Commit 02b04efe by Alan Mishchenko

Changes and simplifications in Vec_Vec_t data-structure.

parent 33f71450
...@@ -53,79 +53,79 @@ struct Vec_Vec_t_ ...@@ -53,79 +53,79 @@ struct Vec_Vec_t_
// iterators through levels // iterators through levels
#define Vec_VecForEachLevel( vGlob, vVec, i ) \ #define Vec_VecForEachLevel( vGlob, vVec, i ) \
for ( i = 0; (i < Vec_VecSize(vGlob)) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ ) for ( i = 0; (i < Vec_VecSize(vGlob)) && (((vVec) = Vec_VecEntry(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelStart( vGlob, vVec, i, LevelStart ) \ #define Vec_VecForEachLevelStart( vGlob, vVec, i, LevelStart ) \
for ( i = LevelStart; (i < Vec_VecSize(vGlob)) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ ) for ( i = LevelStart; (i < Vec_VecSize(vGlob)) && (((vVec) = Vec_VecEntry(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelStop( vGlob, vVec, i, LevelStop ) \ #define Vec_VecForEachLevelStop( vGlob, vVec, i, LevelStop ) \
for ( i = 0; (i < LevelStop) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ ) for ( i = 0; (i < LevelStop) && (((vVec) = Vec_VecEntry(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \ #define Vec_VecForEachLevelStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \
for ( i = LevelStart; (i < LevelStop) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i++ ) for ( i = LevelStart; (i < LevelStop) && (((vVec) = Vec_VecEntry(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelReverse( vGlob, vVec, i ) \ #define Vec_VecForEachLevelReverse( vGlob, vVec, i ) \
for ( i = Vec_VecSize(vGlob)-1; (i >= 0) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i-- ) for ( i = Vec_VecSize(vGlob)-1; (i >= 0) && (((vVec) = Vec_VecEntry(vGlob, i)), 1); i-- )
#define Vec_VecForEachLevelReverseStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \ #define Vec_VecForEachLevelReverseStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \
for ( i = LevelStart-1; (i >= LevelStop) && (((vVec) = (Vec_Ptr_t*)Vec_VecEntry(vGlob, i)), 1); i-- ) for ( i = LevelStart-1; (i >= LevelStop) && (((vVec) = Vec_VecEntry(vGlob, i)), 1); i-- )
#define Vec_VecForEachLevelTwo( vGlob1, vGlob2, vVec1, vVec2, i ) \ #define Vec_VecForEachLevelTwo( vGlob1, vGlob2, vVec1, vVec2, i ) \
for ( i = 0; (i < Vec_VecSize(vGlob1)) && (((vVec1) = (Vec_Ptr_t*)Vec_VecEntry(vGlob1, i)), 1) && (((vVec2) = (Vec_Ptr_t*)Vec_VecEntry(vGlob2, i)), 1); i++ ) for ( i = 0; (i < Vec_VecSize(vGlob1)) && (((vVec1) = Vec_VecEntry(vGlob1, i)), 1) && (((vVec2) = Vec_VecEntry(vGlob2, i)), 1); i++ )
// iterators through levels // iterators through levels
#define Vec_VecForEachLevelInt( vGlob, vVec, i ) \ #define Vec_VecForEachLevelInt( vGlob, vVec, i ) \
for ( i = 0; (i < Vec_VecSize(vGlob)) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i++ ) for ( i = 0; (i < Vec_VecSize(vGlob)) && (((vVec) = Vec_VecEntryInt(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelIntStart( vGlob, vVec, i, LevelStart ) \ #define Vec_VecForEachLevelIntStart( vGlob, vVec, i, LevelStart ) \
for ( i = LevelStart; (i < Vec_VecSize(vGlob)) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i++ ) for ( i = LevelStart; (i < Vec_VecSize(vGlob)) && (((vVec) = Vec_VecEntryInt(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelIntStop( vGlob, vVec, i, LevelStop ) \ #define Vec_VecForEachLevelIntStop( vGlob, vVec, i, LevelStop ) \
for ( i = 0; (i < LevelStop) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i++ ) for ( i = 0; (i < LevelStop) && (((vVec) = Vec_VecEntryInt(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelIntStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \ #define Vec_VecForEachLevelIntStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \
for ( i = LevelStart; (i < LevelStop) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i++ ) for ( i = LevelStart; (i < LevelStop) && (((vVec) = Vec_VecEntryInt(vGlob, i)), 1); i++ )
#define Vec_VecForEachLevelIntReverse( vGlob, vVec, i ) \ #define Vec_VecForEachLevelIntReverse( vGlob, vVec, i ) \
for ( i = Vec_VecSize(vGlob)-1; (i >= 0) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i-- ) for ( i = Vec_VecSize(vGlob)-1; (i >= 0) && (((vVec) = Vec_VecEntryInt(vGlob, i)), 1); i-- )
#define Vec_VecForEachLevelIntReverseStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \ #define Vec_VecForEachLevelIntReverseStartStop( vGlob, vVec, i, LevelStart, LevelStop ) \
for ( i = LevelStart-1; (i >= LevelStop) && (((vVec) = (Vec_Int_t*)Vec_VecEntry(vGlob, i)), 1); i-- ) for ( i = LevelStart-1; (i >= LevelStop) && (((vVec) = Vec_VecEntryInt(vGlob, i)), 1); i-- )
#define Vec_VecForEachLevelIntTwo( vGlob1, vGlob2, vVec1, vVec2, i ) \ #define Vec_VecForEachLevelIntTwo( vGlob1, vGlob2, vVec1, vVec2, i ) \
for ( i = 0; (i < Vec_VecSize(vGlob1)) && (((vVec1) = (Vec_Int_t*)Vec_VecEntry(vGlob1, i)), 1) && (((vVec2) = (Vec_Int_t*)Vec_VecEntry(vGlob2, i)), 1); i++ ) for ( i = 0; (i < Vec_VecSize(vGlob1)) && (((vVec1) = Vec_VecEntryInt(vGlob1, i)), 1) && (((vVec2) = Vec_VecEntryInt(vGlob2, i)), 1); i++ )
// iteratores through entries // iteratores through entries
#define Vec_VecForEachEntry( Type, vGlob, pEntry, i, k ) \ #define Vec_VecForEachEntry( Type, vGlob, pEntry, i, k ) \
for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \ for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \
Vec_PtrForEachEntry( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k ) Vec_PtrForEachEntry( Type, Vec_VecEntry(vGlob, i), pEntry, k )
#define Vec_VecForEachEntryLevel( Type, vGlob, pEntry, i, Level ) \ #define Vec_VecForEachEntryLevel( Type, vGlob, pEntry, i, Level ) \
Vec_PtrForEachEntry( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, Level), pEntry, i ) Vec_PtrForEachEntry( Type, Vec_VecEntry(vGlob, Level), pEntry, i )
#define Vec_VecForEachEntryStart( Type, vGlob, pEntry, i, k, LevelStart ) \ #define Vec_VecForEachEntryStart( Type, vGlob, pEntry, i, k, LevelStart ) \
for ( i = LevelStart; i < Vec_VecSize(vGlob); i++ ) \ for ( i = LevelStart; i < Vec_VecSize(vGlob); i++ ) \
Vec_PtrForEachEntry( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k ) Vec_PtrForEachEntry( Type, Vec_VecEntry(vGlob, i), pEntry, k )
#define Vec_VecForEachEntryStartStop( Type, vGlob, pEntry, i, k, LevelStart, LevelStop ) \ #define Vec_VecForEachEntryStartStop( Type, vGlob, pEntry, i, k, LevelStart, LevelStop ) \
for ( i = LevelStart; i < LevelStop; i++ ) \ for ( i = LevelStart; i < LevelStop; i++ ) \
Vec_PtrForEachEntry( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k ) Vec_PtrForEachEntry( Type, Vec_VecEntry(vGlob, i), pEntry, k )
#define Vec_VecForEachEntryReverse( Type, vGlob, pEntry, i, k ) \ #define Vec_VecForEachEntryReverse( Type, vGlob, pEntry, i, k ) \
for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \ for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \
Vec_PtrForEachEntryReverse( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k ) Vec_PtrForEachEntryReverse( Type, Vec_VecEntry(vGlob, i), pEntry, k )
#define Vec_VecForEachEntryReverseReverse( Type, vGlob, pEntry, i, k ) \ #define Vec_VecForEachEntryReverseReverse( Type, vGlob, pEntry, i, k ) \
for ( i = Vec_VecSize(vGlob) - 1; i >= 0; i-- ) \ for ( i = Vec_VecSize(vGlob) - 1; i >= 0; i-- ) \
Vec_PtrForEachEntryReverse( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k ) Vec_PtrForEachEntryReverse( Type, Vec_VecEntry(vGlob, i), pEntry, k )
#define Vec_VecForEachEntryReverseStart( Type, vGlob, pEntry, i, k, LevelStart ) \ #define Vec_VecForEachEntryReverseStart( Type, vGlob, pEntry, i, k, LevelStart ) \
for ( i = LevelStart-1; i >= 0; i-- ) \ for ( i = LevelStart-1; i >= 0; i-- ) \
Vec_PtrForEachEntry( Type, (Vec_Ptr_t *)Vec_VecEntry(vGlob, i), pEntry, k ) Vec_PtrForEachEntry( Type, Vec_VecEntry(vGlob, i), pEntry, k )
// iteratores through entries // iteratores through entries
#define Vec_VecForEachEntryInt( vGlob, Entry, i, k ) \ #define Vec_VecForEachEntryInt( vGlob, Entry, i, k ) \
for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \ for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \
Vec_IntForEachEntry( (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k ) Vec_IntForEachEntry( Vec_VecEntryInt(vGlob, i), Entry, k )
#define Vec_VecForEachEntryIntLevel( vGlob, Entry, i, Level ) \ #define Vec_VecForEachEntryIntLevel( vGlob, Entry, i, Level ) \
Vec_IntForEachEntry( (Vec_Int_t *)Vec_VecEntry(vGlob, Level), Entry, i ) Vec_IntForEachEntry( Vec_VecEntryInt(vGlob, Level), Entry, i )
#define Vec_VecForEachEntryIntStart( vGlob, Entry, i, k, LevelStart ) \ #define Vec_VecForEachEntryIntStart( vGlob, Entry, i, k, LevelStart ) \
for ( i = LevelStart; i < Vec_VecSize(vGlob); i++ ) \ for ( i = LevelStart; i < Vec_VecSize(vGlob); i++ ) \
Vec_IntForEachEntry( (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k ) Vec_IntForEachEntry( Vec_VecEntryInt(vGlob, i), Entry, k )
#define Vec_VecForEachEntryIntStartStop( vGlob, Entry, i, k, LevelStart, LevelStop ) \ #define Vec_VecForEachEntryIntStartStop( vGlob, Entry, i, k, LevelStart, LevelStop ) \
for ( i = LevelStart; i < LevelStop; i++ ) \ for ( i = LevelStart; i < LevelStop; i++ ) \
Vec_IntForEachEntry( (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k ) Vec_IntForEachEntry( Vec_VecEntryInt(vGlob, i), Entry, k )
#define Vec_VecForEachEntryIntReverse( vGlob, Entry, i, k ) \ #define Vec_VecForEachEntryIntReverse( vGlob, Entry, i, k ) \
for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \ for ( i = 0; i < Vec_VecSize(vGlob); i++ ) \
Vec_IntForEachEntryReverse( (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k ) Vec_IntForEachEntryReverse( Vec_VecEntryInt(vGlob, i), Entry, k )
#define Vec_VecForEachEntryIntReverseReverse( vGlob, Entry, i, k ) \ #define Vec_VecForEachEntryIntReverseReverse( vGlob, Entry, i, k ) \
for ( i = Vec_VecSize(vGlob) - 1; i >= 0; i-- ) \ for ( i = Vec_VecSize(vGlob) - 1; i >= 0; i-- ) \
Vec_IntForEachEntryReverse( (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k ) Vec_IntForEachEntryReverse( Vec_VecEntryInt(vGlob, i), Entry, k )
#define Vec_VecForEachEntryIntReverseStart( vGlob, Entry, i, k, LevelStart ) \ #define Vec_VecForEachEntryIntReverseStart( vGlob, Entry, i, k, LevelStart ) \
for ( i = LevelStart-1; i >= 0; i-- ) \ for ( i = LevelStart-1; i >= 0; i-- ) \
Vec_IntForEachEntry( (Vec_Int_t *)Vec_VecEntry(vGlob, i), Entry, k ) Vec_IntForEachEntry( Vec_VecEntryInt(vGlob, i), Entry, k )
//////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////
/// FUNCTION DEFINITIONS /// /// FUNCTION DEFINITIONS ///
...@@ -263,7 +263,7 @@ static inline int Vec_VecLevelSize( Vec_Vec_t * p, int i ) ...@@ -263,7 +263,7 @@ static inline int Vec_VecLevelSize( Vec_Vec_t * p, int i )
SeeAlso [] SeeAlso []
***********************************************************************/ ***********************************************************************/
static inline void * Vec_VecEntry( Vec_Vec_t * p, int i ) static inline Vec_Ptr_t * Vec_VecEntry( Vec_Vec_t * p, int i )
{ {
assert( i >= 0 && i < p->nSize ); assert( i >= 0 && i < p->nSize );
return p->pArray[i]; return p->pArray[i];
...@@ -271,6 +271,55 @@ static inline void * Vec_VecEntry( Vec_Vec_t * p, int i ) ...@@ -271,6 +271,55 @@ static inline void * Vec_VecEntry( Vec_Vec_t * p, int i )
/**Function************************************************************* /**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline Vec_Int_t * Vec_VecEntryInt( Vec_Vec_t * p, int i )
{
assert( i >= 0 && i < p->nSize );
return p->pArray[i];
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline void * Vec_VecEntryEntry( Vec_Vec_t * p, int i, int k )
{
return Vec_PtrEntry( Vec_VecEntry(p, i), k );
}
/**Function*************************************************************
Synopsis []
Description []
SideEffects []
SeeAlso []
***********************************************************************/
static inline int Vec_VecEntryEntryInt( Vec_Vec_t * p, int i, int k )
{
return Vec_IntEntry( Vec_VecEntryInt(p, i), k );
}
/**Function*************************************************************
Synopsis [Frees the vector.] Synopsis [Frees the vector.]
Description [] Description []
...@@ -411,7 +460,7 @@ static inline void Vec_VecPush( Vec_Vec_t * p, int Level, void * Entry ) ...@@ -411,7 +460,7 @@ static inline void Vec_VecPush( Vec_Vec_t * p, int Level, void * Entry )
p->pArray[i] = Vec_PtrAlloc( 0 ); p->pArray[i] = Vec_PtrAlloc( 0 );
p->nSize = Level + 1; p->nSize = Level + 1;
} }
Vec_PtrPush( (Vec_Ptr_t*)p->pArray[Level], Entry ); Vec_PtrPush( Vec_VecEntry(p, Level), Entry );
} }
/**Function************************************************************* /**Function*************************************************************
...@@ -432,10 +481,10 @@ static inline void Vec_VecPushInt( Vec_Vec_t * p, int Level, int Entry ) ...@@ -432,10 +481,10 @@ static inline void Vec_VecPushInt( Vec_Vec_t * p, int Level, int Entry )
int i; int i;
Vec_PtrGrow( (Vec_Ptr_t *)p, Level + 1 ); Vec_PtrGrow( (Vec_Ptr_t *)p, Level + 1 );
for ( i = p->nSize; i < Level + 1; i++ ) for ( i = p->nSize; i < Level + 1; i++ )
p->pArray[i] = Vec_PtrAlloc( 0 ); p->pArray[i] = Vec_IntAlloc( 0 );
p->nSize = Level + 1; p->nSize = Level + 1;
} }
Vec_IntPush( (Vec_Int_t*)p->pArray[Level], Entry ); Vec_IntPush( Vec_VecEntryInt(p, Level), Entry );
} }
/**Function************************************************************* /**Function*************************************************************
...@@ -454,7 +503,7 @@ static inline void Vec_VecPushUnique( Vec_Vec_t * p, int Level, void * Entry ) ...@@ -454,7 +503,7 @@ static inline void Vec_VecPushUnique( Vec_Vec_t * p, int Level, void * Entry )
if ( p->nSize < Level + 1 ) if ( p->nSize < Level + 1 )
Vec_VecPush( p, Level, Entry ); Vec_VecPush( p, Level, Entry );
else else
Vec_PtrPushUnique( (Vec_Ptr_t*)p->pArray[Level], Entry ); Vec_PtrPushUnique( Vec_VecEntry(p, Level), Entry );
} }
/**Function************************************************************* /**Function*************************************************************
...@@ -473,7 +522,7 @@ static inline void Vec_VecPushUniqueInt( Vec_Vec_t * p, int Level, int Entry ) ...@@ -473,7 +522,7 @@ static inline void Vec_VecPushUniqueInt( Vec_Vec_t * p, int Level, int Entry )
if ( p->nSize < Level + 1 ) if ( p->nSize < Level + 1 )
Vec_VecPushInt( p, Level, Entry ); Vec_VecPushInt( p, Level, Entry );
else else
Vec_IntPushUnique( (Vec_Int_t*)p->pArray[Level], Entry ); Vec_IntPushUnique( Vec_VecEntryInt(p, Level), Entry );
} }
/**Function************************************************************* /**Function*************************************************************
......
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