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lvzhengyang
abc
Commits
02b04efe
Commit
02b04efe
authored
Aug 01, 2011
by
Alan Mishchenko
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Changes and simplifications in Vec_Vec_t data-structure.
parent
33f71450
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1 changed file
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83 additions
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34 deletions
+83
-34
src/misc/vec/vecVec.h
+83
-34
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src/misc/vec/vecVec.h
View file @
02b04efe
...
...
@@ -53,79 +53,79 @@ struct Vec_Vec_t_
// iterators through levels
#define Vec_VecForEachLevel( vGlob, vVec, i ) \
for ( i = 0; (i < Vec_VecSize(vGlob)) && (((vVec) =
(Vec_Ptr_t*)
Vec_VecEntry(vGlob, i)), 1); i++ )
for ( i = 0; (i < Vec_VecSize(vGlob)) && (((vVec) = Vec_VecEntry(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelStart( vGlob, vVec, i, LevelStart ) \
for ( i = LevelStart; (i < Vec_VecSize(vGlob)) && (((vVec) =
(Vec_Ptr_t*)
Vec_VecEntry(vGlob, i)), 1); i++ )
for ( i = LevelStart; (i < Vec_VecSize(vGlob)) && (((vVec) = Vec_VecEntry(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelStop( vGlob, vVec, i, LevelStop ) \
for ( i = 0; (i < LevelStop) && (((vVec) =
(Vec_Ptr_t*)
Vec_VecEntry(vGlob, i)), 1); i++ )
for ( i = 0; (i < LevelStop) && (((vVec) = Vec_VecEntry(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \
for ( i = LevelStart; (i < LevelStop) && (((vVec) =
(Vec_Ptr_t*)
Vec_VecEntry(vGlob, i)), 1); i++ )
for ( i = LevelStart; (i < LevelStop) && (((vVec) = Vec_VecEntry(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelReverse( vGlob, vVec, i ) \
for ( i = Vec_VecSize(vGlob)-1; (i >= 0) && (((vVec) =
(Vec_Ptr_t*)
Vec_VecEntry(vGlob, i)), 1); i-- )
for ( i = Vec_VecSize(vGlob)-1; (i >= 0) && (((vVec) = Vec_VecEntry(vGlob, i)), 1); i-- )
#define Vec_VecForEachLevelReverseStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \
for ( i = LevelStart-1; (i >= LevelStop) && (((vVec) =
(Vec_Ptr_t*)
Vec_VecEntry(vGlob, i)), 1); i-- )
for ( i = LevelStart-1; (i >= LevelStop) && (((vVec) = Vec_VecEntry(vGlob, i)), 1); i-- )
#define Vec_VecForEachLevelTwo( vGlob1, vGlob2, vVec1, vVec2, i ) \
for ( i = 0; (i < Vec_VecSize(vGlob1)) && (((vVec1) =
(Vec_Ptr_t*)Vec_VecEntry(vGlob1, i)), 1) && (((vVec2) = (Vec_Ptr_t*)
Vec_VecEntry(vGlob2, i)), 1); i++ )
for ( i = 0; (i < Vec_VecSize(vGlob1)) && (((vVec1) =
Vec_VecEntry(vGlob1, i)), 1) && (((vVec2) =
Vec_VecEntry(vGlob2, i)), 1); i++ )
// iterators through levels
#define Vec_VecForEachLevelInt( vGlob, vVec, i ) \
for ( i = 0; (i < Vec_VecSize(vGlob)) && (((vVec) =
(Vec_Int_t*)Vec_VecEntry
(vGlob, i)), 1); i++ )
for ( i = 0; (i < Vec_VecSize(vGlob)) && (((vVec) =
Vec_VecEntryInt
(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelIntStart( vGlob, vVec, i, LevelStart ) \
for ( i = LevelStart; (i < Vec_VecSize(vGlob)) && (((vVec) =
(Vec_Int_t*)Vec_VecEntry
(vGlob, i)), 1); i++ )
for ( i = LevelStart; (i < Vec_VecSize(vGlob)) && (((vVec) =
Vec_VecEntryInt
(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelIntStop( vGlob, vVec, i, LevelStop ) \
for ( i = 0; (i < LevelStop) && (((vVec) =
(Vec_Int_t*)Vec_VecEntry
(vGlob, i)), 1); i++ )
for ( i = 0; (i < LevelStop) && (((vVec) =
Vec_VecEntryInt
(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelIntStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \
for ( i = LevelStart; (i < LevelStop) && (((vVec) =
(Vec_Int_t*)Vec_VecEntry
(vGlob, i)), 1); i++ )
for ( i = LevelStart; (i < LevelStop) && (((vVec) =
Vec_VecEntryInt
(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelIntReverse( vGlob, vVec, i ) \
for ( i = Vec_VecSize(vGlob)-1; (i >= 0) && (((vVec) =
(Vec_Int_t*)Vec_VecEntry
(vGlob, i)), 1); i-- )
for ( i = Vec_VecSize(vGlob)-1; (i >= 0) && (((vVec) =
Vec_VecEntryInt
(vGlob, i)), 1); i-- )
#define Vec_VecForEachLevelIntReverseStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \
for ( i = LevelStart-1; (i >= LevelStop) && (((vVec) =
(Vec_Int_t*)Vec_VecEntry
(vGlob, i)), 1); i-- )
for ( i = LevelStart-1; (i >= LevelStop) && (((vVec) =
Vec_VecEntryInt
(vGlob, i)), 1); i-- )
#define Vec_VecForEachLevelIntTwo( vGlob1, vGlob2, vVec1, vVec2, i ) \
for ( i = 0; (i < Vec_VecSize(vGlob1)) && (((vVec1) =
(Vec_Int_t*)Vec_VecEntry(vGlob1, i)), 1) && (((vVec2) = (Vec_Int_t*)Vec_VecEntry
(vGlob2, i)), 1); i++ )
for ( i = 0; (i < Vec_VecSize(vGlob1)) && (((vVec1) =
Vec_VecEntryInt(vGlob1, i)), 1) && (((vVec2) = Vec_VecEntryInt
(vGlob2, i)), 1); i++ )
// iteratores through entries
#define Vec_VecForEachEntry( Type, vGlob, pEntry, i, k ) \
for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \
Vec_PtrForEachEntry( Type,
(Vec_Ptr_t *)
Vec_VecEntry(vGlob, i), pEntry, k )
Vec_PtrForEachEntry( Type, Vec_VecEntry(vGlob, i), pEntry, k )
#define Vec_VecForEachEntryLevel( Type, vGlob, pEntry, i, Level ) \
Vec_PtrForEachEntry( Type,
(Vec_Ptr_t *)
Vec_VecEntry(vGlob, Level), pEntry, i )
Vec_PtrForEachEntry( Type, Vec_VecEntry(vGlob, Level), pEntry, i )
#define Vec_VecForEachEntryStart( Type, vGlob, pEntry, i, k, LevelStart ) \
for ( i = LevelStart; i < Vec_VecSize(vGlob); i++ ) \
Vec_PtrForEachEntry( Type,
(Vec_Ptr_t *)
Vec_VecEntry(vGlob, i), pEntry, k )
Vec_PtrForEachEntry( Type, Vec_VecEntry(vGlob, i), pEntry, k )
#define Vec_VecForEachEntryStartStop( Type, vGlob, pEntry, i, k, LevelStart, LevelStop ) \
for ( i = LevelStart; i < LevelStop; i++ ) \
Vec_PtrForEachEntry( Type,
(Vec_Ptr_t *)
Vec_VecEntry(vGlob, i), pEntry, k )
Vec_PtrForEachEntry( Type, Vec_VecEntry(vGlob, i), pEntry, k )
#define Vec_VecForEachEntryReverse( Type, vGlob, pEntry, i, k ) \
for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \
Vec_PtrForEachEntryReverse( Type,
(Vec_Ptr_t *)
Vec_VecEntry(vGlob, i), pEntry, k )
Vec_PtrForEachEntryReverse( Type, Vec_VecEntry(vGlob, i), pEntry, k )
#define Vec_VecForEachEntryReverseReverse( Type, vGlob, pEntry, i, k ) \
for ( i = Vec_VecSize(vGlob) - 1; i >= 0; i-- ) \
Vec_PtrForEachEntryReverse( Type,
(Vec_Ptr_t *)
Vec_VecEntry(vGlob, i), pEntry, k )
Vec_PtrForEachEntryReverse( Type, Vec_VecEntry(vGlob, i), pEntry, k )
#define Vec_VecForEachEntryReverseStart( Type, vGlob, pEntry, i, k, LevelStart ) \
for ( i = LevelStart-1; i >= 0; i-- ) \
Vec_PtrForEachEntry( Type,
(Vec_Ptr_t *)
Vec_VecEntry(vGlob, i), pEntry, k )
Vec_PtrForEachEntry( Type, Vec_VecEntry(vGlob, i), pEntry, k )
// iteratores through entries
#define Vec_VecForEachEntryInt( vGlob, Entry, i, k ) \
for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \
Vec_IntForEachEntry(
(Vec_Int_t *)Vec_VecEntry
(vGlob, i), Entry, k )
Vec_IntForEachEntry(
Vec_VecEntryInt
(vGlob, i), Entry, k )
#define Vec_VecForEachEntryIntLevel( vGlob, Entry, i, Level ) \
Vec_IntForEachEntry(
(Vec_Int_t *)Vec_VecEntry
(vGlob, Level), Entry, i )
Vec_IntForEachEntry(
Vec_VecEntryInt
(vGlob, Level), Entry, i )
#define Vec_VecForEachEntryIntStart( vGlob, Entry, i, k, LevelStart ) \
for ( i = LevelStart; i < Vec_VecSize(vGlob); i++ ) \
Vec_IntForEachEntry(
(Vec_Int_t *)Vec_VecEntry
(vGlob, i), Entry, k )
Vec_IntForEachEntry(
Vec_VecEntryInt
(vGlob, i), Entry, k )
#define Vec_VecForEachEntryIntStartStop( vGlob, Entry, i, k, LevelStart, LevelStop ) \
for ( i = LevelStart; i < LevelStop; i++ ) \
Vec_IntForEachEntry(
(Vec_Int_t *)Vec_VecEntry
(vGlob, i), Entry, k )
Vec_IntForEachEntry(
Vec_VecEntryInt
(vGlob, i), Entry, k )
#define Vec_VecForEachEntryIntReverse( vGlob, Entry, i, k ) \
for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \
Vec_IntForEachEntryReverse(
(Vec_Int_t *)Vec_VecEntry
(vGlob, i), Entry, k )
Vec_IntForEachEntryReverse(
Vec_VecEntryInt
(vGlob, i), Entry, k )
#define Vec_VecForEachEntryIntReverseReverse( vGlob, Entry, i, k ) \
for ( i = Vec_VecSize(vGlob) - 1; i >= 0; i-- ) \
Vec_IntForEachEntryReverse(
(Vec_Int_t *)Vec_VecEntry
(vGlob, i), Entry, k )
Vec_IntForEachEntryReverse(
Vec_VecEntryInt
(vGlob, i), Entry, k )
#define Vec_VecForEachEntryIntReverseStart( vGlob, Entry, i, k, LevelStart ) \
for ( i = LevelStart-1; i >= 0; i-- ) \
Vec_IntForEachEntry(
(Vec_Int_t *)Vec_VecEntry
(vGlob, i), Entry, k )
Vec_IntForEachEntry(
Vec_VecEntryInt
(vGlob, i), Entry, k )
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
...
...
@@ -263,7 +263,7 @@ static inline int Vec_VecLevelSize( Vec_Vec_t * p, int i )
SeeAlso []
***********************************************************************/
static
inline
void
*
Vec_VecEntry
(
Vec_Vec_t
*
p
,
int
i
)
static
inline
Vec_Ptr_t
*
Vec_VecEntry
(
Vec_Vec_t
*
p
,
int
i
)
{
assert
(
i
>=
0
&&
i
<
p
->
nSize
);
return
p
->
pArray
[
i
];
...
...
@@ -271,6 +271,55 @@ static inline void * Vec_VecEntry( Vec_Vec_t * p, int i )
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static
inline
Vec_Int_t
*
Vec_VecEntryInt
(
Vec_Vec_t
*
p
,
int
i
)
{
assert
(
i
>=
0
&&
i
<
p
->
nSize
);
return
p
->
pArray
[
i
];
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static
inline
void
*
Vec_VecEntryEntry
(
Vec_Vec_t
*
p
,
int
i
,
int
k
)
{
return
Vec_PtrEntry
(
Vec_VecEntry
(
p
,
i
),
k
);
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static
inline
int
Vec_VecEntryEntryInt
(
Vec_Vec_t
*
p
,
int
i
,
int
k
)
{
return
Vec_IntEntry
(
Vec_VecEntryInt
(
p
,
i
),
k
);
}
/**Function*************************************************************
Synopsis [Frees the vector.]
Description []
...
...
@@ -411,7 +460,7 @@ static inline void Vec_VecPush( Vec_Vec_t * p, int Level, void * Entry )
p
->
pArray
[
i
]
=
Vec_PtrAlloc
(
0
);
p
->
nSize
=
Level
+
1
;
}
Vec_PtrPush
(
(
Vec_Ptr_t
*
)
p
->
pArray
[
Level
]
,
Entry
);
Vec_PtrPush
(
Vec_VecEntry
(
p
,
Level
)
,
Entry
);
}
/**Function*************************************************************
...
...
@@ -432,10 +481,10 @@ static inline void Vec_VecPushInt( Vec_Vec_t * p, int Level, int Entry )
int
i
;
Vec_PtrGrow
(
(
Vec_Ptr_t
*
)
p
,
Level
+
1
);
for
(
i
=
p
->
nSize
;
i
<
Level
+
1
;
i
++
)
p
->
pArray
[
i
]
=
Vec_
Ptr
Alloc
(
0
);
p
->
pArray
[
i
]
=
Vec_
Int
Alloc
(
0
);
p
->
nSize
=
Level
+
1
;
}
Vec_IntPush
(
(
Vec_Int_t
*
)
p
->
pArray
[
Level
]
,
Entry
);
Vec_IntPush
(
Vec_VecEntryInt
(
p
,
Level
)
,
Entry
);
}
/**Function*************************************************************
...
...
@@ -454,7 +503,7 @@ static inline void Vec_VecPushUnique( Vec_Vec_t * p, int Level, void * Entry )
if
(
p
->
nSize
<
Level
+
1
)
Vec_VecPush
(
p
,
Level
,
Entry
);
else
Vec_PtrPushUnique
(
(
Vec_Ptr_t
*
)
p
->
pArray
[
Level
]
,
Entry
);
Vec_PtrPushUnique
(
Vec_VecEntry
(
p
,
Level
)
,
Entry
);
}
/**Function*************************************************************
...
...
@@ -473,7 +522,7 @@ static inline void Vec_VecPushUniqueInt( Vec_Vec_t * p, int Level, int Entry )
if
(
p
->
nSize
<
Level
+
1
)
Vec_VecPushInt
(
p
,
Level
,
Entry
);
else
Vec_IntPushUnique
(
(
Vec_Int_t
*
)
p
->
pArray
[
Level
]
,
Entry
);
Vec_IntPushUnique
(
Vec_VecEntryInt
(
p
,
Level
)
,
Entry
);
}
/**Function*************************************************************
...
...
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