i
=
(
i
&
0x3333333333333333
)
+
((
i
>>
2
)
&
0x3333333333333333
);
i
=
((
i
+
(
i
>>
4
))
&
0x0F0F0F0F0F0F0F0F
);
return
(
i
*
(
0x0101010101010101
))
>>
56
;
}
static
inline
word
Bal_CutGetSign
(
int
*
pLeaves
,
int
nLeaves
)
{
word
Sign
=
0
;
int
i
;
for
(
i
=
0
;
i
<
nLeaves
;
i
++
)
Sign
|=
((
word
)
1
)
<<
(
pLeaves
[
i
]
&
0x3F
);
return
Sign
;
}
static
inline
int
Bal_CutCreateUnit
(
Bal_Cut_t
*
p
,
int
i
,
int
Delay
)
{
p
->
iFunc
=
2
;
p
->
Delay
=
Delay
;
p
->
nLeaves
=
1
;
p
->
pLeaves
[
0
]
=
i
;
p
->
Sign
=
((
word
)
1
)
<<
(
i
&
0x3F
);
return
1
;
}
static
inline
int
Bal_ManPrepareSet
(
Bal_Man_t
*
p
,
int
iObj
,
int
Index
,
int
fUnit
,
Bal_Cut_t
**
ppCutSet
)
{
static
Bal_Cut_t
CutTemp
[
3
];
int
i
;
if
(
Vec_PtrEntry
(
p
->
vCutSets
,
iObj
)
==
NULL
||
fUnit
)
return
Bal_CutCreateUnit
(
(
*
ppCutSet
=
CutTemp
+
Index
),
iObj
,
Bal_ObjDelay
(
p
,
iObj
)
+
1
);
*
ppCutSet
=
(
Bal_Cut_t
*
)
Vec_PtrEntry
(
p
->
vCutSets
,
iObj
);
for
(
i
=
0
;
i
<
p
->
nCutNum
;
i
++
)
if
(
(
*
ppCutSet
)[
i
].
nLeaves
==
BAL_NO_LEAF
)
return
i
;
return
i
;
}
/**Function*************************************************************
Synopsis [Check correctness of cuts.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static
inline
int
Bal_CutCheck
(
Bal_Cut_t
*
pBase
,
Bal_Cut_t
*
pCut
)
// check if pCut is contained in pBase
{
int
nSizeB
=
pBase
->
nLeaves
;
int
nSizeC
=
pCut
->
nLeaves
;
int
i
,
*
pB
=
pBase
->
pLeaves
;
int
k
,
*
pC
=
pCut
->
pLeaves
;
for
(
i
=
0
;
i
<
nSizeC
;
i
++
)
{
for
(
k
=
0
;
k
<
nSizeB
;
k
++
)
if
(
pC
[
i
]
==
pB
[
k
]
)
break
;
if
(
k
==
nSizeB
)
return
0
;
}
return
1
;
}
static
inline
int
Bal_SetCheckArray
(
Bal_Cut_t
**
ppCuts
,
int
nCuts
)
{
Bal_Cut_t
*
pCut0
,
*
pCut1
;
int
i
,
k
,
m
,
n
,
Value
;
assert
(
nCuts
>
0
);
for
(
i
=
0
;
i
<
nCuts
;
i
++
)
{
pCut0
=
ppCuts
[
i
];
assert
(
pCut0
->
nLeaves
<=
BAL_LEAF_MAX
);
assert
(
pCut0
->
Sign
==
Bal_CutGetSign
(
pCut0
->
pLeaves
,
pCut0
->
nLeaves
)
);
// check duplicates
for
(
m
=
0
;
m
<
(
int
)
pCut0
->
nLeaves
;
m
++
)
for
(
n
=
m
+
1
;
n
<
(
int
)
pCut0
->
nLeaves
;
n
++
)
assert
(
pCut0
->
pLeaves
[
m
]
<
pCut0
->
pLeaves
[
n
]
);
// check pairs
for
(
k
=
0
;
k
<
nCuts
;
k
++
)
{
pCut1
=
ppCuts
[
k
];
if
(
pCut0
==
pCut1
)
continue
;
// check containments
Value
=
Bal_CutCheck
(
pCut0
,
pCut1
);
assert
(
Value
==
0
);
}
}
return
1
;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static
inline
int
Bal_CutMergeOrder
(
Bal_Cut_t
*
pCut0
,
Bal_Cut_t
*
pCut1
,
Bal_Cut_t
*
pCut
,
int
nLutSize
)
{
int
nSize0
=
pCut0
->
nLeaves
;
int
nSize1
=
pCut1
->
nLeaves
;
int
i
,
*
pC0
=
pCut0
->
pLeaves
;
int
k
,
*
pC1
=
pCut1
->
pLeaves
;
int
c
,
*
pC
=
pCut
->
pLeaves
;
// the case of the largest cut sizes
if
(
nSize0
==
nLutSize
&&
nSize1
==
nLutSize
)
{
for
(
i
=
0
;
i
<
nSize0
;
i
++
)
{
if
(
pC0
[
i
]
!=
pC1
[
i
]
)
return
0
;
pC
[
i
]
=
pC0
[
i
];
}
pCut
->
nLeaves
=
nLutSize
;
pCut
->
iFunc
=
-
1
;
pCut
->
Sign
=
pCut0
->
Sign
|
pCut1
->
Sign
;
pCut
->
Delay
=
Abc_MaxInt
(
pCut0
->
Delay
,
pCut1
->
Delay
);
return
1
;
}
// compare two cuts with different numbers
i
=
k
=
c
=
0
;
while
(
1
)
{
if
(
c
==
nLutSize
)
return
0
;
if
(
pC0
[
i
]
<
pC1
[
k
]
)
{
pC
[
c
++
]
=
pC0
[
i
++
];
if
(
i
>=
nSize0
)
goto
FlushCut1
;
}
else
if
(
pC0
[
i
]
>
pC1
[
k
]
)
{
pC
[
c
++
]
=
pC1
[
k
++
];
if
(
k
>=
nSize1
)
goto
FlushCut0
;
}
else
{
pC
[
c
++
]
=
pC0
[
i
++
];
k
++
;
if
(
i
>=
nSize0
)
goto
FlushCut1
;
if
(
k
>=
nSize1
)
goto
FlushCut0
;
}
}
FlushCut0:
if
(
c
+
nSize0
>
nLutSize
+
i
)
return
0
;
while
(
i
<
nSize0
)
pC
[
c
++
]
=
pC0
[
i
++
];
pCut
->
nLeaves
=
c
;
pCut
->
iFunc
=
-
1
;
pCut
->
Sign
=
pCut0
->
Sign
|
pCut1
->
Sign
;
pCut
->
Delay
=
Abc_MaxInt
(
pCut0
->
Delay
,
pCut1
->
Delay
);
return
1
;
FlushCut1:
if
(
c
+
nSize1
>
nLutSize
+
k
)
return
0
;
while
(
k
<
nSize1
)
pC
[
c
++
]
=
pC1
[
k
++
];
pCut
->
nLeaves
=
c
;
pCut
->
iFunc
=
-
1
;
pCut
->
Sign
=
pCut0
->
Sign
|
pCut1
->
Sign
;
pCut
->
Delay
=
Abc_MaxInt
(
pCut0
->
Delay
,
pCut1
->
Delay
);
return
1
;
}
static
inline
int
Bal_CutMergeOrderMux
(
Bal_Cut_t
*
pCut0
,
Bal_Cut_t
*
pCut1
,
Bal_Cut_t
*
pCut2
,
Bal_Cut_t
*
pCut
,
int
nLutSize
)
{
int
x0
,
i0
=
0
,
nSize0
=
pCut0
->
nLeaves
,
*
pC0
=
pCut0
->
pLeaves
;
int
x1
,
i1
=
0
,
nSize1
=
pCut1
->
nLeaves
,
*
pC1
=
pCut1
->
pLeaves
;
int
x2
,
i2
=
0
,
nSize2
=
pCut2
->
nLeaves
,
*
pC2
=
pCut2
->
pLeaves
;
int
xMin
,
c
=
0
,
*
pC
=
pCut
->
pLeaves
;
while
(
1
)
{
x0
=
(
i0
==
nSize0
)
?
ABC_INFINITY
:
pC0
[
i0
];
x1
=
(
i1
==
nSize1
)
?
ABC_INFINITY
:
pC1
[
i1
];
x2
=
(
i2
==
nSize2
)
?
ABC_INFINITY
:
pC2
[
i2
];
xMin
=
Abc_MinInt
(
Abc_MinInt
(
x0
,
x1
),
x2
);
if
(
xMin
==
ABC_INFINITY
)
break
;
if
(
c
==
nLutSize
)
return
0
;
pC
[
c
++
]
=
xMin
;
if
(
x0
==
xMin
)
i0
++
;
if
(
x1
==
xMin
)
i1
++
;
if
(
x2
==
xMin
)
i2
++
;
}
pCut
->
nLeaves
=
c
;
pCut
->
iFunc
=
-
1
;
pCut
->
Sign
=
pCut0
->
Sign
|
pCut1
->
Sign
|
pCut2
->
Sign
;
pCut
->
Delay
=
Abc_MaxInt
(
pCut0
->
Delay
,
Abc_MaxInt
(
pCut1
->
Delay
,
pCut2
->
Delay
)
);
return
1
;
}
static
inline
int
Bal_SetCutIsContainedOrder
(
Bal_Cut_t
*
pBase
,
Bal_Cut_t
*
pCut
)
// check if pCut is contained in pBase
{
int
i
,
nSizeB
=
pBase
->
nLeaves
;
int
k
,
nSizeC
=
pCut
->
nLeaves
;
if
(
nSizeB
==
nSizeC
)
{
for
(
i
=
0
;
i
<
nSizeB
;
i
++
)
if
(
pBase
->
pLeaves
[
i
]
!=
pCut
->
pLeaves
[
i
]
)
return
0
;
return
1
;
}
assert
(
nSizeB
>
nSizeC
);
if
(
nSizeC
==
0
)
return
1
;
for
(
i
=
k
=
0
;
i
<
nSizeB
;
i
++
)
{
if
(
pBase
->
pLeaves
[
i
]
>
pCut
->
pLeaves
[
k
]
)
return
0
;
if
(
pBase
->
pLeaves
[
i
]
==
pCut
->
pLeaves
[
k
]
)
{
if
(
++
k
==
nSizeC
)
return
1
;
}
}
return
0
;
}
static
inline
int
Bal_SetLastCutIsContained
(
Bal_Cut_t
**
pCuts
,
int
nCuts
)
{
int
i
;
for
(
i
=
0
;
i
<
nCuts
;
i
++
)
if
(
pCuts
[
i
]
->
nLeaves
<=
pCuts
[
nCuts
]
->
nLeaves
&&
(
pCuts
[
i
]
->
Sign
&
pCuts
[
nCuts
]
->
Sign
)
==
pCuts
[
i
]
->
Sign
&&
Bal_SetCutIsContainedOrder
(
pCuts
[
nCuts
],
pCuts
[
i
])
)
return
1
;
return
0
;
}
static
inline
int
Bal_SetLastCutContains
(
Bal_Cut_t
**
pCuts
,
int
nCuts
)
{
int
i
,
k
,
fChanges
=
0
;
for
(
i
=
0
;
i
<
nCuts
;
i
++
)
if
(
pCuts
[
nCuts
]
->
nLeaves
<
pCuts
[
i
]
->
nLeaves
&&
(
pCuts
[
nCuts
]
->
Sign
&
pCuts
[
i
]
->
Sign
)
==
pCuts
[
nCuts
]
->
Sign
&&
Bal_SetCutIsContainedOrder
(
pCuts
[
i
],
pCuts
[
nCuts
])
)
pCuts
[
i
]
->
nLeaves
=
BAL_NO_LEAF
,
fChanges
=
1
;
if
(
!
fChanges
)
return
nCuts
;
for
(
i
=
k
=
0
;
i
<=
nCuts
;
i
++
)
{
if
(
pCuts
[
i
]
->
nLeaves
==
BAL_NO_LEAF
)
continue
;
if
(
k
<
i
)
ABC_SWAP
(
Bal_Cut_t
*
,
pCuts
[
k
],
pCuts
[
i
]
);
k
++
;
}
return
k
-
1
;
}
static
inline
int
Bal_CutCompareArea
(
Bal_Cut_t
*
pCut0
,
Bal_Cut_t
*
pCut1
)
{
if
(
pCut0
->
Delay
<
pCut1
->
Delay
)
return
-
1
;
if
(
pCut0
->
Delay
>
pCut1
->
Delay
)
return
1
;
if
(
pCut0
->
nLeaves
<
pCut1
->
nLeaves
)
return
-
1
;
if
(
pCut0
->
nLeaves
>
pCut1
->
nLeaves
)
return
1
;
return
0
;
}
static
inline
void
Bal_SetSortByDelay
(
Bal_Cut_t
**
pCuts
,
int
nCuts
)
{
int
i
;
for
(
i
=
nCuts
;
i
>
0
;
i
--
)
{
if
(
Bal_CutCompareArea
(
pCuts
[
i
-
1
],
pCuts
[
i
])
<
0
)
//!= 1 )
return
;
ABC_SWAP
(
Bal_Cut_t
*
,
pCuts
[
i
-
1
],
pCuts
[
i
]
);
}
}
static
inline
int
Bal_SetAddCut
(
Bal_Cut_t
**
pCuts
,
int
nCuts
,
int
nCutNum
)
{
if
(
nCuts
==
0
)
return
1
;
nCuts
=
Bal_SetLastCutContains
(
pCuts
,
nCuts
);
Bal_SetSortByDelay
(
pCuts
,
nCuts
);
return
Abc_MinInt
(
nCuts
+
1
,
nCutNum
-
1
);
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int
Bal_ManDeriveCuts
(
Bal_Man_t
*
p
,
int
iFan0
,
int
iFan1
,
int
iFan2
,
int
fCompl0
,
int
fCompl1
,
int
fCompl2
,
int
fUnit0
,
int
fUnit1
,
int
fUnit2
,
int
fIsXor
,
int
Target
,
int
fSave
)
{
Bal_Cut_t
pCutSet
[
BAL_CUT_MAX
],
*
pCutsR
[
BAL_CUT_MAX
];
Bal_Cut_t
*
pCutSet0
,
*
pCutSet1
,
*
pCutSet2
;
int
nCuts0
=
Bal_ManPrepareSet
(
p
,
iFan0
,
0
,
fUnit0
,
&
pCutSet0
);
int
nCuts1
=
Bal_ManPrepareSet
(
p
,
iFan1
,
1
,
fUnit1
,
&
pCutSet1
);
Bal_Cut_t
*
pCut0
,
*
pCut0Lim
=
pCutSet0
+
nCuts0
;
Bal_Cut_t
*
pCut1
,
*
pCut1Lim
=
pCutSet1
+
nCuts1
;
int
i
,
Cost
,
nCutsR
=
0
;
memset
(
pCutSet
,
0
,
sizeof
(
Bal_Cut_t
)
*
p
->
nCutNum
);
for
(
i
=
0
;
i
<
p
->
nCutNum
;
i
++
)
pCutsR
[
i
]
=
pCutSet
+
i
;
// enumerate cuts
if
(
iFan2
>
0
)
{
int
nCuts2
=
Bal_ManPrepareSet
(
p
,
iFan2
,
2
,
fUnit2
,
&
pCutSet2
);
Bal_Cut_t
*
pCut2
,
*
pCut2Lim
=
pCutSet2
+
nCuts2
;
for
(
pCut0
=
pCutSet0
;
pCut0
<
pCut0Lim
;
pCut0
++
)
for
(
pCut1
=
pCutSet1
;
pCut1
<
pCut1Lim
;
pCut1
++
)
for
(
pCut2
=
pCutSet2
;
pCut2
<
pCut2Lim
;
pCut2
++
)
{
if
(
Bal_CutCountBits
(
pCut0
->
Sign
|
pCut1
->
Sign
|
pCut2
->
Sign
)
>
p
->
nLutSize
)
continue
;
if
(
!
Bal_CutMergeOrderMux
(
pCut0
,
pCut1
,
pCut2
,
pCutsR
[
nCutsR
],
p
->
nLutSize
)
)
continue
;
assert
(
pCutsR
[
nCutsR
]
->
Delay
==
Target
);
if
(
Bal_SetLastCutIsContained
(
pCutsR
,
nCutsR
)
)
continue
;
// if ( p->fCutMin && Bal_CutComputeTruthMux(p, pCut0, pCut1, pCut2, fCompl0, fCompl1, fCompl2, pCutsR[nCutsR]) )
// pCutsR[nCutsR]->Sign = Bal_CutGetSign(pCutsR[nCutsR]->pLeaves, pCutsR[nCutsR]->nLeaves);
nCutsR
=
Bal_SetAddCut
(
pCutsR
,
nCutsR
,
p
->
nCutNum
);
}
}
else
{
for
(
pCut0
=
pCutSet0
;
pCut0
<
pCut0Lim
;
pCut0
++
)
for
(
pCut1
=
pCutSet1
;
pCut1
<
pCut1Lim
;
pCut1
++
)
{
if
(
Bal_CutCountBits
(
pCut0
->
Sign
|
pCut1
->
Sign
)
>
p
->
nLutSize
)
continue
;
if
(
!
Bal_CutMergeOrder
(
pCut0
,
pCut1
,
pCutsR
[
nCutsR
],
p
->
nLutSize
)
)
continue
;
assert
(
pCutsR
[
nCutsR
]
->
Delay
==
Target
);
if
(
Bal_SetLastCutIsContained
(
pCutsR
,
nCutsR
)
)
continue
;
// if ( p->fCutMin && Bal_CutComputeTruth(p, pCut0, pCut1, fCompl0, fCompl1, pCutsR[nCutsR], fIsXor) )
// pCutsR[nCutsR]->Sign = Bal_CutGetSign(pCutsR[nCutsR]->pLeaves, pCutsR[nCutsR]->nLeaves);
nCutsR
=
Bal_SetAddCut
(
pCutsR
,
nCutsR
,
p
->
nCutNum
);
}
}
if
(
nCutsR
==
0
)
return
-
1
;
//printf( "%d ", nCutsR );
Cost
=
((
pCutsR
[
0
]
->
Delay
<<
4
)
|
pCutsR
[
0
]
->
nLeaves
);
// verify
assert
(
nCutsR
>
0
&&
nCutsR
<
p
->
nCutNum
);
assert
(
Bal_SetCheckArray
(
pCutsR
,
nCutsR
)
);
// save cuts
if
(
fSave
&&
Cost
>=
0
)
{
pCutSet0
=
ABC_CALLOC
(
Bal_Cut_t
,
p
->
nCutNum
);
Vec_PtrPush
(
p
->
vCutSets
,
pCutSet0
);
assert
(
Vec_PtrSize
(
p
->
vCutSets
)
==
Gia_ManObjNum
(
p
->
pNew
)
);
for
(
i
=
0
;
i
<
nCutsR
;
i
++
)
pCutSet0
[
i
]
=
*
pCutsR
[
i
];
for
(
;
i
<
p
->
nCutNum
;
i
++
)
pCutSet0
[
i
].
nLeaves
=
BAL_NO_LEAF
;
Vec_IntPush
(
p
->
vCosts
,
Cost
);
assert
(
Vec_IntSize
(
p
->
vCosts
)
==
Gia_ManObjNum
(
p
->
pNew
)
);
}
return
Cost
;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int
Bal_ManSetGateLevel
(
Bal_Man_t
*
p
,
Gia_Obj_t
*
pObjOld
,
int
iLitNew
)
{
int
iFan0
,
iFan1
,
iFan2
,
Cost
;
int
fCompl0
,
fCompl1
,
fCompl2
;
int
fUnit0
,
fUnit1
,
fUnit2
;
int
Delay0
,
Delay1
,
Delay2
,
DelayMax
;
int
iObjNew
=
Abc_Lit2Var
(
iLitNew
);
Gia_Obj_t
*
pObjNew
=
Gia_ManObj
(
p
->
pNew
,
iObjNew
);
int
fMux
=
Gia_ObjIsMux
(
p
->
pNew
,
pObjNew
);
if
(
iObjNew
<
Vec_PtrSize
(
p
->
vCutSets
)
)
return
-
1
;
iFan0
=
Gia_ObjFaninId0
(
pObjNew
,
iObjNew
);
iFan1
=
Gia_ObjFaninId1
(
pObjNew
,
iObjNew
);
iFan2
=
fMux
?
Gia_ObjFaninId2
(
p
->
pNew
,
iObjNew
)
:
0
;
fCompl0
=
Gia_ObjFaninC0
(
pObjNew
);
fCompl1
=
Gia_ObjFaninC1
(
pObjNew
);
fCompl2
=
fMux
?
Gia_ObjFaninC2
(
p
->
pNew
,
pObjNew
)
:
0
;
Delay0
=
Bal_ObjDelay
(
p
,
iFan0
);
Delay1
=
Bal_ObjDelay
(
p
,
iFan1
);
Delay2
=
Bal_ObjDelay
(
p
,
iFan2
);
DelayMax
=
Abc_MaxInt
(
Delay0
,
Abc_MaxInt
(
Delay1
,
Delay2
)
);
fUnit0
=
(
int
)(
Delay0
!=
DelayMax
);
fUnit1
=
(
int
)(
Delay1
!=
DelayMax
);
fUnit2
=
(
int
)(
Delay2
!=
DelayMax
);
if
(
DelayMax
>
0
)
{
//printf( "A" );
Cost
=
Bal_ManDeriveCuts
(
p
,
iFan0
,
iFan1
,
iFan2
,
fCompl0
,
fCompl1
,
fCompl2
,
fUnit0
,
fUnit1
,
fUnit2
,
Gia_ObjIsXor
(
pObjNew
),
DelayMax
,
1
);
//printf( "B" );
if
(
Cost
>=
0
)
return
Cost
;
}
DelayMax
++
;
fUnit0
=
fUnit1
=
fUnit2
=
1
;
//printf( "A" );
Cost
=
Bal_ManDeriveCuts
(
p
,
iFan0
,
iFan1
,
iFan2
,
fCompl0
,
fCompl1
,
fCompl2
,
fUnit0
,
fUnit1
,
fUnit2
,
Gia_ObjIsXor
(
pObjNew
),
DelayMax
,
1
);
//printf( "B" );
assert
(
Cost
>=
0
);
return
Cost
;
}
int
Bal_ManEvalTwo
(
Bal_Man_t
*
p
,
int
iLitNew0
,
int
iLitNew1
,
int
iLitNew2
,
int
fIsXor
)
{
int
iFan0
=
Abc_Lit2Var
(
iLitNew0
);
int
iFan1
=
Abc_Lit2Var
(
iLitNew1
);
int
iFan2
=
Abc_Lit2Var
(
iLitNew2
);
int
fCompl0
=
Abc_LitIsCompl
(
iLitNew0
);
int
fCompl1
=
Abc_LitIsCompl
(
iLitNew1
);
int
fCompl2
=
Abc_LitIsCompl
(
iLitNew2
);
int
Delay0
=
Bal_ObjDelay
(
p
,
iFan0
);
int
Delay1
=
Bal_ObjDelay
(
p
,
iFan1
);
int
Delay2
=
Bal_ObjDelay
(
p
,
iFan2
);
int
DelayMax
=
Abc_MaxInt
(
Delay0
,
Abc_MaxInt
(
Delay1
,
Delay2
)
);
int
fUnit0
=
(
int
)(
Delay0
!=
DelayMax
);
int
fUnit1
=
(
int
)(
Delay1
!=
DelayMax
);
int
fUnit2
=
(
int
)(
Delay2
!=
DelayMax
);
if
(
DelayMax
==
0
)
return
-
1
;
return
Bal_ManDeriveCuts
(
p
,
iFan0
,
iFan1
,
iFan2
,
fCompl0
,
fCompl1
,
fCompl2
,
fUnit0
,
fUnit1
,
fUnit2
,
fIsXor
,
DelayMax
,
0
);
}
/**Function*************************************************************
Synopsis [Sort literals by their cost.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static
inline
void
Vec_IntSelectSortCostLit
(
Vec_Int_t
*
vSuper
,
Vec_Int_t
*
vCosts
)
{
int
*
pArray
=
Vec_IntArray
(
vSuper
);
int
nSize
=
Vec_IntSize
(
vSuper
);
int
i
,
j
,
best_i
;
for
(
i
=
0
;
i
<
nSize
-
1
;
i
++
)
{
best_i
=
i
;
for
(
j
=
i
+
1
;
j
<
nSize
;
j
++
)
if
(
Vec_IntEntry
(
vCosts
,
Abc_Lit2Var
(
pArray
[
j
]))
>
Vec_IntEntry
(
vCosts
,
Abc_Lit2Var
(
pArray
[
best_i
]))
)
best_i
=
j
;
ABC_SWAP
(
int
,
pArray
[
i
],
pArray
[
best_i
]
);
}
}
static
inline
void
Vec_IntPushOrderCost
(
Vec_Int_t
*
vSuper
,
Vec_Int_t
*
vCosts
,
int
iLit
)
{
int
i
,
nSize
,
*
pArray
;
Vec_IntPush
(
vSuper
,
iLit
);
pArray
=
Vec_IntArray
(
vSuper
);
nSize
=
Vec_IntSize
(
vSuper
);
for
(
i
=
nSize
-
1
;
i
>
0
;
i
--
)
{
if
(
Vec_IntEntry
(
vCosts
,
Abc_Lit2Var
(
pArray
[
i
]))
<=
Vec_IntEntry
(
vCosts
,
Abc_Lit2Var
(
pArray
[
i
-
1
]))
)
return
;
ABC_SWAP
(
int
,
pArray
[
i
],
pArray
[
i
-
1
]
);
}
}
static
inline
int
Vec_IntFindFirstSameDelayAsLast
(
Bal_Man_t
*
p
,
Vec_Int_t
*
vSuper
)
{
int
i
,
DelayCur
,
Delay
=
Bal_LitDelay
(
p
,
Vec_IntEntryLast
(
vSuper
)
);
assert
(
Vec_IntSize
(
vSuper
)
>
1
);
for
(
i
=
Vec_IntSize
(
vSuper
)
-
1
;
i
>
0
;
i
--
)
{
DelayCur
=
Bal_LitDelay
(
p
,
Vec_IntEntry
(
vSuper
,
i
-
1
)
);
assert
(
DelayCur
>=
Delay
);
if
(
DelayCur
>
Delay
)
return
i
;
}
return
i
;
}
/**Function*************************************************************
Synopsis [Select the best pair to merge.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static
inline
int
Bal_ManFindBestPair
(
Bal_Man_t
*
p
,
Vec_Int_t
*
vSuper
,
Gia_Obj_t
*
pObj
)
{
int
*
pSuper
=
Vec_IntArray
(
vSuper
);
int
iBeg
=
Vec_IntFindFirstSameDelayAsLast
(
p
,
vSuper
);
int
iEnd
=
Vec_IntSize
(
vSuper
)
-
1
;
int
i
,
k
,
iBest
=
-
1
,
kBest
=
-
1
,
BestCost
=
ABC_INFINITY
,
Cost
;
assert
(
iBeg
<=
iEnd
);
// check if we can add to the higher levels without increasing cost
for
(
k
=
iBeg
-
1
;
k
>=
0
;
k
--
)
for
(
i
=
iEnd
;
i
>=
iBeg
;
i
--
)
{
Cost
=
Bal_ManEvalTwo
(
p
,
pSuper
[
i
],
pSuper
[
k
],
0
,
Gia_ObjIsXor
(
pObj
)
);
if
(
Cost
==
-
1
)
continue
;
if
(
Cost
==
Bal_LitCost
(
p
,
pSuper
[
k
])
)
{
// printf( "A" );
return
(
k
<<
16
)
|
i
;
}
if
(
BestCost
>
Cost
)
BestCost
=
Cost
,
iBest
=
i
,
kBest
=
k
;
}
if
(
BestCost
!=
ABC_INFINITY
&&
(
BestCost
>>
4
)
==
Bal_LitDelay
(
p
,
pSuper
[
kBest
])
)
{
// printf( "B" );
return
(
kBest
<<
16
)
|
iBest
;
}
// check if some can be added to lowest level without increasing cost
BestCost
=
ABC_INFINITY
;
for
(
i
=
iBeg
;
i
<=
iEnd
;
i
++
)
for
(
k
=
i
+
1
;
k
<=
iEnd
;
k
++
)
{
Cost
=
Bal_ManEvalTwo
(
p
,
pSuper
[
i
],
pSuper
[
k
],
0
,
Gia_ObjIsXor
(
pObj
)
);
if
(
Cost
==
-
1
)
continue
;
if
(
Cost
==
Abc_MaxInt
(
Bal_LitCost
(
p
,
pSuper
[
i
]),
Bal_LitCost
(
p
,
pSuper
[
k
]))
)
{
// printf( "C" );
return
(
k
<<
16
)
|
i
;
}
if
(
BestCost
>
Cost
)
BestCost
=
Cost
,
iBest
=
i
,
kBest
=
k
;
}
if
(
BestCost
!=
ABC_INFINITY
)
{
// printf( "D" );
return
(
kBest
<<
16
)
|
iBest
;
}
// printf( "E" );
// group pairs from lowest level based on proximity
return
(
iEnd
<<
16
)
|
(
iEnd
-
1
);
}
/**Function*************************************************************
Synopsis [Simplify multi-input AND/XOR.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static
inline
void
Gia_ManSimplifyXor
(
Vec_Int_t
*
vSuper
)
{
int
i
,
k
=
0
,
Prev
=
-
1
,
This
,
fCompl
=
0
;
Vec_IntForEachEntry
(
vSuper
,
This
,
i
)
{
if
(
This
==
0
)
continue
;
if
(
This
==
1
)
fCompl
^=
1
;
else
if
(
Prev
!=
This
)
Vec_IntWriteEntry
(
vSuper
,
k
++
,
This
),
Prev
=
This
;
else
Prev
=
-
1
,
k
--
;
}
Vec_IntShrink
(
vSuper
,
k
);
if
(
Vec_IntSize
(
vSuper
)
==
0
)
Vec_IntPush
(
vSuper
,
fCompl
);
else
if
(
fCompl
)
Vec_IntWriteEntry
(
vSuper
,
0
,
Abc_LitNot
(
Vec_IntEntry
(
vSuper
,
0
))
);
}
static
inline
void
Gia_ManSimplifyAnd
(
Vec_Int_t
*
vSuper
)
{
int
i
,
k
=
0
,
Prev
=
-
1
,
This
;
Vec_IntForEachEntry
(
vSuper
,
This
,
i
)
{
if
(
This
==
0
)
{
Vec_IntFill
(
vSuper
,
1
,
0
);
return
;
}
if
(
This
==
1
)
continue
;
if
(
Prev
==
-
1
||
Abc_Lit2Var
(
Prev
)
!=
Abc_Lit2Var
(
This
)
)
Vec_IntWriteEntry
(
vSuper
,
k
++
,
This
),
Prev
=
This
;
else
if
(
Prev
!=
This
)
{
Vec_IntFill
(
vSuper
,
1
,
0
);
return
;
}
}
Vec_IntShrink
(
vSuper
,
k
);
if
(
Vec_IntSize
(
vSuper
)
==
0
)
Vec_IntPush
(
vSuper
,
1
);
}
/**Function*************************************************************
Synopsis [Collect multi-input AND/XOR.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static
inline
void
Gia_ManSuperCollectXor_rec
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
)
{
assert
(
!
Gia_IsComplement
(
pObj
)
);
if
(
!
Gia_ObjIsXor
(
pObj
)
||
// Gia_ObjRefNum(p, pObj) > 1 ||
Gia_ObjRefNum
(
p
,
pObj
)
>
3
||
// (Gia_ObjRefNum(p, pObj) == 2 && (Gia_ObjRefNum(p, Gia_ObjFanin0(pObj)) == 1 || Gia_ObjRefNum(p, Gia_ObjFanin1(pObj)) == 1)) ||
Vec_IntSize
(
p
->
vSuper
)
>
BAL_SUPER
)
{
Vec_IntPush
(
p
->
vSuper
,
Gia_ObjToLit
(
p
,
pObj
)
);
return
;
}
assert
(
!
Gia_ObjFaninC0
(
pObj
)
&&
!
Gia_ObjFaninC1
(
pObj
)
);
Gia_ManSuperCollectXor_rec
(
p
,
Gia_ObjFanin0
(
pObj
)
);
Gia_ManSuperCollectXor_rec
(
p
,
Gia_ObjFanin1
(
pObj
)
);
}
static
inline
void
Gia_ManSuperCollectAnd_rec
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
)
{
if
(
Gia_IsComplement
(
pObj
)
||
!
Gia_ObjIsAndReal
(
p
,
pObj
)
||
// Gia_ObjRefNum(p, pObj) > 1 ||
Gia_ObjRefNum
(
p
,
pObj
)
>
3
||
// (Gia_ObjRefNum(p, pObj) == 2 && (Gia_ObjRefNum(p, Gia_ObjFanin0(pObj)) == 1 || Gia_ObjRefNum(p, Gia_ObjFanin1(pObj)) == 1)) ||
Vec_IntSize
(
p
->
vSuper
)
>
BAL_SUPER
)
{
Vec_IntPush
(
p
->
vSuper
,
Gia_ObjToLit
(
p
,
pObj
)
);
return
;
}
Gia_ManSuperCollectAnd_rec
(
p
,
Gia_ObjChild0
(
pObj
)
);
Gia_ManSuperCollectAnd_rec
(
p
,
Gia_ObjChild1
(
pObj
)
);
}
static
inline
void
Gia_ManSuperCollect
(
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
)
{
// int nSize;
if
(
p
->
vSuper
==
NULL
)
p
->
vSuper
=
Vec_IntAlloc
(
1000
);
else
Vec_IntClear
(
p
->
vSuper
);
if
(
Gia_ObjIsXor
(
pObj
)
)
{
assert
(
!
Gia_ObjFaninC0
(
pObj
)
&&
!
Gia_ObjFaninC1
(
pObj
)
);
Gia_ManSuperCollectXor_rec
(
p
,
Gia_ObjFanin0
(
pObj
)
);
Gia_ManSuperCollectXor_rec
(
p
,
Gia_ObjFanin1
(
pObj
)
);
// nSize = Vec_IntSize(vSuper);
Vec_IntSort
(
p
->
vSuper
,
0
);
Gia_ManSimplifyXor
(
p
->
vSuper
);
// if ( nSize != Vec_IntSize(vSuper) )
// printf( "X %d->%d ", nSize, Vec_IntSize(vSuper) );
}
else
if
(
Gia_ObjIsAndReal
(
p
,
pObj
)
)
{
Gia_ManSuperCollectAnd_rec
(
p
,
Gia_ObjChild0
(
pObj
)
);
Gia_ManSuperCollectAnd_rec
(
p
,
Gia_ObjChild1
(
pObj
)
);
// nSize = Vec_IntSize(vSuper);
Vec_IntSort
(
p
->
vSuper
,
0
);
Gia_ManSimplifyAnd
(
p
->
vSuper
);
// if ( nSize != Vec_IntSize(vSuper) )
// printf( "A %d->%d ", nSize, Vec_IntSize(vSuper) );
}
else
assert
(
0
);
// if ( nSize > 10 )
// printf( "%d ", nSize );
assert
(
Vec_IntSize
(
p
->
vSuper
)
>
0
);
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static
inline
void
Gia_ManCreateGate
(
Gia_Man_t
*
pNew
,
Gia_Obj_t
*
pObj
,
Vec_Int_t
*
vSuper
)
{
int
iLit0
=
Vec_IntPop
(
vSuper
);
int
iLit1
=
Vec_IntPop
(
vSuper
);
int
iLit
,
i
;
if
(
!
Gia_ObjIsXor
(
pObj
)
)
iLit
=
Gia_ManHashAnd
(
pNew
,
iLit0
,
iLit1
);
else
if
(
pNew
->
pMuxes
)
iLit
=
Gia_ManHashXorReal
(
pNew
,
iLit0
,
iLit1
);
else
iLit
=
Gia_ManHashXor
(
pNew
,
iLit0
,
iLit1
);
Vec_IntPush
(
vSuper
,
iLit
);
Bal_ManSetGateLevel
(
Bal_GiaMan
(
pNew
),
pObj
,
iLit
);
// Gia_ObjSetGateLevel( pNew, Gia_ManObj(pNew, Abc_Lit2Var(iLit)) );
// shift to the corrent location
for
(
i
=
Vec_IntSize
(
vSuper
)
-
1
;
i
>
0
;
i
--
)
{
int
iLit1
=
Vec_IntEntry
(
vSuper
,
i
);
int
iLit2
=
Vec_IntEntry
(
vSuper
,
i
-
1
);
if
(
Gia_ObjLevelId
(
pNew
,
Abc_Lit2Var
(
iLit1
))
<=
Gia_ObjLevelId
(
pNew
,
Abc_Lit2Var
(
iLit2
))
)
break
;
Vec_IntWriteEntry
(
vSuper
,
i
,
iLit2
);
Vec_IntWriteEntry
(
vSuper
,
i
-
1
,
iLit1
);
}
}
static
inline
int
Gia_ManBalanceGate
(
Gia_Man_t
*
pNew
,
Gia_Obj_t
*
pObj
,
Vec_Int_t
*
vSuper
,
int
*
pLits
,
int
nLits
)
{
Vec_IntClear
(
vSuper
);
if
(
nLits
==
1
)
Vec_IntPush
(
vSuper
,
pLits
[
0
]
);
else
if
(
nLits
==
2
)
{
Vec_IntPush
(
vSuper
,
pLits
[
0
]
);
Vec_IntPush
(
vSuper
,
pLits
[
1
]
);
Gia_ManCreateGate
(
pNew
,
pObj
,
vSuper
);
}
else
if
(
nLits
>
2
)
{
Bal_Man_t
*
p
=
Bal_GiaMan
(
pNew
);
int
i
;
for
(
i
=
0
;
i
<
nLits
;
i
++
)
Vec_IntPush
(
vSuper
,
pLits
[
i
]
);
// sort by level/cut-size
Vec_IntSelectSortCostLit
(
vSuper
,
p
->
vCosts
);
// iterate till everything is grouped
while
(
Vec_IntSize
(
vSuper
)
>
1
)
{
int
iLit
,
Res
=
Bal_ManFindBestPair
(
p
,
vSuper
,
pObj
);
int
iBest
=
Vec_IntEntry
(
vSuper
,
Res
>>
16
);
int
kBest
=
Vec_IntEntry
(
vSuper
,
Res
&
0xFFFF
);
Vec_IntRemove
(
vSuper
,
iBest
);
Vec_IntRemove
(
vSuper
,
kBest
);
if
(
Gia_ObjIsXor
(
pObj
)
)
iLit
=
Gia_ManHashXorReal
(
pNew
,
iBest
,
kBest
);
else
iLit
=
Gia_ManHashAnd
(
pNew
,
iBest
,
kBest
);
Bal_ManSetGateLevel
(
p
,
pObj
,
iLit
);
Vec_IntPushOrderCost
(
vSuper
,
p
->
vCosts
,
iLit
);
}
}
// consider trivial case
assert
(
Vec_IntSize
(
vSuper
)
==
1
);
return
Vec_IntEntry
(
vSuper
,
0
);
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static
inline
void
Gia_ManBalance_rec
(
Gia_Man_t
*
pNew
,
Gia_Man_t
*
p
,
Gia_Obj_t
*
pObj
)
{
int
i
,
iLit
,
iBeg
,
iEnd
;
if
(
~
pObj
->
Value
)
return
;
assert
(
Gia_ObjIsAnd
(
pObj
)
);
// handle MUX
if
(
Gia_ObjIsMux
(
p
,
pObj
)
)
{
Gia_ManBalance_rec
(
pNew
,
p
,
Gia_ObjFanin0
(
pObj
)
);
Gia_ManBalance_rec
(
pNew
,
p
,
Gia_ObjFanin1
(
pObj
)
);
Gia_ManBalance_rec
(
pNew
,
p
,
Gia_ObjFanin2
(
p
,
pObj
)
);
pObj
->
Value
=
Gia_ManHashMuxReal
(
pNew
,
Gia_ObjFanin2Copy
(
p
,
pObj
),
Gia_ObjFanin1Copy
(
pObj
),
Gia_ObjFanin0Copy
(
pObj
)
);
Bal_ManSetGateLevel
(
Bal_GiaMan
(
pNew
),
pObj
,
pObj
->
Value
);
// Gia_ObjSetGateLevel( pNew, Gia_ManObj(pNew, Abc_Lit2Var(pObj->Value)) );
return
;
}
// find supergate
Gia_ManSuperCollect
(
p
,
pObj
);
// save entries
if
(
p
->
vStore
==
NULL
)
p
->
vStore
=
Vec_IntAlloc
(
1000
);
iBeg
=
Vec_IntSize
(
p
->
vStore
);
Vec_IntAppend
(
p
->
vStore
,
p
->
vSuper
);
iEnd
=
Vec_IntSize
(
p
->
vStore
);
// call recursively
Vec_IntForEachEntryStartStop
(
p
->
vStore
,
iLit
,
i
,
iBeg
,
iEnd
)
{
Gia_Obj_t
*
pTemp
=
Gia_ManObj
(
p
,
Abc_Lit2Var
(
iLit
)
);
Gia_ManBalance_rec
(
pNew
,
p
,
pTemp
);
Vec_IntWriteEntry
(
p
->
vStore
,
i
,
Abc_LitNotCond
(
pTemp
->
Value
,
Abc_LitIsCompl
(
iLit
))
);
}
assert
(
Vec_IntSize
(
p
->
vStore
)
==
iEnd
);
// consider general case
pObj
->
Value
=
Gia_ManBalanceGate
(
pNew
,
pObj
,
p
->
vSuper
,
Vec_IntEntryP
(
p
->
vStore
,
iBeg
),
iEnd
-
iBeg
);
Vec_IntShrink
(
p
->
vStore
,
iBeg
);
}
static
inline
Gia_Man_t
*
Gia_ManBalanceInt
(
Gia_Man_t
*
p
,
int
nLutSize
,
int
nCutNum
,
int
fVerbose
)
{
Bal_Man_t
*
pMan
;
Gia_Man_t
*
pNew
,
*
pTemp
;
Gia_Obj_t
*
pObj
;
int
i
;
Gia_ManFillValue
(
p
);
Gia_ManCreateRefs
(
p
);
// start the new manager
pNew
=
Gia_ManStart
(
3
*
Gia_ManObjNum
(
p
)
/
2
);
pNew
->
pName
=
Abc_UtilStrsav
(
p
->
pName
);
pNew
->
pSpec
=
Abc_UtilStrsav
(
p
->
pSpec
);
pNew
->
pMuxes
=
ABC_CALLOC
(
unsigned
,
pNew
->
nObjsAlloc
);
pNew
->
vLevels
=
Vec_IntStart
(
pNew
->
nObjsAlloc
);
// create constant and inputs
Gia_ManConst0
(
p
)
->
Value
=
0
;
Gia_ManForEachCi
(
p
,
pObj
,
i
)
pObj
->
Value
=
Gia_ManAppendCi
(
pNew
);
// create balancing manager
pMan
=
Bal_ManAlloc
(
p
,
pNew
,
nLutSize
,
nCutNum
,
fVerbose
);
// create internal nodes
Gia_ManHashStart
(
pNew
);
Gia_ManForEachCo
(
p
,
pObj
,
i
)
Gia_ManBalance_rec
(
pNew
,
p
,
Gia_ObjFanin0
(
pObj
)
);
Gia_ManForEachCo
(
p
,
pObj
,
i
)
pObj
->
Value
=
Gia_ManAppendCo
(
pNew
,
Gia_ObjFanin0Copy
(
pObj
)
);
if
(
fVerbose
)
{
int
nLevelMax
=
0
;
Gia_ManForEachCo
(
pNew
,
pObj
,
i
)
{
nLevelMax
=
Abc_MaxInt
(
nLevelMax
,
Bal_ObjDelay
(
pMan
,
Gia_ObjFaninId0p
(
pNew
,
pObj
))
);
// printf( "%d=%d ", i, Bal_ObjDelay(pMan, Gia_ObjFaninId0p(pNew, pObj)) );
}
printf
(
"Best delay = %d
\n
"
,
nLevelMax
);
}
// assert( Gia_ManObjNum(pNew) <= Gia_ManObjNum(p) );
Gia_ManHashStop
(
pNew
);
Gia_ManSetRegNum
(
pNew
,
Gia_ManRegNum
(
p
)
);
// delete manager
Bal_ManFree
(
pMan
);
// perform cleanup
pNew
=
Gia_ManCleanup
(
pTemp
=
pNew
);
Gia_ManStop
(
pTemp
);
return
pNew
;
}
Gia_Man_t
*
Gia_ManBalanceLut
(
Gia_Man_t
*
p
,
int
nLutSize
,
int
nCutNum
,
int
fVerbose
)
{
Gia_Man_t
*
pNew
,
*
pNew1
,
*
pNew2
;
if
(
fVerbose
)
Gia_ManPrintStats
(
p
,
NULL
);
pNew
=
Gia_ManDupMuxes
(
p
,
2
);
if
(
fVerbose
)
Gia_ManPrintStats
(
pNew
,
NULL
);
pNew1
=
Gia_ManBalanceInt
(
pNew
,
nLutSize
,
nCutNum
,
fVerbose
);
if
(
fVerbose
)
Gia_ManPrintStats
(
pNew1
,
NULL
);
Gia_ManStop
(
pNew
);
pNew2
=
Gia_ManDupNoMuxes
(
pNew1
);
if
(
fVerbose
)
Gia_ManPrintStats
(
pNew2
,
NULL
);
Gia_ManStop
(
pNew1
);
return
pNew2
;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
ABC_NAMESPACE_IMPL_END
src/aig/gia/giaMan.c
View file @
13dd4eeb
...
...
@@ -385,7 +385,7 @@ void Gia_ManPrintChoiceStats( Gia_Man_t * p )
void
Gia_ManPrintStats
(
Gia_Man_t
*
p
,
Gps_Par_t
*
pPars
)
{
extern
float
Gia_ManLevelAve
(
Gia_Man_t
*
p
);
if
(
pPars
->
fMiter
)
if
(
pPars
&&
pPars
->
fMiter
)
{
Gia_ManPrintStatsMiter
(
p
,
0
);
return
;
...
...
src/aig/gia/module.make
View file @
13dd4eeb
...
...
@@ -3,6 +3,7 @@ SRC += src/aig/gia/giaAig.c \
src/aig/gia/giaAiger.c
\
src/aig/gia/giaAigerExt.c
\
src/aig/gia/giaBalance.c
\
src/aig/gia/giaBalance2.c
\
src/aig/gia/giaBidec.c
\
src/aig/gia/giaCCof.c
\
src/aig/gia/giaCex.c
\
...
...
src/base/abci/abc.c
View file @
13dd4eeb
...
...
@@ -350,6 +350,7 @@ static int Abc_CommandAbc9Bidec ( Abc_Frame_t * pAbc, int argc, cha
static
int
Abc_CommandAbc9Shrink
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
);
static
int
Abc_CommandAbc9Fx
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
);
static
int
Abc_CommandAbc9Balance
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
);
static
int
Abc_CommandAbc9BalanceLut
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
);
static
int
Abc_CommandAbc9Syn2
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
);
static
int
Abc_CommandAbc9Syn3
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
);
static
int
Abc_CommandAbc9Syn4
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
);
...
...
@@ -928,6 +929,7 @@ void Abc_Init( Abc_Frame_t * pAbc )
Cmd_CommandAdd
(
pAbc
,
"ABC9"
,
"&shrink"
,
Abc_CommandAbc9Shrink
,
0
);
Cmd_CommandAdd
(
pAbc
,
"ABC9"
,
"&fx"
,
Abc_CommandAbc9Fx
,
0
);
Cmd_CommandAdd
(
pAbc
,
"ABC9"
,
"&b"
,
Abc_CommandAbc9Balance
,
0
);
Cmd_CommandAdd
(
pAbc
,
"ABC9"
,
"&blut"
,
Abc_CommandAbc9BalanceLut
,
0
);
Cmd_CommandAdd
(
pAbc
,
"ABC9"
,
"&syn2"
,
Abc_CommandAbc9Syn2
,
0
);
Cmd_CommandAdd
(
pAbc
,
"ABC9"
,
"&syn3"
,
Abc_CommandAbc9Syn3
,
0
);
Cmd_CommandAdd
(
pAbc
,
"ABC9"
,
"&syn4"
,
Abc_CommandAbc9Syn4
,
0
);
...
...
@@ -27766,6 +27768,84 @@ usage:
SeeAlso []
***********************************************************************/
int
Abc_CommandAbc9BalanceLut
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
)
{
extern
Gia_Man_t
*
Gia_ManBalanceLut
(
Gia_Man_t
*
p
,
int
nLutSize
,
int
nCutNum
,
int
fVerbose
);
Gia_Man_t
*
pTemp
=
NULL
;
int
nLutSize
=
6
;
int
nCutNum
=
8
;
int
c
,
fVerbose
=
0
;
int
fVeryVerbose
=
0
;
Extra_UtilGetoptReset
();
while
(
(
c
=
Extra_UtilGetopt
(
argc
,
argv
,
"KCvwh"
)
)
!=
EOF
)
{
switch
(
c
)
{
case
'K'
:
if
(
globalUtilOptind
>=
argc
)
{
Abc_Print
(
-
1
,
"Command line switch
\"
-K
\"
should be followed by a char string.
\n
"
);
goto
usage
;
}
nLutSize
=
atoi
(
argv
[
globalUtilOptind
]);
globalUtilOptind
++
;
if
(
nLutSize
<
0
)
goto
usage
;
break
;
case
'C'
:
if
(
globalUtilOptind
>=
argc
)
{
Abc_Print
(
-
1
,
"Command line switch
\"
-C
\"
should be followed by a char string.
\n
"
);
goto
usage
;
}
nCutNum
=
atoi
(
argv
[
globalUtilOptind
]);
globalUtilOptind
++
;
if
(
nCutNum
<
0
)
goto
usage
;
break
;
case
'v'
:
fVerbose
^=
1
;
break
;
case
'w'
:
fVeryVerbose
^=
1
;
break
;
case
'h'
:
goto
usage
;
default:
goto
usage
;
}
}
if
(
pAbc
->
pGia
==
NULL
)
{
Abc_Print
(
-
1
,
"Abc_CommandAbc9BalanceLut(): There is no AIG.
\n
"
);
return
1
;
}
pTemp
=
Gia_ManBalanceLut
(
pAbc
->
pGia
,
nLutSize
,
nCutNum
,
fVerbose
);
Abc_FrameUpdateGia
(
pAbc
,
pTemp
);
return
0
;
usage:
Abc_Print
(
-
2
,
"usage: &blut [-KC num] [-vh]
\n
"
);
Abc_Print
(
-
2
,
"
\t
performs AIG balancing for the given LUT size
\n
"
);
Abc_Print
(
-
2
,
"
\t
-K num : LUT size for the mapping (2 <= K <= %d) [default = %d]
\n
"
,
6
,
nLutSize
);
Abc_Print
(
-
2
,
"
\t
-C num : the max number of priority cuts (1 <= C <= %d) [default = %d]
\n
"
,
8
,
nCutNum
);
Abc_Print
(
-
2
,
"
\t
-v : toggle printing verbose information [default = %s]
\n
"
,
fVerbose
?
"yes"
:
"no"
);
// Abc_Print( -2, "\t-w : toggle printing additional information [default = %s]\n", fVeryVerbose? "yes": "no" );
Abc_Print
(
-
2
,
"
\t
-h : print the command usage
\n
"
);
return
1
;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int
Abc_CommandAbc9Syn2
(
Abc_Frame_t
*
pAbc
,
int
argc
,
char
**
argv
)
{
Gia_Man_t
*
pTemp
;
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