Commit 02b04efe by Alan Mishchenko

Changes and simplifications in Vec_Vec_t data-structure.

parent 33f71450
......@@ -53,79 +53,79 @@ struct Vec_Vec_t_
// iterators through levels
#define Vec_VecForEachLevel( vGlob, vVec, i ) \
for ( i = 0; (i < Vec_VecSize(vGlob)) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
for ( i = 0; (i < Vec_VecSize(vGlob)) && (((vVec) = Vec_VecEntry(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelStart( vGlob, vVec, i, LevelStart ) \
for ( i = LevelStart; (i < Vec_VecSize(vGlob)) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
for ( i = LevelStart; (i < Vec_VecSize(vGlob)) && (((vVec) = Vec_VecEntry(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelStop( vGlob, vVec, i, LevelStop ) \
for ( i = 0; (i < LevelStop) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
for ( i = 0; (i < LevelStop) && (((vVec) = Vec_VecEntry(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \
for ( i = LevelStart; (i < LevelStop) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
for ( i = LevelStart; (i < LevelStop) && (((vVec) = Vec_VecEntry(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelReverse( vGlob, vVec, i ) \
for ( i = Vec_VecSize(vGlob)-1; (i >= 0) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i-- )
for ( i = Vec_VecSize(vGlob)-1; (i >= 0) && (((vVec) = Vec_VecEntry(vGlob, i)), 1); i-- )
#define Vec_VecForEachLevelReverseStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \
for ( i = LevelStart-1; (i >= LevelStop) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i-- )
for ( i = LevelStart-1; (i >= LevelStop) && (((vVec) = Vec_VecEntry(vGlob, i)), 1); i-- )
#define Vec_VecForEachLevelTwo( vGlob1, vGlob2, vVec1, vVec2, i ) \
for ( i = 0; (i < Vec_VecSize(vGlob1)) && (((vVec1) = (Vec_Ptr_t*)Vec_VecEntry(vGlob1, i)), 1) && (((vVec2) = (Vec_Ptr_t*)Vec_VecEntry(vGlob2, i)), 1); i++ )
for ( i = 0; (i < Vec_VecSize(vGlob1)) && (((vVec1) = Vec_VecEntry(vGlob1, i)), 1) && (((vVec2) = Vec_VecEntry(vGlob2, i)), 1); i++ )
// iterators through levels
#define Vec_VecForEachLevelInt( vGlob, vVec, i ) \
for ( i = 0; (i < Vec_VecSize(vGlob)) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
for ( i = 0; (i < Vec_VecSize(vGlob)) && (((vVec) = Vec_VecEntryInt(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelIntStart( vGlob, vVec, i, LevelStart ) \
for ( i = LevelStart; (i < Vec_VecSize(vGlob)) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
for ( i = LevelStart; (i < Vec_VecSize(vGlob)) && (((vVec) = Vec_VecEntryInt(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelIntStop( vGlob, vVec, i, LevelStop ) \
for ( i = 0; (i < LevelStop) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
for ( i = 0; (i < LevelStop) && (((vVec) = Vec_VecEntryInt(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelIntStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \
for ( i = LevelStart; (i < LevelStop) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i++ )
for ( i = LevelStart; (i < LevelStop) && (((vVec) = Vec_VecEntryInt(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelIntReverse( vGlob, vVec, i ) \
for ( i = Vec_VecSize(vGlob)-1; (i >= 0) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i-- )
for ( i = Vec_VecSize(vGlob)-1; (i >= 0) && (((vVec) = Vec_VecEntryInt(vGlob, i)), 1); i-- )
#define Vec_VecForEachLevelIntReverseStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \
for ( i = LevelStart-1; (i >= LevelStop) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i-- )
for ( i = LevelStart-1; (i >= LevelStop) && (((vVec) = Vec_VecEntryInt(vGlob, i)), 1); i-- )
#define Vec_VecForEachLevelIntTwo( vGlob1, vGlob2, vVec1, vVec2, i ) \
for ( i = 0; (i < Vec_VecSize(vGlob1)) && (((vVec1) = (Vec_Int_t*)Vec_VecEntry(vGlob1, i)), 1) && (((vVec2) = (Vec_Int_t*)Vec_VecEntry(vGlob2, i)), 1); i++ )
for ( i = 0; (i < Vec_VecSize(vGlob1)) && (((vVec1) = Vec_VecEntryInt(vGlob1, i)), 1) && (((vVec2) = Vec_VecEntryInt(vGlob2, i)), 1); i++ )
// iteratores through entries
#define Vec_VecForEachEntry( Type, vGlob, pEntry, i, k ) \
for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \
Vec_PtrForEachEntry( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k )
Vec_PtrForEachEntry( Type, Vec_VecEntry(vGlob, i), pEntry, k )
#define Vec_VecForEachEntryLevel( Type, vGlob, pEntry, i, Level ) \
Vec_PtrForEachEntry( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, Level), pEntry, i )
Vec_PtrForEachEntry( Type, Vec_VecEntry(vGlob, Level), pEntry, i )
#define Vec_VecForEachEntryStart( Type, vGlob, pEntry, i, k, LevelStart ) \
for ( i = LevelStart; i < Vec_VecSize(vGlob); i++ ) \
Vec_PtrForEachEntry( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k )
Vec_PtrForEachEntry( Type, Vec_VecEntry(vGlob, i), pEntry, k )
#define Vec_VecForEachEntryStartStop( Type, vGlob, pEntry, i, k, LevelStart, LevelStop ) \
for ( i = LevelStart; i < LevelStop; i++ ) \
Vec_PtrForEachEntry( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k )
Vec_PtrForEachEntry( Type, Vec_VecEntry(vGlob, i), pEntry, k )
#define Vec_VecForEachEntryReverse( Type, vGlob, pEntry, i, k ) \
for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \
Vec_PtrForEachEntryReverse( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k )
Vec_PtrForEachEntryReverse( Type, Vec_VecEntry(vGlob, i), pEntry, k )
#define Vec_VecForEachEntryReverseReverse( Type, vGlob, pEntry, i, k ) \
for ( i = Vec_VecSize(vGlob) - 1; i >= 0; i-- ) \
Vec_PtrForEachEntryReverse( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k )
Vec_PtrForEachEntryReverse( Type, Vec_VecEntry(vGlob, i), pEntry, k )
#define Vec_VecForEachEntryReverseStart( Type, vGlob, pEntry, i, k, LevelStart ) \
for ( i = LevelStart-1; i >= 0; i-- ) \
Vec_PtrForEachEntry( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k )
Vec_PtrForEachEntry( Type, Vec_VecEntry(vGlob, i), pEntry, k )
// iteratores through entries
#define Vec_VecForEachEntryInt( vGlob, Entry, i, k ) \
for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \
Vec_IntForEachEntry( (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k )
Vec_IntForEachEntry( Vec_VecEntryInt(vGlob, i), Entry, k )
#define Vec_VecForEachEntryIntLevel( vGlob, Entry, i, Level ) \
Vec_IntForEachEntry( (Vec_Int_t *)Vec_VecEntry(vGlob, Level), Entry, i )
Vec_IntForEachEntry( Vec_VecEntryInt(vGlob, Level), Entry, i )
#define Vec_VecForEachEntryIntStart( vGlob, Entry, i, k, LevelStart ) \
for ( i = LevelStart; i < Vec_VecSize(vGlob); i++ ) \
Vec_IntForEachEntry( (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k )
Vec_IntForEachEntry( Vec_VecEntryInt(vGlob, i), Entry, k )
#define Vec_VecForEachEntryIntStartStop( vGlob, Entry, i, k, LevelStart, LevelStop ) \
for ( i = LevelStart; i < LevelStop; i++ ) \
Vec_IntForEachEntry( (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k )
Vec_IntForEachEntry( Vec_VecEntryInt(vGlob, i), Entry, k )
#define Vec_VecForEachEntryIntReverse( vGlob, Entry, i, k ) \
for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \
Vec_IntForEachEntryReverse( (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k )
Vec_IntForEachEntryReverse( Vec_VecEntryInt(vGlob, i), Entry, k )
#define Vec_VecForEachEntryIntReverseReverse( vGlob, Entry, i, k ) \
for ( i = Vec_VecSize(vGlob) - 1; i >= 0; i-- ) \
Vec_IntForEachEntryReverse( (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k )
Vec_IntForEachEntryReverse( Vec_VecEntryInt(vGlob, i), Entry, k )
#define Vec_VecForEachEntryIntReverseStart( vGlob, Entry, i, k, LevelStart ) \
for ( i = LevelStart-1; i >= 0; i-- ) \
Vec_IntForEachEntry( (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k )
Vec_IntForEachEntry( Vec_VecEntryInt(vGlob, i), Entry, k )
////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS ///
......@@ -263,7 +263,7 @@ static inline int Vec_VecLevelSize( Vec_Vec_t * p, int i )
SeeAlso []
***********************************************************************/
static inline void * Vec_VecEntry( Vec_Vec_t * p, int i )
static inline Vec_Ptr_t * Vec_VecEntry( Vec_Vec_t * p, int i )
{
assert( i >= 0 && i < p->nSize );
return p->pArray[i];
......@@ -271,6 +271,55 @@ static inline void * Vec_VecEntry( Vec_Vec_t * p, int i )
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline Vec_Int_t * Vec_VecEntryInt( Vec_Vec_t * p, int i )
{
assert( i >= 0 && i < p->nSize );
return p->pArray[i];
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline void * Vec_VecEntryEntry( Vec_Vec_t * p, int i, int k )
{
return Vec_PtrEntry( Vec_VecEntry(p, i), k );
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline int Vec_VecEntryEntryInt( Vec_Vec_t * p, int i, int k )
{
return Vec_IntEntry( Vec_VecEntryInt(p, i), k );
}
/**Function*************************************************************
Synopsis [Frees the vector.]
Description []
......@@ -411,7 +460,7 @@ static inline void Vec_VecPush( Vec_Vec_t * p, int Level, void * Entry )
p->pArray[i] = Vec_PtrAlloc( 0 );
p->nSize = Level + 1;
}
Vec_PtrPush( (Vec_Ptr_t*)p->pArray[Level], Entry );
Vec_PtrPush( Vec_VecEntry(p, Level), Entry );
}
/**Function*************************************************************
......@@ -432,10 +481,10 @@ static inline void Vec_VecPushInt( Vec_Vec_t * p, int Level, int Entry )
int i;
Vec_PtrGrow( (Vec_Ptr_t *)p, Level + 1 );
for ( i = p->nSize; i < Level + 1; i++ )
p->pArray[i] = Vec_PtrAlloc( 0 );
p->pArray[i] = Vec_IntAlloc( 0 );
p->nSize = Level + 1;
}
Vec_IntPush( (Vec_Int_t*)p->pArray[Level], Entry );
Vec_IntPush( Vec_VecEntryInt(p, Level), Entry );
}
/**Function*************************************************************
......@@ -454,7 +503,7 @@ static inline void Vec_VecPushUnique( Vec_Vec_t * p, int Level, void * Entry )
if ( p->nSize < Level + 1 )
Vec_VecPush( p, Level, Entry );
else
Vec_PtrPushUnique( (Vec_Ptr_t*)p->pArray[Level], Entry );
Vec_PtrPushUnique( Vec_VecEntry(p, Level), Entry );
}
/**Function*************************************************************
......@@ -473,7 +522,7 @@ static inline void Vec_VecPushUniqueInt( Vec_Vec_t * p, int Level, int Entry )
if ( p->nSize < Level + 1 )
Vec_VecPushInt( p, Level, Entry );
else
Vec_IntPushUnique( (Vec_Int_t*)p->pArray[Level], Entry );
Vec_IntPushUnique( Vec_VecEntryInt(p, Level), Entry );
}
/**Function*************************************************************
......
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