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huangzhihao
elo-rating
Commits
eaa8837a
Commit
eaa8837a
authored
Aug 13, 2020
by
ziho
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parent
f5952a37
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6 changed files
with
401 additions
and
27 deletions
+401
-27
ELO_client.py
+11
-7
ELo_server.py
+31
-20
TEST_start_clients.py
+7
-0
elorating.py
+11
-0
models.txt
+293
-0
readme.md
+48
-0
No files found.
ELO_client.py
View file @
eaa8837a
...
...
@@ -4,8 +4,12 @@ import time
import
random
import
re
commdir
=
'.'
#共享目录
def
cd
(
path
):
return
os
.
path
.
join
(
commdir
,
path
)
def
choose_game
():
dir
=
os
.
listdir
(
'comm'
)
dir
=
os
.
listdir
(
cd
(
'comm'
)
)
random
.
shuffle
(
dir
)
for
d
in
dir
:
res
=
re
.
match
(
r'(\d+)_(\d+)\.init'
,
d
)
...
...
@@ -14,8 +18,8 @@ def choose_game():
white
=
res
.
group
(
2
)
name
=
black
+
'_'
+
white
try
:
src
=
'comm/'
+
d
dst
=
'comm/'
+
name
+
'.running'
src
=
cd
(
'comm/'
+
d
)
dst
=
cd
(
'comm/'
+
name
+
'.running'
)
os
.
rename
(
src
,
dst
)
except
:
continue
...
...
@@ -25,16 +29,16 @@ def choose_game():
def
main
():
time
.
sleep
(
random
.
uniform
(
3
,
6
))
while
not
os
.
path
.
exists
(
'stop.txt'
):
if
os
.
path
.
exists
(
'pause.txt'
):
while
not
os
.
path
.
exists
(
cd
(
'stop.txt'
)
):
if
os
.
path
.
exists
(
cd
(
'pause.txt'
)
):
time
.
sleep
(
10
)
continue
game
=
choose_game
()
if
game
:
winrate
=
pk
(
game
[
0
],
game
[
1
])
name
=
'comm/'
+
'_'
.
join
([
game
[
0
],
game
[
1
],
str
(
winrate
)])
+
'.finish'
os
.
system
(
'touch '
+
name
)
os
.
remove
(
'comm/'
+
game
[
0
]
+
'_'
+
game
[
1
]
+
'.running'
)
os
.
system
(
'touch '
+
cd
(
name
)
)
os
.
remove
(
cd
(
'comm/'
+
game
[
0
]
+
'_'
+
game
[
1
]
+
'.running'
)
)
else
:
time
.
sleep
(
1
)
...
...
ELo_server.py
View file @
eaa8837a
...
...
@@ -5,7 +5,11 @@ import os
import
re
import
time
elo
=
EloRatingSystem
(
recordSaveFile
=
'gameRecord.txt'
)
#初始化
commdir
=
'.'
#共享目录
def
cd
(
path
):
return
os
.
path
.
join
(
commdir
,
path
)
elo
=
EloRatingSystem
(
recordSaveFile
=
cd
(
'gameRecord.txt'
))
#初始化
def
askYes
(
str
):
ans
=
''
...
...
@@ -22,40 +26,47 @@ def askYes(str):
def
main
():
print
(
'--------------ELO rating system---------------'
)
if
os
.
path
.
exists
(
cd
(
'models.txt'
)):
print
(
'read models from models.txt'
)
with
open
(
cd
(
'models.txt'
),
'r'
)
as
f
:
lines
=
f
.
readlines
()
models
=
lines
else
:
models
=
[
str
(
i
)
for
i
in
range
(
300
)]
#模型的名字
print
(
'default models:range(0,300,1) or [0,299]'
)
elo
.
addModels
(
models
)
#添加模型
elo
.
summary
()
#查看现有模型
os
.
system
(
'touch
pause.txt'
)
#通知client先不必行动
if
not
os
.
path
.
exists
(
'comm'
):
os
.
mkdir
(
'comm'
)
if
os
.
path
.
exists
(
'stop.txt'
):
os
.
remove
(
'stop.txt'
)
os
.
system
(
'touch
'
+
cd
(
'pause.txt'
)
)
#通知client先不必行动
if
not
os
.
path
.
exists
(
cd
(
'comm'
)
):
os
.
mkdir
(
cd
(
'comm'
)
)
if
os
.
path
.
exists
(
cd
(
'stop.txt'
)
):
os
.
remove
(
cd
(
'stop.txt'
)
)
if
os
.
path
.
exists
(
'gameRecord.txt'
):
if
os
.
path
.
exists
(
cd
(
'gameRecord.txt'
)
):
print
(
'
\n
game records has found!'
)
if
askYes
(
'read it? if not,will delete it and create a new one <y/n> :'
):
elo
.
readRecords
(
'gameRecord.txt'
)
elo
.
readRecords
(
cd
(
'gameRecord.txt'
)
)
else
:
os
.
remove
(
'gameRecord.txt'
)
os
.
remove
(
cd
(
'gameRecord.txt'
)
)
commandList
=
[
r'play (\d+)'
,
'summary'
,
'stop'
]
print
(
'commandList:
\n
'
+
'
\n
'
.
join
(
commandList
))
commandList
=
[
r'play (\d+)'
,
'summary'
,
'stop'
,
'save'
]
print
(
'commandList:
\n
'
+
'
\n
'
.
join
(
commandList
))
ans
=
input
(
'>>'
)
while
True
:
if
ans
==
'stop'
:
#todo 保存记录?通知client退出?
os
.
system
(
'touch stop.txt'
)
os
.
system
(
'touch '
+
cd
(
'stop.txt'
))
break
elif
ans
==
'summary'
:
elo
.
summary
()
elif
ans
==
'save'
:
elo
.
save
(
saveFile
=
cd
(
'output.txt'
),
sortByRank
=
False
)
else
:
matchRes
=
re
.
match
(
r'play (\d+)'
,
ans
)
if
matchRes
:
num
=
matchRes
.
group
(
1
)
play
(
int
(
num
))
print
(
'commandList:
\n
'
+
'
\n
'
.
join
(
commandList
))
print
(
'commandList:
\n
'
+
'
\n
'
.
join
(
commandList
))
ans
=
input
(
'>>'
)
...
...
@@ -63,8 +74,8 @@ def play(total_game):
max_game
=
500
complete_game
=
0
pause_flag
=
'pause.txt'
if
os
.
path
.
exists
(
pause_flag
):
os
.
remove
(
pause_flag
)
#去掉上次的暂停标志
if
os
.
path
.
exists
(
cd
(
pause_flag
)
):
os
.
remove
(
cd
(
pause_flag
)
)
#去掉上次的暂停标志
def
choose
():
#挑选比赛对手,选择分数相近的作为比赛对手
...
...
@@ -85,9 +96,9 @@ def play(total_game):
while
i
<
num
:
black
,
white
=
choose
()
name
=
black
+
'_'
+
white
if
os
.
path
.
exists
(
'comm/'
+
name
+
'.init'
)
or
os
.
path
.
exists
(
'comm/'
+
name
+
'.running'
)
or
os
.
path
.
exists
(
'comm/'
+
name
+
'.complete'
):
if
os
.
path
.
exists
(
cd
(
'comm/'
+
name
+
'.init'
))
or
os
.
path
.
exists
(
cd
(
'comm/'
+
name
+
'.running'
))
or
os
.
path
.
exists
(
cd
(
'comm/'
+
name
+
'.complete'
)
):
continue
os
.
system
(
'touch
comm/'
+
name
+
'.init'
)
os
.
system
(
'touch
'
+
cd
(
'comm/'
+
name
+
'.init'
)
)
i
+=
1
def
read
():
...
...
@@ -101,7 +112,7 @@ def play(total_game):
white
=
res
.
group
(
2
)
winrate
=
int
(
res
.
group
(
3
))
elo
.
playgame
(
black
,
white
,
winrate
)
os
.
remove
(
os
.
path
.
join
(
'comm'
,
d
))
os
.
remove
(
cd
(
os
.
path
.
join
(
'comm'
,
d
)
))
count
+=
1
return
count
...
...
@@ -128,7 +139,7 @@ def play(total_game):
os
.
system
(
'touch
pause.txt'
)
#通知client先暂停行动
os
.
system
(
'touch
'
+
cd
(
'pause.txt'
)
)
#通知client先暂停行动
...
...
TEST_start_clients.py
0 → 100644
View file @
eaa8837a
import
os
import
time
for
i
in
range
(
200
):
os
.
system
(
'nohup python ELO_client.py &'
)
time
.
sleep
(
0.1
)
\ No newline at end of file
elorating.py
View file @
eaa8837a
...
...
@@ -19,6 +19,7 @@
import
numpy
as
np
import
random
import
os
def
main
():
models
=
[
str
(
i
)
for
i
in
range
(
0
,
50000
,
1000
)]
...
...
@@ -188,10 +189,20 @@ class EloRatingSystem:
return
p
.
rating
players
.
sort
(
key
=
sortKey
,
reverse
=
True
)
print
(
'{:<10s}{:<10s}{:<10s}{:<10s}{:<10s}'
.
format
(
'model'
,
'rating'
,
'games'
,
'wins'
,
'losses'
))
for
p
in
players
:
print
(
'{:<10s}{:<10.2f}{:<10d}{:<10d}{:<10d}'
.
format
(
str
(
p
.
name
),
p
.
rating
,
p
.
num_game
,
p
.
wins
,
p
.
losses
))
def
save
(
self
,
saveFile
=
'elo_rating_output.txt'
,
sortByRank
=
False
):
players
=
self
.
getPlayers
(
sortByRank
)
with
open
(
saveFile
,
'w'
)
as
f
:
f
.
write
(
'{:<10s}{:<10s}{:<10s}{:<10s}{:<10s}
\n
'
.
format
(
'model'
,
'rating'
,
'games'
,
'wins'
,
'losses'
))
for
p
in
players
:
f
.
write
(
'{:<10s}{:<10.2f}{:<10d}{:<10d}{:<10d}
\n
'
.
format
(
str
(
p
.
name
),
p
.
rating
,
p
.
num_game
,
p
.
wins
,
p
.
losses
))
def
getPlayers
(
self
,
sortByRank
=
False
):
#默认按模型排序,加入选项可以按分数排序
players
=
list
(
self
.
players
.
values
())
...
...
models.txt
0 → 100644
View file @
eaa8837a
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\ No newline at end of file
readme.md
View file @
eaa8837a
#### 运行
**1、**
在models.txt写入所要加入的模型名称
pk函数应能用这个名字来标识对应的模型(测试用的PK.py仅能识别纯数字名字)
**2、**
共享目录请到ELo_server.py和ELO_client.py中修改,默认是'.'
所有的文件都会存到这个目录
**3、**
启动server,
```
bash
python ELo_server.py
```
将有一些提示信息,如果有之前的比赛记录会提示是否读取
然后会提示可用的命令,可以等client开启后再接着下一步
```
>>play 5000 将开启5000盘随机的比赛
>>summary 将输出现有模型情况
>>stop 输入stop后,所有的client都会自动结束
>>save 保存和summary相同的信息到文件里
```
**4、**
启动client
我是这么开的
```
import os
import time
for i in range(200):
os.system('nohup python ELO_client.py &')
time.sleep(0.1)
```
**5、**
server端会输出一些信息,play结束后可以用summary查看结果
#### 基本类
```
python
...
...
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