Commit 081afc3f by Alan Mishchenko

Experimental simulation based code.

parent 53f22380
......@@ -5035,6 +5035,10 @@ SOURCE=.\src\aig\gia\giaSim4.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\gia\giaSimBase.c
# End Source File
# Begin Source File
SOURCE=.\src\aig\gia\giaSort.c
# End Source File
# Begin Source File
......
......@@ -1223,644 +1223,6 @@ int Gia_ManIncrSimCheckEqual( Gia_Man_t * p, int iLit0, int iLit1 )
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Wrd_t * Gia_ManSimPatGenRandom( int nWords )
{
Vec_Wrd_t * vSims = Vec_WrdAlloc( nWords ); int i;
for ( i = 0; i < nWords; i++ )
Vec_WrdPush( vSims, Gia_ManRandomW(0) );
return vSims;
}
void Gia_ManSimPatAssignInputs( Gia_Man_t * p, int nWords, Vec_Wrd_t * vSims, Vec_Wrd_t * vSimsIn )
{
int i, Id;
assert( Vec_WrdSize(vSims) == nWords * Gia_ManObjNum(p) );
assert( Vec_WrdSize(vSimsIn) == nWords * Gia_ManCiNum(p) );
Gia_ManForEachCiId( p, Id, i )
memcpy( Vec_WrdEntryP(vSims, Id*nWords), Vec_WrdEntryP(vSimsIn, i*nWords), sizeof(word)*nWords );
}
static inline void Gia_ManSimPatSimAnd( Gia_Man_t * p, int i, Gia_Obj_t * pObj, int nWords, Vec_Wrd_t * vSims )
{
word pComps[2] = { 0, ~(word)0 };
word Diff0 = pComps[Gia_ObjFaninC0(pObj)];
word Diff1 = pComps[Gia_ObjFaninC1(pObj)];
word * pSims = Vec_WrdArray(vSims);
word * pSims0 = pSims + nWords*Gia_ObjFaninId0(pObj, i);
word * pSims1 = pSims + nWords*Gia_ObjFaninId1(pObj, i);
word * pSims2 = pSims + nWords*i; int w;
for ( w = 0; w < nWords; w++ )
pSims2[w] = (pSims0[w] ^ Diff0) & (pSims1[w] ^ Diff1);
}
static inline void Gia_ManSimPatSimPo( Gia_Man_t * p, int i, Gia_Obj_t * pObj, int nWords, Vec_Wrd_t * vSims )
{
word pComps[2] = { 0, ~(word)0 };
word Diff0 = pComps[Gia_ObjFaninC0(pObj)];
word * pSims = Vec_WrdArray(vSims);
word * pSims0 = pSims + nWords*Gia_ObjFaninId0(pObj, i);
word * pSims2 = pSims + nWords*i; int w;
for ( w = 0; w < nWords; w++ )
pSims2[w] = (pSims0[w] ^ Diff0);
}
Vec_Wrd_t * Gia_ManSimPatSim( Gia_Man_t * pGia )
{
Gia_Obj_t * pObj;
int i, nWords = Vec_WrdSize(pGia->vSimsPi) / Gia_ManCiNum(pGia);
Vec_Wrd_t * vSims = Vec_WrdStart( Gia_ManObjNum(pGia) * nWords );
assert( Vec_WrdSize(pGia->vSimsPi) % Gia_ManCiNum(pGia) == 0 );
Gia_ManSimPatAssignInputs( pGia, nWords, vSims, pGia->vSimsPi );
Gia_ManForEachAnd( pGia, pObj, i )
Gia_ManSimPatSimAnd( pGia, i, pObj, nWords, vSims );
Gia_ManForEachCo( pGia, pObj, i )
Gia_ManSimPatSimPo( pGia, Gia_ObjId(pGia, pObj), pObj, nWords, vSims );
return vSims;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/\
Vec_Wrd_t * Gia_ManSimCombine( int nInputs, Vec_Wrd_t * vBase, Vec_Wrd_t * vAddOn, int nWordsUse )
{
int nWordsBase = Vec_WrdSize(vBase) / nInputs;
int nWordsAddOn = Vec_WrdSize(vAddOn) / nInputs; int i, w;
Vec_Wrd_t * vSimsIn = Vec_WrdAlloc( nInputs * (nWordsBase + nWordsUse) );
assert( Vec_WrdSize(vBase) % nInputs == 0 );
assert( Vec_WrdSize(vAddOn) % nInputs == 0 );
assert( nWordsUse <= nWordsAddOn );
for ( i = 0; i < nInputs; i++ )
{
word * pSimsB = Vec_WrdEntryP( vBase, i * nWordsBase );
word * pSimsA = Vec_WrdEntryP( vAddOn, i * nWordsAddOn );
for ( w = 0; w < nWordsBase; w++ )
Vec_WrdPush( vSimsIn, pSimsB[w] );
for ( w = 0; w < nWordsUse; w++ )
Vec_WrdPush( vSimsIn, pSimsA[w] );
}
assert( Vec_WrdSize(vSimsIn) == Vec_WrdCap(vSimsIn) );
return vSimsIn;
}
int Gia_ManSimBitPackOne( int nWords, Vec_Wrd_t * vSimsIn, Vec_Wrd_t * vSimsCare, int iPat, int * pLits, int nLits )
{
word * pSimsI, * pSimsC; int i, k;
for ( i = 0; i < iPat; i++ )
{
for ( k = 0; k < nLits; k++ )
{
int iVar = Abc_Lit2Var( pLits[k] );
pSimsI = Vec_WrdEntryP( vSimsIn, nWords * iVar );
pSimsC = Vec_WrdEntryP( vSimsCare, nWords * iVar );
if ( Abc_TtGetBit(pSimsC, i) && (Abc_TtGetBit(pSimsI, i) == Abc_LitIsCompl(pLits[k])) )
break;
}
if ( k == nLits )
break;
}
for ( k = 0; k < nLits; k++ )
{
int iVar = Abc_Lit2Var( pLits[k] );
pSimsI = Vec_WrdEntryP( vSimsIn, nWords * iVar );
pSimsC = Vec_WrdEntryP( vSimsCare, nWords * iVar );
if ( !Abc_TtGetBit(pSimsC, i) && Abc_TtGetBit(pSimsI, i) == Abc_LitIsCompl(pLits[k]) )
Abc_TtXorBit( pSimsI, i );
Abc_TtSetBit( pSimsC, i );
assert( Abc_TtGetBit(pSimsC, i) && (Abc_TtGetBit(pSimsI, i) != Abc_LitIsCompl(pLits[k])) );
}
return (int)(i == iPat);
}
Vec_Wrd_t * Gia_ManSimBitPacking( Gia_Man_t * p, Vec_Int_t * vCexStore, int nCexes )
{
int c, iCur = 0, iPat = 0;
int nWordsMax = Abc_Bit6WordNum( nCexes );
Vec_Wrd_t * vSimsIn = Gia_ManSimPatGenRandom( Gia_ManCiNum(p) * nWordsMax );
Vec_Wrd_t * vSimsCare = Vec_WrdStart( Gia_ManCiNum(p) * nWordsMax );
Vec_Wrd_t * vSimsRes = NULL;
for ( c = 0; c < nCexes; c++ )
{
int Out = Vec_IntEntry( vCexStore, iCur++ );
int Size = Vec_IntEntry( vCexStore, iCur++ );
iPat += Gia_ManSimBitPackOne( nWordsMax, vSimsIn, vSimsCare, iPat, Vec_IntEntryP(vCexStore, iCur), Size );
iCur += Size;
assert( iPat <= nCexes );
Out = 0;
}
printf( "Compressed %d CEXes into %d test patterns.\n", nCexes, iPat );
assert( iCur == Vec_IntSize(vCexStore) );
vSimsRes = Gia_ManSimCombine( Gia_ManCiNum(p), p->vSimsPi, vSimsIn, Abc_Bit6WordNum(iPat+1) );
printf( "Combined %d words of the original info with %d words of additional info.\n",
Vec_WrdSize(p->vSimsPi) / Gia_ManCiNum(p), Abc_Bit6WordNum(iPat+1) );
Vec_WrdFree( vSimsIn );
Vec_WrdFree( vSimsCare );
return vSimsRes;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Gia_ManSimPatHashPatterns( Gia_Man_t * p, int nWords, Vec_Wrd_t * vSims, int * pnC0, int * pnC1 )
{
Gia_Obj_t * pObj;
int i, nUnique;
Vec_Mem_t * vStore;
vStore = Vec_MemAlloc( nWords, 12 ); // 2^12 N-word entries per page
Vec_MemHashAlloc( vStore, 1 << 12 );
Gia_ManForEachCand( p, pObj, i )
{
word * pSim = Vec_WrdEntryP(vSims, i*nWords);
if ( pnC0 && Abc_TtIsConst0(pSim, nWords) )
(*pnC0)++;
if ( pnC1 && Abc_TtIsConst1(pSim, nWords) )
(*pnC1)++;
Vec_MemHashInsert( vStore, pSim );
}
nUnique = Vec_MemEntryNum( vStore );
Vec_MemHashFree( vStore );
Vec_MemFree( vStore );
return nUnique;
}
Gia_Man_t * Gia_ManSimPatGenMiter( Gia_Man_t * p, Vec_Wrd_t * vSims )
{
Gia_Man_t * pNew;
Gia_Obj_t * pObj;
int i, nWords = Vec_WrdSize(vSims) / Gia_ManObjNum(p);
pNew = Gia_ManStart( Gia_ManObjNum(p) + Gia_ManCoNum(p) );
Gia_ManHashStart( pNew );
Gia_ManConst0(p)->Value = 0;
Gia_ManForEachCi( p, pObj, i )
pObj->Value = Gia_ManAppendCi( pNew );
Gia_ManForEachAnd( p, pObj, i )
pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
Gia_ManForEachAnd( p, pObj, i )
{
word * pSim = Vec_WrdEntryP(vSims, i*nWords);
if ( Abc_TtIsConst0(pSim, nWords) )
Gia_ManAppendCo( pNew, Abc_LitNotCond(pObj->Value, 0) );
if ( Abc_TtIsConst1(pSim, nWords) )
Gia_ManAppendCo( pNew, Abc_LitNotCond(pObj->Value, 1) );
}
Gia_ManHashStop( pNew );
return pNew;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManSimPatWriteOne( FILE * pFile, word * pSim, int nWords )
{
int k, Digit, nDigits = nWords*16;
for ( k = 0; k < nDigits; k++ )
{
Digit = (int)((pSim[k/16] >> ((k%16) * 4)) & 15);
if ( Digit < 10 )
fprintf( pFile, "%d", Digit );
else
fprintf( pFile, "%c", 'A' + Digit-10 );
}
fprintf( pFile, "\n" );
}
void Gia_ManSimPatWrite( char * pFileName, Vec_Wrd_t * vSimsIn, int nWords )
{
int i, nNodes = Vec_WrdSize(vSimsIn) / nWords;
FILE * pFile = fopen( pFileName, "wb" );
if ( pFile == NULL )
{
printf( "Cannot open file \"%s\" for writing.\n", pFileName );
return;
}
assert( Vec_WrdSize(vSimsIn) % nWords == 0 );
for ( i = 0; i < nNodes; i++ )
Gia_ManSimPatWriteOne( pFile, Vec_WrdEntryP(vSimsIn, i*nWords), nWords );
fclose( pFile );
printf( "Written %d words of simulation data.\n", nWords );
}
int Gia_ManSimPatReadOne( char c )
{
int Digit = 0;
if ( c >= '0' && c <= '9' )
Digit = c - '0';
else if ( c >= 'A' && c <= 'F' )
Digit = c - 'A' + 10;
else if ( c >= 'a' && c <= 'f' )
Digit = c - 'a' + 10;
else assert( 0 );
assert( Digit >= 0 && Digit < 16 );
return Digit;
}
Vec_Wrd_t * Gia_ManSimPatRead( char * pFileName )
{
Vec_Wrd_t * vSimsIn = NULL;
int c, nWords = -1, nChars = 0; word Num = 0;
FILE * pFile = fopen( pFileName, "rb" );
if ( pFile == NULL )
{
printf( "Cannot open file \"%s\" for reading.\n", pFileName );
return NULL;
}
vSimsIn = Vec_WrdAlloc( 1000 );
while ( (c = fgetc(pFile)) != EOF )
{
if ( c == '\n' && nWords == -1 )
nWords = Vec_WrdSize(vSimsIn);
if ( c == '\n' || c == '\r' || c == '\t' || c == ' ' )
continue;
Num |= (word)Gia_ManSimPatReadOne((char)c) << (nChars * 4);
if ( ++nChars < 16 )
continue;
Vec_WrdPush( vSimsIn, Num );
nChars = 0;
Num = 0;
}
assert( Vec_WrdSize(vSimsIn) % nWords == 0 );
fclose( pFile );
printf( "Read %d words of simulation data.\n", nWords );
return vSimsIn;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManSimProfile( Gia_Man_t * pGia )
{
Vec_Wrd_t * vSims = Gia_ManSimPatSim( pGia );
int nWords = Vec_WrdSize(vSims) / Gia_ManObjNum(pGia);
int nC0s = 0, nC1s = 0, nUnique = Gia_ManSimPatHashPatterns( pGia, nWords, vSims, &nC0s, &nC1s );
printf( "Simulating %d words leads to %d unique objects (%.2f %% out of %d), Const0 = %d. Const1 = %d.\n",
nWords, nUnique, 100.0*nUnique/Gia_ManCandNum(pGia), Gia_ManCandNum(pGia), nC0s, nC1s );
Vec_WrdFree( vSims );
}
void Gia_ManSimPat( Gia_Man_t * p, int nWords0, int fVerbose )
{
extern Vec_Int_t * Cbs2_ManSolveMiterNc( Gia_Man_t * pAig, int nConfs, Vec_Str_t ** pvStatus, int fVerbose );
int i, Status, Counts[3] = {0};
Gia_Man_t * pGia;
Vec_Wrd_t * vSimsIn = NULL;
Vec_Str_t * vStatus = NULL;
Vec_Int_t * vCexStore = NULL;
Vec_Wrd_t * vSims = Gia_ManSimPatSim( p );
Gia_ManSimProfile( p );
pGia = Gia_ManSimPatGenMiter( p, vSims );
vCexStore = Cbs2_ManSolveMiterNc( pGia, 1000, &vStatus, 0 );
Gia_ManStop( pGia );
Vec_StrForEachEntry( vStatus, Status, i )
{
assert( Status >= -1 && Status <= 1 );
Counts[Status+1]++;
}
printf( "Total = %d : SAT = %d. UNSAT = %d. UNDEC = %d.\n", Counts[1]+Counts[2]+Counts[0], Counts[1], Counts[2], Counts[0] );
if ( Counts[1] == 0 )
printf( "There are no counter-examples. No need for more simulation.\n" );
else
{
vSimsIn = Gia_ManSimBitPacking( p, vCexStore, Counts[1] );
Vec_WrdFreeP( &p->vSimsPi );
p->vSimsPi = vSimsIn;
Gia_ManSimProfile( p );
}
Vec_StrFree( vStatus );
Vec_IntFree( vCexStore );
Vec_WrdFree( vSims );
}
typedef struct Gia_SimRsbMan_t_ Gia_SimRsbMan_t;
struct Gia_SimRsbMan_t_
{
Gia_Man_t * pGia;
Vec_Int_t * vTfo;
Vec_Int_t * vCands;
Vec_Int_t * vFanins;
Vec_Int_t * vFanins2;
Vec_Wrd_t * vSimsObj;
Vec_Wrd_t * vSimsObj2;
int nWords;
word * pFunc[3];
};
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_SimRsbMan_t * Gia_SimRsbAlloc( Gia_Man_t * pGia )
{
Gia_SimRsbMan_t * p = ABC_CALLOC( Gia_SimRsbMan_t, 1 );
p->pGia = pGia;
p->nWords = Vec_WrdSize(pGia->vSimsPi) / Gia_ManCiNum(pGia); assert( Vec_WrdSize(pGia->vSimsPi) % Gia_ManCiNum(pGia) == 0 );
p->pFunc[0] = ABC_CALLOC( word, p->nWords );
p->pFunc[1] = ABC_CALLOC( word, p->nWords );
p->pFunc[2] = ABC_CALLOC( word, p->nWords );
p->vTfo = Vec_IntAlloc( 1000 );
p->vCands = Vec_IntAlloc( 1000 );
p->vFanins = Vec_IntAlloc( 10 );
p->vFanins2 = Vec_IntAlloc( 10 );
p->vSimsObj = Gia_ManSimPatSim( pGia );
p->vSimsObj2 = Vec_WrdStart( Vec_WrdSize(p->vSimsObj) );
assert( p->nWords == Vec_WrdSize(p->vSimsObj) / Gia_ManObjNum(pGia) );
Gia_ManStaticFanoutStart( pGia );
return p;
}
void Gia_SimRsbFree( Gia_SimRsbMan_t * p )
{
Gia_ManStaticFanoutStop( p->pGia );
Vec_IntFree( p->vTfo );
Vec_IntFree( p->vCands );
Vec_IntFree( p->vFanins );
Vec_IntFree( p->vFanins2 );
Vec_WrdFree( p->vSimsObj );
Vec_WrdFree( p->vSimsObj2 );
ABC_FREE( p->pFunc[0] );
ABC_FREE( p->pFunc[1] );
ABC_FREE( p->pFunc[2] );
ABC_FREE( p );
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_SimRsbTfo_rec( Gia_Man_t * p, int iObj, int iFanout, Vec_Int_t * vTfo )
{
int i, iFan;
if ( Gia_ObjIsTravIdCurrentId(p, iObj) )
return;
Gia_ObjSetTravIdCurrentId(p, iObj);
Gia_ObjForEachFanoutStaticId( p, iObj, iFan, i )
if ( iFanout == -1 || iFan == iFanout )
Gia_SimRsbTfo_rec( p, iFan, -1, vTfo );
Vec_IntPush( vTfo, iObj );
}
Vec_Int_t * Gia_SimRsbTfo( Gia_SimRsbMan_t * p, int iObj, int iFanout )
{
assert( iObj > 0 );
Vec_IntClear( p->vTfo );
Gia_ManIncrementTravId( p->pGia );
Gia_SimRsbTfo_rec( p->pGia, iObj, iFanout, p->vTfo );
assert( Vec_IntEntryLast(p->vTfo) == iObj );
Vec_IntPop( p->vTfo );
Vec_IntReverseOrder( p->vTfo );
Vec_IntSort( p->vTfo, 0 );
return p->vTfo;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
word * Gia_SimRsbFunc( Gia_SimRsbMan_t * p, int iObj, Vec_Int_t * vFanins, int fOnSet )
{
int nTruthWords = Abc_Truth6WordNum( Vec_IntSize(vFanins) );
word * pTruth = ABC_CALLOC( word, nTruthWords );
word * pFunc = Vec_WrdEntryP( p->vSimsObj, p->nWords*iObj );
word * pFanins[16] = {NULL}; int s, b, iMint, i, iFanin;
assert( Vec_IntSize(vFanins) <= 16 );
Vec_IntForEachEntry( vFanins, iFanin, i )
pFanins[i] = Vec_WrdEntryP( p->vSimsObj, p->nWords*iFanin );
for ( s = 0; s < 64*p->nWords; s++ )
{
if ( !Abc_TtGetBit(p->pFunc[2], s) || Abc_TtGetBit(pFunc, s) != fOnSet )
continue;
iMint = 0;
for ( b = 0; b < Vec_IntSize(vFanins); b++ )
if ( Abc_TtGetBit(pFanins[b], s) )
iMint |= 1 << b;
Abc_TtSetBit( pTruth, iMint );
}
return pTruth;
}
int Gia_SimRsbResubVerify( Gia_SimRsbMan_t * p, int iObj, Vec_Int_t * vFanins )
{
word * pTruth0 = Gia_SimRsbFunc( p, iObj, p->vFanins, 0 );
word * pTruth1 = Gia_SimRsbFunc( p, iObj, p->vFanins, 1 );
int Res = !Abc_TtIntersect( pTruth0, pTruth1, p->nWords, 0 );
ABC_FREE( pTruth0 );
ABC_FREE( pTruth1 );
return Res;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline void Gia_SimRsbSimAndCareSet( Gia_Man_t * p, int i, Gia_Obj_t * pObj, int nWords, Vec_Wrd_t * vSims, Vec_Wrd_t * vSims2 )
{
word pComps[2] = { 0, ~(word)0 };
word Diff0 = pComps[Gia_ObjFaninC0(pObj)];
word Diff1 = pComps[Gia_ObjFaninC1(pObj)];
Vec_Wrd_t * vSims0 = Gia_ObjIsTravIdCurrentId(p, Gia_ObjFaninId0(pObj, i)) ? vSims2 : vSims;
Vec_Wrd_t * vSims1 = Gia_ObjIsTravIdCurrentId(p, Gia_ObjFaninId1(pObj, i)) ? vSims2 : vSims;
word * pSims0 = Vec_WrdEntryP( vSims0, nWords*Gia_ObjFaninId0(pObj, i) );
word * pSims1 = Vec_WrdEntryP( vSims1, nWords*Gia_ObjFaninId1(pObj, i) );
word * pSims2 = Vec_WrdEntryP( vSims2, nWords*i ); int w;
for ( w = 0; w < nWords; w++ )
pSims2[w] = (pSims0[w] ^ Diff0) & (pSims1[w] ^ Diff1);
}
word * Gia_SimRsbCareSet( Gia_SimRsbMan_t * p, int iObj, Vec_Int_t * vTfo )
{
word * pSims = Vec_WrdEntryP( p->vSimsObj, p->nWords*iObj );
word * pSims2 = Vec_WrdEntryP( p->vSimsObj2, p->nWords*iObj ); int iNode, i;
Abc_TtCopy( pSims2, pSims, p->nWords, 1 );
Abc_TtClear( p->pFunc[2], p->nWords );
Vec_IntForEachEntry( vTfo, iNode, i )
{
Gia_Obj_t * pNode = Gia_ManObj(p->pGia, iNode);
if ( Gia_ObjIsAnd(pNode) )
Gia_SimRsbSimAndCareSet( p->pGia, iNode, pNode, p->nWords, p->vSimsObj, p->vSimsObj2 );
else if ( Gia_ObjIsCo(pNode) )
{
word * pSimsA = Vec_WrdEntryP( p->vSimsObj, p->nWords*Gia_ObjFaninId0p(p->pGia, pNode) );
word * pSimsB = Vec_WrdEntryP( p->vSimsObj2, p->nWords*Gia_ObjFaninId0p(p->pGia, pNode) );
Abc_TtOrXor( p->pFunc[2], pSimsA, pSimsB, p->nWords );
}
else assert( 0 );
}
return p->pFunc[2];
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ObjSimCollect( Gia_SimRsbMan_t * p )
{
int i, k, iTemp, iFanout;
Vec_IntClear( p->vFanins2 );
assert( Vec_IntSize(p->vFanins) > 0 );
Vec_IntForEachEntry( p->vFanins, iTemp, i )
{
Gia_Obj_t * pObj = Gia_ManObj( p->pGia, iTemp );
if ( Gia_ObjIsAnd(pObj) && !Gia_ObjIsTravIdCurrentId( p->pGia, Gia_ObjFaninId0(pObj, iTemp) ) )
Vec_IntPush( p->vFanins2, Gia_ObjFaninId0(pObj, iTemp) );
if ( Gia_ObjIsAnd(pObj) && !Gia_ObjIsTravIdCurrentId( p->pGia, Gia_ObjFaninId1(pObj, iTemp) ) )
Vec_IntPush( p->vFanins2, Gia_ObjFaninId1(pObj, iTemp) );
Gia_ObjForEachFanoutStaticId( p->pGia, iTemp, iFanout, k )
if ( Gia_ObjIsAnd(Gia_ManObj(p->pGia, iFanout)) && !Gia_ObjIsTravIdCurrentId( p->pGia, iFanout ) )
Vec_IntPush( p->vFanins2, iFanout );
}
}
Vec_Int_t * Gia_ObjSimCands( Gia_SimRsbMan_t * p, int iObj, int nCands )
{
assert( iObj > 0 );
assert( Gia_ObjIsAnd(Gia_ManObj(p->pGia, iObj)) );
Vec_IntClear( p->vCands );
Vec_IntFill( p->vFanins, 1, iObj );
while ( Vec_IntSize(p->vFanins) > 0 && Vec_IntSize(p->vCands) < nCands )
{
int i, iTemp;
Vec_IntForEachEntry( p->vFanins, iTemp, i )
Gia_ObjSetTravIdCurrentId( p->pGia, iTemp );
Gia_ObjSimCollect( p ); // p->vFanins -> p->vFanins2
Vec_IntAppend( p->vCands, p->vFanins2 );
ABC_SWAP( Vec_Int_t *, p->vFanins, p->vFanins2 );
}
assert( Vec_IntSize(p->vFanins) == 0 || Vec_IntSize(p->vCands) >= nCands );
if ( Vec_IntSize(p->vCands) > nCands )
Vec_IntShrink( p->vCands, nCands );
return p->vCands;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Gia_ObjSimRsb( Gia_SimRsbMan_t * p, int iObj, int nCands, int fVerbose, int * pnBufs, int * pnInvs )
{
int i, iCand, RetValue = 0;
Vec_Int_t * vTfo = Gia_SimRsbTfo( p, iObj, -1 );
word * pCareSet = Gia_SimRsbCareSet( p, iObj, vTfo );
word * pFunc = Vec_WrdEntryP( p->vSimsObj, p->nWords*iObj );
Vec_Int_t * vCands = Gia_ObjSimCands( p, iObj, nCands );
Abc_TtAndSharp( p->pFunc[0], pCareSet, pFunc, p->nWords, 1 );
Abc_TtAndSharp( p->pFunc[1], pCareSet, pFunc, p->nWords, 0 );
/*
printf( "Considering node %d with %d candidates:\n", iObj, Vec_IntSize(vCands) );
Vec_IntPrint( vTfo );
Vec_IntPrint( vCands );
Extra_PrintBinary( stdout, (unsigned *)pCareSet, 64 ); printf( "\n" );
Extra_PrintBinary( stdout, (unsigned *)pFunc, 64 ); printf( "\n" );
Extra_PrintBinary( stdout, (unsigned *)p->pFunc[0], 64 ); printf( "\n" );
Extra_PrintBinary( stdout, (unsigned *)p->pFunc[1], 64 ); printf( "\n" );
*/
Vec_IntForEachEntry( vCands, iCand, i )
{
word * pDiv = Vec_WrdEntryP( p->vSimsObj, p->nWords*iCand );
if ( !Abc_TtIntersect(pDiv, p->pFunc[0], p->nWords, 0) &&
!Abc_TtIntersect(pDiv, p->pFunc[1], p->nWords, 1) )
{ (*pnBufs)++; if ( fVerbose ) printf( "Level %3d : %d = buf(%d)\n", Gia_ObjLevelId(p->pGia, iObj), iObj, iCand ); RetValue = 1; }
if ( !Abc_TtIntersect(pDiv, p->pFunc[0], p->nWords, 1) &&
!Abc_TtIntersect(pDiv, p->pFunc[1], p->nWords, 0) )
{ (*pnInvs)++; if ( fVerbose ) printf( "Level %3d : %d = inv(%d)\n", Gia_ObjLevelId(p->pGia, iObj), iObj, iCand ); RetValue = 1; }
}
return RetValue;
}
int Gia_ManSimRsb( Gia_Man_t * pGia, int nCands, int fVerbose )
{
abctime clk = Abc_Clock();
Gia_Obj_t * pObj; int iObj, nCount = 0, nBufs = 0, nInvs = 0;
Gia_SimRsbMan_t * p = Gia_SimRsbAlloc( pGia );
assert( pGia->vSimsPi != NULL );
Gia_ManLevelNum( pGia );
Gia_ManForEachAnd( pGia, pObj, iObj )
//if ( iObj == 6 )
nCount += Gia_ObjSimRsb( p, iObj, nCands, fVerbose, &nBufs, &nInvs );
printf( "Can resubstitute %d nodes (%.2f %% out of %d) (Bufs = %d Invs = %d) ",
nCount, 100.0*nCount/Gia_ManAndNum(pGia), Gia_ManAndNum(pGia), nBufs, nInvs );
Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
Gia_SimRsbFree( p );
return nCount;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
......
/**CFile****************************************************************
FileName [giaSim.c]
SystemName [ABC: Logic synthesis and verification system.]
PackageName [Scalable AIG package.]
Synopsis [Fast sequential simulator.]
Author [Alan Mishchenko]
Affiliation [UC Berkeley]
Date [Ver. 1.0. Started - June 20, 2005.]
Revision [$Id: giaSim.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]
***********************************************************************/
#include "gia.h"
#include "misc/util/utilTruth.h"
ABC_NAMESPACE_IMPL_START
////////////////////////////////////////////////////////////////////////
/// DECLARATIONS ///
////////////////////////////////////////////////////////////////////////
typedef struct Gia_SimRsbMan_t_ Gia_SimRsbMan_t;
struct Gia_SimRsbMan_t_
{
Gia_Man_t * pGia;
Vec_Int_t * vTfo;
Vec_Int_t * vCands;
Vec_Int_t * vFanins;
Vec_Int_t * vFanins2;
Vec_Wrd_t * vSimsObj;
Vec_Wrd_t * vSimsObj2;
int nWords;
word * pFunc[3];
};
typedef struct Gia_SimAbsMan_t_ Gia_SimAbsMan_t;
struct Gia_SimAbsMan_t_
{
// problem formulation
Gia_Man_t * pGia; // AIG manager
word * pSet[2]; // offset/onset truth tables
int nCands; // candidate count
int nWords; // word count
Vec_Wrd_t * vSims; // candidate simulation info
Vec_Int_t * vResub; // the result
// intermediate result
Vec_Int_t * vValues; // function values in each pattern
Vec_Int_t * vPatPairs; // used minterms
int nWordsTable; // words of table data
word * pTableTemp; // temporary table pattern
Vec_Wrd_t * vCoverTable; // columns = minterms; rows = classes
Vec_Int_t * vTtMints; // truth table minterms
};
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
////////////////////////////////////////////////////////////////////////
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Wrd_t * Gia_ManSimPatGenRandom( int nWords )
{
Vec_Wrd_t * vSims = Vec_WrdAlloc( nWords ); int i;
for ( i = 0; i < nWords; i++ )
Vec_WrdPush( vSims, Gia_ManRandomW(0) );
return vSims;
}
void Gia_ManSimPatAssignInputs( Gia_Man_t * p, int nWords, Vec_Wrd_t * vSims, Vec_Wrd_t * vSimsIn )
{
int i, Id;
assert( Vec_WrdSize(vSims) == nWords * Gia_ManObjNum(p) );
assert( Vec_WrdSize(vSimsIn) == nWords * Gia_ManCiNum(p) );
Gia_ManForEachCiId( p, Id, i )
memcpy( Vec_WrdEntryP(vSims, Id*nWords), Vec_WrdEntryP(vSimsIn, i*nWords), sizeof(word)*nWords );
}
static inline void Gia_ManSimPatSimAnd( Gia_Man_t * p, int i, Gia_Obj_t * pObj, int nWords, Vec_Wrd_t * vSims )
{
word pComps[2] = { 0, ~(word)0 };
word Diff0 = pComps[Gia_ObjFaninC0(pObj)];
word Diff1 = pComps[Gia_ObjFaninC1(pObj)];
word * pSims = Vec_WrdArray(vSims);
word * pSims0 = pSims + nWords*Gia_ObjFaninId0(pObj, i);
word * pSims1 = pSims + nWords*Gia_ObjFaninId1(pObj, i);
word * pSims2 = pSims + nWords*i; int w;
for ( w = 0; w < nWords; w++ )
pSims2[w] = (pSims0[w] ^ Diff0) & (pSims1[w] ^ Diff1);
}
static inline void Gia_ManSimPatSimPo( Gia_Man_t * p, int i, Gia_Obj_t * pObj, int nWords, Vec_Wrd_t * vSims )
{
word pComps[2] = { 0, ~(word)0 };
word Diff0 = pComps[Gia_ObjFaninC0(pObj)];
word * pSims = Vec_WrdArray(vSims);
word * pSims0 = pSims + nWords*Gia_ObjFaninId0(pObj, i);
word * pSims2 = pSims + nWords*i; int w;
for ( w = 0; w < nWords; w++ )
pSims2[w] = (pSims0[w] ^ Diff0);
}
Vec_Wrd_t * Gia_ManSimPatSim( Gia_Man_t * pGia )
{
Gia_Obj_t * pObj;
int i, nWords = Vec_WrdSize(pGia->vSimsPi) / Gia_ManCiNum(pGia);
Vec_Wrd_t * vSims = Vec_WrdStart( Gia_ManObjNum(pGia) * nWords );
assert( Vec_WrdSize(pGia->vSimsPi) % Gia_ManCiNum(pGia) == 0 );
Gia_ManSimPatAssignInputs( pGia, nWords, vSims, pGia->vSimsPi );
Gia_ManForEachAnd( pGia, pObj, i )
Gia_ManSimPatSimAnd( pGia, i, pObj, nWords, vSims );
Gia_ManForEachCo( pGia, pObj, i )
Gia_ManSimPatSimPo( pGia, Gia_ObjId(pGia, pObj), pObj, nWords, vSims );
return vSims;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManSimPatValuesDerive( Gia_Man_t * p, int nWords, Vec_Wrd_t * vSims, Vec_Wrd_t * vValues )
{
int i, Id;
assert( Vec_WrdSize(vSims) == nWords * Gia_ManObjNum(p) );
assert( Vec_WrdSize(vValues) == nWords * Gia_ManCoNum(p) );
Gia_ManForEachCoId( p, Id, i )
memcpy( Vec_WrdEntryP(vValues, nWords * i), Vec_WrdEntryP(vSims, nWords * Id), sizeof(word)* nWords );
}
Vec_Wrd_t * Gia_ManSimPatValues( Gia_Man_t * p )
{
int i, Id, nWords = Vec_WrdSize(p->vSimsPi) / Gia_ManCiNum(p);
Vec_Wrd_t * vSims = Gia_ManSimPatSim( p );
Vec_Wrd_t * vValues = Vec_WrdStart( Gia_ManCoNum(p) * nWords );
assert( Vec_WrdSize(p->vSimsPi) == nWords * Gia_ManCiNum(p) );
assert( Vec_WrdSize(vValues) == nWords * Gia_ManCoNum(p) );
assert( Vec_WrdSize(vSims) == nWords * Gia_ManObjNum(p) );
Gia_ManForEachCoId( p, Id, i )
memcpy( Vec_WrdEntryP(vValues, nWords * i), Vec_WrdEntryP(vSims, nWords * Id), sizeof(word)* nWords );
Vec_WrdFree( vSims );
return vValues;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/\
Vec_Wrd_t * Gia_ManSimCombine( int nInputs, Vec_Wrd_t * vBase, Vec_Wrd_t * vAddOn, int nWordsUse )
{
int nWordsBase = Vec_WrdSize(vBase) / nInputs;
int nWordsAddOn = Vec_WrdSize(vAddOn) / nInputs; int i, w;
Vec_Wrd_t * vSimsIn = Vec_WrdAlloc( nInputs * (nWordsBase + nWordsUse) );
assert( Vec_WrdSize(vBase) % nInputs == 0 );
assert( Vec_WrdSize(vAddOn) % nInputs == 0 );
assert( nWordsUse <= nWordsAddOn );
for ( i = 0; i < nInputs; i++ )
{
word * pSimsB = Vec_WrdEntryP( vBase, i * nWordsBase );
word * pSimsA = Vec_WrdEntryP( vAddOn, i * nWordsAddOn );
for ( w = 0; w < nWordsBase; w++ )
Vec_WrdPush( vSimsIn, pSimsB[w] );
for ( w = 0; w < nWordsUse; w++ )
Vec_WrdPush( vSimsIn, pSimsA[w] );
}
assert( Vec_WrdSize(vSimsIn) == Vec_WrdCap(vSimsIn) );
return vSimsIn;
}
int Gia_ManSimBitPackOne( int nWords, Vec_Wrd_t * vSimsIn, Vec_Wrd_t * vSimsCare, int iPat, int * pLits, int nLits )
{
word * pSimsI, * pSimsC; int i, k;
for ( i = 0; i < iPat; i++ )
{
for ( k = 0; k < nLits; k++ )
{
int iVar = Abc_Lit2Var( pLits[k] );
pSimsI = Vec_WrdEntryP( vSimsIn, nWords * iVar );
pSimsC = Vec_WrdEntryP( vSimsCare, nWords * iVar );
if ( Abc_TtGetBit(pSimsC, i) && (Abc_TtGetBit(pSimsI, i) == Abc_LitIsCompl(pLits[k])) )
break;
}
if ( k == nLits )
break;
}
for ( k = 0; k < nLits; k++ )
{
int iVar = Abc_Lit2Var( pLits[k] );
pSimsI = Vec_WrdEntryP( vSimsIn, nWords * iVar );
pSimsC = Vec_WrdEntryP( vSimsCare, nWords * iVar );
if ( !Abc_TtGetBit(pSimsC, i) && Abc_TtGetBit(pSimsI, i) == Abc_LitIsCompl(pLits[k]) )
Abc_TtXorBit( pSimsI, i );
Abc_TtSetBit( pSimsC, i );
assert( Abc_TtGetBit(pSimsC, i) && (Abc_TtGetBit(pSimsI, i) != Abc_LitIsCompl(pLits[k])) );
}
return (int)(i == iPat);
}
Vec_Wrd_t * Gia_ManSimBitPacking( Gia_Man_t * p, Vec_Int_t * vCexStore, int nCexes )
{
int c, iCur = 0, iPat = 0;
int nWordsMax = Abc_Bit6WordNum( nCexes );
Vec_Wrd_t * vSimsIn = Gia_ManSimPatGenRandom( Gia_ManCiNum(p) * nWordsMax );
Vec_Wrd_t * vSimsCare = Vec_WrdStart( Gia_ManCiNum(p) * nWordsMax );
Vec_Wrd_t * vSimsRes = NULL;
for ( c = 0; c < nCexes; c++ )
{
int Out = Vec_IntEntry( vCexStore, iCur++ );
int Size = Vec_IntEntry( vCexStore, iCur++ );
iPat += Gia_ManSimBitPackOne( nWordsMax, vSimsIn, vSimsCare, iPat, Vec_IntEntryP(vCexStore, iCur), Size );
iCur += Size;
assert( iPat <= nCexes );
Out = 0;
}
printf( "Compressed %d CEXes into %d test patterns.\n", nCexes, iPat );
assert( iCur == Vec_IntSize(vCexStore) );
vSimsRes = Gia_ManSimCombine( Gia_ManCiNum(p), p->vSimsPi, vSimsIn, Abc_Bit6WordNum(iPat+1) );
printf( "Combined %d words of the original info with %d words of additional info.\n",
Vec_WrdSize(p->vSimsPi) / Gia_ManCiNum(p), Abc_Bit6WordNum(iPat+1) );
Vec_WrdFree( vSimsIn );
Vec_WrdFree( vSimsCare );
return vSimsRes;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Gia_ManSimPatHashPatterns( Gia_Man_t * p, int nWords, Vec_Wrd_t * vSims, int * pnC0, int * pnC1 )
{
Gia_Obj_t * pObj;
int i, nUnique;
Vec_Mem_t * vStore;
vStore = Vec_MemAlloc( nWords, 12 ); // 2^12 N-word entries per page
Vec_MemHashAlloc( vStore, 1 << 12 );
Gia_ManForEachCand( p, pObj, i )
{
word * pSim = Vec_WrdEntryP(vSims, i*nWords);
if ( pnC0 && Abc_TtIsConst0(pSim, nWords) )
(*pnC0)++;
if ( pnC1 && Abc_TtIsConst1(pSim, nWords) )
(*pnC1)++;
Vec_MemHashInsert( vStore, pSim );
}
nUnique = Vec_MemEntryNum( vStore );
Vec_MemHashFree( vStore );
Vec_MemFree( vStore );
return nUnique;
}
Gia_Man_t * Gia_ManSimPatGenMiter( Gia_Man_t * p, Vec_Wrd_t * vSims )
{
Gia_Man_t * pNew;
Gia_Obj_t * pObj;
int i, nWords = Vec_WrdSize(vSims) / Gia_ManObjNum(p);
pNew = Gia_ManStart( Gia_ManObjNum(p) + Gia_ManCoNum(p) );
Gia_ManHashStart( pNew );
Gia_ManConst0(p)->Value = 0;
Gia_ManForEachCi( p, pObj, i )
pObj->Value = Gia_ManAppendCi( pNew );
Gia_ManForEachAnd( p, pObj, i )
pObj->Value = Gia_ManHashAnd( pNew, Gia_ObjFanin0Copy(pObj), Gia_ObjFanin1Copy(pObj) );
Gia_ManForEachAnd( p, pObj, i )
{
word * pSim = Vec_WrdEntryP(vSims, i*nWords);
if ( Abc_TtIsConst0(pSim, nWords) )
Gia_ManAppendCo( pNew, Abc_LitNotCond(pObj->Value, 0) );
if ( Abc_TtIsConst1(pSim, nWords) )
Gia_ManAppendCo( pNew, Abc_LitNotCond(pObj->Value, 1) );
}
Gia_ManHashStop( pNew );
return pNew;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManSimPatWriteOne( FILE * pFile, word * pSim, int nWords )
{
int k, Digit, nDigits = nWords*16;
for ( k = 0; k < nDigits; k++ )
{
Digit = (int)((pSim[k/16] >> ((k%16) * 4)) & 15);
if ( Digit < 10 )
fprintf( pFile, "%d", Digit );
else
fprintf( pFile, "%c", 'A' + Digit-10 );
}
fprintf( pFile, "\n" );
}
void Gia_ManSimPatWrite( char * pFileName, Vec_Wrd_t * vSimsIn, int nWords )
{
int i, nNodes = Vec_WrdSize(vSimsIn) / nWords;
FILE * pFile = fopen( pFileName, "wb" );
if ( pFile == NULL )
{
printf( "Cannot open file \"%s\" for writing.\n", pFileName );
return;
}
assert( Vec_WrdSize(vSimsIn) % nWords == 0 );
for ( i = 0; i < nNodes; i++ )
Gia_ManSimPatWriteOne( pFile, Vec_WrdEntryP(vSimsIn, i*nWords), nWords );
fclose( pFile );
printf( "Written %d words of simulation data.\n", nWords );
}
int Gia_ManSimPatReadOne( char c )
{
int Digit = 0;
if ( c >= '0' && c <= '9' )
Digit = c - '0';
else if ( c >= 'A' && c <= 'F' )
Digit = c - 'A' + 10;
else if ( c >= 'a' && c <= 'f' )
Digit = c - 'a' + 10;
else assert( 0 );
assert( Digit >= 0 && Digit < 16 );
return Digit;
}
Vec_Wrd_t * Gia_ManSimPatRead( char * pFileName )
{
Vec_Wrd_t * vSimsIn = NULL;
int c, nWords = -1, nChars = 0; word Num = 0;
FILE * pFile = fopen( pFileName, "rb" );
if ( pFile == NULL )
{
printf( "Cannot open file \"%s\" for reading.\n", pFileName );
return NULL;
}
vSimsIn = Vec_WrdAlloc( 1000 );
while ( (c = fgetc(pFile)) != EOF )
{
if ( c == '\n' && nWords == -1 )
nWords = Vec_WrdSize(vSimsIn);
if ( c == '\n' || c == '\r' || c == '\t' || c == ' ' )
continue;
Num |= (word)Gia_ManSimPatReadOne((char)c) << (nChars * 4);
if ( ++nChars < 16 )
continue;
Vec_WrdPush( vSimsIn, Num );
nChars = 0;
Num = 0;
}
assert( Vec_WrdSize(vSimsIn) % nWords == 0 );
fclose( pFile );
printf( "Read %d words of simulation data.\n", nWords );
return vSimsIn;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManSimProfile( Gia_Man_t * pGia )
{
Vec_Wrd_t * vSims = Gia_ManSimPatSim( pGia );
int nWords = Vec_WrdSize(vSims) / Gia_ManObjNum(pGia);
int nC0s = 0, nC1s = 0, nUnique = Gia_ManSimPatHashPatterns( pGia, nWords, vSims, &nC0s, &nC1s );
printf( "Simulating %d words leads to %d unique objects (%.2f %% out of %d), Const0 = %d. Const1 = %d.\n",
nWords, nUnique, 100.0*nUnique/Gia_ManCandNum(pGia), Gia_ManCandNum(pGia), nC0s, nC1s );
Vec_WrdFree( vSims );
}
void Gia_ManSimPat( Gia_Man_t * p, int nWords0, int fVerbose )
{
extern Vec_Int_t * Cbs2_ManSolveMiterNc( Gia_Man_t * pAig, int nConfs, Vec_Str_t ** pvStatus, int fVerbose );
int i, Status, Counts[3] = {0};
Gia_Man_t * pGia;
Vec_Wrd_t * vSimsIn = NULL;
Vec_Str_t * vStatus = NULL;
Vec_Int_t * vCexStore = NULL;
Vec_Wrd_t * vSims = Gia_ManSimPatSim( p );
Gia_ManSimProfile( p );
pGia = Gia_ManSimPatGenMiter( p, vSims );
vCexStore = Cbs2_ManSolveMiterNc( pGia, 1000, &vStatus, 0 );
Gia_ManStop( pGia );
Vec_StrForEachEntry( vStatus, Status, i )
{
assert( Status >= -1 && Status <= 1 );
Counts[Status+1]++;
}
printf( "Total = %d : SAT = %d. UNSAT = %d. UNDEC = %d.\n", Counts[1]+Counts[2]+Counts[0], Counts[1], Counts[2], Counts[0] );
if ( Counts[1] == 0 )
printf( "There are no counter-examples. No need for more simulation.\n" );
else
{
vSimsIn = Gia_ManSimBitPacking( p, vCexStore, Counts[1] );
Vec_WrdFreeP( &p->vSimsPi );
p->vSimsPi = vSimsIn;
Gia_ManSimProfile( p );
}
Vec_StrFree( vStatus );
Vec_IntFree( vCexStore );
Vec_WrdFree( vSims );
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Gia_SimRsbMan_t * Gia_SimRsbAlloc( Gia_Man_t * pGia )
{
Gia_SimRsbMan_t * p = ABC_CALLOC( Gia_SimRsbMan_t, 1 );
p->pGia = pGia;
p->nWords = Vec_WrdSize(pGia->vSimsPi) / Gia_ManCiNum(pGia); assert( Vec_WrdSize(pGia->vSimsPi) % Gia_ManCiNum(pGia) == 0 );
p->pFunc[0] = ABC_CALLOC( word, p->nWords );
p->pFunc[1] = ABC_CALLOC( word, p->nWords );
p->pFunc[2] = ABC_CALLOC( word, p->nWords );
p->vTfo = Vec_IntAlloc( 1000 );
p->vCands = Vec_IntAlloc( 1000 );
p->vFanins = Vec_IntAlloc( 10 );
p->vFanins2 = Vec_IntAlloc( 10 );
p->vSimsObj = Gia_ManSimPatSim( pGia );
p->vSimsObj2 = Vec_WrdStart( Vec_WrdSize(p->vSimsObj) );
assert( p->nWords == Vec_WrdSize(p->vSimsObj) / Gia_ManObjNum(pGia) );
Gia_ManStaticFanoutStart( pGia );
return p;
}
void Gia_SimRsbFree( Gia_SimRsbMan_t * p )
{
Gia_ManStaticFanoutStop( p->pGia );
Vec_IntFree( p->vTfo );
Vec_IntFree( p->vCands );
Vec_IntFree( p->vFanins );
Vec_IntFree( p->vFanins2 );
Vec_WrdFree( p->vSimsObj );
Vec_WrdFree( p->vSimsObj2 );
ABC_FREE( p->pFunc[0] );
ABC_FREE( p->pFunc[1] );
ABC_FREE( p->pFunc[2] );
ABC_FREE( p );
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_SimRsbTfo_rec( Gia_Man_t * p, int iObj, int iFanout, Vec_Int_t * vTfo )
{
int i, iFan;
if ( Gia_ObjIsTravIdCurrentId(p, iObj) )
return;
Gia_ObjSetTravIdCurrentId(p, iObj);
Gia_ObjForEachFanoutStaticId( p, iObj, iFan, i )
if ( iFanout == -1 || iFan == iFanout )
Gia_SimRsbTfo_rec( p, iFan, -1, vTfo );
Vec_IntPush( vTfo, iObj );
}
Vec_Int_t * Gia_SimRsbTfo( Gia_SimRsbMan_t * p, int iObj, int iFanout )
{
assert( iObj > 0 );
Vec_IntClear( p->vTfo );
Gia_ManIncrementTravId( p->pGia );
Gia_SimRsbTfo_rec( p->pGia, iObj, iFanout, p->vTfo );
assert( Vec_IntEntryLast(p->vTfo) == iObj );
Vec_IntPop( p->vTfo );
Vec_IntReverseOrder( p->vTfo );
Vec_IntSort( p->vTfo, 0 );
return p->vTfo;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
word * Gia_SimRsbFunc( Gia_SimRsbMan_t * p, int iObj, Vec_Int_t * vFanins, int fOnSet )
{
int nTruthWords = Abc_Truth6WordNum( Vec_IntSize(vFanins) );
word * pTruth = ABC_CALLOC( word, nTruthWords );
word * pFunc = Vec_WrdEntryP( p->vSimsObj, p->nWords*iObj );
word * pFanins[16] = {NULL}; int s, b, iMint, i, iFanin;
assert( Vec_IntSize(vFanins) <= 16 );
Vec_IntForEachEntry( vFanins, iFanin, i )
pFanins[i] = Vec_WrdEntryP( p->vSimsObj, p->nWords*iFanin );
for ( s = 0; s < 64*p->nWords; s++ )
{
if ( !Abc_TtGetBit(p->pFunc[2], s) || Abc_TtGetBit(pFunc, s) != fOnSet )
continue;
iMint = 0;
for ( b = 0; b < Vec_IntSize(vFanins); b++ )
if ( Abc_TtGetBit(pFanins[b], s) )
iMint |= 1 << b;
Abc_TtSetBit( pTruth, iMint );
}
return pTruth;
}
int Gia_SimRsbResubVerify( Gia_SimRsbMan_t * p, int iObj, Vec_Int_t * vFanins )
{
word * pTruth0 = Gia_SimRsbFunc( p, iObj, p->vFanins, 0 );
word * pTruth1 = Gia_SimRsbFunc( p, iObj, p->vFanins, 1 );
int Res = !Abc_TtIntersect( pTruth0, pTruth1, p->nWords, 0 );
ABC_FREE( pTruth0 );
ABC_FREE( pTruth1 );
return Res;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline void Gia_SimRsbSimAndCareSet( Gia_Man_t * p, int i, Gia_Obj_t * pObj, int nWords, Vec_Wrd_t * vSims, Vec_Wrd_t * vSims2 )
{
word pComps[2] = { 0, ~(word)0 };
word Diff0 = pComps[Gia_ObjFaninC0(pObj)];
word Diff1 = pComps[Gia_ObjFaninC1(pObj)];
Vec_Wrd_t * vSims0 = Gia_ObjIsTravIdCurrentId(p, Gia_ObjFaninId0(pObj, i)) ? vSims2 : vSims;
Vec_Wrd_t * vSims1 = Gia_ObjIsTravIdCurrentId(p, Gia_ObjFaninId1(pObj, i)) ? vSims2 : vSims;
word * pSims0 = Vec_WrdEntryP( vSims0, nWords*Gia_ObjFaninId0(pObj, i) );
word * pSims1 = Vec_WrdEntryP( vSims1, nWords*Gia_ObjFaninId1(pObj, i) );
word * pSims2 = Vec_WrdEntryP( vSims2, nWords*i ); int w;
for ( w = 0; w < nWords; w++ )
pSims2[w] = (pSims0[w] ^ Diff0) & (pSims1[w] ^ Diff1);
}
word * Gia_SimRsbCareSet( Gia_SimRsbMan_t * p, int iObj, Vec_Int_t * vTfo )
{
word * pSims = Vec_WrdEntryP( p->vSimsObj, p->nWords*iObj );
word * pSims2 = Vec_WrdEntryP( p->vSimsObj2, p->nWords*iObj ); int iNode, i;
Abc_TtCopy( pSims2, pSims, p->nWords, 1 );
Abc_TtClear( p->pFunc[2], p->nWords );
Vec_IntForEachEntry( vTfo, iNode, i )
{
Gia_Obj_t * pNode = Gia_ManObj(p->pGia, iNode);
if ( Gia_ObjIsAnd(pNode) )
Gia_SimRsbSimAndCareSet( p->pGia, iNode, pNode, p->nWords, p->vSimsObj, p->vSimsObj2 );
else if ( Gia_ObjIsCo(pNode) )
{
word * pSimsA = Vec_WrdEntryP( p->vSimsObj, p->nWords*Gia_ObjFaninId0p(p->pGia, pNode) );
word * pSimsB = Vec_WrdEntryP( p->vSimsObj2, p->nWords*Gia_ObjFaninId0p(p->pGia, pNode) );
Abc_TtOrXor( p->pFunc[2], pSimsA, pSimsB, p->nWords );
}
else assert( 0 );
}
return p->pFunc[2];
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ObjSimCollect( Gia_SimRsbMan_t * p )
{
int i, k, iTemp, iFanout;
Vec_IntClear( p->vFanins2 );
assert( Vec_IntSize(p->vFanins) > 0 );
Vec_IntForEachEntry( p->vFanins, iTemp, i )
{
Gia_Obj_t * pObj = Gia_ManObj( p->pGia, iTemp );
if ( Gia_ObjIsAnd(pObj) && !Gia_ObjIsTravIdCurrentId( p->pGia, Gia_ObjFaninId0(pObj, iTemp) ) )
Vec_IntPush( p->vFanins2, Gia_ObjFaninId0(pObj, iTemp) );
if ( Gia_ObjIsAnd(pObj) && !Gia_ObjIsTravIdCurrentId( p->pGia, Gia_ObjFaninId1(pObj, iTemp) ) )
Vec_IntPush( p->vFanins2, Gia_ObjFaninId1(pObj, iTemp) );
Gia_ObjForEachFanoutStaticId( p->pGia, iTemp, iFanout, k )
if ( Gia_ObjIsAnd(Gia_ManObj(p->pGia, iFanout)) && !Gia_ObjIsTravIdCurrentId( p->pGia, iFanout ) )
Vec_IntPush( p->vFanins2, iFanout );
}
}
Vec_Int_t * Gia_ObjSimCands( Gia_SimRsbMan_t * p, int iObj, int nCands )
{
assert( iObj > 0 );
assert( Gia_ObjIsAnd(Gia_ManObj(p->pGia, iObj)) );
Vec_IntClear( p->vCands );
Vec_IntFill( p->vFanins, 1, iObj );
while ( Vec_IntSize(p->vFanins) > 0 && Vec_IntSize(p->vCands) < nCands )
{
int i, iTemp;
Vec_IntForEachEntry( p->vFanins, iTemp, i )
Gia_ObjSetTravIdCurrentId( p->pGia, iTemp );
Gia_ObjSimCollect( p ); // p->vFanins -> p->vFanins2
Vec_IntAppend( p->vCands, p->vFanins2 );
ABC_SWAP( Vec_Int_t *, p->vFanins, p->vFanins2 );
}
assert( Vec_IntSize(p->vFanins) == 0 || Vec_IntSize(p->vCands) >= nCands );
if ( Vec_IntSize(p->vCands) > nCands )
Vec_IntShrink( p->vCands, nCands );
return p->vCands;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
int Gia_ObjSimRsb( Gia_SimRsbMan_t * p, int iObj, int nCands, int fVerbose, int * pnBufs, int * pnInvs )
{
int i, iCand, RetValue = 0;
Vec_Int_t * vTfo = Gia_SimRsbTfo( p, iObj, -1 );
word * pCareSet = Gia_SimRsbCareSet( p, iObj, vTfo );
word * pFunc = Vec_WrdEntryP( p->vSimsObj, p->nWords*iObj );
Vec_Int_t * vCands = Gia_ObjSimCands( p, iObj, nCands );
Abc_TtAndSharp( p->pFunc[0], pCareSet, pFunc, p->nWords, 1 );
Abc_TtAndSharp( p->pFunc[1], pCareSet, pFunc, p->nWords, 0 );
/*
printf( "Considering node %d with %d candidates:\n", iObj, Vec_IntSize(vCands) );
Vec_IntPrint( vTfo );
Vec_IntPrint( vCands );
Extra_PrintBinary( stdout, (unsigned *)pCareSet, 64 ); printf( "\n" );
Extra_PrintBinary( stdout, (unsigned *)pFunc, 64 ); printf( "\n" );
Extra_PrintBinary( stdout, (unsigned *)p->pFunc[0], 64 ); printf( "\n" );
Extra_PrintBinary( stdout, (unsigned *)p->pFunc[1], 64 ); printf( "\n" );
*/
Vec_IntForEachEntry( vCands, iCand, i )
{
word * pDiv = Vec_WrdEntryP( p->vSimsObj, p->nWords*iCand );
if ( !Abc_TtIntersect(pDiv, p->pFunc[0], p->nWords, 0) &&
!Abc_TtIntersect(pDiv, p->pFunc[1], p->nWords, 1) )
{ (*pnBufs)++; if ( fVerbose ) printf( "Level %3d : %d = buf(%d)\n", Gia_ObjLevelId(p->pGia, iObj), iObj, iCand ); RetValue = 1; }
if ( !Abc_TtIntersect(pDiv, p->pFunc[0], p->nWords, 1) &&
!Abc_TtIntersect(pDiv, p->pFunc[1], p->nWords, 0) )
{ (*pnInvs)++; if ( fVerbose ) printf( "Level %3d : %d = inv(%d)\n", Gia_ObjLevelId(p->pGia, iObj), iObj, iCand ); RetValue = 1; }
}
return RetValue;
}
int Gia_ManSimRsb( Gia_Man_t * pGia, int nCands, int fVerbose )
{
abctime clk = Abc_Clock();
Gia_Obj_t * pObj; int iObj, nCount = 0, nBufs = 0, nInvs = 0;
Gia_SimRsbMan_t * p = Gia_SimRsbAlloc( pGia );
assert( pGia->vSimsPi != NULL );
Gia_ManLevelNum( pGia );
Gia_ManForEachAnd( pGia, pObj, iObj )
//if ( iObj == 6 )
nCount += Gia_ObjSimRsb( p, iObj, nCands, fVerbose, &nBufs, &nInvs );
printf( "Can resubstitute %d nodes (%.2f %% out of %d) (Bufs = %d Invs = %d) ",
nCount, 100.0*nCount/Gia_ManAndNum(pGia), Gia_ManAndNum(pGia), nBufs, nInvs );
Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
Gia_SimRsbFree( p );
return nCount;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManSimRelAssignInputs( Gia_Man_t * p, int nWords, Vec_Wrd_t * vSims, int nWordsIn, Vec_Wrd_t * vSimsIn )
{
int i, m, Id, nMints = nWords / nWordsIn;
assert( Vec_WrdSize(vSims) == nWords * Gia_ManObjNum(p) );
assert( Vec_WrdSize(vSimsIn) == nWordsIn * Gia_ManCiNum(p) );
Gia_ManForEachCiId( p, Id, i )
for ( m = 0; m < nMints; m++ )
memcpy( Vec_WrdEntryP(vSims, Id * nWords + nWordsIn * m),
Vec_WrdEntryP(vSimsIn, i * nWordsIn), sizeof(word) * nWordsIn );
}
int Gia_ManSimRelCompare( Gia_Man_t * p, int nWords, Vec_Wrd_t * vSims, int nWordsOut, Vec_Wrd_t * vSimsOut, int iPat, int iMint )
{
int i, Id;
Gia_ManForEachCoId( p, Id, i )
{
word * pSim = Vec_WrdEntryP( vSims, nWords * Id + iMint * nWordsOut );
word * pSimOut = Vec_WrdEntryP( vSimsOut, nWordsOut * i );
/*
int k;
for ( k = 0; k < 64*nWordsOut; k++ )
printf( "%d", Abc_TtGetBit( pSim, k ) );
printf( "\n" );
for ( k = 0; k < 64*nWordsOut; k++ )
printf( "%d", Abc_TtGetBit( pSimOut, k ) );
printf( "\n\n" );
*/
if ( Abc_TtGetBit(pSim, iPat) != Abc_TtGetBit(pSimOut, iPat) )
return 0;
}
return 1;
}
void Gia_ManSimRelCollectOutputs( Gia_Man_t * p, int nWords, Vec_Wrd_t * vSims, int nWordsOut, Vec_Wrd_t * vSimsOut, Vec_Wrd_t * vRel )
{
int i, m, nMints = nWords / nWordsOut;
assert( Vec_WrdSize(vSims) == nWords * Gia_ManObjNum(p) );
assert( Vec_WrdSize(vSimsOut) == nWordsOut * Gia_ManCoNum(p) );
assert( Vec_WrdSize(vRel) == nWordsOut * nMints );
for ( i = 0; i < 64 * nWordsOut; i++ )
for ( m = 0; m < nMints; m++ )
if ( Gia_ManSimRelCompare(p, nWords, vSims, nWordsOut, vSimsOut, i, m) )
Abc_TtSetBit( Vec_WrdArray(vRel), i*nMints+m );
}
Vec_Wrd_t * Gia_ManSimRel( Gia_Man_t * p, Vec_Int_t * vObjs, Vec_Wrd_t * vVals )
{
int nWords = Vec_WrdSize(p->vSimsPi) / Gia_ManCiNum(p);
int nMints = 1 << Vec_IntSize(vObjs), i, m, iObj;
Gia_Obj_t * pObj;
Vec_Wrd_t * vRel = Vec_WrdStart( nWords * nMints );
Vec_Wrd_t * vSims = Vec_WrdStart( Gia_ManObjNum(p) * nWords * nMints );
Gia_ManSimRelAssignInputs( p, nWords * nMints, vSims, nWords, p->vSimsPi );
Vec_IntForEachEntry( vObjs, iObj, i )
for ( m = 0; m < nMints; m++ )
if ( (m >> i) & 1 )
memset( Vec_WrdEntryP(vSims, iObj*nMints*nWords + nWords*m), 0xFF, sizeof(word)*nWords );
else
memset( Vec_WrdEntryP(vSims, iObj*nMints*nWords + nWords*m), 0x00, sizeof(word)*nWords );
Gia_ManCleanPhase( p );
Gia_ManForEachObjVec( vObjs, p, pObj, i )
pObj->fPhase = 1;
Gia_ManForEachAnd( p, pObj, i )
if ( !pObj->fPhase )
Gia_ManSimPatSimAnd( p, i, pObj, nWords * nMints, vSims );
Gia_ManForEachCo( p, pObj, i )
if ( !pObj->fPhase )
Gia_ManSimPatSimPo( p, Gia_ObjId(p, pObj), pObj, nWords * nMints, vSims );
Gia_ManForEachObjVec( vObjs, p, pObj, i )
pObj->fPhase = 0;
Gia_ManSimRelCollectOutputs( p, nWords * nMints, vSims, nWords, vVals, vRel );
Vec_WrdFree( vSims );
return vRel;
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_ManSimRelPrint( Gia_Man_t * p, Vec_Wrd_t * vRel, Vec_Int_t * vOutMints )
{
int nWords = Vec_WrdSize(p->vSimsPi) / Gia_ManCiNum(p);
int nMints = Vec_WrdSize(vRel) / nWords;
int i, k, m, Count;
for ( i = 0; i < 64 * nWords; i++ )
{
for ( k = 0; k < Gia_ManCiNum(p); k++ )
printf( "%d", Abc_TtGetBit( Vec_WrdEntryP(p->vSimsPi, k), i ) );
printf( " " );
Count = 0;
for ( m = 0; m < nMints; m++ )
{
printf( "%d", Abc_TtGetBit( Vec_WrdArray(vRel), i*nMints+m ) );
Count += Abc_TtGetBit( Vec_WrdArray(vRel), i*nMints+m );
}
printf( " Count = %2d ", Count );
if ( vOutMints )
{
printf( " %3d ", Vec_IntEntry(vOutMints, i) );
if ( Abc_TtGetBit( Vec_WrdArray(vRel), i*nMints+Vec_IntEntry(vOutMints, i) ) )
printf( "yes" );
else
printf( "no" );
}
printf( "\n" );
}
}
Vec_Int_t * Gia_ManSimPatStart( int nItems )
{
Vec_Int_t * vValues = Vec_IntAlloc( nItems );
Vec_IntPush( vValues, 17 );
Vec_IntPush( vValues, 39 );
Vec_IntPush( vValues, 56 );
Vec_IntPush( vValues, 221 );
return vValues;
}
void Gia_ManSimRelTest( Gia_Man_t * p )
{
int nWords = Vec_WrdSize(p->vSimsPi) / Gia_ManCiNum(p);
Vec_Int_t * vObjs = Gia_ManSimPatStart( 4 ); // can be CI/AND/CO
Vec_Wrd_t * vVals = Gia_ManSimPatValues( p );
Vec_Wrd_t * vRel = Gia_ManSimRel( p, vObjs, vVals );
assert( p->vSimsPi != NULL );
Gia_ManSimRelPrint( p, vRel, NULL );
Vec_IntFree( vObjs );
Vec_WrdFree( vVals );
Vec_WrdFree( vRel );
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t * Gia_Sim5CollectValues( word * pOffSet, word * pOnSet, int nWords )
{
Vec_Int_t * vBits = Vec_IntAlloc( 64*nWords ); int i, Count[2] = {0};
for ( i = 0; i < 64*nWords; i++ )
if ( Abc_TtGetBit( pOffSet, i ) )
Vec_IntPush( vBits, 0 ), Count[0]++;
else if ( Abc_TtGetBit( pOnSet, i ) )
Vec_IntPush( vBits, 1 ), Count[1]++;
else
Vec_IntPush( vBits, -1 );
//printf( "Offset = %d. Onset = %d. Dcset = %d.\n", Count[0], Count[1], 64*nWords - Count[0] - Count[1] );
return vBits;
}
Gia_SimAbsMan_t * Gia_SimAbsAlloc( Gia_Man_t * pGia, word * pOffSet, word * pOnSet, Vec_Wrd_t * vSims, int nWords, Vec_Int_t * vResub )
{
Gia_SimAbsMan_t * p = ABC_CALLOC( Gia_SimAbsMan_t, 1 );
p->pGia = pGia;
p->pSet[0] = pOffSet;
p->pSet[1] = pOnSet;
p->nCands = Vec_WrdSize(vSims)/nWords;
p->nWords = nWords;
p->vSims = vSims;
p->vResub = vResub;
p->vValues = Gia_Sim5CollectValues( pOffSet, pOnSet, nWords );
p->vPatPairs = Vec_IntAlloc( 100 );
p->vCoverTable = Vec_WrdAlloc( 10000 );
p->vTtMints = Vec_IntAlloc( 100 );
assert( Vec_WrdSize(vSims) % nWords == 0 );
return p;
}
void Gia_SimAbsFree( Gia_SimAbsMan_t * p )
{
Vec_IntFree( p->vValues );
Vec_IntFree( p->vPatPairs );
Vec_WrdFree( p->vCoverTable );
Vec_IntFree( p->vTtMints );
ABC_FREE( p );
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
void Gia_SimAbsCheckSolution( Gia_SimAbsMan_t * p )
{
int x, y, z, w, fFound = 0;
assert( Vec_WrdSize(p->vCoverTable) == p->nWordsTable * (p->nCands+1) );
Abc_TtClear( p->pTableTemp, p->nWordsTable );
for ( x = 0; x < Vec_IntSize(p->vPatPairs)/2; x++ )
Abc_TtXorBit( p->pTableTemp, x );
for ( x = 0; x < p->nCands; x++ )
{
word * pSimTableX = Vec_WrdEntryP( p->vCoverTable, p->nWordsTable * x );
for ( w = 0; w < p->nWordsTable; w++ )
if ( p->pTableTemp[w] != pSimTableX[w] )
break;
if ( w == p->nWordsTable )
{
printf( "Found solution { %d }\n", x );
fFound = 1;
}
}
if ( fFound )
return;
for ( x = 0; x < p->nCands; x++ )
for ( y = 0; y < x; y++ )
{
word * pSimTableX = Vec_WrdEntryP( p->vCoverTable, p->nWordsTable * x );
word * pSimTableY = Vec_WrdEntryP( p->vCoverTable, p->nWordsTable * y );
for ( w = 0; w < p->nWordsTable; w++ )
if ( p->pTableTemp[w] != (pSimTableX[w] | pSimTableY[w]) )
break;
if ( w == p->nWordsTable )
{
printf( "Found solution { %d %d }\n", y, x );
fFound = 1;
}
}
if ( fFound )
return;
for ( x = 0; x < p->nCands; x++ )
for ( y = 0; y < x; y++ )
for ( z = 0; z < y; z++ )
{
word * pSimTableX = Vec_WrdEntryP( p->vCoverTable, p->nWordsTable * x );
word * pSimTableY = Vec_WrdEntryP( p->vCoverTable, p->nWordsTable * y );
word * pSimTableZ = Vec_WrdEntryP( p->vCoverTable, p->nWordsTable * z );
for ( w = 0; w < p->nWordsTable; w++ )
if ( p->pTableTemp[w] != (pSimTableX[w] | pSimTableY[w] | pSimTableZ[w]) )
break;
if ( w == p->nWordsTable )
printf( "Found solution { %d %d %d }\n", z, y, x );
}
}
void Gia_SimAbsSolve( Gia_SimAbsMan_t * p )
{
abctime clk = Abc_Clock();
int i, k, iPat, iPat2;
/*
Vec_Int_t * vSimPats = Vec_IntDup( p->vPatPairs );
Vec_IntUniqify( vSimPats );
printf( "Selected %d pattern pairs contain %d unique patterns.\n", Vec_IntSize(p->vPatPairs)/2, Vec_IntSize(vSimPats) );
Vec_IntFree( vSimPats );
*/
// set up the covering problem
p->nWordsTable = Abc_Bit6WordNum( Vec_IntSize(p->vPatPairs)/2 );
Vec_WrdFill( p->vCoverTable, p->nWordsTable * (p->nCands + 1), 0 );
p->pTableTemp = Vec_WrdEntryP( p->vCoverTable, p->nWordsTable * p->nCands );
for ( i = 0; i < p->nCands; i++ )
{
word * pSimCand = Vec_WrdEntryP( p->vSims, p->nWords * i );
word * pSimTable = Vec_WrdEntryP( p->vCoverTable, p->nWordsTable * i );
//printf( "%4d : ", i );
//Extra_PrintBinary( stdout, (word *)pSimCand, p->nCands ); printf( "\n" );
Vec_IntForEachEntryDouble( p->vPatPairs, iPat, iPat2, k )
{
assert( Vec_IntEntry(p->vValues, iPat) == 0 );
assert( Vec_IntEntry(p->vValues, iPat2) == 1 );
if ( Abc_TtGetBit(pSimCand, iPat) != Abc_TtGetBit(pSimCand, iPat2) )
Abc_TtXorBit(pSimTable, k/2);
}
assert( k == Vec_IntSize(p->vPatPairs) );
}
if ( 0 )
{
printf( " " );
for ( i = 0; i < p->nCands; i++ )
printf( "%d", i % 10 );
printf( "\n" );
Vec_IntForEachEntryDouble( p->vPatPairs, iPat, iPat2, i )
{
printf( "%4d ", i/2 );
printf( "%4d ", iPat );
printf( "%4d ", iPat2 );
for ( k = 0; k < p->nCands; k++ )
{
word * pSimTable = Vec_WrdEntryP( p->vCoverTable, p->nWordsTable * k );
printf( "%c", Abc_TtGetBit(pSimTable, i/2) ? '*' : ' ' );
}
printf( "\n" );
}
}
//Gia_SimAbsCheckSolution(p);
Vec_IntClear( p->vResub );
Abc_TtClear( p->pTableTemp, p->nWordsTable );
for ( i = 0; i < Vec_IntSize(p->vPatPairs)/2; i++ )
Abc_TtXorBit( p->pTableTemp, i );
while ( !Abc_TtIsConst0(p->pTableTemp, p->nWordsTable) )
{
word * pSimTable;
int iArgMax = -1, CostThis, CostMax = -1;
// compute the cost of each column
for ( i = 0; i < p->nCands; i++ )
{
pSimTable = Vec_WrdEntryP( p->vCoverTable, p->nWordsTable * i );
CostThis = Abc_TtCountOnesVecMask( pSimTable, p->pTableTemp, p->nWordsTable, 0 );
if ( CostMax >= CostThis )
continue;
CostMax = CostThis;
iArgMax = i;
}
// find the best column
Vec_IntPush( p->vResub, iArgMax );
// delete values of this column
pSimTable = Vec_WrdEntryP( p->vCoverTable, p->nWordsTable * iArgMax );
Abc_TtSharp( p->pTableTemp, p->pTableTemp, pSimTable, p->nWordsTable );
}
printf( "Solution %2d for covering problem [%5d x %5d]: ", Vec_IntSize(p->vResub), Vec_IntSize(p->vPatPairs)/2, p->nCands );
Vec_IntForEachEntry( p->vResub, iPat, i )
printf( "%4d ", iPat );
for ( ; i < 16; i++ )
printf( " ", iPat );
printf( " " );
Abc_PrintTime( 1, "Time", Abc_Clock() - clk );
}
int Gia_SimAbsRefine( Gia_SimAbsMan_t * p )
{
int i, b, Value, iPat, iMint, iObj, Count = 0;
word ** pFanins = ABC_ALLOC( word *, Vec_IntSize(p->vResub) );
assert( Vec_IntSize(p->vResub) > 0 );
Vec_IntForEachEntry( p->vResub, iObj, b )
pFanins[b] = Vec_WrdEntryP( p->vSims, p->nWords * iObj );
Vec_IntFill( p->vTtMints, 1 << Vec_IntSize(p->vResub), -1 );
Vec_IntForEachEntry( p->vValues, Value, i )
{
if ( Value == -1 )
continue;
iMint = 0;
for ( b = 0; b < Vec_IntSize(p->vResub); b++ )
if ( Abc_TtGetBit(pFanins[b], i) )
iMint |= 1 << b;
iPat = Vec_IntEntry( p->vTtMints, iMint );
if ( iPat == -1 )
{
Vec_IntWriteEntry( p->vTtMints, iMint, i );
continue;
}
assert( Abc_TtGetBit(p->pSet[Value], i) );
if ( Abc_TtGetBit(p->pSet[Value], iPat) )
continue;
assert( Abc_TtGetBit(p->pSet[!Value], iPat) );
Vec_IntPushTwo( p->vPatPairs, Value ? iPat : i, Value ? i : iPat );
//printf( "iPat1 = %d iPat2 = %d Mint = %d\n", Value ? iPat : i, Value ? i : iPat, iMint );
Count++;
if ( Count == 64 )
return 1;
}
//printf( "Refinement added %d minterm pairs.\n", Count );
ABC_FREE( pFanins );
return Count != 0;
}
Vec_Int_t * Gia_SimAbsFind( Vec_Int_t * vValues, int Value )
{
Vec_Int_t * vSubset = Vec_IntAlloc( 100 ); int i, Entry;
Vec_IntForEachEntry( vValues, Entry, i )
if ( Entry == Value )
Vec_IntPush( vSubset, i );
return vSubset;
}
void Gia_SimAbsInit( Gia_SimAbsMan_t * p )
{
int n, nPairsInit = 64;
Vec_Int_t * vValue0 = Gia_SimAbsFind( p->vValues, 0 );
Vec_Int_t * vValue1 = Gia_SimAbsFind( p->vValues, 1 );
Vec_IntClear( p->vPatPairs );
printf( "There %d offset and %d onset minterms (%d pairs).\n", Vec_IntSize(vValue0), Vec_IntSize(vValue1), Vec_IntSize(vValue0)*Vec_IntSize(vValue1) );
Gia_ManRandom( 1 );
assert( Vec_IntSize(vValue0) > 0 );
assert( Vec_IntSize(vValue1) > 0 );
for ( n = 0; n < nPairsInit; n++ )
Vec_IntPushTwo( p->vPatPairs,
Vec_IntEntry(vValue0, Gia_ManRandom(0) % Vec_IntSize(vValue0)),
Vec_IntEntry(vValue1, Gia_ManRandom(0) % Vec_IntSize(vValue1)) );
Vec_IntFree( vValue0 );
Vec_IntFree( vValue1 );
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
Vec_Int_t * Gia_SimAbsPerformOne( Gia_Man_t * pGia, word * pOffSet, word * pOnSet, Vec_Wrd_t * vSimsCands, int nWords )
{
Vec_Int_t * vResub = Vec_IntAlloc( 10 );
Gia_SimAbsMan_t * p = Gia_SimAbsAlloc( pGia, pOffSet, pOnSet, vSimsCands, nWords, vResub );
Gia_SimAbsInit( p );
while ( 1 )
{
Gia_SimAbsSolve( p );
if ( !Gia_SimAbsRefine( p ) )
break;
}
Gia_SimAbsFree( p );
return vResub;
}
////////////////////////////////////////////////////////////////////////
/// END OF FILE ///
////////////////////////////////////////////////////////////////////////
ABC_NAMESPACE_IMPL_END
......@@ -75,6 +75,7 @@ SRC += src/aig/gia/giaAig.c \
src/aig/gia/giaSim.c \
src/aig/gia/giaSim2.c \
src/aig/gia/giaSim4.c \
src/aig/gia/giaSimBase.c \
src/aig/gia/giaSort.c \
src/aig/gia/giaSpeedup.c \
src/aig/gia/giaSplit.c \
......
......@@ -588,6 +588,8 @@ Vec_Int_t * Acb_NtkCollectCopies( Acb_Ntk_t * p, Gia_Man_t * pGia, Vec_Ptr_t **
Vec_Int_t * vNodes = Vec_IntAlloc( Acb_NtkObjNum(p) );
Vec_Ptr_t * vNodesR = Vec_PtrStart( Gia_ManObjNum(pGia) );
Vec_Bit_t * vDriver = Vec_BitStart( Gia_ManObjNum(pGia) );
Gia_ManForEachCiId( pGia, iObj, i )
Vec_PtrWriteEntry( vNodesR, iObj, Abc_UtilStrsav(Acb_ObjNameStr(p, Acb_NtkCi(p, i))) );
Gia_ManForEachCoId( pGia, iObj, i )
{
Vec_BitWriteEntry( vDriver, Gia_ObjFaninId0(Gia_ManObj(pGia, iObj), iObj), 1 );
......
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