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lvzhengyang
abc
Commits
10478a9c
Commit
10478a9c
authored
Jan 15, 2012
by
Alan Mishchenko
Browse files
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Plain Diff
Variable timeframe abstraction.
parent
bb4897ab
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Showing
7 changed files
with
521 additions
and
155 deletions
+521
-155
src/aig/gia/gia.h
+3
-0
src/aig/gia/giaAbsVta.c
+310
-139
src/aig/gia/giaAiger.c
+39
-2
src/aig/gia/giaFrames.c
+75
-8
src/aig/gia/giaMan.c
+67
-0
src/base/abci/abc.c
+4
-6
src/misc/vec/vecVec.h
+23
-0
No files found.
src/aig/gia/gia.h
View file @
10478a9c
...
...
@@ -134,6 +134,7 @@ struct Gia_Man_t_
Vec_Int_t
*
vTruths
;
// used for truth table computation
Vec_Int_t
*
vFlopClasses
;
// classes of flops for retiming/merging/etc
Vec_Int_t
*
vGateClasses
;
// classes of gates for abstraction
Vec_Int_t
*
vObjClasses
;
// classes of objects for abstraction
unsigned
char
*
pSwitching
;
// switching activity for each object
Gia_Plc_t
*
pPlacement
;
// placement of the objects
int
*
pTravIds
;
// separate traversal ID representation
...
...
@@ -703,6 +704,8 @@ extern void Gia_ManFanoutStop( Gia_Man_t * p );
/*=== giaForce.c =========================================================*/
extern
void
For_ManExperiment
(
Gia_Man_t
*
pGia
,
int
nIters
,
int
fClustered
,
int
fVerbose
);
/*=== giaFrames.c =========================================================*/
extern
Gia_Man_t
*
Gia_ManUnrollDup
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vLimit
);
extern
Vec_Ptr_t
*
Gia_ManUnrollAbs
(
Gia_Man_t
*
p
,
int
nFrames
);
extern
void
*
Gia_ManUnrollStart
(
Gia_Man_t
*
pAig
,
Gia_ParFra_t
*
pPars
);
extern
void
*
Gia_ManUnrollAdd
(
void
*
pMan
,
int
fMax
);
extern
void
Gia_ManUnrollStop
(
void
*
pMan
);
...
...
src/aig/gia/giaAbsVta.c
View file @
10478a9c
...
...
@@ -46,6 +46,7 @@ struct Vta_Man_t_
{
// user data
Gia_Man_t
*
pGia
;
// AIG manager
int
nFramesStart
;
// the number of starting frames
int
nFramesMax
;
// maximum number of frames
int
nConfMax
;
// conflict limit
int
nTimeMax
;
// runtime limit
...
...
@@ -59,11 +60,11 @@ struct Vta_Man_t_
Vta_Obj_t
*
pObjs
;
// hash table bins
Vec_Int_t
*
vOrder
;
// objects in DPS order
// abstraction
int
n
Words
;
// the number of sim words for ab
s
int
nFramesS
;
// the number of copmleted frames
Vec_
Int_t
*
vAbs
;
// starting abstraction
Vec_Int_t
*
vAbsNew
;
// computed abstraction
Vec_Int_t
*
v
AbsAll
;
// abstraction of all timeframe
s
int
n
ObjBits
;
// the number of bits to represent object
s
unsigned
nObjMask
;
// object mask
Vec_
Ptr_t
*
vFrames
;
// start abstraction for each frame
int
nWords
;
// the number of words in the record
Vec_Int_t
*
v
Seens
;
// seen object
s
// other data
Vec_Int_t
*
vCla2Var
;
// map clauses into variables
Vec_Ptr_t
*
vCores
;
// unsat core for each frame
...
...
@@ -86,8 +87,8 @@ static inline int Vta_ValIs1( Vta_Obj_t * pThis, int fCompl )
static
inline
Vta_Obj_t
*
Vta_ManObj
(
Vta_Man_t
*
p
,
int
i
)
{
assert
(
i
>=
0
&&
i
<
p
->
nObjs
);
return
i
?
p
->
pObjs
+
i
:
NULL
;
}
static
inline
int
Vta_ObjId
(
Vta_Man_t
*
p
,
Vta_Obj_t
*
pObj
)
{
assert
(
pObj
>
p
->
pObjs
&&
pObj
<
p
->
pObjs
+
p
->
nObjs
);
return
pObj
-
p
->
pObjs
;
}
static
inline
unsigned
*
Vta_ObjAbsOld
(
Vta_Man_t
*
p
,
int
i
)
{
assert
(
i
>=
0
&&
i
<
p
->
nObjs
);
return
(
unsigned
*
)
Vec_IntEntryP
(
p
->
vAbs
,
i
*
p
->
nWords
);
}
static
inline
unsigned
*
Vta_ObjAbsNew
(
Vta_Man_t
*
p
,
int
i
)
{
assert
(
i
>=
0
&&
i
<
p
->
nObjs
);
return
(
unsigned
*
)
Vec_IntEntryP
(
p
->
vAbsNew
,
i
*
p
->
nWords
);
}
//
static inline unsigned * Vta_ObjAbsOld( Vta_Man_t * p, int i ) { assert( i >= 0 && i < p->nObjs ); return (unsigned *)Vec_IntEntryP( p->vAbs, i*p->nWords ); }
//
static inline unsigned * Vta_ObjAbsNew( Vta_Man_t * p, int i ) { assert( i >= 0 && i < p->nObjs ); return (unsigned *)Vec_IntEntryP( p->vAbsNew, i*p->nWords ); }
#define Vta_ManForEachObj( p, pObj, i ) \
for ( i = 1; (i < p->nObjs) && ((pObj) = Vta_ManObj(p, i)); i++ )
...
...
@@ -96,12 +97,82 @@ static inline unsigned * Vta_ObjAbsNew( Vta_Man_t * p, int i ) { assert( i >
#define Vta_ManForEachObjVecReverse( vVec, p, pObj, i ) \
for ( i = Vec_IntSize(vVec) - 1; (i >= 1) && ((pObj) = Vta_ManObj(p, Vec_IntEntry(vVec,i))); i-- )
// abstraction is given as an array of integers:
// - the first entry is the number of timeframes (F)
// - the next (F+1) entries give the beginning position of each timeframe
// - the following entries give the object IDs
// invariant: assert( vec[vec[0]+2] == size(vec) );
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis [Converting from one array to per-frame arrays.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Ptr_t
*
Vta_ManAbsToFrames
(
Vec_Int_t
*
vAbs
)
{
Vec_Ptr_t
*
vFrames
;
Vec_Int_t
*
vFrame
;
int
i
,
k
,
Entry
,
iStart
,
iStop
;
int
nFrames
=
Vec_IntEntry
(
vAbs
,
0
);
assert
(
Vec_IntEntry
(
vAbs
,
nFrames
+
1
)
==
Vec_IntSize
(
vAbs
)
);
vFrames
=
Vec_PtrAlloc
(
nFrames
);
for
(
i
=
0
;
i
<
nFrames
;
i
++
)
{
iStart
=
Vec_IntEntry
(
vAbs
,
i
+
1
);
iStop
=
Vec_IntEntry
(
vAbs
,
i
+
2
);
vFrame
=
Vec_IntAlloc
(
iStop
-
iStart
);
Vec_IntForEachEntryStartStop
(
vAbs
,
Entry
,
k
,
iStart
,
iStop
)
Vec_IntPush
(
vFrame
,
Entry
);
Vec_PtrPush
(
vFrames
,
vFrame
);
}
assert
(
iStop
==
Vec_IntSize
(
vAbs
)
);
return
vFrames
;
}
/**Function*************************************************************
Synopsis [Converting from per-frame arrays to one integer array.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t
*
Vta_ManFramesToAbs
(
Vec_Vec_t
*
vFrames
)
{
Vec_Int_t
*
vOne
,
*
vAbs
;
int
i
,
k
,
Entry
,
nSize
;
vAbs
=
Vec_IntAlloc
(
2
+
Vec_VecSize
(
vFrames
)
+
Vec_VecSizeSize
(
vFrames
)
);
Vec_IntPush
(
vAbs
,
Vec_VecSize
(
vFrames
)
);
nSize
=
Vec_VecSize
(
vFrames
)
+
2
;
Vec_VecForEachLevelInt
(
vFrames
,
vOne
,
i
)
{
Vec_IntPush
(
vAbs
,
nSize
);
nSize
+=
Vec_IntSize
(
vOne
);
}
Vec_IntPush
(
vAbs
,
nSize
);
assert
(
Vec_IntSize
(
vAbs
)
==
Vec_VecSize
(
vFrames
)
+
2
);
Vec_VecForEachLevelInt
(
vFrames
,
vOne
,
i
)
Vec_IntForEachEntry
(
vOne
,
Entry
,
k
)
Vec_IntPush
(
vAbs
,
Entry
);
assert
(
Vec_IntEntry
(
vAbs
,
Vec_IntEntry
(
vAbs
,
0
)
+
1
)
==
Vec_IntSize
(
vAbs
)
);
return
vAbs
;
}
/**Function*************************************************************
Synopsis [Detects how many frames are completed.]
Description []
...
...
@@ -164,6 +235,88 @@ static inline Vec_Int_t * Vta_ManDeriveAbsAll( Vec_Int_t * p, int nWords )
/**Function*************************************************************
Synopsis [Collect nodes/flops involved in different timeframes.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int
Vec_IntDoubleWidth
(
Vec_Int_t
*
p
,
int
nWords
)
{
int
*
pArray
=
ABC_CALLOC
(
int
,
Vec_IntSize
(
p
)
*
2
);
int
i
,
w
,
nObjs
=
Vec_IntSize
(
p
)
/
nWords
;
assert
(
Vec_IntSize
(
p
)
%
nWords
==
0
);
for
(
i
=
0
;
i
<
nObjs
;
i
++
)
for
(
w
=
0
;
w
<
nWords
;
w
++
)
pArray
[
2
*
nWords
*
i
+
w
]
=
p
->
pArray
[
nWords
*
i
+
w
];
ABC_FREE
(
p
->
pArray
);
p
->
pArray
=
pArray
;
p
->
nSize
*=
2
;
p
->
nCap
=
p
->
nSize
;
return
2
*
nWords
;
}
/**Function*************************************************************
Synopsis [Prints the results.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
/*
void Vta_ManAbsPrint( Vta_Man_t * p, int fThis )
{
Vec_Ptr_t * vInfos;
Vec_Int_t * vPres;
unsigned * pInfo;
int CountAll, CountUni;
int Entry, i, w, f;
// collected used nodes
vInfos = Vec_PtrAlloc( 1000 );
Vec_IntForEachEntry( p->vAbsAll, Entry, i )
{
if ( Entry )
Vec_PtrPush( vInfos, Vta_ObjAbsNew(p, i) );
pInfo = Vta_ObjAbsNew(p, i);
for ( w = 0; w < p->nWords; w++ )
if ( pInfo[w] )
break;
assert( Entry == (int)(w < p->nWords) );
}
printf( "%d", Vec_PtrSize(vInfos) );
// print results for used nodes
vPres = Vec_IntStart( Vec_PtrSize(vInfos) );
for ( f = 0; f <= fThis; f++ )
{
CountAll = CountUni = 0;
Vec_PtrForEachEntry( unsigned *, vInfos, pInfo, i )
{
if ( !Gia_InfoHasBit(pInfo, f) )
continue;
CountAll++;
if ( Vec_IntEntry(vPres, i) )
continue;
CountUni++;
Vec_IntWriteEntry( vPres, i, 1 );
}
printf( " %d(%d)", CountAll, CountUni );
}
printf( "\n" );
Vec_PtrFree( vInfos );
Vec_IntFree( vPres );
}
*/
/**Function*************************************************************
Synopsis []
Description []
...
...
@@ -173,12 +326,13 @@ static inline Vec_Int_t * Vta_ManDeriveAbsAll( Vec_Int_t * p, int nWords )
SeeAlso []
***********************************************************************/
Vta_Man_t
*
Vga_ManStart
(
Gia_Man_t
*
pGia
,
Vec_Int_t
*
vAbs
,
int
nFramesMax
,
int
nConfMax
,
int
nTimeMax
,
int
fVerbose
)
Vta_Man_t
*
Vga_ManStart
(
Gia_Man_t
*
pGia
,
int
nFramesStart
,
int
nFramesMax
,
int
nConfMax
,
int
nTimeMax
,
int
fVerbose
)
{
Vta_Man_t
*
p
;
assert
(
nFramesMax
>
0
&&
nFramesMax
<
32
);
assert
(
nFramesMax
==
0
||
nFramesStart
<=
nFramesMax
);
p
=
ABC_CALLOC
(
Vta_Man_t
,
1
);
p
->
pGia
=
pGia
;
p
->
nFramesStart
=
nFramesStart
;
p
->
nFramesMax
=
nFramesMax
;
p
->
nConfMax
=
nConfMax
;
p
->
nTimeMax
=
nTimeMax
;
...
...
@@ -191,16 +345,23 @@ Vta_Man_t * Vga_ManStart( Gia_Man_t * pGia, Vec_Int_t * vAbs, int nFramesMax, in
p
->
pBins
=
ABC_CALLOC
(
int
,
p
->
nBins
);
p
->
vOrder
=
Vec_IntAlloc
(
1013
);
// abstraction
p
->
nWords
=
vAbs
?
Vec_IntSize
(
vAbs
)
/
Gia_ManObjNum
(
p
->
pGia
)
:
1
;
p
->
nFramesS
=
vAbs
?
Vta_ManReadFrameStart
(
vAbs
,
p
->
nWords
)
:
Abc_MinInt
(
p
->
nFramesMax
,
10
);
p
->
vAbs
=
vAbs
?
Vec_IntDup
(
vAbs
)
:
Vec_IntStartFull
(
Gia_ManObjNum
(
p
->
pGia
)
*
p
->
nWords
);
p
->
vAbsNew
=
Vec_IntStart
(
Gia_ManObjNum
(
p
->
pGia
)
*
p
->
nWords
);
p
->
vAbsAll
=
Vta_ManDeriveAbsAll
(
vAbs
,
p
->
nWords
);
p
->
nObjBits
=
Gia_Base2Log
(
Gia_ManObjNum
(
pGia
)
);
p
->
nObjMask
=
(
1
<<
p
->
nObjBits
)
-
1
;
assert
(
Gia_ManObjNum
(
pGia
)
<=
(
int
)
p
->
nObjMask
);
p
->
nWords
=
1
;
p
->
vSeens
=
Vec_IntStart
(
Gia_ManObjNum
(
pGia
)
*
p
->
nWords
);
// start the abstraction
if
(
pGia
->
vObjClasses
)
p
->
vFrames
=
Vta_ManAbsToFrames
(
pGia
->
vObjClasses
);
else
p
->
vFrames
=
Gia_ManUnrollAbs
(
pGia
,
nFramesStart
);
// other data
p
->
vCla2Var
=
Vec_IntAlloc
(
1000
);
p
->
vCores
=
Vec_PtrAlloc
(
100
);
p
->
pSat
=
sat_solver2_new
();
assert
(
nFramesMax
==
0
||
p
->
nFramesS
<=
nFramesMax
);
return
p
;
}
...
...
@@ -217,10 +378,8 @@ Vta_Man_t * Vga_ManStart( Gia_Man_t * pGia, Vec_Int_t * vAbs, int nFramesMax, in
***********************************************************************/
void
Vga_ManStop
(
Vta_Man_t
*
p
)
{
assert
(
p
->
vAbs
==
NULL
);
Vec_VecFreeP
(
(
Vec_Vec_t
**
)
&
p
->
vCores
);
Vec_IntFreeP
(
&
p
->
vAbs
);
Vec_IntFreeP
(
&
p
->
vAbsAll
);
Vec_IntFreeP
(
&
p
->
vSeens
);
Vec_IntFreeP
(
&
p
->
vOrder
);
Vec_IntFreeP
(
&
p
->
vCla2Var
);
sat_solver2_delete
(
p
->
pSat
);
...
...
@@ -422,6 +581,7 @@ Vec_Int_t * Vta_ManUnsatCore( Vec_Int_t * vCla2Var, sat_solver2 * pSat, int nCon
}
// remap core into variables
clk
=
clock
();
vPres
=
Vec_IntStart
(
sat_solver2_nvars
(
pSat
)
);
k
=
0
;
Vec_IntForEachEntry
(
vCore
,
Entry
,
i
)
...
...
@@ -442,6 +602,28 @@ Vec_Int_t * Vta_ManUnsatCore( Vec_Int_t * vCla2Var, sat_solver2 * pSat, int nCon
return
vCore
;
}
/**Function*************************************************************
Synopsis [Remaps core into frame/node pairs.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Vta_ManUnsatCoreRemap
(
Vta_Man_t
*
p
,
Vec_Int_t
*
vCore
)
{
Vta_Obj_t
*
pThis
;
int
i
,
Entry
;
Vec_IntForEachEntry
(
vCore
,
Entry
,
i
)
{
pThis
=
Vta_ManObj
(
p
,
Entry
);
Entry
=
(
pThis
->
iFrame
<<
p
->
nObjBits
)
|
pThis
->
iObj
;
Vec_IntWriteEntry
(
vCore
,
i
,
Entry
);
}
}
/**Function*************************************************************
...
...
@@ -519,8 +701,14 @@ Abc_Cex_t * Vta_ManRefineAbstraction( Vta_Man_t * p )
assert
(
Gia_ObjIsAnd
(
pObj
)
||
Gia_ObjIsRo
(
p
->
pGia
,
pObj
)
);
if
(
!
pThis
->
fAdded
)
{
unsigned
*
pInfo
=
(
unsigned
*
)
Vec_IntEntryP
(
p
->
vSeens
,
p
->
nWords
*
pThis
->
iObj
);
int
i
;
for
(
i
=
0
;
i
<
p
->
nWords
;
i
++
)
if
(
pInfo
[
i
]
)
break
;
assert
(
pThis
->
Prio
>
0
||
pThis
->
Prio
<
VTA_LARGE
);
if
(
Vec_IntEntry
(
p
->
vAbsAll
,
pThis
->
iObj
)
)
// if ( Vec_IntEntry(p->vAbsAll, pThis->iObj) )
if
(
i
<
p
->
nWords
)
Vec_PtrPush
(
vTermsUsed
,
pThis
);
else
Vec_PtrPush
(
vTermsUnused
,
pThis
);
...
...
@@ -775,85 +963,6 @@ Abc_Cex_t * Vta_ManRefineAbstraction( Vta_Man_t * p )
/**Function*************************************************************
Synopsis [Collect nodes/flops involved in different timeframes.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Vec_IntDoubleWidth
(
Vec_Int_t
*
p
,
int
nWords
)
{
int
*
pArray
=
ABC_CALLOC
(
int
,
Vec_IntSize
(
p
)
*
2
);
int
i
,
w
,
nObjs
=
Vec_IntSize
(
p
)
/
nWords
;
assert
(
Vec_IntSize
(
p
)
%
nWords
==
0
);
for
(
i
=
0
;
i
<
nObjs
;
i
++
)
for
(
w
=
0
;
w
<
nWords
;
w
++
)
pArray
[
2
*
nWords
*
i
+
w
]
=
p
->
pArray
[
nWords
*
i
+
w
];
ABC_FREE
(
p
->
pArray
);
p
->
pArray
=
pArray
;
p
->
nSize
*=
2
;
p
->
nCap
=
p
->
nSize
;
}
/**Function*************************************************************
Synopsis [Prints the results.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Vta_ManAbsPrint
(
Vta_Man_t
*
p
,
int
fThis
)
{
Vec_Ptr_t
*
vInfos
;
Vec_Int_t
*
vPres
;
unsigned
*
pInfo
;
int
CountAll
,
CountUni
;
int
Entry
,
i
,
w
,
f
;
// collected used nodes
vInfos
=
Vec_PtrAlloc
(
1000
);
Vec_IntForEachEntry
(
p
->
vAbsAll
,
Entry
,
i
)
{
if
(
Entry
)
Vec_PtrPush
(
vInfos
,
Vta_ObjAbsNew
(
p
,
i
)
);
pInfo
=
Vta_ObjAbsNew
(
p
,
i
);
for
(
w
=
0
;
w
<
p
->
nWords
;
w
++
)
if
(
pInfo
[
w
]
)
break
;
assert
(
Entry
==
(
int
)(
w
<
p
->
nWords
)
);
}
printf
(
"%d"
,
Vec_PtrSize
(
vInfos
)
);
// print results for used nodes
vPres
=
Vec_IntStart
(
Vec_PtrSize
(
vInfos
)
);
for
(
f
=
0
;
f
<=
fThis
;
f
++
)
{
CountAll
=
CountUni
=
0
;
Vec_PtrForEachEntry
(
unsigned
*
,
vInfos
,
pInfo
,
i
)
{
if
(
!
Gia_InfoHasBit
(
pInfo
,
f
)
)
continue
;
CountAll
++
;
if
(
Vec_IntEntry
(
vPres
,
i
)
)
continue
;
CountUni
++
;
Vec_IntWriteEntry
(
vPres
,
i
,
1
);
}
printf
(
" %d(%d)"
,
CountAll
,
CountUni
);
}
printf
(
"
\n
"
);
Vec_PtrFree
(
vInfos
);
Vec_IntFree
(
vPres
);
}
/**Function*************************************************************
Synopsis []
Description []
...
...
@@ -868,8 +977,8 @@ static inline void Vga_ManUnroll_rec( Vta_Man_t * p, int iObj, int iFrame )
int
iVar
;
Gia_Obj_t
*
pObj
;
Vta_Obj_t
*
pThis
;
if
(
!
Gia_InfoHasBit
(
Vta_ObjAbsOld
(
p
,
iObj
),
iFrame
)
)
return
;
//
if ( !Gia_InfoHasBit( Vta_ObjAbsOld(p, iObj), iFrame ) )
//
return;
pThis
=
Vga_ManFindOrAdd
(
p
,
iObj
,
iFrame
);
if
(
!
pThis
->
fNew
)
return
;
...
...
@@ -906,6 +1015,65 @@ static inline void Vga_ManUnroll_rec( Vta_Man_t * p, int iObj, int iFrame )
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Vta_ManAbsPrintFrame
(
Vta_Man_t
*
p
,
Vec_Int_t
*
vCore
,
int
iFrame
)
{
int
i
,
k
,
iObj
,
Entry
;
unsigned
*
pInfo
,
*
pCountAll
,
*
pCountUni
;
// print info about frames
pCountAll
=
ABC_CALLOC
(
int
,
iFrame
+
2
);
pCountUni
=
ABC_CALLOC
(
int
,
iFrame
+
2
);
Vec_IntForEachEntry
(
vCore
,
Entry
,
i
)
{
iObj
=
(
Entry
&
p
->
nObjMask
);
iFrame
=
(
Entry
>>
p
->
nObjBits
);
pInfo
=
(
unsigned
*
)
Vec_IntEntryP
(
p
->
vSeens
,
p
->
nWords
*
iObj
);
if
(
Gia_InfoHasBit
(
pInfo
,
iFrame
)
==
0
)
{
Gia_InfoSetBit
(
pInfo
,
iFrame
);
pCountUni
[
iFrame
+
1
]
++
;
pCountUni
[
0
]
++
;
}
pCountAll
[
iFrame
+
1
]
++
;
pCountAll
[
0
]
++
;
printf
(
"%5d%5d "
,
pCountAll
[
0
],
pCountUni
[
0
]
);
for
(
k
=
0
;
k
<=
iFrame
;
k
++
)
printf
(
"%5d%5d "
,
pCountAll
[
k
+
1
],
pCountUni
[
k
+
1
]
);
printf
(
"
\n
"
);
}
ABC_FREE
(
pCountAll
);
ABC_FREE
(
pCountUni
);
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Vga_ManAddOneSlice
(
Vta_Man_t
*
p
,
Vec_Int_t
*
vOne
,
int
Lift
)
{
int
Entry
,
i
;
Vec_IntForEachEntry
(
vOne
,
Entry
,
i
)
Vga_ManFindOrAdd
(
p
,
Entry
&
p
->
nObjMask
,
(
Entry
>>
p
->
nObjBits
)
+
Lift
);
}
/**Function*************************************************************
Synopsis [Collect nodes/flops involved in different timeframes.]
Description []
...
...
@@ -915,58 +1083,71 @@ static inline void Vga_ManUnroll_rec( Vta_Man_t * p, int iObj, int iFrame )
SeeAlso []
***********************************************************************/
void
Gia_VtaTest
(
Gia_Man_t
*
pAig
,
int
nFramesMax
,
int
nConfMax
,
int
nTimeMax
,
int
fVerbose
)
void
Gia_VtaTest
(
Gia_Man_t
*
pAig
,
int
nFrames
Start
,
int
nFrames
Max
,
int
nConfMax
,
int
nTimeMax
,
int
fVerbose
)
{
Vta_Man_t
*
p
;
Gia_Obj_t
*
pObj
;
Abc_Cex_t
*
pCex
;
Vec_Int_t
*
vCore
;
Vec_Int_t
*
vAbs
=
NULL
;
int
f
,
i
,
iObjPrev
,
RetValue
,
Entry
;
Abc_Cex_t
*
pCex
=
NULL
;
Vec_Int_t
*
vCore
,
*
vOne
;
int
f
,
i
,
iObjPrev
,
RetValue
,
Limit
;
assert
(
Gia_ManPoNum
(
pAig
)
==
1
);
pObj
=
Gia_ManPo
(
pAig
,
0
);
// start the manager
p
=
Vga_ManStart
(
pAig
,
vAbs
,
nFramesMax
,
nConfMax
,
nTimeMax
,
fVerbose
);
//
iteragte though time frames
p
=
Vga_ManStart
(
pAig
,
nFramesStart
,
nFramesMax
,
nConfMax
,
nTimeMax
,
fVerbose
);
//
perform initial abstraction
for
(
f
=
0
;
f
<
nFramesMax
;
f
++
)
{
if
(
f
==
p
->
nWords
*
32
)
p
->
nWords
=
Vec_IntDoubleWidth
(
p
->
vSeens
,
p
->
nWords
);
p
->
iFrame
=
f
;
if
(
fVerbose
)
printf
(
"Frame %4d : "
,
f
);
if
(
p
->
nWords
*
32
==
f
)
if
(
f
<
nFramesStart
)
{
Vec_IntDoubleWidth
(
vAbs
,
p
->
nWords
);
p
->
nWords
*=
2
;
}
if
(
f
<
p
->
nFramesS
)
{
// unroll and create clauses
// load the time frame
iObjPrev
=
p
->
nObjs
;
assert
(
Gia_InfoHasBit
(
Vta_ObjAbsOld
(
p
,
Gia_ObjFaninId0p
(
p
->
pGia
,
pObj
)),
f
)
);
Vga_Man
Unroll_rec
(
p
,
Gia_ObjFaninId0p
(
p
->
pGia
,
pObj
),
f
);
vOne
=
Vec_PtrEntry
(
p
->
vFrames
,
f
);
Vga_Man
AddOneSlice
(
p
,
vOne
,
0
);
for
(
i
=
iObjPrev
;
i
<
p
->
nObjs
;
i
++
)
Vga_ManAddClausesOne
(
p
,
Vta_ManObj
(
p
,
i
)
);
// run SAT solver
vCore
=
Vta_ManUnsatCore
(
p
->
vCla2Var
,
p
->
pSat
,
nConfMax
,
fVerbose
,
&
RetValue
);
if
(
vCore
==
NULL
&&
RetValue
==
0
)
{
// make sure, there was no initial abstraction (otherwise, it was invalid)
assert
(
pAig
->
vObjClasses
==
NULL
);
// derive counter-example
pCex
=
NULL
;
break
;
}
}
else
{
// consider the last p->nFramesS/2 cores
// add them for the last time frame
break
;
Limit
=
Abc_MinInt
(
3
,
nFramesStart
);
// load the time frame
iObjPrev
=
p
->
nObjs
;
for
(
i
=
1
;
i
<=
Limit
;
i
++
)
{
vOne
=
Vec_PtrEntry
(
p
->
vCores
,
f
-
i
);
Vga_ManAddOneSlice
(
p
,
vOne
,
i
);
}
for
(
i
=
iObjPrev
;
i
<
p
->
nObjs
;
i
++
)
Vga_ManAddClausesOne
(
p
,
Vta_ManObj
(
p
,
i
)
);
// iterate as long as there are counter-examples
while
(
1
)
{
vCore
=
Vta_ManUnsatCore
(
p
->
vCla2Var
,
p
->
pSat
,
nConfMax
,
fVerbose
,
&
RetValue
);
if
(
RetValue
)
// resource limit is reached
{
assert
(
vCore
==
NULL
);
break
;
}
if
(
vCore
!=
NULL
)
{
// unroll the solver, add the core
// return and dobule check
// return and double check
break
;
}
pCex
=
Vta_ManRefineAbstraction
(
p
);
...
...
@@ -974,7 +1155,6 @@ void Gia_VtaTest( Gia_Man_t * pAig, int nFramesMax, int nConfMax, int nTimeMax,
break
;
}
}
if
(
pCex
!=
NULL
)
{
// the problem is SAT
...
...
@@ -983,27 +1163,18 @@ void Gia_VtaTest( Gia_Man_t * pAig, int nFramesMax, int nConfMax, int nTimeMax,
{
// resource limit is reached
}
// add core to storage
Vec_IntForEachEntry
(
vCore
,
Entry
,
i
)
{
Vta_Obj_t
*
pThis
=
Vta_ManObj
(
p
,
Entry
);
unsigned
*
pInfo
=
Vta_ObjAbsNew
(
p
,
pThis
->
iObj
);
Vec_IntWriteEntry
(
p
->
vAbsAll
,
pThis
->
iObj
,
1
);
Gia_InfoSetBit
(
pInfo
,
pThis
->
iFrame
);
}
// Vec_IntFree( vCore );
// add the core
Vec_PtrPush
(
p
->
vCores
,
vCore
);
// print the result
if
(
fVerbose
)
Vta_ManAbsPrint
(
p
,
f
);
Vta_ManAbsPrint
Frame
(
p
,
vCore
,
f
);
}
vAbs
=
p
->
vAbsNew
;
p
->
vAbsNew
=
NULL
;
assert
(
Vec_PtrSize
(
p
->
vCores
)
>
0
);
if
(
pAig
->
vObjClasses
!=
NULL
)
printf
(
"Replacing the old abstraction by a new one.
\n
"
);
Vec_IntFreeP
(
&
pAig
->
vObjClasses
);
pAig
->
vObjClasses
=
Vta_ManFramesToAbs
(
(
Vec_Vec_t
*
)
p
->
vCores
);
Vga_ManStop
(
p
);
// print statistics about the core
Vec_IntFree
(
vAbs
);
}
////////////////////////////////////////////////////////////////////////
...
...
src/aig/gia/giaAiger.c
View file @
10478a9c
...
...
@@ -567,6 +567,14 @@ Gia_Man_t * Gia_ReadAiger2( char * pFileName, int fCheck )
pNew
->
vGateClasses
=
Vec_IntStart
(
Gia_ManObjNum
(
pNew
)
);
Gia_ReadFlopClasses
(
&
pCur
,
pNew
->
vGateClasses
,
Gia_ManObjNum
(
pNew
)
);
}
if
(
*
pCur
==
'v'
)
{
pCur
++
;
// read object classes
pNew
->
vObjClasses
=
Vec_IntStart
(
Gia_ReadInt
(
pCur
)
/
4
);
pCur
+=
4
;
memcpy
(
Vec_IntArray
(
pNew
->
vObjClasses
),
pCur
,
4
*
Vec_IntSize
(
pNew
->
vObjClasses
)
);
pCur
+=
4
*
Vec_IntSize
(
pNew
->
vObjClasses
);
}
if
(
*
pCur
==
'm'
)
{
pCur
++
;
...
...
@@ -618,7 +626,6 @@ Gia_Man_t * Gia_ReadAiger2( char * pFileName, int fCheck )
return
pNew
;
}
/**Function*************************************************************
Synopsis [Reads the AIG in the binary AIGER format.]
...
...
@@ -833,6 +840,14 @@ Gia_Man_t * Gia_ReadAigerFromMemory( char * pContents, int nFileSize, int fCheck
pNew
->
vGateClasses
=
Vec_IntStart
(
Gia_ManObjNum
(
pNew
)
);
Gia_ReadFlopClasses
(
&
pCur
,
pNew
->
vGateClasses
,
Gia_ManObjNum
(
pNew
)
);
}
if
(
*
pCur
==
'v'
)
{
pCur
++
;
// read object classes
pNew
->
vObjClasses
=
Vec_IntStart
(
Gia_ReadInt
(
pCur
)
/
4
);
pCur
+=
4
;
memcpy
(
Vec_IntArray
(
pNew
->
vObjClasses
),
pCur
,
4
*
Vec_IntSize
(
pNew
->
vObjClasses
)
);
pCur
+=
4
*
Vec_IntSize
(
pNew
->
vObjClasses
);
}
if
(
*
pCur
==
'm'
)
{
pCur
++
;
...
...
@@ -1024,14 +1039,26 @@ Gia_Man_t * Gia_ReadAigerFromMemory( char * pContents, int nFileSize, int fCheck
}
{
Vec_Int_t
*
vFlopMap
,
*
vGateMap
;
Vec_Int_t
*
vFlopMap
,
*
vGateMap
,
*
vObjMap
;
vFlopMap
=
pNew
->
vFlopClasses
;
pNew
->
vFlopClasses
=
NULL
;
vGateMap
=
pNew
->
vGateClasses
;
pNew
->
vGateClasses
=
NULL
;
vObjMap
=
pNew
->
vObjClasses
;
pNew
->
vObjClasses
=
NULL
;
pNew
=
Gia_ManCleanup
(
pTemp
=
pNew
);
Gia_ManStop
(
pTemp
);
pNew
->
vFlopClasses
=
vFlopMap
;
pNew
->
vGateClasses
=
vGateMap
;
pNew
->
vObjClasses
=
vObjMap
;
}
/*
{
extern Vec_Int_t * Vta_ManFramesToAbs( Vec_Vec_t * vFrames );
extern Vec_Ptr_t * Vta_ManAbsToFrames( Vec_Int_t * vAbs );
Vec_Vec_t * vAbs = (Vec_Vec_t *)Gia_ManUnrollAbs( pNew );
assert( pNew->vObjClasses == NULL );
pNew->vObjClasses = Vta_ManFramesToAbs( vAbs );
Vec_VecFree( vAbs );
}
*/
return
pNew
;
}
...
...
@@ -1461,6 +1488,16 @@ void Gia_WriteAiger( Gia_Man_t * pInit, char * pFileName, int fWriteSymbols, int
fwrite
(
Buffer
,
1
,
4
,
pFile
);
fwrite
(
Vec_IntArray
(
p
->
vGateClasses
),
1
,
nSize
,
pFile
);
}
// write object classes
if
(
p
->
vObjClasses
)
{
unsigned
char
Buffer
[
10
];
int
nSize
=
4
*
Vec_IntSize
(
p
->
vObjClasses
);
Gia_WriteInt
(
Buffer
,
nSize
);
fprintf
(
pFile
,
"v"
);
fwrite
(
Buffer
,
1
,
4
,
pFile
);
fwrite
(
Vec_IntArray
(
p
->
vObjClasses
),
1
,
nSize
,
pFile
);
}
// write mapping
if
(
p
->
pMapping
)
{
...
...
src/aig/gia/giaFrames.c
View file @
10478a9c
...
...
@@ -72,7 +72,7 @@ struct Gia_ManUnr_t_
SeeAlso []
***********************************************************************/
void
Gia_ManUnrDup_rec
(
Gia_Man_t
*
pNew
,
Gia_Obj_t
*
pObj
,
int
Id
)
void
Gia_ManUnr
oll
Dup_rec
(
Gia_Man_t
*
pNew
,
Gia_Obj_t
*
pObj
,
int
Id
)
{
if
(
~
pObj
->
Value
)
return
;
...
...
@@ -80,13 +80,13 @@ void Gia_ManUnrDup_rec( Gia_Man_t * pNew, Gia_Obj_t * pObj, int Id )
pObj
->
Value
=
Gia_ManAppendCi
(
pNew
);
else
if
(
Gia_ObjIsCo
(
pObj
)
)
{
Gia_ManUnrDup_rec
(
pNew
,
Gia_ObjFanin0
(
pObj
),
Gia_ObjFaninId0
(
pObj
,
Id
)
);
Gia_ManUnr
oll
Dup_rec
(
pNew
,
Gia_ObjFanin0
(
pObj
),
Gia_ObjFaninId0
(
pObj
,
Id
)
);
pObj
->
Value
=
Gia_ManAppendCo
(
pNew
,
Gia_ObjFanin0Copy
(
pObj
)
);
}
else
if
(
Gia_ObjIsAnd
(
pObj
)
)
{
Gia_ManUnrDup_rec
(
pNew
,
Gia_ObjFanin0
(
pObj
),
Gia_ObjFaninId0
(
pObj
,
Id
)
);
Gia_ManUnrDup_rec
(
pNew
,
Gia_ObjFanin1
(
pObj
),
Gia_ObjFaninId1
(
pObj
,
Id
)
);
Gia_ManUnr
oll
Dup_rec
(
pNew
,
Gia_ObjFanin0
(
pObj
),
Gia_ObjFaninId0
(
pObj
,
Id
)
);
Gia_ManUnr
oll
Dup_rec
(
pNew
,
Gia_ObjFanin1
(
pObj
),
Gia_ObjFaninId1
(
pObj
,
Id
)
);
pObj
->
Value
=
Gia_ManAppendAnd
(
pNew
,
Gia_ObjFanin0Copy
(
pObj
),
Gia_ObjFanin1Copy
(
pObj
)
);
}
else
assert
(
0
);
...
...
@@ -104,7 +104,7 @@ void Gia_ManUnrDup_rec( Gia_Man_t * pNew, Gia_Obj_t * pObj, int Id )
SeeAlso []
***********************************************************************/
Gia_Man_t
*
Gia_ManUnrDup
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vLimit
)
Gia_Man_t
*
Gia_ManUnr
oll
Dup
(
Gia_Man_t
*
p
,
Vec_Int_t
*
vLimit
)
{
Gia_Man_t
*
pNew
;
Gia_Obj_t
*
pObj
;
...
...
@@ -120,7 +120,7 @@ Gia_Man_t * Gia_ManUnrDup( Gia_Man_t * p, Vec_Int_t * vLimit )
// create first class
Gia_ManForEachPo
(
p
,
pObj
,
i
)
Gia_ManUnrDup_rec
(
pNew
,
pObj
,
Gia_ObjId
(
p
,
pObj
)
);
Gia_ManUnr
oll
Dup_rec
(
pNew
,
pObj
,
Gia_ObjId
(
p
,
pObj
)
);
Vec_IntPush
(
vLimit
,
Gia_ManObjNum
(
pNew
)
);
// create next classes
...
...
@@ -133,7 +133,7 @@ Gia_Man_t * Gia_ManUnrDup( Gia_Man_t * p, Vec_Int_t * vLimit )
{
pObj
=
Gia_ObjRoToRi
(
p
,
pObj
);
assert
(
!~
pObj
->
Value
);
Gia_ManUnrDup_rec
(
pNew
,
pObj
,
Gia_ObjId
(
p
,
pObj
)
);
Gia_ManUnr
oll
Dup_rec
(
pNew
,
pObj
,
Gia_ObjId
(
p
,
pObj
)
);
}
}
Gia_ManSetRegNum
(
pNew
,
0
);
...
...
@@ -142,6 +142,73 @@ Gia_Man_t * Gia_ManUnrDup( Gia_Man_t * p, Vec_Int_t * vLimit )
/**Function*************************************************************
Synopsis [Duplicates AIG for unrolling.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Ptr_t
*
Gia_ManUnrollAbs
(
Gia_Man_t
*
p
,
int
nFrames
)
{
int
fVerbose
=
0
;
Vec_Ptr_t
*
vFrames
;
Vec_Int_t
*
vLimit
,
*
vOne
;
Gia_Man_t
*
pNew
;
Gia_Obj_t
*
pObj
;
int
nObjBits
,
nObjMask
;
int
f
,
fMax
,
k
,
Entry
,
Prev
,
iStart
,
iStop
,
Size
;
// get the bitmasks
nObjBits
=
Gia_Base2Log
(
Gia_ManObjNum
(
p
)
);
nObjMask
=
(
1
<<
nObjBits
)
-
1
;
assert
(
Gia_ManObjNum
(
p
)
<=
nObjMask
);
// derive the tents
vLimit
=
Vec_IntAlloc
(
1000
);
pNew
=
Gia_ManUnrollDup
(
p
,
vLimit
);
// debug printout
if
(
fVerbose
)
{
Prev
=
1
;
printf
(
"Tents: "
);
Vec_IntForEachEntryStart
(
vLimit
,
Entry
,
k
,
1
)
printf
(
"%d=%d "
,
k
,
Entry
-
Prev
),
Prev
=
Entry
;
printf
(
" Unused=%d"
,
Gia_ManObjNum
(
p
)
-
Gia_ManObjNum
(
pNew
)
);
printf
(
"
\n
"
);
}
// create abstraction
vFrames
=
Vec_PtrAlloc
(
Vec_IntSize
(
vLimit
)
);
for
(
fMax
=
0
;
fMax
<
nFrames
;
fMax
++
)
{
Size
=
(
fMax
+
1
<
Vec_IntSize
(
vLimit
))
?
Vec_IntEntry
(
vLimit
,
fMax
+
1
)
:
Gia_ManObjNum
(
pNew
);
vOne
=
Vec_IntAlloc
(
Size
);
for
(
f
=
0
;
f
<=
fMax
;
f
++
)
{
iStart
=
(
f
<
Vec_IntSize
(
vLimit
))
?
Vec_IntEntry
(
vLimit
,
f
)
:
0
;
iStop
=
(
f
+
1
<
Vec_IntSize
(
vLimit
))
?
Vec_IntEntry
(
vLimit
,
f
+
1
)
:
0
;
for
(
k
=
iStop
-
1
;
k
>=
iStart
;
k
--
)
{
pObj
=
Gia_ManObj
(
pNew
,
k
);
if
(
Gia_ObjIsCo
(
pObj
)
)
continue
;
assert
(
Gia_ObjIsCi
(
pObj
)
||
Gia_ObjIsAnd
(
pObj
)
);
Entry
=
((
fMax
-
f
)
<<
nObjBits
)
|
pObj
->
Value
;
Vec_IntPush
(
vOne
,
Entry
);
// printf( "%d ", Gia_ManObj(pNew, k)->Value );
}
// printf( "\n" );
}
Vec_PtrPush
(
vFrames
,
vOne
);
assert
(
Vec_IntSize
(
vOne
)
<=
Size
-
1
);
}
Vec_IntFree
(
vLimit
);
Gia_ManStop
(
pNew
);
return
vFrames
;
}
/**Function*************************************************************
Synopsis [Creates manager.]
Description []
...
...
@@ -163,7 +230,7 @@ Gia_ManUnr_t * Gia_ManUnrStart( Gia_Man_t * pAig, Gia_ParFra_t * pPars )
p
->
pPars
=
pPars
;
// create order
p
->
vLimit
=
Vec_IntAlloc
(
0
);
p
->
pOrder
=
Gia_ManUnrDup
(
pAig
,
p
->
vLimit
);
p
->
pOrder
=
Gia_ManUnr
oll
Dup
(
pAig
,
p
->
vLimit
);
/*
Vec_IntForEachEntryStart( p->vLimit, Shift, i, 1 )
printf( "%d=%d ", i, Shift-Vec_IntEntry(p->vLimit, i-1) );
...
...
src/aig/gia/giaMan.c
View file @
10478a9c
...
...
@@ -83,6 +83,7 @@ void Gia_ManStop( Gia_Man_t * p )
Vec_IntFreeP
(
&
p
->
vUserFfIds
);
Vec_IntFreeP
(
&
p
->
vFlopClasses
);
Vec_IntFreeP
(
&
p
->
vGateClasses
);
Vec_IntFreeP
(
&
p
->
vObjClasses
);
Vec_IntFreeP
(
&
p
->
vLevels
);
Vec_IntFreeP
(
&
p
->
vTruths
);
Vec_IntFree
(
p
->
vCis
);
...
...
@@ -256,6 +257,71 @@ void Gia_ManPrintGateClasses( Gia_Man_t * p )
SeeAlso []
***********************************************************************/
void
Gia_ManPrintObjClasses
(
Gia_Man_t
*
p
)
{
Vec_Int_t
*
vSeens
;
// objects seen so far
Vec_Int_t
*
vAbs
=
p
->
vObjClasses
;
int
i
,
k
,
Entry
,
iStart
,
iStop
,
nFrames
;
int
nObjBits
,
nObjMask
,
iObj
,
iFrame
,
nWords
;
unsigned
*
pInfo
,
*
pCountAll
,
*
pCountUni
;
if
(
vAbs
==
NULL
)
return
;
nFrames
=
Vec_IntEntry
(
vAbs
,
0
);
assert
(
Vec_IntEntry
(
vAbs
,
nFrames
+
1
)
==
Vec_IntSize
(
vAbs
)
);
pCountAll
=
ABC_ALLOC
(
int
,
nFrames
+
1
);
pCountUni
=
ABC_ALLOC
(
int
,
nFrames
+
1
);
// start storage for seen objects
nWords
=
Gia_BitWordNum
(
nFrames
);
vSeens
=
Vec_IntStart
(
Gia_ManObjNum
(
p
)
*
nWords
);
// get the bitmasks
nObjBits
=
Gia_Base2Log
(
Gia_ManObjNum
(
p
)
);
nObjMask
=
(
1
<<
nObjBits
)
-
1
;
assert
(
Gia_ManObjNum
(
p
)
<=
nObjMask
);
// print info about frames
for
(
i
=
0
;
i
<
nFrames
;
i
++
)
{
iStart
=
Vec_IntEntry
(
vAbs
,
i
+
1
);
iStop
=
Vec_IntEntry
(
vAbs
,
i
+
2
);
memset
(
pCountAll
,
0
,
sizeof
(
int
)
*
(
nFrames
+
1
)
);
memset
(
pCountUni
,
0
,
sizeof
(
int
)
*
(
nFrames
+
1
)
);
Vec_IntForEachEntryStartStop
(
vAbs
,
Entry
,
k
,
iStart
,
iStop
)
{
iObj
=
(
Entry
&
nObjMask
);
iFrame
=
(
Entry
>>
nObjBits
);
pInfo
=
(
unsigned
*
)
Vec_IntEntryP
(
vSeens
,
nWords
*
iObj
);
if
(
Gia_InfoHasBit
(
pInfo
,
iFrame
)
==
0
)
{
Gia_InfoSetBit
(
pInfo
,
iFrame
);
pCountUni
[
iFrame
+
1
]
++
;
pCountUni
[
0
]
++
;
}
pCountAll
[
iFrame
+
1
]
++
;
pCountAll
[
0
]
++
;
}
assert
(
pCountAll
[
0
]
==
(
unsigned
)(
iStop
-
iStart
)
);
printf
(
"%5d%5d "
,
pCountAll
[
0
],
pCountUni
[
0
]
);
for
(
k
=
0
;
k
<
nFrames
;
k
++
)
if
(
k
<=
i
)
printf
(
"%5d%5d "
,
pCountAll
[
k
+
1
],
pCountUni
[
k
+
1
]
);
printf
(
"
\n
"
);
}
assert
(
iStop
==
Vec_IntSize
(
vAbs
)
);
Vec_IntFree
(
vSeens
);
ABC_FREE
(
pCountAll
);
ABC_FREE
(
pCountUni
);
}
/**Function*************************************************************
Synopsis [Prints stats for the AIG.]
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void
Gia_ManPrintPlacement
(
Gia_Man_t
*
p
)
{
int
i
,
nFixed
=
0
,
nUndef
=
0
;
...
...
@@ -315,6 +381,7 @@ void Gia_ManPrintStats( Gia_Man_t * p, int fSwitch )
// print register classes
Gia_ManPrintFlopClasses
(
p
);
Gia_ManPrintGateClasses
(
p
);
Gia_ManPrintObjClasses
(
p
);
}
/**Function*************************************************************
...
...
src/base/abci/abc.c
View file @
10478a9c
...
...
@@ -30329,8 +30329,8 @@ int Abc_CommandAbc9Test( Abc_Frame_t * pAbc, int argc, char ** argv )
int
c
,
fVerbose
=
0
;
int
fSwitch
=
0
;
// extern Gia_Man_t * Gia_VtaTest( Gia_Man_t * p );
extern
void
Gia_VtaTest
(
Gia_Man_t
*
p
,
int
nFramesMax
,
int
nConfMax
,
int
nTimeMax
,
int
fVerbose
);
extern
int
Gia_ManSuppSizeTest
(
Gia_Man_t
*
p
);
// extern int Gia_ManSuppSizeTest( Gia_Man_t * p
);
extern
void
Gia_VtaTest
(
Gia_Man_t
*
p
,
int
nFramesStart
,
int
nFramesMax
,
int
nConfMax
,
int
nTimeMax
,
int
fVerbose
);
Extra_UtilGetoptReset
();
while
(
(
c
=
Extra_UtilGetopt
(
argc
,
argv
,
"svh"
)
)
!=
EOF
)
...
...
@@ -30364,14 +30364,12 @@ int Abc_CommandAbc9Test( Abc_Frame_t * pAbc, int argc, char ** argv )
// pAbc->pGia = Gia_ManDupSelf( pTemp = pAbc->pGia );
// pAbc->pGia = Gia_ManRemoveEnables( pTemp = pAbc->pGia );
// Cbs_ManSolveTest( pAbc->pGia );
// pAbc->pGia = Gia_VtaTest( pTemp = pAbc->pGia );
// Gia_ManStopP( &pTemp );
// Gia_VtaTest( pAbc->pGia, 100000, 0, 0, 1 );
Gia_ManSuppSizeTest
(
pAbc
->
pGia
);
// Gia_ManSuppSizeTest( pAbc->pGia );
Gia_VtaTest
(
pAbc
->
pGia
,
10
,
100000
,
0
,
0
,
1
);
return
0
;
usage:
Abc_Print
(
-
2
,
"usage: &test [-svh]
\n
"
);
Abc_Print
(
-
2
,
"
\t
testing various procedures
\n
"
);
...
...
src/misc/vec/vecVec.h
View file @
10478a9c
...
...
@@ -586,6 +586,29 @@ static inline void Vec_VecSort( Vec_Vec_t * p, int fReverse )
(
int
(
*
)(
const
void
*
,
const
void
*
))
Vec_VecSortCompare1
);
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static
inline
void
Vec_VecPrintInt
(
Vec_Vec_t
*
p
)
{
int
i
,
k
,
Entry
;
printf
(
"Integers by level"
);
Vec_VecForEachEntryInt
(
p
,
Entry
,
i
,
k
)
{
if
(
k
==
0
)
printf
(
"
\n
%3d : "
,
i
);
printf
(
"%6d "
,
Entry
);
}
printf
(
"
\n
"
);
}
ABC_NAMESPACE_HEADER_END
...
...
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