Commit 13dd4eeb by Alan Mishchenko

Experiments with balancing.

parent fc24e9d3
......@@ -3691,6 +3691,10 @@ SOURCE=.\src\aig\gia\giaBalance.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\gia\giaBalance2.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\gia\giaBidec.c
# End Source File
# Begin Source File
......
/**CFile****************************************************************
FileName [giaBalance.c]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Scalable AIG package.]
Synopsis [AIG balancing.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - June 20, 2005.]
Revision [$Id: giaBalance.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
***********************************************************************/
#include "gia.h"
#include "misc/vec/vecHash.h"
#include "misc/vec/vecQue.h"
#include "opt/dau/dau.h"
ABC_NAMESPACE_IMPL_START
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
#define BAL_LEAF_MAX 6
#define BAL_CUT_MAX 8
#define BAL_SUPER 50
#define BAL_NO_LEAF 31
typedef struct Bal_Cut_t_ Bal_Cut_t;
struct Bal_Cut_t_
{
word Sign; // signature
int Delay; // delay
unsigned iFunc : 27; // function
unsigned nLeaves : 5; // leaf number (Bal_NO_LEAF)
int pLeaves[BAL_LEAF_MAX]; // leaves
};
// operation manager
typedef struct Bal_Man_t_ Bal_Man_t;
struct Bal_Man_t_
{
Gia_Man_t * pGia; // user AIG
int nLutSize; // LUT size
int nCutNum; // cut number
int fCutMin; // cut minimization
int fVerbose; // verbose
Gia_Man_t * pNew; // derived AIG
Vec_Int_t * vCosts; // cost of supergate nodes
Vec_Ptr_t * vCutSets; // object cutsets
abctime clkStart; // starting the clock
};
static inline Bal_Man_t * Bal_GiaMan( Gia_Man_t * p ) { return (Bal_Man_t *)p->pData; }
static inline int Bal_ObjCost( Bal_Man_t * p, int i ) { return Vec_IntEntry(p->vCosts, i); }
static inline int Bal_LitCost( Bal_Man_t * p, int i ) { return Bal_ObjCost(p, Abc_Lit2Var(i)); }
static inline int Bal_ObjDelay( Bal_Man_t * p, int i ) { return Bal_ObjCost(p, i) >> 4; }
static inline int Bal_LitDelay( Bal_Man_t * p, int i ) { return Bal_ObjDelay(p, Abc_Lit2Var(i)); }
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Bal_Man_t * Bal_ManAlloc( Gia_Man_t * pGia, Gia_Man_t * pNew, int nLutSize, int nCutNum, int fVerbose )
{
Bal_Man_t * p;
p = ABC_CALLOC( Bal_Man_t, 1 );
p->clkStart = Abc_Clock();
p->pGia = pGia;
p->pNew = pNew;
p->nLutSize = nLutSize;
p->nCutNum = nCutNum;
p->fVerbose = fVerbose;
p->vCosts = Vec_IntAlloc( 3 * Gia_ManObjNum(pGia) / 2 );
p->vCutSets = Vec_PtrAlloc( 3 * Gia_ManObjNum(pGia) / 2 );
Vec_IntFill( p->vCosts, Gia_ManObjNum(pNew), 0 );
Vec_PtrFill( p->vCutSets, Gia_ManObjNum(pNew), NULL );
pNew->pData = p;
return p;
}
void Bal_ManFree( Bal_Man_t * p )
{
Vec_PtrFreeFree( p->vCutSets );
Vec_IntFree( p->vCosts );
ABC_FREE( p );
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline int Bal_CutCountBits( word i )
{
i = i - ((i >> 1) & 0x5555555555555555);
i = (i & 0x3333333333333333) + ((i >> 2) & 0x3333333333333333);
i = ((i + (i >> 4)) & 0x0F0F0F0F0F0F0F0F);
return (i*(0x0101010101010101))>>56;
}
static inline word Bal_CutGetSign( int * pLeaves, int nLeaves )
{
word Sign = 0; int i;
for ( i = 0; i < nLeaves; i++ )
Sign |= ((word)1) << (pLeaves[i] & 0x3F);
return Sign;
}
static inline int Bal_CutCreateUnit( Bal_Cut_t * p, int i, int Delay )
{
p->iFunc = 2;
p->Delay = Delay;
p->nLeaves = 1;
p->pLeaves[0] = i;
p->Sign = ((word)1) << (i & 0x3F);
return 1;
}
static inline int Bal_ManPrepareSet( Bal_Man_t * p, int iObj, int Index, int fUnit, Bal_Cut_t ** ppCutSet )
{
static Bal_Cut_t CutTemp[3]; int i;
if ( Vec_PtrEntry(p->vCutSets, iObj) == NULL || fUnit )
return Bal_CutCreateUnit( (*ppCutSet = CutTemp + Index), iObj, Bal_ObjDelay(p, iObj)+1 );
*ppCutSet = (Bal_Cut_t *)Vec_PtrEntry(p->vCutSets, iObj);
for ( i = 0; i < p->nCutNum; i++ )
if ( (*ppCutSet)[i].nLeaves == BAL_NO_LEAF )
return i;
return i;
}
/**Function*************************************************************
Synopsis [Check correctness of cuts.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline int Bal_CutCheck( Bal_Cut_t * pBase, Bal_Cut_t * pCut ) // check if pCut is contained in pBase
{
int nSizeB = pBase->nLeaves;
int nSizeC = pCut->nLeaves;
int i, * pB = pBase->pLeaves;
int k, * pC = pCut->pLeaves;
for ( i = 0; i < nSizeC; i++ )
{
for ( k = 0; k < nSizeB; k++ )
if ( pC[i] == pB[k] )
break;
if ( k == nSizeB )
return 0;
}
return 1;
}
static inline int Bal_SetCheckArray( Bal_Cut_t ** ppCuts, int nCuts )
{
Bal_Cut_t * pCut0, * pCut1;
int i, k, m, n, Value;
assert( nCuts > 0 );
for ( i = 0; i < nCuts; i++ )
{
pCut0 = ppCuts[i];
assert( pCut0->nLeaves <= BAL_LEAF_MAX );
assert( pCut0->Sign == Bal_CutGetSign(pCut0->pLeaves, pCut0->nLeaves) );
// check duplicates
for ( m = 0; m < (int)pCut0->nLeaves; m++ )
for ( n = m + 1; n < (int)pCut0->nLeaves; n++ )
assert( pCut0->pLeaves[m] < pCut0->pLeaves[n] );
// check pairs
for ( k = 0; k < nCuts; k++ )
{
pCut1 = ppCuts[k];
if ( pCut0 == pCut1 )
continue;
// check containments
Value = Bal_CutCheck( pCut0, pCut1 );
assert( Value == 0 );
}
}
return 1;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline int Bal_CutMergeOrder( Bal_Cut_t * pCut0, Bal_Cut_t * pCut1, Bal_Cut_t * pCut, int nLutSize )
{
int nSize0 = pCut0->nLeaves;
int nSize1 = pCut1->nLeaves;
int i, * pC0 = pCut0->pLeaves;
int k, * pC1 = pCut1->pLeaves;
int c, * pC = pCut->pLeaves;
// the case of the largest cut sizes
if ( nSize0 == nLutSize && nSize1 == nLutSize )
{
for ( i = 0; i < nSize0; i++ )
{
if ( pC0[i] != pC1[i] ) return 0;
pC[i] = pC0[i];
}
pCut->nLeaves = nLutSize;
pCut->iFunc = -1;
pCut->Sign = pCut0->Sign | pCut1->Sign;
pCut->Delay = Abc_MaxInt( pCut0->Delay, pCut1->Delay );
return 1;
}
// compare two cuts with different numbers
i = k = c = 0;
while ( 1 )
{
if ( c == nLutSize ) return 0;
if ( pC0[i] < pC1[k] )
{
pC[c++] = pC0[i++];
if ( i >= nSize0 ) goto FlushCut1;
}
else if ( pC0[i] > pC1[k] )
{
pC[c++] = pC1[k++];
if ( k >= nSize1 ) goto FlushCut0;
}
else
{
pC[c++] = pC0[i++]; k++;
if ( i >= nSize0 ) goto FlushCut1;
if ( k >= nSize1 ) goto FlushCut0;
}
}
FlushCut0:
if ( c + nSize0 > nLutSize + i ) return 0;
while ( i < nSize0 )
pC[c++] = pC0[i++];
pCut->nLeaves = c;
pCut->iFunc = -1;
pCut->Sign = pCut0->Sign | pCut1->Sign;
pCut->Delay = Abc_MaxInt( pCut0->Delay, pCut1->Delay );
return 1;
FlushCut1:
if ( c + nSize1 > nLutSize + k ) return 0;
while ( k < nSize1 )
pC[c++] = pC1[k++];
pCut->nLeaves = c;
pCut->iFunc = -1;
pCut->Sign = pCut0->Sign | pCut1->Sign;
pCut->Delay = Abc_MaxInt( pCut0->Delay, pCut1->Delay );
return 1;
}
static inline int Bal_CutMergeOrderMux( Bal_Cut_t * pCut0, Bal_Cut_t * pCut1, Bal_Cut_t * pCut2, Bal_Cut_t * pCut, int nLutSize )
{
int x0, i0 = 0, nSize0 = pCut0->nLeaves, * pC0 = pCut0->pLeaves;
int x1, i1 = 0, nSize1 = pCut1->nLeaves, * pC1 = pCut1->pLeaves;
int x2, i2 = 0, nSize2 = pCut2->nLeaves, * pC2 = pCut2->pLeaves;
int xMin, c = 0, * pC = pCut->pLeaves;
while ( 1 )
{
x0 = (i0 == nSize0) ? ABC_INFINITY : pC0[i0];
x1 = (i1 == nSize1) ? ABC_INFINITY : pC1[i1];
x2 = (i2 == nSize2) ? ABC_INFINITY : pC2[i2];
xMin = Abc_MinInt( Abc_MinInt(x0, x1), x2 );
if ( xMin == ABC_INFINITY ) break;
if ( c == nLutSize ) return 0;
pC[c++] = xMin;
if (x0 == xMin) i0++;
if (x1 == xMin) i1++;
if (x2 == xMin) i2++;
}
pCut->nLeaves = c;
pCut->iFunc = -1;
pCut->Sign = pCut0->Sign | pCut1->Sign | pCut2->Sign;
pCut->Delay = Abc_MaxInt( pCut0->Delay, Abc_MaxInt(pCut1->Delay, pCut2->Delay) );
return 1;
}
static inline int Bal_SetCutIsContainedOrder( Bal_Cut_t * pBase, Bal_Cut_t * pCut ) // check if pCut is contained in pBase
{
int i, nSizeB = pBase->nLeaves;
int k, nSizeC = pCut->nLeaves;
if ( nSizeB == nSizeC )
{
for ( i = 0; i < nSizeB; i++ )
if ( pBase->pLeaves[i] != pCut->pLeaves[i] )
return 0;
return 1;
}
assert( nSizeB > nSizeC );
if ( nSizeC == 0 )
return 1;
for ( i = k = 0; i < nSizeB; i++ )
{
if ( pBase->pLeaves[i] > pCut->pLeaves[k] )
return 0;
if ( pBase->pLeaves[i] == pCut->pLeaves[k] )
{
if ( ++k == nSizeC )
return 1;
}
}
return 0;
}
static inline int Bal_SetLastCutIsContained( Bal_Cut_t ** pCuts, int nCuts )
{
int i;
for ( i = 0; i < nCuts; i++ )
if ( pCuts[i]->nLeaves <= pCuts[nCuts]->nLeaves && (pCuts[i]->Sign & pCuts[nCuts]->Sign) == pCuts[i]->Sign && Bal_SetCutIsContainedOrder(pCuts[nCuts], pCuts[i]) )
return 1;
return 0;
}
static inline int Bal_SetLastCutContains( Bal_Cut_t ** pCuts, int nCuts )
{
int i, k, fChanges = 0;
for ( i = 0; i < nCuts; i++ )
if ( pCuts[nCuts]->nLeaves < pCuts[i]->nLeaves && (pCuts[nCuts]->Sign & pCuts[i]->Sign) == pCuts[nCuts]->Sign && Bal_SetCutIsContainedOrder(pCuts[i], pCuts[nCuts]) )
pCuts[i]->nLeaves = BAL_NO_LEAF, fChanges = 1;
if ( !fChanges )
return nCuts;
for ( i = k = 0; i <= nCuts; i++ )
{
if ( pCuts[i]->nLeaves == BAL_NO_LEAF )
continue;
if ( k < i )
ABC_SWAP( Bal_Cut_t *, pCuts[k], pCuts[i] );
k++;
}
return k - 1;
}
static inline int Bal_CutCompareArea( Bal_Cut_t * pCut0, Bal_Cut_t * pCut1 )
{
if ( pCut0->Delay < pCut1->Delay ) return -1;
if ( pCut0->Delay > pCut1->Delay ) return 1;
if ( pCut0->nLeaves < pCut1->nLeaves ) return -1;
if ( pCut0->nLeaves > pCut1->nLeaves ) return 1;
return 0;
}
static inline void Bal_SetSortByDelay( Bal_Cut_t ** pCuts, int nCuts )
{
int i;
for ( i = nCuts; i > 0; i-- )
{
if ( Bal_CutCompareArea(pCuts[i - 1], pCuts[i]) < 0 )//!= 1 )
return;
ABC_SWAP( Bal_Cut_t *, pCuts[i - 1], pCuts[i] );
}
}
static inline int Bal_SetAddCut( Bal_Cut_t ** pCuts, int nCuts, int nCutNum )
{
if ( nCuts == 0 )
return 1;
nCuts = Bal_SetLastCutContains(pCuts, nCuts);
Bal_SetSortByDelay( pCuts, nCuts );
return Abc_MinInt( nCuts + 1, nCutNum - 1 );
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Bal_ManDeriveCuts( Bal_Man_t * p, int iFan0, int iFan1, int iFan2, int fCompl0, int fCompl1, int fCompl2, int fUnit0, int fUnit1, int fUnit2, int fIsXor, int Target, int fSave )
{
Bal_Cut_t pCutSet[BAL_CUT_MAX], * pCutsR[BAL_CUT_MAX];
Bal_Cut_t * pCutSet0, * pCutSet1, * pCutSet2;
int nCuts0 = Bal_ManPrepareSet( p, iFan0, 0, fUnit0, &pCutSet0 );
int nCuts1 = Bal_ManPrepareSet( p, iFan1, 1, fUnit1, &pCutSet1 );
Bal_Cut_t * pCut0, * pCut0Lim = pCutSet0 + nCuts0;
Bal_Cut_t * pCut1, * pCut1Lim = pCutSet1 + nCuts1;
int i, Cost, nCutsR = 0;
memset( pCutSet, 0, sizeof(Bal_Cut_t) * p->nCutNum );
for ( i = 0; i < p->nCutNum; i++ )
pCutsR[i] = pCutSet + i;
// enumerate cuts
if ( iFan2 > 0 )
{
int nCuts2 = Bal_ManPrepareSet( p, iFan2, 2, fUnit2, &pCutSet2 );
Bal_Cut_t * pCut2, * pCut2Lim = pCutSet2 + nCuts2;
for ( pCut0 = pCutSet0; pCut0 < pCut0Lim; pCut0++ )
for ( pCut1 = pCutSet1; pCut1 < pCut1Lim; pCut1++ )
for ( pCut2 = pCutSet2; pCut2 < pCut2Lim; pCut2++ )
{
if ( Bal_CutCountBits(pCut0->Sign | pCut1->Sign | pCut2->Sign) > p->nLutSize )
continue;
if ( !Bal_CutMergeOrderMux(pCut0, pCut1, pCut2, pCutsR[nCutsR], p->nLutSize) )
continue;
assert( pCutsR[nCutsR]->Delay == Target );
if ( Bal_SetLastCutIsContained(pCutsR, nCutsR) )
continue;
// if ( p->fCutMin && Bal_CutComputeTruthMux(p, pCut0, pCut1, pCut2, fCompl0, fCompl1, fCompl2, pCutsR[nCutsR]) )
// pCutsR[nCutsR]->Sign = Bal_CutGetSign(pCutsR[nCutsR]->pLeaves, pCutsR[nCutsR]->nLeaves);
nCutsR = Bal_SetAddCut( pCutsR, nCutsR, p->nCutNum );
}
}
else
{
for ( pCut0 = pCutSet0; pCut0 < pCut0Lim; pCut0++ )
for ( pCut1 = pCutSet1; pCut1 < pCut1Lim; pCut1++ )
{
if ( Bal_CutCountBits(pCut0->Sign | pCut1->Sign) > p->nLutSize )
continue;
if ( !Bal_CutMergeOrder(pCut0, pCut1, pCutsR[nCutsR], p->nLutSize) )
continue;
assert( pCutsR[nCutsR]->Delay == Target );
if ( Bal_SetLastCutIsContained(pCutsR, nCutsR) )
continue;
// if ( p->fCutMin && Bal_CutComputeTruth(p, pCut0, pCut1, fCompl0, fCompl1, pCutsR[nCutsR], fIsXor) )
// pCutsR[nCutsR]->Sign = Bal_CutGetSign(pCutsR[nCutsR]->pLeaves, pCutsR[nCutsR]->nLeaves);
nCutsR = Bal_SetAddCut( pCutsR, nCutsR, p->nCutNum );
}
}
if ( nCutsR == 0 )
return -1;
//printf( "%d ", nCutsR );
Cost = ((pCutsR[0]->Delay << 4) | pCutsR[0]->nLeaves);
// verify
assert( nCutsR > 0 && nCutsR < p->nCutNum );
assert( Bal_SetCheckArray(pCutsR, nCutsR) );
// save cuts
if ( fSave && Cost >= 0 )
{
pCutSet0 = ABC_CALLOC( Bal_Cut_t, p->nCutNum );
Vec_PtrPush( p->vCutSets, pCutSet0 );
assert( Vec_PtrSize(p->vCutSets) == Gia_ManObjNum(p->pNew) );
for ( i = 0; i < nCutsR; i++ )
pCutSet0[i] = *pCutsR[i];
for ( ; i < p->nCutNum; i++ )
pCutSet0[i].nLeaves = BAL_NO_LEAF;
Vec_IntPush( p->vCosts, Cost );
assert( Vec_IntSize(p->vCosts) == Gia_ManObjNum(p->pNew) );
}
return Cost;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Bal_ManSetGateLevel( Bal_Man_t * p, Gia_Obj_t * pObjOld, int iLitNew )
{
int iFan0, iFan1, iFan2, Cost;
int fCompl0, fCompl1, fCompl2;
int fUnit0, fUnit1, fUnit2;
int Delay0, Delay1, Delay2, DelayMax;
int iObjNew = Abc_Lit2Var(iLitNew);
Gia_Obj_t * pObjNew = Gia_ManObj( p->pNew, iObjNew );
int fMux = Gia_ObjIsMux(p->pNew, pObjNew);
if ( iObjNew < Vec_PtrSize(p->vCutSets) )
return -1;
iFan0 = Gia_ObjFaninId0( pObjNew, iObjNew );
iFan1 = Gia_ObjFaninId1( pObjNew, iObjNew );
iFan2 = fMux ? Gia_ObjFaninId2(p->pNew, iObjNew) : 0;
fCompl0 = Gia_ObjFaninC0( pObjNew );
fCompl1 = Gia_ObjFaninC1( pObjNew );
fCompl2 = fMux ? Gia_ObjFaninC2(p->pNew, pObjNew) : 0;
Delay0 = Bal_ObjDelay( p, iFan0 );
Delay1 = Bal_ObjDelay( p, iFan1 );
Delay2 = Bal_ObjDelay( p, iFan2 );
DelayMax = Abc_MaxInt( Delay0, Abc_MaxInt(Delay1, Delay2) );
fUnit0 = (int)(Delay0 != DelayMax);
fUnit1 = (int)(Delay1 != DelayMax);
fUnit2 = (int)(Delay2 != DelayMax);
if ( DelayMax > 0 )
{
//printf( "A" );
Cost = Bal_ManDeriveCuts(p, iFan0, iFan1, iFan2, fCompl0, fCompl1, fCompl2, fUnit0, fUnit1, fUnit2, Gia_ObjIsXor(pObjNew), DelayMax, 1 );
//printf( "B" );
if ( Cost >= 0 )
return Cost;
}
DelayMax++;
fUnit0 = fUnit1 = fUnit2 = 1;
//printf( "A" );
Cost = Bal_ManDeriveCuts(p, iFan0, iFan1, iFan2, fCompl0, fCompl1, fCompl2, fUnit0, fUnit1, fUnit2, Gia_ObjIsXor(pObjNew), DelayMax, 1 );
//printf( "B" );
assert( Cost >= 0 );
return Cost;
}
int Bal_ManEvalTwo( Bal_Man_t * p, int iLitNew0, int iLitNew1, int iLitNew2, int fIsXor )
{
int iFan0 = Abc_Lit2Var( iLitNew0 );
int iFan1 = Abc_Lit2Var( iLitNew1 );
int iFan2 = Abc_Lit2Var( iLitNew2 );
int fCompl0 = Abc_LitIsCompl( iLitNew0 );
int fCompl1 = Abc_LitIsCompl( iLitNew1 );
int fCompl2 = Abc_LitIsCompl( iLitNew2 );
int Delay0 = Bal_ObjDelay( p, iFan0 );
int Delay1 = Bal_ObjDelay( p, iFan1 );
int Delay2 = Bal_ObjDelay( p, iFan2 );
int DelayMax = Abc_MaxInt( Delay0, Abc_MaxInt(Delay1, Delay2) );
int fUnit0 = (int)(Delay0 != DelayMax);
int fUnit1 = (int)(Delay1 != DelayMax);
int fUnit2 = (int)(Delay2 != DelayMax);
if ( DelayMax == 0 )
return -1;
return Bal_ManDeriveCuts(p, iFan0, iFan1, iFan2, fCompl0, fCompl1, fCompl2, fUnit0, fUnit1, fUnit2, fIsXor, DelayMax, 0 );
}
/**Function*************************************************************
Synopsis [Sort literals by their cost.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline void Vec_IntSelectSortCostLit( Vec_Int_t * vSuper, Vec_Int_t * vCosts )
{
int * pArray = Vec_IntArray(vSuper);
int nSize = Vec_IntSize(vSuper);
int i, j, best_i;
for ( i = 0; i < nSize-1; i++ )
{
best_i = i;
for ( j = i+1; j < nSize; j++ )
if ( Vec_IntEntry(vCosts, Abc_Lit2Var(pArray[j])) > Vec_IntEntry(vCosts, Abc_Lit2Var(pArray[best_i])) )
best_i = j;
ABC_SWAP( int, pArray[i], pArray[best_i] );
}
}
static inline void Vec_IntPushOrderCost( Vec_Int_t * vSuper, Vec_Int_t * vCosts, int iLit )
{
int i, nSize, * pArray;
Vec_IntPush( vSuper, iLit );
pArray = Vec_IntArray(vSuper);
nSize = Vec_IntSize(vSuper);
for ( i = nSize-1; i > 0; i-- )
{
if ( Vec_IntEntry(vCosts, Abc_Lit2Var(pArray[i])) <= Vec_IntEntry(vCosts, Abc_Lit2Var(pArray[i - 1])) )
return;
ABC_SWAP( int, pArray[i], pArray[i - 1] );
}
}
static inline int Vec_IntFindFirstSameDelayAsLast( Bal_Man_t * p, Vec_Int_t * vSuper )
{
int i, DelayCur, Delay = Bal_LitDelay( p, Vec_IntEntryLast(vSuper) );
assert( Vec_IntSize(vSuper) > 1 );
for ( i = Vec_IntSize(vSuper)-1; i > 0; i-- )
{
DelayCur = Bal_LitDelay( p, Vec_IntEntry(vSuper, i-1) );
assert( DelayCur >= Delay );
if ( DelayCur > Delay )
return i;
}
return i;
}
/**Function*************************************************************
Synopsis [Select the best pair to merge.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline int Bal_ManFindBestPair( Bal_Man_t * p, Vec_Int_t * vSuper, Gia_Obj_t * pObj )
{
int * pSuper = Vec_IntArray(vSuper);
int iBeg = Vec_IntFindFirstSameDelayAsLast( p, vSuper );
int iEnd = Vec_IntSize(vSuper)-1;
int i, k, iBest = -1, kBest = -1, BestCost = ABC_INFINITY, Cost;
assert( iBeg <= iEnd );
// check if we can add to the higher levels without increasing cost
for ( k = iBeg-1; k >= 0; k-- )
for ( i = iEnd; i >= iBeg; i-- )
{
Cost = Bal_ManEvalTwo( p, pSuper[i], pSuper[k], 0, Gia_ObjIsXor(pObj) );
if ( Cost == -1 )
continue;
if ( Cost == Bal_LitCost(p, pSuper[k]) )
{
// printf( "A" );
return (k << 16)|i;
}
if ( BestCost > Cost )
BestCost = Cost, iBest = i, kBest = k;
}
if ( BestCost != ABC_INFINITY && (BestCost >> 4) == Bal_LitDelay(p, pSuper[kBest]) )
{
// printf( "B" );
return (kBest << 16)|iBest;
}
// check if some can be added to lowest level without increasing cost
BestCost = ABC_INFINITY;
for ( i = iBeg; i <= iEnd; i++ )
for ( k = i+1; k <= iEnd; k++ )
{
Cost = Bal_ManEvalTwo( p, pSuper[i], pSuper[k], 0, Gia_ObjIsXor(pObj) );
if ( Cost == -1 )
continue;
if ( Cost == Abc_MaxInt(Bal_LitCost(p, pSuper[i]), Bal_LitCost(p, pSuper[k])) )
{
// printf( "C" );
return (k << 16)|i;
}
if ( BestCost > Cost )
BestCost = Cost, iBest = i, kBest = k;
}
if ( BestCost != ABC_INFINITY )
{
// printf( "D" );
return (kBest << 16)|iBest;
}
// printf( "E" );
// group pairs from lowest level based on proximity
return (iEnd << 16)|(iEnd-1);
}
/**Function*************************************************************
Synopsis [Simplify multi-input AND/XOR.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline void Gia_ManSimplifyXor( Vec_Int_t * vSuper )
{
int i, k = 0, Prev = -1, This, fCompl = 0;
Vec_IntForEachEntry( vSuper, This, i )
{
if ( This == 0 )
continue;
if ( This == 1 )
fCompl ^= 1;
else if ( Prev != This )
Vec_IntWriteEntry( vSuper, k++, This ), Prev = This;
else
Prev = -1, k--;
}
Vec_IntShrink( vSuper, k );
if ( Vec_IntSize( vSuper ) == 0 )
Vec_IntPush( vSuper, fCompl );
else if ( fCompl )
Vec_IntWriteEntry( vSuper, 0, Abc_LitNot(Vec_IntEntry(vSuper, 0)) );
}
static inline void Gia_ManSimplifyAnd( Vec_Int_t * vSuper )
{
int i, k = 0, Prev = -1, This;
Vec_IntForEachEntry( vSuper, This, i )
{
if ( This == 0 )
{ Vec_IntFill(vSuper, 1, 0); return; }
if ( This == 1 )
continue;
if ( Prev == -1 || Abc_Lit2Var(Prev) != Abc_Lit2Var(This) )
Vec_IntWriteEntry( vSuper, k++, This ), Prev = This;
else if ( Prev != This )
{ Vec_IntFill(vSuper, 1, 0); return; }
}
Vec_IntShrink( vSuper, k );
if ( Vec_IntSize( vSuper ) == 0 )
Vec_IntPush( vSuper, 1 );
}
/**Function*************************************************************
Synopsis [Collect multi-input AND/XOR.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline void Gia_ManSuperCollectXor_rec( Gia_Man_t * p, Gia_Obj_t * pObj )
{
assert( !Gia_IsComplement(pObj) );
if ( !Gia_ObjIsXor(pObj) ||
// Gia_ObjRefNum(p, pObj) > 1 ||
Gia_ObjRefNum(p, pObj) > 3 ||
// (Gia_ObjRefNum(p, pObj) == 2 && (Gia_ObjRefNum(p, Gia_ObjFanin0(pObj)) == 1 || Gia_ObjRefNum(p, Gia_ObjFanin1(pObj)) == 1)) ||
Vec_IntSize(p->vSuper) > BAL_SUPER )
{
Vec_IntPush( p->vSuper, Gia_ObjToLit(p, pObj) );
return;
}
assert( !Gia_ObjFaninC0(pObj) && !Gia_ObjFaninC1(pObj) );
Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin0(pObj) );
Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin1(pObj) );
}
static inline void Gia_ManSuperCollectAnd_rec( Gia_Man_t * p, Gia_Obj_t * pObj )
{
if ( Gia_IsComplement(pObj) ||
!Gia_ObjIsAndReal(p, pObj) ||
// Gia_ObjRefNum(p, pObj) > 1 ||
Gia_ObjRefNum(p, pObj) > 3 ||
// (Gia_ObjRefNum(p, pObj) == 2 && (Gia_ObjRefNum(p, Gia_ObjFanin0(pObj)) == 1 || Gia_ObjRefNum(p, Gia_ObjFanin1(pObj)) == 1)) ||
Vec_IntSize(p->vSuper) > BAL_SUPER )
{
Vec_IntPush( p->vSuper, Gia_ObjToLit(p, pObj) );
return;
}
Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild0(pObj) );
Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild1(pObj) );
}
static inline void Gia_ManSuperCollect( Gia_Man_t * p, Gia_Obj_t * pObj )
{
// int nSize;
if ( p->vSuper == NULL )
p->vSuper = Vec_IntAlloc( 1000 );
else
Vec_IntClear( p->vSuper );
if ( Gia_ObjIsXor(pObj) )
{
assert( !Gia_ObjFaninC0(pObj) && !Gia_ObjFaninC1(pObj) );
Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin0(pObj) );
Gia_ManSuperCollectXor_rec( p, Gia_ObjFanin1(pObj) );
// nSize = Vec_IntSize(vSuper);
Vec_IntSort( p->vSuper, 0 );
Gia_ManSimplifyXor( p->vSuper );
// if ( nSize != Vec_IntSize(vSuper) )
// printf( "X %d->%d ", nSize, Vec_IntSize(vSuper) );
}
else if ( Gia_ObjIsAndReal(p, pObj) )
{
Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild0(pObj) );
Gia_ManSuperCollectAnd_rec( p, Gia_ObjChild1(pObj) );
// nSize = Vec_IntSize(vSuper);
Vec_IntSort( p->vSuper, 0 );
Gia_ManSimplifyAnd( p->vSuper );
// if ( nSize != Vec_IntSize(vSuper) )
// printf( "A %d->%d ", nSize, Vec_IntSize(vSuper) );
}
else assert( 0 );
// if ( nSize > 10 )
// printf( "%d ", nSize );
assert( Vec_IntSize(p->vSuper) > 0 );
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline void Gia_ManCreateGate( Gia_Man_t * pNew, Gia_Obj_t * pObj, Vec_Int_t * vSuper )
{
int iLit0 = Vec_IntPop(vSuper);
int iLit1 = Vec_IntPop(vSuper);
int iLit, i;
if ( !Gia_ObjIsXor(pObj) )
iLit = Gia_ManHashAnd( pNew, iLit0, iLit1 );
else if ( pNew->pMuxes )
iLit = Gia_ManHashXorReal( pNew, iLit0, iLit1 );
else
iLit = Gia_ManHashXor( pNew, iLit0, iLit1 );
Vec_IntPush( vSuper, iLit );
Bal_ManSetGateLevel( Bal_GiaMan(pNew), pObj, iLit );
// Gia_ObjSetGateLevel( pNew, Gia_ManObj(pNew, Abc_Lit2Var(iLit)) );
// shift to the corrent location
for ( i = Vec_IntSize(vSuper)-1; i > 0; i-- )
{
int iLit1 = Vec_IntEntry(vSuper, i);
int iLit2 = Vec_IntEntry(vSuper, i-1);
if ( Gia_ObjLevelId(pNew, Abc_Lit2Var(iLit1)) <= Gia_ObjLevelId(pNew, Abc_Lit2Var(iLit2)) )
break;
Vec_IntWriteEntry( vSuper, i, iLit2 );
Vec_IntWriteEntry( vSuper, i-1, iLit1 );
}
}
static inline int Gia_ManBalanceGate( Gia_Man_t * pNew, Gia_Obj_t * pObj, Vec_Int_t * vSuper, int * pLits, int nLits )
{
Vec_IntClear( vSuper );
if ( nLits == 1 )
Vec_IntPush( vSuper, pLits[0] );
else if ( nLits == 2 )
{
Vec_IntPush( vSuper, pLits[0] );
Vec_IntPush( vSuper, pLits[1] );
Gia_ManCreateGate( pNew, pObj, vSuper );
}
else if ( nLits > 2 )
{
Bal_Man_t * p = Bal_GiaMan(pNew); int i;
for ( i = 0; i < nLits; i++ )
Vec_IntPush( vSuper, pLits[i] );
// sort by level/cut-size
Vec_IntSelectSortCostLit( vSuper, p->vCosts );
// iterate till everything is grouped
while ( Vec_IntSize(vSuper) > 1 )
{
int iLit, Res = Bal_ManFindBestPair( p, vSuper, pObj );
int iBest = Vec_IntEntry( vSuper, Res >> 16 );
int kBest = Vec_IntEntry( vSuper, Res & 0xFFFF );
Vec_IntRemove( vSuper, iBest );
Vec_IntRemove( vSuper, kBest );
if ( Gia_ObjIsXor(pObj) )
iLit = Gia_ManHashXorReal( pNew, iBest, kBest );
else
iLit = Gia_ManHashAnd( pNew, iBest, kBest );
Bal_ManSetGateLevel( p, pObj, iLit );
Vec_IntPushOrderCost( vSuper, p->vCosts, iLit );
}
}
// consider trivial case
assert( Vec_IntSize(vSuper) == 1 );
return Vec_IntEntry(vSuper, 0);
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline void Gia_ManBalance_rec( Gia_Man_t * pNew, Gia_Man_t * p, Gia_Obj_t * pObj )
{
int i, iLit, iBeg, iEnd;
if ( ~pObj->Value )
return;
assert( Gia_ObjIsAnd(pObj) );
// handle MUX
if ( Gia_ObjIsMux(p, pObj) )
{
Gia_ManBalance_rec( pNew, p, Gia_ObjFanin0(pObj) );
Gia_ManBalance_rec( pNew, p, Gia_ObjFanin1(pObj) );
Gia_ManBalance_rec( pNew, p, Gia_ObjFanin2(p, pObj) );
pObj->Value = Gia_ManHashMuxReal( pNew, Gia_ObjFanin2Copy(p, pObj), Gia_ObjFanin1Copy(pObj), Gia_ObjFanin0Copy(pObj) );
Bal_ManSetGateLevel( Bal_GiaMan(pNew), pObj, pObj->Value );
// Gia_ObjSetGateLevel( pNew, Gia_ManObj(pNew, Abc_Lit2Var(pObj->Value)) );
return;
}
// find supergate
Gia_ManSuperCollect( p, pObj );
// save entries
if ( p->vStore == NULL )
p->vStore = Vec_IntAlloc( 1000 );
iBeg = Vec_IntSize( p->vStore );
Vec_IntAppend( p->vStore, p->vSuper );
iEnd = Vec_IntSize( p->vStore );
// call recursively
Vec_IntForEachEntryStartStop( p->vStore, iLit, i, iBeg, iEnd )
{
Gia_Obj_t * pTemp = Gia_ManObj( p, Abc_Lit2Var(iLit) );
Gia_ManBalance_rec( pNew, p, pTemp );
Vec_IntWriteEntry( p->vStore, i, Abc_LitNotCond(pTemp->Value, Abc_LitIsCompl(iLit)) );
}
assert( Vec_IntSize(p->vStore) == iEnd );
// consider general case
pObj->Value = Gia_ManBalanceGate( pNew, pObj, p->vSuper, Vec_IntEntryP(p->vStore, iBeg), iEnd-iBeg );
Vec_IntShrink( p->vStore, iBeg );
}
static inline Gia_Man_t * Gia_ManBalanceInt( Gia_Man_t * p, int nLutSize, int nCutNum, int fVerbose )
{
Bal_Man_t * pMan;
Gia_Man_t * pNew, * pTemp;
Gia_Obj_t * pObj;
int i;
Gia_ManFillValue( p );
Gia_ManCreateRefs( p );
// start the new manager
pNew = Gia_ManStart( 3*Gia_ManObjNum(p)/2 );
pNew->pName = Abc_UtilStrsav( p->pName );
pNew->pSpec = Abc_UtilStrsav( p->pSpec );
pNew->pMuxes = ABC_CALLOC( unsigned, pNew->nObjsAlloc );
pNew->vLevels = Vec_IntStart( pNew->nObjsAlloc );
// create constant and inputs
Gia_ManConst0(p)->Value = 0;
Gia_ManForEachCi( p, pObj, i )
pObj->Value = Gia_ManAppendCi( pNew );
// create balancing manager
pMan = Bal_ManAlloc( p, pNew, nLutSize, nCutNum, fVerbose );
// create internal nodes
Gia_ManHashStart( pNew );
Gia_ManForEachCo( p, pObj, i )
Gia_ManBalance_rec( pNew, p, Gia_ObjFanin0(pObj) );
Gia_ManForEachCo( p, pObj, i )
pObj->Value = Gia_ManAppendCo( pNew, Gia_ObjFanin0Copy(pObj) );
if ( fVerbose )
{
int nLevelMax = 0;
Gia_ManForEachCo( pNew, pObj, i )
{
nLevelMax = Abc_MaxInt( nLevelMax, Bal_ObjDelay(pMan, Gia_ObjFaninId0p(pNew, pObj)) );
// printf( "%d=%d ", i, Bal_ObjDelay(pMan, Gia_ObjFaninId0p(pNew, pObj)) );
}
printf( "Best delay = %d\n", nLevelMax );
}
// assert( Gia_ManObjNum(pNew) <= Gia_ManObjNum(p) );
Gia_ManHashStop( pNew );
Gia_ManSetRegNum( pNew, Gia_ManRegNum(p) );
// delete manager
Bal_ManFree( pMan );
// perform cleanup
pNew = Gia_ManCleanup( pTemp = pNew );
Gia_ManStop( pTemp );
return pNew;
}
Gia_Man_t * Gia_ManBalanceLut( Gia_Man_t * p, int nLutSize, int nCutNum, int fVerbose )
{
Gia_Man_t * pNew, * pNew1, * pNew2;
if ( fVerbose ) Gia_ManPrintStats( p, NULL );
pNew = Gia_ManDupMuxes( p, 2 );
if ( fVerbose ) Gia_ManPrintStats( pNew, NULL );
pNew1 = Gia_ManBalanceInt( pNew, nLutSize, nCutNum, fVerbose );
if ( fVerbose ) Gia_ManPrintStats( pNew1, NULL );
Gia_ManStop( pNew );
pNew2 = Gia_ManDupNoMuxes( pNew1 );
if ( fVerbose ) Gia_ManPrintStats( pNew2, NULL );
Gia_ManStop( pNew1 );
return pNew2;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
ABC_NAMESPACE_IMPL_END
......@@ -385,7 +385,7 @@ void Gia_ManPrintChoiceStats( Gia_Man_t * p )
void Gia_ManPrintStats( Gia_Man_t * p, Gps_Par_t * pPars )
{
extern float Gia_ManLevelAve( Gia_Man_t * p );
if ( pPars->fMiter )
if ( pPars && pPars->fMiter )
{
Gia_ManPrintStatsMiter( p, 0 );
return;
......
......@@ -3,6 +3,7 @@ SRC += src/aig/gia/giaAig.c \
src/aig/gia/giaAiger.c \
src/aig/gia/giaAigerExt.c \
src/aig/gia/giaBalance.c \
src/aig/gia/giaBalance2.c \
src/aig/gia/giaBidec.c \
src/aig/gia/giaCCof.c \
src/aig/gia/giaCex.c \
......
......@@ -350,6 +350,7 @@ static int Abc_CommandAbc9Bidec ( Abc_Frame_t * pAbc, int argc, cha
static int Abc_CommandAbc9Shrink ( Abc_Frame_t * pAbc, int argc, char ** argv );
static int Abc_CommandAbc9Fx ( Abc_Frame_t * pAbc, int argc, char ** argv );
static int Abc_CommandAbc9Balance ( Abc_Frame_t * pAbc, int argc, char ** argv );
static int Abc_CommandAbc9BalanceLut ( Abc_Frame_t * pAbc, int argc, char ** argv );
static int Abc_CommandAbc9Syn2 ( Abc_Frame_t * pAbc, int argc, char ** argv );
static int Abc_CommandAbc9Syn3 ( Abc_Frame_t * pAbc, int argc, char ** argv );
static int Abc_CommandAbc9Syn4 ( Abc_Frame_t * pAbc, int argc, char ** argv );
......@@ -928,6 +929,7 @@ void Abc_Init( Abc_Frame_t * pAbc )
Cmd_CommandAdd( pAbc, "ABC9", "&shrink", Abc_CommandAbc9Shrink, 0 );
Cmd_CommandAdd( pAbc, "ABC9", "&fx", Abc_CommandAbc9Fx, 0 );
Cmd_CommandAdd( pAbc, "ABC9", "&b", Abc_CommandAbc9Balance, 0 );
Cmd_CommandAdd( pAbc, "ABC9", "&blut", Abc_CommandAbc9BalanceLut, 0 );
Cmd_CommandAdd( pAbc, "ABC9", "&syn2", Abc_CommandAbc9Syn2, 0 );
Cmd_CommandAdd( pAbc, "ABC9", "&syn3", Abc_CommandAbc9Syn3, 0 );
Cmd_CommandAdd( pAbc, "ABC9", "&syn4", Abc_CommandAbc9Syn4, 0 );
......@@ -27766,6 +27768,84 @@ usage:
SeeAlso []
***********************************************************************/
int Abc_CommandAbc9BalanceLut( Abc_Frame_t * pAbc, int argc, char ** argv )
{
extern Gia_Man_t * Gia_ManBalanceLut( Gia_Man_t * p, int nLutSize, int nCutNum, int fVerbose );
Gia_Man_t * pTemp = NULL;
int nLutSize = 6;
int nCutNum = 8;
int c, fVerbose = 0;
int fVeryVerbose = 0;
Extra_UtilGetoptReset();
while ( ( c = Extra_UtilGetopt( argc, argv, "KCvwh" ) ) != EOF )
{
switch ( c )
{
case 'K':
if ( globalUtilOptind >= argc )
{
Abc_Print( -1, "Command line switch \"-K\" should be followed by a char string.\n" );
goto usage;
}
nLutSize = atoi(argv[globalUtilOptind]);
globalUtilOptind++;
if ( nLutSize < 0 )
goto usage;
break;
case 'C':
if ( globalUtilOptind >= argc )
{
Abc_Print( -1, "Command line switch \"-C\" should be followed by a char string.\n" );
goto usage;
}
nCutNum = atoi(argv[globalUtilOptind]);
globalUtilOptind++;
if ( nCutNum < 0 )
goto usage;
break;
case 'v':
fVerbose ^= 1;
break;
case 'w':
fVeryVerbose ^= 1;
break;
case 'h':
goto usage;
default:
goto usage;
}
}
if ( pAbc->pGia == NULL )
{
Abc_Print( -1, "Abc_CommandAbc9BalanceLut(): There is no AIG.\n" );
return 1;
}
pTemp = Gia_ManBalanceLut( pAbc->pGia, nLutSize, nCutNum, fVerbose );
Abc_FrameUpdateGia( pAbc, pTemp );
return 0;
usage:
Abc_Print( -2, "usage: &blut [-KC num] [-vh]\n" );
Abc_Print( -2, "\t performs AIG balancing for the given LUT size\n" );
Abc_Print( -2, "\t-K num : LUT size for the mapping (2 <= K <= %d) [default = %d]\n", 6, nLutSize );
Abc_Print( -2, "\t-C num : the max number of priority cuts (1 <= C <= %d) [default = %d]\n", 8, nCutNum );
Abc_Print( -2, "\t-v : toggle printing verbose information [default = %s]\n", fVerbose? "yes": "no" );
// Abc_Print( -2, "\t-w : toggle printing additional information [default = %s]\n", fVeryVerbose? "yes": "no" );
Abc_Print( -2, "\t-h : print the command usage\n");
return 1;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Abc_CommandAbc9Syn2( Abc_Frame_t * pAbc, int argc, char ** argv )
{
Gia_Man_t * pTemp;
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment